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authorHaru <haru@dotalux.com>2013-11-09 16:41:40 +0100
committerHaru <haru@dotalux.com>2013-11-09 16:41:40 +0100
commit857bdc4f98be6cd1e185a24565d6b6b54752b9b4 (patch)
tree948d7b4ee8c991a128f5db2aa9df5b8ecf5ab37d /npc/custom
parent8ed38f98894fb04b4403b44dc0f36281cfd36326 (diff)
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Consolidated commands called in scripts to their lowercase version
- Added a note about variables and command scripts case sensitivity. Even though the engine still accepts variable, function and command names in a case insensitive way, it is discouraged to rely on such behavior. Please update your custom scripts as soon as possible. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom')
-rw-r--r--npc/custom/battleground/bg_common.txt2
-rw-r--r--npc/custom/etc/lottery.txt28
-rw-r--r--npc/custom/etc/quest_warper.txt2
-rw-r--r--npc/custom/quests/may_hats.txt10
-rw-r--r--npc/custom/quests/thq/THQS_QuestNPC.txt8
-rw-r--r--npc/custom/resetnpc.txt8
-rw-r--r--npc/custom/woe_controller.txt6
7 files changed, 32 insertions, 32 deletions
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
index 6f701d582..8886921f2 100644
--- a/npc/custom/battleground/bg_common.txt
+++ b/npc/custom/battleground/bg_common.txt
@@ -1237,7 +1237,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "[Erundek]";
mes "We have many items, so please take a look and purchase deliberately.";
close2;
- Readbook 11010,1;
+ readbook 11010,1;
end;
case 5:
mes "[Erundek]";
diff --git a/npc/custom/etc/lottery.txt b/npc/custom/etc/lottery.txt
index eec2efd0d..ef169c190 100644
--- a/npc/custom/etc/lottery.txt
+++ b/npc/custom/etc/lottery.txt
@@ -63,9 +63,9 @@ Pick6:
// BROADCASTS DRAW
L_Broadcast:
- Announce "Lottery: Welcome to tonight's lotto draw!",8;
- Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
- Announce "Congratulations to the winners of tonight!",8;
+ announce "Lottery: Welcome to tonight's lotto draw!",8;
+ announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
+ announce "Congratulations to the winners of tonight!",8;
// GENERATES DRAW ID CODE
L_GenID:
@@ -293,7 +293,7 @@ LWinBig:
mes "Jackpot!";
mes "You've won ^0000FF" + $L_Prize_Money + "z^000000.";
set zeny,zeny+$L_Prize_Money;
- Announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
+ announce "Lottery: " + strcharinfo(0) + " has won the JACKPOT of " + $L_Prize_Money + "z!",8;
set #LID,0;
close;
@@ -303,7 +303,7 @@ LWinSmall:
mes "You have matched at least 4 numbers!";
mes "You've won ^0000FF" + $L_Prize_Money_Small + "z^000000.";
set zeny,zeny+$L_Prize_Money_Small;
- Announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
+ announce "Lottery: " + strcharinfo(0) + " has won a prize of " + $L_Prize_Money_Small + "z!",8;
set #LID,0;
close;
@@ -373,9 +373,9 @@ GMPick6:
// BROADCASTS DRAW
L_Broadcast:
- Announce "Lottery: Welcome to the special GM's lotto draw!",8;
- Announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
- Announce "Congratulations to the winners!",8;
+ announce "Lottery: Welcome to the special GM's lotto draw!",8;
+ announce "The numbers are as follows: [" + $LW1 + "] [" + $LW2 + "] [" + $LW3 + "] [" + $LW4 + "] [" + $LW5 + "] [" + $LW6 + "]",8;
+ announce "Congratulations to the winners!",8;
// GENERATES DRAW ID CODE
L_GenID:
@@ -406,29 +406,29 @@ L_GM_Rig:
set $LR5,0;
set $LR6,0;
GMInput1:
- Input $LR1;
+ input $LR1;
if ($LR1 < 1 || $LR1 > 40) goto GMInput1;
mes $LR1;
GMInput2:
- Input $LR2;
+ input $LR2;
if ($LR2 < 1 || $LR2 > 40) goto GMInput2;
if ($LR2 == $LR1) goto GMInput2;
mes $LR2;
GMInput3:
- Input $LR3;
+ input $LR3;
if ($LR3 < 1 || $LR3 > 40) goto GMInput3;
if ($LR3 == $LR1) goto GMInput3;
if ($LR3 == $LR2) goto GMInput3;
mes $LR3;
GMInput4:
- Input $LR4;
+ input $LR4;
if ($LR4 < 1 || $LR4 > 40) goto GMInput4;
if ($LR4 == $LR1) goto GMInput4;
if ($LR4 == $LR2) goto GMInput4;
if ($LR4 == $LR3) goto GMInput4;
mes $LR4;
GMInput5:
- Input $LR5;
+ input $LR5;
if ($LR5 < 1 || $LR5 > 40) goto GMInput5;
if ($LR5 == $LR1) goto GMInput5;
if ($LR5 == $LR2) goto GMInput5;
@@ -436,7 +436,7 @@ GMInput5:
if ($LR5 == $LR4) goto GMInput5;
mes $LR5;
GMInput6:
- Input $LR6;
+ input $LR6;
if ($LR6 < 1 || $LR6 > 40) goto GMInput6;
if ($LR6 == $LR1) goto GMInput6;
if ($LR6 == $LR2) goto GMInput6;
diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt
index 0caa9b82c..5bac0fd3f 100644
--- a/npc/custom/etc/quest_warper.txt
+++ b/npc/custom/etc/quest_warper.txt
@@ -495,7 +495,7 @@ L_GStorage:
if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + ($QW_GS_PRICE/5);
next;
mes "[Warpra]";
- mes "Close this window and I will open the ^5533FF" + GetGuildName(@GID) + "^000000 storage.";
+ mes "Close this window and I will open the ^5533FF" + getguildname(@GID) + "^000000 storage.";
close2;
guildopenstorage;
end;
diff --git a/npc/custom/quests/may_hats.txt b/npc/custom/quests/may_hats.txt
index eda6b2aa6..cd81e0149 100644
--- a/npc/custom/quests/may_hats.txt
+++ b/npc/custom/quests/may_hats.txt
@@ -36,7 +36,7 @@ gonryun,187,140,4 script Yakima 4_F_EINWOMAN,{
next;
menu "Yeah.",-,"Nay.",M_EXIT;
- if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) GOTO L_NOITEM;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds,
+ if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) goto L_NOITEM;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds,
delitem 5067,1;//Items: Sombrero,
delitem 916,920;//Items: Feather_of_Birds,
delitem 925,310;//Items: Bill_of_Birds,
@@ -63,7 +63,7 @@ M_2:
next;
menu "Yeah.",-,"Nay.",M_EXIT;
- if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) GOTO L_NOITEM;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty,
+ if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) goto L_NOITEM;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty,
delitem 5098,1;//Items: Tiger_Mask,
delitem 1030,10;//Items: Tiger's_Footskin,
delitem 1029,30;//Items: Tiger_Skin,
@@ -92,7 +92,7 @@ M_3:
next;
menu "Yeah.",-,"Nay.",M_EXIT;
- if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) GOTO L_NOITEM;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau,
+ if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) goto L_NOITEM;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau,
delitem 2508,1;//Items: Ragamuffin_Manteau,
delitem 2506,2;//Items: Manteau_,
delitem 2609,3;//Items: Skull_Ring,
@@ -121,7 +121,7 @@ M_4:
next;
menu "Yeah.",-,"Nay.",M_EXIT;
- if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) GOTO L_NOITEM;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring,
+ if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) goto L_NOITEM;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring,
delitem 2269,3;//Items: Romantic_Flower,
delitem 2207,3;//Items: Fancy_Flower,
delitem 2612,2;//Items: Flower_Ring,
@@ -152,7 +152,7 @@ M_5:
next;
menu "Yeah.",-,"Nay.",M_EXIT;
- if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) GOTO L_NOITEM;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach,
+ if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) goto L_NOITEM;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach,
delitem 975,1;//Items: Scarlet_Dyestuff,
delitem 980,1;//Items: Orange_Dyestuff,
delitem 2272,2;//Items: Stop_Post,
diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt
index b89279aec..1fad134aa 100644
--- a/npc/custom/quests/thq/THQS_QuestNPC.txt
+++ b/npc/custom/quests/thq/THQS_QuestNPC.txt
@@ -44,7 +44,7 @@ N_PayZeny:
set On_Quest, 0;
set Zeny,Zeny-2500;
//add time delay penalty. You can get another quest after 2 - 3 hours. [Lupus]
- set #THQ_DELAY, (GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3)+rand(2,3));
+ set #THQ_DELAY, (gettime(7)*12*31*24+gettime(6)*31*24+gettime(5)*24+gettime(3)+rand(2,3));
mes "[Guy]";
mes "Its sad to see someone give a quest up...";
mes "Shame on you.";
@@ -59,7 +59,7 @@ N_ZenyFail:
N_NewQuest:
if (Event_THQS == 0) goto N_Signup;
//checking if time penalty is over [Lupus]
- if (#THQ_DELAY > (GetTime(7)*12*31*24 + GetTime(6)*31*24 + GetTime(5)*24 + GetTime(3)) ) goto L_NoQuestsForYet;
+ if (#THQ_DELAY > (gettime(7)*12*31*24 + gettime(6)*31*24 + gettime(5)*24 + gettime(3)) ) goto L_NoQuestsForYet;
mes "[Guy]";
mes "Ahh welcome fellow Treasure Hunter.";
mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!";
@@ -71,7 +71,7 @@ N_NewQuest:
mes "Ok lets see what quest we can give you today.";
mes "The quest names in ^FF0000This Colour^000000 mean that they are more challanging then the rest, but have better rewards.";
next;
- set #THQ_DELAY,(GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3) + 1); //you can get another quest after 1 hour [Lupus]
+ set #THQ_DELAY,(gettime(7)*12*31*24+gettime(6)*31*24+gettime(5)*24+gettime(3) + 1); //you can get another quest after 1 hour [Lupus]
emotion 21;
if(@treasure_job==0) set @treasure_job,rand(1,10); //doesn't allow cheaters to pick any quest they want
if(@treasure_job==2) goto N_JobList2;
@@ -100,7 +100,7 @@ N_Signup:
L_NoQuestsForYet:
mes "[Guy]";
mes "I'm afraid there aren't any Quests for you yet.";
- mes "Call in "+ (#THQ_DELAY - (GetTime(7)*12*31*24+GetTime(6)*31*24+GetTime(5)*24+GetTime(3)) )+" hours later.";
+ mes "Call in "+ (#THQ_DELAY - (gettime(7)*12*31*24+gettime(6)*31*24+gettime(5)*24+gettime(3)) )+" hours later.";
emotion 17;
close;
diff --git a/npc/custom/resetnpc.txt b/npc/custom/resetnpc.txt
index 757f0da66..ae86ea035 100644
--- a/npc/custom/resetnpc.txt
+++ b/npc/custom/resetnpc.txt
@@ -35,7 +35,7 @@ prontera,150,193,4 script Reset Girl 4_F_TELEPORTER,{
}
set Zeny, Zeny-.@ResetSkill;
sc_end SC_ALL;
- ResetSkill;
+ resetskill;
mes "There you go!";
close;
case 2:
@@ -45,7 +45,7 @@ prontera,150,193,4 script Reset Girl 4_F_TELEPORTER,{
close;
}
set Zeny, Zeny-.@ResetStat;
- ResetStatus;
+ resetstatus;
mes "There you go!";
close;
case 3:
@@ -56,8 +56,8 @@ prontera,150,193,4 script Reset Girl 4_F_TELEPORTER,{
}
set Zeny, Zeny-.@ResetBoth;
sc_end SC_ALL;
- ResetSkill;
- ResetStatus;
+ resetskill;
+ resetstatus;
mes "There you go!";
close;
case 4:
diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt
index 74faa45e0..609b7942c 100644
--- a/npc/custom/woe_controller.txt
+++ b/npc/custom/woe_controller.txt
@@ -105,7 +105,7 @@ OnMinute00:
if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
OnWOEEnd:
announce "The War Of Emperium is over!",bc_all|bc_woe;
- AgitEnd; AgitEnd2;
+ agitend; agitend2;
sleep 1000;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
@@ -123,10 +123,10 @@ OnMinute00:
if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
deletearray .Active[0],2;
set .Active[0], $WOE_CONTROL[.@i+3];
- if (.Init) { AgitEnd; AgitEnd2; }
+ if (.Init) { agitend; agitend2; }
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
sleep 1000;
- AgitStart; AgitStart2;
+ agitstart; agitstart2;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) {
if (!.Init) Disp_Owner(.Castles$[.@j],0);