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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/quests/thq/THQS_Quests.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/quests/thq/THQS_Quests.txt')
-rw-r--r-- | npc/custom/quests/thq/THQS_Quests.txt | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/npc/custom/quests/thq/THQS_Quests.txt b/npc/custom/quests/thq/THQS_Quests.txt index 114a6bea5..40e89c18b 100644 --- a/npc/custom/quests/thq/THQS_Quests.txt +++ b/npc/custom/quests/thq/THQS_Quests.txt @@ -19,7 +19,7 @@ ///////Job list 1/////// //1-1 -mjolnir_09,187,189,6 script Old Man 107,{ +mjolnir_09,187,189,6 script Old Man 1_M_PAY_ELDER,{ if (one_qset==1) goto N_QuestStart; mes "[Old Man]"; mes "Eh! Can't and old man walk in peace anymore?!"; @@ -37,7 +37,7 @@ N_QuestStart: close; } //1-2; -pay_arche,86,129,6 script Archer 732,{ +pay_arche,86,129,6 script Archer 4_M_JOB_HUNTER,{ if (one_qset == 2) goto N_QuestStart; mes "[Kieth]"; mes "Sorry can't talk, I'm a busy man, I'm waiting for my package."; @@ -58,7 +58,7 @@ N_QuestStart: close; } //1-3 -prt_fild06,37,192,6 script Farmer 125,{ +prt_fild06,37,192,6 script Farmer 4_M_TELEPORTER,{ if (one_qset == 3 && countitem(909) > 19 && countitem(955) > 19 && countitem(914) > 19 && countitem(705) > 19) goto N_QuestComp; if (one_qset==3) goto N_QuestStart; mes "[Billy-Bob]"; @@ -85,7 +85,7 @@ N_QuestStart: close; } //1-4 -prontera,264,353,6 script Old Lady#thq 103,{ +prontera,264,353,6 script Old Lady#thq 8_F_GRANDMOTHER,{ if (one_qset == 4 && countitem(934) > 14) goto N_QuestComp; if (one_qset == 4) goto N_QuestStart; mes "[Old Lady]"; @@ -114,7 +114,7 @@ N_QuestStart: } ///////Job list 2/////// //2-1; -morocc,59,109,6 script Erika 700,{ +morocc,59,109,6 script Erika 8_F_GIRL,{ if (two_qset == 1 && countitem(1072) > 0) goto N_QuestComp; if (two_qset == 1) goto N_QuestStart; mes "[Erika]"; @@ -149,7 +149,7 @@ N_QuestStart: close; } //2-2; -in_moc_16,15,30,6 script Jeramiah 730,{ +in_moc_16,15,30,6 script Jeramiah 4_M_JOB_ASSASSIN,{ if (two_qset == 2 && countitem(1998) > 0) goto N_QuestComp; if (two_qset == 2) goto N_QuestStart; mes "[Jeramiah]"; @@ -172,7 +172,7 @@ N_QuestStart: close; } //2-3; -prt_fild07,316,263,6 script Marsh Man 84,{ +prt_fild07,316,263,6 script Marsh Man 4_M_02,{ if (two_qset == 3 && countitem(518) > 19) goto N_QuestComp; if (two_qset == 3) goto N_QuestStart; mes "[Lenith]"; @@ -197,7 +197,7 @@ N_QuestStart: close; } //2-4; -payon,161,72,6 script Molly 714,{ +payon,161,72,6 script Molly 4_F_06,{ if (two_qset == 4 && countitem(7005) > 0) goto N_QuestComp; if (two_qset == 4) goto N_QuestStart; mes "[Molly]"; @@ -227,7 +227,7 @@ N_QuestStart: } ///////Job list 3/////// //3-1; -moc_fild04,208,322,6 script Clark 65,{ +moc_fild04,208,322,6 script Clark 1_M_YOUNGKNIGHT,{ if (three_qset == 1 && countitem(1040) > 29) goto N_QuestComp; if (three_qset == 1) goto N_QuestStart; mes "[Clark]"; @@ -256,7 +256,7 @@ N_QuestStart: close; } //3-2; -yuno_fild01,186,162,6 script Flank 73,{ +yuno_fild01,186,162,6 script Flank 1_F_MERCHANT_01,{ if (three_qset == 2 && countitem(1082) > 0) goto N_QuestComp; if (three_qset == 2) goto N_QuestStart; mes "[Flank]"; @@ -281,7 +281,7 @@ N_QuestStart: close; } //3-3 Goes to 7-3 using callfunc -prt_sewb1,120,245,6 script Sewer Managment Knight 705,{ +prt_sewb1,120,245,6 script Sewer Managment Knight 4_M_GEF_SOLDIER,{ if (three_qset == 3 && countitem(955) > 149) goto N_QuestComp; if (three_qset == 3) goto N_QuestStart; if (seven_qset == 3) goto N_QuestStart2; @@ -309,7 +309,7 @@ N_QuestStart2: close; } //3-4 -mjolnir_02,87,357,6 script Man#01 51,{ +mjolnir_02,87,357,6 script Man#01 1_M_BARD,{ if (three_qset == 4 && countitem(1041) > 49) goto N_QuestComp; if (three_qset == 4) goto N_QuestStart; mes "[Rudolfo]"; @@ -337,7 +337,7 @@ N_QuestStart: } ///////Job list 4/////// //4-1; -pay_arche,45,138,6 script Flora 724,{ +pay_arche,45,138,6 script Flora 4_F_07,{ if (four_qset == 1 && countitem(957) > 49) goto N_QuestComp; if (four_qset == 1) goto N_QuestStart; mes "[Flora]"; @@ -371,7 +371,7 @@ OnMobDead: end; } //4-2; -yuno,45,138,6 script Zed 735,{ +yuno,45,138,6 script Zed 4_M_JOB_WIZARD,{ if (four_qset == 2 && countitem(1999) > 0) goto N_QuestComp; if (four_qset == 2) goto N_QuestStart; mes "[Zed]"; @@ -396,7 +396,7 @@ N_QuestStart: close; } //4-3; -prontera,176,204,6 script Dassy 95,{ +prontera,176,204,6 script Dassy 4_F_SISTER,{ if (four_qset == 3 && countitem(711) > 19) goto N_QuestComp; if (four_qset == 3) goto N_QuestStart; mes "[Dassy]"; @@ -422,7 +422,7 @@ N_QuestStart: close; } //4-4; -prt_gld,157,99,6 script Czhore 752,{ +prt_gld,157,99,6 script Czhore 4_M_CRU_OLD,{ if (four_qset == 4 && countitem(714) > 0) goto N_QuestComp; if (four_qset == 4) goto N_QuestStart; mes "[Czhore]"; @@ -455,7 +455,7 @@ N_QuestStart: } ///////Job list 5/////// //5-1; -prt_maze01,18,184,6 script Lithin#01 752,{ +prt_maze01,18,184,6 script Lithin#01 4_M_CRU_OLD,{ if (five_qset == 1 && countitem(1028) > 14) goto N_QuestComp; if (five_qset == 1) goto N_QuestStart; mes "[Lithin]"; @@ -482,7 +482,7 @@ N_QuestStart: close; } //5-2 goes to 6-2 using callfunc; -moc_ruins,75,167,6 script Lithin#02 87,{ +moc_ruins,75,167,6 script Lithin#02 4_M_BARBER,{ if (five_qset == 2 && countitem(932) > 29) goto N_QuestComp; if (five_qset == 2) goto N_QuestStart; if (six_qset == 2) goto N_QuestStart2; @@ -510,7 +510,7 @@ N_QuestStart2: callfunc "six_qset2"; } //5-3; -geffen,57,130,6 script Blonde Girl 724,{ +geffen,57,130,6 script Blonde Girl 4_F_07,{ if (five_qset == 3 && countitem(744) > 0) goto N_QuestComp; if (five_qset == 3) goto N_QuestStart; mes "[Blonde Girl]"; @@ -534,7 +534,7 @@ N_QuestStart: close; } //5-4; -gef_tower,49,27,6 script Wizard#01 735,{ +gef_tower,49,27,6 script Wizard#01 4_M_JOB_WIZARD,{ if (five_qset == 4 && countitem(1059) > 49) goto N_QuestComp; if (five_qset == 4) goto N_QuestStart; mes "[Wizard]"; @@ -562,7 +562,7 @@ N_QuestStart: } ///////Job list 6/////// //6-1; -moc_prydb1,47,132,6 script Thief 48,{ +moc_prydb1,47,132,6 script Thief 1_M_02,{ if (six_qset == 1 && countitem(1083) > 0) goto N_QuestComp; if (six_qset == 1) goto N_QuestStart; mes "[Thief]"; @@ -608,7 +608,7 @@ N_QuestComp2: close; } //6-3; -xmas,144,136,6 script Chirach 48,{ +xmas,144,136,6 script Chirach 1_M_02,{ if (six_qset == 3 && countitem(1083) > 0) goto N_QuestComp; if (six_qset == 3) goto N_QuestStart; mes "[Chirach]"; @@ -631,7 +631,7 @@ N_QuestStart: close; } //6-4; -gef_tower,52,87,6 script Wizard#02 735,{ +gef_tower,52,87,6 script Wizard#02 4_M_JOB_WIZARD,{ if (six_qset == 4 && countitem(944) > 19) goto N_QuestComp; if (six_qset == 4) goto N_QuestStart; mes "[Zuuzuu]"; @@ -663,7 +663,7 @@ N_QuestStart: } ///////Job list 7/////// //7-1 goes to 8-1 using callfunc; -prontera,123,208,6 script Little Girl#thq 717,{ +prontera,123,208,6 script Little Girl#thq 4_F_KID3,{ if (seven_qset == 1 && countitem(531) > 4) goto N_QuestComp; if (seven_qset == 1) goto N_QuestStart; if (eight_qset == 1) goto N_QuestStart2; @@ -690,7 +690,7 @@ N_QuestStart2: callfunc "eight_qset1"; } //7-2; -alberta,101,84,6 script Charles 48,{ +alberta,101,84,6 script Charles 1_M_02,{ if (seven_qset == 2 && countitem(1082) > 0) goto N_QuestComp; if (seven_qset == 2) goto N_QuestStart; mes "[Charles]"; @@ -733,7 +733,7 @@ N_QuestComp2: close; } //7-4; -alb2trea,94,102,6 script Scarlet 725,{ +alb2trea,94,102,6 script Scarlet 4_F_JOB_ASSASSIN,{ if (seven_qset == 4 && countitem(1127) > 0) goto N_QuestComp; if (seven_qset == 4) goto N_QuestStart; mes "[Scarlet]"; @@ -778,7 +778,7 @@ N_QuestComp2: close; } //8-2; -morocc,165,55,6 script Klye 48,{ +morocc,165,55,6 script Klye 1_M_02,{ if (eight_qset == 2 && countitem(1081) > 0) goto N_QuestComp; if (eight_qset == 2) goto N_QuestStart; mes "[Klye]"; @@ -802,7 +802,7 @@ N_QuestStart: } //8-3; -prt_maze02,103,86,6 script Zack 751,{ +prt_maze02,103,86,6 script Zack 4_M_CRU,{ if (eight_qset == 3 && countitem(923) > 0) goto N_QuestComp; if (eight_qset == 3) goto N_QuestStart; mes "[Zack]"; @@ -828,7 +828,7 @@ N_QuestStart: close; } //8-4; -payon,136,129,6 script Flower 703,{ +payon,136,129,6 script Flower 4_F_KID2,{ if (eight_qset == 4 && countitem(746) > 9) goto N_QuestComp; if (eight_qset == 4) goto N_QuestStart; mes "[Flower]"; @@ -854,7 +854,7 @@ N_QuestStart: } ///////Job list 9/////// //9-1; -geffen_in,168,124,6 script Mage 48,{ +geffen_in,168,124,6 script Mage 1_M_02,{ if (nine_qset == 1 && countitem(1082) > 0) goto N_QuestComp; if (nine_qset == 1) goto N_QuestStart; mes "[Mage]"; @@ -877,7 +877,7 @@ N_QuestStart: close; } //9-2; -pay_arche,98,74,6 script School Girl 703,{ +pay_arche,98,74,6 script School Girl 4_F_KID2,{ if (nine_qset == 2 && countitem(1020) > 19) goto N_QuestComp; if (nine_qset == 2) goto N_QuestStart; mes "[School Girl]"; @@ -905,7 +905,7 @@ N_QuestStart: close; } //9-3 -payon_in02,19,33,6 script Jack 740,{ +payon_in02,19,33,6 script Jack 2_M_ALCHE,{ if (nine_qset == 3 && countitem(1022) > 0) goto N_QuestComp; if (nine_qset == 3) goto N_QuestStart; if (nine_qset == 4) goto N_QuestStart2; @@ -951,7 +951,7 @@ N_QuestComp2: } ///////Job list 10/////// //10-1 -morocc,193,51,6 script Kreg 48,{ +morocc,193,51,6 script Kreg 1_M_02,{ if (ten_qset == 1 && countitem(1082) > 0) goto N_QuestComp; if (ten_qset == 1) goto N_QuestStart; mes "[Kreg]"; @@ -974,7 +974,7 @@ N_QuestStart: close; } //10-2; -pay_fild10,145,252,6 script Man#02 122,{ +pay_fild10,145,252,6 script Man#02 2_M_DYEINGER,{ if (ten_qset == 2 && countitem(1029) > 0) goto N_QuestComp; if (ten_qset == 2) goto N_QuestStart; mes "[Man]"; @@ -999,7 +999,7 @@ N_QuestStart: close; } //10-3; -cmd_fild08,328,349,4 script Caral 119,{ +cmd_fild08,328,349,4 script Caral 2_M_SWORDMASTER,{ if (ten_qset == 3 && countitem(1015) > 0) goto N_QuestComp; if (ten_qset == 3) goto N_QuestStart; mes "[Caral]"; @@ -1024,7 +1024,7 @@ N_QuestStart: close; } //10-4 -moc_fild15,250,251,6 script Jeni 727,{ +moc_fild15,250,251,6 script Jeni 4_F_JOB_HUNTER,{ if (ten_qset == 4 && countitem(1096) > 0) goto N_QuestComp; if (ten_qset == 4) goto N_QuestStart; mes "[Jeni]"; |