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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/custom/rpsroulette.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/rpsroulette.txt')
-rw-r--r--npc/custom/rpsroulette.txt572
1 files changed, 286 insertions, 286 deletions
diff --git a/npc/custom/rpsroulette.txt b/npc/custom/rpsroulette.txt
index d205ae252..247468947 100644
--- a/npc/custom/rpsroulette.txt
+++ b/npc/custom/rpsroulette.txt
@@ -1,286 +1,286 @@
-//===== eAthena Script =======================================
-//= Rock Scissors Roulette Script
-//===== By: ==================================================
-//= acky (1.1)
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= Any eAthena Version
-//===== Description: =========================================
-//= Plays a hybrid Russian Roulette Rock Scissors Paper game.
-//===== Additional Comments: =================================
-//= Prizes customisable, Added emotions.
-//= 1.2 Fixes by Blackthunder and me [Poki#3]
-//============================================================
-
-cmd_in02.gat,182,126,2 script Crazy Boris 85,{
- mes "Crazy Boris";
- set @counter,1;
- mes "Hey you! Up for Rock Scissors Roulette?";
- next;
- menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE;
- SAME:
- mes "Draw! Again!";
- next;
- goto PLAY;
-
-WIN:
- mes "Damnit, You Win!";
- emotion 19;
- next;
- goto OPPPULL;
-
-LOSE:
- emotion 18;
- mes "Boorah! You Lose!";
- next;
- goto YOUPULL;
-
-PLAY:
- mes "Rock... Paper...";
- set @opp,rand (1,3);
- menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER;
-
-ROCK:
- if (@lastchoice == 1) set @opp,rand (1,3);
- if (@opp == 1) emotion 11;
- if (@opp == 2) emotion 10;
- if (@opp == 3) emotion 12;
- set @lastchoice,1;
- if (@opp == 1) goto SAME;
- if (@opp == 2) goto WIN;
- if (@opp == 3) goto LOSE;
-
-SCISSORS:
- if (@lastchoice == 2) set @opp,rand (1,2);
- if (@opp == 1) emotion 11;
- if (@opp == 2) emotion 10;
- if (@opp == 3) emotion 12;
- set @lastchoice,2;
- if (@opp == 1) goto LOSE;
- if (@opp == 2) goto SAME;
- if (@opp == 3) goto WIN;
-
-PAPER:
- if (@lastchoice == 3) set @opp,rand (2,3);
- if (@opp == 1) emotion 11;
- if (@opp == 2) emotion 10;
- if (@opp == 3) emotion 12;
- set @lastchoice,3;
- if (@opp == 1) goto WIN;
- if (@opp == 2) goto LOSE;
- if (@opp == 3) goto SAME;
-
-YOUPULL:
- if (@counter == 1) goto ONE;
- if (@counter == 2) goto TWO;
- if (@counter == 3) goto THREE;
- if (@counter == 4) goto FOUR;
- if (@counter == 5) goto FIVE;
- if (@counter == 6) goto SIX;
-
-OPPPULL:
- if (@counter == 1) goto ONEa;
- if (@counter == 2) goto TWOa;
- if (@counter == 3) goto THREEa;
- if (@counter == 4) goto FOURa;
- if (@counter == 5) goto FIVEa;
- if (@counter == 6) goto SIXa;
-
-ONE:
- set @counter,2;
- mes "1 of 6";
- set @pull,rand (1,6);
- next;
- if (@pull == 1) goto DIE;
- if (@pull != 1) goto SAFE;
-
-TWO:
- set @counter,3;
- mes "2 of 6";
- set @pull,rand (1,5);
- next;
- if (@pull == 1) goto DIE;
- if (@pull != 1) goto SAFE;
-
-THREE:
- set @counter,4;
- mes "3 of 6";
- set @pull,rand (1,4);
- next;
- if (@pull == 1) goto DIE;
- if (@pull != 1) goto SAFE;
-
-FOUR:
- set @counter,5;
- mes "4 of 6";
- set @pull,rand (1,3);
- next;
- if (@pull == 1) goto DIE;
- if (@pull != 1) goto SAFE;
-
-FIVE:
- set @counter,6;
- mes "5 of 6";
- set @pull,rand (1,2);
- if (@pull == 1) set @pull,rand (1,2);
- next;
- if (@pull == 1) goto DIE;
- if (@pull != 1) goto SAFE;
-
-SIX:
- mes "6 of 6";
- mes "Say your prayers";
- set @pull,1;
- next;
- if (@pull == 1) goto DIE;
- if (@pull != 1) goto SAFE;
-
-ONEa:
- set @counter,2;
- mes "1 of 6";
- set @pull,rand (1,6);
- next;
- if (@pull == 1) goto KILL;
- if (@pull != 1) goto SAFE;
-
-TWOa:
- set @counter,3;
- mes "2 of 6";
- set @pull,rand (1,5);
- next;
- if (@pull == 1) goto KILL;
- if (@pull != 1) goto SAFE;
-
-THREEa:
- set @counter,4;
- mes "3 of 6";
- set @pull,rand (1,4);
- next;
- if (@pull == 1) goto KILL;
- if (@pull != 1) goto SAFE;
-
-FOURa:
- set @counter,5;
- mes "4 of 6";
- set @pull,rand (1,3);
- next;
- if (@pull == 1) goto KILL;
- if (@pull != 1) goto SAFE;
-
-FIVEa:
- set @counter,6;
- mes "5 of 6";
- set @pull,rand (1,2);
- next;
- if (@pull == 1) goto KILL;
- if (@pull != 1) goto SAFE;
-
-SIXa:
- mes "6 of 6";
- mes "Say your prayers";
- set @pull,1;
- next;
- if (@pull == 1) goto KILL;
- if (@pull != 1) goto SAFE;
-
-SAFE:
- emotion 32;
- mes "*^0000FFClick^000000* whew...";
- goto PLAY;
-
-DIE:
- specialeffect2 183;
- emotion 29;
- percentheal -100,-100;
- mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
- mes "You're dead!";
- close;
-
-KILL:
- specialeffect 183;
- emotion 23;
- mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
- mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
- next;
- goto PRIZE;
-
-RULES:
- mes "Ok here are the rules:";
- mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
- mes "Beat me to win a prize.";
- menu "Let me play.",CONT,"No thanks.",LEAVE;
-
-CONT:
- mes "Ok here we go...";
- next;
- goto PLAY;
-
-PRIZE:
- mes "Congratulations! You have won...";
- set @prize,rand (1,10);
- if (@prize == 1) goto P1;
- if (@prize == 2) goto P2;
- if (@prize == 3) goto P3;
- if (@prize == 4) goto P4;
- if (@prize == 5) goto P5;
- if (@prize == 6) goto P6;
- if (@prize == 7) goto P7;
- if (@prize == 8) goto P8;
- if (@prize == 9) goto P9;
- if (@prize == 10) goto P10;
-
-P1:
- mes "10x Oridicon!";
- getitem 984,10;
- close;
-
-P2:
- mes "10x Elunium!";
- getitem 985,10;
- close;
-
-P3:
- mes "100x Fly Wings!";
- getitem 601,100;
- close;
-
-P4:
- mes "8x Old Blue Box!";
- getitem 603,8;
- close;
-
-P5:
- mes "4x Old Violet Box!";
- getitem 617,4;
- close;
-
-P6:
- mes "1x Old Card Album!";
- getitem 616,1;
- close;
-
-P7:
- mes "10x Dead Branch!";
- getitem 604,10;
- close;
-
-P8:
- mes "3x Gold!";
- getitem 969,3;
- close;
-
-P9:
- mes "10x Elunium!";
- getitem 985,10;
- close;
-
-P10:
- mes "20x Blue Potion!";
- getitem 505,20;
- close;
-
-LEAVE:
- mes "Pansy.";
- close;
-}
+//===== eAthena Script =======================================
+//= Rock Scissors Roulette Script
+//===== By: ==================================================
+//= acky (1.1)
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= Any eAthena Version
+//===== Description: =========================================
+//= Plays a hybrid Russian Roulette Rock Scissors Paper game.
+//===== Additional Comments: =================================
+//= Prizes customisable, Added emotions.
+//= 1.2 Fixes by Blackthunder and me [Poki#3]
+//============================================================
+
+cmd_in02.gat,182,126,2 script Crazy Boris 85,{
+ mes "Crazy Boris";
+ set @counter,1;
+ mes "Hey you! Up for Rock Scissors Roulette?";
+ next;
+ menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE;
+ SAME:
+ mes "Draw! Again!";
+ next;
+ goto PLAY;
+
+WIN:
+ mes "Damnit, You Win!";
+ emotion 19;
+ next;
+ goto OPPPULL;
+
+LOSE:
+ emotion 18;
+ mes "Boorah! You Lose!";
+ next;
+ goto YOUPULL;
+
+PLAY:
+ mes "Rock... Paper...";
+ set @opp,rand (1,3);
+ menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER;
+
+ROCK:
+ if (@lastchoice == 1) set @opp,rand (1,3);
+ if (@opp == 1) emotion 11;
+ if (@opp == 2) emotion 10;
+ if (@opp == 3) emotion 12;
+ set @lastchoice,1;
+ if (@opp == 1) goto SAME;
+ if (@opp == 2) goto WIN;
+ if (@opp == 3) goto LOSE;
+
+SCISSORS:
+ if (@lastchoice == 2) set @opp,rand (1,2);
+ if (@opp == 1) emotion 11;
+ if (@opp == 2) emotion 10;
+ if (@opp == 3) emotion 12;
+ set @lastchoice,2;
+ if (@opp == 1) goto LOSE;
+ if (@opp == 2) goto SAME;
+ if (@opp == 3) goto WIN;
+
+PAPER:
+ if (@lastchoice == 3) set @opp,rand (2,3);
+ if (@opp == 1) emotion 11;
+ if (@opp == 2) emotion 10;
+ if (@opp == 3) emotion 12;
+ set @lastchoice,3;
+ if (@opp == 1) goto WIN;
+ if (@opp == 2) goto LOSE;
+ if (@opp == 3) goto SAME;
+
+YOUPULL:
+ if (@counter == 1) goto ONE;
+ if (@counter == 2) goto TWO;
+ if (@counter == 3) goto THREE;
+ if (@counter == 4) goto FOUR;
+ if (@counter == 5) goto FIVE;
+ if (@counter == 6) goto SIX;
+
+OPPPULL:
+ if (@counter == 1) goto ONEa;
+ if (@counter == 2) goto TWOa;
+ if (@counter == 3) goto THREEa;
+ if (@counter == 4) goto FOURa;
+ if (@counter == 5) goto FIVEa;
+ if (@counter == 6) goto SIXa;
+
+ONE:
+ set @counter,2;
+ mes "1 of 6";
+ set @pull,rand (1,6);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+TWO:
+ set @counter,3;
+ mes "2 of 6";
+ set @pull,rand (1,5);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+THREE:
+ set @counter,4;
+ mes "3 of 6";
+ set @pull,rand (1,4);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+FOUR:
+ set @counter,5;
+ mes "4 of 6";
+ set @pull,rand (1,3);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+FIVE:
+ set @counter,6;
+ mes "5 of 6";
+ set @pull,rand (1,2);
+ if (@pull == 1) set @pull,rand (1,2);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+SIX:
+ mes "6 of 6";
+ mes "Say your prayers";
+ set @pull,1;
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+ONEa:
+ set @counter,2;
+ mes "1 of 6";
+ set @pull,rand (1,6);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+TWOa:
+ set @counter,3;
+ mes "2 of 6";
+ set @pull,rand (1,5);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+THREEa:
+ set @counter,4;
+ mes "3 of 6";
+ set @pull,rand (1,4);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+FOURa:
+ set @counter,5;
+ mes "4 of 6";
+ set @pull,rand (1,3);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+FIVEa:
+ set @counter,6;
+ mes "5 of 6";
+ set @pull,rand (1,2);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+SIXa:
+ mes "6 of 6";
+ mes "Say your prayers";
+ set @pull,1;
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+SAFE:
+ emotion 32;
+ mes "*^0000FFClick^000000* whew...";
+ goto PLAY;
+
+DIE:
+ specialeffect2 183;
+ emotion 29;
+ percentheal -100,-100;
+ mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
+ mes "You're dead!";
+ close;
+
+KILL:
+ specialeffect 183;
+ emotion 23;
+ mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
+ mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
+ next;
+ goto PRIZE;
+
+RULES:
+ mes "Ok here are the rules:";
+ mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
+ mes "Beat me to win a prize.";
+ menu "Let me play.",CONT,"No thanks.",LEAVE;
+
+CONT:
+ mes "Ok here we go...";
+ next;
+ goto PLAY;
+
+PRIZE:
+ mes "Congratulations! You have won...";
+ set @prize,rand (1,10);
+ if (@prize == 1) goto P1;
+ if (@prize == 2) goto P2;
+ if (@prize == 3) goto P3;
+ if (@prize == 4) goto P4;
+ if (@prize == 5) goto P5;
+ if (@prize == 6) goto P6;
+ if (@prize == 7) goto P7;
+ if (@prize == 8) goto P8;
+ if (@prize == 9) goto P9;
+ if (@prize == 10) goto P10;
+
+P1:
+ mes "10x Oridicon!";
+ getitem 984,10;
+ close;
+
+P2:
+ mes "10x Elunium!";
+ getitem 985,10;
+ close;
+
+P3:
+ mes "100x Fly Wings!";
+ getitem 601,100;
+ close;
+
+P4:
+ mes "8x Old Blue Box!";
+ getitem 603,8;
+ close;
+
+P5:
+ mes "4x Old Violet Box!";
+ getitem 617,4;
+ close;
+
+P6:
+ mes "1x Old Card Album!";
+ getitem 616,1;
+ close;
+
+P7:
+ mes "10x Dead Branch!";
+ getitem 604,10;
+ close;
+
+P8:
+ mes "3x Gold!";
+ getitem 969,3;
+ close;
+
+P9:
+ mes "10x Elunium!";
+ getitem 985,10;
+ close;
+
+P10:
+ mes "20x Blue Potion!";
+ getitem 505,20;
+ close;
+
+LEAVE:
+ mes "Pansy.";
+ close;
+}