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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-01 02:36:44 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-01 02:36:44 +0000 |
commit | 6979b1d621c2e5c6dab882e3825c4a867d19ba98 (patch) | |
tree | 225a767df0994bd069bc148eafd0e9d90b5804b9 /npc/custom/etc/rpsroulette.txt | |
parent | fb10d4b4a1cf11daf0be70c2c03ca12358b22fbe (diff) | |
download | hercules-6979b1d621c2e5c6dab882e3825c4a867d19ba98.tar.gz hercules-6979b1d621c2e5c6dab882e3825c4a867d19ba98.tar.bz2 hercules-6979b1d621c2e5c6dab882e3825c4a867d19ba98.tar.xz hercules-6979b1d621c2e5c6dab882e3825c4a867d19ba98.zip |
/custom/ folder overhaul:
==== Script Changes ====
* Warper replaced with Euphy's Warper v1.2
* Stylist replaced with a much more efficient script
* Healer replaced with more efficient script
* MVP Arena heavily condensed, and text edited
* Removed logout suggestion in Reset NPC (why was that there?)
* Quest Warper added to scripts_custom.conf [bug fix]
==== Reorganization ====
* All folders in root directory removed except "battleground", "events", "quests"
* All non-essential scripts in root directory moved to "etc" folder
* A few files renamed for easier identification
* scripts_custom.conf reordered for easier identification
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16193 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/etc/rpsroulette.txt')
-rw-r--r-- | npc/custom/etc/rpsroulette.txt | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/npc/custom/etc/rpsroulette.txt b/npc/custom/etc/rpsroulette.txt new file mode 100644 index 000000000..9d8fa278c --- /dev/null +++ b/npc/custom/etc/rpsroulette.txt @@ -0,0 +1,286 @@ +//===== rAthena Script =======================================
+//= Rock Scissors Roulette
+//===== By: ==================================================
+//= acky
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Plays a hybrid Russian Roulette Rock Scissors Paper game.
+//===== Additional Comments: =================================
+//= Prizes customizable, Added emotions.
+//= 1.2 Fixes by Blackthunder and me [Poki#3]
+//============================================================
+
+cmd_in02,182,126,2 script Crazy Boris 85,{
+ mes "Crazy Boris";
+ set @counter,1;
+ mes "Hey you! Up for Rock Scissors Roulette?";
+ next;
+ menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE;
+ SAME:
+ mes "Draw! Again!";
+ next;
+ goto PLAY;
+
+WIN:
+ mes "Damnit, You Win!";
+ emotion 19;
+ next;
+ goto OPPPULL;
+
+LOSE:
+ emotion 18;
+ mes "Boorah! You Lose!";
+ next;
+ goto YOUPULL;
+
+PLAY:
+ mes "Rock... Paper...";
+ set @opp,rand (1,3);
+ menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER;
+
+ROCK:
+ if (@lastchoice == 1) set @opp,rand (1,3);
+ if (@opp == 1) emotion 11;
+ if (@opp == 2) emotion 10;
+ if (@opp == 3) emotion 12;
+ set @lastchoice,1;
+ if (@opp == 1) goto SAME;
+ if (@opp == 2) goto WIN;
+ if (@opp == 3) goto LOSE;
+
+SCISSORS:
+ if (@lastchoice == 2) set @opp,rand (1,2);
+ if (@opp == 1) emotion 11;
+ if (@opp == 2) emotion 10;
+ if (@opp == 3) emotion 12;
+ set @lastchoice,2;
+ if (@opp == 1) goto LOSE;
+ if (@opp == 2) goto SAME;
+ if (@opp == 3) goto WIN;
+
+PAPER:
+ if (@lastchoice == 3) set @opp,rand (2,3);
+ if (@opp == 1) emotion 11;
+ if (@opp == 2) emotion 10;
+ if (@opp == 3) emotion 12;
+ set @lastchoice,3;
+ if (@opp == 1) goto WIN;
+ if (@opp == 2) goto LOSE;
+ if (@opp == 3) goto SAME;
+
+YOUPULL:
+ if (@counter == 1) goto ONE;
+ if (@counter == 2) goto TWO;
+ if (@counter == 3) goto THREE;
+ if (@counter == 4) goto FOUR;
+ if (@counter == 5) goto FIVE;
+ if (@counter == 6) goto SIX;
+
+OPPPULL:
+ if (@counter == 1) goto ONEa;
+ if (@counter == 2) goto TWOa;
+ if (@counter == 3) goto THREEa;
+ if (@counter == 4) goto FOURa;
+ if (@counter == 5) goto FIVEa;
+ if (@counter == 6) goto SIXa;
+
+ONE:
+ set @counter,2;
+ mes "1 of 6";
+ set @pull,rand (1,6);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+TWO:
+ set @counter,3;
+ mes "2 of 6";
+ set @pull,rand (1,5);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+THREE:
+ set @counter,4;
+ mes "3 of 6";
+ set @pull,rand (1,4);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+FOUR:
+ set @counter,5;
+ mes "4 of 6";
+ set @pull,rand (1,3);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+FIVE:
+ set @counter,6;
+ mes "5 of 6";
+ set @pull,rand (1,2);
+ if (@pull == 1) set @pull,rand (1,2);
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+SIX:
+ mes "6 of 6";
+ mes "Say your prayers";
+ set @pull,1;
+ next;
+ if (@pull == 1) goto DIE;
+ if (@pull != 1) goto SAFE;
+
+ONEa:
+ set @counter,2;
+ mes "1 of 6";
+ set @pull,rand (1,6);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+TWOa:
+ set @counter,3;
+ mes "2 of 6";
+ set @pull,rand (1,5);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+THREEa:
+ set @counter,4;
+ mes "3 of 6";
+ set @pull,rand (1,4);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+FOURa:
+ set @counter,5;
+ mes "4 of 6";
+ set @pull,rand (1,3);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+FIVEa:
+ set @counter,6;
+ mes "5 of 6";
+ set @pull,rand (1,2);
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+SIXa:
+ mes "6 of 6";
+ mes "Say your prayers";
+ set @pull,1;
+ next;
+ if (@pull == 1) goto KILL;
+ if (@pull != 1) goto SAFE;
+
+SAFE:
+ emotion 32;
+ mes "*^0000FFClick^000000* whew...";
+ goto PLAY;
+
+DIE:
+ specialeffect2 183;
+ emotion 29;
+ percentheal -100,-100;
+ mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
+ mes "You're dead!";
+ close;
+
+KILL:
+ specialeffect 183;
+ emotion 23;
+ mes "*^0000FFClick^000000* *^FF0000BANG^000000*";
+ mes "OWWW @#$%^!! THAT HURT LIKE HELL!!";
+ next;
+ goto PRIZE;
+
+RULES:
+ mes "Ok here are the rules:";
+ mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best.";
+ mes "Beat me to win a prize.";
+ menu "Let me play.",CONT,"No thanks.",LEAVE;
+
+CONT:
+ mes "Ok here we go...";
+ next;
+ goto PLAY;
+
+PRIZE:
+ mes "Congratulations! You have won...";
+ set @prize,rand (1,10);
+ if (@prize == 1) goto P1;
+ if (@prize == 2) goto P2;
+ if (@prize == 3) goto P3;
+ if (@prize == 4) goto P4;
+ if (@prize == 5) goto P5;
+ if (@prize == 6) goto P6;
+ if (@prize == 7) goto P7;
+ if (@prize == 8) goto P8;
+ if (@prize == 9) goto P9;
+ if (@prize == 10) goto P10;
+
+P1:
+ mes "10x Oridicon!";
+ getitem 984,10;
+ close;
+
+P2:
+ mes "10x Elunium!";
+ getitem 985,10;
+ close;
+
+P3:
+ mes "100x Fly Wings!";
+ getitem 601,100;
+ close;
+
+P4:
+ mes "8x Old Blue Box!";
+ getitem 603,8;
+ close;
+
+P5:
+ mes "4x Old Violet Box!";
+ getitem 617,4;
+ close;
+
+P6:
+ mes "1x Old Card Album!";
+ getitem 616,1;
+ close;
+
+P7:
+ mes "10x Dead Branch!";
+ getitem 604,10;
+ close;
+
+P8:
+ mes "3x Gold!";
+ getitem 969,3;
+ close;
+
+P9:
+ mes "10x Elunium!";
+ getitem 985,10;
+ close;
+
+P10:
+ mes "20x Blue Potion!";
+ getitem 505,20;
+ close;
+
+LEAVE:
+ mes "Pansy.";
+ close;
+}
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