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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 07:32:24 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-30 07:32:24 +0000
commitd5b0b8a2d33541d03f6ede756b1dc7948aecd39e (patch)
tree0b4a26fb5f27da3c0c9f1e780f966699c5438a24 /npc/custom/events/cluckers.txt
parentff2362c56f938be3004ecbc6debffc37a46e4eed (diff)
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- Added svn:eol-style=native property on some recently added text files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16534 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/events/cluckers.txt')
-rw-r--r--npc/custom/events/cluckers.txt228
1 files changed, 114 insertions, 114 deletions
diff --git a/npc/custom/events/cluckers.txt b/npc/custom/events/cluckers.txt
index 9d0253164..d141c41b6 100644
--- a/npc/custom/events/cluckers.txt
+++ b/npc/custom/events/cluckers.txt
@@ -1,114 +1,114 @@
-//===== rAthena Script =======================================
-//= Cluck! Cluck! Boom!
-//===== By: ==================================================
-//= Keale
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Click the chicken and try retrieve the item at a low
-//= chance. If you fail he will nuke, freeze, stone,
-//= stun, or make you fall asleep.
-//= The prize is configurable and triggered by the NPC.
-//===== Additional Comments: =================================
-//= 1.0 First release.
-//= 1.1 Using 'switch rand' instead.
-//= 1.2 Cleaned and standardized. [Euphy]
-//============================================================
-
-prontera,156,219,4 script Cluckers 800,{
-
- set .@GMAccess,80; // GM level required to access NPC
-
- if (.startcluck) {
- specialeffect2 2;
- switch(rand(15)) {
- case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 1: npctalk "Cluuuuuck!~"; break;
- case 2: atcommand "@nuke "+strcharinfo(0); break;
- case 3: sc_start SC_Freeze,10000,0; break;
- case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 5: sc_start SC_Sleep,10000,0; break;
- case 6: sc_start SC_Stone,10000,0; emotion 29; break;
- case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
- case 9: sc_start SC_Stun,10000,0; break;
- case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
- case 11: npctalk "Cluck! Cluck!"; break;
- case 12: sc_start SC_Stun,10000,0; break;
- case 13: atcommand "@nuke "+strcharinfo(0); break;
- default:
- if (rand(50) < 4) {
- npctalk "WOOF!...........";
- specialeffect2 72;
- announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
- getitem $cluck_item_id,$cluck_item_amount;
- set .startcluck,0;
- } else {
- npctalk "Cluck! CLUUUCK!!";
- atcommand "@nuke "+strcharinfo(0);
- }
- break;
- }
- end;
- }
- mes "[Cluckers]";
- if (getgmlevel() >= .@GMAccess) {
- mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
- mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
- next;
- while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
- case 1:
- mes "[Cluckers]";
- mes "CLUCK! ^FF0000~Sure thing!~^000000";
- emotion 33;
- close2;
- announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
- initnpctimer;
- end;
- case 2:
- mes "[Cluckers]";
- mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
- next;
- break;
- case 3:
- mes "[Cluckers]";
- mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
- input $cluck_item_id;
- next;
- mes "[Cluckers]";
- mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
- input $cluck_item_amount;
- next;
- mes "[Cluckers]";
- mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
- emotion 33;
- next;
- break;
- case 4:
- mes "[Cluckers]";
- mes "Cluck cluck cluck...";
- close;
- }
- }
- mes "Cluck cluck! Cluuuuuck?";
- mes "Cluck....";
- close;
-
-OnTimer10000:
- announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
- end;
-OnTimer20000:
- announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
- end;
-OnTimer30000:
- announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
- end;
-OnTimer40000:
- announce "GO! Click the chicken to get the prize!",bc_blue;
- if (!$cluck_item_id) set $cluck_item_id,512;
- if (!$cluck_item_amount) set $cluck_item_amount,1;
- set .startcluck,1;
- end;
-} \ No newline at end of file
+//===== rAthena Script =======================================
+//= Cluck! Cluck! Boom!
+//===== By: ==================================================
+//= Keale
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Click the chicken and try retrieve the item at a low
+//= chance. If you fail he will nuke, freeze, stone,
+//= stun, or make you fall asleep.
+//= The prize is configurable and triggered by the NPC.
+//===== Additional Comments: =================================
+//= 1.0 First release.
+//= 1.1 Using 'switch rand' instead.
+//= 1.2 Cleaned and standardized. [Euphy]
+//============================================================
+
+prontera,156,219,4 script Cluckers 800,{
+
+ set .@GMAccess,80; // GM level required to access NPC
+
+ if (.startcluck) {
+ specialeffect2 2;
+ switch(rand(15)) {
+ case 0: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 1: npctalk "Cluuuuuck!~"; break;
+ case 2: atcommand "@nuke "+strcharinfo(0); break;
+ case 3: sc_start SC_Freeze,10000,0; break;
+ case 4: npctalk "CLUUUUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 5: sc_start SC_Sleep,10000,0; break;
+ case 6: sc_start SC_Stone,10000,0; emotion 29; break;
+ case 7: npctalk "CLUUUUUUCK!!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 8: npctalk "Cluck! CLUUUCK!!"; atcommand "@nuke "+strcharinfo(0); emotion 23; break;
+ case 9: sc_start SC_Stun,10000,0; break;
+ case 10: sc_start SC_Sleep,10000,0; emotion 29; break;
+ case 11: npctalk "Cluck! Cluck!"; break;
+ case 12: sc_start SC_Stun,10000,0; break;
+ case 13: atcommand "@nuke "+strcharinfo(0); break;
+ default:
+ if (rand(50) < 4) {
+ npctalk "WOOF!...........";
+ specialeffect2 72;
+ announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
+ getitem $cluck_item_id,$cluck_item_amount;
+ set .startcluck,0;
+ } else {
+ npctalk "Cluck! CLUUUCK!!";
+ atcommand "@nuke "+strcharinfo(0);
+ }
+ break;
+ }
+ end;
+ }
+ mes "[Cluckers]";
+ if (getgmlevel() >= .@GMAccess) {
+ mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
+ mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
+ next;
+ while(1) switch(select("Start Event:Check Prize:Set Prize:Not today Cluckers")) {
+ case 1:
+ mes "[Cluckers]";
+ mes "CLUCK! ^FF0000~Sure thing!~^000000";
+ emotion 33;
+ close2;
+ announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
+ initnpctimer;
+ end;
+ case 2:
+ mes "[Cluckers]";
+ mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
+ next;
+ break;
+ case 3:
+ mes "[Cluckers]";
+ mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
+ input $cluck_item_id;
+ next;
+ mes "[Cluckers]";
+ mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
+ input $cluck_item_amount;
+ next;
+ mes "[Cluckers]";
+ mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
+ emotion 33;
+ next;
+ break;
+ case 4:
+ mes "[Cluckers]";
+ mes "Cluck cluck cluck...";
+ close;
+ }
+ }
+ mes "Cluck cluck! Cluuuuuck?";
+ mes "Cluck....";
+ close;
+
+OnTimer10000:
+ announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
+ end;
+OnTimer20000:
+ announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
+ end;
+OnTimer30000:
+ announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
+ end;
+OnTimer40000:
+ announce "GO! Click the chicken to get the prize!",bc_blue;
+ if (!$cluck_item_id) set $cluck_item_id,512;
+ if (!$cluck_item_amount) set $cluck_item_amount,1;
+ set .startcluck,1;
+ end;
+}