diff options
author | Haru <haru@dotalux.com> | 2016-08-20 23:39:17 +0200 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2016-08-21 00:54:23 +0200 |
commit | 460e53b1b64cf2880b4c615ad6eb41386f7530f6 (patch) | |
tree | 8fc91c576f7a0910faec125e1043bb1a2b76bb8c /npc/custom/etc/shifty_assassin.txt | |
parent | 7a276976948fa39e2d329de3b622c34dd0c572ad (diff) | |
download | hercules-460e53b1b64cf2880b4c615ad6eb41386f7530f6.tar.gz hercules-460e53b1b64cf2880b4c615ad6eb41386f7530f6.tar.bz2 hercules-460e53b1b64cf2880b4c615ad6eb41386f7530f6.tar.xz hercules-460e53b1b64cf2880b4c615ad6eb41386f7530f6.zip |
Removed some of the leftover calls to menu() in custom scripts
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom/etc/shifty_assassin.txt')
-rw-r--r-- | npc/custom/etc/shifty_assassin.txt | 293 |
1 files changed, 142 insertions, 151 deletions
diff --git a/npc/custom/etc/shifty_assassin.txt b/npc/custom/etc/shifty_assassin.txt index f01a328fb..ccc9810c3 100644 --- a/npc/custom/etc/shifty_assassin.txt +++ b/npc/custom/etc/shifty_assassin.txt @@ -14,157 +14,148 @@ morocc,148,86,5 script Shifty Assassin 4_F_JOB_ASSASSIN,{ set $ninja_price,250000; - // STARTS THE MENU // -M_Start: - mes "[Shifty Assassin]"; - mes "What do you want?"; - next; - if (getgmlevel() > 90) goto M_GM; - menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Cancel",M_Exit; -M_GM: - menu "Buy Ninjas",M_Buy,"Assassinate somebody",M_Kill,"Check your Ninjas",M_Check,"Add Ninjas",M_Add,"Cancel",M_Exit; - - // GM MENU TO ADD NINJAS // -M_Add: - mes "[Shifty Assassin]"; - mes "How many ninjas do you want to make available?"; - next; - set @add,0; - input @add; - set $ninja_avail,$ninja_avail+@add; - mes @add + " ninjas added."; - close; - - // BUY NINJAS // -M_Buy: - mes "[Shifty Assassin]"; - mes "How many ninjas do you want buy?"; - mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available."; - mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each."; - - set @buy,0; - input @buy; - next; - if ($ninja_avail < 1) goto NoNinjas; - if ($ninja_avail < @buy) goto NotEnoughNinjas; - set @price,@buy*$ninja_price; - if (Zeny < @price ) goto NoZeny; - - mes "[Shifty Assassin]"; - mes "That will cost you ^0000FF" + @price + " zeny^000000."; - next; - menu "Continue",-,"Cancel",M_Exit; - - Zeny -= @price; - set #ninjas,#ninjas+@buy; - set $ninja_avail,$ninja_avail-@buy; - - mes "[Shifty Assassin]"; - mes "Thank you."; - close; - - // ASSASSINATE SOMEBODY // -M_Kill: - if (agitcheck()) goto M_Busy; - mes "[Shifty Assassin]"; - mes "Enter the name of the target."; - mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000"; - next; - menu "Continue",-,"Cancel",M_Exit; - set @name$,"0"; - input @name$; - next; - mes "[Shifty Assassin]"; - mes "Active Ninjas: "+#ninjas; - mes "Resting Ninjas: "+#ninjasr; - mes "How many do you want to send?"; - set @number,0; - input @number; - if (@number < 1) goto NoNinjasSent; - if (@number > #ninjas) goto NotEnoughNinjas1; - if (@number > 10) goto TooManyNinjas; - set @chance,rand (1,12); - set #ninjas,#ninjas-@number; - set #ninjas,#ninjas+#ninjasr; - set #ninjasr,0; - if (@number < @chance) goto M_Failure; - - // SUCCESSFUL ATTACK // - mes "Sending ninjas now."; - next; - mes "[Shifty Assassin]"; - set @ninjasurvived,rand (1,@number); - set #ninjasr,@number-@ninjasurvived; - mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; - - atcommand strcharinfo(0) + "@kill "+@name$; - announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",bc_npc; - close; - - // FAILED ATTACK // -M_Failure: - mes "Sending ninjas now."; - next; - mes "[Shifty Assassin]"; - set @ninjasurvived,rand (1,@number); - set #ninjasr,@number-@ninjasurvived; - mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; - - announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8; - close; - - // NINJAS BUSY FOR WOE // -M_Busy: - mes "[Shifty Assassin]"; - mes "Sorry, all my ninjas are busy doing War of Emperium."; - close; - - // CHECK YOUR NINJAS // -M_Check: - mes "[Shifty Assassin]"; - mes "You have:"; - mes "^FF0000" + #ninjas + "^000000 Active Ninjas."; - mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas."; - next; - goto M_Start; - - - // LIMIT // -NoNinjasSent: - mes "[Shifty Assassin]"; - mes "You can't kill anyone without ninjas."; - next; - goto M_Start; - -TooManyNinjas: - mes "[Shifty Assassin]"; - mes "You can only send 10 ninjas max."; - next; - goto M_Start; - -NoZeny: - mes "[Shifty Assassin]"; - mes "You do not have enough zeny."; - close; - -NotEnoughNinjas: - mes "[Shifty Assassin]"; - mes "There aren't that many ninjas to buy."; - next; - goto M_Start; - -NoNinjas: - mes "[Shifty Assassin]"; - mes "There are no ninjas left to buy."; - close; - -NotEnoughNinjas1: - mes "[Shifty Assassin]"; - mes "You do not have that many ninjas."; - next; - goto M_Start; - -M_Exit: + freeloop(true); + while (true) { + mes "[Shifty Assassin]"; + mes "What do you want?"; + next; + switch (select("Buy Ninjas", "Assassinate somebody", "Check your Ninjas", getgmlevel() > 90 ? "Add Ninjas" : "", "Cancel")) { + case 1: + mes "[Shifty Assassin]"; + mes "How many ninjas do you want buy?"; + mes "There are ^0000FF" + $ninja_avail + "^000000 ninjas available."; + mes "They cost ^0000FF" + $ninja_price + " zeny ^000000each."; + + set @buy,0; + input @buy; + next; + if ($ninja_avail < 1) { + mes "[Shifty Assassin]"; + mes "There are no ninjas left to buy."; + close; + } + if ($ninja_avail < @buy) { + mes "[Shifty Assassin]"; + mes "There aren't that many ninjas to buy."; + next; + continue; + } + set @price,@buy*$ninja_price; + if (Zeny < @price ) { + mes "[Shifty Assassin]"; + mes "You do not have enough zeny."; + close; + } + + mes "[Shifty Assassin]"; + mes "That will cost you ^0000FF" + @price + " zeny^000000."; + next; + if (select("Continue", "Cancel") != 1) { + callsub(OnExit); + end; + } + Zeny -= @price; + set #ninjas,#ninjas+@buy; + set $ninja_avail,$ninja_avail-@buy; + + mes "[Shifty Assassin]"; + mes "Thank you."; + close; + case 2: + if (agitcheck()) { + // NINJAS BUSY FOR WOE // + mes "[Shifty Assassin]"; + mes "Sorry, all my ninjas are busy doing War of Emperium."; + close; + } + mes "[Shifty Assassin]"; + mes "Enter the name of the target."; + mes "^FF0000Type the name exactly, otherwise I won't be able to find the victim.^000000"; + next; + if (select("Continue", "Cancel") != 1) { + callsub(OnExit); + end; + } + set @name$,"0"; + input @name$; + next; + mes "[Shifty Assassin]"; + mes "Active Ninjas: "+#ninjas; + mes "Resting Ninjas: "+#ninjasr; + mes "How many do you want to send?"; + set @number,0; + input @number; + if (@number < 1) { + mes "[Shifty Assassin]"; + mes "You can't kill anyone without ninjas."; + next; + continue; + } + if (@number > #ninjas) { + mes "[Shifty Assassin]"; + mes "You do not have that many ninjas."; + next; + continue; + } + if (@number > 10) { + mes "[Shifty Assassin]"; + mes "You can only send 10 ninjas max."; + next; + continue; + } + set @chance,rand (1,12); + set #ninjas,#ninjas-@number; + set #ninjas,#ninjas+#ninjasr; + set #ninjasr,0; + if (@number < @chance) { + // FAILED ATTACK // + mes "Sending ninjas now."; + next; + mes "[Shifty Assassin]"; + set @ninjasurvived,rand (1,@number); + set #ninjasr,@number-@ninjasurvived; + mes "Your attack failed and only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; + + announce @name$+" has survived " + strcharinfo(0) +"'s Ninja attack.",8; + close; + } + // SUCCESSFUL ATTACK // + mes "Sending ninjas now."; + next; + mes "[Shifty Assassin]"; + set @ninjasurvived,rand (1,@number); + set #ninjasr,@number-@ninjasurvived; + mes "Your attack succeeded but only ^FF0000" + #ninjasr + "^000000 Ninjas survived."; + + atcommand strcharinfo(0) + "@kill "+@name$; + announce @name$+" has been assassinated by " + strcharinfo(0) +"'s Ninjas.",bc_npc; + close; + case 3: + mes "[Shifty Assassin]"; + mes "You have:"; + mes "^FF0000" + #ninjas + "^000000 Active Ninjas."; + mes "^0000FF" + #ninjasr + "^000000 Resting Ninjas."; + next; + continue; + case 4: + if (getgmlevel() <= 90) + end; + mes "[Shifty Assassin]"; + mes "How many ninjas do you want to make available?"; + next; + set @add,0; + input @add; + set $ninja_avail,$ninja_avail+@add; + mes @add + " ninjas added."; + close; + case 5: + callsub(OnExit); + end; + } + end; + } + +OnExit: mes "[Shifty Assassin]"; mes "Goodbye."; close; |