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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/battleground/bg_tierra_01.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/battleground/bg_tierra_01.txt')
-rw-r--r-- | npc/custom/battleground/bg_tierra_01.txt | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt index 4c65d0462..c6a6c3b36 100644 --- a/npc/custom/battleground/bg_tierra_01.txt +++ b/npc/custom/battleground/bg_tierra_01.txt @@ -5,7 +5,7 @@ // Registration NPC's // ********************************************************************* -bat_room,58,227,4 script Registration::TV1R_Guillaume 418,{ +bat_room,58,227,4 script Registration::TV1R_Guillaume 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnGuillaumeJoin",1; @@ -15,7 +15,7 @@ OnEnterBG: end; } -bat_room,58,204,0 script Registration::TV1R_Croix 414,{ +bat_room,58,204,0 script Registration::TV1R_Croix 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnCroixJoin",1; @@ -241,23 +241,23 @@ OnReset: // Other Flags // ********************************************************************* -bat_a01,148,85,1 duplicate(Croix camp#bat) Croix camp#bat10 974 -bat_a01,155,85,1 duplicate(Croix camp#bat) Croix camp#bat11 974 -bat_a01,357,75,1 duplicate(Croix camp#bat) Croix camp#bat12 974 -bat_a01,348,74,1 duplicate(Croix camp#bat) Croix camp#bat13 974 -bat_a01,199,49,1 duplicate(Croix camp#bat) Croix camp#bat14 974 -bat_a01,168,16,1 duplicate(Croix camp#bat) Croix camp#bat15 974 -bat_a01,138,12,1 duplicate(Croix camp#bat) Croix camp#bat16 974 -bat_a01,108,35,1 duplicate(Croix camp#bat) Croix camp#bat17 974 -bat_a01,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat10 973 -bat_a01,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat11 973 -bat_a01,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat12 973 -bat_a01,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat13 973 -bat_a01,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat14 973 -bat_a01,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat15 973 -bat_a01,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat16 973 -bat_a01,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat17 973 -bat_a01,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat18 973 +bat_a01,148,85,1 duplicate(Croix camp#bat) Croix camp#bat10 1_FLAG_EAGLE +bat_a01,155,85,1 duplicate(Croix camp#bat) Croix camp#bat11 1_FLAG_EAGLE +bat_a01,357,75,1 duplicate(Croix camp#bat) Croix camp#bat12 1_FLAG_EAGLE +bat_a01,348,74,1 duplicate(Croix camp#bat) Croix camp#bat13 1_FLAG_EAGLE +bat_a01,199,49,1 duplicate(Croix camp#bat) Croix camp#bat14 1_FLAG_EAGLE +bat_a01,168,16,1 duplicate(Croix camp#bat) Croix camp#bat15 1_FLAG_EAGLE +bat_a01,138,12,1 duplicate(Croix camp#bat) Croix camp#bat16 1_FLAG_EAGLE +bat_a01,108,35,1 duplicate(Croix camp#bat) Croix camp#bat17 1_FLAG_EAGLE +bat_a01,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat10 1_FLAG_LION +bat_a01,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat11 1_FLAG_LION +bat_a01,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat12 1_FLAG_LION +bat_a01,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat13 1_FLAG_LION +bat_a01,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat14 1_FLAG_LION +bat_a01,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat15 1_FLAG_LION +bat_a01,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat16 1_FLAG_LION +bat_a01,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat17 1_FLAG_LION +bat_a01,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat18 1_FLAG_LION // Barricades // ********************************************************************* @@ -317,7 +317,7 @@ OnWall: // Battleground rewards // ********************************************************************* -bat_a01,45,19,3 script Croix Vintenar#tv1 415,{ +bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{ if( $@TierraBG1_Victory ) { if( $@TierraBG1_Victory == Bat_Team ) @@ -348,7 +348,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 415,{ end; } -bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{ +bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{ if( $@TierraBG1_Victory ) { if( $@TierraBG1_Victory == Bat_Team ) @@ -382,14 +382,14 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{ // Battleground Therapist // ********************************************************************* -bat_a01,60,216,3 script Ghost#tv13 950,{ +bat_a01,60,216,3 script Ghost#tv13 4_GHOSTRING,{ mes "[Ghost in valley]"; mes "Boo...Boo..."; specialeffect2 312; close; } -bat_a01,53,377,3 script Therapist in battle#tv12 95,{ +bat_a01,53,377,3 script Therapist in battle#tv12 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; @@ -397,7 +397,7 @@ bat_a01,53,377,3 script Therapist in battle#tv12 95,{ close; } -bat_a01,45,18,3 script Therapist in battle#tv11 95,{ +bat_a01,45,18,3 script Therapist in battle#tv11 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; @@ -408,7 +408,7 @@ bat_a01,45,18,3 script Therapist in battle#tv11 95,{ // Battleground Respawn // ********************************************************************* -bat_a01,57,213,0 script #ntv1_respawn 139,{ +bat_a01,57,213,0 script #ntv1_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: @@ -430,7 +430,7 @@ OnTimer20000: end; } -bat_a01,50,374,0 script #gtv1_respawn 139,{ +bat_a01,50,374,0 script #gtv1_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: @@ -452,7 +452,7 @@ OnTimer25000: end; } -bat_a01,42,16,0 script #ctv1_respawn 139,{ +bat_a01,42,16,0 script #ctv1_respawn HIDDEN_WARP_NPC,{ end; OnBGStart: |