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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:31:39 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:34 +0100
commit6133612d369697e2228545e70eff5d69e6e8c46e (patch)
tree6c071547753931790428f6d3d673c3469b166ef4 /npc/custom/quests/thq
parent50e59ea8f8cfae5155e8733d4f06d67d91414bb1 (diff)
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ItemID to Constant: custom Folder
Diffstat (limited to 'npc/custom/quests/thq')
-rw-r--r--npc/custom/quests/thq/THQS_QuestNPC.txt24
-rw-r--r--npc/custom/quests/thq/THQS_Quests.txt74
2 files changed, 49 insertions, 49 deletions
diff --git a/npc/custom/quests/thq/THQS_QuestNPC.txt b/npc/custom/quests/thq/THQS_QuestNPC.txt
index 9b655625c..eedbcfa5d 100644
--- a/npc/custom/quests/thq/THQS_QuestNPC.txt
+++ b/npc/custom/quests/thq/THQS_QuestNPC.txt
@@ -134,7 +134,7 @@ N_MasterBow:
mes "This is just a package delivery run, no big deal or anything.";
mes " ";
mes "Take this to an archer in the Archer Village outside of Payon.";
- getitem 1072,1; //Delivery_Box
+ getitem Delivery_Message,1; //Delivery_Box
set one_qset,2;
goto L_QuestGiven;
@@ -173,7 +173,7 @@ N_JobList2:
mes " ";
mes "A strange man came in here yesterday and asked me to deliver this ^FF0000Strange Letter^000000 to some woman in Morroc. Knowing us we do not ask questions so you must take care of this delivery.";
mes "The Woman is in located in Morroc and her name is Erika.";
- getitem 1072,1; //Delivery_Message
+ getitem Delivery_Message,1;
set two_qset, 1;
goto L_QuestGiven;
@@ -183,7 +183,7 @@ N_JurJeramiah:
mes "Standard delivery quest.";
mes " ";
mes "Jeramiah ordered a Special Jur from our weapon shop.Your Job is to deliver it to him in the Assasin Temple.";
- getitem 1998,1; //Jeramiah's_Jur
+ getitem 1998,1;
set two_qset,2;
goto L_QuestGiven;
@@ -225,7 +225,7 @@ N_Delivery1:
mes "Standard drop off quest.";
mes " ";
mes "In this quest you need to deliver a mystery box to someone names ^FF0000Flank at the bridge between Aldebaran and Juno^000000.";
- getitem 1082,1; //Delivery_Box_
+ getitem Merchant_Box_2,1; //Delivery_Box_
set three_qset,2;
goto L_QuestGiven;
@@ -271,7 +271,7 @@ N_MWizard:
mes "Proto-type of a Staff must be delivered to Zed the Wizard.";
mes " ";
mes "Zed the Wizard has requested to try out a new un-named proto-type staff. It will be your job to deliver this to him. Zed tend to stay within the general area of Juno.";
- getitem 1999,1; //Zed's_Staff
+ getitem 1999,1;
set four_qset,2;
goto L_QuestGiven;
@@ -322,7 +322,7 @@ N_Thinkfirst:
mes "This sounds like another one of those ditzy girl quests...";
mes " ";
mes "Dazzy the local blond around Geffen has asked for you to deliver her these flowers. I don't know why someone would send flowers to herself...";
- getitem 744,1; //Bouquet
+ getitem Bunch_Of_Flowers,1; //Bouquet
set five_qset,3;
goto L_QuestGiven;
@@ -346,7 +346,7 @@ N_JobList6:
mes "How ironic.";
mes " ";
mes "Deliver this Box to the Thiefs guild.";
- getitem 1083,1; //Delivery_Box__
+ getitem Merchant_Box_3,1; //Delivery_Box__
set six_qset,1;
goto L_QuestGiven;
@@ -365,7 +365,7 @@ N_Delivery2:
mes "Well most of what we do is run packages, this is no different from other's.";
mes " ";
mes "Take this box, DO NOT OPEN IT! To a little girl in Lutie named Chirach she should be around santa.";
- getitem 1083,1; //Delivery_Box__
+ getitem Merchant_Box_3,1; //Delivery_Box__
set six_qset,3;
goto L_QuestGiven;
@@ -398,7 +398,7 @@ N_Delivery3:
mes "So many packages so little time.";
mes " ";
mes "Take this box to a man in Alberta named Charles.";
- getitem 1082,1; //Delivery_Box_
+ getitem Merchant_Box_2,1; //Delivery_Box_
set seven_qset,2;
goto L_QuestGiven;
@@ -440,7 +440,7 @@ N_Delivery4:
mes "Well yah box delivering is in high demand,lots of lazy people.";
mes " ";
mes "Take this package to a man in Morroc named Klye.";
- getitem 1081,1; //Delivery_Box
+ getitem Merchant_Box_1,1; //Delivery_Box
set eight_qset,2;
goto L_QuestGiven;
@@ -473,7 +473,7 @@ N_JobList9:
mes "Oh god please get this out of here fast.";
mes " ";
mes "Oh man smells like someone died in here.Take this to the Magic School in Geffen and hurry,ahh the smell its burning my eye's!!!";
- getitem 1082,1; //Delivery_Box_
+ getitem Merchant_Box_2,1; //Delivery_Box_
set nine_qset,1;
goto L_QuestGiven;
@@ -519,7 +519,7 @@ N_JobList10:
mes "Package to Morroc";
mes " ";
mes "There is nothing writen on this box but a notice to deliver it to a man Kreg.";
- getitem 1082,1; //Delivery_Box_
+ getitem Merchant_Box_2,1; //Delivery_Box_
set ten_qset,1;
goto L_QuestGiven;
diff --git a/npc/custom/quests/thq/THQS_Quests.txt b/npc/custom/quests/thq/THQS_Quests.txt
index 40e89c18b..55037eb5c 100644
--- a/npc/custom/quests/thq/THQS_Quests.txt
+++ b/npc/custom/quests/thq/THQS_Quests.txt
@@ -44,7 +44,7 @@ pay_arche,86,129,6 script Archer 4_M_JOB_HUNTER,{
close;
N_QuestStart:
mes "[Kieth]";
- if (countitem(1072) < 1) {
+ if (countitem(Delivery_Message) < 1) {
mes "Weren't you supposed to deliver me a box? Where is it?";
close;
}
@@ -59,7 +59,7 @@ N_QuestStart:
}
//1-3
prt_fild06,37,192,6 script Farmer 4_M_TELEPORTER,{
- if (one_qset == 3 && countitem(909) > 19 && countitem(955) > 19 && countitem(914) > 19 && countitem(705) > 19) goto N_QuestComp;
+ if (one_qset == 3 && countitem(Jellopy) > 19 && countitem(Worm_Peelings) > 19 && countitem(Fluff) > 19 && countitem(Clover) > 19) goto N_QuestComp;
if (one_qset==3) goto N_QuestStart;
mes "[Billy-Bob]";
mes "Arrrg!... Those Bastard Bugs have eaten everything, this place donest even look like my farm anymore!!";
@@ -86,7 +86,7 @@ N_QuestStart:
}
//1-4
prontera,264,353,6 script Old Lady#thq 8_F_GRANDMOTHER,{
- if (one_qset == 4 && countitem(934) > 14) goto N_QuestComp;
+ if (one_qset == 4 && countitem(Mementos) > 14) goto N_QuestComp;
if (one_qset == 4) goto N_QuestStart;
mes "[Old Lady]";
mes "This is my husbands grave... I'm just paying him a little visit.";
@@ -115,7 +115,7 @@ N_QuestStart:
///////Job list 2///////
//2-1;
morocc,59,109,6 script Erika 8_F_GIRL,{
- if (two_qset == 1 && countitem(1072) > 0) goto N_QuestComp;
+ if (two_qset == 1 && countitem(Delivery_Message) > 0) goto N_QuestComp;
if (two_qset == 1) goto N_QuestStart;
mes "[Erika]";
mes "Hello my name is Erika.";
@@ -173,7 +173,7 @@ N_QuestStart:
}
//2-3;
prt_fild07,316,263,6 script Marsh Man 4_M_02,{
- if (two_qset == 3 && countitem(518) > 19) goto N_QuestComp;
+ if (two_qset == 3 && countitem(Honey) > 19) goto N_QuestComp;
if (two_qset == 3) goto N_QuestStart;
mes "[Lenith]";
mes "Hello, sorry I don't have much time to talk I'm waiting for someone.";
@@ -198,7 +198,7 @@ N_QuestStart:
}
//2-4;
payon,161,72,6 script Molly 4_F_06,{
- if (two_qset == 4 && countitem(7005) > 0) goto N_QuestComp;
+ if (two_qset == 4 && countitem(Skull) > 0) goto N_QuestComp;
if (two_qset == 4) goto N_QuestStart;
mes "[Molly]";
mes "Sorry can't talk, I'm waiting for someone.";
@@ -228,7 +228,7 @@ N_QuestStart:
///////Job list 3///////
//3-1;
moc_fild04,208,322,6 script Clark 1_M_YOUNGKNIGHT,{
- if (three_qset == 1 && countitem(1040) > 29) goto N_QuestComp;
+ if (three_qset == 1 && countitem(Elder_Pixie's_Beard) > 29) goto N_QuestComp;
if (three_qset == 1) goto N_QuestStart;
mes "[Clark]";
mes "Love to chat, but I'm waiting for someone.";
@@ -257,7 +257,7 @@ N_QuestStart:
}
//3-2;
yuno_fild01,186,162,6 script Flank 1_F_MERCHANT_01,{
- if (three_qset == 2 && countitem(1082) > 0) goto N_QuestComp;
+ if (three_qset == 2 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (three_qset == 2) goto N_QuestStart;
mes "[Flank]";
mes "Sorry I'm waiting for my package so I don't want to talk.";
@@ -282,7 +282,7 @@ N_QuestStart:
}
//3-3 Goes to 7-3 using callfunc
prt_sewb1,120,245,6 script Sewer Managment Knight 4_M_GEF_SOLDIER,{
- if (three_qset == 3 && countitem(955) > 149) goto N_QuestComp;
+ if (three_qset == 3 && countitem(Worm_Peelings) > 149) goto N_QuestComp;
if (three_qset == 3) goto N_QuestStart;
if (seven_qset == 3) goto N_QuestStart2;
mes "[Sewer Managmant]";
@@ -310,7 +310,7 @@ N_QuestStart2:
}
//3-4
mjolnir_02,87,357,6 script Man#01 1_M_BARD,{
- if (three_qset == 4 && countitem(1041) > 49) goto N_QuestComp;
+ if (three_qset == 4 && countitem(Lantern) > 49) goto N_QuestComp;
if (three_qset == 4) goto N_QuestStart;
mes "[Rudolfo]";
mes "Danger, the Coal Mine is now a hostile area.";
@@ -338,7 +338,7 @@ N_QuestStart:
///////Job list 4///////
//4-1;
pay_arche,45,138,6 script Flora 4_F_07,{
- if (four_qset == 1 && countitem(957) > 49) goto N_QuestComp;
+ if (four_qset == 1 && countitem(Decayed_Nail) > 49) goto N_QuestComp;
if (four_qset == 1) goto N_QuestStart;
mes "[Flora]";
mes "Well hello be carfull in the cave, we have heard reports of Undead monster funning around.";
@@ -397,7 +397,7 @@ N_QuestStart:
}
//4-3;
prontera,176,204,6 script Dassy 4_F_SISTER,{
- if (four_qset == 3 && countitem(711) > 19) goto N_QuestComp;
+ if (four_qset == 3 && countitem(Shoot) > 19) goto N_QuestComp;
if (four_qset == 3) goto N_QuestStart;
mes "[Dassy]";
mes "Hello!";
@@ -423,7 +423,7 @@ N_QuestStart:
}
//4-4;
prt_gld,157,99,6 script Czhore 4_M_CRU_OLD,{
- if (four_qset == 4 && countitem(714) > 0) goto N_QuestComp;
+ if (four_qset == 4 && countitem(Emperium) > 0) goto N_QuestComp;
if (four_qset == 4) goto N_QuestStart;
mes "[Czhore]";
mes "Hello friend";
@@ -456,7 +456,7 @@ N_QuestStart:
///////Job list 5///////
//5-1;
prt_maze01,18,184,6 script Lithin#01 4_M_CRU_OLD,{
- if (five_qset == 1 && countitem(1028) > 14) goto N_QuestComp;
+ if (five_qset == 1 && countitem(Wild_Boar's_Mane) > 14) goto N_QuestComp;
if (five_qset == 1) goto N_QuestStart;
mes "[Lithin]";
mes "Well hello.";
@@ -483,7 +483,7 @@ N_QuestStart:
}
//5-2 goes to 6-2 using callfunc;
moc_ruins,75,167,6 script Lithin#02 4_M_BARBER,{
- if (five_qset == 2 && countitem(932) > 29) goto N_QuestComp;
+ if (five_qset == 2 && countitem(Skel_Bone) > 29) goto N_QuestComp;
if (five_qset == 2) goto N_QuestStart;
if (six_qset == 2) goto N_QuestStart2;
mes "[Strange Man]";
@@ -511,7 +511,7 @@ N_QuestStart2:
}
//5-3;
geffen,57,130,6 script Blonde Girl 4_F_07,{
- if (five_qset == 3 && countitem(744) > 0) goto N_QuestComp;
+ if (five_qset == 3 && countitem(Bunch_Of_Flowers) > 0) goto N_QuestComp;
if (five_qset == 3) goto N_QuestStart;
mes "[Blonde Girl]";
mes "I wonder what happened to my flowers";
@@ -535,7 +535,7 @@ N_QuestStart:
}
//5-4;
gef_tower,49,27,6 script Wizard#01 4_M_JOB_WIZARD,{
- if (five_qset == 4 && countitem(1059) > 49) goto N_QuestComp;
+ if (five_qset == 4 && countitem(Transparent_Cloth) > 49) goto N_QuestComp;
if (five_qset == 4) goto N_QuestStart;
mes "[Wizard]";
mes "Hello, have you seen my Whisper friend?";
@@ -563,7 +563,7 @@ N_QuestStart:
///////Job list 6///////
//6-1;
moc_prydb1,47,132,6 script Thief 1_M_02,{
- if (six_qset == 1 && countitem(1083) > 0) goto N_QuestComp;
+ if (six_qset == 1 && countitem(Merchant_Box_3) > 0) goto N_QuestComp;
if (six_qset == 1) goto N_QuestStart;
mes "[Thief]";
mes "Welcome to the Thiefs Guild.";
@@ -586,7 +586,7 @@ N_QuestStart:
}
//6-2
function script six_qset2 {
- if (six_qset == 2 && countitem(930) > 29) goto N_QuestComp2;
+ if (six_qset == 2 && countitem(Rotten_Bandage) > 29) goto N_QuestComp2;
mes "[Strange Man]";
mes "Another quest for you I have.";
mes "Futher into the pyramid you must go.";
@@ -609,7 +609,7 @@ N_QuestComp2:
}
//6-3;
xmas,144,136,6 script Chirach 1_M_02,{
- if (six_qset == 3 && countitem(1083) > 0) goto N_QuestComp;
+ if (six_qset == 3 && countitem(Merchant_Box_3) > 0) goto N_QuestComp;
if (six_qset == 3) goto N_QuestStart;
mes "[Chirach]";
mes "Welcome.";
@@ -632,7 +632,7 @@ N_QuestStart:
}
//6-4;
gef_tower,52,87,6 script Wizard#02 4_M_JOB_WIZARD,{
- if (six_qset == 4 && countitem(944) > 19) goto N_QuestComp;
+ if (six_qset == 4 && countitem(Horseshoe) > 19) goto N_QuestComp;
if (six_qset == 4) goto N_QuestStart;
mes "[Zuuzuu]";
mes "Hello, welcome to geffen tower.";
@@ -664,7 +664,7 @@ N_QuestStart:
///////Job list 7///////
//7-1 goes to 8-1 using callfunc;
prontera,123,208,6 script Little Girl#thq 4_F_KID3,{
- if (seven_qset == 1 && countitem(531) > 4) goto N_QuestComp;
+ if (seven_qset == 1 && countitem(Apple_Juice) > 4) goto N_QuestComp;
if (seven_qset == 1) goto N_QuestStart;
if (eight_qset == 1) goto N_QuestStart2;
mes "[Girl]";
@@ -691,7 +691,7 @@ N_QuestStart2:
}
//7-2;
alberta,101,84,6 script Charles 1_M_02,{
- if (seven_qset == 2 && countitem(1082) > 0) goto N_QuestComp;
+ if (seven_qset == 2 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (seven_qset == 2) goto N_QuestStart;
mes "[Charles]";
mes "Hello "+strcharinfo(0)+" welcome to Alberta.";
@@ -714,7 +714,7 @@ N_QuestStart:
}
//7-3
function script seven_qset-3 {
- if (seven_qset == 3 && countitem(969) > 0) goto N_QuestComp2;
+ if (seven_qset == 3 && countitem(Gold) > 0) goto N_QuestComp2;
mes "[Sewer Managment]";
mes "Well there have been reports of a Golden Thief Bug running around the bottem on the Culvert";
mes " ";
@@ -734,7 +734,7 @@ N_QuestComp2:
}
//7-4;
alb2trea,94,102,6 script Scarlet 4_F_JOB_ASSASSIN,{
- if (seven_qset == 4 && countitem(1127) > 0) goto N_QuestComp;
+ if (seven_qset == 4 && countitem(Saber_) > 0) goto N_QuestComp;
if (seven_qset == 4) goto N_QuestStart;
mes "[Scarlet]";
mes "Sorry, busy.";
@@ -760,7 +760,7 @@ N_QuestStart:
///////Job list 8///////
//8-1
function script eight_qset1 {
- if (eight_qset == 1 && countitem(532) > 4) goto N_QuestComp2;
+ if (eight_qset == 1 && countitem(Banana_Juice) > 4) goto N_QuestComp2;
mes "[Girl]";
mes "Hi mister person. Can you get me some Banana juice?";
mes "I want 5 of them.";
@@ -779,7 +779,7 @@ N_QuestComp2:
}
//8-2;
morocc,165,55,6 script Klye 1_M_02,{
- if (eight_qset == 2 && countitem(1081) > 0) goto N_QuestComp;
+ if (eight_qset == 2 && countitem(Merchant_Box_1) > 0) goto N_QuestComp;
if (eight_qset == 2) goto N_QuestStart;
mes "[Klye]";
mes "Hello "+strcharinfo(0)+".";
@@ -803,7 +803,7 @@ N_QuestStart:
}
//8-3;
prt_maze02,103,86,6 script Zack 4_M_CRU,{
- if (eight_qset == 3 && countitem(923) > 0) goto N_QuestComp;
+ if (eight_qset == 3 && countitem(Evil_Horn) > 0) goto N_QuestComp;
if (eight_qset == 3) goto N_QuestStart;
mes "[Zack]";
mes "Hello, have you seen my Whisper friend?";
@@ -829,7 +829,7 @@ N_QuestStart:
}
//8-4;
payon,136,129,6 script Flower 4_F_KID2,{
- if (eight_qset == 4 && countitem(746) > 9) goto N_QuestComp;
+ if (eight_qset == 4 && countitem(Glass_Bead) > 9) goto N_QuestComp;
if (eight_qset == 4) goto N_QuestStart;
mes "[Flower]";
mes "Sorry I'm waiting for someone. You will have to come back later.";
@@ -855,7 +855,7 @@ N_QuestStart:
///////Job list 9///////
//9-1;
geffen_in,168,124,6 script Mage 1_M_02,{
- if (nine_qset == 1 && countitem(1082) > 0) goto N_QuestComp;
+ if (nine_qset == 1 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (nine_qset == 1) goto N_QuestStart;
mes "[Mage]";
mes "Hello "+strcharinfo(0)+" welcome to the Mage Guild.";
@@ -878,7 +878,7 @@ N_QuestStart:
}
//9-2;
pay_arche,98,74,6 script School Girl 4_F_KID2,{
- if (nine_qset == 2 && countitem(1020) > 19) goto N_QuestComp;
+ if (nine_qset == 2 && countitem(Long_Hair) > 19) goto N_QuestComp;
if (nine_qset == 2) goto N_QuestStart;
mes "[School Girl]";
mes "Sorry I'm waiting for someone, you will have to come back later";
@@ -906,7 +906,7 @@ N_QuestStart:
}
//9-3
payon_in02,19,33,6 script Jack 2_M_ALCHE,{
- if (nine_qset == 3 && countitem(1022) > 0) goto N_QuestComp;
+ if (nine_qset == 3 && countitem(Fox_Tail) > 0) goto N_QuestComp;
if (nine_qset == 3) goto N_QuestStart;
if (nine_qset == 4) goto N_QuestStart2;
mes "[Jack]";
@@ -931,7 +931,7 @@ N_QuestStart:
close;
N_QuestStart2:
//9-4
- if (nine_qset == 4 && countitem(901) > 39) goto N_QuestComp2;
+ if (nine_qset == 4 && countitem(Danggie) > 39) goto N_QuestComp2;
mes "[Jack]";
mes "Hello, we need you to investigate some crap in the 3rd level of payon.";
mes " ";
@@ -952,7 +952,7 @@ N_QuestComp2:
///////Job list 10///////
//10-1
morocc,193,51,6 script Kreg 1_M_02,{
- if (ten_qset == 1 && countitem(1082) > 0) goto N_QuestComp;
+ if (ten_qset == 1 && countitem(Merchant_Box_2) > 0) goto N_QuestComp;
if (ten_qset == 1) goto N_QuestStart;
mes "[Kreg]";
mes "Hello "+strcharinfo(0)+" welcome to Morroc.";
@@ -975,7 +975,7 @@ N_QuestStart:
}
//10-2;
pay_fild10,145,252,6 script Man#02 2_M_DYEINGER,{
- if (ten_qset == 2 && countitem(1029) > 0) goto N_QuestComp;
+ if (ten_qset == 2 && countitem(Tiger's_Skin) > 0) goto N_QuestComp;
if (ten_qset == 2) goto N_QuestStart;
mes "[Man]";
mes "Sorry I'm waiting for someone, you will have to come back later";
@@ -1000,7 +1000,7 @@ N_QuestStart:
}
//10-3;
cmd_fild08,328,349,4 script Caral 2_M_SWORDMASTER,{
- if (ten_qset == 3 && countitem(1015) > 0) goto N_QuestComp;
+ if (ten_qset == 3 && countitem(Thin_N'_Long_Tongue) > 0) goto N_QuestComp;
if (ten_qset == 3) goto N_QuestStart;
mes "[Caral]";
mes "Sorry I'm waiting for someone, you will have to come back later.";
@@ -1025,7 +1025,7 @@ N_QuestStart:
}
//10-4
moc_fild15,250,251,6 script Jeni 4_F_JOB_HUNTER,{
- if (ten_qset == 4 && countitem(1096) > 0) goto N_QuestComp;
+ if (ten_qset == 4 && countitem(Round_Shell) > 0) goto N_QuestComp;
if (ten_qset == 4) goto N_QuestStart;
mes "[Jeni]";
mes "Sorry I'm waiting for someone, You will have to come back later";