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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-18 04:32:20 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-18 04:32:20 +0000 |
commit | fd42f3d7e7a803d997a82c25a9f7b853797a6aa3 (patch) | |
tree | 7cc429cee5aea97fda5fb1d5dc4cd58e146df860 /npc/custom | |
parent | c7ee688020983ae148eabb853b7cf5bae00fd32d (diff) | |
download | hercules-fd42f3d7e7a803d997a82c25a9f7b853797a6aa3.tar.gz hercules-fd42f3d7e7a803d997a82c25a9f7b853797a6aa3.tar.bz2 hercules-fd42f3d7e7a803d997a82c25a9f7b853797a6aa3.tar.xz hercules-fd42f3d7e7a803d997a82c25a9f7b853797a6aa3.zip |
- Added the official adoption method.
( Parents need to create a party, invite a novice/first class, both equip the wedding rings and someone just right click the future baby ).
- Fixed a bug sometimes client don't show job's bonus stats.
- Removed the problematic adoption script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12389 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom')
-rw-r--r-- | npc/custom/adoption.txt | 504 |
1 files changed, 0 insertions, 504 deletions
diff --git a/npc/custom/adoption.txt b/npc/custom/adoption.txt deleted file mode 100644 index 18d942e7e..000000000 --- a/npc/custom/adoption.txt +++ /dev/null @@ -1,504 +0,0 @@ -//===== eAthena Script ======================================= -//= Simple Adoption Script -//===== By =================================================== -//= Fredzilla with help from Kamari,Acky -//===== Version ============================================== -//= 1.7 Moved warps to the southern exit of the main chappel. [L0ne_W0lf] -//= 1.6a Fixed wrong label name [KarLaeda] -//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon] -//= 1.5 Added GM menu to reset current adoption [Lupus] -//= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus] -//= 1.3c - Slightly rewrote the anti-taekwon protection to -//= detect problems more easily [DracoRPG] -//= 1.3a - Added anti Taekwon Classes protection (they can't -//= be adopted) [Lupus] -//= 1.3 - Now it can teach parents/baby their missing skills. -//= Your old families should talk to these NPCs to get -//= their family skills [Lupus] -//= 1.2b - More fixes + Added Acky's teacher to the end -//= (stoped it from saying a particular word I thought -//= was inapropriate for a kids game) -//= 1.1 - Minor correction, replaced missing close; and mes :D -//= 1.0 - First Release, most likely going to have some bugs -//= Is using @adopt instead of proper NPC script command -//===== Compatible With ====================================== -//= eAthena Final (SVN), any version that contained the GM command @adopt -//= This is any version released after 03/29/05, don't know the number -//===== Description ========================================== -//= A simple adoption script that lets couples adopt a -//= lvl 1/1 novice without the help of a GM there -//===== Comments ============================================= -//= List or Variables used -//= $@AdoptionActive = Stops other people trying to use -//= the adoption NPC's intill the currant one is over. -//= @AdoptionReady = Marks person that talks to first NPC, -//= this person will end up being ParentOne. -//= $@ParentOne$ = Explains itself. -//= $@ParentTwo$ = "" "" -//= $@Baby$ = "" "" -//= $@GenderBaby$ = Set so it can state boy or girl. -//= $@FinalQuestion = Lets the parents take one last chance -//= to cancel the adoption before it is perminant. -//= $@CheckAll = Follow on from the last one, when this = 3, -//= the adoption will take place and will be perminant. -//= @regged = Stops the same person being counted twice -//= before the adoption is completed. -//= Lupus removed: -//= *event_adopt = Put on the parents so they cannot adopt again. -//= *event_adopted = Put on baby so it can't be adopted again. -//= Use "getchildid()>0" insread of event_adopt -//= Use "Upper==2" insread of event_adopted -//============================================================ - -prt_church,83,122,0 warp prtch03 1,2,prt_church,164,171 -prt_church,162,171,0 warp prtch01-3 1,2,prt_church,86,122 - -prt_church,166,176,3 script Adoption Man 61,{ - - //If u're a GM you can always reset current Adoption process - if(getgmlevel()>=90) { - mes "[GM Menu]"; - mes "Would you like to reset curent adoption?"; - next; - menu "Yes",-,"No",L_SKIP; - callfunc "AdoptReset","GM reset"; - close; - } -L_SKIP: - - if($@AdoptionActive == 1) goto A_Cannot; - mes "[Oliver]"; - if (Upper==2) goto A_YouBaby; - if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill; - if (getchildid()>0) goto A_Already; - mes "Would you like to adopt someone?"; - next; - menu "Yes",A_Yes,"No",-; -A_No: - mes "[Oliver]"; - mes "I am sorry to hear that, please come back when you believe you are ready."; - close; -A_Cannot: - mes "[Oliver]"; - mes "There is currentlly an adoption in progress, come back when it is finished."; - close; -A_Yes: - mes "[Oliver]"; - mes "Good to hear it!"; - mes "But do you meet the requirements for adoption?"; - next; - mes "[Oliver]"; - mes "We can't just give out babies at the drop of a hat."; - mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it."; - next; - mes "[Oliver]"; - mes "We also need to know you have a partner you are married to."; - mes "We won't give a baby to an un-married couple."; - next; - mes "[Oliver]"; - mes "Do you think you meet these criteria?"; - next; - menu "Yes, I would love to adopt?",-,"No, I don't think I can",A_No; - mes "[Oliver]"; - mes "Well you seem set on this."; - next; - deltimer "timeadopt::OnAdopt"; - addtimer 300000,"timeadopt::OnAdopt"; - if ($@AdoptionActive == 1) goto A_Cannot; - set $@AdoptionActive,1; - set @AdoptionReady,1; - mes "[Oliver]"; - mes "I will refer you to my coleage over there."; - close; - -A_GetSkill: - mes "You have just adopted a baby. I'll teach you a useful skill CALL BABY !"; - next; - emotion 46; - skill 410,1,0; - mes "[Oliver]"; - mes "Done! Tell your partner to call me, too."; - mes "Our children are our future!"; - close; -A_Already: - emotion 1; - mes "How is your baby today?"; - close; -A_YouBaby: - emotion 2; - mes "Say HI to your parents! Be cool!"; - if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "By the way, our Teacher's wanting to see you."; - close; -} - -prt_church,172,177,3 script Adoption Lady 103,{ - if (Upper==2) goto A_YouBaby; - if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill; - if (getchildid()>0) goto A_Already; - if ($@FinalQuestion==1 && $@ParentOne$==strcharinfo(0)) goto A_ParentOneEnd; - if ($@FinalQuestion==1 && $@ParentTwo$==strcharinfo(0)) goto A_ParentTwoEnd; - if ($@FinalQuestion==1 && $@Baby$==strcharinfo(0)) goto A_BabyEnd; - if (strcharinfo(0)==$@Baby$) goto A_FinalTest; - if (strcharinfo(0)==$@ParentTwo$) goto A_SecondReg; - if (@AdoptionReady==0 || $@AdoptionActive==0) goto A_SeeFriend; - mes "[Inanna]"; - deltimer "timeadopt::OnAdopt"; - addtimer 300000,"timeadopt::OnAdopt"; - mes "So you think you meet our strict requirements?"; - mes "Let's see here, are you over level 70?"; - next; - menu "Yes, I am over level 70",A_lvl,"No, sorry to bother you",-; - mes "[Inanna]"; - mes "Oh, I am sorry to hear that, please return when you meet this requirement."; - callfunc "AdoptReset","the parent didn't meet level requirements"; - close; -A_SeeFriend: - mes "[Inanna]"; - mes "Seems you haven't talked to my friend here."; - mes "He will refer you to me, when he thinks you are ready."; - close; -A_lvl: - if(BaseLevel >= 70) goto A_lvlpassed; - mes "[Inanna]"; - mes "Not only should I fail you on being a low level, but you also lied to me."; - next; - mes "[Inanna]"; - mes "I can't give a baby to you"; - callfunc "AdoptReset","the parent didn't meet level requirements"; - close; -A_lvlpassed: - mes "[Inanna]"; - mes "WOW, you have passed the test of strength."; - next; - mes "[Inanna]"; - mes "But lets see if you are happily married."; - mes "For this I will need to see your wedding ring."; - next; - mes "[Inanna]"; - mes "Do you have you wedding ring on you now?"; - next; - menu "Yes, here you go",A_Wedring,"No, Sorry I don't",A_Noring,"I am not married",-; - mes "[Inanna]"; - mes "Well, as my fried said here, we will not give a baby to a family that is not married"; - callfunc "AdoptReset","the parent isn't married"; - close; -A_Noring: - mes "[Inanna]"; - mes "I can't believe you are in a loving marriage when you don't have your ring on you at all times!!!"; - next; - mes "[Inanna]"; - mes "I don't believe you deserve a baby."; - callfunc "AdoptReset","the parent hasn't got a wedding ring as proof of marriage."; - close; -A_Wedring: - if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed; - goto A_Noring; -A_Wedringpassed: - mes "[Inanna]"; - mes "Awwwww, such a lovely ring, you must love your partner."; - next; - if (getchildid()>0) goto A_AlreadyHaveBaby; - mes "[Inanna]"; - mes "I need to see them, please tell me their name."; - next; - input $@ParentTwo$; - set $@ParentOne$, strcharinfo(0); - mes "[Inanna]"; - mes "Your partner now has 5 min to talk to me before the adoption is canceled."; - next; - deltimer "timeadopt::OnAdopt"; - addtimer 300000,"timeadopt::OnAdopt"; - areaannounce "prt_church",0,0,350,350,"Can I please see "+$@ParentTwo$+" please",0; - mes "[Inanna]"; - mes "Can you now please wait for me to call you again, thank you."; - close; -A_AlreadyHaveBaby: - mes "Now lets look at the inscription on your ring, oh it seems you already have a baby."; - next; - mes "[Inanna]"; - mes "I am sorry, you can only ever adopt once."; - mes "Please take care of you baby."; - callfunc "AdoptReset","the parent has already adopted once before"; - close; -A_SecondReg: - deltimer "timeadopt::OnAdopt"; - addtimer 300000,"timeadopt::OnAdopt"; - mes "[Inanna]"; - mes "You must be "+$@ParentTwo$+", I just talked to your partner "+$@ParentOne$+", they mentioned you want to adopt baby."; - next; - mes "[Inanna]"; - mes "Do you agree with "+$@ParentOne$+", do you want to adopt?"; - next; - menu "Yes, I agree with them",A_agree,"No, I don't want to adopt",-; - mes "[Inanna]"; - mes "This is bad news, I am very sorry to hear this."; - callfunc "AdoptReset","the 2nd parent does not want to adopt"; - close; -A_agree: - mes "[Inanna]"; - mes "Now I will put you through the same test as your partner."; - next; - if(BaseLevel >= 70) goto A_lvltwo; - mes "[Inanna]"; - mes "Sorry you are not over level 70."; - callfunc "AdoptReset","the 2nd parent didn't meet the level requirements"; - close; -A_lvltwo: - if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo; - mes "[Inanna]"; - mes "Sorry you don't have a wedding ring on you as proof of marriage."; - callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage"; - close; -A_Wedringtwo: - if (getchildid()>0) goto A_AlreadyHaveBaby; - mes "[Inanna]"; - mes "You have checked out, and have passed all the requirements."; - mes "All you need is a novice to adopt."; - next; - mes "[Inanna]"; - mes "Do you have a novice to adopt?"; - next; - menu "Yes, right here",A_YesBaby,"No, I'm sorry",-; - mes "[Inanna]"; - mes "I suggest you find one, remember to get your parent to talk to my friend first when you return."; - callfunc "AdoptReset","there is no novice present to be adopted"; - close; -A_YesBaby: - mes "[Inanna]"; - mes "Can I please know thier name?"; - next; - input $@Baby$; - mes "[Inanna]"; - mes "The novice now has 5min to come and talk to me, or the adopt will be canceled."; - next; - deltimer "timeadopt::OnAdopt"; - addtimer 300000,"timeadopt::OnAdopt"; - mes "[Inanna]"; - mes "Thank you, can you please wait with your partner, and wait to be called back."; - areaannounce "prt_church",0,0,350,350,"Can I please see "+$@Baby$+", please",0; - close; -A_FinalTest: - deltimer "timeadopt::OnAdopt"; - addtimer 300000,"timeadopt::OnAdopt"; - if(Upper==2) goto A_AlreadyAdopted; - if(baseClass == Job_Taekwon) goto A_CantBeAdopted; - mes "[Inanna]"; - mes "You must be "+$@Baby$+", its very nice to meet you."; - mes "Some very nice people, "+$@ParentOne$+" and "+$@ParentTwo$+", have asked to adopt you."; - next; - if(sex!=0) set $@GenderBaby$,"boy"; - if(sex==0) set $@GenderBaby$,"girl"; - - mes "[Inanna]"; - mes "Now can you be a good "+$@GenderBaby$+" and go with these nice people?"; - next; - menu "Yes, me would luv too",A_BabyYes,"NOOOOO!!!",-; - mes "[Inanna]"; - mes "Please calm down."; - mes "I will try and find better parents for you next time."; - callfunc "AdoptReset","the novice didn't want to be adopted"; - close; -A_BabyYes: - mes "[Inanna]"; - mes "Awwww, so cute, good to hear it."; - mes "Now lets see here."; - next; - mes "[Inanna]"; - mes "I need to do a check on your level to prove you are a novice, stand still."; - next; - if (BaseLevel == 1 && JobLevel == 1) goto A_Ready; - mes "[Inanna]"; - mes "Sorry but you are higher than level one, and cause of this you are a true novice."; - callfunc "AdoptReset","the person that would be adopted, is over level 1"; - close; -A_Ready: - mes "[Inanna]"; - mes "You are just as sweet an inocent as the day our lord made you."; - next; - mes "[Inanna]"; - mes "I have no objections to you being adopted."; - mes "Before you can be adopted I will need to see your parents, and you, one last time."; - set $@FinalQuestion,1; - areaannounce "prt_church",0,0,350,350,"Can I please see all people involved with this adoption please",0; - deltimer "timeadopt::OnAdopt"; - addtimer 300000,"timeadopt::OnAdopt"; - close; -A_AlreadyAdopted: - mes "[Inanna]"; - mes "Oh you are already adopted, so you can't be adopted again."; - callfunc "AdoptReset","the person that would be adopted has already been adopted before"; - close; -A_CantBeAdopted: - mes "[Inanna]"; - mes "Sorry, but your job does not allow adoption."; - callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted"; - close; -A_ParentOneEnd: - if (@regged>1) goto A_AlreadyReged; - if ($@ParentOne$==$@ParentTwo$) goto A_SameFail; - mes "[Inanna]"; - mes "Nice to talk to you again "+$@ParentOne$; - mes "This is you last chance to back out"; - next; - mes "[Inanna]"; - mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever"; - next; - mes "[Inanna]"; - mes "Are you sure you want to proceed"; - next; - menu "Yes",A_FinalYesP,"No",-; - mes "[Inanna]"; - mes "I cannot believe you would come this far to say no!"; - mes "Are you sure you want to stop now?"; - next; - menu "Yes, I don't want to adopt",-,"No, I made a mistake",A_ParentOneEnd; -A_Failend: - mes "[Inanna]"; - mes "Well if you are sure"; - callfunc "AdoptReset","a parent or the novice pulled out"; - close; -A_FinalYesP: - mes "[Inanna]"; - mes "OK everything is ready to start this adoption"; - mes "I will announce to everyone when it is complete"; - set @regged,1; - set $@checkall,$@checkall+1; - if ($@checkall==3) goto THEEND; - close; -A_ParentTwoEnd: - if (@regged>1) goto A_AlreadyReged; - mes "[Inanna]"; - mes "Nice to talk to you again "+$@ParentTwo$; - mes "This is you last chance to back out"; - next; - mes "[Inanna]"; - mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever"; - next; - mes "[Inanna]"; - mes "Are you sure you want to proceed"; - next; - menu "Yes",A_FinalYesP,"No",-; - mes "[Inanna]"; - mes "I cannot believe you would come this far to say no!"; - mes "Are you sure you want to stop now?"; - next; - menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd; -A_AlreadyReged: - mes "[Inanna]"; - mes "Please wait for the others to talk to me"; - close; -A_BabyEnd: - if (@regged>1) goto A_AlreadyReged; - mes "[Inanna]"; - mes "Nice to talk to you again "+$@Baby$; - mes "This is you last chance to back out"; - next; - mes "[Inanna]"; - mes "You can only ever be adopted once, so if you are adopted by "+$@ParentOne$+" and "+$@ParentTwo$+", you can never be adopted again"; - next; - mes "[Inanna]"; - mes "Are you sure you want to proceed"; - next; - menu "Yes",A_FinalYesB,"No",-; - mes "[Inanna]"; - mes "I cannot believe you would come this far to say no!"; - mes "Are you sure you want to stop now?"; - next; - menu "Yes, I don't want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd; -A_FinalYesB: - mes "[Inanna]"; - mes "OK everything is ready to start this adoption"; - mes "I will announce to everyone when it is complete"; - set @regged,1; - set $@checkall,$@checkall+1; - if ($@checkall==3) goto THEEND; - close; -A_SameFail: - mes "[Inanna]"; - mes "Sorry, it seems you have registered as both parents, this isn't allowed"; - callfunc "AdoptReset","both parents are the same person"; - close; - -A_GetSkill: - emotion 20; - mes "[Inanna]"; - mes "You can't see your baby often?.. I'll try to teach you one skil... Where's my skills manual?"; - next; - mes "[Oliver]"; - mes "Hey, Inanna! This is my job. Pass them to me!"; - close; -A_Already: - mes "[Inanna]"; - emotion 21; - mes "How is your baby now?"; - close; -A_YouBaby: - mes "[Inanna]"; - emotion 30; - mes "Tell your father he's a good father!"; - if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "You should talk to our Teacher."; - close; - -THEEND: - logmes "Adoption: "+$@Baby$+" adopted by "+$@ParentOne$+" and "+$@ParentTwo$+"."; - adopt $@ParentOne$,$@ParentTwo$,$@Baby$; - announce $@ParentOne$+" and "+$@ParentTwo$+" has just adopted a new baby "+$@GenderBaby$+", called "+$@Baby$,5; - deltimer "timeadopt::OnAdopt"; - set $@AdoptionActive, 0; - set $@ParentOne$, null; - set $@ParentTwo$, null; - set $@Baby$, null; - set $@GenderBaby$, null; - set $@FinalQuestion, 0; - set $@CheckAll, 0; - close; - end; -} - -prt_church,165,175,0 script timeadopt -1,{ -OnAdopt: - callfunc "AdoptReset","too much time has passed between steps"; - end; -} -function script AdoptReset { - deltimer "timeadopt::OnAdopt"; - set $@AdoptionActive, 0; - set $@ParentOne$, null; - set $@ParentTwo$, null; - set $@Baby$, null; - set $@GenderBaby$, null; - set $@FinalQuestion, 0; - set $@CheckAll, 0; - areaannounce "prt_church",0,0,350,350,"The adoption has been canceled because "+getarg(0),0; - return; -} - -prt_church,165,166,6 script Teacher#adopt 97,{ - mes "[Mario]"; - if (Upper==2 && (getskilllv(408)<=0 || getskilllv(409)<=0)) goto L_Teach; - if (Upper==2) mes "Hello, baby! How are you?"; - if (Upper!=2) mes "How are you?"; - next; - menu "Great!",-,"Fine.",-,"So-so...",-,"Shoot me, please.",-; - mes "[Mario]"; - mes "So nice!"; - emotion rand(19,21); - close; - -L_Teach: - skill 408,1,0; - skill 409,1,0; - mes "Ta-da! Now you know 2 quite useful skills!"; - mes "1. Call your Parents (when you're in a danger)."; - mes "2. Protect your parents' EXP with yor love!"; - emotion 41; - next; - mes "[Mario]"; - mes "On seeing a baby tell them to visit me."; - next; - -L_Cancel: - mes "[Mario]"; - mes "Bye bye!"; - close; -} |