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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-06-26 21:14:20 +0300 |
commit | 610130172552889d6dfb4c5ebc964bb90fdc73d2 (patch) | |
tree | 79b344a1753308a461c7a27613f92fc7f67a08ee /npc/custom/quests/may_hats.txt | |
parent | ba2840f8462390889ad5f3031b5bcc3068e3aba5 (diff) | |
download | hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.gz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.bz2 hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.xz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.zip |
Remove conf dir.
Diffstat (limited to 'npc/custom/quests/may_hats.txt')
-rw-r--r-- | npc/custom/quests/may_hats.txt | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/npc/custom/quests/may_hats.txt b/npc/custom/quests/may_hats.txt deleted file mode 100644 index d4103874f..000000000 --- a/npc/custom/quests/may_hats.txt +++ /dev/null @@ -1,176 +0,0 @@ -//===== Hercules Script ====================================== -//= Quests: Bird Nest, Lion Mask, Skeleton Manteau, -//= Fashion Hip Sack & Sales Banner -//===== By: ================================================== -//= Lupus -//===== Current Version: ===================================== -//= 1.01 -//===== Description: ========================================= -//= Custom quest for some RO mobile game bonus items -//===== Additional Comments: ================================= -//= 1 May, 2006 -//= 1.01 translated the rest of dialogues -//============================================================ - -gonryun,187,140,4 script Yakima 4_F_EINWOMAN,{ - mes "[Yakima]"; - mes callfunc("F_Hi"); - mes "I can make some items for you."; - mes "They are quite rare novadays..."; - specialeffect EF_HITBODY; - next; - switch (select("Bird Nest", "Lion Mask", "Skeleton Manteau", "Fashion Hip Sack", "Sales Banner", "Leave")) { - case 1: - mes "[Yakima]"; - mes "Oh.. it's an excellent item for any beast hunter."; - emotion e_rock; - next; - mes "[Yakima]"; - mes "For the hat I'll need:"; - mes "1 Sombrero,"; - mes "920 Feathers of Birds and"; - mes "310 Bills of Birds."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - if (select("Yeah.", "Nay." != 1)) - break; - if(countitem(Sombrero) < 1 || countitem(Feather_Of_Birds) < 920 || countitem(Bill_Of_Birds) < 310) goto l_noitem;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds, - delitem Sombrero,1;//Items: Sombrero, - delitem Feather_Of_Birds,920;//Items: Feather_of_Birds, - delitem Bill_Of_Birds,310;//Items: Bill_of_Birds, - getitem Bird_Nest,1;//Items: Bird_Nest, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; - case 2: - mes "[Yakima]"; - mes "Bingo! Many people are afraid of lions... to the muteness..."; - emotion e_slur; - next; - mes "[Yakima]"; - mes "For the hat I'll need:"; - mes "1 Tiger Mask,"; - mes "10 Tiger's Footskins,"; - mes "30 Tiger Skins and"; - mes "300 Tiger Panties."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - if (select("Yeah.", "Nay." != 1)) - break; - if(countitem(Tiger_Mask) < 1 || countitem(Tiger_Footskin) < 10 || countitem(Tigers_Skin) < 30 || countitem(Tiger_Skin_Panties) < 300) goto l_noitem;//Items: Tiger_Mask, Tiger_Skin, Tiger_Footskin, Tiger_Panty, - delitem Tiger_Mask,1;//Items: Tiger_Mask, - delitem Tiger_Footskin,10;//Items: Tiger_Footskin, - delitem Tigers_Skin,30;//Items: Tiger_Skin, - delitem Tiger_Skin_Panties,300;//Items: Tiger_Panty, - getitem Lion_Mask,1;//Items: Lion_Mask, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; - case 3: - mes "[Yakima]"; - mes "I wish I sold this filthy manteau faster..."; - mes "Guess it isn't so plain as it looks... Hmm."; - emotion e_wah; - next; - mes "[Yakima]"; - mes "I'm giving it almost for free:"; - mes "10 Old Manteaus,"; - mes "3 Skull Rings,"; - mes "2 Manteau[1] and"; - mes "1 Ragamuffin Manteau."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - if (select("Yeah.", "Nay." != 1)) - break; - if(countitem(Ragamuffin_Cape) < 1 || countitem(Manteau_) < 2 || countitem(Skul_Ring) < 3 || countitem(Old_Manteau) < 10) goto l_noitem;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau, - delitem Ragamuffin_Cape,1;//Items: Ragamuffin_Manteau, - delitem Manteau_,2;//Items: Manteau_, - delitem Skul_Ring,3;//Items: Skull_Ring, - delitem Old_Manteau,10;//Items: Old_Manteau, - getitem Skeletons_Cape,1;//Items: Skeleton_Manteau, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; - case 4: - mes "[Yakima]"; - mes "It's a fresh style! Ancessory and a bag all in one! You'd get +2 STR... It's different from that sabby nest!"; - mes "It fits to Merchant classonly."; - emotion e_heh; - next; - mes "[Yakima]"; - mes "Now my stock is full of those bags... So I'll make it from 3 flower things and a rough piece of clothes:"; - mes "3 Romantic Flowers,"; - mes "3 Fancy Flowers,"; - mes "2 Flower Rings and"; - mes "3 Pirate Bandanas."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - if (select("Yeah.", "Nay." != 1)) - break; - if(countitem(Centimental_Flower) < 3 || countitem(Fancy_Flower) < 3 || countitem(Flower_Ring) < 2 || countitem(Pirate_Bandana)<3 ) goto l_noitem;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring, - delitem Centimental_Flower,3;//Items: Romantic_Flower, - delitem Fancy_Flower,3;//Items: Fancy_Flower, - delitem Flower_Ring,2;//Items: Flower_Ring, - delitem Pirate_Bandana,3;//Items: Pirate_Bandana - getitem Fashionable_Sack,1;//Items: Fashion_Hip_Sack, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; - case 5: - mes "[Yakima]"; - mes "Well, well, well... this sign fits any class from a certain level!"; - mes "Your foes'd be dazzled!"; - emotion e_no1; - next; - mes "[Yakima]"; - mes "Well... we construct it from some common items:"; - mes "1 Scarlet Dyestuffs,"; - mes "1 Orange Dyestuffs,"; - mes "2 Stop Posts,"; - mes "3 Clown Noses,"; - mes "180 Fig Leaves and"; - mes "20 Solid Peaches."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - if (select("Yeah.", "Nay." != 1)) - break; - if(countitem(Scarlet_Dyestuffs) < 1 || countitem(Orange_Dyestuffs) < 1 || countitem(Stop_Post) < 2 || countitem(Pierrot_Nose) < 3 || countitem(Leaf_Clothes) < 180 || countitem(Hard_Peach) < 20) goto l_noitem;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach, - delitem Scarlet_Dyestuffs,1;//Items: Scarlet_Dyestuff, - delitem Orange_Dyestuffs,1;//Items: Orange_Dyestuff, - delitem Stop_Post,2;//Items: Stop_Post, - delitem Pierrot_Nose,3;//Items: Clown_Nose, - delitem Leaf_Clothes,180;//Items: Fig_Leaf, - delitem Hard_Peach,20;//Items: Solid_Peach, - getitem Sales_Signboard,1;//Items: Sales_Banner, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; - case 6: - break; - } - mes "[Yakima]"; - mes callfunc("F_Bye"); - close; - -l_noitem: - mes "[Yakima]"; - mes "You are lack of items. Please, get all the items."; - emotion e_sry; - close; - -} |