summaryrefslogtreecommitdiff
path: root/npc/custom/etc/rpsroulette.txt
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2018-02-15 21:35:32 +0300
commitda4f06f8ad9fd82d08446ecb7682a349fa50b1d3 (patch)
tree4b4419e0bf11cbf6f32a46a7ea85eccea690b514 /npc/custom/etc/rpsroulette.txt
parentb2d2aa4bb0d994565958e7bd9f36a8610ea6a75e (diff)
downloadhercules-da4f06f8ad9fd82d08446ecb7682a349fa50b1d3.tar.gz
hercules-da4f06f8ad9fd82d08446ecb7682a349fa50b1d3.tar.bz2
hercules-da4f06f8ad9fd82d08446ecb7682a349fa50b1d3.tar.xz
hercules-da4f06f8ad9fd82d08446ecb7682a349fa50b1d3.zip
Remove conf dir.
Diffstat (limited to 'npc/custom/etc/rpsroulette.txt')
-rw-r--r--npc/custom/etc/rpsroulette.txt127
1 files changed, 0 insertions, 127 deletions
diff --git a/npc/custom/etc/rpsroulette.txt b/npc/custom/etc/rpsroulette.txt
deleted file mode 100644
index 331c0f0af..000000000
--- a/npc/custom/etc/rpsroulette.txt
+++ /dev/null
@@ -1,127 +0,0 @@
-//===== Hercules Script ======================================
-//= Rock Scissors Roulette
-//===== By: ==================================================
-//= acky
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= Hercules SVN
-//===== Description: =========================================
-//= Plays a hybrid Russian Roulette Rock Scissors Paper game.
-//===== Additional Comments: =================================
-//= Prizes customizable, Added emotions.
-//= 1.2 Fixes by Blackthunder and me [Poki#3]
-//============================================================
-
-cmd_in02,182,126,2 script Crazy Boris 4_M_03,{
- mes "Hey you! Up for Rock Scissors Roulette?";
- next;
- switch (select("Let me play.","Explain the rules.","Leave")) {
- case 1:
- break;
- case 2:
- mes "Ok here are the rules:";
- mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
- mes "Beat me to win a prize.";
- next;
- if (select("Let me play.","No thanks.") == 1) {
- mes "Ok here we go...";
- break;
- }
- // else fall through
- case 3:
- mes "Pansy.";
- close;
- }
- .@counter = 1;
- while(true) {
- mes "Rock... Paper...";
-
- .@choice = select("^0000FFROCK!","^0000FFSCISSORS!","^0000FFPAPER!");
- if (.@lastchoice == .@choice) {
- if (.@lastchoice == 1)
- .@opponent = rand(1,3);
- else if (.@lastchoice == 2)
- .@opponent = rand(1,2);
- else
- .@opponent = rand(2,3);
- } else {
- .@opponent = rand(1,3);
- }
- .@lastchoice = .@choice;
-
- if (.@opponent == 1)
- emotion e_rock;
- else if (.@opponent == 2)
- emotion e_scissors;
- else
- emotion e_paper;
-
- if (.@opponent == .@choice) {
- // SAME
- mes "Draw! Again!";
- continue;
- }
-
- if ((.@choice == 1 && .@opponent == 3)
- || (.@choice == 2 && .@opponent == 1)
- || (.@choice == 3 && .@opponent == 2)
- ) {
- // LOSE
- emotion e_heh;
- mes "Boorah! You Lose!";
- next;
- .@win = false;
- } else {
- //WIN
- mes "Damnit, You Win!";
- emotion e_swt2;
- next;
- .@win = true;
- }
-
- mes .@counter +" of 6";
- if (.@counter == 6)
- mes "Say your prayers";
- .@pull = rand(1, 7 - .@counter);
- ++.@counter;
- next;
- if (.@pull > 1) {
- emotion e_pif;
- mes "*^0000FFClick^000000* whew...";
- continue;
- }
- if (!.@win) {
- specialeffect EF_SUI_EXPLOSION;
- mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
- mes "You're dead!";
- emotion e_gg;
- Sp = 0;
- unitkill getcharid(CHAR_ID_ACCOUNT);
- close;
- }
- specialeffect EF_SUI_EXPLOSION;
- mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
- mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
- emotion e_omg;
- next;
- mes "Congratulations! You have won...";
- switch (rand(1,10)) {
- case 1: setarray .@reward[0], 10,984; break;
- case 3: setarray .@reward[0],100,601; break; // 100x Fly Wings
- case 4: setarray .@reward[0], 8,603; break; // 8x Old Blue Box
- case 5: setarray .@reward[0], 4,617; break; // 4x Old Violet Box
- case 6: setarray .@reward[0], 1,616; break; // 1x Old Card Album
- case 7: setarray .@reward[0], 10,604; break; // 10x Dead Branch
- case 8: setarray .@reward[0], 3,969; break; // 3x Gold
- case 10: setarray .@reward[0],20,505; break; // 20x Blue Potion
- case 2:
- case 9:
- setarray .@reward[0], 10,985;
- }
- mes .@reward[0] +"x "+ getitemname(.@reward[1]) +"!";
- getitem .@reward[1], .@reward[0];
- close;
- }
- end;
-}