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authorHaru <haru@dotalux.com>2017-06-03 22:47:54 +0200
committerHaru <haru@dotalux.com>2017-06-03 22:47:54 +0200
commit68059ee62a223edb323abba0bc980faab8ed4b52 (patch)
treef50fddbe254d80033eeb74752843ebb6d0eda92f /npc/custom/jobmaster.txt
parent1b02f9269f15582c7d211f1d1a3a0c1c7ce68a88 (diff)
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Revert "Unify specialeffect, convert legacy scripts (#1746)"
This reverts commit 19883c583e5e1471c87ae80e67f34882a7e75bc6. The commit was squashed by accident, my fault. I'm merging the PR again, this time preserving the indivisual commits.
Diffstat (limited to 'npc/custom/jobmaster.txt')
-rw-r--r--npc/custom/jobmaster.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/custom/jobmaster.txt b/npc/custom/jobmaster.txt
index 4b56a36e5..cc09055a4 100644
--- a/npc/custom/jobmaster.txt
+++ b/npc/custom/jobmaster.txt
@@ -162,8 +162,8 @@ function Job_Menu {
resetlvl(4);
SkillPoint = 0;
}
- specialeffect(EF_ANGEL2, AREA, playerattached());
- specialeffect(EF_ELECTRIC, AREA, playerattached());
+ specialeffect2 EF_ANGEL2;
+ specialeffect2 EF_ELECTRIC;
if (.platinum)
callsub Get_Platinum;
close;