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authorHaru <haru@dotalux.com>2013-11-10 05:09:37 +0100
committerHaru <haru@dotalux.com>2013-11-10 05:09:37 +0100
commitf7f10cf7bb600b6871ed37f493fef18110dc182b (patch)
tree8675372615de5b48093f5093f0e0e890834971f0 /npc/custom/battleground
parentb4f1b3b5c5c009ed4f7635c5349ea97c80c08c25 (diff)
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Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4
- Consolidated case in remaining variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/custom/battleground')
-rw-r--r--npc/custom/battleground/bg_common.txt28
-rw-r--r--npc/custom/battleground/bg_flavius_01.txt12
-rw-r--r--npc/custom/battleground/bg_flavius_02.txt12
-rw-r--r--npc/custom/battleground/bg_kvm01.txt12
-rw-r--r--npc/custom/battleground/bg_kvm02.txt12
-rw-r--r--npc/custom/battleground/bg_kvm03.txt12
-rw-r--r--npc/custom/battleground/bg_tierra_01.txt12
-rw-r--r--npc/custom/battleground/bg_tierra_02.txt12
8 files changed, 56 insertions, 56 deletions
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
index f24e1e5a8..895191961 100644
--- a/npc/custom/battleground/bg_common.txt
+++ b/npc/custom/battleground/bg_common.txt
@@ -136,14 +136,14 @@ bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{
// Time calculation Function
// *********************************************************************
function script Time2Str {
- set .@Time_Left, getarg(0) - gettimetick(2);
+ set .@time_left, getarg(0) - gettimetick(2);
- set .@Days, .@Time_Left / 86400;
- set .@Time_Left, .@Time_Left - (.@Days * 86400);
- set .@Hours, .@Time_Left / 3600;
- set .@Time_Left, .@Time_Left - (.@Hours * 3600);
- set .@Minutes, .@Time_Left / 60;
- set .@Time_Left, .@Time_Left - (.@Minutes * 60);
+ set .@Days, .@time_left / 86400;
+ set .@time_left, .@time_left - (.@Days * 86400);
+ set .@Hours, .@time_left / 3600;
+ set .@time_left, .@time_left - (.@Hours * 3600);
+ set .@Minutes, .@time_left / 60;
+ set .@time_left, .@time_left - (.@Minutes * 60);
set .@Time$, "";
if( .@Days > 1 )
@@ -161,10 +161,10 @@ function script Time2Str {
else if( .@Minutes > 0 )
set .@Time$, .@Time$ + .@Minutes + " minute, ";
- if( .@Time_Left > 1 || .@Time_Left == 0 )
- set .@Time$, .@Time$ + .@Time_Left + " seconds.";
- else if( .@Time_Left == 1 )
- set .@Time$, .@Time$ + .@Time_Left + " second.";
+ if( .@time_left > 1 || .@time_left == 0 )
+ set .@Time$, .@Time$ + .@time_left + " seconds.";
+ else if( .@time_left == 1 )
+ set .@Time$, .@Time$ + .@time_left + " second.";
return .@Time$;
}
@@ -1292,12 +1292,12 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "If you are not sure, check the catalog.";
next;
- set .@Menu$, "";
+ set .@menu$, "";
set .@count, getarraysize(.@Item_DB);
for( set .@i, 0; .@i < .@count; set .@i, .@i + 1 )
- set .@Menu$, .@Menu$ + getitemname(.@Item_DB[.@i]) + ":";
+ set .@menu$, .@menu$ + getitemname(.@Item_DB[.@i]) + ":";
- set .@Item_ID, .@Item_DB[select(.@Menu$) - 1];
+ set .@Item_ID, .@Item_DB[select(.@menu$) - 1];
mes "[Erundek]";
mes "Would you like to exchange ^FF0000" + .@Value + " " + getitemname(.@Badge) + "^000000 for a ^0000FF" + getitemname(.@Item_ID) + "^000000?";
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt
index 0d2ee8a7e..5a78a7002 100644
--- a/npc/custom/battleground/bg_flavius_01.txt
+++ b/npc/custom/battleground/bg_flavius_01.txt
@@ -278,7 +278,7 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
- set .@Reward, 9;
+ set .@reward, 9;
}
else
{ //
@@ -287,11 +287,11 @@ bat_b01,390,13,5 script Guillaume Vintenar#fl1 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
- set .@Reward, 3;
+ set .@reward, 3;
}
setquest 2070;
- getitem 7829, .@Reward;
+ getitem 7829, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -309,7 +309,7 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
- set .@Reward, 9;
+ set .@reward, 9;
}
else
{ //
@@ -318,11 +318,11 @@ bat_b01,10,293,5 script Croix Vintenar#fl1 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
- set .@Reward, 3;
+ set .@reward, 3;
}
setquest 2070;
- getitem 7829, .@Reward;
+ getitem 7829, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
diff --git a/npc/custom/battleground/bg_flavius_02.txt b/npc/custom/battleground/bg_flavius_02.txt
index 3e5215faa..1a66d39c5 100644
--- a/npc/custom/battleground/bg_flavius_02.txt
+++ b/npc/custom/battleground/bg_flavius_02.txt
@@ -278,7 +278,7 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
- set .@Reward, 9;
+ set .@reward, 9;
}
else
{ //
@@ -287,11 +287,11 @@ bat_b02,390,13,5 script Guillaume Vintenar#fl2 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
- set .@Reward, 3;
+ set .@reward, 3;
}
setquest 2070;
- getitem 7829, .@Reward;
+ getitem 7829, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -309,7 +309,7 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
- set .@Reward, 9;
+ set .@reward, 9;
}
else
{ //
@@ -318,11 +318,11 @@ bat_b02,10,293,5 script Croix Vintenar#fl2 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
- set .@Reward, 3;
+ set .@reward, 3;
}
setquest 2070;
- getitem 7829, .@Reward;
+ getitem 7829, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt
index ed8e0ad76..cfa2f01d7 100644
--- a/npc/custom/battleground/bg_kvm01.txt
+++ b/npc/custom/battleground/bg_kvm01.txt
@@ -313,7 +313,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{
}
else if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
- set .@Reward, 5;
+ set .@reward, 5;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
@@ -322,7 +322,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{
}
else
{ //
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
@@ -331,7 +331,7 @@ bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 4_M_KY_HEAD,{
}
setquest 6025;
- getitem 7773, .@Reward;
+ getitem 7773, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -351,7 +351,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{
}
else if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
- set .@Reward, 5;
+ set .@reward, 5;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
@@ -360,7 +360,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{
}
else
{ //
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
@@ -369,7 +369,7 @@ bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 4_M_CRU_HEAD,{
}
setquest 6025;
- getitem 7773, .@Reward;
+ getitem 7773, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt
index 919b7a583..f759e2b9a 100644
--- a/npc/custom/battleground/bg_kvm02.txt
+++ b/npc/custom/battleground/bg_kvm02.txt
@@ -313,7 +313,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{
}
else if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
- set .@Reward, 3;
+ set .@reward, 3;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
@@ -322,7 +322,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{
}
else
{ //
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
@@ -331,7 +331,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{
}
setquest 6025;
- getitem 7773, .@Reward;
+ getitem 7773, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -351,7 +351,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{
}
else if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
- set .@Reward, 3;
+ set .@reward, 3;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
@@ -360,7 +360,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{
}
else
{ //
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
@@ -369,7 +369,7 @@ bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{
}
setquest 6025;
- getitem 7773, .@Reward;
+ getitem 7773, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
diff --git a/npc/custom/battleground/bg_kvm03.txt b/npc/custom/battleground/bg_kvm03.txt
index b13624067..dde4d8147 100644
--- a/npc/custom/battleground/bg_kvm03.txt
+++ b/npc/custom/battleground/bg_kvm03.txt
@@ -313,7 +313,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{
}
else if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
@@ -322,7 +322,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{
}
else
{ //
- set .@Reward, 0;
+ set .@reward, 0;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
@@ -331,7 +331,7 @@ bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 4_M_KY_HEAD,{
}
setquest 6025;
- getitem 7773, .@Reward;
+ getitem 7773, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -351,7 +351,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{
}
else if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
@@ -360,7 +360,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{
}
else
{ //
- set .@Reward, 0;
+ set .@reward, 0;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
@@ -369,7 +369,7 @@ bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 4_M_CRU_HEAD,{
}
setquest 6025;
- getitem 7773, .@Reward;
+ getitem 7773, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt
index c6a6c3b36..819fa9158 100644
--- a/npc/custom/battleground/bg_tierra_01.txt
+++ b/npc/custom/battleground/bg_tierra_01.txt
@@ -322,7 +322,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{
{
if( $@TierraBG1_Victory == Bat_Team )
{ // Victory
- set .@Reward, 3;
+ set .@reward, 3;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
@@ -331,7 +331,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{
}
else
{ //
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
@@ -340,7 +340,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{
}
setquest 2069;
- getitem 7828, .@Reward;
+ getitem 7828, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -353,7 +353,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{
{
if( $@TierraBG1_Victory == Bat_Team )
{ // Victory
- set .@Reward, 3;
+ set .@reward, 3;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
@@ -362,7 +362,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{
}
else
{ //
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
@@ -371,7 +371,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{
}
setquest 2069;
- getitem 7828, .@Reward;
+ getitem 7828, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt
index 23b58dffd..25796c4bc 100644
--- a/npc/custom/battleground/bg_tierra_02.txt
+++ b/npc/custom/battleground/bg_tierra_02.txt
@@ -322,7 +322,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{
{
if( $@TierraBG2_Victory == Bat_Team )
{ // Victory
- set .@Reward, 3;
+ set .@reward, 3;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
@@ -331,7 +331,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{
}
else
{ //
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
@@ -340,7 +340,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{
}
setquest 2069;
- getitem 7828, .@Reward;
+ getitem 7828, .@reward;
bg_leave;
warp "bat_room",155,150;
end;
@@ -353,7 +353,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{
{
if( $@TierraBG2_Victory == Bat_Team )
{ // Victory
- set .@Reward, 3;
+ set .@reward, 3;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
@@ -362,7 +362,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{
}
else
{ //
- set .@Reward, 1;
+ set .@reward, 1;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
@@ -371,7 +371,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{
}
setquest 2069;
- getitem 7828, .@Reward;
+ getitem 7828, .@reward;
bg_leave;
warp "bat_room",155,150;
end;