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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-10 23:19:41 +0300
commit9676480bba16725c6687b336899c1dc5a77e3ec5 (patch)
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Remove conf dir.
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-//===== Hercules Script ======================================
-//= Card Removal NPC
-//===== By: ==================================================
-//= TyrNemesis^
-//===== Current Version: =====================================
-//= 1.2a
-//===== Description: =========================================
-//= Removes cards from equipped items.
-//===== Additional Comments: =================================
-//= 1.0 First version. [TyrNemesis^]
-//= 1.2 Optimized and fixed getequipname menu. [Kisuka]
-//= 1.2a Added 'disable_items' command. [Euphy]
-//============================================================
-
-prt_in,28,73,4 script Wise Old Woman#eAcustom 1_F_ORIENT_04,{
-
- set .zenycost,200000; // Set base cost in zeny of the card remover services
- set .percardcost,25000; // set cost per card of the card remover services
- set .faildestroy,1; // Should the card remover have a chance of failure that destroys items? 1 = Yes, 0 = No.
-
- disable_items;
- mes "[Wise Old Woman]";
- mes "Good day, young one. I have the power to remove cards that you have compounded onto your equipment. Does this idea please you?";
- next;
- switch(select("Yes, it does.:What do you charge?:No thanks.")) {
- case 1:
- mes "[Wise Old Woman]";
- mes "Very well. Which item shall I examine for you?";
- next;
-
- setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3";
- set .@menu$,"";
- for( set .@i,1; .@i <= 10; set .@i,.@i+1 )
- {
- if( getequipisequiped(.@i) )
- set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]";
-
- set .@menu$, .@menu$ + ":";
- }
- set .@part,select(.@menu$);
- if(!getequipisequiped(.@part)) {
- mes "[Wise Old Woman]";
- mes "Young one... Your not wearing anything there that I can remove cards from.";
- close;
- }
- if(getequipcardcnt(.@part) == 0) {
- mes "[Wise Old Woman]";
- mes "Young one... There are no cards compounded on this item. I can do nothing with it, I'm afraid.";
- close;
- }
- set .@cardcount,getequipcardcnt(.@part);
-
- if (!checkweight(1202,(.@cardcount+1))) {
- mes "^3355FFJust a minute!";
- mes "I can't offer any of my";
- mes "services to you because";
- mes "you're carrying too much";
- mes "stuff. Put your extra items in";
- mes "Kafra Storage and come again~";
- close;
- }
- mes "[Wise Old Woman]";
- mes "This item has " + .@cardcount + " cards compounded on it. To perform my magic, I will need " + (.zenycost+(.@cardcount * .percardcost)) + " zeny, a ^0000FFStar Crumb^000000, and a ^0000FFYellow Gemstone^000000.";
- next;
- if(select("Very well. Do it.:Nevermind.") == 2) {
- mes "[Wise Old Woman]";
- mes "Very well. Return at once if you seek my services.";
- close;
- }
- if((Zeny < (.zenycost+(.@cardcount * .percardcost))) || (countitem(1000) < 1) || (countitem(715) < 1)) {
- mes "[Wise Old Woman]";
- mes "You do not have all the items I require to work my magic, child. Come again when you do.";
- close;
- }
- mes "[Wise Old Woman]";
- mes "Before I begin, I must warn you--I may fail. If I do, I may destroy the cards, the item, or both. I do not give refunds. That being said, which is more important to you: The cards, or the item?";
- next;
- switch(select("I changed my mind about this.:The item.:The cards.")) {
- case 1:
- mes "[Wise Old Woman]";
- mes "Very well. Return at once if you seek my services.";
- close;
- case 2:
- set .@failtype,1;
- break;
- case 3:
- set .@failtype,2;
- }
- mes "[Wise Old Woman]";
- mes "Very well. I shall begin.";
- Zeny -= (.zenycost+(.@cardcount * .percardcost));
- delitem 1000,1;
- delitem 715,1;
-
- // Replace the constants in the next 3 lines with failure chance values defined in refine_db.txt
- // First value = Total failure chance (item and cards destroyed)
- // Second value = Partial failure chance (one or the other is destroyed, player decides which one is safe)
- // Third value = Harmless failure chance (all that's lost is your investment)
-
- set .@failchance,rand(100);
- if (.faildestroy==1) {
- if(.@failchance < 2) {
- next;
- failedremovecards .@part,0;
- mes "[Wise Old Woman]";
- mes "The process was a total failure. I am afraid the item and the cards were destroyed.";
- close;
- }
-
- if(.@failchance < 8) {
- if (.@failtype == 1) {
- next;
- failedremovecards .@part,1;
- mes "[Wise Old Woman]";
- mes "While I have managed to remove the cards from the item, they were destroyed in the process. The item, however, is okay.";
- close;
- }
-
- if (.@failtype == 2) {
- next;
- failedremovecards .@part,2;
- mes "[Wise Old Woman]";
- mes "Most unfortunate. I succeeded at removing the cards, but the item itself was destroyed in the process.";
- close;
- }
- }
- }
-
- if(.@failchance < 10) {
- next;
- failedremovecards .@part,3;
- mes "[Wise Old Woman]";
- mes "I have failed to remove the cards. Luckily, however, both the item and the cards are still okay.";
- close;
- }
- next;
- successremovecards .@part;
- mes "[Wise Old Woman]";
- mes "The process was a success. Here are your cards and your item. Farewell.";
- close;
- case 2:
- mes "[Wise Old Woman]";
- mes "I charge a flat fee of "+.zenycost+" zeny, plus "+.percardcost+" zeny for each card I remove from the item. In addition, I need a star crumb and a yellow gemstone to work my magic.";
- close;
- case 3:
- mes "[Wise Old Woman]";
- mes "Very well. Return at once if you seek my services.";
- close;
- }
-}