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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-08 00:35:56 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-08 00:35:56 +0000 |
commit | 40dcd5a42ff0b8afbb776be33440876bc891e1c9 (patch) | |
tree | 4ab3d2f71b209acac996dd74c28d562865d51c15 /npc/custom/events/kings_items.txt | |
parent | 0ae3dcfe9127d512eb4f0ccec06837b586fa3bc2 (diff) | |
download | hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.tar.gz hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.tar.bz2 hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.tar.xz hercules-40dcd5a42ff0b8afbb776be33440876bc891e1c9.zip |
* Added "eA Job System" documentation for third classes (doc\ea_job_system.txt)
* Fixed Eden: Romeo#02 not setting para_suv01 upon quest completion (bugreport:5949)
* Cleaned and edited "Item Signer" script for general use (custom\item_signer.txt)
* Merged and cleaned "Poring Track" custom script, then moved and renamed (custom\events\p_track.txt)
* Optimized "Valhallen Quests" script (custom\quests\valhallen.txt)
* Optimized "Event King Items" script (custom\events\kings_items.txt)
* Deleted "Market Place" script, not sure why this existed... (custom\etc\market.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16239 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/events/kings_items.txt')
-rw-r--r-- | npc/custom/events/kings_items.txt | 213 |
1 files changed, 57 insertions, 156 deletions
diff --git a/npc/custom/events/kings_items.txt b/npc/custom/events/kings_items.txt index a706e037c..8140827c1 100644 --- a/npc/custom/events/kings_items.txt +++ b/npc/custom/events/kings_items.txt @@ -3,176 +3,77 @@ //===== By: ================================================== //= $ephiroth //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Grand Circlet Quest combined with Excalibur Quest. -//= Converted to rAthena format from Fusion. +//===== Additional Comments: ================================= //= 2006/09/27: 1.0 Release and fully working. [$ephiroth] +//= 1.1 Optimized. [Euphy] //============================================================ prt_castle,80,170,4 script King of Prontera 108,{ - set @npcname$,"[King of Prontera]"; - - mes @npcname$; - mes "Hello can you help me?"; - next; - menu "Sure, what can I do?",L_Sure,"No sorry I'm busy",L_Quit; - -L_Sure: - mes @npcname$; - mes "Thank you."; - mes "Well, my daughter next to me is a little rowdy"; - mes "if you got her these items I'm sure she would calm down."; - mes "If you bring me these items I'll give you my crown or my sword"; - mes "Both are very special."; - next; - menu "Ok what do you need?",L_Req,"I have the items",L_Have,"Forget it",L_Quit; - -L_Req: - mes @npcname$; - mes "If you could get me:"; - mes "^00B6FF30 Chonchon doll^000000"; - mes "^D5A50050 Poring doll^000000"; - mes "^0080FF20 Yoyo doll^000000"; - mes "^CC66331 3carat diamond^000000"; - mes "^3131FF20 Illusion Flowers^000000"; - mes "^AA00AA20 Singing Flowers^000000"; - mes "I'll give you my crown."; - next; - mes @npcname$; - mes "If you could get me:"; - mes "^0000881 Angel Band^000000"; - mes "^4422FF1 Heaven Ring^000000"; - mes "^AA00AA1 Emperium^000000"; - mes "I'll give my sword."; - mes "Once you find those, come back to me."; - close; - -L_Have: - mes @npcname$; - mes "What item you want?"; - next; - menu "Crown",L_crown,"Sword",L_sword; - -L_crown: - if(countitem(742)<30) goto L_Error; - if(countitem(741)<50) goto L_Error1; - if(countitem(753)<20) goto L_Error2; - if(countitem(732)<1) goto L_Error3; - if(countitem(710)<20) goto L_Error4; - if(countitem(629)<20) goto L_Error5; - delitem 742,30; - delitem 741,50; - delitem 753,20; - delitem 732,1; - delitem 710,20; - delitem 629,20; - mes @npcname$; - mes "THANK YOU SOO MUCH!!"; - mes "This will surely calm her down."; - mes "Let me just take the items from you."; + mes "[King of Prontera]"; + mes "Hello, can you help me?"; next; - mes @npcname$; - mes "As I promised here is my crown."; - getitem 5007,1; + if(select("Sure, what can I do?:Sorry, I'm busy.")==2) { + mes "[King of Prontera]"; + mes "Ok, that's fine, I'm sure someone else will help."; + close; } + mes "[King of Prontera]"; + mes "Thank you. Well, my daughter next to me is a little rowdy..."; + mes "If you get her these items I'm sure she'll calm down."; + mes "I'll give you my crown or my sword as a reward."; next; - mes @npcname$; - mes "Well, I have to calm her down now."; - mes "Thanks again!"; - close; -L_sword: - if(countitem(2254)<1) goto L_NoAngel; - if(countitem(2282)<1) goto L_NoHeaven; - if(countitem(714)<1) goto L_NoEmp; - delitem 2254,1; - delitem 2282,1; - delitem 714,1; - mes @npcname$; - mes "THANK YOU SOO MUCH!!"; - mes "This will surely calm her down."; - mes "Let me just take the items from you."; - next; - mes @npcname$; - mes "As I promised here is my sword."; - getitem 1137,1; - next; - mes @npcname$; - mes "Well, I have to calm her down now."; - mes "Thanks again!"; - close; - -L_NoAngel: - mes @npcname$; - mes "Sorry but you must have at least one Angel Band."; - mes "Come back after you get ALL the items."; - close; - -L_NoHeaven: - mes @npcname$; - mes "Sorry but you must have at least one Heaven Ring."; - mes "Come back after you get ALL the items."; - close; - -L_NoEmp: - mes @npcname$; - mes "Sorry but you must have at least one Emperium."; - mes "Come back after you get ALL the items."; - close; - -L_Error: - mes @npcname$; - mes "Oh darn, you need 30 Chonchon Dolls."; - close; - -L_Error1: - mes @npcname$; - mes "Oh darn, you need 50 Poring dolls."; - close; - -L_Error2: - mes @npcname$; - mes "Oh darn, you need 20 Yoyo dolls."; - close; - -L_Error3: - mes @npcname$; - mes "Oh darn, you need one 3 Carat Diamond."; - close; - -L_Error4: - mes @npcname$; - mes "Oh darn, you need 20 Illusion Flowers."; - close; - -L_Error5: - mes @npcname$; - mes "Oh darn, you need 20 Singing Flowers."; - close; - -L_Quit: - mes @npcname$; - mes "Ok, that's fine, I'm sure someone else will help."; - close; + setarray .@Items1[0],5007,742,30,741,50,753,20,732,1,710,20,629,20; + setarray .@Items2[0],1137,2254,1,2282,1,714,1; + switch(select("What do you need?:I have the items!:Forget it.")) { + case 1: + for(set .@i,1; .@i<3; set .@i,.@i+1) { + mes "[King of Prontera]"; + mes "If you could get me:"; + for(set .@j,1; .@j<getarraysize(getd(".@Items"+.@i)); set .@j,.@j+2) + mes " ~ ^0055FF"+getd(".@Items"+.@i+"["+(.@j+1)+"]")+"^000000x "+getitemname(getd(".@Items"+.@i+"["+.@j+"]")); + mes "I'll give my "+((.@i)?"sword.":"crown."); + if (.@i==2) close; + next; } + case 2: + mes "[King of Prontera]"; + mes "What item do you want?"; + next; + set .@i, select("Crown:Sword"); + for(set .@j,1; .@j<getarraysize(getd(".@Items"+.@i)); set .@j,.@j+2) + if (countitem(getd(".@Items"+.@i+"["+.@j+"]")) < getd(".@Items"+.@i+"["+(.@j+1)+"]")) set .@nr,1; + mes "[King of Prontera]"; + if (.@nr) { + mes "You're missing something."; + mes "Come back after you get ALL the items."; + close; } + for(set .@j,1; .@j<getarraysize(getd(".@Items"+.@i)); set .@j,.@j+2) + delitem getd(".@Items"+.@i+"["+.@j+"]"), getd(".@Items"+.@i+"["+(.@j+1)+"]"); + getitem getd(".@Items"+.@i+"[0]"),1; + mes "THANK YOU SOO MUCH!!"; + mes "This will surely calm her down."; + mes "As promised, here is my "+((.@i==1)?"crown.":"sword."); + close; + case 3: + mes "[King of Prontera]"; + mes "Ok, that's fine, I'm sure someone else will help."; + close; + } } prt_castle,84,170,4 script King's Daughter 62,{ - set @npcname$,"[King's Daughter]"; - - mes @npcname$; + mes "[King's Daughter]"; mes "Hmph, I hate my dad right now!!"; next; - menu "Why?",L_Why,"Ok...Whatever..",L_Quit; - -L_Why: - mes @npcname$; + if(select("Why?:Whatever...")==2) { + mes "[King's Daughter]"; + mes "FINE THEN! Hmph!!"; + close; } + mes "[King's Daughter]"; mes "Well, he won't give me what I want!!"; - mes "He's the King of Prontera, he should be able to get me ANYTHING!!!"; - close; - -L_Quit: - mes @npcname$; - mes "FINE THEN Hmph!!"; + mes "He's the King of Prontera. He should be able to get me ANYTHING!!!"; close; -} +}
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