summaryrefslogtreecommitdiff
path: root/npc/custom/battleground/bg_kvm01.txt
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2017-06-03 22:52:17 +0200
committerHaru <haru@dotalux.com>2017-06-03 22:52:17 +0200
commit10cb83a30cc50d757e05924fb29c11fc68abda49 (patch)
treed25f9efea9b8d07a2ea1d784f08811acf136629a /npc/custom/battleground/bg_kvm01.txt
parent68059ee62a223edb323abba0bc980faab8ed4b52 (diff)
parent9913f13573d737b4c54c7cad23b77c6a940fe8f4 (diff)
downloadhercules-10cb83a30cc50d757e05924fb29c11fc68abda49.tar.gz
hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.tar.bz2
hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.tar.xz
hercules-10cb83a30cc50d757e05924fb29c11fc68abda49.zip
Merge pull-request #1746
This is equivalent to, and replaces, commit 19883c583
Diffstat (limited to 'npc/custom/battleground/bg_kvm01.txt')
-rw-r--r--npc/custom/battleground/bg_kvm01.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/custom/battleground/bg_kvm01.txt b/npc/custom/battleground/bg_kvm01.txt
index c27e042a2..a66e202e3 100644
--- a/npc/custom/battleground/bg_kvm01.txt
+++ b/npc/custom/battleground/bg_kvm01.txt
@@ -35,9 +35,9 @@ OnEnterBG:
bat_c01,54,123,0 script #bat_c01a HIDDEN_NPC,{
end;
-OnKvM01LightA: misceffect 54; end;
-OnKvM01LightB: misceffect 55; end;
-OnKvM01LightC: misceffect 56; end;
+OnKvM01LightA: specialeffect(EF_BEGINSPELL2); end;
+OnKvM01LightB: specialeffect(EF_BEGINSPELL3); end;
+OnKvM01LightC: specialeffect(EF_BEGINSPELL4); end;
}
bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b HIDDEN_NPC
@@ -286,7 +286,7 @@ bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
- specialeffect2 312;
+ specialeffect(EF_HEAL, AREA, playerattached());
close;
}
@@ -294,7 +294,7 @@ bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 4_F_SISTER,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
- specialeffect2 312;
+ specialeffect(EF_HEAL, AREA, playerattached());
close;
}