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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-03 03:36:02 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-03 03:36:02 +0000 |
commit | a5014cad6007ecc0b6fc195a829a1dc836fdfc68 (patch) | |
tree | 8532feb0f1c508a16dacd9f0f141d3cb117783fc /npc/custom/quests | |
parent | a32333c07f7d82e03bca614259b97cc4ebc75f93 (diff) | |
download | hercules-a5014cad6007ecc0b6fc195a829a1dc836fdfc68.tar.gz hercules-a5014cad6007ecc0b6fc195a829a1dc836fdfc68.tar.bz2 hercules-a5014cad6007ecc0b6fc195a829a1dc836fdfc68.tar.xz hercules-a5014cad6007ecc0b6fc195a829a1dc836fdfc68.zip |
* Platinum Skills NPC now works for all Upper types (bugreport:5903) (custom\platinum_skills.txt)
* Revamped the official clothes dyer (merchants\clothes_dyer.txt)
* Optimized custom Berzebub Card quest (custom\quests\berzebub.txt)
* Warper bug on ma_fild02 fixed (bugreport:5908) (custom\warper.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16216 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/quests')
-rw-r--r-- | npc/custom/quests/berzebub.txt | 81 |
1 files changed, 36 insertions, 45 deletions
diff --git a/npc/custom/quests/berzebub.txt b/npc/custom/quests/berzebub.txt index 6fbb60960..cfaf78980 100644 --- a/npc/custom/quests/berzebub.txt +++ b/npc/custom/quests/berzebub.txt @@ -10,64 +10,55 @@ //= Quest to get the Berzebub Card //===== Additional Comments: ================================= //= 1.1 Fixed ingredients. Was too exploitable [Lupus] +//= 1.2 Optimized. [Euphy] //============================================================ prontera,165,178,8 script Old Woman 103,{ - mes "[Old Woman]"; - if(BerzQuest == 1) goto L_Already; - mes "Greeting lad. I found a really nifty item while I was picking mushrooms near Glast Heim."; + + setarray .@Items[0],714,25,1061,100,1095,200,618,10,1551,2,1614,1,727,20; + set .@n$,"[Old Woman]"; + + mes .@n$; + if(BerzQuest == 1) { + mes "Hey, I remember you! I already told you that you may only complete this quest once."; + close; } + mes "Greeting, lad. I found a really nifty item while I was picking mushrooms near Glast Heim."; next; - menu "Keep talking",-, "Leave", M_Leave; - - mes "[Old Woman]"; - mes "I have never seen an item like this before. I am told it can be placed inside am accessory that has a slot avaiable in it."; + if(select("Keep Talking:Leave")==2) goto M_Leave; + + mes .@n$; + mes "I have never seen an item like this before. I am told it can be placed inside any accessory with a slot available."; next; - mes "[Old Woman]"; - mes "If you're interested in this item, tell me and I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest once, you may not do it again."; + mes .@n$; + mes "If you're interested in this item, I'll tell you what you need for me to make you one of your own. I can only give one of these to each player, so once you finish this quest, you may not do it again."; next; - menu "Tell me more about it",-, "Nah, I don't care about it", M_Leave; - - mes "[Old Woman]"; - mes "I believe the item is called a ^FF0000Berzebub Card^000000. It can make any spell caster cast spells really fast!"; + if(select("Tell me more about it:Nah, I don't care about it")==2) goto M_Leave; + + mes .@n$; + mes "I believe the item is called a ^FF0000Berzebub Card^000000. It makes you cast spells really fast!"; next; - mes "[Old Woman]"; + mes .@n$; mes "I need all of the following items:"; - mes "^0080FF25^000000 Emperiums"; - mes "^0080FF100^000000 Witched Starsands"; - mes "^0080FF200^000000 Needles of Alarm"; - mes "^0080FF10^000000 Worn Out Scrolls"; - mes "^0080FF2^000000 Biblies"; - mes "^0080FF1^000000 Wand of the Occult"; - mes "^0080FF20^000000 Opals"; + for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2) { + mes " ~ "+.@Items[.@i+1]+"x "+getitemname(.@Items[.@i]); + if (countitem(.@Items[.@i]) < .@Items[.@i+1]) set .@nr,1; } next; - menu "I have all that!",-, "I'll get those ASAP", M_Leave; - - mes "[Old Woman]"; - mes "Anyone can say they have the items, but do they really have them? Let's take a look here..."; - next; - mes "[Old Woman]"; - if(countitem(714) < 25 || countitem(1061) < 100 || countitem(1095) < 200 || countitem(618) < 10 || countitem(1551) < 2 || countitem(1614) < 1 || countitem(727) < 20) goto L_noItems; - delitem 714, 25; - delitem 1061, 100; - delitem 1095, 200; - delitem 618, 10; - delitem 1551, 2; - delitem 1614, 1; - delitem 727, 20; - getitem 4145, 1; + if(select("I have all of that!:I'll get those ASAP")==2) goto M_Leave; + + mes .@n$; + if (.@nr) { + mes "You lie! Get out of here and get those items, you sorry excuse for a rock star."; + close; } + for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2) + delitem .@Items[.@i], .@Items[.@i+1]; + getitem 4145,1; set BerzQuest, 1; - mes "Well congratulations! You have all the items. Here is your ^FF0000Berzebub Card^000000, just as I promised."; + mes "Congratulations! You have all the items. Here is your ^FF0000Berzebub Card^000000, as promised."; emotion e_grat; close; M_Leave: - mes "[Old Woman]"; + mes .@n$; mes "Such a great item I have right here..."; close; -L_noItems: - mes "I knew you were lying! Get out of here and get those items you sorry excuse for a rock star."; - close; -L_Already: - mes "Hey I remember you! I already told you that you may only complete this quest once."; - close; -} +}
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