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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-09-21 20:36:34 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-09-21 20:36:34 +0000 |
commit | fb4775c97532aa931de381a51518edee037f9c8e (patch) | |
tree | c6d77b7f633ed28c78f6334f746114b46855e51a /npc/custom | |
parent | 5bf76cb12ca9f7ba06f2856e512917e20d9a95f6 (diff) | |
download | hercules-fb4775c97532aa931de381a51518edee037f9c8e.tar.gz hercules-fb4775c97532aa931de381a51518edee037f9c8e.tar.bz2 hercules-fb4775c97532aa931de381a51518edee037f9c8e.tar.xz hercules-fb4775c97532aa931de381a51518edee037f9c8e.zip |
* Merged eAthena ea:15187 by ai4rei, effect list improvements (doc\effect_list.txt)
* Follow-up r16787, revised documentation and comments on MD5 hash check
* Added svn:eol-style=native property on some recent files
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16788 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom')
-rw-r--r-- | npc/custom/quests/hunting_missions.txt | 576 |
1 files changed, 288 insertions, 288 deletions
diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt index 31ee872ca..a3e16f229 100644 --- a/npc/custom/quests/hunting_missions.txt +++ b/npc/custom/quests/hunting_missions.txt @@ -1,289 +1,289 @@ -//===== rAthena Script =======================================
-//= Hunting Missions
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1a
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Random hunting missions.
-//= Rewards are based on quest difficulty.
-//============================================================
-
-prontera,152,187,6 script Hunting Missions 951,{
-function Chk; function Cm;
- mes "[Hunting Missions]";
- mes "Hello, "+strcharinfo(0)+"!";
- if (!#Mission_Delay) {
- next;
- mes "[Hunting Missions]";
- mes "I can't find any records...";
- mes "You must be new here!";
- emotion e_omg;
- next;
- callsub Mission_Info;
- emotion e_go;
- set #Mission_Delay,1;
- close;
- }
- mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
- mes "Is there anything I can help";
- mes "you with?";
- mes " ";
- mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
- next;
- switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
- case 1:
- mes "[Hunting Missions]";
- if (#Mission_Count) {
- mes "You've started a mission";
- mes "on another character.";
- close;
- }
- if (#Mission_Delay > gettimetick(2) && .Delay) {
- set .@i, #Mission_Delay-gettimetick(2);
- if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
- else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
- else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
- mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
- close;
- }
- mes "You must hunt:";
- freeloop(1);
- set .@size, getarraysize(.NoRange);
- for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
- set .@valid,0;
- while (!.@valid) {
- set .@valid,1;
- set .@mob, rand(1001,1999);
- // Is mob ID blacklisted?
- if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
- // Is mob ID interval blacklisted?
- if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
- if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
- set .@valid,0;
- break;
- }
- // Is mob a duplicate?
- if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
- if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
- set .@valid,0;
- break;
- }
- // Is mob an MVP?
- if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0;
- }
- setd "Mission"+.@i, .@mob;
- setd "Mission"+.@i+"_",0;
- }
- set #Mission_Count, rand(.Count[0],.Count[1]);
- freeloop(0);
- callsub Mission_Status;
- set @f,0;
- next;
- mes "[Hunting Missions]";
- mes "Report back when";
- mes "you've finished.";
- mes "Good luck!";
- close;
- case 2:
- mes "[Hunting Missions]";
- mes "Mission status:";
- callsub Mission_Status;
- if (@f) { set @f,0; close; }
- next;
- mes "[Hunting Missions]";
- mes "Oh, you're done!";
- mes "Good work.";
- mes "Here's your reward.";
- emotion e_no1;
- specialeffect2 377;
- deletearray .@j[0], getarraysize(.@j);
- for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
- set .@j[.@i], getd("Mission"+.@i);
- set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
- set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
- set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
- setd "Mission"+.@i,0;
- setd "Mission"+.@i+"_",0;
- }
- set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
- getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
- set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
- set #Mission_Count,0;
- if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
- set Mission_Total, Mission_Total+1;
- if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
- else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
- close;
- case 3:
- mes "[Hunting Missions]";
- mes "Do you really want to";
- mes "abandon your mission?";
- if (.Delay) mes "Your delay time will not be reset.";
- next;
- switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
- case 1:
- mes "[Hunting Missions]";
- mes "Alright, I've dropped";
- mes "your current mission.";
- specialeffect2 462;
- for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
- setd "Mission"+.@i,0;
- setd "Mission"+.@i+"_",0;
- }
- set #Mission_Count,0;
- if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
- close;
- case 2:
- mes "[Hunting Missions]";
- mes "I knew you were kidding!";
- mes "Keep up the good work.";
- emotion e_heh;
- close;
- }
- case 4:
- callsub Mission_Info;
- close;
- case 5:
- mes "[Hunting Missions]";
- mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
- mes "Use them well!";
- callshop "mission_shop",1;
- npcshopattach "mission_shop";
- end;
- case 6:
- mes "[Hunting Missions]";
- mes "The top hunters are:";
- query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
- for(set .@i,0; .@i<5; set .@i,.@i+1)
- mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
- close;
- case 7:
- mes "[Hunting Missions]";
- mes "Nothing? Okay...";
- emotion e_hmm;
- close;
- }
-
-Mission_Status:
- set @f,0;
- deletearray .@j[0], getarraysize(.@j);
- for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
- set .@j[.@i], getd("Mission"+.@i);
- set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
- set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
- set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
- mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
- }
- set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
- set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
- set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
- set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
- next;
- mes "[Hunting Missions]";
- mes "Mission rewards:";
- mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
- mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
- mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
- mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
- return;
-
-Mission_Info:
- mes "[Hunting Missions]";
- mes "If you so choose, I can assign";
- mes "you a random hunting quest.";
- mes "Some are easier than others, but";
- mes "the rewards increase with difficulty.";
- next;
- mes "[Hunting Missions]";
- mes "Missions points are shared";
- mes "amongst all your characters.";
- if (.Delay) mes "Delay time is, too.";
- mes "You can't take missions on";
- mes "multiple characters at once.";
- next;
- mes "[Hunting Missions]";
- mes "You can start a quest";
- if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
- else mes "whenever you want.";
- mes "That's everything~";
- return;
-
-function Chk {
- if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
- else return "^00FF00"; }
-
-function Cm {
- set .@str$, getarg(0);
- for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
- set .@str$, insertchar(.@str$,",",.@i);
- return .@str$; }
-
-OnBuyItem:
- set @cost,0;
- for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
- for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
- if (@bought_nameid[.@i] == .Shop[.@j]) {
- set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
- break;
- }
- mes "[Hunting Missions]";
- if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
- else {
- for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
- getitem @bought_nameid[.@i], @bought_quantity[.@i];
- dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
- }
- set #Mission_Points, #Mission_Points-@cost;
- mes "Deal completed.";
- emotion e_cash;
- }
- set @cost,0;
- deletearray @bought_nameid[0], getarraysize(@bought_nameid);
- deletearray @bought_quantity[0], getarraysize(@bought_quantity);
- close;
-
-OnNPCKillEvent:
- if (!#Mission_Count || !Mission1) end;
- for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
- if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
- if (getd("Mission"+.@i+"_") < #Mission_Count) {
- set .@j, getd("Mission"+.@i+"_")+1;
- setd "Mission"+.@i+"_", .@j;
- dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
- }
- break;
- }
- }
- end;
-
-OnInit:
- set .Delay,12; // Quest delay, in hours (0 to disable).
- set .Quests,4; // Number of subquests per quest (increases rewards).
- set .Multiplier,60; // Multiplier for Zeny reward calculation.
- setarray .Count[0], // Min and max monsters per subquest (increases rewards).
- 40,70;
- setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt).
- 512,1,513,1,514,1,538,5,539,5,558,10,561,10;
- setarray .Restrict$[0], // Blacklisted mob IDs.
- "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
- "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
- "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
- "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
- "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
- "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
- "1868,1990,1991,1996,1997,1998";
- setarray .NoRange[0], // Blacklisted mob ID ranges.
- 1077,1094, 1180,1188, 1219,1242, 1282,1310, 1323,1365,
- 1392,1400, 1417,1493, 1517,1613, 1639,1652, 1657,1668,
- 1682,1692, 1703,1713, 1718,1769, 1784,1829, 1838,1864,
- 1870,1986;
-
- npcshopdelitem "mission_shop",512;
- for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
- npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
- end;
-}
+//===== rAthena Script ======================================= +//= Hunting Missions +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.1a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Random hunting missions. +//= Rewards are based on quest difficulty. +//============================================================ + +prontera,152,187,6 script Hunting Missions 951,{ +function Chk; function Cm; + mes "[Hunting Missions]"; + mes "Hello, "+strcharinfo(0)+"!"; + if (!#Mission_Delay) { + next; + mes "[Hunting Missions]"; + mes "I can't find any records..."; + mes "You must be new here!"; + emotion e_omg; + next; + callsub Mission_Info; + emotion e_go; + set #Mission_Delay,1; + close; + } + mes rand(2)?"Working hard, as always...":"Not slacking, I hope..."; + mes "Is there anything I can help"; + mes "you with?"; + mes " "; + mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000"; + next; + switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) { + case 1: + mes "[Hunting Missions]"; + if (#Mission_Count) { + mes "You've started a mission"; + mes "on another character."; + close; + } + if (#Mission_Delay > gettimetick(2) && .Delay) { + set .@i, #Mission_Delay-gettimetick(2); + if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s"); + else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s"); + else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s"); + mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission."; + close; + } + mes "You must hunt:"; + freeloop(1); + set .@size, getarraysize(.NoRange); + for (set .@i,0; .@i<.Quests; set .@i,.@i+1) { + set .@valid,0; + while (!.@valid) { + set .@valid,1; + set .@mob, rand(1001,1999); + // Is mob ID blacklisted? + if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0; + // Is mob ID interval blacklisted? + if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2) + if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) { + set .@valid,0; + break; + } + // Is mob a duplicate? + if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1) + if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { + set .@valid,0; + break; + } + // Is mob an MVP? + if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0; + } + setd "Mission"+.@i, .@mob; + setd "Mission"+.@i+"_",0; + } + set #Mission_Count, rand(.Count[0],.Count[1]); + freeloop(0); + callsub Mission_Status; + set @f,0; + next; + mes "[Hunting Missions]"; + mes "Report back when"; + mes "you've finished."; + mes "Good luck!"; + close; + case 2: + mes "[Hunting Missions]"; + mes "Mission status:"; + callsub Mission_Status; + if (@f) { set @f,0; close; } + next; + mes "[Hunting Missions]"; + mes "Oh, you're done!"; + mes "Good work."; + mes "Here's your reward."; + emotion e_no1; + specialeffect2 377; + deletearray .@j[0], getarraysize(.@j); + for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { + set .@j[.@i], getd("Mission"+.@i); + set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); + set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); + set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); + setd "Mission"+.@i,0; + setd "Mission"+.@i+"_",0; + } + set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6)); + getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5); + set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier); + set #Mission_Count,0; + if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); + set Mission_Total, Mission_Total+1; + if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)"); + else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'"); + close; + case 3: + mes "[Hunting Missions]"; + mes "Do you really want to"; + mes "abandon your mission?"; + if (.Delay) mes "Your delay time will not be reset."; + next; + switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { + case 1: + mes "[Hunting Missions]"; + mes "Alright, I've dropped"; + mes "your current mission."; + specialeffect2 462; + for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { + setd "Mission"+.@i,0; + setd "Mission"+.@i+"_",0; + } + set #Mission_Count,0; + if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); + close; + case 2: + mes "[Hunting Missions]"; + mes "I knew you were kidding!"; + mes "Keep up the good work."; + emotion e_heh; + close; + } + case 4: + callsub Mission_Info; + close; + case 5: + mes "[Hunting Missions]"; + mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points."; + mes "Use them well!"; + callshop "mission_shop",1; + npcshopattach "mission_shop"; + end; + case 6: + mes "[Hunting Missions]"; + mes "The top hunters are:"; + query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val); + for(set .@i,0; .@i<5; set .@i,.@i+1) + mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000"; + close; + case 7: + mes "[Hunting Missions]"; + mes "Nothing? Okay..."; + emotion e_hmm; + close; + } + +Mission_Status: + set @f,0; + deletearray .@j[0], getarraysize(.@j); + for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { + set .@j[.@i], getd("Mission"+.@i); + set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); + set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); + set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); + mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; + } + set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); + set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; + set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; + set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier; + next; + mes "[Hunting Missions]"; + mes "Mission rewards:"; + mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000"; + mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; + mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; + mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; + return; + +Mission_Info: + mes "[Hunting Missions]"; + mes "If you so choose, I can assign"; + mes "you a random hunting quest."; + mes "Some are easier than others, but"; + mes "the rewards increase with difficulty."; + next; + mes "[Hunting Missions]"; + mes "Missions points are shared"; + mes "amongst all your characters."; + if (.Delay) mes "Delay time is, too."; + mes "You can't take missions on"; + mes "multiple characters at once."; + next; + mes "[Hunting Missions]"; + mes "You can start a quest"; + if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours."); + else mes "whenever you want."; + mes "That's everything~"; + return; + +function Chk { + if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; } + else return "^00FF00"; } + +function Cm { + set .@str$, getarg(0); + for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3) + set .@str$, insertchar(.@str$,",",.@i); + return .@str$; } + +OnBuyItem: + set @cost,0; + for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) + for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) + if (@bought_nameid[.@i] == .Shop[.@j]) { + set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); + break; + } + mes "[Hunting Missions]"; + if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; + else { + for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { + getitem @bought_nameid[.@i], @bought_quantity[.@i]; + dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; + } + set #Mission_Points, #Mission_Points-@cost; + mes "Deal completed."; + emotion e_cash; + } + set @cost,0; + deletearray @bought_nameid[0], getarraysize(@bought_nameid); + deletearray @bought_quantity[0], getarraysize(@bought_quantity); + close; + +OnNPCKillEvent: + if (!#Mission_Count || !Mission1) end; + for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { + if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { + if (getd("Mission"+.@i+"_") < #Mission_Count) { + set .@j, getd("Mission"+.@i+"_")+1; + setd "Mission"+.@i+"_", .@j; + dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; + } + break; + } + } + end; + +OnInit: + set .Delay,12; // Quest delay, in hours (0 to disable). + set .Quests,4; // Number of subquests per quest (increases rewards). + set .Multiplier,60; // Multiplier for Zeny reward calculation. + setarray .Count[0], // Min and max monsters per subquest (increases rewards). + 40,70; + setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). + 512,1,513,1,514,1,538,5,539,5,558,10,561,10; + setarray .Restrict$[0], // Blacklisted mob IDs. + "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+ + "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+ + "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,", + "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+ + "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+ + "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+ + "1868,1990,1991,1996,1997,1998"; + setarray .NoRange[0], // Blacklisted mob ID ranges. + 1077,1094, 1180,1188, 1219,1242, 1282,1310, 1323,1365, + 1392,1400, 1417,1493, 1517,1613, 1639,1652, 1657,1668, + 1682,1692, 1703,1713, 1718,1769, 1784,1829, 1838,1864, + 1870,1986; + + npcshopdelitem "mission_shop",512; + for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) + npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; + end; +} - shop mission_shop -1,512:-1
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