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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-10 15:31:39 +0530 |
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committer | Haru <haru@dotalux.com> | 2015-12-18 05:13:34 +0100 |
commit | 6133612d369697e2228545e70eff5d69e6e8c46e (patch) | |
tree | 6c071547753931790428f6d3d673c3469b166ef4 /npc/custom/quests/thq | |
parent | 50e59ea8f8cfae5155e8733d4f06d67d91414bb1 (diff) | |
download | hercules-6133612d369697e2228545e70eff5d69e6e8c46e.tar.gz hercules-6133612d369697e2228545e70eff5d69e6e8c46e.tar.bz2 hercules-6133612d369697e2228545e70eff5d69e6e8c46e.tar.xz hercules-6133612d369697e2228545e70eff5d69e6e8c46e.zip |
ItemID to Constant: custom Folder
Diffstat (limited to 'npc/custom/quests/thq')
-rw-r--r-- | npc/custom/quests/thq/THQS_QuestNPC.txt | 24 | ||||
-rw-r--r-- | npc/custom/quests/thq/THQS_Quests.txt | 74 |
2 files changed, 49 insertions, 49 deletions
diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt index 9b655625c..eedbcfa5d 100644 --- a/npc/custom/quests/thq/THQS_QuestNPC.txt +++ b/npc/custom/quests/thq/THQS_QuestNPC.txt @@ -134,7 +134,7 @@ N_MasterBow: mes "This is just a package delivery run, no big deal or anything."; mes " "; mes "Take this to an archer in the Archer Village outside of Payon."; - getitem 1072,1; //Delivery_Box + getitem Delivery_Message,1; //Delivery_Box set one_qset,2; goto L_QuestGiven; @@ -173,7 +173,7 @@ N_JobList2: mes " "; mes "A strange man came in here yesterday and asked me to deliver this ^FF0000Strange Letter^000000 to some woman in Morroc. Knowing us we do not ask questions so you must take care of this delivery."; mes "The Woman is in located in Morroc and her name is Erika."; - getitem 1072,1; //Delivery_Message + getitem Delivery_Message,1; set two_qset, 1; goto L_QuestGiven; @@ -183,7 +183,7 @@ N_JurJeramiah: mes "Standard delivery quest."; mes " "; mes "Jeramiah ordered a Special Jur from our weapon shop.Your Job is to deliver it to him in the Assasin Temple."; - getitem 1998,1; //Jeramiah's_Jur + getitem 1998,1; set two_qset,2; goto L_QuestGiven; @@ -225,7 +225,7 @@ N_Delivery1: mes "Standard drop off quest."; mes " "; mes "In this quest you need to deliver a mystery box to someone names ^FF0000Flank at the bridge between Aldebaran and Juno^000000."; - getitem 1082,1; //Delivery_Box_ + getitem Merchant_Box_2,1; //Delivery_Box_ set three_qset,2; goto L_QuestGiven; @@ -271,7 +271,7 @@ N_MWizard: mes "Proto-type of a Staff must be delivered to Zed the Wizard."; mes " "; mes "Zed the Wizard has requested to try out a new un-named proto-type staff. It will be your job to deliver this to him. Zed tend to stay within the general area of Juno."; - getitem 1999,1; //Zed's_Staff + getitem 1999,1; set four_qset,2; goto L_QuestGiven; @@ -322,7 +322,7 @@ N_Thinkfirst: mes "This sounds like another one of those ditzy girl quests..."; mes " "; mes "Dazzy the local blond around Geffen has asked for you to deliver her these flowers. I don't know why someone would send flowers to herself..."; - getitem 744,1; //Bouquet + getitem Bunch_Of_Flowers,1; //Bouquet set five_qset,3; goto L_QuestGiven; @@ -346,7 +346,7 @@ N_JobList6: mes "How ironic."; mes " "; mes "Deliver this Box to the Thiefs guild."; - getitem 1083,1; //Delivery_Box__ + getitem Merchant_Box_3,1; //Delivery_Box__ set six_qset,1; goto L_QuestGiven; @@ -365,7 +365,7 @@ N_Delivery2: mes "Well most of what we do is run packages, this is no different from other's."; mes " "; mes "Take this box, DO NOT OPEN IT! To a little girl in Lutie named Chirach she should be around santa."; - getitem 1083,1; //Delivery_Box__ + getitem Merchant_Box_3,1; //Delivery_Box__ set six_qset,3; goto L_QuestGiven; @@ -398,7 +398,7 @@ N_Delivery3: mes "So many packages so little time."; mes " "; mes "Take this box to a man in Alberta named Charles."; - getitem 1082,1; //Delivery_Box_ + getitem Merchant_Box_2,1; //Delivery_Box_ set seven_qset,2; goto L_QuestGiven; @@ -440,7 +440,7 @@ N_Delivery4: mes "Well yah box delivering is in high demand,lots of lazy people."; mes " "; mes "Take this package to a man in Morroc named Klye."; - getitem 1081,1; //Delivery_Box + getitem Merchant_Box_1,1; //Delivery_Box set eight_qset,2; goto L_QuestGiven; @@ -473,7 +473,7 @@ N_JobList9: mes "Oh god please get this out of here fast."; mes " "; mes "Oh man smells like someone died in here.Take this to the Magic School in Geffen and hurry,ahh the smell its burning my eye's!!!"; - getitem 1082,1; //Delivery_Box_ + getitem Merchant_Box_2,1; //Delivery_Box_ set nine_qset,1; goto L_QuestGiven; @@ -519,7 +519,7 @@ N_JobList10: mes "Package to Morroc"; mes " "; mes "There is nothing writen on this box but a notice to deliver it to a man Kreg."; - getitem 1082,1; //Delivery_Box_ + getitem Merchant_Box_2,1; //Delivery_Box_ set ten_qset,1; goto L_QuestGiven; diff --git a/npc/custom/quests/thq/THQS_Quests.txt b/npc/custom/quests/thq/THQS_Quests.txt index 40e89c18b..55037eb5c 100644 --- a/npc/custom/quests/thq/THQS_Quests.txt +++ b/npc/custom/quests/thq/THQS_Quests.txt @@ -44,7 +44,7 @@ pay_arche,86,129,6 script Archer 4_M_JOB_HUNTER,{ close; N_QuestStart: mes "[Kieth]"; - if (countitem(1072) < 1) { + if (countitem(Delivery_Message) < 1) { mes "Weren't you supposed to deliver me a box? Where is it?"; close; } @@ -59,7 +59,7 @@ N_QuestStart: } //1-3 prt_fild06,37,192,6 script Farmer 4_M_TELEPORTER,{ - if (one_qset == 3 && countitem(909) > 19 && countitem(955) > 19 && countitem(914) > 19 && countitem(705) > 19) goto N_QuestComp; + if (one_qset == 3 && countitem(Jellopy) > 19 && countitem(Worm_Peelings) > 19 && countitem(Fluff) > 19 && countitem(Clover) > 19) goto N_QuestComp; if (one_qset==3) goto N_QuestStart; mes "[Billy-Bob]"; mes "Arrrg!... Those Bastard Bugs have eaten everything, this place donest even look like my farm anymore!!"; @@ -86,7 +86,7 @@ N_QuestStart: } //1-4 prontera,264,353,6 script Old Lady#thq 8_F_GRANDMOTHER,{ - if (one_qset == 4 && countitem(934) > 14) goto N_QuestComp; + if (one_qset == 4 && countitem(Mementos) > 14) goto N_QuestComp; if (one_qset == 4) goto N_QuestStart; mes "[Old Lady]"; mes "This is my husbands grave... I'm just paying him a little visit."; @@ -115,7 +115,7 @@ N_QuestStart: ///////Job list 2/////// //2-1; morocc,59,109,6 script Erika 8_F_GIRL,{ - if (two_qset == 1 && countitem(1072) > 0) goto N_QuestComp; + if (two_qset == 1 && countitem(Delivery_Message) > 0) goto N_QuestComp; if (two_qset == 1) goto N_QuestStart; mes "[Erika]"; mes "Hello my name is Erika."; @@ -173,7 +173,7 @@ N_QuestStart: } //2-3; prt_fild07,316,263,6 script Marsh Man 4_M_02,{ - if (two_qset == 3 && countitem(518) > 19) goto N_QuestComp; + if (two_qset == 3 && countitem(Honey) > 19) goto N_QuestComp; if (two_qset == 3) goto N_QuestStart; mes "[Lenith]"; mes "Hello, sorry I don't have much time to talk I'm waiting for someone."; @@ -198,7 +198,7 @@ N_QuestStart: } //2-4; payon,161,72,6 script Molly 4_F_06,{ - if (two_qset == 4 && countitem(7005) > 0) goto N_QuestComp; + if (two_qset == 4 && countitem(Skull) > 0) goto N_QuestComp; if (two_qset == 4) goto N_QuestStart; mes "[Molly]"; mes "Sorry can't talk, I'm waiting for someone."; @@ -228,7 +228,7 @@ N_QuestStart: ///////Job list 3/////// //3-1; moc_fild04,208,322,6 script Clark 1_M_YOUNGKNIGHT,{ - if (three_qset == 1 && countitem(1040) > 29) goto N_QuestComp; + if (three_qset == 1 && countitem(Elder_Pixie's_Beard) > 29) goto N_QuestComp; if (three_qset == 1) goto N_QuestStart; mes "[Clark]"; mes "Love to chat, but I'm waiting for someone."; @@ -257,7 +257,7 @@ N_QuestStart: } //3-2; yuno_fild01,186,162,6 script Flank 1_F_MERCHANT_01,{ - if (three_qset == 2 && countitem(1082) > 0) goto N_QuestComp; + if (three_qset == 2 && countitem(Merchant_Box_2) > 0) goto N_QuestComp; if (three_qset == 2) goto N_QuestStart; mes "[Flank]"; mes "Sorry I'm waiting for my package so I don't want to talk."; @@ -282,7 +282,7 @@ N_QuestStart: } //3-3 Goes to 7-3 using callfunc prt_sewb1,120,245,6 script Sewer Managment Knight 4_M_GEF_SOLDIER,{ - if (three_qset == 3 && countitem(955) > 149) goto N_QuestComp; + if (three_qset == 3 && countitem(Worm_Peelings) > 149) goto N_QuestComp; if (three_qset == 3) goto N_QuestStart; if (seven_qset == 3) goto N_QuestStart2; mes "[Sewer Managmant]"; @@ -310,7 +310,7 @@ N_QuestStart2: } //3-4 mjolnir_02,87,357,6 script Man#01 1_M_BARD,{ - if (three_qset == 4 && countitem(1041) > 49) goto N_QuestComp; + if (three_qset == 4 && countitem(Lantern) > 49) goto N_QuestComp; if (three_qset == 4) goto N_QuestStart; mes "[Rudolfo]"; mes "Danger, the Coal Mine is now a hostile area."; @@ -338,7 +338,7 @@ N_QuestStart: ///////Job list 4/////// //4-1; pay_arche,45,138,6 script Flora 4_F_07,{ - if (four_qset == 1 && countitem(957) > 49) goto N_QuestComp; + if (four_qset == 1 && countitem(Decayed_Nail) > 49) goto N_QuestComp; if (four_qset == 1) goto N_QuestStart; mes "[Flora]"; mes "Well hello be carfull in the cave, we have heard reports of Undead monster funning around."; @@ -397,7 +397,7 @@ N_QuestStart: } //4-3; prontera,176,204,6 script Dassy 4_F_SISTER,{ - if (four_qset == 3 && countitem(711) > 19) goto N_QuestComp; + if (four_qset == 3 && countitem(Shoot) > 19) goto N_QuestComp; if (four_qset == 3) goto N_QuestStart; mes "[Dassy]"; mes "Hello!"; @@ -423,7 +423,7 @@ N_QuestStart: } //4-4; prt_gld,157,99,6 script Czhore 4_M_CRU_OLD,{ - if (four_qset == 4 && countitem(714) > 0) goto N_QuestComp; + if (four_qset == 4 && countitem(Emperium) > 0) goto N_QuestComp; if (four_qset == 4) goto N_QuestStart; mes "[Czhore]"; mes "Hello friend"; @@ -456,7 +456,7 @@ N_QuestStart: ///////Job list 5/////// //5-1; prt_maze01,18,184,6 script Lithin#01 4_M_CRU_OLD,{ - if (five_qset == 1 && countitem(1028) > 14) goto N_QuestComp; + if (five_qset == 1 && countitem(Wild_Boar's_Mane) > 14) goto N_QuestComp; if (five_qset == 1) goto N_QuestStart; mes "[Lithin]"; mes "Well hello."; @@ -483,7 +483,7 @@ N_QuestStart: } //5-2 goes to 6-2 using callfunc; moc_ruins,75,167,6 script Lithin#02 4_M_BARBER,{ - if (five_qset == 2 && countitem(932) > 29) goto N_QuestComp; + if (five_qset == 2 && countitem(Skel_Bone) > 29) goto N_QuestComp; if (five_qset == 2) goto N_QuestStart; if (six_qset == 2) goto N_QuestStart2; mes "[Strange Man]"; @@ -511,7 +511,7 @@ N_QuestStart2: } //5-3; geffen,57,130,6 script Blonde Girl 4_F_07,{ - if (five_qset == 3 && countitem(744) > 0) goto N_QuestComp; + if (five_qset == 3 && countitem(Bunch_Of_Flowers) > 0) goto N_QuestComp; if (five_qset == 3) goto N_QuestStart; mes "[Blonde Girl]"; mes "I wonder what happened to my flowers"; @@ -535,7 +535,7 @@ N_QuestStart: } //5-4; gef_tower,49,27,6 script Wizard#01 4_M_JOB_WIZARD,{ - if (five_qset == 4 && countitem(1059) > 49) goto N_QuestComp; + if (five_qset == 4 && countitem(Transparent_Cloth) > 49) goto N_QuestComp; if (five_qset == 4) goto N_QuestStart; mes "[Wizard]"; mes "Hello, have you seen my Whisper friend?"; @@ -563,7 +563,7 @@ N_QuestStart: ///////Job list 6/////// //6-1; moc_prydb1,47,132,6 script Thief 1_M_02,{ - if (six_qset == 1 && countitem(1083) > 0) goto N_QuestComp; + if (six_qset == 1 && countitem(Merchant_Box_3) > 0) goto N_QuestComp; if (six_qset == 1) goto N_QuestStart; mes "[Thief]"; mes "Welcome to the Thiefs Guild."; @@ -586,7 +586,7 @@ N_QuestStart: } //6-2 function script six_qset2 { - if (six_qset == 2 && countitem(930) > 29) goto N_QuestComp2; + if (six_qset == 2 && countitem(Rotten_Bandage) > 29) goto N_QuestComp2; mes "[Strange Man]"; mes "Another quest for you I have."; mes "Futher into the pyramid you must go."; @@ -609,7 +609,7 @@ N_QuestComp2: } //6-3; xmas,144,136,6 script Chirach 1_M_02,{ - if (six_qset == 3 && countitem(1083) > 0) goto N_QuestComp; + if (six_qset == 3 && countitem(Merchant_Box_3) > 0) goto N_QuestComp; if (six_qset == 3) goto N_QuestStart; mes "[Chirach]"; mes "Welcome."; @@ -632,7 +632,7 @@ N_QuestStart: } //6-4; gef_tower,52,87,6 script Wizard#02 4_M_JOB_WIZARD,{ - if (six_qset == 4 && countitem(944) > 19) goto N_QuestComp; + if (six_qset == 4 && countitem(Horseshoe) > 19) goto N_QuestComp; if (six_qset == 4) goto N_QuestStart; mes "[Zuuzuu]"; mes "Hello, welcome to geffen tower."; @@ -664,7 +664,7 @@ N_QuestStart: ///////Job list 7/////// //7-1 goes to 8-1 using callfunc; prontera,123,208,6 script Little Girl#thq 4_F_KID3,{ - if (seven_qset == 1 && countitem(531) > 4) goto N_QuestComp; + if (seven_qset == 1 && countitem(Apple_Juice) > 4) goto N_QuestComp; if (seven_qset == 1) goto N_QuestStart; if (eight_qset == 1) goto N_QuestStart2; mes "[Girl]"; @@ -691,7 +691,7 @@ N_QuestStart2: } //7-2; alberta,101,84,6 script Charles 1_M_02,{ - if (seven_qset == 2 && countitem(1082) > 0) goto N_QuestComp; + if (seven_qset == 2 && countitem(Merchant_Box_2) > 0) goto N_QuestComp; if (seven_qset == 2) goto N_QuestStart; mes "[Charles]"; mes "Hello "+strcharinfo(0)+" welcome to Alberta."; @@ -714,7 +714,7 @@ N_QuestStart: } //7-3 function script seven_qset-3 { - if (seven_qset == 3 && countitem(969) > 0) goto N_QuestComp2; + if (seven_qset == 3 && countitem(Gold) > 0) goto N_QuestComp2; mes "[Sewer Managment]"; mes "Well there have been reports of a Golden Thief Bug running around the bottem on the Culvert"; mes " "; @@ -734,7 +734,7 @@ N_QuestComp2: } //7-4; alb2trea,94,102,6 script Scarlet 4_F_JOB_ASSASSIN,{ - if (seven_qset == 4 && countitem(1127) > 0) goto N_QuestComp; + if (seven_qset == 4 && countitem(Saber_) > 0) goto N_QuestComp; if (seven_qset == 4) goto N_QuestStart; mes "[Scarlet]"; mes "Sorry, busy."; @@ -760,7 +760,7 @@ N_QuestStart: ///////Job list 8/////// //8-1 function script eight_qset1 { - if (eight_qset == 1 && countitem(532) > 4) goto N_QuestComp2; + if (eight_qset == 1 && countitem(Banana_Juice) > 4) goto N_QuestComp2; mes "[Girl]"; mes "Hi mister person. Can you get me some Banana juice?"; mes "I want 5 of them."; @@ -779,7 +779,7 @@ N_QuestComp2: } //8-2; morocc,165,55,6 script Klye 1_M_02,{ - if (eight_qset == 2 && countitem(1081) > 0) goto N_QuestComp; + if (eight_qset == 2 && countitem(Merchant_Box_1) > 0) goto N_QuestComp; if (eight_qset == 2) goto N_QuestStart; mes "[Klye]"; mes "Hello "+strcharinfo(0)+"."; @@ -803,7 +803,7 @@ N_QuestStart: } //8-3; prt_maze02,103,86,6 script Zack 4_M_CRU,{ - if (eight_qset == 3 && countitem(923) > 0) goto N_QuestComp; + if (eight_qset == 3 && countitem(Evil_Horn) > 0) goto N_QuestComp; if (eight_qset == 3) goto N_QuestStart; mes "[Zack]"; mes "Hello, have you seen my Whisper friend?"; @@ -829,7 +829,7 @@ N_QuestStart: } //8-4; payon,136,129,6 script Flower 4_F_KID2,{ - if (eight_qset == 4 && countitem(746) > 9) goto N_QuestComp; + if (eight_qset == 4 && countitem(Glass_Bead) > 9) goto N_QuestComp; if (eight_qset == 4) goto N_QuestStart; mes "[Flower]"; mes "Sorry I'm waiting for someone. You will have to come back later."; @@ -855,7 +855,7 @@ N_QuestStart: ///////Job list 9/////// //9-1; geffen_in,168,124,6 script Mage 1_M_02,{ - if (nine_qset == 1 && countitem(1082) > 0) goto N_QuestComp; + if (nine_qset == 1 && countitem(Merchant_Box_2) > 0) goto N_QuestComp; if (nine_qset == 1) goto N_QuestStart; mes "[Mage]"; mes "Hello "+strcharinfo(0)+" welcome to the Mage Guild."; @@ -878,7 +878,7 @@ N_QuestStart: } //9-2; pay_arche,98,74,6 script School Girl 4_F_KID2,{ - if (nine_qset == 2 && countitem(1020) > 19) goto N_QuestComp; + if (nine_qset == 2 && countitem(Long_Hair) > 19) goto N_QuestComp; if (nine_qset == 2) goto N_QuestStart; mes "[School Girl]"; mes "Sorry I'm waiting for someone, you will have to come back later"; @@ -906,7 +906,7 @@ N_QuestStart: } //9-3 payon_in02,19,33,6 script Jack 2_M_ALCHE,{ - if (nine_qset == 3 && countitem(1022) > 0) goto N_QuestComp; + if (nine_qset == 3 && countitem(Fox_Tail) > 0) goto N_QuestComp; if (nine_qset == 3) goto N_QuestStart; if (nine_qset == 4) goto N_QuestStart2; mes "[Jack]"; @@ -931,7 +931,7 @@ N_QuestStart: close; N_QuestStart2: //9-4 - if (nine_qset == 4 && countitem(901) > 39) goto N_QuestComp2; + if (nine_qset == 4 && countitem(Danggie) > 39) goto N_QuestComp2; mes "[Jack]"; mes "Hello, we need you to investigate some crap in the 3rd level of payon."; mes " "; @@ -952,7 +952,7 @@ N_QuestComp2: ///////Job list 10/////// //10-1 morocc,193,51,6 script Kreg 1_M_02,{ - if (ten_qset == 1 && countitem(1082) > 0) goto N_QuestComp; + if (ten_qset == 1 && countitem(Merchant_Box_2) > 0) goto N_QuestComp; if (ten_qset == 1) goto N_QuestStart; mes "[Kreg]"; mes "Hello "+strcharinfo(0)+" welcome to Morroc."; @@ -975,7 +975,7 @@ N_QuestStart: } //10-2; pay_fild10,145,252,6 script Man#02 2_M_DYEINGER,{ - if (ten_qset == 2 && countitem(1029) > 0) goto N_QuestComp; + if (ten_qset == 2 && countitem(Tiger's_Skin) > 0) goto N_QuestComp; if (ten_qset == 2) goto N_QuestStart; mes "[Man]"; mes "Sorry I'm waiting for someone, you will have to come back later"; @@ -1000,7 +1000,7 @@ N_QuestStart: } //10-3; cmd_fild08,328,349,4 script Caral 2_M_SWORDMASTER,{ - if (ten_qset == 3 && countitem(1015) > 0) goto N_QuestComp; + if (ten_qset == 3 && countitem(Thin_N'_Long_Tongue) > 0) goto N_QuestComp; if (ten_qset == 3) goto N_QuestStart; mes "[Caral]"; mes "Sorry I'm waiting for someone, you will have to come back later."; @@ -1025,7 +1025,7 @@ N_QuestStart: } //10-4 moc_fild15,250,251,6 script Jeni 4_F_JOB_HUNTER,{ - if (ten_qset == 4 && countitem(1096) > 0) goto N_QuestComp; + if (ten_qset == 4 && countitem(Round_Shell) > 0) goto N_QuestComp; if (ten_qset == 4) goto N_QuestStart; mes "[Jeni]"; mes "Sorry I'm waiting for someone, You will have to come back later"; |