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authorTrojal <trojal@gmail.com>2013-01-10 20:09:39 -0800
committershennetsind <ind@henn.et>2013-01-12 05:56:35 -0200
commitc55855fcf627478f864c0f82a1a2f201fd407a38 (patch)
treeb7f6d11b2058248d026f2d9944e8f4b6ac288d50 /npc/custom/quests/quest_shop.txt
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Test1, testing for the commit widget, need to edit something.
Test2, testing for the commit widget, need to edit something. Signed-off-by: shennetsind <ind@henn.et>
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+//===== rAthena Script =======================================
+//= Euphy's Quest Shop
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.6
+//===== Compatible With: =====================================
+//= rAthena SVN r16862+
+//===== Description: =========================================
+//= A dynamic quest shop based on Lunar's, with easier config.
+//= Includes support for multiple shops & cashpoints.
+//= Item Preview script by ToastOfDoom.
+//============================================================
+
+// Shop NPCs -- supplying no argument displays entire menu.
+// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
+//============================================================
+prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; }
+
+
+// Script Core
+//============================================================
+- script quest_shop -1,{
+function Add; function Chk; function Slot; function A_An;
+OnInit:
+ freeloop(1);
+
+// -----------------------------------------------------------
+// Basic shop settings.
+// -----------------------------------------------------------
+
+ set .Announce,1; // Announce quest completion? (1: yes / 0: no)
+ set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
+ set .ShowID,0; // Show item IDs? (1: yes / 0: no)
+ set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
+ set .MaxStack,100; // Max number of quest items purchased at one time.
+
+// -----------------------------------------------------------
+// Points variable -- optional quest requirement.
+// setarray .Points$[0],"<variable name>","<display name>";
+// -----------------------------------------------------------
+
+ setarray .Points$[0],"#CASHPOINTS","Cash Points";
+
+// -----------------------------------------------------------
+// Shop IDs -- to add shops, copy dummy data at bottom of file.
+// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
+// -----------------------------------------------------------
+
+ setarray .Shops$[1],"Headgears","Weapons","Other";
+
+// -----------------------------------------------------------
+// Quest items -- do NOT use a reward item more than once!
+// Add(<shop ID>,<reward ID>,<reward amount>,
+// <Zeny cost>,<point cost>,
+// <required item ID>,<required item amount>{,...});
+// -----------------------------------------------------------
+
+ Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
+ Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
+ Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
+ Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
+
+ Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
+ Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
+
+ Add(3,531,1,3,0,512,1,713,1);
+ Add(3,532,1,3,0,513,1,713,1);
+ Add(3,533,1,3,0,514,1,713,1);
+ Add(3,534,1,3,0,515,1,713,1);
+
+// -----------------------------------------------------------
+
+ freeloop(0);
+ set .menu$,"";
+ for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
+ set .menu$, .menu$+.Shops$[.@i]+":";
+ npcshopdelitem "qshop"+.@i,909;
+ }
+ end;
+
+OnMenu:
+ set .@size, getarraysize(@i);
+ if (!.@size) set .@i, select(.menu$);
+ else if (.@size == 1) set .@i, @i[0];
+ else {
+ for(set .@j,0; .@j<.@size; set .@j,.@j+1)
+ set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
+ set .@i, @i[select(.@menu$)-1];
+ }
+ deletearray @i[0],getarraysize(@i);
+ if (.Shops$[.@i] == "") {
+ message strcharinfo(0),"An error has occurred.";
+ end;
+ }
+ dispbottom "Select one item at a time.";
+ callshop "qshop"+.@i,1;
+ npcshopattach "qshop"+.@i;
+ end;
+
+OnBuyItem:
+ // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
+ setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
+ copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
+ set .@q[2],.@q[1]*.@q[3];
+ if (!.@q[2] || .@q[2] > 30000) {
+ message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
+ end;
+ }
+ mes "[Quest Shop]";
+ mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
+ mes "Requirements:";
+ if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
+ if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
+ if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
+ mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
+ next;
+ setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
+ if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)
+ set .@preview,1;
+ addtimer 1000, strnpcinfo(0)+"::OnEnd";
+ while(1) {
+ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
+ case 1:
+ if (@qe[0]) {
+ mes "[Quest Shop]";
+ mes "You're missing one or more quest requirements.";
+ close;
+ }
+ if (!checkweight(.@q[0],.@q[2])) {
+ mes "[Quest Shop]";
+ mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
+ close;
+ }
+ if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
+ if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
+ if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
+ delitem .@q[.@i],.@q[.@i+1]*.@q[1];
+ getitem .@q[0],.@q[2];
+ if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
+ specialeffect2 699;
+ close;
+ case 2:
+ setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;
+ if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];
+ if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];
+ if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];
+ break;
+ case 3:
+ close;
+ }
+ }
+
+OnEnd:
+ if (@qe[6]) {
+ changelook LOOK_HEAD_BOTTOM, @qe[3];
+ changelook LOOK_HEAD_TOP, @qe[4];
+ changelook LOOK_HEAD_MID, @qe[5];
+ }
+ deletearray @qe[0],7;
+ end;
+
+function Add {
+ if (getitemname(getarg(1)) == "null") {
+ debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
+ return;
+ }
+ setarray .@j[0],getarg(2),getarg(3),getarg(4);
+ for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
+ if (getitemname(getarg(.@i)) == "null") {
+ debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
+ return;
+ } else
+ setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
+ }
+ copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
+ npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
+ return;
+}
+
+function Chk {
+ if (getarg(0) < getarg(1)) {
+ set @qe[0],1;
+ return "^FF0000";
+ } else
+ return "^00FF00";
+}
+
+function Slot {
+ set .@s$,getitemname(getarg(0));
+ switch(.ShowSlot) {
+ case 1: if (!getitemslots(getarg(0))) return .@s$;
+ case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
+ default: return .@s$;
+ }
+}
+
+function A_An {
+ setarray .@A$[0],"a","e","i","o","u";
+ set .@B$, "_"+getarg(0);
+ for(set .@i,0; .@i<5; set .@i,.@i+1)
+ if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
+ return "a "+getarg(0);
+}
+}
+
+function script qshop {
+ deletearray @i[0],getarraysize(@i);
+ for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
+ set @i[.@i],getarg(.@i);
+ doevent "quest_shop::OnMenu";
+ end;
+}
+
+
+// Dummy shop data -- copy as needed.
+//============================================================
+- shop qshop1 -1,909:-1
+- shop qshop2 -1,909:-1
+- shop qshop3 -1,909:-1
+- shop qshop4 -1,909:-1
+- shop qshop5 -1,909:-1 \ No newline at end of file