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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/battleground/bg_tierra_01.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/battleground/bg_tierra_01.txt')
-rw-r--r--npc/custom/battleground/bg_tierra_01.txt54
1 files changed, 27 insertions, 27 deletions
diff --git a/npc/custom/battleground/bg_tierra_01.txt b/npc/custom/battleground/bg_tierra_01.txt
index 4c65d0462..c6a6c3b36 100644
--- a/npc/custom/battleground/bg_tierra_01.txt
+++ b/npc/custom/battleground/bg_tierra_01.txt
@@ -5,7 +5,7 @@
// Registration NPC's
// *********************************************************************
-bat_room,58,227,4 script Registration::TV1R_Guillaume 418,{
+bat_room,58,227,4 script Registration::TV1R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnGuillaumeJoin",1;
@@ -15,7 +15,7 @@ OnEnterBG:
end;
}
-bat_room,58,204,0 script Registration::TV1R_Croix 414,{
+bat_room,58,204,0 script Registration::TV1R_Croix 4_M_CRU_KNT,{
end;
OnInit:
waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnCroixJoin",1;
@@ -241,23 +241,23 @@ OnReset:
// Other Flags
// *********************************************************************
-bat_a01,148,85,1 duplicate(Croix camp#bat) Croix camp#bat10 974
-bat_a01,155,85,1 duplicate(Croix camp#bat) Croix camp#bat11 974
-bat_a01,357,75,1 duplicate(Croix camp#bat) Croix camp#bat12 974
-bat_a01,348,74,1 duplicate(Croix camp#bat) Croix camp#bat13 974
-bat_a01,199,49,1 duplicate(Croix camp#bat) Croix camp#bat14 974
-bat_a01,168,16,1 duplicate(Croix camp#bat) Croix camp#bat15 974
-bat_a01,138,12,1 duplicate(Croix camp#bat) Croix camp#bat16 974
-bat_a01,108,35,1 duplicate(Croix camp#bat) Croix camp#bat17 974
-bat_a01,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat10 973
-bat_a01,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat11 973
-bat_a01,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat12 973
-bat_a01,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat13 973
-bat_a01,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat14 973
-bat_a01,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat15 973
-bat_a01,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat16 973
-bat_a01,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat17 973
-bat_a01,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat18 973
+bat_a01,148,85,1 duplicate(Croix camp#bat) Croix camp#bat10 1_FLAG_EAGLE
+bat_a01,155,85,1 duplicate(Croix camp#bat) Croix camp#bat11 1_FLAG_EAGLE
+bat_a01,357,75,1 duplicate(Croix camp#bat) Croix camp#bat12 1_FLAG_EAGLE
+bat_a01,348,74,1 duplicate(Croix camp#bat) Croix camp#bat13 1_FLAG_EAGLE
+bat_a01,199,49,1 duplicate(Croix camp#bat) Croix camp#bat14 1_FLAG_EAGLE
+bat_a01,168,16,1 duplicate(Croix camp#bat) Croix camp#bat15 1_FLAG_EAGLE
+bat_a01,138,12,1 duplicate(Croix camp#bat) Croix camp#bat16 1_FLAG_EAGLE
+bat_a01,108,35,1 duplicate(Croix camp#bat) Croix camp#bat17 1_FLAG_EAGLE
+bat_a01,164,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat10 1_FLAG_LION
+bat_a01,157,308,1 duplicate(Guillaume camp#bat) Guillaume camp#bat11 1_FLAG_LION
+bat_a01,359,327,1 duplicate(Guillaume camp#bat) Guillaume camp#bat12 1_FLAG_LION
+bat_a01,350,326,1 duplicate(Guillaume camp#bat) Guillaume camp#bat13 1_FLAG_LION
+bat_a01,209,344,1 duplicate(Guillaume camp#bat) Guillaume camp#bat14 1_FLAG_LION
+bat_a01,173,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat15 1_FLAG_LION
+bat_a01,150,380,1 duplicate(Guillaume camp#bat) Guillaume camp#bat16 1_FLAG_LION
+bat_a01,118,357,1 duplicate(Guillaume camp#bat) Guillaume camp#bat17 1_FLAG_LION
+bat_a01,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat18 1_FLAG_LION
// Barricades
// *********************************************************************
@@ -317,7 +317,7 @@ OnWall:
// Battleground rewards
// *********************************************************************
-bat_a01,45,19,3 script Croix Vintenar#tv1 415,{
+bat_a01,45,19,3 script Croix Vintenar#tv1 4_M_CRU_HEAD,{
if( $@TierraBG1_Victory )
{
if( $@TierraBG1_Victory == Bat_Team )
@@ -348,7 +348,7 @@ bat_a01,45,19,3 script Croix Vintenar#tv1 415,{
end;
}
-bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{
+bat_a01,53,377,3 script Guillaume Vintenar#tv1 4_M_KY_HEAD,{
if( $@TierraBG1_Victory )
{
if( $@TierraBG1_Victory == Bat_Team )
@@ -382,14 +382,14 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{
// Battleground Therapist
// *********************************************************************
-bat_a01,60,216,3 script Ghost#tv13 950,{
+bat_a01,60,216,3 script Ghost#tv13 4_GHOSTRING,{
mes "[Ghost in valley]";
mes "Boo...Boo...";
specialeffect2 312;
close;
}
-bat_a01,53,377,3 script Therapist in battle#tv12 95,{
+bat_a01,53,377,3 script Therapist in battle#tv12 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
@@ -397,7 +397,7 @@ bat_a01,53,377,3 script Therapist in battle#tv12 95,{
close;
}
-bat_a01,45,18,3 script Therapist in battle#tv11 95,{
+bat_a01,45,18,3 script Therapist in battle#tv11 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
@@ -408,7 +408,7 @@ bat_a01,45,18,3 script Therapist in battle#tv11 95,{
// Battleground Respawn
// *********************************************************************
-bat_a01,57,213,0 script #ntv1_respawn 139,{
+bat_a01,57,213,0 script #ntv1_respawn HIDDEN_WARP_NPC,{
end;
OnBGStart:
@@ -430,7 +430,7 @@ OnTimer20000:
end;
}
-bat_a01,50,374,0 script #gtv1_respawn 139,{
+bat_a01,50,374,0 script #gtv1_respawn HIDDEN_WARP_NPC,{
end;
OnBGStart:
@@ -452,7 +452,7 @@ OnTimer25000:
end;
}
-bat_a01,42,16,0 script #ctv1_respawn 139,{
+bat_a01,42,16,0 script #ctv1_respawn HIDDEN_WARP_NPC,{
end;
OnBGStart: