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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2019-06-26 21:14:20 +0300 |
commit | 610130172552889d6dfb4c5ebc964bb90fdc73d2 (patch) | |
tree | 79b344a1753308a461c7a27613f92fc7f67a08ee /npc/custom/itembind.txt | |
parent | ba2840f8462390889ad5f3031b5bcc3068e3aba5 (diff) | |
download | hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.gz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.bz2 hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.tar.xz hercules-610130172552889d6dfb4c5ebc964bb90fdc73d2.zip |
Remove conf dir.
Diffstat (limited to 'npc/custom/itembind.txt')
-rw-r--r-- | npc/custom/itembind.txt | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/npc/custom/itembind.txt b/npc/custom/itembind.txt deleted file mode 100644 index 7d95afdfc..000000000 --- a/npc/custom/itembind.txt +++ /dev/null @@ -1,134 +0,0 @@ -//===== Hercules Script ======================================= -//= Item Bind Script -//===== By: ================================================== -//= Akinari -//===== Compatible With: ===================================== -//= Revision 17351+ (rAthena) -//= Revision 12949+ (Hercules) -//===== Description: ========================================= -//= Item Bind Script -//= Allows users to pay a price to make an item bound to -//= Account, Character, or Guild -//============================================================ - -prontera,144,174,4 script Bound Items 4_M_JP_MID,{ - - mes "I can bind your items to your account, guild, or character"+((.bindprice)?" for a ^0000FF"+.bindprice+"^000000 zeny fee":"")+"."; - next; - mes "With this, you can rest assured your items are safe."; - next; - mes "What would you like to do?"; - if(select("Bind", "Unbind") == 1) { - if(Zeny < .bindprice) { - mes "You don't have enough zeny to bind an item."; - close; - } - mes "What kind of bind?"; - .@boundtype = 1 << (select("Account", "Guild", "Character")-1); - if(.@boundtype == 2 && (!getcharid(CHAR_ID_GUILD) || getguildmaster(getcharid(CHAR_ID_GUILD)) != strcharinfo(PC_NAME))) { - mes "In order for me to bind an item to a guild you must be the master of one."; - close; - } - getinventorylist(); - for(.@i = 0; .@i < @inventorylist_count; .@i++) { - //We only show the items that you allow to be bound - //Allows equipment (default) or non-rental item - if (@inventorylist_bound[.@i] || @inventorylist_expire[.@i]) - continue; - .@itemtype = getiteminfo(@inventorylist_id[.@i], ITEMINFO_TYPE); - if (((.allowbind & 1) != 0 && (.@itemtype == IT_WEAPON || .@itemtype == IT_ARMOR)) - || ((.allowbind & 2) != 0 && (.@itemtype == IT_HEALING || .@itemtype == IT_USABLE || .@itemtype == IT_DELAYCONSUME || .@itemtype == IT_CASH)) - || ((.allowbind & 4) != 0 && (.@itemtype == IT_ETC || .@itemtype == IT_CARD || .@itemtype == IT_PETEGG || .@itemtype == IT_PETARMOR || .@itemtype == IT_AMMO)) - ) { - set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i]; - set .@bindlist[.@j],.@i; - .@j++; - } - } - .@item = .@bindlist[select(.@bindlist$)-2]; - next; - mes "Before I continue, I want you to know I can't tell the difference between multiple items. If you have a specific item you want bounded, please remove any duplicates from inventory."; - if(select("I understand, continue", "Wait a minute") == 2) { - next; - mes "I'll be here when you're ready."; - close; - } - next; - mes "Are you sure you'd like to bind your "+ getitemname(@inventorylist_id[.@item]) +" to your "+.boundtypes$[.@boundtype]+"?"; - if(select("Yes", "No") == 1) { - Zeny -= .bindprice; - delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item]; - getitembound2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item],.@boundtype; - mes "All done!"; - if(.logbinds) - logmes "Bound "+ @inventorylist_amount[.@item]+" "+@inventorylist_id[.@item]+" as "+.boundtypes$[.@boundtype]+" type."; - } - } else { - if(!countbound()) { - mes "You don't have any bound items in your inventory. Not much I can do here."; - close; - } - countbound(2); - if(.unbindprice) { - mes "Unbinding an item has a fee of ^0000FF"+.unbindprice+"^000000 zeny."; - if(Zeny < .unbindprice) { - mes "You don't have enough to unbind an item."; - close; - } - } - getinventorylist(); - for(.@i = 0; .@i < @inventorylist_count; .@i++) { - if(@inventorylist_bound[.@i]) { - set .@bindlist$, .@bindlist$ + ":" + getitemname(@inventorylist_id[.@i]) + " - " + @inventorylist_id[.@i]; - set .@bindlist[.@j],.@i; - .@j++; - } - } - .@item = .@bindlist[select(.@bindlist$)-2]; - next; - for(.@i = 0; .@i < getarraysize(@bound_items); .@i++) { - if(@inventorylist_id[.@item] == @bound_items[.@i] && - (!getcharid(CHAR_ID_GUILD) || getguildmaster(getcharid(CHAR_ID_GUILD)) != strcharinfo(PC_NAME)) - ) { - mes "I will only unbind guild bound items that the guild master requests."; - close; - } - } - mes "Before I continue, I want you to know I can't tell the difference between multiple items. If you have a specific item you want unbounded, please remove any duplicates from inventory."; - if(select("I understand, continue", "Wait a minute") == 2) { - next; - mes "I'll be here when you're ready."; - close; - } - next; - mes "Are you sure you'd like to unbind your "+ getitemname(@inventorylist_id[.@item]) +"?"; - if(select("Yes", "No") == 1) { - Zeny -= .unbindprice; - delitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item]; - getitem2 @inventorylist_id[.@item],@inventorylist_amount[.@item],@inventorylist_identify[.@item],@inventorylist_refine[.@item],@inventorylist_attribute[.@item],@inventorylist_card1[.@item],@inventorylist_card2[.@item],@inventorylist_card3[.@item],@inventorylist_card4[.@item]; - mes "All done!"; - if(.logbinds) - logmes "Unbound "+ @inventorylist_amount[.@item]+" "+@inventorylist_id[.@item]+"."; - } - } - close; - -OnInit: - //* Configuration *\\ - //Price - .bindprice = 0; - .unbindprice = 100000; - - //What to allow to be bound - Add as necessary - //1 = Equipment - 2 = Consumables - 4 = Etc - .allowbind = 1; - - //Log binds via NPC? - .logbinds = 1; - - //Other stuff - .boundtypes$[1] = "account"; - .boundtypes$[2] = "guild"; - .boundtypes$[4] = "character"; - end; -} |