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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/events/uneasy_cemetery.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/events/uneasy_cemetery.txt')
-rw-r--r--npc/custom/events/uneasy_cemetery.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/custom/events/uneasy_cemetery.txt b/npc/custom/events/uneasy_cemetery.txt
index d026792b0..ac8124bd1 100644
--- a/npc/custom/events/uneasy_cemetery.txt
+++ b/npc/custom/events/uneasy_cemetery.txt
@@ -64,7 +64,7 @@ L_Start_Undead:
mapannounce "prontera","[Mother Mathana]: The cememtery has become restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
}
-prontera,257,313,5 script Mother Mathana 79,{
+prontera,257,313,5 script Mother Mathana 1_F_PRIEST,{
mes "[Mother Mathana]";
if ($UNEASY_DL <= 0) goto L_Undead_Walk;
mes "I'm afraid there's something wrong with our old cemetery...";