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author | Haru <haru@dotalux.com> | 2016-08-20 23:39:17 +0200 |
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committer | Haru <haru@dotalux.com> | 2016-08-21 00:54:23 +0200 |
commit | 460e53b1b64cf2880b4c615ad6eb41386f7530f6 (patch) | |
tree | 8fc91c576f7a0910faec125e1043bb1a2b76bb8c /npc/custom/events | |
parent | 7a276976948fa39e2d329de3b622c34dd0c572ad (diff) | |
download | hercules-460e53b1b64cf2880b4c615ad6eb41386f7530f6.tar.gz hercules-460e53b1b64cf2880b4c615ad6eb41386f7530f6.tar.bz2 hercules-460e53b1b64cf2880b4c615ad6eb41386f7530f6.tar.xz hercules-460e53b1b64cf2880b4c615ad6eb41386f7530f6.zip |
Removed some of the leftover calls to menu() in custom scripts
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom/events')
-rw-r--r-- | npc/custom/events/hallow06.txt | 99 | ||||
-rw-r--r-- | npc/custom/events/uneasy_cemetery.txt | 89 | ||||
-rw-r--r-- | npc/custom/events/valentinesdayexp.txt | 203 | ||||
-rw-r--r-- | npc/custom/events/xmas_rings_event.txt | 113 |
4 files changed, 248 insertions, 256 deletions
diff --git a/npc/custom/events/hallow06.txt b/npc/custom/events/hallow06.txt index 3045c2330..7ecfdb817 100644 --- a/npc/custom/events/hallow06.txt +++ b/npc/custom/events/hallow06.txt @@ -31,28 +31,27 @@ prontera,151,190,5 script Hallows' Eve Event 1_M_SIGNMCNT,{ mes "[Hallows' Eve Event]"; mes "Trick or treat, which do you prefer?"; next; - menu "Trick",-, "Treat",L_Treat; + if (select("Trick", "Treat") == 1) { + mes "[Hallows' Eve Event]"; + if(EVENT_HALWN06&2){ + mes "I'm sorry but you have already had a trick. Why don't you go pick a treat now."; + emotion e_sry; + close; + } + mes "Give me a min..."; + next; + set BaseExp,BaseExp+BaseLevel*1000; + set EVENT_HALWN06,EVENT_HALWN06|2; - mes "[Hallows' Eve Event]"; - if(EVENT_HALWN06&2){ - mes "I'm sorry but you have already had a trick. Why don't you go pick a treat now."; - emotion e_sry; + mes "[Hallows' Eve Event]"; + mes "Here is your treat. Your Base EXP has been slightly increased."; + next; + mes "[Hallows' Eve Event]"; + mes "I hope you enjoy your trick and Happy Halloween!"; close; } - mes "Give me a min..."; - next; - set BaseExp,BaseExp+BaseLevel*1000; - set EVENT_HALWN06,EVENT_HALWN06|2; mes "[Hallows' Eve Event]"; - mes "Here is your treat. Your Base EXP has been slightly increased."; - next; - mes "[Hallows' Eve Event]"; - mes "I hope you enjoy your trick and Happy Halloween!"; - close; - -L_Treat: - mes "[Hallows' Eve Event]"; if(EVENT_HALWN06&1){ mes "I'm sorry but you have already had a treat. Why don't you go pick a trick now."; emotion e_sry; @@ -84,39 +83,39 @@ L_Treat: } mes "Did you get the items I requested or do you need to see the list again?"; next; - menu "Got'em",-, "Don't Have",L_Dont_Have, "See List",L_List; - - mes "[Hallows' Eve Event]"; - if((countitem(Hat) < 1) || (countitem(Pumpkin) < 30) || (countitem(Piece_Of_Black_Cloth) < 20)){ - mes "You don't have enough items. Come back when you do."; - emotion e_sry; + switch (select("Got'em", "Don't Have", "See List")) { + case 1: + mes "[Hallows' Eve Event]"; + if((countitem(Hat) < 1) || (countitem(Pumpkin) < 30) || (countitem(Piece_Of_Black_Cloth) < 20)){ + mes "You don't have enough items. Come back when you do."; + emotion e_sry; + close; + } + delitem 2220,1; + delitem 535,30; + delitem 7205,20; + getitem 5134,1; + set EVENT_HALWN06,EVENT_HALWN06|1; + mes "Good job! I hope you are happy with your item."; + emotion e_grat; + next; + mes "[Hallows' Eve Event]"; + mes "Enjoy the rest of your halloween."; + emotion e_scissors,1; + close; + case 2: + mes "[Hallows' Eve Event]"; + mes "Go back out and search for them. Would you like to view the list?"; + next; + if (select("No", "Yes") == 1) + close; + // Fall through + case 3: + mes "[Hallows' Eve Event]"; + mes "I require the following items:"; + mes "1 Hat,"; + mes "30 Pumpkin, and"; + mes "20 Black Piece of Cloth."; close; } - delitem 2220,1; - delitem 535,30; - delitem 7205,20; - getitem 5134,1; - set EVENT_HALWN06,EVENT_HALWN06|1; - mes "Good job! I hope you are happy with your item."; - emotion e_grat; - next; - mes "[Hallows' Eve Event]"; - mes "Enjoy the rest of your halloween."; - emotion e_scissors,1; - close; - -L_Dont_Have: - mes "[Hallows' Eve Event]"; - mes "Go back out and search for them. Would you like to view the list?"; - next; - menu "No",-, "Yes",L_List; - close; - -L_List: - mes "[Hallows' Eve Event]"; - mes "I require the following items:"; - mes "1 Hat,"; - mes "30 Pumpkin, and"; - mes "20 Black Piece of Cloth."; - close; } diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt index 7027dacbf..72ae51fc2 100644 --- a/npc/custom/events/uneasy_cemetery.txt +++ b/npc/custom/events/uneasy_cemetery.txt @@ -82,51 +82,52 @@ L_Undead_Walk: mes "To calm down the restless cemetery, we should pour all these graves with the Holy Water. But our sisters and broters have run out of it."; mes "Could you supply us with Holy Water?"; next; - menu "Yes, have all my Holy Water!",-, "Nope, I need it.",M_NO, "I don't have any.",M_DONT_HAVE; + switch (select("Yes, have all my Holy Water!", "Nope, I need it.", "I don't have any.")) { + case 1: + if (countitem(Holy_Water) < 1) + break; // Not enough + set $UNEASY_BL,$UNEASY_BL-countitem(Holy_Water); + delitem 523,countitem(Holy_Water); - if ( countitem(Holy_Water)<1 ) goto M_DONT_HAVE; - set $UNEASY_BL,$UNEASY_BL-countitem(Holy_Water); - delitem 523,countitem(Holy_Water); - - if ( $UNEASY_BL > 0 ) goto L_NEED_MORE; -//set quiet days!!! no more undead for this period! - set $UNEASY_DL,5+((0-$UNEASY_BL)/30); - set $UNEASY_H$,strcharinfo(0); - mes "[Mother Mathana]"; - mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!"; - next; - mes "[Mother Mathana]"; - mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!"; - next; - killmonster "prontera", "Uneasy_Check::OnZombieDead"; //kills any left monsters - mes "[Mother Mathana]"; - mes "See, "+ $UNEASY_H$ +"? They all are gone now!"; - next; - mes "[Mother Mathana]"; - mes "Our Church is going to thank you personally..."; - next; - if (Sex == SEX_MALE) - mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0; - else - mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0; - mes "[Mother Mathana]"; - mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar."; - getitem Blue_Potion,1; - set JobExp,JobExp+100; - set BaseExp,BaseExp+50; - close; - -L_NEED_MORE: - mes "[Mother Mathana]"; - mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles."; - close; - -M_NO: - mes "[Mother Mathana]"; - mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get."; - close; - -M_DONT_HAVE: + if ($UNEASY_BL > 0) { + mes "[Mother Mathana]"; + mes "Thank you, good "+strcharinfo(0)+", but we still need " + $UNEASY_BL + " more Holy Water bottles."; + close; + } + //set quiet days!!! no more undead for this period! + set $UNEASY_DL,5+((0-$UNEASY_BL)/30); + set $UNEASY_H$,strcharinfo(0); + mes "[Mother Mathana]"; + mes "Thank you, "+$UNEASY_H$+"! Now we've got enough Holy Water!"; + next; + mes "[Mother Mathana]"; + mes "Upon pouring the cemetery with that water we'll get " + $UNEASY_DL + " safe nights!"; + next; + killmonster "prontera", "Uneasy_Check::OnZombieDead"; //kills any left monsters + mes "[Mother Mathana]"; + mes "See, "+ $UNEASY_H$ +"? They all are gone now!"; + next; + mes "[Mother Mathana]"; + mes "Our Church is going to thank you personally..."; + next; + if (Sex == SEX_MALE) + mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare handsom "+$UNEASY_H$+" as a Prontera savior!",0; + else + mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0; + mes "[Mother Mathana]"; + mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar."; + getitem Blue_Potion,1; + set JobExp,JobExp+100; + set BaseExp,BaseExp+50; + close; + case 2: + mes "[Mother Mathana]"; + mes "I'm afraid the old cemetery is going out of control soon... Please, get us all the Holy Water you can get."; + close; + case 3: + break; // Not enough + } + // Not enough mes "[Mother Mathana]"; mes "Alas! We still need " + $UNEASY_BL + " more bottles of Holy Water... Why don't you go and ask other people for some extra Holy Water?"; mes "The old cemetery is going out of control soon..."; diff --git a/npc/custom/events/valentinesdayexp.txt b/npc/custom/events/valentinesdayexp.txt index ccb66bde6..5119a119f 100644 --- a/npc/custom/events/valentinesdayexp.txt +++ b/npc/custom/events/valentinesdayexp.txt @@ -30,17 +30,15 @@ prontera,156,172,4 script Tine 1_M_MERCHANT,{ mes "Some married chocolate lovers almost double their experience at trainings!"; mes "But everything isn't so simply..."; next; - menu "Wow! Tell me more!",M_INFO,"Marri... what?",-; - - mes "[Tine]"; - mes "Are you a single?"; - mes "Today is a great date to ask your beloved half for marriage!"; - next; - mes "[Tine]"; - mes "The Marriage fee is ridiculous low these days!"; - close; - -M_INFO: + if (select("Wow! Tell me more!", "Marri... what?") == 2) { + mes "[Tine]"; + mes "Are you a single?"; + mes "Today is a great date to ask your beloved half for marriage!"; + next; + mes "[Tine]"; + mes "The Marriage fee is ridiculous low these days!"; + close; + } mes "[Tine]"; mes "The magic effect posesses only handmade chocolate from grand-grand-grand-whoever recipes!"; next; @@ -82,16 +80,14 @@ alberta,26,243,4 script Stephen#val1 1_M_MERCHANT,{ mes "That's right, don't you love chocolate.... I do."; mes "And you are in luck, because I'm selling them for only 5,000 zeny a piece!"; next; - menu "I want some chocolate!",M_CHOCO,"No thanks.",-; - - mes "[Stephen]"; - mes "You don't want any chocolate?"; - mes "I'm telling you! You'll regret it!"; - mes "You better get some now... you won't come across Chocolate like this ever again!"; - mes "Think it over and visit me again sometime."; - close; - -M_CHOCO: + if (select("I want some chocolate!", "No thanks.") != 1) { + mes "[Stephen]"; + mes "You don't want any chocolate?"; + mes "I'm telling you! You'll regret it!"; + mes "You better get some now... you won't come across Chocolate like this ever again!"; + mes "Think it over and visit me again sometime."; + close; + } mes "[Stephen]"; mes "Hah!"; mes "I knew it!"; @@ -147,14 +143,12 @@ alberta,29,243,4 script Jainie#val1 1_M_INNKEEPER,{ mes "It would be great if you bought some too..."; mes "I will be making white chocolates for a while so..."; next; - menu "I want some white chocolate!",M_CHOCO,"No thanks.",-; - - mes "[Jainie]"; - mes "You don't like white chocolate?"; - mes "Then buy some Stephen's black one!"; - close; - -M_CHOCO: + if (select("I want some white chocolate!", "No thanks.") != 1) { + mes "[Jainie]"; + mes "You don't like white chocolate?"; + mes "Then buy some Stephen's black one!"; + close; + } mes "[Jainie]"; mes "I can't sell you more then 5 at once....but, if you really need more...."; mes "you can come back again."; @@ -199,85 +193,84 @@ prt_castle,54,34,4 script Carl Orleans#val1 1_M_01,{ mes "[Carl Orleans]"; mes "Yes? What can I cook for you?"; next; - menu "Black handmade Chocolate, please",-,"I want a White handmade Chocolate...",M_WHITE,"I'm lost, sorry to bother you.",M_End; - - mes "[Carl Orleans]"; - mes "Well, I just might be able to fulfill your needs..."; - next; - if (countitem(Chocolate)<3) { + switch (select("Black handmade Chocolate, please", "I want a White handmade Chocolate...", "I'm lost, sorry to bother you.")) { + case 1: + mes "[Carl Orleans]"; + mes "Well, I just might be able to fulfill your needs..."; + next; + if (countitem(Chocolate)<3) { + mes "[Carl Orleans]"; + mes "I'm sorry you do not have enough Chocolate Bars to do this."; + if(rand(2))mes "They say Stephen from Alberta used to sell good Chocolate."; + close; + } + delitem 558,3; + mes "[Carl Orleans]"; + mes "You got 3 pieces of pure chocolate I see."; + mes "Give them to me..."; + next; + mes "[Carl Orleans]"; + mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely."; + next; mes "[Carl Orleans]"; - mes "I'm sorry you do not have enough Chocolate Bars to do this."; - if(rand(2))mes "They say Stephen from Alberta used to sell good Chocolate."; + mes "....Hmmmmmm....."; + mes "Well..."; + next; + getitem 559,1; + mes "[Carl Orleans]"; + mes "Here."; + if(rand(2))close; + mes "I hope you give it to someone special, because its a special chocolate."; + mes "As you know... only I can create this."; + next; + mes "[Carl Orleans]"; + mes "Enjoy."; close; - } - delitem 558,3; - mes "[Carl Orleans]"; - mes "You got 3 pieces of pure chocolate I see."; - mes "Give them to me..."; - next; - mes "[Carl Orleans]"; - mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely."; - next; - mes "[Carl Orleans]"; - mes "....Hmmmmmm....."; - mes "Well..."; - next; - getitem 559,1; - mes "[Carl Orleans]"; - mes "Here."; - if(rand(2))close; - mes "I hope you give it to someone special, because its a special chocolate."; - mes "As you know... only I can create this."; - next; - mes "[Carl Orleans]"; - mes "Enjoy."; - close; - -M_WHITE: - mes "[Carl Orleans]"; - mes "Well, I just might be able to fulfill your needs..."; - next; - if (countitem(White_Chocolate)<3) { + case 2: + mes "[Carl Orleans]"; + mes "Well, I just might be able to fulfill your needs..."; + next; + if (countitem(White_Chocolate)<3) { + mes "[Carl Orleans]"; + mes "I'm sorry you do not have enough White Chocolate Bars to do this."; + if(rand(2))mes "They say Jainie from Alberta used to sell good White Chocolate."; + close; + } + delitem 561,3; + mes "[Carl Orleans]"; + mes "You got 3 pieces of pure white chocolate I see."; + mes "Give them to me..."; + next; + mes "[Carl Orleans]"; + mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely."; + next; + mes "[Carl Orleans]"; + mes "....Hmmmmmm....."; + mes "Well..."; + next; + getitem 560,1; + mes "[Carl Orleans]"; + mes "Here."; + if(rand(2))close; + mes "I hope you give it to someone special, because its a special chocolate."; + mes "As you know... only I can create this."; + next; + mes "[Carl Orleans]"; + mes "Enjoy."; + close; + case 3: + mes "[Carl Orleans]"; + mes "Oh.. well, if you want me to make some of my special handmade Chocolate...."; + mes "You will need to give me at least ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000."; + if(rand(2))close; + next; + mes "[Carl Orleans]"; + mes "That's right, only ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000."; + mes "Bring them to me and you'll get what you came for."; + if(rand(2))close; + next; mes "[Carl Orleans]"; - mes "I'm sorry you do not have enough White Chocolate Bars to do this."; - if(rand(2))mes "They say Jainie from Alberta used to sell good White Chocolate."; + mes "See You."; close; } - delitem 561,3; - mes "[Carl Orleans]"; - mes "You got 3 pieces of pure white chocolate I see."; - mes "Give them to me..."; - next; - mes "[Carl Orleans]"; - mes "Ok, now I will only create my special handmade chocolates if you promise to use it wisely."; - next; - mes "[Carl Orleans]"; - mes "....Hmmmmmm....."; - mes "Well..."; - next; - getitem 560,1; - mes "[Carl Orleans]"; - mes "Here."; - if(rand(2))close; - mes "I hope you give it to someone special, because its a special chocolate."; - mes "As you know... only I can create this."; - next; - mes "[Carl Orleans]"; - mes "Enjoy."; - close; - -M_End: - mes "[Carl Orleans]"; - mes "Oh.. well, if you want me to make some of my special handmade Chocolate...."; - mes "You will need to give me at least ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000."; - if(rand(2))close; - next; - mes "[Carl Orleans]"; - mes "That's right, only ^0000FF 3 Chocolates^000000 or ^0000FF 3 White Chocolates^000000."; - mes "Bring them to me and you'll get what you came for."; - if(rand(2))close; - next; - mes "[Carl Orleans]"; - mes "See You."; - close; } diff --git a/npc/custom/events/xmas_rings_event.txt b/npc/custom/events/xmas_rings_event.txt index a1b8918d9..d76c0a784 100644 --- a/npc/custom/events/xmas_rings_event.txt +++ b/npc/custom/events/xmas_rings_event.txt @@ -36,52 +36,54 @@ prontera,156,174,4 script Snower 4_M_06,{ } emotion e_sob; next; - menu "Where are your sisters?",-, "What holidays?",M_PR,"What gifts?",M_WRAP,"May I help you?",M_QUEST; - - mes "[Snower]"; - mes "My younger sis Sneewy's left to some faraway land to prepare gifts for their poor children... I don't know where. You should ask my elder sis and her birdies."; - next; - mes "[Snower]"; - mes "My elder sis? Her name's Snoowy. She's sailed to some green island... She's talking about some gifts for dolphins or something..."; - close; - -M_PR: - mes "[Snower]"; - mes "The whole three holidays? Well they come one after another!"; - mes "^000080The Christmas^000000, ^FF0000Karachun^000000 and ^008000New Year Eve^000000!"; - next; - mes "[Snower]"; - mes "^FF0000Karachun^000000? Heh... This is an old pagans festival. They used to celebrate it before the appearance of HNY and XMas, you know."; - next; - goto M_QUEST; - -M_WRAP: - mes "[Snower]"; - mes "My sisters say that all the gifts should look the same way. Or else some children might fight for fancy ones!"; - next; - mes "[Snower]"; - mes "Would you like me to wrap your fancy gift boxes with a gray paper?"; - next; - menu "Wrap them, please!",-, "No, thanks.",M_QUEST; - - set @prizes, countitem(Gift_Box_1)+countitem(Gift_Box_2)+countitem(Gift_Box_3)+countitem(Gift_Box_4); - if( @prizes == 0){ + switch (select("Where are your sisters?", "What holidays?", "What gifts?", "May I help you?")) { + case 1: + mes "[Snower]"; + mes "My younger sis Sneewy's left to some faraway land to prepare gifts for their poor children... I don't know where. You should ask my elder sis and her birdies."; + next; mes "[Snower]"; - mes "I don't see any gifts in fancy boxes on you..."; - if(countitem(Gift_Box))mes "You've got only gray boxes."; + mes "My elder sis? Her name's Snoowy. She's sailed to some green island... She's talking about some gifts for dolphins or something..."; close; - } - delitem 664,countitem(Gift_Box_1); - delitem 665,countitem(Gift_Box_2); - delitem 666,countitem(Gift_Box_3); - delitem 667,countitem(Gift_Box_4); - getitem 644,@prizes; + case 2: + mes "[Snower]"; + mes "The whole three holidays? Well they come one after another!"; + mes "^000080The Christmas^000000, ^FF0000Karachun^000000 and ^008000New Year Eve^000000!"; + next; + mes "[Snower]"; + mes "^FF0000Karachun^000000? Heh... This is an old pagans festival. They used to celebrate it before the appearance of HNY and XMas, you know."; + next; + break; // Quest + case 3: + mes "[Snower]"; + mes "My sisters say that all the gifts should look the same way. Or else some children might fight for fancy ones!"; + next; + mes "[Snower]"; + mes "Would you like me to wrap your fancy gift boxes with a gray paper?"; + next; + if (select("Wrap them, please!", "No, thanks.") != 1) + break; // Quest + set @prizes, countitem(Gift_Box_1)+countitem(Gift_Box_2)+countitem(Gift_Box_3)+countitem(Gift_Box_4); + if( @prizes == 0){ + mes "[Snower]"; + mes "I don't see any gifts in fancy boxes on you..."; + if(countitem(Gift_Box))mes "You've got only gray boxes."; + close; + } + delitem 664,countitem(Gift_Box_1); + delitem 665,countitem(Gift_Box_2); + delitem 666,countitem(Gift_Box_3); + delitem 667,countitem(Gift_Box_4); + getitem 644,@prizes; - mes "[Snower]"; - mes "*shuffle* Here you go."; - next; + mes "[Snower]"; + mes "*shuffle* Here you go."; + next; + break; + case 4: + break; // Quest + } -M_QUEST: + // Quest mes "[Snower]"; mes "I wish you find my sisters ASAP... They need help."; if(Q_XMSRINGS==0) set Q_XMSRINGS,1; @@ -111,7 +113,12 @@ louyang,224,249,4 script Sneewy 4_F_KID3,{ mes "[Sneewy]"; mes "Oh, hello. Has my brother Snower told you everything?"; next; - menu "Here are your 4 Gift Boxes",-, "I don't know any Snowhatevers...",M_End; + if (select("Here are your 4 Gift Boxes", "I don't know any Snowhatevers...") != 1) { + mes "[Sneewy]"; + mes "Pity... I've got a magic Santa's ring... I'd exchange it for 4 Gift Boxes..."; + emotion e_swt; + close; + } mes "[Sneewy]"; if(countitem(Gift_Box)<4){ @@ -132,12 +139,6 @@ louyang,224,249,4 script Sneewy 4_F_KID3,{ emotion e_thx; mes "Thanks again! No children will meet the holidays without the gifts!"; close; - -M_End: - mes "[Sneewy]"; - mes "Pity... I've got a magic Santa's ring... I'd exchange it for 4 Gift Boxes..."; - emotion e_swt; - close; } izlu2dun,133,160,2 script Snoowy 4_F_06,{ @@ -163,8 +164,12 @@ izlu2dun,133,160,2 script Snoowy 4_F_06,{ mes "[Snoowy]"; mes "But I too need 3 more gifts for my marine folk friends..."; next; - menu "Have these gifts!",-, "I need a li'l something in return",M_End; - + if (select("Have these gifts!", "I need a li'l something in return") != 1) { + mes "[Snoowy]"; + mes "I'd exchange a GOLD magic ring for 3 gift boxes..."; + emotion e_swt; + close; + } mes "[Snoowy]"; if(countitem(Gift_Box)<3){ mes "Oops!! You haven't got 3 gray gift boxes on you."; @@ -182,10 +187,4 @@ izlu2dun,133,160,2 script Snoowy 4_F_06,{ mes "Oh... the whole marine folk send you their thanks! They love presents so much!!!"; if(rand(2))mes "Didn't you know that Santa's Hat reveals the real power of the rings?"; close; - -M_End: - mes "[Snoowy]"; - mes "I'd exchange a GOLD magic ring for 3 gift boxes..."; - emotion e_swt; - close; } |