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author | Trojal <trojal@gmail.com> | 2013-01-10 20:09:39 -0800 |
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committer | shennetsind <ind@henn.et> | 2013-01-12 05:56:35 -0200 |
commit | c55855fcf627478f864c0f82a1a2f201fd407a38 (patch) | |
tree | b7f6d11b2058248d026f2d9944e8f4b6ac288d50 /npc/custom/quests/quest_shop.txt | |
parent | 51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff) | |
parent | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff) | |
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Test1, testing for the commit widget, need to edit something.
Test2, testing for the commit widget, need to edit something.
Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'npc/custom/quests/quest_shop.txt')
-rw-r--r-- | npc/custom/quests/quest_shop.txt | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt new file mode 100644 index 000000000..539c29f23 --- /dev/null +++ b/npc/custom/quests/quest_shop.txt @@ -0,0 +1,222 @@ +//===== rAthena Script ======================================= +//= Euphy's Quest Shop +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== +//= rAthena SVN r16862+ +//===== Description: ========================================= +//= A dynamic quest shop based on Lunar's, with easier config. +//= Includes support for multiple shops & cashpoints. +//= Item Preview script by ToastOfDoom. +//============================================================ + +// Shop NPCs -- supplying no argument displays entire menu. +// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; +//============================================================ +prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } + + +// Script Core +//============================================================ +- script quest_shop -1,{ +function Add; function Chk; function Slot; function A_An; +OnInit: + freeloop(1); + +// ----------------------------------------------------------- +// Basic shop settings. +// ----------------------------------------------------------- + + set .Announce,1; // Announce quest completion? (1: yes / 0: no) + set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) + set .ShowID,0; // Show item IDs? (1: yes / 0: no) + set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) + set .MaxStack,100; // Max number of quest items purchased at one time. + +// ----------------------------------------------------------- +// Points variable -- optional quest requirement. +// setarray .Points$[0],"<variable name>","<display name>"; +// ----------------------------------------------------------- + + setarray .Points$[0],"#CASHPOINTS","Cash Points"; + +// ----------------------------------------------------------- +// Shop IDs -- to add shops, copy dummy data at bottom of file. +// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; +// ----------------------------------------------------------- + + setarray .Shops$[1],"Headgears","Weapons","Other"; + +// ----------------------------------------------------------- +// Quest items -- do NOT use a reward item more than once! +// Add(<shop ID>,<reward ID>,<reward amount>, +// <Zeny cost>,<point cost>, +// <required item ID>,<required item amount>{,...}); +// ----------------------------------------------------------- + + Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); + Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); + Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); + Add(1,5045,1,0,0,2252,1,1054,450,943,1200); + + Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); + Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); + + Add(3,531,1,3,0,512,1,713,1); + Add(3,532,1,3,0,513,1,713,1); + Add(3,533,1,3,0,514,1,713,1); + Add(3,534,1,3,0,515,1,713,1); + +// ----------------------------------------------------------- + + freeloop(0); + set .menu$,""; + for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { + set .menu$, .menu$+.Shops$[.@i]+":"; + npcshopdelitem "qshop"+.@i,909; + } + end; + +OnMenu: + set .@size, getarraysize(@i); + if (!.@size) set .@i, select(.menu$); + else if (.@size == 1) set .@i, @i[0]; + else { + for(set .@j,0; .@j<.@size; set .@j,.@j+1) + set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; + set .@i, @i[select(.@menu$)-1]; + } + deletearray @i[0],getarraysize(@i); + if (.Shops$[.@i] == "") { + message strcharinfo(0),"An error has occurred."; + end; + } + dispbottom "Select one item at a time."; + callshop "qshop"+.@i,1; + npcshopattach "qshop"+.@i; + end; + +OnBuyItem: + // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } + setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); + copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); + set .@q[2],.@q[1]*.@q[3]; + if (!.@q[2] || .@q[2] > 30000) { + message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; + end; + } + mes "[Quest Shop]"; + mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; + mes "Requirements:"; + if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; + if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; + if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) + mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; + next; + setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); + if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0) + set .@preview,1; + addtimer 1000, strnpcinfo(0)+"::OnEnd"; + while(1) { + switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { + case 1: + if (@qe[0]) { + mes "[Quest Shop]"; + mes "You're missing one or more quest requirements."; + close; + } + if (!checkweight(.@q[0],.@q[2])) { + mes "[Quest Shop]"; + mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; + close; + } + if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); + if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); + if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) + delitem .@q[.@i],.@q[.@i+1]*.@q[1]; + getitem .@q[0],.@q[2]; + if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; + specialeffect2 699; + close; + case 2: + setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1; + if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2]; + if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2]; + if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2]; + break; + case 3: + close; + } + } + +OnEnd: + if (@qe[6]) { + changelook LOOK_HEAD_BOTTOM, @qe[3]; + changelook LOOK_HEAD_TOP, @qe[4]; + changelook LOOK_HEAD_MID, @qe[5]; + } + deletearray @qe[0],7; + end; + +function Add { + if (getitemname(getarg(1)) == "null") { + debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; + return; + } + setarray .@j[0],getarg(2),getarg(3),getarg(4); + for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { + if (getitemname(getarg(.@i)) == "null") { + debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; + return; + } else + setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); + } + copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); + npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); + return; +} + +function Chk { + if (getarg(0) < getarg(1)) { + set @qe[0],1; + return "^FF0000"; + } else + return "^00FF00"; +} + +function Slot { + set .@s$,getitemname(getarg(0)); + switch(.ShowSlot) { + case 1: if (!getitemslots(getarg(0))) return .@s$; + case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; + default: return .@s$; + } +} + +function A_An { + setarray .@A$[0],"a","e","i","o","u"; + set .@B$, "_"+getarg(0); + for(set .@i,0; .@i<5; set .@i,.@i+1) + if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); + return "a "+getarg(0); +} +} + +function script qshop { + deletearray @i[0],getarraysize(@i); + for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) + set @i[.@i],getarg(.@i); + doevent "quest_shop::OnMenu"; + end; +} + + +// Dummy shop data -- copy as needed. +//============================================================ +- shop qshop1 -1,909:-1 +- shop qshop2 -1,909:-1 +- shop qshop3 -1,909:-1 +- shop qshop4 -1,909:-1 +- shop qshop5 -1,909:-1
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