diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt')
-rw-r--r-- | npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt | 836 |
1 files changed, 418 insertions, 418 deletions
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt index 59311cca5..8d91242cc 100644 --- a/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt +++ b/npc/custom/eAAC_Scripts/kafraExpress/ke_jobswap.txt @@ -1,418 +1,418 @@ -//===== eAthena Script =======================================
-//= Kafra Express - Job Swapping Module
-//===== By: ==================================================
-//= Skotlex
-//===== Current Version: =====================================
-//= 3.4
-//===== Compatible With: =====================================
-//= eAthena SVN R7896+
-//===== Description: =========================================
-//= Part of the Kafra Express Script Package.
-//= Enables job changing among classes of the same 'type'
-//= (ie among 1st classes, or among 2nd classes)
-//===== Additional Comments: =================================
-//= See config.txt for configuration.
-//= * The previous Job, when enabled, is stored in:
-//= kej_prev_job (job id)
-//= kej_prev_joblv (job level)
-//= kej_prev_skills (skill count)
-//= kej_prev_dye (cloth dye)
-//============================================================
-
-- script keInit_jobSwap -1,{
-OnInit: //Load Config
- donpcevent "keConfig::OnLoadJobSwap";
- end;
-}
-
-function script F_keJobSwap {
-
-function SF_canRevert;
-function SF_canSwitch;
-function SF_revertJob;
-function SF_switch;
-function SF_calcSwapCost;
-function SF_testSwap;
-function SF_swapJob;
-function SF_getJobNames;
-
- set @thisLevel, callfunc("GF_getJobLevel", Class);
-
- set @prevId, kej_prev_job;
- set @prevLv, kej_prev_joblv;
- set @prevLevel, 0;
- set @prevType, 0;
-
- if ($@kejs_revertPolicy && @prevId && @prevLv) {
- set @prevLevel, callfunc("GF_getJobLevel", @prevId);
- set @prevType, callfunc("GF_getJobType", @prevId);
- }
-
- if (SF_canRevert())
- { //Qualifies for Reverting
- do {
- set @revertmenu, select(
- "- Return",
- "- Return to previous class",
- "- Change into another class"
- );
- switch (@revertmenu) {
- case 2: //Revert
- if (SF_revertJob())
- return;
- break;
- case 3: //Switch
- if (SF_switch() == 0)
- return;
- break;
- }
- } while (@revertmenu > 1);
- return;
- }
- if (SF_canSwitch())
- {
- SF_switch();
- return;
- }
-
- callfunc "F_keIntro", e_swt2, "There are no available jobs of your level.";
- return;
-
-//SubFunction SF_canRevert, specifies if the character can revert to previous job.
-function SF_canRevert {
- if ($@kejs_revertPolicy == 0 || @prevId == 0 || (Upper == 2 && @prevType != 2))
- return 0;
- if((@thisLevel == @prevLevel && Upper == @prevType) || $@kejs_revertPolicy == 2)
- return 1;
- if ($@kejs_SNpolicy && @prevType == Upper && ((@prevLevel == 3 && @thisLevel == 1) || (@prevLevel == 1 && @thisLevel == 3)))
- return 1;
- return 0;
-}
-
-//SubFunction SF_canSwitch, specifies if character can change to another job.
-function SF_canSwitch {
- if (@thisLevel == 3)
- return $@kejs_SNpolicy;
- if (@thisLevel == 1 || @thisLevel == 2)
- return 1;
- return 0;
-}
-
-//Sub Function SF_switch. Presents the switch job menu. Returns 1 only if the
-//menu was left by picking "Cancel".
-function SF_switch {
- switch (@thisLevel) {
- case 1:
- case 3: //First Classes
- set @cost, SF_calcSwapCost($@kejs_job1ST, $@kejs_cost1ST, $@kejs_discount1ST);
- set @preserve, $@kejs_preserve1ST;
- if (SF_testSwap($@kejs_job1ST, @cost)) {
- do {
- if ($@kejs_SNpolicy && Upper != 1) { //S. Novice Menu
- SF_getJobNames 7,Job_Acolyte,Job_Archer,Job_Mage,Job_Merchant,Job_Swordman,Job_Thief,Job_SuperNovice;
- set @kmenu, select(
- "- Cancel job swap",
- "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,"- "+@name7$
- );
- } else {
- SF_getJobNames 6,Job_Acolyte,Job_Archer,Job_Mage,Job_Merchant,Job_Swordman,Job_Thief;
- set @kmenu, select(
- "- Cancel job swap",
- "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$
- );
- }
- switch (@kmenu) {
- case 2: //Acolyte
- if (SF_swapJob(callfunc("GF_getJobId", Job_Acolyte, Upper),@cost,@preserve))
- return 0;
- break;
- case 3: //Archer
- if (SF_swapJob(callfunc("GF_getJobId", Job_Archer, Upper),@cost,@preserve))
- return 0;
- break;
- case 4: //Mage
- if (SF_swapJob(callfunc("GF_getJobId", Job_Mage, Upper),@cost,@preserve))
- return 0;
- break;
- case 5: //Merchant
- if (SF_swapJob(callfunc("GF_getJobId", Job_Merchant, Upper),@cost,@preserve))
- return 0;
- break;
- case 6: //Swordman
- if (SF_swapJob(callfunc("GF_getJobId", Job_Swordman, Upper),@cost,@preserve))
- return 0;
- break;
- case 7: //Thief
- if (SF_swapJob(callfunc("GF_getJobId", Job_Thief, Upper),@cost,@preserve))
- return 0;
- break;
- case 8: //S. Novice
- if (SF_swapJob(callfunc("GF_getJobId", Job_SuperNovice, Upper),@cost,@preserve))
- return 0;
- break;
- }
- } while (@kmenu > 1);
- return 1;
- }
- break;
-
- case 2: //Second Classes
- set @cost, SF_calcSwapCost($@kejs_job2ND, $@kejs_cost2ND, $@kejs_discount2ND);
- set @preserve, $@kejs_preserve2ND;
- if (SF_testSwap($@kejs_job2ND, @cost)) {
- do {
- if (sex == 1) {
- SF_getJobNames 12,Job_Alchem,Job_Assassin,Job_Bard,Job_Blacksmith,Job_Crusader,Job_Hunter,Job_Knight,Job_Monk,Job_Priest,Job_Rogue,Job_Sage,Job_Wizard;
- set @kmenu, select(
- "- Cancel job change",
- "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,
- "- "+@name7$,"- "+@name8$,"- "+@name9$,"- "+@name10$,"- "+@name11$,"- "+@name12$
- );
- if (@kmenu >= 7) //Dancer should be at pos 7.
- set @kmenu, @kmenu+1;
- } else {
- SF_getJobNames 12,Job_Alchem,Job_Assassin,Job_Blacksmith,Job_Crusader,Job_Dancer,Job_Hunter,Job_Knight,Job_Monk,Job_Priest,Job_Rogue,Job_Sage,Job_Wizard;
- set @kmenu, select(
- "- Cancel job change",
- "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,
- "- "+@name7$,"- "+@name8$,"- "+@name9$,"- "+@name10$,"- "+@name11$,"- "+@name12$
- );
- if (@kmenu >= 4) //Bard should be at pos 4.
- set @kmenu, @kmenu+1;
- }
- switch (@kmenu)
- {
- case 2: //ALCHEMIST
- if (SF_swapJob(callfunc("GF_getJobId", Job_Alchem, Upper),@cost,@preserve))
- return 0;
- break;
- case 3: //ASSASSIN
- if (SF_swapJob(callfunc("GF_getJobId", Job_Assassin, Upper),@cost,@preserve))
- return 0;
- break;
- case 4: //BARD
- if (SF_swapJob(callfunc("GF_getJobId", Job_Bard, Upper),@cost,@preserve))
- return 0;
- break;
- case 5: //BLACKSMITH
- if (SF_swapJob(callfunc("GF_getJobId", Job_Blacksmith, Upper),@cost,@preserve))
- return 0;
- break;
- case 6: //CRUSADER
- if (SF_swapJob(callfunc("GF_getJobId", Job_Crusader, Upper),@cost,@preserve))
- return 0;
- break;
- case 7: //DANCER
- if (SF_swapJob(callfunc("GF_getJobId", Job_Dancer, Upper),@cost,@preserve))
- return 0;
- break;
- case 8: //HUNTER
- if (SF_swapJob(callfunc("GF_getJobId", Job_Hunter, Upper),@cost,@preserve))
- return 0;
- break;
- case 9: //KNIGHT
- if (SF_swapJob(callfunc("GF_getJobId", Job_Knight, Upper),@cost,@preserve))
- return 0;
- break;
- case 10: //MONK
- if (SF_swapJob(callfunc("GF_getJobId", Job_Monk, Upper),@cost,@preserve))
- return 0;
- break;
- case 11: //PRIEST
- if (SF_swapJob(callfunc("GF_getJobId", Job_Priest, Upper),@cost,@preserve))
- return 0;
- break;
- case 12: //ROGUE
- if (SF_swapJob(callfunc("GF_getJobId", Job_Rogue, Upper),@cost,@preserve))
- return 0;
- break;
- case 13: //SAGE
- if (SF_swapJob(callfunc("GF_getJobId", Job_Sage, Upper),@cost,@preserve))
- return 0;
- break;
- case 14: //WIZARD
- if (SF_swapJob(callfunc("GF_getJobId", Job_Wizard, Upper),@cost,@preserve))
- return 0;
- break;
- }
- } while (@kmenu > 1);
- return 1;
- }
- }
- return 0;
-}
-
-//SubFunction: SF_calcSwapCost (MinJob, BaseCost, Discount)
-//Calculates cost to swap jobs
-function SF_calcSwapCost {
- set @cost, getarg(1);
- set @cost, @cost - @cost*getarg(2)*(JobLevel-getarg(0))/100;
- if (@cost < 0)
- set @cost,0; //Free Change
- return @cost;
-}
-
-//SubFunction: SF_testSwap(MinJobLv, Cost)
-//Checks if the player qualifies for job changing.
-function SF_testSwap {
- if (JobLevel < getarg(0)) {
- callfunc "F_keIntro", e_dots, "You need to be at least Job Lv "+getarg(0)+" before exchanging.";
- return 0;
- }
-
- set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount);
- if (Zeny < @cost) {
- callfunc "F_keIntro", e_dots, "You need "+@cost+"z to be able to change.";
- return 0;
- }
- return 1;
-}
-
-//SubFunction: SF_swapJob (JobNumber, Zeny, PreserveRate)
-//Attempts to swap to the Jobgiven.
-//Zeny is the money cost
-//Preserve is how much of the previous job to preserve.
-function SF_swapJob {
- set @newjobId, getarg(0);
- set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount);
- set @preserve, getarg(2);
-
- if (Class == @newjobId) {
- callfunc "F_keIntro", e_meh, "Um... you are already that class!";
- return 0;
- }
-
- set @newJob$, callfunc("GF_getJobName",@newjobId);
- set @oldJob$, callfunc("GF_getJobName",Class);
- set @newjoblv, JobLevel*@preserve/100;
-
- if (@newjoblv > 1) {
- if (select("- Cancel", "- Change to a Lv"+@newjoblv+" "+@newJob$+" ("+@cost+"z)") != 2)
- return 0;
- } else {
- set @newjoblv,1;
- if (select("- Cancel", "- Change to "+@newJob$+" ("+@cost+"z)") != 2)
- return 0;
- }
-
- set @basic, getSkilllv(1);
- set @preserve, skillpointcount() -JobLevel -@basic +@newjoblv; //Preserve holds the final amount of SkillPoints you should have.
-
- if (@preserve < 0) {
- callfunc "F_keIntro", e_gasp, "You need "+(-@preserve)+" more skill points to change class!";
- return 0;
- }
-
- set @thisJoblevel, JobLevel;
- resetSkill;
-
- //Set previous job as needed.
- if ($@kejs_revertPolicy) {
- set kej_prev_job, Class;
- set kej_prev_joblv, @thisJoblevel;
- set kej_prev_skills, SkillPoint;
- }
- if ($@kejs_announce)
- announce strcharinfo(0)+" has changed from "+@oldJob$+" to "+@newJob$+"...",16;
-
- if ($@kejs_resetDye)
- setlook 7,0;
- jobchange @newjobId, 0;
- skill 1,@basic,0;
- set JobLevel, @newjoblv;
- set SkillPoint, @preserve;
- setoption(0);
- sc_end -1;
- callfunc "F_keCharge",getarg(2),$@kejs_swapDiscount,1;
-
- emotion e_ok;
- return 1;
-}
-
-//SubFunction: SF_revertJob (cost)
-//Reverts to the previous job.
-function SF_revertJob {
- if (Class == kej_prev_job) {
- callfunc "F_keIntro", e_no, "Hmm... You can't go back, because your previous class is the same as your current one??";
- return 0;
- }
- set @newjob$, callfunc ("GF_getJobName",kej_prev_job);
-
- set @cost,callfunc("F_keCost",$@kejs_revertCost,$@kejs_revertDiscount);
-
- if (select("- Cancel","- Return to a Lv"+kej_prev_joblv+" "+@newjob$+" ("+@cost+"z)") != 2)
- return 0;
-
- if (!(callfunc("F_keCharge",$@kejs_revertCost,$@kejs_revertDiscount,1))) {
- callfunc "F_keIntro", -1, "Sorry, you need "+@cost+"z before you can revert to a Lv"+kej_prev_joblv+" "+@newjob$+".";
- return 0;
- }
- set @thisJobId, Class;
- set @thisJobLv, JobLevel;
-
- set @basic, getSkilllv(1);
- resetSkill;
- set @skill, SkillPoint;
- if($@kejs_saveDye) {
- set @prevDye, getlook(7);
- setlook 7,0;
- }
- if ($@kejs_resetDye)
- setlook 7,0;
- jobchange kej_prev_job, 0;
- if($@kejs_saveDye) {
- setlook 7,kej_prev_dye;
- set kej_prev_dye,@prevDye;
- }
- set JobLevel, kej_prev_joblv;
- set SkillPoint, kej_prev_skills;
-
- skill 1, @basic, 0;
- set SkillPoint, SkillPoint-@basic;
-
- set kej_prev_job, @thisJobId;
- set kej_prev_joblv, @thisJobLv;
- set kej_prev_skills, @skill;
- setoption(0);
- sc_end -1;
-
- if ($@kejs_announce)
- announce strcharinfo(0)+" has changed from "+callfunc ("GF_getJobName",@thisJobId)+" to "+@newjob$+"...",16;
- return 1;
-}
-
-//SubFunction: SF_getJobNames(Qty, Jobid1, Jobid2,...)
-//Workaround until eA gets a fix for the bug where you can't use callfunc or
-//callsub within a menu
-function SF_getJobNames {
- switch (getarg(0)) {
- case 12:
- set @name12$, callfunc("GF_getJobName2",getarg(12),Upper);
- case 11:
- set @name11$, callfunc("GF_getJobName2",getarg(11),Upper);
- case 10:
- set @name10$, callfunc("GF_getJobName2",getarg(10),Upper);
- case 9:
- set @name9$, callfunc("GF_getJobName2",getarg(9),Upper);
- case 8:
- set @name8$, callfunc("GF_getJobName2",getarg(8),Upper);
- case 7:
- set @name7$, callfunc("GF_getJobName2",getarg(7),Upper);
- case 6:
- set @name6$, callfunc("GF_getJobName2",getarg(6),Upper);
- case 5:
- set @name5$, callfunc("GF_getJobName2",getarg(5),Upper);
- case 4:
- set @name4$, callfunc("GF_getJobName2",getarg(4),Upper);
- case 3:
- set @name3$, callfunc("GF_getJobName2",getarg(3),Upper);
- case 2:
- set @name2$, callfunc("GF_getJobName2",getarg(2),Upper);
- case 1:
- set @name1$, callfunc("GF_getJobName2",getarg(1),Upper);
- default:
- return;
- }
-}
-
-}
+//===== eAthena Script ======================================= +//= Kafra Express - Job Swapping Module +//===== By: ================================================== +//= Skotlex +//===== Current Version: ===================================== +//= 3.4 +//===== Compatible With: ===================================== +//= eAthena SVN R7896+ +//===== Description: ========================================= +//= Part of the Kafra Express Script Package. +//= Enables job changing among classes of the same 'type' +//= (ie among 1st classes, or among 2nd classes) +//===== Additional Comments: ================================= +//= See config.txt for configuration. +//= * The previous Job, when enabled, is stored in: +//= kej_prev_job (job id) +//= kej_prev_joblv (job level) +//= kej_prev_skills (skill count) +//= kej_prev_dye (cloth dye) +//============================================================ + +- script keInit_jobSwap -1,{ +OnInit: //Load Config + donpcevent "keConfig::OnLoadJobSwap"; + end; +} + +function script F_keJobSwap { + +function SF_canRevert; +function SF_canSwitch; +function SF_revertJob; +function SF_switch; +function SF_calcSwapCost; +function SF_testSwap; +function SF_swapJob; +function SF_getJobNames; + + set @thisLevel, callfunc("GF_getJobLevel", Class); + + set @prevId, kej_prev_job; + set @prevLv, kej_prev_joblv; + set @prevLevel, 0; + set @prevType, 0; + + if ($@kejs_revertPolicy && @prevId && @prevLv) { + set @prevLevel, callfunc("GF_getJobLevel", @prevId); + set @prevType, callfunc("GF_getJobType", @prevId); + } + + if (SF_canRevert()) + { //Qualifies for Reverting + do { + set @revertmenu, select( + "- Return", + "- Return to previous class", + "- Change into another class" + ); + switch (@revertmenu) { + case 2: //Revert + if (SF_revertJob()) + return; + break; + case 3: //Switch + if (SF_switch() == 0) + return; + break; + } + } while (@revertmenu > 1); + return; + } + if (SF_canSwitch()) + { + SF_switch(); + return; + } + + callfunc "F_keIntro", e_swt2, "There are no available jobs of your level."; + return; + +//SubFunction SF_canRevert, specifies if the character can revert to previous job. +function SF_canRevert { + if ($@kejs_revertPolicy == 0 || @prevId == 0 || (Upper == 2 && @prevType != 2)) + return 0; + if((@thisLevel == @prevLevel && Upper == @prevType) || $@kejs_revertPolicy == 2) + return 1; + if ($@kejs_SNpolicy && @prevType == Upper && ((@prevLevel == 3 && @thisLevel == 1) || (@prevLevel == 1 && @thisLevel == 3))) + return 1; + return 0; +} + +//SubFunction SF_canSwitch, specifies if character can change to another job. +function SF_canSwitch { + if (@thisLevel == 3) + return $@kejs_SNpolicy; + if (@thisLevel == 1 || @thisLevel == 2) + return 1; + return 0; +} + +//Sub Function SF_switch. Presents the switch job menu. Returns 1 only if the +//menu was left by picking "Cancel". +function SF_switch { + switch (@thisLevel) { + case 1: + case 3: //First Classes + set @cost, SF_calcSwapCost($@kejs_job1ST, $@kejs_cost1ST, $@kejs_discount1ST); + set @preserve, $@kejs_preserve1ST; + if (SF_testSwap($@kejs_job1ST, @cost)) { + do { + if ($@kejs_SNpolicy && Upper != 1) { //S. Novice Menu + SF_getJobNames 7,Job_Acolyte,Job_Archer,Job_Mage,Job_Merchant,Job_Swordman,Job_Thief,Job_SuperNovice; + set @kmenu, select( + "- Cancel job swap", + "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$,"- "+@name7$ + ); + } else { + SF_getJobNames 6,Job_Acolyte,Job_Archer,Job_Mage,Job_Merchant,Job_Swordman,Job_Thief; + set @kmenu, select( + "- Cancel job swap", + "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$ + ); + } + switch (@kmenu) { + case 2: //Acolyte + if (SF_swapJob(callfunc("GF_getJobId", Job_Acolyte, Upper),@cost,@preserve)) + return 0; + break; + case 3: //Archer + if (SF_swapJob(callfunc("GF_getJobId", Job_Archer, Upper),@cost,@preserve)) + return 0; + break; + case 4: //Mage + if (SF_swapJob(callfunc("GF_getJobId", Job_Mage, Upper),@cost,@preserve)) + return 0; + break; + case 5: //Merchant + if (SF_swapJob(callfunc("GF_getJobId", Job_Merchant, Upper),@cost,@preserve)) + return 0; + break; + case 6: //Swordman + if (SF_swapJob(callfunc("GF_getJobId", Job_Swordman, Upper),@cost,@preserve)) + return 0; + break; + case 7: //Thief + if (SF_swapJob(callfunc("GF_getJobId", Job_Thief, Upper),@cost,@preserve)) + return 0; + break; + case 8: //S. Novice + if (SF_swapJob(callfunc("GF_getJobId", Job_SuperNovice, Upper),@cost,@preserve)) + return 0; + break; + } + } while (@kmenu > 1); + return 1; + } + break; + + case 2: //Second Classes + set @cost, SF_calcSwapCost($@kejs_job2ND, $@kejs_cost2ND, $@kejs_discount2ND); + set @preserve, $@kejs_preserve2ND; + if (SF_testSwap($@kejs_job2ND, @cost)) { + do { + if (sex == 1) { + SF_getJobNames 12,Job_Alchem,Job_Assassin,Job_Bard,Job_Blacksmith,Job_Crusader,Job_Hunter,Job_Knight,Job_Monk,Job_Priest,Job_Rogue,Job_Sage,Job_Wizard; + set @kmenu, select( + "- Cancel job change", + "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$, + "- "+@name7$,"- "+@name8$,"- "+@name9$,"- "+@name10$,"- "+@name11$,"- "+@name12$ + ); + if (@kmenu >= 7) //Dancer should be at pos 7. + set @kmenu, @kmenu+1; + } else { + SF_getJobNames 12,Job_Alchem,Job_Assassin,Job_Blacksmith,Job_Crusader,Job_Dancer,Job_Hunter,Job_Knight,Job_Monk,Job_Priest,Job_Rogue,Job_Sage,Job_Wizard; + set @kmenu, select( + "- Cancel job change", + "- "+@name1$,"- "+@name2$,"- "+@name3$,"- "+@name4$,"- "+@name5$,"- "+@name6$, + "- "+@name7$,"- "+@name8$,"- "+@name9$,"- "+@name10$,"- "+@name11$,"- "+@name12$ + ); + if (@kmenu >= 4) //Bard should be at pos 4. + set @kmenu, @kmenu+1; + } + switch (@kmenu) + { + case 2: //ALCHEMIST + if (SF_swapJob(callfunc("GF_getJobId", Job_Alchem, Upper),@cost,@preserve)) + return 0; + break; + case 3: //ASSASSIN + if (SF_swapJob(callfunc("GF_getJobId", Job_Assassin, Upper),@cost,@preserve)) + return 0; + break; + case 4: //BARD + if (SF_swapJob(callfunc("GF_getJobId", Job_Bard, Upper),@cost,@preserve)) + return 0; + break; + case 5: //BLACKSMITH + if (SF_swapJob(callfunc("GF_getJobId", Job_Blacksmith, Upper),@cost,@preserve)) + return 0; + break; + case 6: //CRUSADER + if (SF_swapJob(callfunc("GF_getJobId", Job_Crusader, Upper),@cost,@preserve)) + return 0; + break; + case 7: //DANCER + if (SF_swapJob(callfunc("GF_getJobId", Job_Dancer, Upper),@cost,@preserve)) + return 0; + break; + case 8: //HUNTER + if (SF_swapJob(callfunc("GF_getJobId", Job_Hunter, Upper),@cost,@preserve)) + return 0; + break; + case 9: //KNIGHT + if (SF_swapJob(callfunc("GF_getJobId", Job_Knight, Upper),@cost,@preserve)) + return 0; + break; + case 10: //MONK + if (SF_swapJob(callfunc("GF_getJobId", Job_Monk, Upper),@cost,@preserve)) + return 0; + break; + case 11: //PRIEST + if (SF_swapJob(callfunc("GF_getJobId", Job_Priest, Upper),@cost,@preserve)) + return 0; + break; + case 12: //ROGUE + if (SF_swapJob(callfunc("GF_getJobId", Job_Rogue, Upper),@cost,@preserve)) + return 0; + break; + case 13: //SAGE + if (SF_swapJob(callfunc("GF_getJobId", Job_Sage, Upper),@cost,@preserve)) + return 0; + break; + case 14: //WIZARD + if (SF_swapJob(callfunc("GF_getJobId", Job_Wizard, Upper),@cost,@preserve)) + return 0; + break; + } + } while (@kmenu > 1); + return 1; + } + } + return 0; +} + +//SubFunction: SF_calcSwapCost (MinJob, BaseCost, Discount) +//Calculates cost to swap jobs +function SF_calcSwapCost { + set @cost, getarg(1); + set @cost, @cost - @cost*getarg(2)*(JobLevel-getarg(0))/100; + if (@cost < 0) + set @cost,0; //Free Change + return @cost; +} + +//SubFunction: SF_testSwap(MinJobLv, Cost) +//Checks if the player qualifies for job changing. +function SF_testSwap { + if (JobLevel < getarg(0)) { + callfunc "F_keIntro", e_dots, "You need to be at least Job Lv "+getarg(0)+" before exchanging."; + return 0; + } + + set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount); + if (Zeny < @cost) { + callfunc "F_keIntro", e_dots, "You need "+@cost+"z to be able to change."; + return 0; + } + return 1; +} + +//SubFunction: SF_swapJob (JobNumber, Zeny, PreserveRate) +//Attempts to swap to the Jobgiven. +//Zeny is the money cost +//Preserve is how much of the previous job to preserve. +function SF_swapJob { + set @newjobId, getarg(0); + set @cost, callfunc("F_keCost",getarg(1),$@kejs_swapDiscount); + set @preserve, getarg(2); + + if (Class == @newjobId) { + callfunc "F_keIntro", e_meh, "Um... you are already that class!"; + return 0; + } + + set @newJob$, callfunc("GF_getJobName",@newjobId); + set @oldJob$, callfunc("GF_getJobName",Class); + set @newjoblv, JobLevel*@preserve/100; + + if (@newjoblv > 1) { + if (select("- Cancel", "- Change to a Lv"+@newjoblv+" "+@newJob$+" ("+@cost+"z)") != 2) + return 0; + } else { + set @newjoblv,1; + if (select("- Cancel", "- Change to "+@newJob$+" ("+@cost+"z)") != 2) + return 0; + } + + set @basic, getSkilllv(1); + set @preserve, skillpointcount() -JobLevel -@basic +@newjoblv; //Preserve holds the final amount of SkillPoints you should have. + + if (@preserve < 0) { + callfunc "F_keIntro", e_gasp, "You need "+(-@preserve)+" more skill points to change class!"; + return 0; + } + + set @thisJoblevel, JobLevel; + resetSkill; + + //Set previous job as needed. + if ($@kejs_revertPolicy) { + set kej_prev_job, Class; + set kej_prev_joblv, @thisJoblevel; + set kej_prev_skills, SkillPoint; + } + if ($@kejs_announce) + announce strcharinfo(0)+" has changed from "+@oldJob$+" to "+@newJob$+"...",16; + + if ($@kejs_resetDye) + setlook 7,0; + jobchange @newjobId, 0; + skill 1,@basic,0; + set JobLevel, @newjoblv; + set SkillPoint, @preserve; + setoption(0); + sc_end -1; + callfunc "F_keCharge",getarg(2),$@kejs_swapDiscount,1; + + emotion e_ok; + return 1; +} + +//SubFunction: SF_revertJob (cost) +//Reverts to the previous job. +function SF_revertJob { + if (Class == kej_prev_job) { + callfunc "F_keIntro", e_no, "Hmm... You can't go back, because your previous class is the same as your current one??"; + return 0; + } + set @newjob$, callfunc ("GF_getJobName",kej_prev_job); + + set @cost,callfunc("F_keCost",$@kejs_revertCost,$@kejs_revertDiscount); + + if (select("- Cancel","- Return to a Lv"+kej_prev_joblv+" "+@newjob$+" ("+@cost+"z)") != 2) + return 0; + + if (!(callfunc("F_keCharge",$@kejs_revertCost,$@kejs_revertDiscount,1))) { + callfunc "F_keIntro", -1, "Sorry, you need "+@cost+"z before you can revert to a Lv"+kej_prev_joblv+" "+@newjob$+"."; + return 0; + } + set @thisJobId, Class; + set @thisJobLv, JobLevel; + + set @basic, getSkilllv(1); + resetSkill; + set @skill, SkillPoint; + if($@kejs_saveDye) { + set @prevDye, getlook(7); + setlook 7,0; + } + if ($@kejs_resetDye) + setlook 7,0; + jobchange kej_prev_job, 0; + if($@kejs_saveDye) { + setlook 7,kej_prev_dye; + set kej_prev_dye,@prevDye; + } + set JobLevel, kej_prev_joblv; + set SkillPoint, kej_prev_skills; + + skill 1, @basic, 0; + set SkillPoint, SkillPoint-@basic; + + set kej_prev_job, @thisJobId; + set kej_prev_joblv, @thisJobLv; + set kej_prev_skills, @skill; + setoption(0); + sc_end -1; + + if ($@kejs_announce) + announce strcharinfo(0)+" has changed from "+callfunc ("GF_getJobName",@thisJobId)+" to "+@newjob$+"...",16; + return 1; +} + +//SubFunction: SF_getJobNames(Qty, Jobid1, Jobid2,...) +//Workaround until eA gets a fix for the bug where you can't use callfunc or +//callsub within a menu +function SF_getJobNames { + switch (getarg(0)) { + case 12: + set @name12$, callfunc("GF_getJobName2",getarg(12),Upper); + case 11: + set @name11$, callfunc("GF_getJobName2",getarg(11),Upper); + case 10: + set @name10$, callfunc("GF_getJobName2",getarg(10),Upper); + case 9: + set @name9$, callfunc("GF_getJobName2",getarg(9),Upper); + case 8: + set @name8$, callfunc("GF_getJobName2",getarg(8),Upper); + case 7: + set @name7$, callfunc("GF_getJobName2",getarg(7),Upper); + case 6: + set @name6$, callfunc("GF_getJobName2",getarg(6),Upper); + case 5: + set @name5$, callfunc("GF_getJobName2",getarg(5),Upper); + case 4: + set @name4$, callfunc("GF_getJobName2",getarg(4),Upper); + case 3: + set @name3$, callfunc("GF_getJobName2",getarg(3),Upper); + case 2: + set @name2$, callfunc("GF_getJobName2",getarg(2),Upper); + case 1: + set @name1$, callfunc("GF_getJobName2",getarg(1),Upper); + default: + return; + } +} + +} |