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authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/custom/quests
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
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remove specialeffect2 from npcs
Diffstat (limited to 'npc/custom/quests')
-rw-r--r--npc/custom/quests/hunting_missions.txt6
-rw-r--r--npc/custom/quests/quest_shop.txt2
2 files changed, 4 insertions, 4 deletions
diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt
index 611bdd480..5ba860ed4 100644
--- a/npc/custom/quests/hunting_missions.txt
+++ b/npc/custom/quests/hunting_missions.txt
@@ -115,7 +115,7 @@ function Chk; function Cm;
mes "[Hunting Missions]";
mes "Alright, I've dropped";
mes "your current mission.";
- specialeffect2 EF_STORMKICK4;
+ specialeffect(EF_STORMKICK4, AREA, playerattached());
for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
setd "Mission"+.@i,0;
setd "Mission"+.@i+"_",0;
@@ -185,8 +185,8 @@ Mission_Status:
mes "Good work.";
mes "Here's your reward.";
emotion e_no1;
- specialeffect2 EF_ANGEL;
- specialeffect2 EF_TRUESIGHT;
+ specialeffect(EF_ANGEL, AREA, playerattached());
+ specialeffect(EF_TRUESIGHT, AREA, playerattached());
set #Mission_Points, #Mission_Points+.@Mission_Points;
set BaseExp, BaseExp+.@Base_Exp;
set JobExp, JobExp+.@Job_Exp;
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt
index f96b4cb75..6805220f7 100644
--- a/npc/custom/quests/quest_shop.txt
+++ b/npc/custom/quests/quest_shop.txt
@@ -144,7 +144,7 @@ OnBuyItem:
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
if (.Announce) announce strcharinfo(PC_NAME)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
- specialeffect2 EF_FLOWERLEAF;
+ specialeffect(EF_FLOWERLEAF, AREA, playerattached());
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;