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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/custom/quests/bandit_beard.txt | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/quests/bandit_beard.txt')
-rw-r--r-- | npc/custom/quests/bandit_beard.txt | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/npc/custom/quests/bandit_beard.txt b/npc/custom/quests/bandit_beard.txt new file mode 100644 index 000000000..8efb0243a --- /dev/null +++ b/npc/custom/quests/bandit_beard.txt @@ -0,0 +1,234 @@ +//===== eAthena Script =======================================
+//= Bandit Beard Quest
+//===== By: ==================================================
+//= Mega Man Expert & Lupus
+//===== Current Version: =====================================
+//= 1.1b
+//===== Compatible With: =====================================
+//= eAthena 0.5.2 +
+//===== Description: =========================================
+//= A harmless quest for a simply item w/o any bonuses "Bandit Beard"
+//===== Additional Comments: =================================
+//= Fully working.
+//= 1.0 First release
+//= 1.1 Fixed some exploits, bugs and typos. Optimized 8) [Lupus]
+//= 1.1b fixed some typos
+//============================================================
+
+umbala.gat,126,129,4 script Bearded Man 120,{
+ if(BEARD_QUEST == 4 ) goto L_MAKE;
+ if(BEARD_QUEST >= 5 ) goto L_DONE;
+ if(BEARD_QUEST >= 1 ) goto L_THREAD;
+
+ mes "[Bearded Man]";
+ mes "Beards! Get your wonderful beards!";
+ mes "Would you like a beard?";
+ next;
+ menu "Yes, I'd like some facial hair!",-,"No thanks, thats gross!",M_NO;
+
+ mes "[Bearded Man]";
+ mes "HoHo~ So you want some whiskers.";
+ emotion 18;
+ mes "Well I would give you my beards but there not cheap.";
+ mes "Matter of fact I have only one left...";
+ mes "but I'm not selling it.";
+ mes "But don't get mad! I can make you one.";
+ next;
+ set BEARD_QUEST,1;
+L_THREAD:
+ mes "[Bearded Man]";
+ mes "I would need some ^8080FFThread^000000 for the Beard.";
+ mes "Talk to my friend in Izlude for some ^8080FFThread^000000.";
+ next;
+
+ mes "[Bearded Man]";
+ mes "Also I would need you to get me some things for the beard.";
+ mes "They are:";
+L_LIST:
+ mes "^8080FFElastic Band^000000";
+ mes "^8080FF5 Animal Skins^000000";
+ mes "^8080FFBlack Dye Stuff^000000";
+ mes "^8080FFGranpa Beard^000000";
+ mes "^8080FF100 sticky Mucus^000000";
+ mes "^8080FFCounteragent^000000";
+ mes " and one ^8080FF2 Carat Diamond^000000";
+ close;
+
+M_NO:
+ mes "[Bearded Man]";
+ mes "Fine, be that way!";
+ emotion 7;
+ close;
+
+L_DONE:
+ mes "[Bearded Man]";
+ mes "Sorry, I can only make one per person.";
+ mes "We dont want too many beards now. Right?";
+ emotion 29;
+ close;
+
+L_MAKE:
+ mes "[Bearded Man]";
+ mes "Let's make you your beard!";
+ next;
+ if(countitem(7200) < 1 || countitem(919) < 1 || countitem(983) < 1 || countitem(2241) < 1 ||
+ countitem(938) < 100 || countitem(973) < 1 || countitem(731) < 1) goto L_NOITEMS;
+ delitem 7200, 1;
+ delitem 919, 1;
+ delitem 983, 1;
+ delitem 2241, 1;
+ delitem 938, 100;
+ delitem 973, 1;
+ delitem 731, 1;
+ mes "^8080FF~You see him cutting and sewing the beard together~^000000";
+ next;
+ mes "^8080FF~He hands you the finished beard~^000000";
+ next;
+ getitem 2237, 1;
+ set BEARD_QUEST, 5;
+ mes "[Bearded Man]";
+ mes "Have a nice day!";
+ emotion 29;
+ close;
+
+L_NOITEMS:
+ mes "[Bearded Man]";
+ mes "What the hell! I can't make a beard without the items!";
+ mes "Here is the list again:";
+ emotion 23;
+ goto L_LIST;
+}
+
+//Master Tailor----------
+izlude_in.gat,123,175,4 script Master Tailor 50,{
+ mes "[Master Tailor]";
+ mes "Good evening! I am the Master Tailor!";
+ if(BEARD_QUEST != 1 ) close;
+
+ next;
+ mes "[Master Tailor]";
+ mes "What? A Bearded Man sent you...";
+ mes "Well I'm sorry to say that I am out of ^8080FFThread^000000.";
+ mes "But I have the address to where I get the shipments.";
+ mes "It is in Al de Baran Karfa Inc. warehouse area.";
+ mes "The address is: Al de Baran 59, 221";
+ mes "See you later.";
+ set BEARD_QUEST, 2;
+ close;
+}
+// Karfa Thread Clerk---
+aldeba_in.gat,70,179,5 script Karfa Clerk 113,{
+ mes "[Karfa Clerk]";
+ if(BEARD_QUEST == 3 ) goto L_REPEAT;
+ if(BEARD_QUEST > 3 ) goto L_DONE;
+
+ mes "What can I do for you?";
+ next;
+ if(BEARD_QUEST == 2 ) goto L_DELIVERY;
+
+ menu "What's in the boxes?",-,"Nothing.",M_NOPE;
+
+ mes "[Karfa Clerk]";
+ mes "They're empty.";
+M_NOPE:
+ close;
+
+L_DELIVERY:
+
+ mes "[Karfa Clerk]";
+ mes "Sorry but we have not received any ^8080FFThread^000000.";
+ mes "Our shipments have been put off until its safe.";
+ mes "You see we get our ^8080FFThread^000000 from Alberta and a monsters keeps attacking our merchants.";
+ next;
+ mes "[Karfa Clerk]";
+ mes "Now this monsters has not been doing this before.";
+ mes "It may have to do with the warmer months.";
+ mes "Please help us out!";
+ set BEARD_QUEST,3;
+ next;
+ mes "[Karfa Clerk]";
+L_REPEAT:
+ mes "Oh by the way, that Thread Merchant is somewhere around Alberta 60 and 100...";
+L_DONE:
+ mes "Thank You!";
+ close;
+}
+
+//Thread Merchant ------
+alberta.gat,65,123,6 script Man 85,{
+ if(BEARD_QUEST == 3 && $@beardMobD) goto L_KILLED;
+ if(BEARD_QUEST > 3) goto L_DONE;
+
+ mes "[Thread Merchant]";
+ mes "ARGGG!! I can never get my stuff to Al de Baran!";
+ mes "I keep getting mobbed by some bugs.";
+ mes "They steal all my supplies and ^8080FFThread^000000.";
+ next;
+ mes "[Thread Merchant]";
+
+ if(BEARD_QUEST != 3) mes "What am I to do?";
+ if(BEARD_QUEST != 3) close;
+
+ if($@beardmob > 0) mes "Kill! Kill them already!!!";
+ if($@beardmob > 0) close;
+ mes "Are you here to help me?";
+ emotion 1;
+ next;
+ menu "Yes",-,"No",M_NO;
+
+ mes "[Thread Merchant]";
+ mes "Oh thank the Gods!";
+ mes "If you can only just kill the bugs I would be able to make my delivery.";
+ next;
+ mes "[Thread Merchant]";
+ mes "Oh NO! Here they come!!";
+ emotion 19;
+ donpcevent "BRDQ_MOBS";
+ close;
+
+L_KILLED:
+ set $@beardMobD,0;
+ mes "[Thread Merchant]";
+ mes "Thank you for killing the Thief Bugs.";
+ mes "As a token of my gratitude here is a box full of ^8080FFThread^000000.";
+ set BEARD_QUEST,4;
+ close;
+
+L_DONE:
+ mes "[Thread Merchant]";
+ mes "Thank you again!";
+ emotion 15;
+ close;
+
+M_NO:
+ mes "[Thread Merchant]";
+ mes "What to do...";
+ close;
+}
+
+//mobsummons -------
+alberta.gat,1,1,1 script BRDQ_MOBS -1,{
+ set $@beardMob,10;
+ set $@beardMobD,0;
+ monster "alberta.gat",65,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ monster "alberta.gat",66,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ monster "alberta.gat",67,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ monster "alberta.gat",68,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ monster "alberta.gat",66,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ monster "alberta.gat",67,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ monster "alberta.gat",68,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ monster "alberta.gat",66,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ monster "alberta.gat",67,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ monster "alberta.gat",68,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
+ end;
+OnDie:
+ set $@beardmob, $@beardmob - 1;
+ if($@beardmob > 0) end;
+ set $@beardMobD,1;
+ end;
+On1201:
+On0001:
+ set $@beardMob,0;
+ set $@beardMobD,0;
+ end;
+}
\ No newline at end of file |