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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-08 00:35:56 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-08 00:35:56 +0000 |
commit | 40dcd5a42ff0b8afbb776be33440876bc891e1c9 (patch) | |
tree | 4ab3d2f71b209acac996dd74c28d562865d51c15 /npc/custom/quests | |
parent | 0ae3dcfe9127d512eb4f0ccec06837b586fa3bc2 (diff) | |
download | hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.tar.gz hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.tar.bz2 hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.tar.xz hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.zip |
* Added "eA Job System" documentation for third classes (doc\ea_job_system.txt)
* Fixed Eden: Romeo#02 not setting para_suv01 upon quest completion (bugreport:5949)
* Cleaned and edited "Item Signer" script for general use (custom\item_signer.txt)
* Merged and cleaned "Poring Track" custom script, then moved and renamed (custom\events\p_track.txt)
* Optimized "Valhallen Quests" script (custom\quests\valhallen.txt)
* Optimized "Event King Items" script (custom\events\kings_items.txt)
* Deleted "Market Place" script, not sure why this existed... (custom\etc\market.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16239 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/quests')
-rw-r--r-- | npc/custom/quests/valhallen.txt | 227 |
1 files changed, 49 insertions, 178 deletions
diff --git a/npc/custom/quests/valhallen.txt b/npc/custom/quests/valhallen.txt index e976640cc..19480b105 100644 --- a/npc/custom/quests/valhallen.txt +++ b/npc/custom/quests/valhallen.txt @@ -1,197 +1,68 @@ //===== rAthena Script ======================================= -//= Valhallen items Quests NPC +//= Valhallen Items Quests NPC //===== By: ================================================== //= Avaji //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= All-in-one: Mjollnir,Sleipnir,Brisingammen,Gleipnir,Megingjard -//===== Additional Comments: ================================= +//= All-in-one: Mjolnir,Sleipnir,Brisingamen,Gleipnir,Megingjard //= Custom quest, ingredients based on official RO FAQ +//===== Additional Comments: ================================= +//= 1.1 Optimized. [Euphy] //============================================================ prontera,147,171,5 script Lenneth 811,{ mes "[Lenneth]"; mes "I come from Valhalla to aid you."; - mes "I can transmute for you many of the Valhallen items."; - mes "Although they require many rare elements to make."; - next; - mes "[Lenneth]"; - mes "What would you like?"; - next; - menu "Mjollnir",-,"Sleipnir",L_SLE,"Brisingammen",L_BRI,"Gleipnir",L_GLE,"Megingjard",L_MEG; - - mes "[Lenneth]"; - mes "^3355FFMjollnir^000000 is the mighty Hammer of Thor."; - mes "The items I need to transmute 2 ^3355FFSpanners^000000 into ^3355FFMjollnir^000000 are as follows:"; - mes "20 ^3355FFOridecon^000000 5 ^3355FFElunium^000000 and 40 ^3355FFGold^000000"; - mes "I also need the following essences:"; - mes "2 ^3355FFThor's Guntlet^000000"; - mes "4 ^3355FFIron Maiden^000000"; - mes "5 ^3355FFWrath of Valkyrie^000000"; - mes "5 ^3355FFBreath of Soul^000000"; - mes "5 ^3355FFOmen of tempest^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFMjollnir^000000?"; - next; - menu "Yes",-,"No",L_OUT; - - if(countitem(984) < 20 || countitem(985) < 5 || countitem(969) < 40 || countitem(1531) < 2 || countitem(7089) < 5 - || countitem(7074) < 2 || countitem(7075) < 4 || countitem(7078) < 5 || countitem(7087) < 5) goto L_NOTENOUGH; - - delitem 984,20; - delitem 985,5; - delitem 969,40; - delitem 1531,2; - delitem 7074,2; - delitem 7075,4; - delitem 7078,5; - delitem 7087,5; - delitem 7089,5; - - getitem 1530,1; - - mes "[Lenneth]"; - mes "Here is your ^3355FFMjollnir^000000, may it serve you well."; - close; -L_SLE: - - mes "[Lenneth]"; - mes "^3355FFSleipnir^000000 are boots made after Odin's War Horse."; - mes "To be able to transmute 2 ^3355FFBoots^000000 into ^3355FFSleipnir^000000 I will need:"; - mes "1 ^3355FFOridecon^000000 10 ^3355FFElunium^000000 and 20 ^3355FFGold^000000"; - mes "I also need the following essences:"; - mes "3 ^3355FFWheel of the Unknown^000000"; - mes "5 ^3355FFFeather of Angel^000000"; - mes "3 ^3355FFSprirt of Fish^000000"; - mes "3 ^3355FFEmblem of the Sun God^000000"; + mes "I can transmute for you many of the Valhallen items,"; + mes "although they require many rare elements to make."; next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFSleipnir^000000?"; + switch(select("Mjolnir:Sleipnir:Brisingamen:Gleipnir:Megingjard")) { + case 1: + mes "[Lenneth]"; + mes "^3355FFMjolnir^000000 is the mighty Hammer of Thor."; + setarray .@Items[0],1530,1531,2,984,20,985,5,969,40,7074,2,7075,4,7078,5,7087,5,7089,5; + break; + case 2: + mes "[Lenneth]"; + mes "^3355FFSleipnir^000000 are boots made after Odin's War Horse."; + setarray .@Items[0],2410,2406,2,984,1,969,20,985,10,7076,3,7079,5,7083,3,7086,3; + break; + case 3: + mes "[Lenneth]"; + mes "^3355FFBrisingammen^000000 is the magical Necklace of Freyja, goddess of Beauty."; + setarray .@Items[0],2630,2603,1,726,2,722,3,727,10,723,5,969,20,7073,4,7077,4,7088,3,7090,3,7092,3; + break; + case 4: + mes "[Lenneth]"; + mes "The ^3355FFGleipnir^000000 is a light yet strong rope required to make ^3355FFMegingjard^000000"; + setarray .@Items[0],7058,7080,4,7081,5,7082,4,7084,3,7085,3; + break; + case 5: + mes "[Lenneth]"; + mes "The ^3355FFMegingjard^000000 is the powerful Belt of Thor."; + setarray .@Items[0],2629,7058,1,2627,1,969,10,726,10,984,5; + break; } + mes "^FF0000The items I need are as follows:^000000"; + for(set .@i,1; .@i<getarraysize(.@Items[0]); set .@i,.@i+2) { + mes " ~ "+.@Items[.@i+1]+"x ^3355FF"+getitemname(.@Items[.@i])+"^000000"; + if (countitem(.@Items[.@i]) < .@Items[.@i+1]) set .@nr,1; } + if (.@nr) close; next; - menu "Yes",-,"No",L_OUT; - - if(countitem(969) < 20 || countitem(985) < 10 || countitem(984) < 1 || countitem(2406) < 2 || countitem(7076) < 3 - || countitem(7079) < 5 || countitem(7083) < 3 || countitem(7086) < 3) goto L_NOTENOUGH; - - delitem 969,20; - delitem 985,10; - delitem 984,1; - delitem 2406,2; - delitem 7076,3; - delitem 7079,5; - delitem 7083,3; - delitem 7086,3; - - getitem 2410,1; - mes "[Lenneth]"; - mes "Here is your ^3355FFSleipnir^000000, may they help you."; - close; -L_BRI: - - mes "[Lenneth]"; - mes "^3355FFBrisingammen^000000 is the magical Necklace of Freyja, goddess of Beauty."; - mes "The items I need to transmute a ^3355FFNecklace^000000 into ^3355FFBrisingammen^000000 are as follows:"; - mes "2 ^3355FFSapphire^000000 3 ^3355FFPearl^000000 10 ^3355FFOpal^000000"; - mes "5 ^3355FFRuby^000000 and 20 ^3355FFGold^000000"; - mes "I also need the following essences:"; - mes "4 ^3355FFFreya's Jewel^000000"; - mes "4 ^3355FFSilver Ornament^000000"; - mes "3 ^3355FFSnow Crystal^000000"; - mes "3 ^3355FFQuiet Wave^000000"; - mes "3 ^3355FFDrifting Air^000000"; + mes "Do you desire ^3355FF"+getitemname(.@Items[0])+"^000000?"; next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFBrisingammen^000000?"; - next; - menu "Yes",-,"No",L_OUT; - - if(countitem(969) < 20 || countitem(723) < 5 || countitem(727) < 10 || countitem(722) < 3 || countitem(726) < 2 - || countitem(7090) < 3 || countitem(7088) < 3 || countitem(7077) < 4 || countitem(7073) < 4 || countitem(2603) < 1 - || countitem(7092) < 3) goto L_NOTENOUGH; - - delitem 726,2; - delitem 722,3; - delitem 727,10; - delitem 723,5; - delitem 969,20; - delitem 2603,1; - delitem 7073,4; - delitem 7077,4; - delitem 7088,3; - delitem 7090,3; - delitem 7092,3; - - getitem 2630,1; - - mes "[Lenneth]"; - mes "Here is ^3355FFBrisingammen^000000, may it serve you well."; - close; -L_GLE: - - mes "[Lenneth]"; - mes "The ^3355FFGleipnir^000000 is a light yet strong rope required to make ^3355FFMegingjard^000000"; - mes "I will need the following essences to transmute ^3355FFGleipnir^000000:"; - mes "4 ^3355FFTread of Cat^000000"; - mes "5 ^3355FFWoman's Moustache^000000"; - mes "4 ^3355FFStone Fragment^000000"; - mes "3 ^3355FFSaliva of Bird^000000"; - mes "3 ^3355FFSinew of Bear^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFGleipnir^000000?"; - next; - menu "Yes",-,"No",L_OUT; - - if(countitem(7085) < 3 || countitem(7084) < 3 || countitem(7082) < 4 || countitem(7081) < 5 || countitem(7080) < 4) goto L_NOTENOUGH; - - delitem 7080,4; - delitem 7081,5; - delitem 7082,4; - delitem 7084,3; - delitem 7085,3; - - getitem 7058,1; - - mes "[Lenneth]"; - mes "Here is your ^3355FFGleipnir^000000."; - close; -L_MEG: - - mes "[Lenneth]"; - mes "The ^3355FFMegingjard^000000 is the powerful Belt of Thor."; - mes "To transmute a ^3355FFBelt^000000 into ^3355FFMegingjard^000000 I will need the following:"; - mes "10 ^3355FFGold^000000 10 ^3355FFSapphire^000000"; - mes "5 ^3355FFOridecon^000000 and 1 ^3355FFGleipnir^000000"; - next; - mes "[Lenneth]"; - mes "Do you desire ^3355FFMegingjard^000000?"; - next; - menu "Yes",-,"No",L_OUT; - - if(countitem(2627) < 1 || countitem(984) < 5 || countitem(726) < 10 || countitem(969) < 10 || countitem(7058) < 1) goto L_NOTENOUGH; - - delitem 7058,1; - delitem 969,10; - delitem 726,10; - delitem 984,5; - delitem 2627,1; - - getitem 2629,1; - - mes "[Lenneth]"; - mes "Here is ^3355FFMegingjard^000000, may it serve you well."; - close; -L_NOTENOUGH: - mes "[Lenneth]"; - mes "You are lacking a few items, please return when you have them."; - close; -L_OUT: - mes "[Lenneth]"; - mes "Please return when you change your mind."; + if(select("Yes:No")==2) { + mes "[Lenneth]"; + mes "Please return if you change your mind."; + close; } + mes "[Lenneth]"; + mes "Here is your ^3355FF"+getitemname(.@Items[0])+"^000000."; + mes "May it serve you well."; + for(set .@i,1; .@i<getarraysize(.@Items); set .@i,.@i+2) + delitem .@Items[.@i], .@Items[.@i+1]; + getitem .@Items[0],1; close; } |