diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/custom/quests/bandit_beard.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/quests/bandit_beard.txt')
-rw-r--r-- | npc/custom/quests/bandit_beard.txt | 470 |
1 files changed, 235 insertions, 235 deletions
diff --git a/npc/custom/quests/bandit_beard.txt b/npc/custom/quests/bandit_beard.txt index 609a7fe14..a1872215f 100644 --- a/npc/custom/quests/bandit_beard.txt +++ b/npc/custom/quests/bandit_beard.txt @@ -1,236 +1,236 @@ -//===== eAthena Script =======================================
-//= Bandit Beard Quest
-//===== By: ==================================================
-//= Mega Man Expert & Lupus
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 0.5.2 +
-//===== Description: =========================================
-//= A harmless quest for a simply item w/o any bonuses "Bandit Beard"
-//===== Additional Comments: =================================
-//= Fully working.
-//= 1.0 First release
-//= 1.1 Fixed some exploits, bugs and typos. Optimized 8) [Lupus]
-//= 1.1b fixed some typos
-//= 1.2 fixed donpcevent label [Lupus]
-//============================================================
-
-umbala.gat,126,129,4 script Bearded Man 120,{
- if(BEARD_QUEST == 4 ) goto L_MAKE;
- if(BEARD_QUEST >= 5 ) goto L_DONE;
- if(BEARD_QUEST >= 1 ) goto L_THREAD;
-
- mes "[Bearded Man]";
- mes "Beards! Get your wonderful beards!";
- mes "Would you like a beard?";
- next;
- menu "Yes, I'd like some facial hair!",-,"No thanks, thats gross!",M_NO;
-
- mes "[Bearded Man]";
- mes "HoHo~ So you want some whiskers.";
- emotion 18;
- mes "Well I would give you my beards but there not cheap.";
- mes "Matter of fact I have only one left...";
- mes "but I'm not selling it.";
- mes "But don't get mad! I can make you one.";
- next;
- set BEARD_QUEST,1;
-L_THREAD:
- mes "[Bearded Man]";
- mes "I would need some ^8080FFThread^000000 for the Beard.";
- mes "Talk to my friend in Izlude for some ^8080FFThread^000000.";
- next;
-
- mes "[Bearded Man]";
- mes "Also I would need you to get me some things for the beard.";
- mes "They are:";
-L_LIST:
- mes "^8080FFElastic Band^000000";
- mes "^8080FF5 Animal Skins^000000";
- mes "^8080FFBlack Dye Stuff^000000";
- mes "^8080FFGranpa Beard^000000";
- mes "^8080FF100 sticky Mucus^000000";
- mes "^8080FFCounteragent^000000";
- mes " and one ^8080FF2 Carat Diamond^000000";
- close;
-
-M_NO:
- mes "[Bearded Man]";
- mes "Fine, be that way!";
- emotion 7;
- close;
-
-L_DONE:
- mes "[Bearded Man]";
- mes "Sorry, I can only make one per person.";
- mes "We dont want too many beards now. Right?";
- emotion 29;
- close;
-
-L_MAKE:
- mes "[Bearded Man]";
- mes "Let's make you your beard!";
- next;
- if(countitem(7200) < 1 || countitem(919) < 1 || countitem(983) < 1 || countitem(2241) < 1 ||
- countitem(938) < 100 || countitem(973) < 1 || countitem(731) < 1) goto L_NOITEMS;
- delitem 7200, 1;
- delitem 919, 1;
- delitem 983, 1;
- delitem 2241, 1;
- delitem 938, 100;
- delitem 973, 1;
- delitem 731, 1;
- mes "^8080FF~You see him cutting and sewing the beard together~^000000";
- next;
- mes "^8080FF~He hands you the finished beard~^000000";
- next;
- getitem 2237, 1;
- set BEARD_QUEST, 5;
- mes "[Bearded Man]";
- mes "Have a nice day!";
- emotion 29;
- close;
-
-L_NOITEMS:
- mes "[Bearded Man]";
- mes "What the hell! I can't make a beard without the items!";
- mes "Here is the list again:";
- emotion 23;
- goto L_LIST;
-}
-
-//Master Tailor----------
-izlude_in.gat,123,175,4 script Master Tailor 50,{
- mes "[Master Tailor]";
- mes "Good evening! I am the Master Tailor!";
- if(BEARD_QUEST != 1 ) close;
-
- next;
- mes "[Master Tailor]";
- mes "What? A Bearded Man sent you...";
- mes "Well I'm sorry to say that I am out of ^8080FFThread^000000.";
- mes "But I have the address to where I get the shipments.";
- mes "It is in Al de Baran Karfa Inc. warehouse area.";
- mes "The address is: Al de Baran 59, 221";
- mes "See you later.";
- set BEARD_QUEST, 2;
- close;
-}
-// Karfa Thread Clerk---
-aldeba_in.gat,70,179,5 script Karfa Clerk 113,{
- mes "[Karfa Clerk]";
- if(BEARD_QUEST == 3 ) goto L_REPEAT;
- if(BEARD_QUEST > 3 ) goto L_DONE;
-
- mes "What can I do for you?";
- next;
- if(BEARD_QUEST == 2 ) goto L_DELIVERY;
-
- menu "What's in the boxes?",-,"Nothing.",M_NOPE;
-
- mes "[Karfa Clerk]";
- mes "They're empty.";
-M_NOPE:
- close;
-
-L_DELIVERY:
-
- mes "[Karfa Clerk]";
- mes "Sorry but we have not received any ^8080FFThread^000000.";
- mes "Our shipments have been put off until its safe.";
- mes "You see we get our ^8080FFThread^000000 from Alberta and a monsters keeps attacking our merchants.";
- next;
- mes "[Karfa Clerk]";
- mes "Now this monsters has not been doing this before.";
- mes "It may have to do with the warmer months.";
- mes "Please help us out!";
- set BEARD_QUEST,3;
- next;
- mes "[Karfa Clerk]";
-L_REPEAT:
- mes "Oh by the way, that Thread Merchant is somewhere around Alberta 60 and 100...";
-L_DONE:
- mes "Thank You!";
- close;
-}
-
-//Thread Merchant ------
-alberta.gat,65,123,6 script Man 85,{
- if(BEARD_QUEST == 3 && $@beardMobD) goto L_KILLED;
- if(BEARD_QUEST > 3) goto L_DONE;
-
- mes "[Thread Merchant]";
- mes "ARGGG!! I can never get my stuff to Al de Baran!";
- mes "I keep getting mobbed by some bugs.";
- mes "They steal all my supplies and ^8080FFThread^000000.";
- next;
- mes "[Thread Merchant]";
-
- if(BEARD_QUEST != 3) mes "What am I to do?";
- if(BEARD_QUEST != 3) close;
-
- if($@beardmob > 0) mes "Kill! Kill them already!!!";
- if($@beardmob > 0) close;
- mes "Are you here to help me?";
- emotion 1;
- next;
- menu "Yes",-,"No",M_NO;
-
- mes "[Thread Merchant]";
- mes "Oh thank the Gods!";
- mes "If you can only just kill the bugs I would be able to make my delivery.";
- next;
- mes "[Thread Merchant]";
- mes "Oh NO! Here they come!!";
- emotion 19;
- donpcevent "BRDQ_MOBS::OnStart";
- close;
-
-L_KILLED:
- set $@beardMobD,0;
- mes "[Thread Merchant]";
- mes "Thank you for killing the Thief Bugs.";
- mes "As a token of my gratitude here is a box full of ^8080FFThread^000000.";
- set BEARD_QUEST,4;
- close;
-
-L_DONE:
- mes "[Thread Merchant]";
- mes "Thank you again!";
- emotion 15;
- close;
-
-M_NO:
- mes "[Thread Merchant]";
- mes "What to do...";
- close;
-}
-
-//mobsummons -------
-alberta.gat,1,1,1 script BRDQ_MOBS -1,{
-OnStart:
- set $@beardMob,10;
- set $@beardMobD,0;
- monster "alberta.gat",65,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta.gat",66,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta.gat",67,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta.gat",68,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta.gat",66,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta.gat",67,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta.gat",68,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta.gat",66,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta.gat",67,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- monster "alberta.gat",68,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie";
- end;
-OnDie:
- set $@beardmob, $@beardmob - 1;
- if($@beardmob > 0) end;
- set $@beardMobD,1;
- end;
-On1201:
-On0001:
- set $@beardMob,0;
- set $@beardMobD,0;
- end;
+//===== eAthena Script ======================================= +//= Bandit Beard Quest +//===== By: ================================================== +//= Mega Man Expert & Lupus +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= eAthena 0.5.2 + +//===== Description: ========================================= +//= A harmless quest for a simply item w/o any bonuses "Bandit Beard" +//===== Additional Comments: ================================= +//= Fully working. +//= 1.0 First release +//= 1.1 Fixed some exploits, bugs and typos. Optimized 8) [Lupus] +//= 1.1b fixed some typos +//= 1.2 fixed donpcevent label [Lupus] +//============================================================ + +umbala.gat,126,129,4 script Bearded Man 120,{ + if(BEARD_QUEST == 4 ) goto L_MAKE; + if(BEARD_QUEST >= 5 ) goto L_DONE; + if(BEARD_QUEST >= 1 ) goto L_THREAD; + + mes "[Bearded Man]"; + mes "Beards! Get your wonderful beards!"; + mes "Would you like a beard?"; + next; + menu "Yes, I'd like some facial hair!",-,"No thanks, thats gross!",M_NO; + + mes "[Bearded Man]"; + mes "HoHo~ So you want some whiskers."; + emotion 18; + mes "Well I would give you my beards but there not cheap."; + mes "Matter of fact I have only one left..."; + mes "but I'm not selling it."; + mes "But don't get mad! I can make you one."; + next; + set BEARD_QUEST,1; +L_THREAD: + mes "[Bearded Man]"; + mes "I would need some ^8080FFThread^000000 for the Beard."; + mes "Talk to my friend in Izlude for some ^8080FFThread^000000."; + next; + + mes "[Bearded Man]"; + mes "Also I would need you to get me some things for the beard."; + mes "They are:"; +L_LIST: + mes "^8080FFElastic Band^000000"; + mes "^8080FF5 Animal Skins^000000"; + mes "^8080FFBlack Dye Stuff^000000"; + mes "^8080FFGranpa Beard^000000"; + mes "^8080FF100 sticky Mucus^000000"; + mes "^8080FFCounteragent^000000"; + mes " and one ^8080FF2 Carat Diamond^000000"; + close; + +M_NO: + mes "[Bearded Man]"; + mes "Fine, be that way!"; + emotion 7; + close; + +L_DONE: + mes "[Bearded Man]"; + mes "Sorry, I can only make one per person."; + mes "We dont want too many beards now. Right?"; + emotion 29; + close; + +L_MAKE: + mes "[Bearded Man]"; + mes "Let's make you your beard!"; + next; + if(countitem(7200) < 1 || countitem(919) < 1 || countitem(983) < 1 || countitem(2241) < 1 || + countitem(938) < 100 || countitem(973) < 1 || countitem(731) < 1) goto L_NOITEMS; + delitem 7200, 1; + delitem 919, 1; + delitem 983, 1; + delitem 2241, 1; + delitem 938, 100; + delitem 973, 1; + delitem 731, 1; + mes "^8080FF~You see him cutting and sewing the beard together~^000000"; + next; + mes "^8080FF~He hands you the finished beard~^000000"; + next; + getitem 2237, 1; + set BEARD_QUEST, 5; + mes "[Bearded Man]"; + mes "Have a nice day!"; + emotion 29; + close; + +L_NOITEMS: + mes "[Bearded Man]"; + mes "What the hell! I can't make a beard without the items!"; + mes "Here is the list again:"; + emotion 23; + goto L_LIST; +} + +//Master Tailor---------- +izlude_in.gat,123,175,4 script Master Tailor 50,{ + mes "[Master Tailor]"; + mes "Good evening! I am the Master Tailor!"; + if(BEARD_QUEST != 1 ) close; + + next; + mes "[Master Tailor]"; + mes "What? A Bearded Man sent you..."; + mes "Well I'm sorry to say that I am out of ^8080FFThread^000000."; + mes "But I have the address to where I get the shipments."; + mes "It is in Al de Baran Karfa Inc. warehouse area."; + mes "The address is: Al de Baran 59, 221"; + mes "See you later."; + set BEARD_QUEST, 2; + close; +} +// Karfa Thread Clerk--- +aldeba_in.gat,70,179,5 script Karfa Clerk 113,{ + mes "[Karfa Clerk]"; + if(BEARD_QUEST == 3 ) goto L_REPEAT; + if(BEARD_QUEST > 3 ) goto L_DONE; + + mes "What can I do for you?"; + next; + if(BEARD_QUEST == 2 ) goto L_DELIVERY; + + menu "What's in the boxes?",-,"Nothing.",M_NOPE; + + mes "[Karfa Clerk]"; + mes "They're empty."; +M_NOPE: + close; + +L_DELIVERY: + + mes "[Karfa Clerk]"; + mes "Sorry but we have not received any ^8080FFThread^000000."; + mes "Our shipments have been put off until its safe."; + mes "You see we get our ^8080FFThread^000000 from Alberta and a monsters keeps attacking our merchants."; + next; + mes "[Karfa Clerk]"; + mes "Now this monsters has not been doing this before."; + mes "It may have to do with the warmer months."; + mes "Please help us out!"; + set BEARD_QUEST,3; + next; + mes "[Karfa Clerk]"; +L_REPEAT: + mes "Oh by the way, that Thread Merchant is somewhere around Alberta 60 and 100..."; +L_DONE: + mes "Thank You!"; + close; +} + +//Thread Merchant ------ +alberta.gat,65,123,6 script Man 85,{ + if(BEARD_QUEST == 3 && $@beardMobD) goto L_KILLED; + if(BEARD_QUEST > 3) goto L_DONE; + + mes "[Thread Merchant]"; + mes "ARGGG!! I can never get my stuff to Al de Baran!"; + mes "I keep getting mobbed by some bugs."; + mes "They steal all my supplies and ^8080FFThread^000000."; + next; + mes "[Thread Merchant]"; + + if(BEARD_QUEST != 3) mes "What am I to do?"; + if(BEARD_QUEST != 3) close; + + if($@beardmob > 0) mes "Kill! Kill them already!!!"; + if($@beardmob > 0) close; + mes "Are you here to help me?"; + emotion 1; + next; + menu "Yes",-,"No",M_NO; + + mes "[Thread Merchant]"; + mes "Oh thank the Gods!"; + mes "If you can only just kill the bugs I would be able to make my delivery."; + next; + mes "[Thread Merchant]"; + mes "Oh NO! Here they come!!"; + emotion 19; + donpcevent "BRDQ_MOBS::OnStart"; + close; + +L_KILLED: + set $@beardMobD,0; + mes "[Thread Merchant]"; + mes "Thank you for killing the Thief Bugs."; + mes "As a token of my gratitude here is a box full of ^8080FFThread^000000."; + set BEARD_QUEST,4; + close; + +L_DONE: + mes "[Thread Merchant]"; + mes "Thank you again!"; + emotion 15; + close; + +M_NO: + mes "[Thread Merchant]"; + mes "What to do..."; + close; +} + +//mobsummons ------- +alberta.gat,1,1,1 script BRDQ_MOBS -1,{ +OnStart: + set $@beardMob,10; + set $@beardMobD,0; + monster "alberta.gat",65,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + monster "alberta.gat",66,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + monster "alberta.gat",67,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + monster "alberta.gat",68,120,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + monster "alberta.gat",66,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + monster "alberta.gat",67,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + monster "alberta.gat",68,121,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + monster "alberta.gat",66,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + monster "alberta.gat",67,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + monster "alberta.gat",68,122,"Thef Bug Male",1054,1,"BRDQ_MOBS::OnDie"; + end; +OnDie: + set $@beardmob, $@beardmob - 1; + if($@beardmob > 0) end; + set $@beardMobD,1; + end; +On1201: +On0001: + set $@beardMob,0; + set $@beardMobD,0; + end; }
\ No newline at end of file |