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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/etc/morroc_raceway.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/etc/morroc_raceway.txt')
-rw-r--r--npc/custom/etc/morroc_raceway.txt42
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/custom/etc/morroc_raceway.txt b/npc/custom/etc/morroc_raceway.txt
index 7edd069e0..48ee8e47e 100644
--- a/npc/custom/etc/morroc_raceway.txt
+++ b/npc/custom/etc/morroc_raceway.txt
@@ -19,7 +19,7 @@
//============================================================
//Warps you into race way
-morocc,166,105,6 script Race Girl#01 116,{
+morocc,166,105,6 script Race Girl#01 4_F_KAFRA2,{
mes "[Race Girl]";
mes "Would you like to visit ^0000FFMorroc Raceway^000000?";
next;
@@ -33,7 +33,7 @@ L_Warp:
}
//Warps you out of raceway
-pvp_y_1-5,169,265,5 script Race Girl#02 116,{
+pvp_y_1-5,169,265,5 script Race Girl#02 4_F_KAFRA2,{
mes "[Race Girl]";
mes "Welcome to Morroc Raceway!";
next;
@@ -56,7 +56,7 @@ L_Cancel:
}
//Counts down and starts race
-pvp_y_1-5,145,269,5 script Starter 733,{
+pvp_y_1-5,145,269,5 script Starter 4_M_JOB_KNIGHT1,{
if ($@race != 0) goto L_Started;
if ($@counting != 0) goto L_Started;
if ($@racecount == 1) goto L_Started;
@@ -110,7 +110,7 @@ OnInit:
}
//Checkpoint 1
-pvp_y_1-5,144,262,5 script Check Point 1 111,0,5,{
+pvp_y_1-5,144,262,5 script Check Point 1 HIDDEN_NPC,0,5,{
end;
OnTouch:
if (@raceid != $@raceid) goto L_Started;
@@ -128,7 +128,7 @@ L_Finished:
}
//Checkpoint 2
-pvp_y_1-5,73,247,5 script Check Point 2 111,6,6,{
+pvp_y_1-5,73,247,5 script Check Point 2 HIDDEN_NPC,6,6,{
end;
OnTouch:
if (@race != 1) goto L_Miss;
@@ -141,7 +141,7 @@ L_Miss:
}
//Checkpoint 3
-pvp_y_1-5,77,44,5 script Check Point 3 111,6,6,{
+pvp_y_1-5,77,44,5 script Check Point 3 HIDDEN_NPC,6,6,{
end;
OnTouch:
if (@race != 2) goto L_Miss;
@@ -154,7 +154,7 @@ L_Miss:
}
//Checkpoint 3
-pvp_y_1-5,249,60,5 script Check Point 4 111,6,6,{
+pvp_y_1-5,249,60,5 script Check Point 4 HIDDEN_NPC,6,6,{
end;
OnTouch:
if (@race != 3) goto L_Miss;
@@ -167,7 +167,7 @@ L_Miss:
}
//Checkpoint 4
-pvp_y_1-5,255,256,5 script Check Point 5 111,6,6,{
+pvp_y_1-5,255,256,5 script Check Point 5 HIDDEN_NPC,6,6,{
end;
OnTouch:
if (@race != 4) goto L_Miss;
@@ -180,7 +180,7 @@ L_Miss:
}
//Finish Line
-pvp_y_1-5,174,244,5 script Finish Line 111,6,6,{
+pvp_y_1-5,174,244,5 script Finish Line HIDDEN_NPC,6,6,{
end;
OnTouch:
if (@raceid != $@raceid) goto L_WrongRace;
@@ -198,39 +198,39 @@ L_WrongRace:
}
//Check Point Marker Flags
-pvp_y_1-5,144,267,4 script Check Point 1#01 722,{
+pvp_y_1-5,144,267,4 script Check Point 1#01 GUILD_FLAG,{
end;
}
-pvp_y_1-5,144,257,4 script Check Point 1#02 722,{
+pvp_y_1-5,144,257,4 script Check Point 1#02 GUILD_FLAG,{
end;
}
-pvp_y_1-5,70,252,3 script Check Point 2#01 722,{
+pvp_y_1-5,70,252,3 script Check Point 2#01 GUILD_FLAG,{
end;
}
-pvp_y_1-5,77,243,3 script Check Point 2#02 722,{
+pvp_y_1-5,77,243,3 script Check Point 2#02 GUILD_FLAG,{
end;
}
-pvp_y_1-5,81,48,1 script Check Point 3#01 722,{
+pvp_y_1-5,81,48,1 script Check Point 3#01 GUILD_FLAG,{
end;
}
-pvp_y_1-5,72,40,1 script Check Point 3#02 722,{
+pvp_y_1-5,72,40,1 script Check Point 3#02 GUILD_FLAG,{
end;
}
-pvp_y_1-5,244,65,7 script Check Point 4#01 722,{
+pvp_y_1-5,244,65,7 script Check Point 4#01 GUILD_FLAG,{
end;
}
-pvp_y_1-5,252,57,7 script Check Point 4#02 722,{
+pvp_y_1-5,252,57,7 script Check Point 4#02 GUILD_FLAG,{
end;
}
-pvp_y_1-5,259,260,5 script Check Point 5#01 722,{
+pvp_y_1-5,259,260,5 script Check Point 5#01 GUILD_FLAG,{
end;
}
-pvp_y_1-5,251,252,5 script Check Point 5#02 722,{
+pvp_y_1-5,251,252,5 script Check Point 5#02 GUILD_FLAG,{
end;
}
-pvp_y_1-5,174,249,4 script Finish Line#01 722,{
+pvp_y_1-5,174,249,4 script Finish Line#01 GUILD_FLAG,{
end;
}
-pvp_y_1-5,174,238,4 script Finish Line#02 722,{
+pvp_y_1-5,174,238,4 script Finish Line#02 GUILD_FLAG,{
end;
}