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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/battleground/bg_tierra_02.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/battleground/bg_tierra_02.txt')
-rw-r--r-- | npc/custom/battleground/bg_tierra_02.txt | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/custom/battleground/bg_tierra_02.txt b/npc/custom/battleground/bg_tierra_02.txt index 7f72cdb3d..23b58dffd 100644 --- a/npc/custom/battleground/bg_tierra_02.txt +++ b/npc/custom/battleground/bg_tierra_02.txt @@ -5,7 +5,7 @@ // Registration NPC's // ********************************************************************* -bat_room,114,227,4 script Registration::TV2R_Guillaume 418,{ +bat_room,114,227,4 script Registration::TV2R_Guillaume 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1; @@ -15,7 +15,7 @@ OnEnterBG: end; } -bat_room,114,204,0 script Registration::TV2R_Croix 414,{ +bat_room,114,204,0 script Registration::TV2R_Croix 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1; @@ -241,23 +241,23 @@ OnReset: // Other Flags // ********************************************************************* -bat_a02,148,85,1 duplicate(Croix camp#bat) Croix camp#bat22 974 -bat_a02,155,85,1 duplicate(Croix camp#bat) Croix camp#bat23 974 -bat_a02,357,75,1 duplicate(Croix camp#bat) Croix camp#bat24 974 -bat_a02,348,74,1 duplicate(Croix camp#bat) Croix camp#bat25 974 -bat_a02,199,49,1 duplicate(Croix camp#bat) Croix camp#bat26 974 -bat_a02,168,16,1 duplicate(Croix camp#bat) Croix camp#bat27 974 -bat_a02,138,12,1 duplicate(Croix camp#bat) Croix camp#bat28 974 -bat_a02,108,35,1 duplicate(Croix camp#bat) Croix camp#bat29 974 -bat_a02,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 973 -bat_a02,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 973 -bat_a02,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 973 -bat_a02,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 973 -bat_a02,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 973 -bat_a02,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 973 -bat_a02,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 973 -bat_a02,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 973 -bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 973 +bat_a02,148,85,1 duplicate(Croix camp#bat) Croix camp#bat22 1_FLAG_EAGLE +bat_a02,155,85,1 duplicate(Croix camp#bat) Croix camp#bat23 1_FLAG_EAGLE +bat_a02,357,75,1 duplicate(Croix camp#bat) Croix camp#bat24 1_FLAG_EAGLE +bat_a02,348,74,1 duplicate(Croix camp#bat) Croix camp#bat25 1_FLAG_EAGLE +bat_a02,199,49,1 duplicate(Croix camp#bat) Croix camp#bat26 1_FLAG_EAGLE +bat_a02,168,16,1 duplicate(Croix camp#bat) Croix camp#bat27 1_FLAG_EAGLE +bat_a02,138,12,1 duplicate(Croix camp#bat) Croix camp#bat28 1_FLAG_EAGLE +bat_a02,108,35,1 duplicate(Croix camp#bat) Croix camp#bat29 1_FLAG_EAGLE +bat_a02,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat23 1_FLAG_LION +bat_a02,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat24 1_FLAG_LION +bat_a02,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat25 1_FLAG_LION +bat_a02,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat26 1_FLAG_LION +bat_a02,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat27 1_FLAG_LION +bat_a02,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat28 1_FLAG_LION +bat_a02,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat29 1_FLAG_LION +bat_a02,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat30 1_FLAG_LION +bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 1_FLAG_LION // Barricades // ********************************************************************* @@ -317,7 +317,7 @@ OnWall: // Battleground rewards // ********************************************************************* -bat_a02,45,19,3 script Croix Vintenar#tv2 415,{ +bat_a02,45,19,3 script Croix Vintenar#tv2 4_M_CRU_HEAD,{ if( $@TierraBG2_Victory ) { if( $@TierraBG2_Victory == Bat_Team ) @@ -348,7 +348,7 @@ bat_a02,45,19,3 script Croix Vintenar#tv2 415,{ end; } -bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{ +bat_a02,53,377,3 script Guillaume Vintenar#tv2 4_M_KY_HEAD,{ if( $@TierraBG2_Victory ) { if( $@TierraBG2_Victory == Bat_Team ) @@ -382,14 +382,14 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{ // Battleground Therapist // ********************************************************************* -bat_a02,60,216,3 script Ghost#tv23 950,{ +bat_a02,60,216,3 script Ghost#tv23 4_GHOSTRING,{ mes "[Ghost in valley]"; mes "Boo...Boo..."; specialeffect2 312; close; } -bat_a02,53,377,3 script Therapist in battle#tv22 95,{ +bat_a02,53,377,3 script Therapist in battle#tv22 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; @@ -397,7 +397,7 @@ bat_a02,53,377,3 script Therapist in battle#tv22 95,{ close; } -bat_a02,45,18,3 script Therapist in battle#tv21 95,{ +bat_a02,45,18,3 script Therapist in battle#tv21 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; @@ -408,7 +408,7 @@ bat_a02,45,18,3 script Therapist in battle#tv21 95,{ // Battleground Respawn // ********************************************************************* -bat_a02,57,213,0 script #ntv2_respawn 139,{ +bat_a02,57,213,0 script #ntv2_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: @@ -430,7 +430,7 @@ OnTimer20000: end; } -bat_a02,50,374,0 script #gtv2_respawn 139,{ +bat_a02,50,374,0 script #gtv2_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: @@ -452,7 +452,7 @@ OnTimer25000: end; } -bat_a02,42,16,0 script #ctv2_respawn 139,{ +bat_a02,42,16,0 script #ctv2_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: |