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author | Haru <haru@dotalux.com> | 2013-11-09 16:41:40 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-09 16:41:40 +0100 |
commit | 857bdc4f98be6cd1e185a24565d6b6b54752b9b4 (patch) | |
tree | 948d7b4ee8c991a128f5db2aa9df5b8ecf5ab37d /npc/custom/woe_controller.txt | |
parent | 8ed38f98894fb04b4403b44dc0f36281cfd36326 (diff) | |
download | hercules-857bdc4f98be6cd1e185a24565d6b6b54752b9b4.tar.gz hercules-857bdc4f98be6cd1e185a24565d6b6b54752b9b4.tar.bz2 hercules-857bdc4f98be6cd1e185a24565d6b6b54752b9b4.tar.xz hercules-857bdc4f98be6cd1e185a24565d6b6b54752b9b4.zip |
Consolidated commands called in scripts to their lowercase version
- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom/woe_controller.txt')
-rw-r--r-- | npc/custom/woe_controller.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt index 74faa45e0..609b7942c 100644 --- a/npc/custom/woe_controller.txt +++ b/npc/custom/woe_controller.txt @@ -105,7 +105,7 @@ OnMinute00: if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) { OnWOEEnd: announce "The War Of Emperium is over!",bc_all|bc_woe; - AgitEnd; AgitEnd2; + agitend; agitend2; sleep 1000; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); @@ -123,10 +123,10 @@ OnMinute00: if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) { deletearray .Active[0],2; set .Active[0], $WOE_CONTROL[.@i+3]; - if (.Init) { AgitEnd; AgitEnd2; } + if (.Init) { agitend; agitend2; } else announce "The War Of Emperium has begun!",bc_all|bc_woe; sleep 1000; - AgitStart; AgitStart2; + agitstart; agitstart2; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) { if (!.Init) Disp_Owner(.Castles$[.@j],0); |