diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-26 19:11:10 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-26 19:11:10 +0000 |
commit | 5c235153270091301d7d344c531d40e9f9638114 (patch) | |
tree | 7fa0e01c4600cbef931c849248fc65dc528a825e /npc/custom/etc/quest_warper.txt | |
parent | 50715abfe4c446f359ff9d38345b1cd16c5853af (diff) | |
download | hercules-5c235153270091301d7d344c531d40e9f9638114.tar.gz hercules-5c235153270091301d7d344c531d40e9f9638114.tar.bz2 hercules-5c235153270091301d7d344c531d40e9f9638114.tar.xz hercules-5c235153270091301d7d344c531d40e9f9638114.zip |
* Updated and cleaned up custom Quest Warper, as requested by malufett (custom\etc\quest_warper.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16708 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/etc/quest_warper.txt')
-rw-r--r-- | npc/custom/etc/quest_warper.txt | 1567 |
1 files changed, 561 insertions, 1006 deletions
diff --git a/npc/custom/etc/quest_warper.txt b/npc/custom/etc/quest_warper.txt index 85919fa0f..d0952decc 100644 --- a/npc/custom/etc/quest_warper.txt +++ b/npc/custom/etc/quest_warper.txt @@ -3,11 +3,11 @@ //===== By: ======================================================= //= DZeroX, Darkchild, Neouni //===== Current Version: ========================================== -//= 2.2 +//= 2.3 //===== Compatible With: ========================================== //= rAthena SVN //===== Description: ============================================== -//= Warper that works only after locations are unlocked +//= Warper that works only after locations are unlocked. //===== Additional Comments: ====================================== //= 1.0 - NPCs created //= 1.1 - Add Dungeons by sturm @@ -38,10 +38,9 @@ // - fixed syntax problems // - fixed missing pyramid gats in @DGat$ array // - removed the culver level 5 that didn't exist -// and caused quite alot of problems (i didn't check while converting) -//-1.7 - Readability of Dungeon menu building increased [Neouni] +//= 1.7 - Readability of Dungeon menu building increased [Neouni] // - Thanatos Tower & Louyang Dungeon added -//-1.8 - changed around unlock variables [Neouni] +//= 1.8 - changed around unlock variables [Neouni] // - Moved warp variables to mark what you have unlocked to an binary array in login based permanent variable // (warp variables are saved in login database, so all charservers have these unlocked) // - Town Warp unlock array max 21/(unknown max) items used instead of max account #variables 32 ! @@ -49,42 +48,30 @@ // - (max login ##variables = 16, i used 3) // - old variables are cleared on next save // - Extra Variable clear added for every character, just in case (request by Terces) -//-1.8a - Show ammount of users on map [Neouni] -// - Default = off, enable in GM menu -// - Requested by escoteiro -//-1.8b - Small typo fixed in stampcard script [Neouni] -// - Reported by escoteiro -//-1.9 - Making it more edit friendly [Neouni] +//= 1.8a - Show amount of users on map [Neouni] +//= 1.8b - Small typo fixed in stampcard script [Neouni] +//= 1.9 - Making it more edit friendly [Neouni] // - Made Dungeon warp arrays more readable & editable (QWS_Darray) // - Made town warp arrays more readable & editable (QWS_Tarray) -//-2.0 - Special Warp menu added [Neouni] +//= 2.0 - Special Warp menu added [Neouni] // - when all towns and dungeons are collected a new option on the main menu will show // - it will only show when you setup the mapname of the warp ! -// - requested by escoteiro -// - several bugs fixed -//-2.0a - Dungeon Level Limit & Split dungeon fees +//= 2.0a - Dungeon Level Limit & Split dungeon fees // - Limits dungeon based on Depth, access special setup menu thru GM-Menu // - Dungeon fees split up based on Basic , Advanced & Overseas // - Old Dungeon fee system removed, all dungeon fees now set to 0 -//-2.0b -// - Special warpname menu option name bug fixed -//-2.1 Updated names to fall within retrictions. [L0ne_W0lf] -//-2.2 #kafra_code is now stored as is. [brianluau] +//= 2.0b - Special warpname menu option name bug fixed +//= 2.1 - Updated names to fall within retrictions. [L0ne_W0lf] +//= 2.2 - #kafra_code is now stored as is. [brianluau] +//= 2.3 - Addednew town maps, cleanup, and removed pre-1.8 backwards fix. [Euphy] //================================================================= //========================Function=&=Script======================== - function script Q_Warpra { -// Quick hack for backwards compatibility pre 1.8 -if (##QWS_UP < 18) callfunc "QWS_BackComp"; -// Extra clear variables because marker is saved on all char servers and variables can be on multiple servers -if (QWS_ExtraVARClear < 18) callfunc "Extra_Variable_Clear"; - mes "[Warpra]"; mes "Hello,"; - mes "I can warp you to any town or dungeon, but you need to unlock them first."; - mes "To unlock them, you have to visit us."; + mes "I can warp you to any town or dungeon, but you need to unlock them first by visiting us."; mes "What do you need?"; if(getarg(0) == 0) callfunc "QWS_MMarray",0; @@ -93,280 +80,175 @@ if (QWS_ExtraVARClear < 18) callfunc "Extra_Variable_Clear"; set @MMenu,select(@Mmenulist$[0],@Mmenulist$[1],@Mmenulist$[2],@Mmenulist$[3],@Mmenulist$[4],@Mmenulist$[5],@Mmenulist$[6],@Mmenulist$[7],@Mmenulist$[8],@Mmenulist$[9],@Mmenulist$[10],@Mmenulist$[11]); switch(@Mmenuref[@MMenu-1]+1){ - case 1: - goto GM_Menu; + case 1: goto GM_Menu; case 2: - warp $QW_SP_WarpMap$, $QW_SP_WarpX, $QW_SP_WarpY; - close2; - debugmes "Please check your special warp menu settings on the Warpra"; - end; - case 3: - goto L_town; - case 4: - goto L_dungeon; - case 5: - goto L_FewWarps; - case 6: - goto L_NoUnlock; - case 7: - goto L_heal_Full; - case 8: - goto L_heal_Part; - case 9: - goto L_Storage; - case 10: - goto L_GStorage; + warp $QW_SP_WarpMap$, $QW_SP_WarpX, $QW_SP_WarpY; + close2; + debugmes "Please check your special warp menu settings on the Warpra."; + end; + case 3: goto L_town; + case 4: goto L_dungeon; + case 5: goto L_FewWarps; + case 6: goto L_NoUnlock; + case 7: goto L_heal_Full; + case 8: goto L_heal_Part; + case 9: goto L_Storage; + case 10: goto L_GStorage; case 11: - goto L_end; default: - goto L_end; -} + goto L_end; + } //=====================GM-Menu=Functions=========================== GM_Menu: -next; -//----------------Town-Warp - if ($QW_TW_OFF == 0) mes "Town warping = ^00FF00 On ^000000"; - if ($QW_TW_OFF == 1) mes "Town warping = ^FF0000 Off ^000000"; -//----------------Dungeon-Warp - if ($QW_DW_OFF == 0) mes "Dungeon warping = ^00FF00 On ^000000"; - if ($QW_DW_OFF == 1) mes "Dungeon warping = ^FF0000 Off ^000000"; -//----------------Dungeon-Depth-Limit - if ($QW_DL == 1) mes "Dungeon Depth limit is ^00FF00 On ^000000"; - if ($QW_DL == 0) mes "Dungeon Depth limit is ^FF0000 Off ^000000"; + next; + mes "Town warping = "+(($QW_TW_OFF)?"^FF0000 Off":"^00FF00 On")+"^000000"; + mes "Dungeon warping = "+(($QW_DW_OFF)?"^FF0000 Off":"^00FF00 On")+"^000000"; + mes "Dungeon Depth limit is "+(($QW_DL)?"^00FF00 On":"^FF0000 Off")+"^000000"; mes "If on Dungeon Depth limit is set to ^0000FF"+$QW_DDL+"^000000"; -//----------------ShowMapUsers - if ($QW_MapUserShow == 1) mes "Show Map Users = ^00FF00 On ^000000"; - if ($QW_MapUserShow == 0) mes "Show Map Users = ^FF0000 Off ^000000"; -//----------------Healfull - if ($QW_HF == 1) mes "Healing full = ^00FF00 On ^000000"; -//----------------Healpart - if ($QW_HP == 1) mes "Healing partly = ^00FF00 On ^000000"; - if (($QW_HF == 0)&&($QW_HP == 0)) mes "Healing = ^FF0000 Off ^000000"; -//----------------Storage - if ($QW_Stor == 1) mes "Storage = ^00FF00 On ^000000"; - if ($QW_Stor == 0) mes "Storage = ^FF0000 Off ^000000"; -//----------------GuildStorage - if ($QW_GStor == 1) mes "Guild Storage = ^00FF00 On ^000000"; - if ($QW_GStor == 0) mes "Guild Storage = ^FF0000 Off ^000000"; -//----------------KafraPoints - if ($QW_KPoint == 1) mes "Kafra points collect = ^00FF00 On ^000000"; - if ($QW_KPoint == 0) mes "Kafra points collect = ^FF0000 Off ^000000"; -//----------------GMmenu - switch(select("Town Warping","Dungeon Warping","Dungeon Level Limit","Show Map Users","Healing full","Healing partly","Storage","Guild Storage","Kafra points collect","Set Prices","Special Warp","Exit")) { + mes "Show Map Users = "+(($QW_MapUserShow)?"^00FF00 On":"^FF0000 Off")+"^000000"; -// Using callsub and a small check to not make 1 part of the script set it on and the other turning it off again + if ($QW_HF) mes "Healing full = ^00FF00 On ^000000"; + if ($QW_HP) mes "Healing partly = ^00FF00 On ^000000"; + if (!$QW_HF && !$QW_HP) mes "Healing = ^FF0000 Off ^000000"; -case 1: - if ($QW_TW_OFF == 0) { - set $QW_TW_OFF,1; - goto GM_Menu; - } else - set $QW_TW_OFF,0; - goto GM_Menu; -case 2: - if ($QW_DW_OFF == 0) { - set $QW_DW_OFF,1; - goto GM_Menu; - } else - set $QW_DW_OFF,0; - goto GM_Menu; -case 3: - goto DungeonLevelLimit; -case 4: - if ($QW_MapUserShow == 0) { - set $QW_MapUserShow,1; - goto GM_Menu; - } else - set $QW_MapUserShow,0; - goto GM_Menu; -case 5: - if ($QW_HF == 0) { - set $QW_HF,1; - set $QW_HP,0; - goto GM_Menu; - } else - set $QW_HF,0; - goto GM_Menu; -case 6: - if ($QW_HP == 0) { - set $QW_HP,1; - set $QW_HF,0; - goto GM_Menu; - } else - set $QW_HP,0; - goto GM_Menu; -case 7: - if ($QW_Stor == 0) { - set $QW_Stor,1; - goto GM_Menu; - } else - set $QW_Stor,0; - goto GM_Menu; -case 8: - if ($QW_GStor == 0) { - set $QW_GStor,1; + mes "Storage = "+(($QW_Stor)?"^00FF00 On":"^FF0000 Off")+"^000000"; + mes "Guild Storage = "+(($QW_GStor)?"^00FF00 On":"^FF0000 Off")+"^000000"; + mes "Kafra points collect = "+(($QW_KPoint)?"^00FF00 On":"^FF0000 Off")+"^000000"; + + switch(select("Town Warping","Dungeon Warping","Dungeon Level Limit","Show Map Users","Healing full","Healing partly","Storage","Guild Storage","Kafra points collect","Set Prices","Special Warp","Exit")) { + case 1: set $QW_TW_OFF,($QW_TW_OFF)?0:1; goto GM_Menu; + case 2: set $QW_DW_OFF,($QW_DW_OFF)?0:1; goto GM_Menu; + case 3: goto DungeonLevelLimit; + case 4: set $QW_MapUserShow,($QW_MapUserShow)?0:1; goto GM_Menu; + case 5: + if ($QW_HF == 0) { + set $QW_HF,1; + set $QW_HP,0; + } + else set $QW_HF,0; goto GM_Menu; - } else - set $QW_GStor,0; - goto GM_Menu; -case 9: - if ($QW_KPoint == 0) { - set $QW_KPoint,1; + case 6: + if ($QW_HP == 0) { + set $QW_HP,1; + set $QW_HF,0; + } + else set $QW_HP,0; goto GM_Menu; - } else - set $QW_KPoint,0; - goto GM_Menu; -case 10: - goto Setprice; -case 11: - goto SpecialWarpMenu; -default: - close; - end; -} - + case 7: set $QW_Stor,($QW_Stor)?0:1; goto GM_Menu; + case 8: set $QW_GStor,($QW_GStor)?0:1; goto GM_Menu; + case 9: set $QW_KPoint,($QW_KPoint)?0:1; goto GM_Menu; + case 10: goto Setprice; + case 11: goto SpecialWarpMenu; + default: + close; + end; + } //======================GM-Menu=Pricing============================ Setprice: if ($QW_DW_FEE != 0) set $QW_DW_FEE,0; next; - mes "Scroll thru the list to see all the options"; -//----------------Warp-Basic-Price - if ($QW_BW_PRICE != 0) mes "Basic - Warps are = ^00FF00 "+$QW_BW_PRICE+" ^000000"; - if ($QW_BW_PRICE == 0) mes "Basic - Warps are = ^FF0000 Free ^000000"; -//----------------Warp-Advanced-Price - if ($QW_AW_PRICE != 0) mes "Advanced - Warps are = ^00FF00 "+$QW_AW_PRICE+" ^000000"; - if ($QW_AW_PRICE == 0) mes "Advanced - Warps are = ^FF0000 Free ^000000"; -//----------------Warp-Oversea-Price - if ($QW_OW_PRICE != 0) mes "Overseas - Warps are = ^00FF00 "+$QW_OW_PRICE+" ^000000"; - if ($QW_OW_PRICE == 0) mes "Overseas - Warps are = ^FF0000 Free ^000000"; -//----------------Basic-Dungeon-Level-Warp-Fee - if ($QW_BW_FEE != 0) mes "Basic Dungeon level warp fee = ^00FF00 "+$QW_BW_FEE+" ^000000 zeny per level"; - if ($QW_BW_FEE == 0) mes "Basic Dungeon level warp fee = ^FF0000 NO ^000000 zeny per level"; -//----------------Advanced-Dungeon-Level-Warp-Fee - if ($QW_AW_FEE != 0) mes "Advanced Dungeon level warp fee = ^00FF00 "+$QW_AW_FEE+" ^000000 zeny per level"; - if ($QW_AW_FEE == 0) mes "Advanced Dungeon level warp fee = ^FF0000 NO ^000000 zeny per level"; -//----------------Overseas-Dungeon-Level-Warp-Fee - if ($QW_OW_FEE != 0) mes "Overseas Dungeon level warp fee = ^00FF00 "+$QW_OW_FEE+" ^000000 zeny per level"; - if ($QW_OW_FEE == 0) mes "Overseas Dungeon level warp fee = ^FF0000 NO ^000000 zeny per level"; -//----------------Heal-Full - if ($QW_HF_PRICE != 0) mes "Full Healing = ^00FF00 "+$QW_HF_PRICE+" ^000000"; - if ($QW_HF_PRICE == 0) mes "Full Healing = ^FF0000 Free ^000000"; -//----------------Heal-Part - if ($QW_HP_H_PRICE != 0) mes "^FF0000HP ^000000Part Healing = ^00FF00 "+$QW_HP_H_PRICE+" ^000000 a point"; - if ($QW_HP_H_PRICE == 0) mes "^FF0000HP ^000000Part Healing = ^FF0000 Free ^000000"; - if ($QW_HP_S_PRICE != 0) mes "^0000FFSP ^000000Part Healing = ^00FF00 "+$QW_HP_S_PRICE+" ^000000 a point"; - if ($QW_HP_S_PRICE == 0) mes "^0000FFSP ^000000Part Healing = ^FF0000 Free ^000000"; -//----------------Storage - if (($QW_S_PRICE != 0)&&($QW_S_PRICE != 60)) mes "Storage = ^00FF00 "+$QW_S_PRICE+" ^000000"; - if ($QW_S_PRICE == 0) mes "Storage = ^FF0000 Free ^000000"; - if ($QW_S_PRICE == 60) mes "Storage = ^0000FF Kafra Mode ^000000"; -//----------------Guild-Storage - if ($QW_GS_PRICE != 0) mes "Guild Storage = ^00FF00 "+$QW_GS_PRICE+" ^000000"; - if ($QW_GS_PRICE == 0) mes "Guild Storage = ^FF0000 Free ^000000"; - - switch(select("Basic - Warps","Advanced - Warps","Overseas - Warps","Basic Dungeon warp fee","Advanced Dungeon warp fee","Overseas Dungeon warp fee","Full Healing","Part Healing","Storage","Guild Storage","Back","Exit")) { - -case 1: - next; - if ($QW_BW_PRICE != 0) mes "Basic - Warps are = ^00FF00 "+$QW_BW_PRICE+" ^000000"; - if ($QW_BW_PRICE == 0) mes "Basic - Warps are = ^FF0000 Free ^000000"; - mes "Basic - Warps are starter towns and related dungeons"; - input $QW_BW_PRICE; - goto Setprice; + mes "Scroll through the list to see all the options."; -case 2: - next; - if ($QW_AW_PRICE != 0) mes "Advanced - Warps are = ^00FF00 "+$QW_AW_PRICE+" ^000000"; - if ($QW_AW_PRICE == 0) mes "Advanced - Warps are = ^FF0000 Free ^000000"; - mes "Advanced - Warps are towns and dungeons on the same island but not close to any starter town"; - input $QW_AW_PRICE; - goto Setprice; + mes "Basic - Warps are = "+(($QW_BW_PRICE)?"^00FF00"+$QW_BW_PRICE:"^FF0000Free")+"^000000"; + mes "Advanced - Warps are = "+(($QW_AW_PRICE)?"^00FF00"+$QW_AW_PRICE:"^FF0000Free")+"^000000"; + mes "Overseas - Warps are = "+(($QW_OW_PRICE)?"^00FF00"+$QW_OW_PRICE:"^FF0000Free")+"^000000"; -case 3: - next; - if ($QW_OW_PRICE != 0) mes "Overseas - Warps are = ^00FF00 "+$QW_OW_PRICE+" ^000000"; - if ($QW_OW_PRICE == 0) mes "Overseas - Warps are = ^FF0000 Free ^000000"; - mes "Overseas - Warps are towns and dungeons overseas reachable by boat from alberta"; - input $QW_OW_PRICE; - goto Setprice; + mes "Basic Dungeon level warp fee = "+(($QW_BW_FEE)?"^00FF00"+$QW_BW_FEE:"^FF0000NO")+"^000000 zeny per level"; + mes "Advanced Dungeon level warp fee = "+(($QW_AW_FEE)?"^00FF00"+$QW_AW_FEE:"^FF0000NO")+"^000000 zeny per level"; + mes "Overseas Dungeon level warp fee = "+(($QW_OW_FEE)?"^00FF00"+$QW_OW_FEE:"^FF0000NO")+"^000000 zeny per level"; -case 4: - next; - if ($QW_BW_FEE != 0) mes "Basic Dungeon level warp fee = ^00FF00 "+$QW_BW_FEE+" ^000000 zeny per level"; - if ($QW_BW_FEE == 0) mes "Basic Dungeon level warp fee = ^FF0000 NO ^000000 zeny per level"; - mes "Basic - Warps are starter town related dungeons"; - mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee"; - mes "These costs are on top of the regular Warp costs"; - input $QW_BW_FEE; - goto Setprice; - -case 5: - next; - if ($QW_AW_FEE != 0) mes "Advanced Dungeon level warp fee = ^00FF00 "+$QW_AW_FEE+" ^000000 zeny per level"; - if ($QW_AW_FEE == 0) mes "Advanced Dungeon level warp fee = ^FF0000 NO ^000000 zeny per level"; - mes "Advanced - Warps are dungeons not close to any starter town"; - mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee"; - mes "These costs are on top of the regular Warp costs"; - input $QW_AW_FEE; - goto Setprice; - -case 6: - next; - if ($QW_OW_FEE != 0) mes "Overseas Dungeon level warp fee = ^00FF00 "+$QW_OW_FEE+" ^000000 zeny per level"; - if ($QW_OW_FEE == 0) mes "Overseas Dungeon level warp fee = ^FF0000 NO ^000000 zeny per level"; - mes "Overseas - Warps are dungeons related to towns overseas reachable by boat from alberta"; - mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee"; - mes "These costs are on top of the regular Warp costs"; - input $QW_OW_FEE; - goto Setprice; - -case 7: - next; - if ($QW_HF_PRICE != 0) mes "Full Healing = ^00FF00 "+$QW_HF_PRICE+" ^000000"; - if ($QW_HF_PRICE == 0) mes "Full Healing = ^FF0000 Free ^000000"; - mes "Instant full healing 1 price"; - input $QW_HF_PRICE; - goto Setprice; + mes "Full Healing = "+(($QW_HF_PRICE)?"^00FF00"+$QW_HF_PRICE:"^FF0000Free")+"^000000"; + mes "^FF0000HP ^000000Part Healing = "+(($QW_HP_H_PRICE)?"^00FF00"+$QW_HP_H_PRICE+"^000000 a point":"^FF0000Free^000000"); + mes "^FF0000SP ^000000Part Healing = "+(($QW_HP_S_PRICE)?"^00FF00"+$QW_HP_S_PRICE+"^000000 a point":"^FF0000Free^000000"); -case 8: - next; - if ($QW_HP_H_PRICE != 0) mes "^FF0000HP ^000000Part Healing = ^00FF00 "+$QW_HP_H_PRICE+" ^000000 a point"; - if ($QW_HP_H_PRICE == 0) mes "^FF0000HP ^000000Part Healing = ^FF0000 Free ^000000"; - if ($QW_HP_S_PRICE != 0) mes "^0000FFSP ^000000Part Healing = ^00FF00 "+$QW_HP_S_PRICE+" ^000000 a point"; - if ($QW_HP_S_PRICE == 0) mes "^0000FFSP ^000000Part Healing = ^FF0000 Free ^000000"; - mes "Healing price per 1 HP"; - mes "Healing price per 1 SP"; - mes "2 inputs, first HP then SP"; - input $QW_HP_H_PRICE; - input $QW_HP_S_PRICE; - goto Setprice; - -case 9: - next; - if (($QW_S_PRICE != 0)&&($QW_S_PRICE != 60)) mes "Storage = ^00FF00 "+$QW_S_PRICE+" ^000000"; - if ($QW_S_PRICE == 0) mes "Storage = ^FF0000 Free ^000000"; + if ($QW_S_PRICE && $QW_S_PRICE != 60) mes "Storage = ^00FF00 "+$QW_S_PRICE+" ^000000"; + if (!$QW_S_PRICE) mes "Storage = ^FF0000 Free ^000000"; if ($QW_S_PRICE == 60) mes "Storage = ^0000FF Kafra Mode ^000000"; - mes "Storage cost, if set to 60 Kafra pricing will be handled"; - input $QW_S_PRICE; - goto Setprice; - -case 10: - next; - if ($QW_GS_PRICE != 0) mes "Guild Storage = ^00FF00 "+$QW_GS_PRICE+" ^000000"; - if ($QW_GS_PRICE == 0) mes "Guild Storage = ^FF0000 Free ^000000"; - mes "Guild Storage, free on Guild Kafras"; - input $QW_GS_PRICE; - goto Setprice; -case 11: - goto GM_Menu; -default: - close; - end; -} + mes "Guild Storage = "+(($QW_GS_PRICE)?"^00FF00"+$QW_GS_PRICE:"^FF0000Free")+"^000000"; + + switch(select("Basic - Warps","Advanced - Warps","Overseas - Warps","Basic Dungeon warp fee","Advanced Dungeon warp fee","Overseas Dungeon warp fee","Full Healing","Part Healing","Storage","Guild Storage","Back","Exit")) { + case 1: + next; + mes "Basic - Warps are = "+(($QW_BW_PRICE)?"^00FF00"+$QW_BW_PRICE:"^FF0000Free")+"^000000"; + mes "Basic - Warps are starter towns and related dungeons."; + input $QW_BW_PRICE; + goto Setprice; + case 2: + next; + mes "Advanced - Warps are = "+(($QW_AW_PRICE)?"^00FF00"+$QW_AW_PRICE:"^FF0000Free")+"^000000"; + mes "Advanced - Warps are towns and dungeons on the same island but not close to any starter town."; + input $QW_AW_PRICE; + goto Setprice; + case 3: + next; + mes "Overseas - Warps are = "+(($QW_OW_PRICE)?"^00FF00"+$QW_OW_PRICE:"^FF0000Free")+"^000000"; + mes "Overseas - Warps are towns and dungeons overseas reachable by boat from Alberta."; + input $QW_OW_PRICE; + goto Setprice; + case 4: + next; + mes "Basic Dungeon level warp fee = "+(($QW_BW_FEE)?"^00FF00"+$QW_BW_FEE:"^FF0000NO")+"^000000 zeny per level"; + mes "Basic - Warps are starter town related dungeons."; + mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee."; + mes "These costs are on top of the regular Warp costs."; + input $QW_BW_FEE; + goto Setprice; + case 5: + next; + mes "Advanced Dungeon level warp fee = "+(($QW_AW_FEE)?"^00FF00"+$QW_AW_FEE:"^FF0000NO")+"^000000 zeny per level"; + mes "Advanced - Warps are dungeons not close to any starter town."; + mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee."; + mes "These costs are on top of the regular Warp costs."; + input $QW_AW_FEE; + goto Setprice; + case 6: + next; + mes "Overseas Dungeon level warp fee = "+(($QW_OW_FEE)?"^00FF00"+$QW_OW_FEE:"^FF0000NO")+"^000000 zeny per level"; + mes "Overseas - Warps are dungeons related to towns overseas reachable by boat from Alberta."; + mes "Dungeon warp fees are calculated by maps away from entrance of the dungeon times Dungeon warp fee."; + mes "These costs are on top of the regular Warp costs."; + input $QW_OW_FEE; + goto Setprice; + case 7: + next; + mes "Full Healing = "+(($QW_HF_PRICE)?"^00FF00"+$QW_HF_PRICE:"^FF0000Free")+"^000000"; + mes "Instant full healing 1 price."; + input $QW_HF_PRICE; + goto Setprice; + case 8: + next; + mes "^FF0000HP ^000000Part Healing = "+(($QW_HP_H_PRICE)?"^00FF00"+$QW_HP_H_PRICE+"^000000 a point":"^FF0000Free^000000"); + mes "^FF0000SP ^000000Part Healing = "+(($QW_HP_S_PRICE)?"^00FF00"+$QW_HP_S_PRICE+"^000000 a point":"^FF0000Free^000000"); + mes "Healing price per 1 HP."; + mes "Healing price per 1 SP."; + mes "2 inputs, first HP then SP."; + input $QW_HP_H_PRICE; + input $QW_HP_S_PRICE; + goto Setprice; + case 9: + next; + if ($QW_S_PRICE && $QW_S_PRICE != 60) mes "Storage = ^00FF00 "+$QW_S_PRICE+" ^000000"; + if (!$QW_S_PRICE) mes "Storage = ^FF0000 Free ^000000"; + if ($QW_S_PRICE == 60) mes "Storage = ^0000FF Kafra Mode ^000000"; + mes "Storage cost, if set to 60 Kafra pricing will be handled."; + input $QW_S_PRICE; + goto Setprice; + case 10: + next; + mes "Guild Storage = "+(($QW_GS_PRICE)?"^00FF00"+$QW_GS_PRICE:"^FF0000Free")+"^000000"; + mes "Guild Storage, free on Guild Kafras."; + input $QW_GS_PRICE; + goto Setprice; + case 11: + goto GM_Menu; + default: + close; + end; + } //======================Special=Warp=Menu========================== @@ -381,80 +263,72 @@ SpecialWarpMenu: if ($QW_SP_WarpMap$ != "") mes "map is currently set to ^0000FF"+$QW_SP_WarpMap$+"^000000 and Special Warp menu is on"; mes "coords are set to ^0000FF"+$QW_SP_WarpX+","+$QW_SP_WarpY+"^000000"; switch(select("Set Special Warp name to show in menu", "Set WarpMap","Set Coords","Go Back to GM_Menu","Exit")){ - -case 1: - next; - mes "set the name to show in the menu as option"; - input $QW_SP_Warpname$; - goto SpecialWarpMenu; -case 2: - next; - mes "set the map in the ^0000FFmapname^000000 format"; - mes "when this warpmap is set the option for players will show once they meet the requirments"; - mes "to disable Special Warp Menu option clear this !"; - input $QW_SP_WarpMap$; - goto SpecialWarpMenu; -case 3: - next; - mes "First input = Xcoord"; - mes "Second input = Ycoord"; - input $QW_SP_WarpX; - input $QW_SP_WarpY; - goto SpecialWarpMenu; -case 4: - goto GM_Menu; -default: - close; - end; -} + case 1: + next; + mes "Set the name to show in the menu as option."; + input $QW_SP_Warpname$; + goto SpecialWarpMenu; + case 2: + next; + mes "Set the map in the ^0000FFmapname^000000 format."; + mes "When this warpmap is set the option for players will show once they meet the requirments."; + mes "To disable Special Warp Menu option, clear this!"; + input $QW_SP_WarpMap$; + goto SpecialWarpMenu; + case 3: + next; + mes "First input = Xcoord"; + mes "Second input = Ycoord"; + input $QW_SP_WarpX; + input $QW_SP_WarpY; + goto SpecialWarpMenu; + case 4: + goto GM_Menu; + default: + close; + end; + } //======================Dungeon=Level=Limit======================== + DungeonLevelLimit: next; - if ($QW_DL == 1) mes "Dungeon Depth limit is ^00FF00 On ^000000"; - if ($QW_DL == 0) mes "Dungeon Depth limit is ^FF0000 Off ^000000"; + mes "Dungeon Depth limit is "+(($QW_DL)?"^00FF00On":"^FF0000Off")+"^000000"; mes "If^00FF00 On ^000000Dungeon Depth limit is set to ^0000FF"+$QW_DDL+"^000000"; - - switch(select("Toggle Dungeon Depth Limit", "Set Dungeon Depth Limit","Go Back to GM_Menu","Exit")){ -case 1: - if ($QW_DL == 0) { - set $QW_DL,1; - goto DungeonLevelLimit; - } else - set $QW_DL,0; + switch(select("Toggle Dungeon Depth Limit","Set Dungeon Depth Limit","Go Back to GM_Menu","Exit")){ + case 1: set $QW_DL,($QW_DL)?0:1; goto DungeonLevelLimit; + case 2: + next; + mes "Set limit of Dungeon Depth 0 = entrance"; + mes "Depth 1 is a map connected to 0 and so on"; + mes "Shortest Route to map counts as depth"; + input $QW_DDL; goto DungeonLevelLimit; -case 2: - next; - mes "set limit of Dungeon Depth 0 = entrance"; - mes "Depth 1 is a map connected to 0 and so on"; - mes "Shortest Route to map counts as depth"; - input $QW_DDL; - goto DungeonLevelLimit; -case 3: - goto GM_Menu; -default: - close; - end; -} + case 3: goto GM_Menu; + default: + close; + end; + } //===========================Towns================================= L_town: callfunc "QWS_Tarray"; - -// Expected maximum is set to 25 items, if you add more options add more ",@Tmenulist$[xx]" - - set @TWMenu,select(@Tmenulist$[0],@Tmenulist$[1],@Tmenulist$[2],@Tmenulist$[3],@Tmenulist$[4],@Tmenulist$[5],@Tmenulist$[6],@Tmenulist$[7],@Tmenulist$[8],@Tmenulist$[9],@Tmenulist$[10],@Tmenulist$[11],@Tmenulist$[12],@Tmenulist$[13],@Tmenulist$[14],@Tmenulist$[15],@Tmenulist$[16],@Tmenulist$[17],@Tmenulist$[18],@Tmenulist$[19],@Tmenulist$[20],@Tmenulist$[21],@Tmenulist$[22],@Tmenulist$[23],@Tmenulist$[24]); + freeloop(1); + set .@menu$,""; + for(set .@i,0; .@i<35; set .@i,.@i+1) // Expected maximum is 35 + set .@menu$,.@menu$+@Tmenulist$[.@i]+":"; + freeloop(0); + set @TWMenu,select(.@menu$); if (@Tmenuref[@TWMenu-1] == 57005) goto L_end; // 57005='dead' in hex if(Zeny<@pTprice[@Tmenuref[@TWMenu-1]]) callsub L_Short_on_zeny,0; - set Zeny, Zeny-@pTprice[@Tmenuref[@TWMenu-1]]; if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@pTprice[@Tmenuref[@TWMenu-1]]/16); warp @pTmap$[@Tmenuref[@TWMenu-1]],@pTXcoords[@Tmenuref[@TWMenu-1]],@pTYcoords[@Tmenuref[@TWMenu-1]]; - close2; // this part safegaurds against errors/typos + close2; set Zeny, Zeny+@pTprice[@Tmenuref[@TWMenu-1]]; end; @@ -462,10 +336,12 @@ L_town: L_dungeon: callfunc "QWS_Darray"; - -// Expected maximum is set to 35 items, if you add more options add more ",@Dmenulist$[xx]" - - set @DWMenu,select(@Dmenulist$[0],@Dmenulist$[1],@Dmenulist$[2],@Dmenulist$[3],@Dmenulist$[4],@Dmenulist$[5],@Dmenulist$[6],@Dmenulist$[7],@Dmenulist$[8],@Dmenulist$[9],@Dmenulist$[10],@Dmenulist$[11],@Dmenulist$[12],@Dmenulist$[13],@Dmenulist$[14],@Dmenulist$[15],@Dmenulist$[16],@Dmenulist$[17],@Dmenulist$[18],@Dmenulist$[19],@Dmenulist$[20],@Dmenulist$[21],@Dmenulist$[22],@Dmenulist$[23],@Dmenulist$[24],@Dmenulist$[25],@Dmenulist$[26],@Dmenulist$[27],@Dmenulist$[28],@Dmenulist$[29],@Dmenulist$[30],@Dmenulist$[31],@Dmenulist$[32],@Dmenulist$[33],@Dmenulist$[34]); + freeloop(1); + set .@menu$,""; + for(set .@i,0; .@i<35; set .@i,.@i+1) // Expected maximum is 35 + set .@menu$,.@menu$+@Dmenulist$[.@i]+":"; + freeloop(0); + set @DWMenu,select(.@menu$); if (@Dmenuref[@DWMenu-1] == 57005) goto L_end; // 57005='dead' in hex set @DwarpMenu, (@Dmenuref[@DWMenu-1]); @@ -473,10 +349,13 @@ L_dungeon: next; mes "[Warpra]"; - mes "Please select where you want to go"; - -// Expected maximum is set to 18 items, if you have dungeons with more levels add more ",@DWLmenulist$[xx]" - set @DWLMenu,select(@DWLmenulist$[0], @DWLmenulist$[1], @DWLmenulist$[2], @DWLmenulist$[3], @DWLmenulist$[4], @DWLmenulist$[5], @DWLmenulist$[6], @DWLmenulist$[7], @DWLmenulist$[8], @DWLmenulist$[9], @DWLmenulist$[10], @DWLmenulist$[11], @DWLmenulist$[12], @DWLmenulist$[13], @DWLmenulist$[14], @DWLmenulist$[15], @DWLmenulist$[16], @DWLmenulist$[17]); + mes "Please select where you want to go:"; + freeloop(1); + set .@menu$,""; + for(set .@i,0; .@i<18; set .@i,.@i+1) // Expected maximum is 18 + set .@menu$,.@menu$+@DWLmenulist$[.@i]+":"; + freeloop(0); + set @DWLMenu,select(.@menu$); if (@DWLmenuref[@DWLMenu-1] == 57005) goto L_end; // 57005='dead' in hex @@ -484,11 +363,10 @@ L_dungeon: set @warpprice, @pDprice[@Dmenuref[@DWMenu-1]]+(getd(@pDfee$[@Dmenuref[@DWMenu-1]])*(@DDepth[@Darrayref])); if(Zeny<@warpprice) callsub L_Short_on_zeny,1; - set Zeny, Zeny-(@warpprice); if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@warpprice/16); warp @DGat$[@Darrayref],@DXcoords[@Darrayref],@DYcoords[@Darrayref]; - close2; // this part safegaurds against errors/typos + close2; set Zeny, Zeny+@pTprice[@Tmenuref[@DWMenu-1]]; end; @@ -501,7 +379,7 @@ L_heal_Full: if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@healfee/500); next; mes "[Warpra]"; - mes "Close this window and I will Heal you."; + mes "Close this window and I will heal you."; close2; percentheal 100,100; end; @@ -541,39 +419,37 @@ PHeal: Zeny_Short_Both: mes "[Warpra]"; - mes "choose another option, you can afford both."; - mes "I can heal as much as you can afford too."; + mes "Choose another option, you can afford both."; + mes "I can heal as much as you can afford, too."; if (select("OK","Exit") == 2) goto L_end; goto PHeal; Zeny_short_HP: mes "[Warpra]"; - mes "do you want me to partly heal your HP ?"; + mes "Do you want me to partly heal your HP?"; if (select("Yes","No") == 2) goto L_end; set @Hp, Zeny/$QW_HP_H_PRICE; set @HpPrice, @Hp*$QW_HP_H_PRICE; - if (@Hp == 1) mes "your not worth the effort"; + if (@Sp == 1) mes "You're not worth the effort."; if (@Hp == 1) goto L_end; set Zeny, Zeny-@HpPrice; heal @Hp,0; close; end; - - + Zeny_short_SP: mes "[Warpra]"; - mes "do you want me to partly heal your SP ?"; + mes "Do you want me to partly heal your SP?"; if (select("Yes","No") == 2) goto L_end; set @Sp, Zeny/$QW_HP_S_PRICE; set @SpPrice, @Sp*$QW_HP_S_PRICE; - if (@Sp == 1) mes "your not worth the effort"; + if (@Sp == 1) mes "You're not worth the effort."; if (@Sp == 1) goto L_end; set Zeny, Zeny-@SpPrice; heal 0,@Sp; close; end; - //=============================Storage============================= L_Storage: @@ -587,50 +463,44 @@ L_Storage: if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + (@fee/5); mes "[Warpra]"; - mes "Close this window and i will open your storage."; - - callsub F_CheckKafCode; //check your storage password thru kafra coding, if set - + if(#kafra_code) { + mes "Enter your storage password:"; + set @code_,0; + input @code_; + if(@code_ != #kafra_code) { + dispbottom "Wrong storage password."; + close; + } + set @kafcode_try,0; + set @code_,0; + } + mes "Close this window and I will open your storage."; close2; openstorage; end; -F_CheckKafCode: - if(#kafra_code==0) return; - mes "Enter your storage password:"; - set @code_,0; - input @code_; - if(@code_ != #kafra_code) { - dispbottom "Wrong storage password."; - close; - } - set @kafcode_try,0; - set @code_,0; - return; - L_StorageJBlow: mes "[Warpra]"; mes "I am sorry but you have to be at least Novice level 6 if you want to use the storage."; return; L_GStorage: - if(@GID==0) goto L_NoGuild; - if(Zeny<$QW_GS_PRICE) callsub L_Short_on_zeny,3; + if (!@GID) { + next; + mes "[Warpra]"; + mes "You are not a part of a guild I can't help you."; + close; + end; + } + if (Zeny<$QW_GS_PRICE) callsub L_Short_on_zeny,3; set Zeny, Zeny-$QW_GS_PRICE; if ($QW_KPoint == 1) set RESRVPTS, RESRVPTS + ($QW_GS_PRICE/5); next; mes "[Warpra]"; - mes "Close this window and i will open the ^5533FF" + GetGuildName(@GID) + "^000000 storage."; + mes "Close this window and I will open the ^5533FF" + GetGuildName(@GID) + "^000000 storage."; close2; guildopenstorage; end; - -L_NoGuild: - next; - mes "[Warpra]"; - mes "You are not a part of a guild I can't help you."; - close; - end; L_end: close; @@ -639,21 +509,19 @@ L_end: //============================Few=Warp============================= L_FewWarps: next; - mes "[Warpra ]"; + mes "[Warpra]"; mes "You need to unlock locations before they come available to you."; mes "To unlock a location talk to my colleagues all over the world."; - mes "Each account got it's own stamp card."; - mes "Want me to check what stamps you have collected so far ?."; + mes "Each account has its own stamp card."; + mes "Want me to check what stamps you have collected so far?"; if (select("Yes","No")==1) callsub stampcard; close; end; - //============================No=Unlock============================ - L_NoUnlock: next; - mes "[Warpra ]"; + mes "[Warpra]"; mes "I don't unlock this location, my assistant deeper in the dungeon will unlock this place."; close; end; @@ -661,11 +529,13 @@ L_NoUnlock: //=========================Short=On=Zeny=========================== L_Short_on_zeny: next; - if (getarg(0) == 0) mes "you don't seem to have "+@pTprice[@Tmenuref[@TWMenu-1]]+" zeny, to pay for the warp fee to "+@pTmenuitems$[@Tmenuref[@TWMenu-1]]+""; - if (getarg(0) == 1) mes "you don't seem to have "+@warpprice+" zeny, to pay for the warp fee to "+@DLevelName$[@DWLmenuref[@DWLMenu-1]]+" at "+@pDmenuitems$[@Dmenuref[@DWMenu-1]]+""; - if (getarg(0) == 2) mes "you don't seem to have "+@fee+" zeny, to pay for the storage fee"; - if (getarg(0) == 3) mes "you don't seem to have "+$QW_GS_PRICE+" zeny, to pay for the guild storage fee"; - if (getarg(0) == 4) mes "you don't seem to have "+@healfee+" zeny, to pay for your healing"; + switch(getarg(0)) { + case 0: mes "You don't seem to have "+@pTprice[@Tmenuref[@TWMenu-1]]+" zeny to pay for the warp to "+@pTmenuitems$[@Tmenuref[@TWMenu-1]]+"."; break; + case 1: mes "You don't seem to have "+@warpprice+" zeny to pay for the warp to "+@DLevelName$[@DWLmenuref[@DWLMenu-1]]+" at "+@pDmenuitems$[@Dmenuref[@DWMenu-1]]+"."; break; + case 2: mes "You don't seem to have "+@fee+" zeny to pay the storage fee."; break; + case 3: mes "You don't seem to have "+$QW_GS_PRICE+" zeny to pay the guild storage fee."; break; + case 4: mes "You don't seem to have "+@healfee+" zeny to pay for your healing."; break; + } close; end; @@ -673,38 +543,31 @@ L_Short_on_zeny: stampcard: // Counting of the ammount of places you have unlocked next; - mes "Let me check what Towns you have"; - + mes "Let me check what Towns you have."; callfunc "QWS_TownStamps"; - - mes "you collected^00FF00 "+@Tstamp+" of "+@MaxTstamp+" ^000000Towns."; - if (@Tstamp == 15) mes "They say there is an island you can only get to when married"; + mes "You collected^00FF00 "+@Tstamp+" of "+@MaxTstamp+" ^000000Towns."; + if (@Tstamp == 15) mes "They say there is an island you can only get to when married..."; if (@Tstamp == 15) emotion 18; next; - - mes "Let me check what dungeons you have"; - + mes "Let me check what dungeons you have."; callfunc "QWS_DungeonStamps"; - - mes "you collected^00FF00 "+@Dstamp+" of "+@MaxDstamp+" ^000000Dungeons"; - mes "To unlock a dungeon, search for my colleague."; - mes "You can usually find them near the middle or end of the dungeon"; + mes "You collected^00FF00 "+@Dstamp+" of "+@MaxDstamp+" ^000000Dungeons."; + mes "To unlock a dungeon, search for my colleagues."; + mes "You can usually find them near the middle or end of the dungeon."; return; } function script QWS_TownStamps { set @Tstamp,0; - set @MaxTstamp,21; //maximum number of towns + set @MaxTstamp,30; //maximum number of towns set @binvalue,1; set @Tstamploop,0; do { - if ((@binvalue & ##QWS_T_Unlock) == @binvalue) set @Tstamp,@Tstamp+1; - - set @binvalue, @binvalue *2; - set @Tstamploop, @Tstamploop + 1; - -}while (@Tstamploop < @MaxTstamp); -return; + if ((@binvalue & ##QWS_T_Unlock) == @binvalue) set @Tstamp,@Tstamp+1; + set @binvalue, @binvalue *2; + set @Tstamploop, @Tstamploop + 1; + } while (@Tstamploop < @MaxTstamp); + return; } function script QWS_DungeonStamps { @@ -713,47 +576,51 @@ function script QWS_DungeonStamps { set @binvalue,1; set @Dstamploop,0; do { - if ((@binvalue & ##QWS_D_Unlock) == @binvalue) set @Dstamp,@Dstamp+1; - - set @binvalue, @binvalue *2; - set @Dstamploop, @Dstamploop + 1; - -}while (@Dstamploop < @MaxDstamp); -return; + if ((@binvalue & ##QWS_D_Unlock) == @binvalue) set @Dstamp,@Dstamp+1; + set @binvalue, @binvalue *2; + set @Dstamploop, @Dstamploop + 1; + } while (@Dstamploop < @MaxDstamp); + return; } //======================Main=Menu=Array============================ function script QWS_MMarray { -// Currently 9 items + // Currently 9 items + setarray @pMmenuitems$[0], "GameMaster Menu", $QW_SP_Warpname$, "Warp to Towns", "Warp to Dungeons", "Why so few warps?", "Why don't you unlock this location?", "Heal", "Heal", "Storage", "Guild Storage", "Cancel"; + set @Mi,0; // loop counter + set @Mj,0; // menu line counter - setarray @pMmenuitems$[0], "GameMaster Menu", $QW_SP_Warpname$, "Warp to Towns", "Warp to Dungeons", "Why so few Warps ?", "Why don't you Unlock this location ?", "Heal", "Heal", "Storage", "Guild Storage", "Cancel"; - set @Mi,0; // That's our loop counter. - set @Mj,0; // That's the menu lines counter. //----------------GameMaster-Menu - if (getgmlevel()>= 80) set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; - if (getgmlevel()>= 80) set @Mmenuref[@Mj],@Mi; - if (getgmlevel()>= 80) set @Mj,@Mj+1; + if (getgmlevel()>= 80) { + set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; + set @Mmenuref[@Mj],@Mi; + set @Mj,@Mj+1; + } set @Mi,@Mi+1; //----------------Special-Warp callfunc "QWS_TownStamps"; callfunc "QWS_DungeonStamps"; if (@Tstamp == @MaxTstamp)&&(@Dstamp == @MaxDstamp)&&($QW_SP_WarpMap$ != "") { - set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; - set @Mmenuref[@Mj],@Mi; - set @Mj,@Mj+1; + set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; + set @Mmenuref[@Mj],@Mi; + set @Mj,@Mj+1; } set @Mi,@Mi+1; //----------------Town-Warp - if ($QW_TW_OFF == 0) set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; - if ($QW_TW_OFF == 0) set @Mmenuref[@Mj],@Mi; - if ($QW_TW_OFF == 0) set @Mj,@Mj+1; + if ($QW_TW_OFF == 0) { + set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; + set @Mmenuref[@Mj],@Mi; + set @Mj,@Mj+1; + } set @Mi,@Mi+1; //----------------Dungeon-Warp - if ($QW_DW_OFF == 0) set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; - if ($QW_DW_OFF == 0) set @Mmenuref[@Mj],@Mi; - if ($QW_DW_OFF == 0) set @Mj,@Mj+1; + if ($QW_DW_OFF == 0) { + set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; + set @Mmenuref[@Mj],@Mi; + set @Mj,@Mj+1; + } set @Mi,@Mi+1; //----------------Why-So-Few-Warps set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; @@ -761,74 +628,71 @@ function script QWS_MMarray { set @Mj,@Mj+1; set @Mi,@Mi+1; //----------------No-Unlock - if (getarg(0) == 1) set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; - if (getarg(0) == 1) set @Mmenuref[@Mj],@Mi; - if (getarg(0) == 1) set @Mj,@Mj+1; + if (getarg(0) == 1) { + set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; + set @Mmenuref[@Mj],@Mi; + set @Mj,@Mj+1; + } set @Mi,@Mi+1; //----------------Healfull - if ($QW_HF == 1) set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; - if ($QW_HF == 1) set @Mmenuref[@Mj],@Mi; - if ($QW_HF == 1) set @Mj,@Mj+1; + if ($QW_HF == 1) { + set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; + set @Mmenuref[@Mj],@Mi; + set @Mj,@Mj+1; + } set @Mi,@Mi+1; //----------------Healpart - if ($QW_HP == 1) set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; - if ($QW_HP == 1) set @Mmenuref[@Mj],@Mi; - if ($QW_HP == 1) set @Mj,@Mj+1; + if ($QW_HP == 1) { + set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; + set @Mmenuref[@Mj],@Mi; + set @Mj,@Mj+1; + } set @Mi,@Mi+1; //----------------Storage - if ($QW_Stor == 1) set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; - if ($QW_Stor == 1) set @Mmenuref[@Mj],@Mi; - if ($QW_Stor == 1) set @Mj,@Mj+1; + if ($QW_Stor == 1) { + set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; + set @Mmenuref[@Mj],@Mi; + set @Mj,@Mj+1; + } set @Mi,@Mi+1; //----------------GuildStorage - if ($QW_GStor == 1) set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; - if ($QW_GStor == 1) set @Mmenuref[@Mj],@Mi; - if ($QW_GStor == 1) set @Mj,@Mj+1; + if ($QW_GStor == 1) { + set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; + set @Mmenuref[@Mj],@Mi; + set @Mj,@Mj+1; + } set @Mi,@Mi+1; //----------------Cancel set @Mmenulist$[@Mj],@pMmenuitems$[@Mi]; set @Mmenuref[@Mj],@Mi; return; - } - - +} //======================Town=Menu=Array============================ - -//----------------Prontera // I do this to find back sections quickly altho almost the same name is a line below it now -// setarray @pTmenuitems$[@Ti], "Prontera"; // Name of Town shown in Town select Menu -// setarray @pTprice[@Ti], $QW_BW_PRICE; // warp prices (Basic ($QW_BW_PRICE), Advanced ($QW_AW_PRICE), Overseas $QW_OW_PRICE) -// -// setarray @pTmap$[@Ti], "prontera"; // mapfilename of town -// setarray @pTXcoords[@Ti], 156; // X warp coords -// setarray @pTYcoords[@Ti], 187; // Y warp coords -// -// QWS_Make_Town_Menu XXX; +// Adding a town: +// setarray @pTmenuitems$[@Ti], "Prontera";// Name of Town shown in Town select Menu +// setarray @pTprice[@Ti], $QW_BW_PRICE; // Warp prices: Basic ($QW_BW_PRICE), Advanced ($QW_AW_PRICE), Overseas ($QW_OW_PRICE) // -// the full wap commands send out by this script for these example would be -//warp example_01 123 123 +// setarray @pTmap$[@Ti], "prontera"; // Map name +// setarray @pTXcoords[@Ti], 156; // X warp coords +// setarray @pTYcoords[@Ti], 187; // Y warp coords // -// use the same XXX number as you used when making your own town warpra -// Read below how +// QWS_Make_Town_Menu 0; // Use a free number (last used is 30, Eclage) // -// example: -// -//syntax: -//mapname,xcoord,ycoord,directionfacing script Name of NPC NPC-ID,{ -// -// Full example using fake map & coords -// -//example_01,213,213,4 script Warpra 112,{ -// callfunc "QWS_Town_Warpra",XXX,"A FAKE TOWN FOR EXAMPLE"; -// close; +// Adding a warpra: +// map,x,y,facing script Warpra#example 113,{ +// callfunc "QWS_Town_Warpra",<town number>,"Your Town"; +// close; // } -// use a free number for XXX, last used is 20, for Yuno +// Town number is the same as "QWS_Make_Town_Menu". +//================================================================== function script QWS_Tarray { function QWS_Make_Town_Menu; - set @Ti,0; // That's our loop counter. - set @Tj,0; // That's the menu lines counter. + set @Ti,0; // loop counter + set @Tj,0; // menu lines counter + //----------------Prontera setarray @pTmenuitems$[@Ti], "Prontera"; setarray @pTprice[@Ti], $QW_BW_PRICE; @@ -874,6 +738,15 @@ function script QWS_Tarray { setarray @pTYcoords[@Ti], 57; QWS_Make_Town_Menu 4; +//----------------Brasilis: + setarray @pTmenuitems$[@Ti], "Brasilis"; + setarray @pTprice[@Ti], $QW_OW_PRICE; + + setarray @pTmap$[@Ti], "brasilis"; + setarray @pTXcoords[@Ti], 195; + setarray @pTYcoords[@Ti], 220; + + QWS_Make_Town_Menu 21; //----------------Comodo: setarray @pTmenuitems$[@Ti], "Comodo"; setarray @pTprice[@Ti], $QW_AW_PRICE; @@ -883,6 +756,24 @@ function script QWS_Tarray { setarray @pTYcoords[@Ti], 161; QWS_Make_Town_Menu 5; +//----------------Dewata: + setarray @pTmenuitems$[@Ti], "Dewata"; + setarray @pTprice[@Ti], $QW_OW_PRICE; + + setarray @pTmap$[@Ti], "dewata"; + setarray @pTXcoords[@Ti], 199; + setarray @pTYcoords[@Ti], 179; + + QWS_Make_Town_Menu 29; +//----------------Eclage: + setarray @pTmenuitems$[@Ti], "Eclage"; + setarray @pTprice[@Ti], $QW_OW_PRICE; + + setarray @pTmap$[@Ti], "eclage"; + setarray @pTXcoords[@Ti], 111; + setarray @pTYcoords[@Ti], 39; + + QWS_Make_Town_Menu 30; //----------------Einbech: setarray @pTmenuitems$[@Ti], "Einbech"; setarray @pTprice[@Ti], $QW_AW_PRICE; @@ -901,6 +792,15 @@ function script QWS_Tarray { setarray @pTYcoords[@Ti], 191; QWS_Make_Town_Menu 7; +//----------------El Dicastes: + setarray @pTmenuitems$[@Ti], "El Dicastes"; + setarray @pTprice[@Ti], $QW_OW_PRICE; + + setarray @pTmap$[@Ti], "dicastes01"; + setarray @pTXcoords[@Ti], 197; + setarray @pTYcoords[@Ti], 187; + + QWS_Make_Town_Menu 22; //----------------Geffen: setarray @pTmenuitems$[@Ti], "Geffen"; setarray @pTprice[@Ti], $QW_BW_PRICE; @@ -973,6 +873,24 @@ function script QWS_Tarray { setarray @pTYcoords[@Ti], 131; QWS_Make_Town_Menu 15; +//----------------Manuk + setarray @pTmenuitems$[@Ti], "Manuk"; + setarray @pTprice[@Ti], $QW_OW_PRICE; + + setarray @pTmap$[@Ti], "manuk"; + setarray @pTXcoords[@Ti], 260; + setarray @pTYcoords[@Ti], 175; + + QWS_Make_Town_Menu 23; +//----------------Mora + setarray @pTmenuitems$[@Ti], "Mora"; + setarray @pTprice[@Ti], $QW_OW_PRICE; + + setarray @pTmap$[@Ti], "mora"; + setarray @pTXcoords[@Ti], 111; + setarray @pTYcoords[@Ti], 97; + + QWS_Make_Town_Menu 24; //----------------Morroc: setarray @pTmenuitems$[@Ti], "Morroc"; setarray @pTprice[@Ti], $QW_BW_PRICE; @@ -982,6 +900,15 @@ function script QWS_Tarray { setarray @pTYcoords[@Ti], 93; QWS_Make_Town_Menu 16; +//----------------Moscovia + setarray @pTmenuitems$[@Ti], "Moscovia"; + setarray @pTprice[@Ti], $QW_OW_PRICE; + + setarray @pTmap$[@Ti], "moscovia"; + setarray @pTXcoords[@Ti], 219; + setarray @pTYcoords[@Ti], 193; + + QWS_Make_Town_Menu 25; //----------------Niflheim: setarray @pTmenuitems$[@Ti], "Niflheim"; setarray @pTprice[@Ti], $QW_AW_PRICE; @@ -1000,6 +927,24 @@ function script QWS_Tarray { setarray @pTYcoords[@Ti], 75; QWS_Make_Town_Menu 18; +//----------------Rachel + setarray @pTmenuitems$[@Ti], "Rachel"; + setarray @pTprice[@Ti], $QW_AW_PRICE; + + setarray @pTmap$[@Ti], "rachel"; + setarray @pTXcoords[@Ti], 130; + setarray @pTYcoords[@Ti], 111; + + QWS_Make_Town_Menu 26; +//----------------Splendide + setarray @pTmenuitems$[@Ti], "Splendide"; + setarray @pTprice[@Ti], $QW_OW_PRICE; + + setarray @pTmap$[@Ti], "splendide"; + setarray @pTXcoords[@Ti], 200; + setarray @pTYcoords[@Ti], 153; + + QWS_Make_Town_Menu 27; //----------------Umbala: setarray @pTmenuitems$[@Ti], "Umbala"; setarray @pTprice[@Ti], $QW_AW_PRICE; @@ -1009,6 +954,15 @@ function script QWS_Tarray { setarray @pTYcoords[@Ti], 130; QWS_Make_Town_Menu 19; +//----------------Veins + setarray @pTmenuitems$[@Ti], "Veins"; + setarray @pTprice[@Ti], $QW_OW_PRICE; + + setarray @pTmap$[@Ti], "veins"; + setarray @pTXcoords[@Ti], 216; + setarray @pTYcoords[@Ti], 123; + + QWS_Make_Town_Menu 28; //----------------Yuno: setarray @pTmenuitems$[@Ti], "Yuno"; setarray @pTprice[@Ti], $QW_AW_PRICE; @@ -1040,8 +994,8 @@ function QWS_Make_Town_Menu { // check marker and make menu item menu_item: if ((@temptownmenubin & ##QWS_T_Unlock) != @temptownmenubin) { - set @Ti,@Ti+1; - return; + set @Ti,@Ti+1; + return; } if (@pTprice[@Ti] != 0)&&($QW_MapUserShow == 0) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti]+" -> "+@pTprice[@Ti]; if (@pTprice[@Ti] == 0)&&($QW_MapUserShow == 0) set @Tmenulist$[@Tj], @pTmenuitems$[@Ti]; @@ -1051,49 +1005,31 @@ menu_item: set @Tj,@Tj+1; set @Ti,@Ti+1; return; - } } //====================Dungeon=Menu=Arrays========================== - -//----------------A FAKE DUNGEON FOR EXAMPLE // I do this to find back sections quickly altho almost the same name is a line below it now -// setarray @pDmenuitems$[@Di], "Fake Dungeon"; // Name of Dungeon shown in Dungeon select Menu -// setarray @pDprice[@Di], $QW_BW_PRICE; // warp prices (Basic ($QW_BW_PRICE), Advanced ($QW_AW_PRICE), Overseas $QW_OW_PRICE) -// setarray @pDfee$[@Di], "$QW_BW_FEE"; // Identifyer for the Dungeon fee caluclation (Basic ("$QW_BW_FEE"), Advanced ("$QW_AW_FEE"), Overseas ("$QW_OW_FEE")) please use setting in relation with option above (Don't forget "") -// setarray @DLevels[@Di], 2; //number of levels in dungeon (very important if set to high will shift all leveldata!!) +// Adding a dungeon: +// setarray @pDmenuitems$[@Di], "Abyss Lake"; // Name of Dungeon shown in Dungeon select Menu +// setarray @pDprice[@Di], $QW_AW_PRICE; // Warp prices: Basic ($QW_BW_PRICE), Advanced ($QW_AW_PRICE), Overseas ($QW_OW_PRICE) +// setarray @pDfee$[@Di], "$QW_AW_FEE"; // Identifier for fee caluclation: Basic ("$QW_BW_FEE"), Advanced ("$QW_AW_FEE"), Overseas ("$QW_OW_FEE") +// setarray @DLevels[@Di], 3; // Number of levels in dungeon // -// setarray @DGat$[@Dref], "example_01", "example_02"; // mapfilename of dungeon level -// setarray @DLevelName$[@Dref], "Example Level 1", "Example Level 2"; // level name shown in dungeon level select -// setarray @DXcoords[@Dref], 123, 234; // X warp coords -// setarray @DYcoords[@Dref], 123, 234;// Y warp coords -// setarray @DDepth[@Dref], 0, 1; // relative depth to entrance to calculate extra warp fee +// setarray @DGat$[@Dref], "abyss_01", "abyss_02", "abyss_03"; // Map names of dungeon levels +// setarray @DLevelName$[@Dref], "Level 1", "Level 2", "Level 3"; // Name of dungeon levels shown in Menu +// setarray @DXcoords[@Dref], 265, 275, 116; // X warp coords +// setarray @DYcoords[@Dref], 273, 270, 27; // Y warp coords +// setarray @DDepth[@Dref], 0, 1, 2; // Relative depth to entrance, to calculate extra warp fee // -// QWS_Make_Dungeon_Menu XXX +// QWS_Make_Dungeon_Menu 0; // Use a free number (last used is 28, Kiel Dungeon) // -// the full wap commands send out by this scripts for these examples would be -// for Example Level 1: -//warp example_01 123 123 -// -// for Example Level 2: -//warp example_02 234 234 -// -// use the same XXX number as you used when making your own dungeon unlocker (Warpra Helper) inside the dungeon -// (usually half way near a warp to next level) -// Read below how -// -// example: -// -//syntax: -//mapname,xcoord,ycoord,directionfacing script Name of NPC NPC-ID,{ -// -// Full example using fake map & coords -// -//example_01,213,213,4 script Warpra Helper 112,{ -// callfunc "QWS_Dungeon_Warpra",XXX,"A FAKE DUNGEON FOR EXAMPLE"; -// close; +// Adding a warpra: +// map,x,y,facing script Warpra Helper#example 112,{ +// callfunc "QWS_Dungeon_Warpra",<dungeon number>,"Your Dungeon"; +// close; // } -// use a free number for XXX, last used is 28, for Kiel Dungeon +// Dungeon number is the same as "QWS_Make_Dungeon_Menu". +//================================================================== function script QWS_Darray { function QWS_Make_Dungeon_Menu; @@ -1101,6 +1037,7 @@ function script QWS_Darray { set @Di,0; set @Dj,0; set @Dref,0; + //----------------ABYSS LAKE setarray @pDmenuitems$[@Di], "Abyss Lake"; setarray @pDprice[@Di], $QW_AW_PRICE; @@ -1529,10 +1466,10 @@ function QWS_Make_Dungeon_Menu { // check marker and make menu item menu_item: if ((@tempdungeonmenubin & ##QWS_D_Unlock) != @tempdungeonmenubin) { - setarray @DLocRef[@Di], @Dref; - set @Dref, @Dref+@DLevels[@Di]; - set @Di,@Di+1; - return; + setarray @DLocRef[@Di], @Dref; + set @Dref, @Dref+@DLevels[@Di]; + set @Di,@Di+1; + return; } if ($QW_MapUserShow == 1) { set @tempmapusers,0; @@ -1540,15 +1477,15 @@ menu_item: do { set @tempmapusers,(getmapusers(@DGat$[@Dref+@mapusersloop]) + @tempmapusers); set @mapusersloop, (@mapusersloop + 1); - }while (@DLevels[@Di] > @mapusersloop); - if (@pDprice[@Di] != 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" ["+@tempmapusers+"] -> "+@pDprice[@Di]; - if (@pDprice[@Di] == 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" ["+@tempmapusers+"]"; - set @Dmenuref[@Dj],@Di; - set @Dj,@Dj+1; - setarray @DLocRef[@Di], @Dref; - set @Dref, @Dref+@DLevels[@Di]; - set @Di,@Di+1; - return; + } while (@DLevels[@Di] > @mapusersloop); + if (@pDprice[@Di] != 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" ["+@tempmapusers+"] -> "+@pDprice[@Di]; + if (@pDprice[@Di] == 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" ["+@tempmapusers+"]"; + set @Dmenuref[@Dj],@Di; + set @Dj,@Dj+1; + setarray @DLocRef[@Di], @Dref; + set @Dref, @Dref+@DLevels[@Di]; + set @Di,@Di+1; + return; } if (@pDprice[@Di] != 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]+" -> "+@pDprice[@Di]; if (@pDprice[@Di] == 0) set @Dmenulist$[@Dj], @pDmenuitems$[@Di]; @@ -1558,218 +1495,31 @@ menu_item: set @Dref, @Dref+@DLevels[@Di]; set @Di,@Di+1; return; - } } function script QWS_DLarray { //----------------Start building Menu - set @DWref,@DLocRef[@DwarpMenu]; // That's our reference to the arrays with leveldata. - set @DWi,0; // That's our loop counter. - set @DWj,0; // That's the menu lines counter. + set @DWref,@DLocRef[@DwarpMenu]; // reference to the arrays with leveldata + set @DWi,0; // loop counter + set @DWj,0; // menu lines counter cleararray @DWLmenulist$[0],"",20; // Clearing the array to get rid off ghost items in menu do { if ($QW_DL == 0)||($QW_DDL >= @DDepth[@DWref]) { - set @warpprice, (@pDprice[@DwarpMenu]+ (getd(@pDfee$[@DwarpMenu])*@DDepth[@DWref])); - if (@warpprice != 0)&&($QW_MapUserShow == 0) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]+" -> "+@warpprice; if (@warpprice == 0)&&($QW_MapUserShow == 0) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]; if (@warpprice != 0)&&($QW_MapUserShow == 1) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]+" ["+getmapusers(@DGat$[@DWref])+"] -> "+@warpprice; if (@warpprice == 0)&&($QW_MapUserShow == 1) set @DWLmenulist$[@DWj], @DLevelName$[@DWref]+" ["+getmapusers(@DGat$[@DWref])+"]"; set @DWLmenuref[@DWj],@DWref; - - set @DWj,@DWj+1; + set @DWj,@DWj+1; } set @DWref, @DWref+1; set @DWi,@DWi+1; - }while (@DWi < @DLevels[@DwarpMenu]); + } while (@DWi < @DLevels[@DwarpMenu]); set @DWLmenulist$[@DWj], "Exit"; set @DWLmenuref[@DWj],57005; // 57005='dead' in hex return; - } - - -//=================Backwards=Compatibility=Pre=1.8================= - -function script QWS_BackComp { -// reference where i put the towns: "Prontera"[0], "Alberta"[1], "Aldebaran"[2], "Amatsu"[3], "Ayothaya"[4], "Comodo"[5], "Einbech"[6], "Einbroch"[7], "Geffen"[8], "Gonryun"[9], "Hugel"[10], "Izlude"[11], "Jawaii"[12], "Lighthalzen"[13], "Louyang"[14], "Lutie"[15], "Morroc"[16], "Niflheim"[17], "Payon"[18], "Umbala"[19], "Yuno"[20]; -// reference where i put the dungeons: "Abyss Lake"[0], "Amatsu Dungeon"[1], "Ant Hell Dungeon"[2], "Ayotaya Dungeon"[3], "Byalan Dungeon"[4], "Clock Tower Dungeon"[5], "Coal Mine Dungeon"[6], "Culvert Dungeon"[7], "Einbech Dungeon"[8], "Gefenia Dungeon"[9], "Geffen Dungeon"[10], "Glast Heim Dungeon"[11], "Gonryun Dungeon"[12], "Hidden Dungeon"[13], "Juperos Cave"[14], "Lighthalzen Bio Lab"[15], "Louyang Dungeon"[16], "Magma Dungeon"[17], "Odin Temple"[18], "Orc Dungeon"[19], "Payon Dungeon"[20], "Pyramids Dungeon"[21], "Sphinx Dungeon"[22], "Sunken Ship Dungeon"[23], "Thanatos Tower"[24], "Toy Factory Dungeon"[25], "Turtle Island Dungeon"[26], "Umbala Dungeon"[27], "Kiel Dungeon[28]; -// also clears variables so that the account file variables can be used for something else variable 0 = variable delete on next save - -// Towns - set @towntemp,0; - if (#prontera != 0) set @towntemp,@towntemp + 1; - if (#alberta != 0) set @towntemp,@towntemp + 2; - if (#aldebaran != 0) set @towntemp,@towntemp + 4; - if (#amatsu != 0) set @towntemp,@towntemp + 8; - if (#ayotaya != 0) set @towntemp,@towntemp + 16; - if (#comodo != 0) set @towntemp,@towntemp + 32; - if (#einbech != 0) set @towntemp,@towntemp + 64; - if (#einbroch != 0) set @towntemp,@towntemp + 128; - if (#geffen != 0) set @towntemp,@towntemp + 256; - if (#gonryun != 0) set @towntemp,@towntemp + 512; - if (#hugel != 0) set @towntemp,@towntemp + 1024; - if (#izlude != 0) set @towntemp,@towntemp + 2048; - if (#jawaii != 0) set @towntemp,@towntemp + 4096; - if (#lighthalzen != 0) set @towntemp,@towntemp + 8192; - if (#louyang != 0) set @towntemp,@towntemp + 16384; - if (#xmas != 0) set @towntemp,@towntemp + 32768; - if (#morocc != 0) set @towntemp,@towntemp + 65536; - if (#niflheim != 0) set @towntemp,@towntemp + 131072; - if (#payon != 0) set @towntemp,@towntemp + 262144; - if (#umbala != 0) set @towntemp,@towntemp + 524288; - if (#yuno != 0) set @towntemp,@towntemp + 1048576; -// Clear Town variables - set #prontera,0; - set #alberta,0; - set #aldebaran,0; - set #amatsu,0; - set #ayotaya,0; - set #comodo,0; - set #einbech,0; - set #einbroch,0; - set #geffen,0; - set #gonryun,0; - set #hugel,0; - set #izlude,0; - set #jawaii,0; - set #lighthalzen,0; - set #louyang,0; - set #xmas,0; - set #morocc,0; - set #niflheim,0; - set #payon,0; - set #umbala,0; - set #yuno,0; -// set Town warp unlock variable -set ##QWS_T_Unlock, (##QWS_T_Unlock | @towntemp); - //because multiple account servers now stack on 1 variable i used a 'or' to stack them -// Dungeons - set @dungeontemp,0; - if (#abyss != 0) set @dungeontemp,@dungeontemp + 1; - if (#ama_dun != 0) set @dungeontemp,@dungeontemp + 2; - if (#anthell != 0) set @dungeontemp,@dungeontemp + 4; - if (#ayotaya_dun != 0) set @dungeontemp,@dungeontemp + 8; - if (#iz_dun != 0) set @dungeontemp,@dungeontemp + 16; - if (#c_tower != 0) set @dungeontemp,@dungeontemp + 32; - if (#mjo_dun != 0) set @dungeontemp,@dungeontemp + 64; - if (#prt_sewb != 0) set @dungeontemp,@dungeontemp + 128; - if (#einbech_dun != 0) set @dungeontemp,@dungeontemp + 256; - if (#gefenia != 0) set @dungeontemp,@dungeontemp + 512; - if (#gef_dun != 0) set @dungeontemp,@dungeontemp + 1024; - if (#gl_dun != 0) set @dungeontemp,@dungeontemp + 2048; - if (#gon_dun != 0) set @dungeontemp,@dungeontemp + 4096; - if (#hid_dun != 0) set @dungeontemp,@dungeontemp + 8192; - if (#juperos != 0) set @dungeontemp,@dungeontemp + 16384; - if (#lighthalzen_dun != 0) set @dungeontemp,@dungeontemp + 32768; - if (#louyang_dun != 0) set @dungeontemp,@dungeontemp + 65536; - if (#mag_dun != 0) set @dungeontemp,@dungeontemp + 131072; - if (#odintemple != 0) set @dungeontemp,@dungeontemp + 262144; - if (#orcsdun != 0) set @dungeontemp,@dungeontemp + 524288; - if (#pay_dun != 0) set @dungeontemp,@dungeontemp + 1048576; - if (#moc_pryd != 0) set @dungeontemp,@dungeontemp + 2097152; - if (#in_sphinx != 0) set @dungeontemp,@dungeontemp + 4194304; - if (#treasure != 0) set @dungeontemp,@dungeontemp + 8388608; - if (#thanatos_tower != 0) set @dungeontemp,@dungeontemp + 16777216; - if (#xmas_dun != 0) set @dungeontemp,@dungeontemp + 33554432; - if (#tur_dun != 0) set @dungeontemp,@dungeontemp + 67108864; - if (#um_dun != 0) set @dungeontemp,@dungeontemp + 134217728; -// Clear Dungeon variables - set #abyss,0; - set #ama_dun,0; - set #anthell,0; - set #ayotaya_dun,0; - set #iz_dun,0; - set #c_tower,0; - set #mjo_dun,0; - set #prt_sewb,0; - set #einbech_dun,0; - set #gefenia,0; - set #gef_dun,0; - set #gl_dun,0; - set #gon_dun,0; - set #hid_dun,0; - set #juperos,0; - set #lighthalzen_dun,0; - set #louyang_dun,0; - set #mag_dun,0; - set #odintemple,0; - set #orcsdun,0; - set #pay_dun,0; - set #moc_pryd,0; - set #in_sphinx,0; - set #treasure,0; - set #thanatos_tower,0; - set #xmas_dun,0; - set #tur_dun,0; - set #um_dun,0; -// set Town warp unlock variable -set ##QWS_D_Unlock, (##QWS_D_Unlock | @dungeontemp); -//mark that this character has done the upgrade to 1.8 -set ##QWS_UP,18; -return; -} - - -//===================Extra=Variable=Clear=Pre=1.8================== -function script Extra_Variable_Clear { -// Clear Town variables - set #prontera,0; - set #alberta,0; - set #aldebaran,0; - set #amatsu,0; - set #ayotaya,0; - set #comodo,0; - set #einbech,0; - set #einbroch,0; - set #geffen,0; - set #gonryun,0; - set #hugel,0; - set #izlude,0; - set #jawaii,0; - set #lighthalzen,0; - set #louyang,0; - set #xmas,0; - set #morocc,0; - set #niflheim,0; - set #payon,0; - set #umbala,0; - set #yuno,0; - -// Clear Dungeon variables - set #abyss,0; - set #ama_dun,0; - set #anthell,0; - set #ayotaya_dun,0; - set #iz_dun,0; - set #c_tower,0; - set #mjo_dun,0; - set #prt_sewb,0; - set #einbech_dun,0; - set #gefenia,0; - set #gef_dun,0; - set #gl_dun,0; - set #gon_dun,0; - set #hid_dun,0; - set #juperos,0; - set #lighthalzen_dun,0; - set #louyang_dun,0; - set #mag_dun,0; - set #odintemple,0; - set #orcsdun,0; - set #pay_dun,0; - set #moc_pryd,0; - set #in_sphinx,0; - set #treasure,0; - set #thanatos_tower,0; - set #xmas_dun,0; - set #tur_dun,0; - set #um_dun,0; - -// as the account based variables are limited just run this on every character to save some variables -set QWS_ExtraVARClear,18; -return; } //================Dungeon=Warpras=That=Only=Unlock================= @@ -1783,12 +1533,12 @@ function script QWS_Dungeon_Warpra { mes getarg(1)+" unlocked!"; QWS_D_setbin(getarg(0)); return; - } else if (QWS_D_getbin(getarg(0)) == 1){ + } else if (QWS_D_getbin(getarg(0)) == 1) { mes "[Warpra]"; - mes "Sorry I can only unlock this location."; + mes "Sorry, I can only unlock this location."; } else - debugmes "QWS_Dungeon_Warpra error, improper syntax ?"; - return; + debugmes "QWS_Dungeon_Warpra error, improper syntax?"; + return; function QWS_D_setbin { @@ -1809,8 +1559,8 @@ function QWS_D_getbin { if (getarg(0) == 0) goto binget; set @temploopgetbin,0; do { - set @tempgetbindata, @tempgetbindata * 2; - set @temploopgetbin, @temploopgetbin + 1; + set @tempgetbindata, @tempgetbindata * 2; + set @temploopgetbin, @temploopgetbin + 1; } while (getarg(0) > @temploopgetbin); binget: if ((@tempgetbindata & ##QWS_D_Unlock) == @tempgetbindata) return 1; @@ -1829,20 +1579,19 @@ function script QWS_Town_Warpra { mes getarg(1)+" unlocked!"; QWS_T_setbin(getarg(0)); return; - } else if (QWS_T_getbin(getarg(0)) == 1){ -callfunc "Q_Warpra",0; + } else if (QWS_T_getbin(getarg(0)) == 1) { + callfunc "Q_Warpra",0; } else debugmes "QWS_Town_Warpra error, improper syntax ?"; - return; - + return; function QWS_T_setbin { set @tempsetbindata,1; if (getarg(0) == 0) goto binset; set @temploopsetbin,0; do { - set @tempsetbindata, @tempsetbindata * 2; - set @temploopsetbin, @temploopsetbin + 1; + set @tempsetbindata, @tempsetbindata * 2; + set @temploopsetbin, @temploopsetbin + 1; } while (getarg(0) > @temploopsetbin); binset: set ##QWS_T_Unlock,(##QWS_T_Unlock | @tempsetbindata); @@ -1854,8 +1603,8 @@ function QWS_T_getbin { if (getarg(0) == 0) goto binget; set @temploopgetbin,0; do { - set @tempgetbindata, @tempgetbindata * 2; - set @temploopgetbin, @temploopgetbin + 1; + set @tempgetbindata, @tempgetbindata * 2; + set @temploopgetbin, @temploopgetbin + 1; } while (getarg(0) > @temploopgetbin); binget: if ((@tempgetbindata & ##QWS_T_Unlock) == @tempgetbindata) return 1; @@ -1864,274 +1613,80 @@ binget: } //============================Warpras============================== -alb2trea,73,101,4 script Warpra#1 113,{ - callfunc "Q_Warpra",1; -} -ama_fild01,178,325,1 script Warpra#2 113,{ - callfunc "Q_Warpra",1; -} -gef_fild10,71,339,4 script Warpra#3 113,{ - callfunc "Q_Warpra",1; -} -izlu2dun,104,82,4 script Warpra#4 113,{ - callfunc "Q_Warpra",1; -} -mjolnir_02,85,363,4 script Warpra#5 113,{ - callfunc "Q_Warpra",1; -} -moc_fild04,207,331,4 script Warpra#6 113,{ - callfunc "Q_Warpra",1; -} -moc_fild19,106,97,4 script Warpra#7 113,{ - callfunc "Q_Warpra",1; -} -moc_ruins,64,166,4 script Warpra#8 113,{ - callfunc "Q_Warpra",1; -} -niflheim,197,192,3 script Warpra#9 113,{ - callfunc "Q_Warpra",1; -} -pay_arche,39,135,4 script Warpra#10 113,{ - callfunc "Q_Warpra",1; -} -prt_fild05,273,215,4 script Warpra#11 113,{ - callfunc "Q_Warpra",1; -} -tur_dun01,148,239,4 script Warpra#12 113,{ - callfunc "Q_Warpra",1; -} -valkyrie,48,35,8 script Warpra#13 113,{ - callfunc "Q_Warpra",1; -} -yuno_fild03,37,135,4 script Warpra#14 113,{ - callfunc "Q_Warpra",1; -} - -alberta,32,240,4 script Warpra#15 113,{ - callfunc "QWS_Town_Warpra",1,"Alberta Town"; - close; -} -aldebaran,146,118,4 script Warpra#16 113,{ - callfunc "QWS_Town_Warpra",2,"Aldebaran Town"; - close; -} -ayothaya,216,171,5 script Warpra#17 113,{ - callfunc "QWS_Town_Warpra",4,"Ayotaya Town"; - close; -} -amatsu,193,81,1 script Warpra#18 113,{ - callfunc "QWS_Town_Warpra",3,"Amatsu Town"; - close; -} -comodo,195,158,4 script Warpra#19 113,{ - callfunc "QWS_Town_Warpra",5,"Comodo Town"; - close; -} -einbroch,229,196,5 script Warpra#20 113,{ - callfunc "QWS_Town_Warpra",7,"Einbroch Town"; - close; -} -einbech,173,131,5 script Warpra#21 113,{ - callfunc "QWS_Town_Warpra",6,"Einbech Town"; - close; -} -geffen,116,66,4 script Warpra#22 113,{ - callfunc "QWS_Town_Warpra",8,"Geffen Town"; - close; -} -gonryun,152,130,4 script Warpra#23 113,{ - callfunc "QWS_Town_Warpra",9,"Gonryun Town"; - close; -} -hugel,90,127,5 script Warpra#24 113,{ - callfunc "QWS_Town_Warpra",10,"Hugel Town"; - close; -} -jawaii,107,182,5 script Warpra#25 113,{ - callfunc "QWS_Town_Warpra",12,"Jawaii Town"; - close; -} -izlude,132,116,4 script Warpra#26 113,{ - callfunc "QWS_Town_Warpra",11,"Izlude Town"; - close; -} -lighthalzen,153,100,5 script Warpra#27 113,{ - callfunc "QWS_Town_Warpra",13,"Lighthalzen Town"; - close; -} -louyang,211,106,4 script Warpra#28 113,{ - callfunc "QWS_Town_Warpra",14,"Louyang Town"; - close; -} -morocc,157,95,4 script Warpra#29 113,{ - callfunc "QWS_Town_Warpra",16,"Morroc Town"; - close; -} -nif_fild01,319,77,1 script Warpra#30 113,{ - callfunc "QWS_Town_Warpra",17,"Niflheim Town"; - close; -} -payon,183,110,4 script Warpra#31 113,{ - callfunc "QWS_Town_Warpra",18,"Payon Town"; - close; -} -prontera,147,172,5 script Warpra#32 113,{ - callfunc "QWS_Town_Warpra",0,"Prontera Town"; - close; -} -umbala,133,130,4 script Warpra#33 113,{ - callfunc "QWS_Town_Warpra",19,"Umbala Town"; - close; -} -xmas,151,136,4 script Warpra#34 113,{ - callfunc "QWS_Town_Warpra",15,"Lutie Town"; - close; -} -yuno,138,162,4 script Warpra#35 113,{ - callfunc "QWS_Town_Warpra",20,"Yuno Town"; - close; -} - -abyss_02,274,266,1 script Warpra#36 113,{ - callfunc "QWS_Dungeon_Warpra",0,"Abyss Lake"; - close; -} - -ama_dun02,192,118,5 script Warpra Helper#1 112,{ - callfunc "QWS_Dungeon_Warpra",1,"Amatsu Dungeon"; - close; -} - -anthell02,170,165,3 script Warpra Helper#2 112,{ - callfunc "QWS_Dungeon_Warpra",2,"Ant Hell Dungeon"; - close; -} - -ayo_dun02,258,193,5 script Warpra Helper#3 112,{ - callfunc "QWS_Dungeon_Warpra",3,"Ayotaya Dungeon"; - close; -} - -ein_dun02,292,282,1 script Warpra Helper#4 112,{ - callfunc "QWS_Dungeon_Warpra",8,"Einbech Dungeon"; - close; -} - -iz_dun03,202,47,2 script Warpra Helper#5 112,{ - callfunc "QWS_Dungeon_Warpra",4,"Byalan Dungeon"; - close; -} - -c_tower3,129,106,4 script Warpra Helper#6 112,{ - callfunc "QWS_Dungeon_Warpra",5,"Clock Tower Dungeon"; - close; -} - -mjo_dun02,39,25,4 script Warpra Helper#7 112,{ - callfunc "QWS_Dungeon_Warpra",6,"Coal Mine Dungeon"; - close; -} - -prt_sewb2,176,30,3 script Warpra Helper#8 112,{ - callfunc "QWS_Dungeon_Warpra",7,"Culvert Dungeon"; - close; -} - -gefenia03,137,34,0 script Warpra Helper#9 112,{ - callfunc "QWS_Dungeon_Warpra",9,"Gefenia Dungeon"; - close; -} - -gef_dun02,218,61,2 script Warpra Helper#10 112,{ - callfunc "QWS_Dungeon_Warpra",10,"Gefen Dungeon"; - close; -} - -glast_01,371,308,3 script Warpra Helper#11 112,{ - callfunc "QWS_Dungeon_Warpra",11,"Glast Heim Dungeon"; - close; -} - -gon_dun01,167,273,4 script Warpra Helper#12 112,{ - callfunc "QWS_Dungeon_Warpra",12,"Gonryun Dungeon"; - close; -} - -juperos_02,127,154,5 script Warpra Helper#13 112,{ - callfunc "QWS_Dungeon_Warpra",14,"Juperos Cave"; - close; -} - -kh_dun01,14,224,3 script Warpra Helper#14 112,{ - callfunc "QWS_Dungeon_Warpra",28,"Kiel Dungeon"; - close; -} - -lhz_dun02,156,151,5 script Warpra Helper#15 112,{ - callfunc "QWS_Dungeon_Warpra",15,"Lighthalzen Bio Lab"; - close; -} - -lou_dun02,168,264,4 script Warpra Helper#16 112,{ - callfunc "QWS_Dungeon_Warpra",16,"Louyang Dungeon"; - close; -} - -mag_dun02,46,41,3 script Warpra Helper#17 112,{ - callfunc "QWS_Dungeon_Warpra",17,"Magma Dungeon"; - close; -} - -odin_tem01,115,148,3 script Warpra Helper#18 112,{ - callfunc "QWS_Dungeon_Warpra",18,"Odin Temple"; - close; -} - -orcsdun01,185,11,3 script Warpra Helper#19 112,{ - callfunc "QWS_Dungeon_Warpra",19,"Orc Dungeon"; - close; -} - -pay_dun03,162,143,3 script Warpra Helper#20 112,{ - callfunc "QWS_Dungeon_Warpra",20,"Payon Dungeon"; - close; -} - -moc_pryd02,101,95,3 script Warpra Helper#21 112,{ - callfunc "QWS_Dungeon_Warpra",21,"Pyramides Dungeon"; - close; -} - -in_sphinx2,274,268,1 script Warpra Helper#22 112,{ - callfunc "QWS_Dungeon_Warpra",22,"Sphinx Dungeon"; - close; -} - -tha_t07,111,162,3 script Warpra Helper#23 112,{ - callfunc "QWS_Dungeon_Warpra",24,"Thanatos Tower"; - close; -} - -treasure02,104,40,3 script Warpra Helper#24 112,{ - callfunc "QWS_Dungeon_Warpra",23,"Sunken Ship Dungeon"; - close; -} - -xmas_dun02,124,131,3 script Warpra Helper#25 112,{ - callfunc "QWS_Dungeon_Warpra",25,"Toy Factory Dungeon"; - close; -} - -um_dun02,44,28,3 script Warpra Helper#26 112,{ - callfunc "QWS_Dungeon_Warpra",27,"Umbala Dungeon"; - close; -} - -tur_dun02,162,23,3 script Warpra Helper#27 112,{ - callfunc "QWS_Dungeon_Warpra",26,"Turtle Island Dungeon"; - close; -} -prt_maze02,102,69,4 script Warpra Helper#28 112,{ - callfunc "QWS_Dungeon_Warpra",13,"Hidden Dungeon"; - close; -} +- script Warpra#0 -1,{ callfunc "Q_Warpra",1; } +alb2trea,73,101,4 duplicate(Warpra#0) Warpra#1 113 +ama_fild01,178,325,1 duplicate(Warpra#0) Warpra#2 113 +gef_fild10,71,339,4 duplicate(Warpra#0) Warpra#3 113 +izlu2dun,104,82,4 duplicate(Warpra#0) Warpra#4 113 +mjolnir_02,85,363,4 duplicate(Warpra#0) Warpra#5 113 +moc_fild04,207,331,4 duplicate(Warpra#0) Warpra#6 113 +moc_fild19,106,97,4 duplicate(Warpra#0) Warpra#7 113 +moc_ruins,64,166,4 duplicate(Warpra#0) Warpra#8 113 +niflheim,197,192,3 duplicate(Warpra#0) Warpra#9 113 +pay_arche,39,135,4 duplicate(Warpra#0) Warpra#10 113 +prt_fild05,273,215,4 duplicate(Warpra#0) Warpra#11 113 +tur_dun01,148,239,4 duplicate(Warpra#0) Warpra#12 113 +valkyrie,48,35,8 duplicate(Warpra#0) Warpra#13 113 +yuno_fild03,37,135,4 duplicate(Warpra#0) Warpra#14 113 + +alberta,32,240,4 script Warpra#15 113,{ callfunc "QWS_Town_Warpra",1,"Alberta Town"; close; } +aldebaran,146,118,4 script Warpra#16 113,{ callfunc "QWS_Town_Warpra",2,"Aldebaran Town"; close; } +ayothaya,216,171,5 script Warpra#17 113,{ callfunc "QWS_Town_Warpra",4,"Ayotaya Town"; close; } +amatsu,193,81,1 script Warpra#18 113,{ callfunc "QWS_Town_Warpra",3,"Amatsu Town"; close; } +comodo,195,158,4 script Warpra#19 113,{ callfunc "QWS_Town_Warpra",5,"Comodo Town"; close; } +einbroch,229,196,5 script Warpra#20 113,{ callfunc "QWS_Town_Warpra",7,"Einbroch Town"; close; } +einbech,173,131,5 script Warpra#21 113,{ callfunc "QWS_Town_Warpra",6,"Einbech Town"; close; } +geffen,116,66,4 script Warpra#22 113,{ callfunc "QWS_Town_Warpra",8,"Geffen Town"; close; } +gonryun,152,130,4 script Warpra#23 113,{ callfunc "QWS_Town_Warpra",9,"Gonryun Town"; close; } +hugel,90,127,5 script Warpra#24 113,{ callfunc "QWS_Town_Warpra",10,"Hugel Town"; close; } +jawaii,107,182,5 script Warpra#25 113,{ callfunc "QWS_Town_Warpra",12,"Jawaii Town"; close; } +izlude,132,116,4 script Warpra#26 113,{ callfunc "QWS_Town_Warpra",11,"Izlude Town"; close; } +lighthalzen,153,100,5 script Warpra#27 113,{ callfunc "QWS_Town_Warpra",13,"Lighthalzen Town"; close; } +louyang,211,106,4 script Warpra#28 113,{ callfunc "QWS_Town_Warpra",14,"Louyang Town"; close; } +morocc,157,95,4 script Warpra#29 113,{ callfunc "QWS_Town_Warpra",16,"Morroc Town"; close; } +nif_fild01,319,77,1 script Warpra#30 113,{ callfunc "QWS_Town_Warpra",17,"Niflheim Town"; close; } +payon,183,110,4 script Warpra#31 113,{ callfunc "QWS_Town_Warpra",18,"Payon Town"; close; } +prontera,147,172,5 script Warpra#32 113,{ callfunc "QWS_Town_Warpra",0,"Prontera Town"; close; } +umbala,133,130,4 script Warpra#33 113,{ callfunc "QWS_Town_Warpra",19,"Umbala Town"; close; } +xmas,151,136,4 script Warpra#34 113,{ callfunc "QWS_Town_Warpra",15,"Lutie Town"; close; } +yuno,138,162,4 script Warpra#35 113,{ callfunc "QWS_Town_Warpra",20,"Yuno Town"; close; } +brasilis,201,222,4 script Warpra#36 113,{ callfunc "QWS_Town_Warpra",21,"Brasilis Town"; close; } +dicastes01,194,194,6 script Warpra#37 113,{ callfunc "QWS_Town_Warpra",22,"El Dicastes Town"; close; } +manuk,262,177,4 script Warpra#38 113,{ callfunc "QWS_Town_Warpra",23,"Manuk Town"; close; } +mora,110,100,4 script Warpra#39 113,{ callfunc "QWS_Town_Warpra",24,"Mora Town"; close; } +moscovia,216,196,6 script Warpra#40 113,{ callfunc "QWS_Town_Warpra",25,"Moscovia Town"; close; } +rachel,135,116,4 script Warpra#41 113,{ callfunc "QWS_Town_Warpra",26,"Rachel Town"; close; } +splendide,205,153,4 script Warpra#42 113,{ callfunc "QWS_Town_Warpra",27,"Splendide Town"; close; } +veins,214,123,4 script Warpra#43 113,{ callfunc "QWS_Town_Warpra",28,"Veins Town"; close; } +dewata,194,178,6 script Warpra#44 113,{ callfunc "QWS_Town_Warpra",29,"Dewata Town"; close; } +eclage,107,37,4 script Warpra#45 113,{ callfunc "QWS_Town_Warpra",30,"Eclage Town"; close; } + +abyss_02,274,266,1 script Warpra Helper#0 112,{ callfunc "QWS_Dungeon_Warpra",0,"Abyss Lake"; close; } +ama_dun02,192,118,5 script Warpra Helper#1 112,{ callfunc "QWS_Dungeon_Warpra",1,"Amatsu Dungeon"; close; } +anthell02,170,165,3 script Warpra Helper#2 112,{ callfunc "QWS_Dungeon_Warpra",2,"Ant Hell Dungeon"; close; } +ayo_dun02,258,193,5 script Warpra Helper#3 112,{ callfunc "QWS_Dungeon_Warpra",3,"Ayotaya Dungeon"; close; } +ein_dun02,292,282,1 script Warpra Helper#4 112,{ callfunc "QWS_Dungeon_Warpra",8,"Einbech Dungeon"; close; } +iz_dun03,202,47,2 script Warpra Helper#5 112,{ callfunc "QWS_Dungeon_Warpra",4,"Byalan Dungeon"; close; } +c_tower3,129,106,4 script Warpra Helper#6 112,{ callfunc "QWS_Dungeon_Warpra",5,"Clock Tower Dungeon"; close; } +mjo_dun02,39,25,4 script Warpra Helper#7 112,{ callfunc "QWS_Dungeon_Warpra",6,"Coal Mine Dungeon"; close; } +prt_sewb2,176,30,3 script Warpra Helper#8 112,{ callfunc "QWS_Dungeon_Warpra",7,"Culvert Dungeon"; close; } +gefenia03,137,34,0 script Warpra Helper#9 112,{ callfunc "QWS_Dungeon_Warpra",9,"Gefenia Dungeon"; close; } +gef_dun02,218,61,2 script Warpra Helper#10 112,{ callfunc "QWS_Dungeon_Warpra",10,"Gefen Dungeon"; close; } +glast_01,371,308,3 script Warpra Helper#11 112,{ callfunc "QWS_Dungeon_Warpra",11,"Glast Heim Dungeon"; close; } +gon_dun01,167,273,4 script Warpra Helper#12 112,{ callfunc "QWS_Dungeon_Warpra",12,"Gonryun Dungeon"; close; } +juperos_02,127,154,5 script Warpra Helper#13 112,{ callfunc "QWS_Dungeon_Warpra",14,"Juperos Cave"; close; } +kh_dun01,14,224,3 script Warpra Helper#14 112,{ callfunc "QWS_Dungeon_Warpra",28,"Kiel Dungeon"; close; } +lhz_dun02,156,151,5 script Warpra Helper#15 112,{ callfunc "QWS_Dungeon_Warpra",15,"Lighthalzen Bio Lab"; close; } +lou_dun02,168,264,4 script Warpra Helper#16 112,{ callfunc "QWS_Dungeon_Warpra",16,"Louyang Dungeon"; close; } +mag_dun02,46,41,3 script Warpra Helper#17 112,{ callfunc "QWS_Dungeon_Warpra",17,"Magma Dungeon"; close; } +odin_tem01,115,148,3 script Warpra Helper#18 112,{ callfunc "QWS_Dungeon_Warpra",18,"Odin Temple"; close; } +orcsdun01,185,11,3 script Warpra Helper#19 112,{ callfunc "QWS_Dungeon_Warpra",19,"Orc Dungeon"; close; } +pay_dun03,162,143,3 script Warpra Helper#20 112,{ callfunc "QWS_Dungeon_Warpra",20,"Payon Dungeon"; close; } +moc_pryd02,101,95,3 script Warpra Helper#21 112,{ callfunc "QWS_Dungeon_Warpra",21,"Pyramides Dungeon"; close; } +in_sphinx2,274,268,1 script Warpra Helper#22 112,{ callfunc "QWS_Dungeon_Warpra",22,"Sphinx Dungeon"; close; } +tha_t07,111,162,3 script Warpra Helper#23 112,{ callfunc "QWS_Dungeon_Warpra",24,"Thanatos Tower"; close; } +treasure02,104,40,3 script Warpra Helper#24 112,{ callfunc "QWS_Dungeon_Warpra",23,"Sunken Ship Dungeon"; close; } +xmas_dun02,124,131,3 script Warpra Helper#25 112,{ callfunc "QWS_Dungeon_Warpra",25,"Toy Factory Dungeon"; close; } +um_dun02,44,28,3 script Warpra Helper#26 112,{ callfunc "QWS_Dungeon_Warpra",27,"Umbala Dungeon"; close; } +tur_dun02,162,23,3 script Warpra Helper#27 112,{ callfunc "QWS_Dungeon_Warpra",26,"Turtle Island Dungeon"; close; } +prt_maze02,102,69,4 script Warpra Helper#28 112,{ callfunc "QWS_Dungeon_Warpra",13,"Hidden Dungeon"; close; }
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