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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-25 06:54:26 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2011-12-25 06:54:26 +0000 |
commit | 1d8592b23ce221f543fb9978c88620f70280c885 (patch) | |
tree | 66b363ecaa0da42195d2c9d1b8e5cd6fe8cc33a2 /npc/custom/quests/may_hats.txt | |
parent | 0f82fd5bc403400dc9464a8f02298416b99b0bbc (diff) | |
download | hercules-1d8592b23ce221f543fb9978c88620f70280c885.tar.gz hercules-1d8592b23ce221f543fb9978c88620f70280c885.tar.bz2 hercules-1d8592b23ce221f543fb9978c88620f70280c885.tar.xz hercules-1d8592b23ce221f543fb9978c88620f70280c885.zip |
- Standardized script headers, starting with /npc/custom/
http://rathena.org/wiki/Script_header
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15262 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/quests/may_hats.txt')
-rw-r--r-- | npc/custom/quests/may_hats.txt | 302 |
1 files changed, 151 insertions, 151 deletions
diff --git a/npc/custom/quests/may_hats.txt b/npc/custom/quests/may_hats.txt index dc28a185f..10319ae6a 100644 --- a/npc/custom/quests/may_hats.txt +++ b/npc/custom/quests/may_hats.txt @@ -1,12 +1,12 @@ //===== rAthena Script ======================================= //= Quests: Bird Nest, Lion Mask, Skeleton Manteau, -//= Fashion Hip Sack & Sales Banner +//= Fashion Hip Sack & Sales Banner //===== By: ================================================== //= Lupus //===== Current Version: ===================================== //= 1.01 //===== Compatible With: ===================================== -//= rAthena 1.0 +//= rAthena SVN //===== Description: ========================================= //= Custom quest for some RO mobile game bonus items //===== Additional Comments: ================================= @@ -15,166 +15,166 @@ //============================================================ gonryun,187,140,4 script Yakima 850,{ - mes "[Yakima]"; - mes callfunc("F_Hi"); - mes "I can make some items for you."; - mes "They are quite rare novadays..."; - specialeffect 417; - next; - menu "Bird Nest",-,"Lion Mask",M_2,"Skeleton Manteau",M_3,"Fashion Hip Sack",M_4,"Sales Banner",M_5,"Leave",M_EXIT; + mes "[Yakima]"; + mes callfunc("F_Hi"); + mes "I can make some items for you."; + mes "They are quite rare novadays..."; + specialeffect 417; + next; + menu "Bird Nest",-,"Lion Mask",M_2,"Skeleton Manteau",M_3,"Fashion Hip Sack",M_4,"Sales Banner",M_5,"Leave",M_EXIT; - mes "[Yakima]"; - mes "Oh.. it's an excellent item for any beast hunter."; - emotion e_rock; - next; - mes "[Yakima]"; - mes "For the hat I'll need:"; - mes "1 Sombrero,"; - mes "920 Feathers of Birds and"; - mes "310 Bills of Birds."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - menu "Yeah.",-,"Nay.",M_EXIT; - - if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) GOTO L_NOITEM;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds, - delitem 5067,1;//Items: Sombrero, - delitem 916,920;//Items: Feather_of_Birds, - delitem 925,310;//Items: Bill_of_Birds, - getitem 5129,1;//Items: Bird_Nest, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; + mes "[Yakima]"; + mes "Oh.. it's an excellent item for any beast hunter."; + emotion e_rock; + next; + mes "[Yakima]"; + mes "For the hat I'll need:"; + mes "1 Sombrero,"; + mes "920 Feathers of Birds and"; + mes "310 Bills of Birds."; + next; + mes "[Yakima]"; + mes "Do you have all the items?"; + next; + menu "Yeah.",-,"Nay.",M_EXIT; + + if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) GOTO L_NOITEM;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds, + delitem 5067,1;//Items: Sombrero, + delitem 916,920;//Items: Feather_of_Birds, + delitem 925,310;//Items: Bill_of_Birds, + getitem 5129,1;//Items: Bird_Nest, + mes "[Yakima]"; + mes "Thank you very very much!"; + mes callfunc("F_Bye"); + close; M_2: - mes "[Yakima]"; - mes "Bingo! Many people are afraid of lions... to the muteness..."; - emotion e_slur; - next; - mes "[Yakima]"; - mes "For the hat I'll need:"; - mes "1 Tiger Mask,"; - mes "10 Tiger's Footskins,"; - mes "30 Tiger Skins and"; - mes "300 Tiger Panties."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - menu "Yeah.",-,"Nay.",M_EXIT; - - if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) GOTO L_NOITEM;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty, - delitem 5098,1;//Items: Tiger_Mask, - delitem 1030,10;//Items: Tiger's_Footskin, - delitem 1029,30;//Items: Tiger_Skin, - delitem 7267,300;//Items: Tiger_Panty, - getitem 5130,1;//Items: Lion_Mask, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; + mes "[Yakima]"; + mes "Bingo! Many people are afraid of lions... to the muteness..."; + emotion e_slur; + next; + mes "[Yakima]"; + mes "For the hat I'll need:"; + mes "1 Tiger Mask,"; + mes "10 Tiger's Footskins,"; + mes "30 Tiger Skins and"; + mes "300 Tiger Panties."; + next; + mes "[Yakima]"; + mes "Do you have all the items?"; + next; + menu "Yeah.",-,"Nay.",M_EXIT; + + if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) GOTO L_NOITEM;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty, + delitem 5098,1;//Items: Tiger_Mask, + delitem 1030,10;//Items: Tiger's_Footskin, + delitem 1029,30;//Items: Tiger_Skin, + delitem 7267,300;//Items: Tiger_Panty, + getitem 5130,1;//Items: Lion_Mask, + mes "[Yakima]"; + mes "Thank you very very much!"; + mes callfunc("F_Bye"); + close; M_3: - mes "[Yakima]"; - mes "I wish I sold this filthy manteau faster..."; - mes "Guess it isn't so plain as it looks... Hmm."; - emotion e_wah; - next; - mes "[Yakima]"; - mes "I'm giving it almost for free:"; - mes "10 Old Manteaus,"; - mes "3 Skull Rings,"; - mes "2 Manteau[1] and"; - mes "1 Ragamuffin Manteau."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - menu "Yeah.",-,"Nay.",M_EXIT; - - if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) GOTO L_NOITEM;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau, - delitem 2508,1;//Items: Ragamuffin_Manteau, - delitem 2506,2;//Items: Manteau_, - delitem 2609,3;//Items: Skull_Ring, - delitem 7207,10;//Items: Old_Manteau, - getitem 2511,1;//Items: Skeleton_Manteau, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; + mes "[Yakima]"; + mes "I wish I sold this filthy manteau faster..."; + mes "Guess it isn't so plain as it looks... Hmm."; + emotion e_wah; + next; + mes "[Yakima]"; + mes "I'm giving it almost for free:"; + mes "10 Old Manteaus,"; + mes "3 Skull Rings,"; + mes "2 Manteau[1] and"; + mes "1 Ragamuffin Manteau."; + next; + mes "[Yakima]"; + mes "Do you have all the items?"; + next; + menu "Yeah.",-,"Nay.",M_EXIT; + + if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) GOTO L_NOITEM;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau, + delitem 2508,1;//Items: Ragamuffin_Manteau, + delitem 2506,2;//Items: Manteau_, + delitem 2609,3;//Items: Skull_Ring, + delitem 7207,10;//Items: Old_Manteau, + getitem 2511,1;//Items: Skeleton_Manteau, + mes "[Yakima]"; + mes "Thank you very very much!"; + mes callfunc("F_Bye"); + close; M_4: - mes "[Yakima]"; - mes "It's a fresh style! Ancessory and a bag all in one! You'd get +2 STR... It's different from that sabby nest!"; - mes "It fits to Merchant classonly."; - emotion e_heh; - next; - mes "[Yakima]"; - mes "Now my stock is full of those bags... So I'll make it from 3 flower things and a rough piece of clothes:"; - mes "3 Romantic Flowers,"; - mes "3 Fancy Flowers,"; - mes "2 Flower Rings and"; - mes "3 Pirate Bandanas."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - menu "Yeah.",-,"Nay.",M_EXIT; - - if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) GOTO L_NOITEM;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring, - delitem 2269,3;//Items: Romantic_Flower, - delitem 2207,3;//Items: Fancy_Flower, - delitem 2612,2;//Items: Flower_Ring, - delitem 2287,3;//Items: Pirate_Bandana - getitem 2641,1;//Items: Fashion_Hip_Sack, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; + mes "[Yakima]"; + mes "It's a fresh style! Ancessory and a bag all in one! You'd get +2 STR... It's different from that sabby nest!"; + mes "It fits to Merchant classonly."; + emotion e_heh; + next; + mes "[Yakima]"; + mes "Now my stock is full of those bags... So I'll make it from 3 flower things and a rough piece of clothes:"; + mes "3 Romantic Flowers,"; + mes "3 Fancy Flowers,"; + mes "2 Flower Rings and"; + mes "3 Pirate Bandanas."; + next; + mes "[Yakima]"; + mes "Do you have all the items?"; + next; + menu "Yeah.",-,"Nay.",M_EXIT; + + if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) GOTO L_NOITEM;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring, + delitem 2269,3;//Items: Romantic_Flower, + delitem 2207,3;//Items: Fancy_Flower, + delitem 2612,2;//Items: Flower_Ring, + delitem 2287,3;//Items: Pirate_Bandana + getitem 2641,1;//Items: Fashion_Hip_Sack, + mes "[Yakima]"; + mes "Thank you very very much!"; + mes callfunc("F_Bye"); + close; M_5: - mes "[Yakima]"; - mes "Well, well, well... this sign fits any class from a certain level!"; - mes "Your foes'd be dazzled!"; - emotion e_no1; - next; - mes "[Yakima]"; - mes "Well... we construct it from some common items:"; - mes "1 Scarlet Dyestuffs,"; - mes "1 Orange Dyestuffs,"; - mes "2 Stop Posts,"; - mes "3 Clown Noses,"; - mes "180 Fig Leaves and"; - mes "20 Solid Peaches."; - next; - mes "[Yakima]"; - mes "Do you have all the items?"; - next; - menu "Yeah.",-,"Nay.",M_EXIT; - - if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) GOTO L_NOITEM;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach, - delitem 975,1;//Items: Scarlet_Dyestuff, - delitem 980,1;//Items: Orange_Dyestuff, - delitem 2272,2;//Items: Stop_Post, - delitem 2262,3;//Items: Clown_Nose, - delitem 7298,180;//Items: Fig_Leaf, - delitem 7164,20;//Items: Solid_Peach, - getitem 5100,1;//Items: Sales_Banner, - mes "[Yakima]"; - mes "Thank you very very much!"; - mes callfunc("F_Bye"); - close; + mes "[Yakima]"; + mes "Well, well, well... this sign fits any class from a certain level!"; + mes "Your foes'd be dazzled!"; + emotion e_no1; + next; + mes "[Yakima]"; + mes "Well... we construct it from some common items:"; + mes "1 Scarlet Dyestuffs,"; + mes "1 Orange Dyestuffs,"; + mes "2 Stop Posts,"; + mes "3 Clown Noses,"; + mes "180 Fig Leaves and"; + mes "20 Solid Peaches."; + next; + mes "[Yakima]"; + mes "Do you have all the items?"; + next; + menu "Yeah.",-,"Nay.",M_EXIT; + + if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) GOTO L_NOITEM;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach, + delitem 975,1;//Items: Scarlet_Dyestuff, + delitem 980,1;//Items: Orange_Dyestuff, + delitem 2272,2;//Items: Stop_Post, + delitem 2262,3;//Items: Clown_Nose, + delitem 7298,180;//Items: Fig_Leaf, + delitem 7164,20;//Items: Solid_Peach, + getitem 5100,1;//Items: Sales_Banner, + mes "[Yakima]"; + mes "Thank you very very much!"; + mes callfunc("F_Bye"); + close; L_NOITEM: - mes "[Yakima]"; - mes "You are lack of items. Please, get all the items."; - emotion e_sry; - close; + mes "[Yakima]"; + mes "You are lack of items. Please, get all the items."; + emotion e_sry; + close; M_EXIT: - mes "[Yakima]"; - mes callfunc("F_Bye"); - close; + mes "[Yakima]"; + mes callfunc("F_Bye"); + close; } |