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authormoguri85 <ikke85@gmail.com>2015-10-13 11:43:32 +0200
committermoguri85 <ikke85@gmail.com>2015-10-13 11:43:32 +0200
commitcc928601d2110b335e142874dbbc65273c42cfe5 (patch)
treeeb7a0e2054220f1f7e47001030c280d5294bc2a8 /npc/custom/events
parent3ca033652637cb529b8ca4d8a4f7fb3f37080fb2 (diff)
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Added Items needed in eden_iro.txt
Changed NPC id->constant in eden_iro.txt Fixed case warning errors on may_hats.txt and mushroom_event.txt
Diffstat (limited to 'npc/custom/events')
-rw-r--r--npc/custom/events/mushroom_event.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt
index 1d632d3e9..29faaf979 100644
--- a/npc/custom/events/mushroom_event.txt
+++ b/npc/custom/events/mushroom_event.txt
@@ -14,13 +14,13 @@
prontera,142,228,6 script Find the Mushroom BLACK_MUSHROOM,{
mes "[ Find The Mushroom ]";
- if (!.Status)
+ if (!.status)
mes "There is no event at the moment!";
else {
mes "There are "+.Spawn+" Mushrooms left in "+.Map$+"!";
mes "Find and kill the mushrooms to gain "+getitemname(.Prize)+"!";
}
- if (.Status || getgmlevel() < .GM) close;
+ if (.status || getgmlevel() < .GM) close;
mes "Start the event?";
next;
if(select("- No:- Yes") == 1) close;
@@ -33,14 +33,14 @@ OnInit:
set .Prize,512; // Reward item ID
set .Amount,10; // Reward item amount
set .GM,60; // GM level required to access NPC
- setarray .Maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
+ setarray .maps$[0],"izlude","geffen","morocc","prontera"; // Possible maps
end;
OnMinute10: // Start time (every hour)
- if (.Status) end;
- set .Status,1;
+ if (.status) end;
+ set .status,1;
set .Spawn,rand(1,10); // How many Mushrooms should spawn?
- set .Map$,.Maps$[rand(getarraysize(.Maps$))];
+ set .Map$,.maps$[rand(getarraysize(.maps$))];
killmonster .Map$,"All";
monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled";
announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0;
@@ -54,7 +54,7 @@ OnMobKilled:
if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Mushroom. There are now "+.Spawn+" Mushroom(s) left.",bc_map;
else {
announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0;
- set .Status,0;
+ set .status,0;
}
end;
}