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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-08 08:10:46 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-08 08:10:46 +0000 |
commit | e02735add93bb769c7911976eecac42544f33736 (patch) | |
tree | 1ace1d0b7472c89b73bd68eb9c809e5d219e6fdb /npc/custom/events/kings_items.txt | |
parent | 4c46cefe2a6095fab766ddc49e970b85c9f2e5f4 (diff) | |
download | hercules-e02735add93bb769c7911976eecac42544f33736.tar.gz hercules-e02735add93bb769c7911976eecac42544f33736.tar.bz2 hercules-e02735add93bb769c7911976eecac42544f33736.tar.xz hercules-e02735add93bb769c7911976eecac42544f33736.zip |
restored custom events directory (deleted in r12177), moved it to where it was supposed to be moved
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12185 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/events/kings_items.txt')
-rw-r--r-- | npc/custom/events/kings_items.txt | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/npc/custom/events/kings_items.txt b/npc/custom/events/kings_items.txt new file mode 100644 index 000000000..4602877b4 --- /dev/null +++ b/npc/custom/events/kings_items.txt @@ -0,0 +1,178 @@ +//===== eAthena Script ======================================= +//= Event King Items +//===== By: ================================================== +//= $ephiroth +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena Version +//===== Description: ========================================= +//= Grand Circlet Quest combined with Excalibur Quest. +//= Converted to eAthena format from Fusion. +//= 2006/09/27: 1.0 Release and fully working. [$ephiroth] +//============================================================ + +prt_castle,80,170,4 script King of Prontera 108,{ + set @npcname$,"[King of Prontera]"; + + mes @npcname$; + mes "Hello can you help me?"; + next; + menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit; + +L_Sure: + mes @npcname$; + mes "Thank you."; + mes "Well, my daughter next to me is a little rowdy"; + mes "if you got her these items I'm sure she would calm down."; + mes "If you bring me these items I'll give you my crown or my sword"; + mes "Both are very special."; + next; + menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit; + +L_Req: + mes @npcname$; + mes "If you could get me:"; + mes "^00B6FF30 Chonchon doll^000000"; + mes "^D5A50050 Poring doll^000000"; + mes "^0080FF20 Yoyo doll^000000"; + mes "^CC66331 3carat diamond^000000"; + mes "^3131FF20 Illusion Flowers^000000"; + mes "^AA00AA20 Singing Flowers^000000"; + mes "I'll give you my crown."; + next; + mes @npcname$; + mes "If you could get me:"; + mes "^0000881 Angel Band^000000"; + mes "^4422FF1 Heaven Ring^000000"; + mes "^AA00AA1 Emperium^000000"; + mes "I'll give my sword."; + mes "Once you find those, come back to me."; + close; + +L_Have: + mes @npcname$; + mes "What item you want?"; + next; + menu "Crown",L_crown,"Sword",L_sword; + +L_crown: + if(countitem(742)<30) goto L_Error; + if(countitem(741)<50) goto L_Error1; + if(countitem(753)<20) goto L_Error2; + if(countitem(732)<1) goto L_Error3; + if(countitem(710)<20) goto L_Error4; + if(countitem(629)<20) goto L_Error5; + delitem 742,30; + delitem 741,50; + delitem 753,20; + delitem 732,1; + delitem 710,20; + delitem 629,20; + mes @npcname$; + mes "THANK YOU SOO MUCH!!"; + mes "This will surely calm her down."; + mes "Let me just take the items from you."; + next; + mes @npcname$; + mes "As I promised here is my crown."; + getitem 5007,1; + next; + mes @npcname$; + mes "Well, I have to calm her down now."; + mes "Thanks again!"; + close; +L_sword: + if(countitem(2254)<1) goto L_NoAngel; + if(countitem(2282)<1) goto L_NoHeaven; + if(countitem(714)<1) goto L_NoEmp; + delitem 2254,1; + delitem 2282,1; + delitem 714,1; + mes @npcname$; + mes "THANK YOU SOO MUCH!!"; + mes "This will surely calm her down."; + mes "Let me just take the items from you."; + next; + mes @npcname$; + mes "As I promised here is my sword."; + getitem 1137,1; + next; + mes @npcname$; + mes "Well, I have to calm her down now."; + mes "Thanks again!"; + close; + +L_NoAngel: + mes @npcname$; + mes "Sorry but you must have at least one Angel Band."; + mes "Come back after you get ALL the items."; + close; + +L_NoHeaven: + mes @npcname$; + mes "Sorry but you must have at least one Heaven Ring."; + mes "Come back after you get ALL the items."; + close; + +L_NoEmp: + mes @npcname$; + mes "Sorry but you must have at least one Emperium."; + mes "Come back after you get ALL the items."; + close; + +L_Error: + mes @npcname$; + mes "Oh darn, you need 30 Chonchon Dolls."; + close; + +L_Error1: + mes @npcname$; + mes "Oh darn, you need 50 Poring dolls."; + close; + +L_Error2: + mes @npcname$; + mes "Oh darn, you need 20 Yoyo dolls."; + close; + +L_Error3: + mes @npcname$; + mes "Oh darn, you need one 3 Carat Diamond."; + close; + +L_Error4: + mes @npcname$; + mes "Oh darn, you need 20 Illusion Flowers."; + close; + +L_Error5: + mes @npcname$; + mes "Oh darn, you need 20 Singing Flowers."; + close; + +L_Quit: + mes @npcname$; + mes "Ok, that's fine, I'm sure someone else will help."; + close; +} + +prt_castle,84,170,4 script King's Daughter 62,{ + set @npcname$,"[King's Daughter]"; + + mes @npcname$; + mes "Hmph, I hate my dad right now!!"; + next; + menu "Why?",L_Why,"Ok...Whatever..",L_Quit; + +L_Why: + mes @npcname$; + mes "Well, he won't give me what I want!!"; + mes "He's the King of Prontera, he should be able to get me ANYTHING!!!"; + close; + +L_Quit: + mes @npcname$; + mes "FINE THEN Hmph!!"; + close; +} |