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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/custom/shifty_assassin.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/shifty_assassin.txt')
-rw-r--r-- | npc/custom/shifty_assassin.txt | 414 |
1 files changed, 207 insertions, 207 deletions
diff --git a/npc/custom/shifty_assassin.txt b/npc/custom/shifty_assassin.txt index 9c225e10f..940a7808e 100644 --- a/npc/custom/shifty_assassin.txt +++ b/npc/custom/shifty_assassin.txt @@ -1,208 +1,208 @@ -//===== eAthena Script =======================================
-//= Shifty Assassin
-//===== By: ==================================================
-//= acky - god@acky.com
-//===== Current Version: =====================================
-//= 1.1.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//= Players buy ninjas to assassinate other players
-//===== Additional Comments: =================================
-//= 1.1.1 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious]
-//============================================================
-
-morocc.gat,148,86,5 script Shifty Assassin 725,{
-set $ninja_price,250000;
-
-// STARTS THE MENU //
-M_Start:
-mes "[Shifty Assassin]";
-mes "What do you want?";
-next;
-if (getgmlevel(3) > 90) goto M_GM;
-menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit;
-M_GM:
-menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit;
-
-// GM MENU TO ADD NINJAS //
-M_Add:
-mes "[Shifty Assassin]";
-mes "How many ninjas do you want to make available?";
-next;
-set @add,0;
-input @add;
-set $ninja_avail,$ninja_avail+@add;
-mes @add + " ninjas added.";
-close;
-
-// BUY NINJAS //
-M_Buy:
-mes "[Shifty Assassin]";
-mes "How many ninjas do you want buy?";
-mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available.";
-mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each.";
-
-set @buy,0;
-input @buy;
-next;
-if ($ninja_avail < 1) goto NoNinjas;
-if ($ninja_avail < @buy) goto NotEnoughNinjas;
-set @price,@buy*$ninja_price;
-if (zeny < @price ) goto NoZeny;
-
-mes "[Shifty Assassin]";
-mes "That will cost you ^0000FF" + @price + " zeny^000000.";
-next;
-menu "Continue",-,"Cancel",M_Exit;
-
-set zeny,zeny-@price;
-set #ninjas,#ninjas+@buy;
-set $ninja_avail,$ninja_avail-@buy;
-
-mes "[Shifty Assassin]";
-mes "Thank you.";
-close;
-
-// ASSASSINATE SOMEBODY //
-M_Kill:
-if ($AgitStarted != 0) goto M_Busy;
-mes "[Shifty Assassin]";
-mes "Enter the name of the target.";
-mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000";
-next;
-menu "Continue",-,"Cancel",M_Exit;
-set @name$,"0";
-input @name$;
-next;
-mes "[Shifty Assassin]";
-mes "Active Ninjas: "+#ninjas;
-mes "Resting Ninjas: "+#ninjasr;
-mes "How many do you want to send?";
-set @number,0;
-input @number;
-if (@number < 1) goto NoNinjasSent;
-if (@number > #ninjas) goto NotEnoughNinjas1;
-if (@number > 10) goto TooManyNinjas;
-set @chance,rand (1,12);
-set #ninjas,#ninjas-@number;
-set #ninjas,#ninjas+#ninjasr;
-set #ninjasr,0;
-if (@number < @chance) goto M_Failure;
-
-// SUCCESSFUL ATTACK //
-mes "Sending ninjas now.";
-next;
-mes "[Shifty Assassin]";
-set @ninjasurvived,rand (1,@number);
-set #ninjasr,@number-@ninjasurvived;
-mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
-
-atcommand strcharinfo(0) + "@kill "+@name$;
-announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",8;
-close;
-
-// FAILED ATTACK //
-M_Failure:
-mes "Sending ninjas now.";
-next;
-mes "[Shifty Assassin]";
-set @ninjasurvived,rand (1,@number);
-set #ninjasr,@number-@ninjasurvived;
-mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived.";
-
-announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8;
-close;
-
-// NINJAS BUSY FOR WOE //
-M_Busy:
-mes "[Shifty Assassin]";
-mes "Sorry, all my ninjas are busy doing War of Emperium.";
-close;
-
-// CHECK YOUR NINJAS //
-M_Check:
-mes "[Shifty Assassin]";
-mes "You have:";
-mes "^FF0000" + #ninjas + "^000000 Active Ninjas.";
-mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas.";
-next;
-goto M_Start;
-
-
-// LIMIT //
-NoNinjasSent:
-mes "[Shifty Assassin]";
-mes "You can't kill anyone without ninjas.";
-next;
-goto M_Start;
-
-TooManyNinjas:
-mes "[Shifty Assassin]";
-mes "You can only send 10 ninjas max.";
-next;
-goto M_Start;
-
-NoZeny:
-mes "[Shifty Assassin]";
-mes "You do not have enough zeny.";
-close;
-
-NotEnoughNinjas:
-mes "[Shifty Assassin]";
-mes "There aren't that many ninjas to buy.";
-next;
-goto M_Start;
-
-NoNinjas:
-mes "[Shifty Assassin]";
-mes "There are no ninjas left to buy.";
-close;
-
-NotEnoughNinjas1:
-mes "[Shifty Assassin]";
-mes "You do not have that many ninjas.";
-next;
-goto M_Start;
-
-M_Exit:
-mes "[Shifty Assassin]";
-mes "Goodbye.";
-close;
-
-// TIMER DELAY NINJA ADDER //
-
-OnClock0600:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-OnClock1200:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-OnClock1500:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-
-OnClock1800:
-set $ninja_avail,$ninja_avail+3;
-end;
-
-OnClock1900:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-OnClock2000:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-
-OnClock0000:
-set $ninja_avail,$ninja_avail+2;
-end;
-
-OnInit:
-set $ninja_avail,$ninja_avail+1;
-end;
+//===== eAthena Script ======================================= +//= Shifty Assassin +//===== By: ================================================== +//= acky - god@acky.com +//===== Current Version: ===================================== +//= 1.1.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= Players buy ninjas to assassinate other players +//===== Additional Comments: ================================= +//= 1.1.1 Changed all gmcommand to atcommand as Poki#3 suggested. [Vicious] +//============================================================ + +morocc.gat,148,86,5 script Shifty Assassin 725,{ +set $ninja_price,250000; + +// STARTS THE MENU // +M_Start: +mes "[Shifty Assassin]"; +mes "What do you want?"; +next; +if (getgmlevel(3) > 90) goto M_GM; +menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit; +M_GM: +menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit; + +// GM MENU TO ADD NINJAS // +M_Add: +mes "[Shifty Assassin]"; +mes "How many ninjas do you want to make available?"; +next; +set @add,0; +input @add; +set $ninja_avail,$ninja_avail+@add; +mes @add + " ninjas added."; +close; + +// BUY NINJAS // +M_Buy: +mes "[Shifty Assassin]"; +mes "How many ninjas do you want buy?"; +mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available."; +mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each."; + +set @buy,0; +input @buy; +next; +if ($ninja_avail < 1) goto NoNinjas; +if ($ninja_avail < @buy) goto NotEnoughNinjas; +set @price,@buy*$ninja_price; +if (zeny < @price ) goto NoZeny; + +mes "[Shifty Assassin]"; +mes "That will cost you ^0000FF" + @price + " zeny^000000."; +next; +menu "Continue",-,"Cancel",M_Exit; + +set zeny,zeny-@price; +set #ninjas,#ninjas+@buy; +set $ninja_avail,$ninja_avail-@buy; + +mes "[Shifty Assassin]"; +mes "Thank you."; +close; + +// ASSASSINATE SOMEBODY // +M_Kill: +if ($AgitStarted != 0) goto M_Busy; +mes "[Shifty Assassin]"; +mes "Enter the name of the target."; +mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000"; +next; +menu "Continue",-,"Cancel",M_Exit; +set @name$,"0"; +input @name$; +next; +mes "[Shifty Assassin]"; +mes "Active Ninjas: "+#ninjas; +mes "Resting Ninjas: "+#ninjasr; +mes "How many do you want to send?"; +set @number,0; +input @number; +if (@number < 1) goto NoNinjasSent; +if (@number > #ninjas) goto NotEnoughNinjas1; +if (@number > 10) goto TooManyNinjas; +set @chance,rand (1,12); +set #ninjas,#ninjas-@number; +set #ninjas,#ninjas+#ninjasr; +set #ninjasr,0; +if (@number < @chance) goto M_Failure; + +// SUCCESSFUL ATTACK // +mes "Sending ninjas now."; +next; +mes "[Shifty Assassin]"; +set @ninjasurvived,rand (1,@number); +set #ninjasr,@number-@ninjasurvived; +mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; + +atcommand strcharinfo(0) + "@kill "+@name$; +announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",8; +close; + +// FAILED ATTACK // +M_Failure: +mes "Sending ninjas now."; +next; +mes "[Shifty Assassin]"; +set @ninjasurvived,rand (1,@number); +set #ninjasr,@number-@ninjasurvived; +mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; + +announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8; +close; + +// NINJAS BUSY FOR WOE // +M_Busy: +mes "[Shifty Assassin]"; +mes "Sorry, all my ninjas are busy doing War of Emperium."; +close; + +// CHECK YOUR NINJAS // +M_Check: +mes "[Shifty Assassin]"; +mes "You have:"; +mes "^FF0000" + #ninjas + "^000000 Active Ninjas."; +mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas."; +next; +goto M_Start; + + +// LIMIT // +NoNinjasSent: +mes "[Shifty Assassin]"; +mes "You can't kill anyone without ninjas."; +next; +goto M_Start; + +TooManyNinjas: +mes "[Shifty Assassin]"; +mes "You can only send 10 ninjas max."; +next; +goto M_Start; + +NoZeny: +mes "[Shifty Assassin]"; +mes "You do not have enough zeny."; +close; + +NotEnoughNinjas: +mes "[Shifty Assassin]"; +mes "There aren't that many ninjas to buy."; +next; +goto M_Start; + +NoNinjas: +mes "[Shifty Assassin]"; +mes "There are no ninjas left to buy."; +close; + +NotEnoughNinjas1: +mes "[Shifty Assassin]"; +mes "You do not have that many ninjas."; +next; +goto M_Start; + +M_Exit: +mes "[Shifty Assassin]"; +mes "Goodbye."; +close; + +// TIMER DELAY NINJA ADDER // + +OnClock0600: +set $ninja_avail,$ninja_avail+2; +end; + +OnClock1200: +set $ninja_avail,$ninja_avail+2; +end; + +OnClock1500: +set $ninja_avail,$ninja_avail+2; +end; + + +OnClock1800: +set $ninja_avail,$ninja_avail+3; +end; + +OnClock1900: +set $ninja_avail,$ninja_avail+2; +end; + +OnClock2000: +set $ninja_avail,$ninja_avail+2; +end; + + +OnClock0000: +set $ninja_avail,$ninja_avail+2; +end; + +OnInit: +set $ninja_avail,$ninja_avail+1; +end; }
\ No newline at end of file |