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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-08 00:35:56 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-08 00:35:56 +0000 |
commit | 40dcd5a42ff0b8afbb776be33440876bc891e1c9 (patch) | |
tree | 4ab3d2f71b209acac996dd74c28d562865d51c15 /npc/custom/item_signer.txt | |
parent | 0ae3dcfe9127d512eb4f0ccec06837b586fa3bc2 (diff) | |
download | hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.tar.gz hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.tar.bz2 hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.tar.xz hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.zip |
* Added "eA Job System" documentation for third classes (doc\ea_job_system.txt)
* Fixed Eden: Romeo#02 not setting para_suv01 upon quest completion (bugreport:5949)
* Cleaned and edited "Item Signer" script for general use (custom\item_signer.txt)
* Merged and cleaned "Poring Track" custom script, then moved and renamed (custom\events\p_track.txt)
* Optimized "Valhallen Quests" script (custom\quests\valhallen.txt)
* Optimized "Event King Items" script (custom\events\kings_items.txt)
* Deleted "Market Place" script, not sure why this existed... (custom\etc\market.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16239 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/item_signer.txt')
-rw-r--r-- | npc/custom/item_signer.txt | 273 |
1 files changed, 87 insertions, 186 deletions
diff --git a/npc/custom/item_signer.txt b/npc/custom/item_signer.txt index 99ea97b70..a65e86873 100644 --- a/npc/custom/item_signer.txt +++ b/npc/custom/item_signer.txt @@ -3,221 +3,122 @@ //===== By: ================================================== //= Lupus //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Write you name on your rare equipment or weapon ^_- //= Original X-Mas mini-quest(could be used as a permanent one) //===== Additional Comments: ================================= -//= +//= 1.1 Cleaned and edited for general use. [Euphy] //============================================================ prt_in,24,61,7 script Perchik 47,{ + + setarray .@Item[0],644,3; // Item requirements: <ID>,<Count>{,...} (0 to disable) + setarray .@Cost[0],0,5000; // Zeny requirements: <base price>,<price per refine> + mes "[Perchik]"; - if(BaseJob==Job_Novice || BaseLevel<50) { - mes "Sorry, I don't help newbies. Go kill more Porings."; - emotion e_sry; - close; - } - mes "Hi, I can ^000090sign your name^000000 on almost any rare item you can hold."; - next; - menu "Tell me more...",-, "Sign my items, please",M_DO; - - mes "[Perchik]"; - mes "I can put your name on any slotless equipment or weapon."; - emotion e_ic; + mes "I can ^0055FFsign your name^000000 on almost any rare item you hold."; next; - mes "[Perchik]"; - mes "A week ago, my BOSS told me to send away newbies. I dunno why."; - next; - mes "[Perchik]"; - mes "For my work I accept ^0000803 Gift Box^000000es (gray one)"; - mes "plus ^FF00005000z^000000 per each refine of your item."; - next; - emotion e_cry; - mes "[Perchik]"; - mes "Alas, I have 12 hungry children"; - mes "and a very angry wife."; - next; - mes "[Perchik]"; - mes "Or it was... 12 angry children"; - mes "and a very hungry wife..."; - emotion e_hmm; - close; - -M_DO: + if(select("Tell me more...:Sign my items, please!")==1) { + mes "[Perchik]"; + mes "I can put your name on any slotless equipment or weapon."; + emotion e_ic; + next; + mes "[Perchik]"; + if (getarraysize(.@Item) || getarraysize(.@Cost)) { + mes "For my work I accept:"; + if (getarraysize(.@Item)) + for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2) + mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]); + if (.@Cost[0]) mes " ~ "+.@Cost[0]+" Zeny"; + if (.@Cost[1]) mes " ~ "+.@Cost[1]+" Zeny per refine"; } + else mes "I work for free, but..."; + next; + emotion e_cry; + mes "[Perchik]"; + mes "Alas, I have 12 hungry children"; + mes "and a very angry wife."; + next; + mes "[Perchik]"; + mes "Or it was 12 angry children"; + mes "and a very hungry wife..."; + emotion e_hmm; + close; } mes "[Perchik]"; mes "Show me your items to sign..."; -M_MENU: next; - menu getequipname(1),M_PART1,getequipname(9),M_PART9,getequipname(10),M_PART10,getequipname(2),M_PART2,getequipname(4),M_PART4, - getequipname(3),M_PART3,getequipname(5),M_PART5,getequipname(6),M_PART6,getequipname(7),M_PART7,getequipname(8),M_PART8; - - //Head Gear -M_PART1: - set @part,1; - if (getequipisequiped(1)) goto L_CHECK1; - mes "[Perchik]"; - mes "A bald head under a cheap wig... There's nothing worthy to sign."; - emotion 6; - goto M_MENU; -M_PART9: - set @part,9; - if (getequipisequiped(9)) goto L_CHECK1; - mes "[Perchik]"; - mes "Glasses... I can't see any glasses..."; - emotion 20; - goto M_MENU; -M_PART10: - set @part,10; - if (getequipisequiped(10)) goto L_CHECK1; - mes "[Perchik]"; - mes "I don't see any mask here."; - emotion 20; - goto M_MENU; - //Armor -M_PART2: - set @part,2; - if (getequipisequiped(2)) goto L_CHECK1; - mes "[Perchik]"; - mes "Your belly...? Yes, it's rather fat."; - emotion 6; - goto M_MENU; - //Left Hand -M_PART3: - set @part,3; - if (getequipisequiped(3)) goto L_CHECK1; - mes "[Perchik]"; - mes "Sign your left hand? I'm not a celebrity, you know..."; - emotion 4; - goto M_MENU; - //Right Hand -M_PART4: - set @part,4; - if (getequipisequiped(4)) goto L_CHECK1; - mes "[Perchik]"; - mes "It isn't an armor... It's a mud!!! Wash your hands more often."; - emotion 4; - goto M_MENU; - //Garment -M_PART5: - set @part,5; - if (getequipisequiped(5)) goto L_CHECK1; - mes "[Perchik]"; - mes "Look... It's empty..."; - goto M_MENU; - //Foot Gear -M_PART6: - set @part,6; - if (getequipisequiped(6)) goto L_CHECK1; - mes "[Perchik]"; - mes "Aw!! I don't like stinky feet."; - emotion 16; - goto M_MENU; - //Accessory1 -M_PART7: - set @part,7; - if (getequipisequiped(7)) goto L_CHECK1; - mes "[Perchik]"; - mes "Yep... a pocket with a huge hole..."; - emotion 20; - goto M_MENU; - //Accessory2 -M_PART8: - set @part,8; - if (getequipisequiped(8)) goto L_CHECK1; - mes "[Perchik]"; - mes "I see your fat belly..."; - emotion 20; - goto M_MENU; - -L_CHECK1: - set @ref,0; - set @id,getequipid(@part); - if(getequipisidentify(@part)) goto L_CHECK2; - mes "[Perchik]"; - mes "How could you equip such unknown item?"; - npctalk "What a sneaky cheater!"; - emotion e_wah; - close; - -L_CHECK2: - set @ref,getequiprefinerycnt(@part); - mes "[Perchik]"; - mes "You want me to sign your "+getitemname(@id)+"..."; - if(BaseJob==Job_Novice) { - mes "But you're a Novice. My BOSS told me to send such weaklings away."; - emotion e_sry; - goto M_MENU; - } - set @slot0,getequipcardid(@part,0); - set @slot1,getequipcardid(@part,1); - set @slot2,getequipcardid(@part,2); - set @slot3,getequipcardid(@part,3); - - if(@slot0==255 || @slot0==254 || @slot0<0) { + setarray .@pos$[1],"Upper Headgear","Armor","Left hand","Right hand","Garment","Footgear","Left Accessory","Right Accessory","Mid Headgear","Lower Headgear"; + set .@menu$,""; + for (set .@i,1; .@i<=10; set .@i,.@i+1) { + if (getequipisequiped(.@i)) + set .@menu$, .@menu$+.@pos$[.@i]+" [^0055FF"+getequipname(.@i)+"^000000]"; + set .@menu$, .@menu$+":"; } + set .@part, select(.@menu$); + set .@id, getequipid(.@part); + set .@ref, getequiprefinerycnt(.@part); + mes "[Perchik]"; + if (!getequipisequiped(.@part)) { + mes "Nothing is equipped there!"; + emotion e_wah; + close; } + for(set .@i,0; .@i<4; set .@i,.@i+1) + set .@slot[.@i], getequipcardid(.@part,.@i); + if (.@slot[0]==255 || .@slot[0]==254 || .@slot[0]<0) { mes "Alas, this item's already signed."; - mes "I would never touch masters work."; + mes "I would never touch a master's work."; emotion e_hmm; - goto M_MENU; - } - if(@slot0>4000 && @slot0<5000) { + close; } + if (.@slot[0]>4000 && .@slot[0]<5000) { mes "A card? Here?!"; mes "As I said before, I don't sign items with cards."; emotion e_hmm; - goto M_MENU; - } - if(getiteminfo(@id,10)) { - mes "Sorry. I don't sign slotted items."; + close; } + if (getiteminfo(.@id,10)) { + mes "Sorry, I don't sign slotted items."; emotion e_sry; - goto M_MENU; - } + close; } getinventorylist; - for (set .@i,0; .@i < @inventorylist_count; set .@i,.@i+1){ - if(@inventorylist_expire[.@i] != 0) { + for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) + if (@inventorylist_expire[.@i] != 0) { mes "Sorry, I don't sign rental items!"; emotion e_hmm; - goto M_MENU; - } - } - - if(@ref)mes "It has been refined "+@ref+" times... Adding ^FF00005000z^000000 per time."; - mes "Give me ^0000803 gray Gift Boxes^000000"; - if(@ref)mes "and ^FF0000"+(5000*@ref)+"z^000000."; + close; } + set .@price, .@Cost[0]+(.@Cost[1]*.@ref); + if (getarraysize(.@Item) || .@price) { + mes "I will need:"; + if (getarraysize(.@Item)) + for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2) { + mes " ~ "+.@Item[.@i+1]+"x "+getitemname(.@Item[.@i]); + if (countitem(.@Item[.@i]) < .@Item[.@i+1]) set .@nr,1; } + if (.@price) mes " ~ "+.@price+" Zeny"; } + mes "Shall I sign your ^0055FF"+getitemname(.@id)+"^000000?"; next; - menu "Ok!",-, "Leave",M_END; - if(Zeny>=(5000*@ref) && countitem(644)>=3) { - delitem 644,3; - set Zeny,Zeny-(5000*@ref); - goto L_MAKE; - } - mes "[Perchik]"; - mes "I don't work for 'thanks'."; - emotion e_sry; - close; - -L_MAKE: - if(countitem2(@id,1,@ref,0,@slot0,@slot1,@slot2,@slot3)==0) { + if(select("Ok!:Leave")==2) { mes "[Perchik]"; - mes "Where is... "+getitemname(@id)+"?"; + mes "See you..."; + emotion e_yawn; + close; } + mes "[Perchik]"; + if (Zeny < .@price || .@nr) { + mes "I don't work for 'thanks'."; + emotion e_sry; + close; } + if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) { + mes "Where is "+getitemname(@id)+"...?"; npctalk "You're a snoozy cheater!"; logmes "CHEATER: Tried to sign an item not having it: "+getitemname(@id); emotion e_wah; - close; - } - delitem2 @id,1,1,@ref,0,@slot0,@slot1,@slot2,@slot3; - - mes "[Perchik]"; + close; } + if (.@price) set Zeny, Zeny-.@price; + if (getarraysize(.@Item)) + for(set .@i,0; .@i<getarraysize(.@Item); set .@i,.@i+2) + delitem .@Item[.@i], .@Item[.@i+1]; + delitem2 .@id,1,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3]; mes "Done!"; emotion e_proud; - - getitem2 @id,1,1,@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; - close; - -M_END: - mes "[Perchik]"; - mes "See you..."; - emotion e_yawn; + getitem2 .@id,1,1,.@ref,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff; + equip .@id; close; } |