diff options
author | Haru <haru@dotalux.com> | 2014-05-13 18:15:14 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2014-05-13 18:15:14 +0200 |
commit | c03094034f5338016221775bce4b39a0e9b75ee6 (patch) | |
tree | 559e52c5207911190ea336eb82a933ce37305065 /npc/custom | |
parent | 3bd57cf4858696b2586543098bc9eeac70a1854e (diff) | |
download | hercules-c03094034f5338016221775bce4b39a0e9b75ee6.tar.gz hercules-c03094034f5338016221775bce4b39a0e9b75ee6.tar.bz2 hercules-c03094034f5338016221775bce4b39a0e9b75ee6.tar.xz hercules-c03094034f5338016221775bce4b39a0e9b75ee6.zip |
Removed trailing whitespace (scripts)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom')
30 files changed, 134 insertions, 162 deletions
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt index 5a78a7002..fd0cf9112 100644 --- a/npc/custom/battleground/bg_flavius_01.txt +++ b/npc/custom/battleground/bg_flavius_01.txt @@ -279,9 +279,7 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{ mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; set .@reward, 9; - } - else - { // + } else { mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -310,9 +308,7 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{ mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; set .@reward, 9; - } - else - { // + } else { mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt index 1a66d39c5..f7b7756f4 100644 --- a/npc/custom/battleground/bg_flavius_02.txt +++ b/npc/custom/battleground/bg_flavius_02.txt @@ -279,9 +279,7 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{ mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; set .@reward, 9; - } - else - { // + } else { mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; @@ -310,9 +308,7 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{ mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; set .@reward, 9; - } - else - { // + } else { mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt index cfa2f01d7..aa12759b9 100644 --- a/npc/custom/battleground/bg_kvm01.txt +++ b/npc/custom/battleground/bg_kvm01.txt @@ -319,9 +319,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; @@ -357,9 +355,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt index f759e2b9a..f2f5f7ca1 100644 --- a/npc/custom/battleground/bg_kvm02.txt +++ b/npc/custom/battleground/bg_kvm02.txt @@ -319,9 +319,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; @@ -357,9 +355,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt index dde4d8147..f38e81bd1 100644 --- a/npc/custom/battleground/bg_kvm03.txt +++ b/npc/custom/battleground/bg_kvm03.txt @@ -319,9 +319,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 0; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; @@ -357,9 +355,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 0; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt index 819fa9158..671c2d929 100644 --- a/npc/custom/battleground/bg_tierra_01.txt +++ b/npc/custom/battleground/bg_tierra_01.txt @@ -328,9 +328,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; @@ -359,9 +357,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt index 25796c4bc..c6cebf581 100644 --- a/npc/custom/battleground/bg_tierra_02.txt +++ b/npc/custom/battleground/bg_tierra_02.txt @@ -328,9 +328,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 1; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; @@ -359,9 +357,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; - } - else - { // + } else { set .@reward, 1; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; diff --git a/npc/custom/bgqueue/flavius.txt b/npc/custom/bgqueue/flavius.txt index 0e336ccb4..36e02e86d 100644 --- a/npc/custom/bgqueue/flavius.txt +++ b/npc/custom/bgqueue/flavius.txt @@ -86,7 +86,7 @@ OnPlayerListReady: } // Add the groups to the queues! :D - for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1){ + for (set .@i, 0; .@i < getarraysize(.@bg_groups); set .@i, .@i + 1){ if (queuesize($@Croix_QueueBG1) <= queuesize($@Guill_QueueBG1)){ // Catch'em all and add to the queue! for (set .@j, 0; .@j < getarraysize(.@bg_member); set .@j, .@j + 1) { if ( (.@bg_groups[.@i] == .@bg_member_group[.@j]) && (.@bg_types[.@i] == .@bg_member_type[.@j]) ) { @@ -177,7 +177,7 @@ OnCroixQuit: end; OnGuillaumeQuit: - queueremove($@Guill_QueueBG1,getcharid(3)); + queueremove($@Guill_QueueBG1,getcharid(3)); callsub L_OnPlayerQuit; end; diff --git a/npc/custom/card_remover.txt b/npc/custom/card_remover.txt index e1a74936b..e3aa2bb5b 100644 --- a/npc/custom/card_remover.txt +++ b/npc/custom/card_remover.txt @@ -50,7 +50,7 @@ prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{ } set .@cardcount,getequipcardcnt(.@part); - if (!checkweight(1202,(.@cardcount+1))) { + if (!checkweight(1202,(.@cardcount+1))) { mes "^3355FFJust a minute!"; mes "I can't offer any of my"; mes "services to you because"; diff --git a/npc/custom/etc/airplane.txt b/npc/custom/etc/airplane.txt index a5796fccd..fc79584fe 100644 --- a/npc/custom/etc/airplane.txt +++ b/npc/custom/etc/airplane.txt @@ -21,101 +21,101 @@ OnInit: deletearray $locationsx[0],500; deletearray $locationsy[0],500; deletearray $alreadygoneto[0],500; - setarray $locationsname$[0],"Airport"; - setarray $locationsname$[1],"Prontera"; - setarray $locationsname$[2],"Payon"; - setarray $locationsname$[3],"Aldebaran"; - setarray $locationsname$[4],"Alberta"; - setarray $locationsname$[5],"Geffen"; - setarray $locationsname$[6],"Morocc"; - setarray $locationsname$[7],"Glast Heim"; - setarray $locationsname$[8],"Umbala"; - setarray $locationsname$[9],"Comodo"; - setarray $locationsname$[10],"Amatsu"; - setarray $locationsname$[11],"Niflheim"; - setarray $locationsname$[12],"Lutie"; - setarray $locationsname$[13],"Louyang"; - setarray $locationsname$[14],"Gonryun"; - setarray $locationsname$[15],"Yuno"; - setarray $locationsname$[16],"Ant Hell"; - setarray $locationsname$[17],"Jawaii"; - setarray $locationsname$[18],"Orc Village"; - setarray $locationsname$[19],"Mjolnir Coal Mines"; - setarray $locationsname$[20],"Gefenia Ruins"; - setarray $locationsname$[21],"Ayothaya"; - setarray $locationsname$[22],"Lighthalzen"; - setarray $locationsname$[23],"Juperos"; - setarray $locationsmap$[0],"airport"; - setarray $locationsmap$[1],"prt_fild08"; - setarray $locationsmap$[2],"pay_fild08"; - setarray $locationsmap$[3],"mjolnir_12"; - setarray $locationsmap$[4],"pay_fild03"; - setarray $locationsmap$[5],"gef_fild00"; - setarray $locationsmap$[6],"moc_fild10"; - setarray $locationsmap$[7],"glast_01"; - setarray $locationsmap$[8],"umbala"; - setarray $locationsmap$[9],"comodo"; - setarray $locationsmap$[10],"amatsu"; - setarray $locationsmap$[11],"niflheim"; - setarray $locationsmap$[12],"xmas"; - setarray $locationsmap$[13],"louyang"; - setarray $locationsmap$[14],"gonryun"; - setarray $locationsmap$[15],"yuno"; - setarray $locationsmap$[16],"moc_fild04"; - setarray $locationsmap$[17],"jawaii"; - setarray $locationsmap$[18],"gef_fild10"; - setarray $locationsmap$[19],"mjolnir_02"; - setarray $locationsmap$[20],"gefenia01"; - setarray $locationsmap$[21],"ayothaya"; + setarray $locationsname$[0],"Airport"; + setarray $locationsname$[1],"Prontera"; + setarray $locationsname$[2],"Payon"; + setarray $locationsname$[3],"Aldebaran"; + setarray $locationsname$[4],"Alberta"; + setarray $locationsname$[5],"Geffen"; + setarray $locationsname$[6],"Morocc"; + setarray $locationsname$[7],"Glast Heim"; + setarray $locationsname$[8],"Umbala"; + setarray $locationsname$[9],"Comodo"; + setarray $locationsname$[10],"Amatsu"; + setarray $locationsname$[11],"Niflheim"; + setarray $locationsname$[12],"Lutie"; + setarray $locationsname$[13],"Louyang"; + setarray $locationsname$[14],"Gonryun"; + setarray $locationsname$[15],"Yuno"; + setarray $locationsname$[16],"Ant Hell"; + setarray $locationsname$[17],"Jawaii"; + setarray $locationsname$[18],"Orc Village"; + setarray $locationsname$[19],"Mjolnir Coal Mines"; + setarray $locationsname$[20],"Gefenia Ruins"; + setarray $locationsname$[21],"Ayothaya"; + setarray $locationsname$[22],"Lighthalzen"; + setarray $locationsname$[23],"Juperos"; + setarray $locationsmap$[0],"airport"; + setarray $locationsmap$[1],"prt_fild08"; + setarray $locationsmap$[2],"pay_fild08"; + setarray $locationsmap$[3],"mjolnir_12"; + setarray $locationsmap$[4],"pay_fild03"; + setarray $locationsmap$[5],"gef_fild00"; + setarray $locationsmap$[6],"moc_fild10"; + setarray $locationsmap$[7],"glast_01"; + setarray $locationsmap$[8],"umbala"; + setarray $locationsmap$[9],"comodo"; + setarray $locationsmap$[10],"amatsu"; + setarray $locationsmap$[11],"niflheim"; + setarray $locationsmap$[12],"xmas"; + setarray $locationsmap$[13],"louyang"; + setarray $locationsmap$[14],"gonryun"; + setarray $locationsmap$[15],"yuno"; + setarray $locationsmap$[16],"moc_fild04"; + setarray $locationsmap$[17],"jawaii"; + setarray $locationsmap$[18],"gef_fild10"; + setarray $locationsmap$[19],"mjolnir_02"; + setarray $locationsmap$[20],"gefenia01"; + setarray $locationsmap$[21],"ayothaya"; setarray $locationsmap$[22],"lighthalzen"; setarray $locationsmap$[23],"jupe_gate"; - setarray $locationsx[0],148; - setarray $locationsx[1],206; - setarray $locationsx[2],159; - setarray $locationsx[3],62; - setarray $locationsx[4],194; - setarray $locationsx[5],50; - setarray $locationsx[6],163; - setarray $locationsx[7],196; + setarray $locationsx[0],148; + setarray $locationsx[1],206; + setarray $locationsx[2],159; + setarray $locationsx[3],62; + setarray $locationsx[4],194; + setarray $locationsx[5],50; + setarray $locationsx[6],163; + setarray $locationsx[7],196; setarray $locationsx[8],187; - setarray $locationsx[9],203; + setarray $locationsx[9],203; setarray $locationsx[10],115; setarray $locationsx[11],132; setarray $locationsx[12],232; - setarray $locationsx[13],36; - setarray $locationsx[14],82; + setarray $locationsx[13],36; + setarray $locationsx[14],82; setarray $locationsx[15],58; setarray $locationsx[16],209; - setarray $locationsx[17],248; + setarray $locationsx[17],248; setarray $locationsx[18],158; setarray $locationsx[19],76; - setarray $locationsx[20],98; + setarray $locationsx[20],98; setarray $locationsx[21],183; setarray $locationsx[22],99; setarray $locationsx[23],46; - setarray $locationsy[0],45; + setarray $locationsy[0],45; setarray $locationsy[1],280; - setarray $locationsy[2],92; + setarray $locationsy[2],92; setarray $locationsy[3],381; setarray $locationsy[4],182; setarray $locationsy[5],365; setarray $locationsy[6],172; setarray $locationsy[7],327; setarray $locationsy[8],98; - setarray $locationsy[9],76; + setarray $locationsy[9],76; setarray $locationsy[10],79; setarray $locationsy[11],241; setarray $locationsy[12],308; - setarray $locationsy[13],279; - setarray $locationsy[14],96; + setarray $locationsy[13],279; + setarray $locationsy[14],96; setarray $locationsy[15],194; setarray $locationsy[16],326; - setarray $locationsy[17],175; + setarray $locationsy[17],175; setarray $locationsy[18],95; setarray $locationsy[19],363; - setarray $locationsy[20],21; + setarray $locationsy[20],21; setarray $locationsy[21],104; - setarray $locationsy[22],240; + setarray $locationsy[22],240; setarray $locationsy[23],19; goto resetgoneto; end; @@ -123,7 +123,7 @@ OnInit: setrandomitin: set $@settervariable,$@settervariable + 1; setarray $locationn[$@settervariable],rand(0,getarraysize($locationsname$) - 1); - if($alreadygoneto[$locationn[$@settervariable]]==1)set $@settervariable,$@settervariable - 1; + if($alreadygoneto[$locationn[$@settervariable]]==1)set $@settervariable,$@settervariable - 1; if($alreadygoneto[$locationn[$@settervariable]]==1)goto setrandomitin; setarray $alreadygoneto[$locationn[$@settervariable]], 1; if($@settervariable<12)goto setrandomitin; diff --git a/npc/custom/etc/bank.txt b/npc/custom/etc/bank.txt index 7b569a3d5..e6e75c9f3 100644 --- a/npc/custom/etc/bank.txt +++ b/npc/custom/etc/bank.txt @@ -1,5 +1,5 @@ //===== Hercules Script ====================================== -//= Banker Script +//= Banker Script //===== By: ================================================== //= Syrus22 (1.0) //===== Current Version: ===================================== diff --git a/npc/custom/etc/blackjack.txt b/npc/custom/etc/blackjack.txt index b86316706..ee1e7904b 100644 --- a/npc/custom/etc/blackjack.txt +++ b/npc/custom/etc/blackjack.txt @@ -12,7 +12,7 @@ //= Currently does not allow for "insurance", or "splitting" //= of pairs. //===== Additional Comments: ================================= -//= +//= //============================================================ cmd_in02,188,89,1 script Black Jack Dealer 1_M_LIBRARYMASTER,{ diff --git a/npc/custom/etc/marriage.txt b/npc/custom/etc/marriage.txt index df701b05f..0d25be9d5 100644 --- a/npc/custom/etc/marriage.txt +++ b/npc/custom/etc/marriage.txt @@ -12,7 +12,7 @@ // 2.9 Somewhat iRO-official NPC names [DracoRPG] //============================================================ -// Configuration Variables: +// Configuration Variables: - script marriage_init -1,{ OnInit: set $@wed_allow, 0; //If 1, allows same sex marriages. @@ -30,7 +30,7 @@ OnInit: // Other Configuration: // Line 61,62: Priest location, sprite and name. -// Line 437,438: Registration location, sprite and name. +// Line 437,438: Registration location, sprite and name. // Line 813,814: Divorcing location, sprite and name. // Variable Notes: @@ -541,7 +541,7 @@ function SF_WedProgress { } if (strcharinfo(0) == $wed_bride$) { mes "["+@name$+"]"; - if ($wed_groom_progress > 0) + if ($wed_groom_progress > 0) mes "The Priest will handle the rest of the ceremony."; else mes "Tell your groom to register, what is taking so long? Time is running out."; @@ -556,7 +556,7 @@ function SF_WedProgress { stopnpctimer; set $wed_groom_progress,1; mes "["+@name$+"]"; - mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; + mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; emotion e_no1; close2; npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest."; @@ -577,7 +577,7 @@ function SF_WedProgress { SF_TryRegister(1); stopnpctimer; mes "["+@name$+"]"; - mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; + mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; emotion e_no1; close2; npctalk "Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest."; @@ -707,13 +707,13 @@ function SF_TryRegister { } if (@bride) set @cost, $@wed_bride_reg; - else + else set @cost, $@wed_groom_reg; if (Zeny < @cost) { mes "["+@name$+"]"; mes "I am sorry, but you don't have enough to pay for the registration fee."; - mes "Come back once you have collected "+@cost+"z."; + mes "Come back once you have collected "+@cost+"z."; close; } Zeny -= @cost; @@ -864,7 +864,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{ mes "["+@name$+"]"; mes "You should think this through."; close; - } + } mes "["+@name$+"]"; set $@divorcee,getpartnerid(); set $@divorcer$,strcharinfo(0); @@ -877,7 +877,7 @@ prt_church,94,99,4 script Sister Lisa 1_F_PRIEST,{ end; function SF_InProgress { - if (strcharinfo(0) == $@divorcer$) { + if (strcharinfo(0) == $@divorcer$) { mes "["+@name$+"]"; mes "...I am still waiting for your partner to confirm the divorce procedure."; close; diff --git a/npc/custom/etc/penal_servitude.txt b/npc/custom/etc/penal_servitude.txt index 9e355e825..e78833b66 100644 --- a/npc/custom/etc/penal_servitude.txt +++ b/npc/custom/etc/penal_servitude.txt @@ -1,5 +1,5 @@ //===== Hercules Script ====================================== -//= Penal Servitude +//= Penal Servitude //===== By: ================================================== //= Lupus //===== Current Version: ===================================== @@ -14,7 +14,7 @@ // 1.2 Stricted the conditions a bit //============================================================ -sec_pri,36,58,1 script Chief Warder 8W_SOLDIER,{ +sec_pri,36,58,1 script Chief Warder 8W_SOLDIER,{ mes "[Saddeus]"; emotion 1; if(Sex) { @@ -120,14 +120,14 @@ L_W4: close; M_NO_THANKS: - mes "[Saddeus]"; + mes "[Saddeus]"; if (rand(2)) mes "Is today X-Mas time, huh?"; mes "Now shut up and back off!"; if (rand(2)) emotion 23; - close; + close; } -sec_in02,137,57,1 script Overseer 4_M_PAY_SOLDIER,{ +sec_in02,137,57,1 script Overseer 4_M_PAY_SOLDIER,{ mes "[Oliver]"; delitem 4002,countitem(4002);//Items: Fabre_Card, diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt index 732dfe135..b9bfcf74f 100644 --- a/npc/custom/etc/quest_warper.txt +++ b/npc/custom/etc/quest_warper.txt @@ -1065,7 +1065,7 @@ function script QWS_Darray { QWS_Make_Dungeon_Menu 1; //----------------ANT HELL - setarray @pDmenuitems$[@Di], "Ant Hell Dungeon"; + setarray @pDmenuitems$[@Di], "Ant Hell Dungeon"; setarray @pDprice[@Di], $QW_BW_PRICE; setarray @pDfee$[@Di], "$QW_BW_FEE"; setarray @DLevels[2], 2; diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt index 1db4c2251..1f32f9f25 100644 --- a/npc/custom/events/cluckers.txt +++ b/npc/custom/events/cluckers.txt @@ -5,8 +5,8 @@ //===== Current Version: ===================================== //= 1.2a //===== Description: ========================================= -//= Click the chicken and try retrieve the item at a low -//= chance. If you fail he will nuke, freeze, stone, +//= Click the chicken and try retrieve the item at a low +//= chance. If you fail he will nuke, freeze, stone, //= stun, or make you fall asleep. //= The prize is configurable and triggered by the NPC. //===== Additional Comments: ================================= diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt index ac8124bd1..d48e5f928 100644 --- a/npc/custom/events/uneasy_cemetery.txt +++ b/npc/custom/events/uneasy_cemetery.txt @@ -9,7 +9,7 @@ //= Every day, at the midnight Prontera receive a wave of Undeads. //= They come from Uneasy Cemetery of Prontera. To protect the players //= from the undeads terror you may either kill the enemy. Or supply Mother Mathana -//= with needed amount of Holy Water. Every citizen can take his part in the +//= with needed amount of Holy Water. Every citizen can take his part in the //= saving of Prontera city. After some days of quiet life... the Cemetery strikes back. //===== Additional Comments: ================================= //= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead diff --git a/npc/custom/itembind.txt b/npc/custom/itembind.txt index 8462b1515..7d2c4ba62 100644 --- a/npc/custom/itembind.txt +++ b/npc/custom/itembind.txt @@ -35,7 +35,7 @@ prontera,144,174,4 script Bound Items 4_M_JP_MID,{ //Allows equipment (default) if(@inventorylist_bound[.@i]) continue; - if(((.allowbind & 1) && (getiteminfo(@inventorylist_id[.@i],2) == (4|5))) || + if(((.allowbind & 1) && (getiteminfo(@inventorylist_id[.@i],2) == (4|5))) || ((.allowbind & 2) && (getiteminfo(@inventorylist_id[.@i],2) == (0|2|11|18))) || ((.allowbind & 4) && (getiteminfo(@inventorylist_id[.@i],2) == (3|6|7|8|10))) ) { diff --git a/npc/custom/quests/bandit_beard.txt b/npc/custom/quests/bandit_beard.txt index 897464b26..68c13727b 100644 --- a/npc/custom/quests/bandit_beard.txt +++ b/npc/custom/quests/bandit_beard.txt @@ -97,7 +97,7 @@ L_NOITEMS: mes "Here is the list again:"; emotion 23; goto L_List; -} +} //Master Tailor---------- izlude_in,123,175,4 script Master Tailor#bandit 1_M_04,{ diff --git a/npc/custom/quests/dead_branch.txt b/npc/custom/quests/dead_branch.txt index bb70f6020..ef49db159 100644 --- a/npc/custom/quests/dead_branch.txt +++ b/npc/custom/quests/dead_branch.txt @@ -6,7 +6,7 @@ //= 1.1 //===== Description: ========================================= // Simple item trade-in quest, a person can get a Dead Branch -// by simply providing the items: Log x3 (7201), Wooden Heart x1 (7189), +// by simply providing the items: Log x3 (7201), Wooden Heart x1 (7189), // Trunk x5 (1019), and Wooden Gnarl x1 (7222). //===== Additional Comments: ================================= //= 1.1 Optimized, added Bloody Branch with 0.01% chance [Lupus] diff --git a/npc/custom/quests/elvenear.txt b/npc/custom/quests/elvenear.txt index 25eb12080..eb2d1ba4c 100644 --- a/npc/custom/quests/elvenear.txt +++ b/npc/custom/quests/elvenear.txt @@ -12,16 +12,16 @@ //============================================================ geffen,127,49,5 script Elven Ears Quest 4_M_02,{ - mes "[Elven Ears Quest]"; - mes "Hi, today's quest is...."; - mes "Ah, the ^61B031Elven Ears ^000000Quest!"; - next; + mes "[Elven Ears Quest]"; + mes "Hi, today's quest is...."; + mes "Ah, the ^61B031Elven Ears ^000000Quest!"; + next; menu "Requirements",L_Bl, "Make Item",-,"Cancel",L_Cancel; mes "[Elven Ears quest]"; - mes "Good good, let me just check"; + mes "Good good, let me just check"; next; - if(countitem(2213)<1 || countitem(1040)<20 || countitem(919)<20) goto L_NoMake; + if(countitem(2213)<1 || countitem(1040)<20 || countitem(919)<20) goto L_NoMake; delitem 2213,1; delitem 1040,20; delitem 919,20; @@ -39,11 +39,11 @@ L_NoMake: mes "Please come back another time..."; close; -L_Bl: +L_Bl: mes "[Elven Ears Quest]"; - mes "Ok all you have to do is collect:"; - mes "^362ED61 Kitty Band^000000"; - mes "^362ED620 Elder Pixie Mustaches^000000"; + mes "Ok all you have to do is collect:"; + mes "^362ED61 Kitty Band^000000"; + mes "^362ED620 Elder Pixie Mustaches^000000"; mes "and ^362ED620 Animal Skin^000000"; next; menu "Accept",-, "Leave",L_Leave; diff --git a/npc/custom/quests/event_6_new_hats.txt b/npc/custom/quests/event_6_new_hats.txt index 7352beef1..497fae849 100644 --- a/npc/custom/quests/event_6_new_hats.txt +++ b/npc/custom/quests/event_6_new_hats.txt @@ -13,13 +13,13 @@ //= -Kafra Band, Panda Hat //= -Crescent Hairpin //===== Additional Comments: ================================= -//= Event New Hats by RedxSwordxHero +//= Event New Hats by RedxSwordxHero //= Ported and improved with timers [Lupus] //= Thanks to x[tsk],fixed all item requirements to iRO specs exept //= for hats which cannot be made on the real server. [Lupus] //= 1.2 removed already existing official hat quests [Lupus] //= 1.3 Spiffed up the NPC coords and their appearance [Lupus] -//= 1.4 Fixed exploits. 1.4a fixed wrong item ID [Lupus] +//= 1.4 Fixed exploits. 1.4a fixed wrong item ID [Lupus] //============================================================ prt_in,130,66,5 script Zac 4_M_BIBI,{ diff --git a/npc/custom/quests/kahohorn.txt b/npc/custom/quests/kahohorn.txt index 840cb4e12..8c5c4d8cf 100644 --- a/npc/custom/quests/kahohorn.txt +++ b/npc/custom/quests/kahohorn.txt @@ -1,7 +1,7 @@ //===== Hercules Script ====================================== //= Lord Kaho's Horns Quest //===== By: ================================================== -//= +//= //===== Current Version: ===================================== //= 1.1 //===== Description: ========================================= @@ -40,7 +40,7 @@ geffen,115,107,5 script Lord Kaho's Servant 1_M_PUBMASTER,{ next; mes .@n$; mes "Finally, I've worked hard to make these horns for my master with all the items mentioned above..."; - mes "Please include ^0055FF5 million Zeny^000000 for my efforts."; + mes "Please include ^0055FF5 million Zeny^000000 for my efforts."; next; mes .@n$; mes "Are you ready for me to make this special item?"; diff --git a/npc/custom/quests/kings_items.txt b/npc/custom/quests/kings_items.txt index 345f8b051..055315810 100644 --- a/npc/custom/quests/kings_items.txt +++ b/npc/custom/quests/kings_items.txt @@ -44,7 +44,7 @@ prt_castle,80,170,4 script King of Prontera 1_M_PRON_KING,{ for(set .@j,1; .@j<getarraysize(getd(".@items"+.@i)); set .@j,.@j+2) if (countitem(getd(".@items"+.@i+"["+.@j+"]")) < getd(".@items"+.@i+"["+(.@j+1)+"]")) set .@nr,1; mes "[King of Prontera]"; - if (.@nr) { + if (.@nr) { mes "You're missing something."; mes "Come back after you get ALL the items."; close; } diff --git a/npc/custom/quests/may_hats.txt b/npc/custom/quests/may_hats.txt index 789fc364f..ce2c09764 100644 --- a/npc/custom/quests/may_hats.txt +++ b/npc/custom/quests/may_hats.txt @@ -6,7 +6,7 @@ //===== Current Version: ===================================== //= 1.01 //===== Description: ========================================= -//= Custom quest for some RO mobile game bonus items +//= Custom quest for some RO mobile game bonus items //===== Additional Comments: ================================= //= 1 May, 2006 //= 1.01 translated the rest of dialogues diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index ff383717c..fb5b7993d 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -26,7 +26,7 @@ prontera,164,203,6 script Quest Shop#1 4_M_MOCASS2,{ callfunc "qshop"; } // Script Core //============================================================ -- script quest_shop -1,{ +- script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); @@ -128,7 +128,7 @@ OnBuyItem: while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: - if (@qe[0]) { + if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; diff --git a/npc/custom/quests/questboard.txt b/npc/custom/quests/questboard.txt index b4a53d816..3e7a90d9d 100644 --- a/npc/custom/quests/questboard.txt +++ b/npc/custom/quests/questboard.txt @@ -286,12 +286,12 @@ function AddCollection { setd ("." +.collectionquestcount+"_collectionzeny", getarg(5)); set .@argcount, 6; set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionexp")); - setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); - setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); + setd ("." +.collectionquestcount+"_collectionexp["+.@size+"]",getarg(.@argcount)); + setd ("." +.collectionquestcount+"_collectionexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { set .@size, getarraysize(getd("."+ .collectionquestcount + "_collectionitem")); - setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); + setd ("."+.collectionquestcount+"_collectionitem["+.@size+"]",getarg(.@argcount)); setd ("."+.collectionquestcount+"_collectionitem["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount,.@argcount+2; } @@ -309,11 +309,11 @@ function AddHunting { set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingexp")); set .@argcount, 6; setd ("." +.huntingquestcount+"_huntingexp["+.@size+"]",getarg(.@argcount)); - setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); + setd ("." +.huntingquestcount+"_huntingexp["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; while(getarg(.@argcount,-1)!=-1 && getarg(.@argcount+1,-1)!=-1) { set .@size, getarraysize(getd("."+ .huntingquestcount + "_huntingmob")); - setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); + setd ("."+.huntingquestcount+"_huntingmob["+.@size+"]",getarg(.@argcount)); setd ("."+.huntingquestcount+"_huntingmob["+(.@size+1)+"]",getarg(.@argcount+1)); set .@argcount, .@argcount+2; } diff --git a/npc/custom/quests/tha_statues.txt b/npc/custom/quests/tha_statues.txt index 283615be9..c4787fcd3 100644 --- a/npc/custom/quests/tha_statues.txt +++ b/npc/custom/quests/tha_statues.txt @@ -47,7 +47,7 @@ tha_t09,84,99,4 script Mediane HIDDEN_NPC,{ mes "Okay, i am warping you to the next floor now."; next; set TSQ_CHK,0; - warp "tha_t10", 165, 138; + warp "tha_t10", 165, 138; close; nook: mes "[Mediane]"; diff --git a/npc/custom/warper.txt b/npc/custom/warper.txt index b2cabd1fc..0b66c6a03 100644 --- a/npc/custom/warper.txt +++ b/npc/custom/warper.txt @@ -111,7 +111,7 @@ function Restrict { Towns: // -------------------------------------------------- menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5, - "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, + "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15, "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20, "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24, diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt index c21018d60..824fa4a4f 100644 --- a/npc/custom/woe_controller.txt +++ b/npc/custom/woe_controller.txt @@ -273,7 +273,7 @@ while(1) { for(set .@i,0; .@i<6; set .@i,.@i+1) { set .@k, .@i*5; mes "> ^FF0000"+.Regions$[.@i]+"^000000"; - for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { + for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { set .@t, getcastledata(.Castles$[.@j],1); mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } |