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author | Haru <haru@dotalux.com> | 2013-11-07 19:47:47 +0100 |
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committer | Haru <haru@dotalux.com> | 2013-11-07 19:50:05 +0100 |
commit | 9f32aa958f86a228290c43544c8b9bbf3f1c2cc0 (patch) | |
tree | d757638ca65a475dbb05d0aec0b45e150072c494 /npc/custom/events | |
parent | 75bbfdd137c0347155ad469d1c46f7f0a36a2579 (diff) | |
download | hercules-9f32aa958f86a228290c43544c8b9bbf3f1c2cc0.tar.gz hercules-9f32aa958f86a228290c43544c8b9bbf3f1c2cc0.tar.bz2 hercules-9f32aa958f86a228290c43544c8b9bbf3f1c2cc0.tar.xz hercules-9f32aa958f86a228290c43544c8b9bbf3f1c2cc0.zip |
Extended script constants to support NPC sprite IDs
- Added support for constants whose name begins with a number.
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40.
- Replaced calls to setnpcdisplay with hardcoded numeric IDs to
constants.
- Thanks to Yommy.
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom/events')
-rw-r--r-- | npc/custom/events/disguise.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/custom/events/disguise.txt b/npc/custom/events/disguise.txt index 1b46e9b16..a1d8c11c3 100644 --- a/npc/custom/events/disguise.txt +++ b/npc/custom/events/disguise.txt @@ -38,7 +38,7 @@ prontera,160,155,4 script Disguise Event 4_M_NFDEADMAN,{ setnpctimer 0; stopnpctimer; announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue; deletepset 1; - setnpcdisplay "Disguise Event",795; + setnpcdisplay "Disguise Event", 4_M_NFDEADMAN; close; } set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer; @@ -171,7 +171,7 @@ OnTimer10000: OnTimer30000: if (.Timer) end; set .Change,0; - setnpcdisplay "Disguise Event",795; + setnpcdisplay "Disguise Event", 4_M_NFDEADMAN; npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect 725; set $MonsterName$,""; @@ -230,13 +230,13 @@ iCorrect: getitem .Prize,.PrizeAmt; announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue; if (.RoundCount>=.Rounds) { - setnpcdisplay "Disguise Event",795; + setnpcdisplay "Disguise Event", 4_M_NFDEADMAN; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } - setnpcdisplay "Disguise Event",795; + setnpcdisplay "Disguise Event", 4_M_NFDEADMAN; set .Change,0; setnpctimer 0; end; |