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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-10-25 19:51:49 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-10-25 19:51:49 +0000 |
commit | 9e936aaa8ccebd7de97fb35462a891237131959b (patch) | |
tree | 046323276b9c948d6bf797d80bc28fad2f151b02 /npc/custom/quests/hunting_missions.txt | |
parent | d0857bd997934c8e1522764ff56fb340be0153dc (diff) | |
download | hercules-9e936aaa8ccebd7de97fb35462a891237131959b.tar.gz hercules-9e936aaa8ccebd7de97fb35462a891237131959b.tar.bz2 hercules-9e936aaa8ccebd7de97fb35462a891237131959b.tar.xz hercules-9e936aaa8ccebd7de97fb35462a891237131959b.zip |
* Updated Hunting Missions script to v1.2a, which includes party support, optimizations, and bux fixes. An SQL mob database is now required! (custom\quests\hunting_missions.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16829 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/quests/hunting_missions.txt')
-rw-r--r-- | npc/custom/quests/hunting_missions.txt | 142 |
1 files changed, 64 insertions, 78 deletions
diff --git a/npc/custom/quests/hunting_missions.txt b/npc/custom/quests/hunting_missions.txt index a3e16f229..b113d6fe5 100644 --- a/npc/custom/quests/hunting_missions.txt +++ b/npc/custom/quests/hunting_missions.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Euphy //===== Current Version: ===================================== -//= 1.1a +//= 1.2a //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -33,7 +33,7 @@ function Chk; function Cm; mes " "; mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000"; next; - switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) { + switch(select(((!Mission0)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { @@ -50,37 +50,13 @@ function Chk; function Cm; close; } mes "You must hunt:"; - freeloop(1); - set .@size, getarraysize(.NoRange); + query_sql("SELECT ID FROM mob_db WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 ORDER BY rand() LIMIT "+.Quests, .@mob); for (set .@i,0; .@i<.Quests; set .@i,.@i+1) { - set .@valid,0; - while (!.@valid) { - set .@valid,1; - set .@mob, rand(1001,1999); - // Is mob ID blacklisted? - if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0; - // Is mob ID interval blacklisted? - if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2) - if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) { - set .@valid,0; - break; - } - // Is mob a duplicate? - if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1) - if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { - set .@valid,0; - break; - } - // Is mob an MVP? - if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0; - } - setd "Mission"+.@i, .@mob; - setd "Mission"+.@i+"_",0; + setd "Mission"+.@i, .@mob[.@i]; + setd "Mission"+.@i +"_",0; } set #Mission_Count, rand(.Count[0],.Count[1]); - freeloop(0); callsub Mission_Status; - set @f,0; next; mes "[Hunting Missions]"; mes "Report back when"; @@ -91,31 +67,6 @@ function Chk; function Cm; mes "[Hunting Missions]"; mes "Mission status:"; callsub Mission_Status; - if (@f) { set @f,0; close; } - next; - mes "[Hunting Missions]"; - mes "Oh, you're done!"; - mes "Good work."; - mes "Here's your reward."; - emotion e_no1; - specialeffect2 377; - deletearray .@j[0], getarraysize(.@j); - for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { - set .@j[.@i], getd("Mission"+.@i); - set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]); - set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]); - set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); - setd "Mission"+.@i,0; - setd "Mission"+.@i+"_",0; - } - set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6)); - getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5); - set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier); - set #Mission_Count,0; - if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); - set Mission_Total, Mission_Total+1; - if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)"); - else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'"); close; case 3: mes "[Hunting Missions]"; @@ -128,7 +79,7 @@ function Chk; function Cm; mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; - specialeffect2 462; + specialeffect2 EF_STORMKICK4; for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { setd "Mission"+.@i,0; setd "Mission"+.@i+"_",0; @@ -156,7 +107,7 @@ function Chk; function Cm; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; - query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val); + query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `global_reg_value` WHERE str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@id,.@name$,.@val); for(set .@i,0; .@i<5; set .@i,.@i+1) mes " [Rank "+(.@i+1)+"] "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000"; close; @@ -177,10 +128,13 @@ Mission_Status: set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000"; } + + // Reward formulas: set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6); set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5; set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5; set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier; + next; mes "[Hunting Missions]"; mes "Mission rewards:"; @@ -188,7 +142,28 @@ Mission_Status: mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000"; mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000"; mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000"; - return; + if (@f) { set @f,0; return; } + next; + mes "[Hunting Missions]"; + mes "Oh, you're done!"; + mes "Good work."; + mes "Here's your reward."; + emotion e_no1; + specialeffect2 EF_ANGEL; + specialeffect2 EF_TRUESIGHT; + set #Mission_Points, #Mission_Points+.@Mission_Points; + getexp .@Base_Exp,.@Job_Exp; + set Zeny, Zeny+.@Zeny; + for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { + setd "Mission"+.@i,0; + setd "Mission"+.@i+"_",0; + } + set #Mission_Count,0; + if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600); + set Mission_Total, Mission_Total+1; + if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)"); + else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'"); + close; Mission_Info: mes "[Hunting Missions]"; @@ -246,15 +221,38 @@ OnBuyItem: close; OnNPCKillEvent: - if (!#Mission_Count || !Mission1) end; - for(set .@i,0; .@i<.Quests; set .@i,.@i+1) { - if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { - if (getd("Mission"+.@i+"_") < #Mission_Count) { - set .@j, getd("Mission"+.@i+"_")+1; - setd "Mission"+.@i+"_", .@j; - dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; + if (!getcharid(1) || !.Party) { + if (!#Mission_Count || !Mission0) end; + for (set .@i, 0; .@i<.Quests; set .@i,.@i+1) { + if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) { + if (getd("Mission"+.@i+"_") < #Mission_Count) { + dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@i+"_"),getd("Mission"+.@i+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+"."; + end; + } + } + } + } else if (.Party) { + set .@mob, killedrid; + getmapxy(.@map1$,.@x1,.@y1,0); + getpartymember getcharid(1),1; + getpartymember getcharid(1),2; + for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) { + if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { + attachrid $@partymemberaid[.@i]; + if (#Mission_Count && Mission0 && HP > 0) { + getmapxy(.@map2$,.@x2,.@y2,0); + if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { + for(set .@j,0; .@j<.Quests; set .@j,.@j+1) { + if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) { + if (getd("Mission"+.@j+"_") < #Mission_Count) { + dispbottom "[Hunting Mission] Killed "+(set(getd("Mission"+.@j+"_"),getd("Mission"+.@j+"_")+1))+" of "+#Mission_Count+" "+strmobinfo(1,.@mob)+"."; + break; + } + } + } + } + } } - break; } } end; @@ -262,24 +260,12 @@ OnNPCKillEvent: OnInit: set .Delay,12; // Quest delay, in hours (0 to disable). set .Quests,4; // Number of subquests per quest (increases rewards). + set .Party,3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) set .Multiplier,60; // Multiplier for Zeny reward calculation. setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 512,1,513,1,514,1,538,5,539,5,558,10,561,10; - setarray .Restrict$[0], // Blacklisted mob IDs. - "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+ - "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+ - "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,", - "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+ - "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+ - "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+ - "1868,1990,1991,1996,1997,1998"; - setarray .NoRange[0], // Blacklisted mob ID ranges. - 1077,1094, 1180,1188, 1219,1242, 1282,1310, 1323,1365, - 1392,1400, 1417,1493, 1517,1613, 1639,1652, 1657,1668, - 1682,1692, 1703,1713, 1718,1769, 1784,1829, 1838,1864, - 1870,1986; npcshopdelitem "mission_shop",512; for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2) |