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author | Haru <haru@dotalux.com> | 2015-11-15 00:54:33 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-11-15 00:57:00 +0100 |
commit | 34037c40d28c9fe179d930949320090448b249e9 (patch) | |
tree | 3fe4d79c6185df4f165beae47cc3e7a286ce5af8 /npc/custom/quests | |
parent | 8ee5eafc741d581579efd696765fb0646b72a553 (diff) | |
download | hercules-34037c40d28c9fe179d930949320090448b249e9.tar.gz hercules-34037c40d28c9fe179d930949320090448b249e9.tar.bz2 hercules-34037c40d28c9fe179d930949320090448b249e9.tar.xz hercules-34037c40d28c9fe179d930949320090448b249e9.zip |
Fixed too-generic constant names of gettime() types
- Follow-up to 3bd77ffc0daca508352834add828766490075aee
- The names were too generic (not namespaced), and were easily clashing
with custom (and potential future official) constants or variables.
- Constants are now prefixed with a 'GETTIME_' namespace:
- GETTIME_SECOND
- GETTIME_MINUTE
- GETTIME_HOUR
- GETTIME_WEEKDAY
- GETTIME_DAYOFMONTH
- GETTIME_MONTH
- GETTIME_YEAR
- GETTIME_DAYOFYEAR
- Fixed some excessive (and some times incorrect) parentheses in
various scripts using gettime().
- Updated documentation.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom/quests')
-rw-r--r-- | npc/custom/quests/thq/THQS_QuestNPC.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt index 55b1b5676..9b655625c 100644 --- a/npc/custom/quests/thq/THQS_QuestNPC.txt +++ b/npc/custom/quests/thq/THQS_QuestNPC.txt @@ -44,7 +44,7 @@ N_PayZeny: set On_Quest, 0; Zeny -= 2500; //add time delay penalty. You can get another quest after 2 - 3 hours. [Lupus] - set #THQ_DELAY, (gettime(YEAR)*12*31*24+gettime(MONTH)*31*24+gettime(DAYOFMONTH)*24+gettime(HOUR)+rand(2,3)); + set #THQ_DELAY, (gettime(GETTIME_YEAR)*12*31*24+gettime(GETTIME_MONTH)*31*24+gettime(GETTIME_DAYOFMONTH)*24+gettime(GETTIME_HOUR)+rand(2,3)); mes "[Guy]"; mes "Its sad to see someone give a quest up..."; mes "Shame on you."; @@ -59,7 +59,7 @@ N_ZenyFail: N_NewQuest: if (Event_THQS == 0) goto N_Signup; //checking if time penalty is over [Lupus] - if (#THQ_DELAY > (gettime(YEAR)*12*31*24 + gettime(MONTH)*31*24 + gettime(DAYOFMONTH)*24 + gettime(HOUR)) ) goto L_NoQuestsForYet; + if (#THQ_DELAY > (gettime(GETTIME_YEAR)*12*31*24 + gettime(GETTIME_MONTH)*31*24 + gettime(GETTIME_DAYOFMONTH)*24 + gettime(GETTIME_HOUR)) ) goto L_NoQuestsForYet; mes "[Guy]"; mes "Ahh welcome fellow Treasure Hunter."; mes "You currently have ^FF0000"+#Treasure_Token+"^000000 treasure tokens!!!"; @@ -71,7 +71,7 @@ N_NewQuest: mes "Ok lets see what quest we can give you today."; mes "The quest names in ^FF0000This Colour^000000 mean that they are more challanging then the rest, but have better rewards."; next; - set #THQ_DELAY,(gettime(YEAR)*12*31*24+gettime(MONTH)*31*24+gettime(DAYOFMONTH)*24+gettime(HOUR) + 1); //you can get another quest after 1 hour [Lupus] + set #THQ_DELAY,(gettime(GETTIME_YEAR)*12*31*24+gettime(GETTIME_MONTH)*31*24+gettime(GETTIME_DAYOFMONTH)*24+gettime(GETTIME_HOUR) + 1); //you can get another quest after 1 hour [Lupus] emotion 21; if(@treasure_job==0) set @treasure_job,rand(1,10); //doesn't allow cheaters to pick any quest they want if(@treasure_job==2) goto N_JobList2; @@ -100,7 +100,7 @@ N_Signup: L_NoQuestsForYet: mes "[Guy]"; mes "I'm afraid there aren't any Quests for you yet."; - mes "Call in "+ (#THQ_DELAY - (gettime(YEAR)*12*31*24+gettime(MONTH)*31*24+gettime(DAYOFMONTH)*24+gettime(HOUR)) )+" hours later."; + mes "Call in "+ (#THQ_DELAY - (gettime(GETTIME_YEAR)*12*31*24+gettime(GETTIME_MONTH)*31*24+gettime(GETTIME_DAYOFMONTH)*24+gettime(GETTIME_HOUR)) )+" hours later."; emotion 17; close; |