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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/battleground/bg_kvm02.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/battleground/bg_kvm02.txt')
-rw-r--r-- | npc/custom/battleground/bg_kvm02.txt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt index 5bfbba328..919b7a583 100644 --- a/npc/custom/battleground/bg_kvm02.txt +++ b/npc/custom/battleground/bg_kvm02.txt @@ -5,7 +5,7 @@ // Registration NPC's // ********************************************************************* -bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume +bat_room,225,227,4 script Registration::KvM02R_Guillaume 4_M_KY_KNT,{ // KvM Guillaume end; OnInit: @@ -17,7 +17,7 @@ OnEnterBG: end; } -bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix +bat_room,225,204,0 script Registration::KvM02R_Croix 4_M_CRU_KNT,{ // KvM Croix end; OnInit: @@ -32,7 +32,7 @@ OnEnterBG: // Light Effects // ********************************************************************* -bat_c02,54,123,0 script #bat_c02a 111,{ +bat_c02,54,123,0 script #bat_c02a HIDDEN_NPC,{ end; OnKvM02LightA: misceffect 54; end; @@ -40,11 +40,11 @@ OnKvM02LightB: misceffect 55; end; OnKvM02LightC: misceffect 56; end; } -bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111 -bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111 -bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111 -bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111 -bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111 +bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b HIDDEN_NPC +bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c HIDDEN_NPC +bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d HIDDEN_NPC +bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e HIDDEN_NPC +bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f HIDDEN_NPC // Battleground Engine // ********************************************************************* @@ -282,7 +282,7 @@ OnTimer60000: // Battleground Therapist // ********************************************************************* -bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{ +bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; @@ -290,7 +290,7 @@ bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{ close; } -bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{ +bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 4_F_SISTER,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; @@ -301,7 +301,7 @@ bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{ // Battleground rewards // ********************************************************************* -bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{ +bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{ if( $@KvM02BG_Victory ) { if( $@KvM02BG_Victory == 3 ) @@ -339,7 +339,7 @@ bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{ end; } -bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{ +bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{ if( $@KvM02BG_Victory ) { if( $@KvM02BG_Victory == 3 ) |