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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-14 16:06:23 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-14 16:06:23 +0000 |
commit | d2b18c292a3a59f785a1eb27208f7379065f6317 (patch) | |
tree | f2f09bc53aac7f4208b4c6aaa94e29df5c354a4b /npc/custom/battleground/bg_flavius_01.txt | |
parent | b1ca3ed2ab319fa5a81e24cad92fa2c9801e8806 (diff) | |
download | hercules-d2b18c292a3a59f785a1eb27208f7379065f6317.tar.gz hercules-d2b18c292a3a59f785a1eb27208f7379065f6317.tar.bz2 hercules-d2b18c292a3a59f785a1eb27208f7379065f6317.tar.xz hercules-d2b18c292a3a59f785a1eb27208f7379065f6317.zip |
* Quest log kill count now updated properly. (Added from topic 253813)
* More battleground editing, and some bug fixes.
- * ALL BATTLEGROUNDS ARE NOW ACTIVE BY DEFAULT. PLEASE CONTINUE TESTING *
- Rewrote the Badge Exchange NPC in bg_common.txt, is official now.
- Other changes to the bg_common folder, including disabled GM NPC.
- Completely rewrote Flavius for the most part, from ground up.
- Moved old Flavius battlegrounds to /custom/battleground folder.
- Restored original bg_common, and KVM to /custom/battleground
- Fixed wall bugs in Tierra Gorge, and added an oninit to the timers.
- Other minor tweaks to both Tierra Gorge and KVM scripts.
- Fixed the pseudo-cooldown on KVM not working properly, I hope.
- Added global time2str function which will be used later in Endless tower.
* Applied Epoque's mapflag clean up, which removes flags from scripts.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14374 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/battleground/bg_flavius_01.txt')
-rw-r--r-- | npc/custom/battleground/bg_flavius_01.txt | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/npc/custom/battleground/bg_flavius_01.txt b/npc/custom/battleground/bg_flavius_01.txt new file mode 100644 index 000000000..871780800 --- /dev/null +++ b/npc/custom/battleground/bg_flavius_01.txt @@ -0,0 +1,440 @@ +// ============================================================================== +// BattleGround System - Flavius 1 +// ============================================================================== + +// Registration NPC's +// ********************************************************************* + +bat_room,86,227,4 script Registration::Fl1R_Guillaume 418,{ + end; +OnInit: + waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnGuillaumeJoin",1; + end; +OnEnterBG: + set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit",""); + end; +} + +bat_room,85,204,0 script Registration::Fl1R_Croix 414,{ + end; +OnInit: + waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnCroixJoin",1; + end; +OnEnterBG: + set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit",""); + end; +} + +// Battleground Engine +// ********************************************************************* + +- script Flavius_BG1 -1,{ + end; + +OnInit: + disablenpc "Guillaume Vintenar#fl1"; + disablenpc "Croix Vintenar#fl1"; + disablenpc "Therapist in battle#fl11"; + disablenpc "Therapist in battle#fl12"; + end; + +OnGuillaumeQuit: +OnCroixQuit: + set BG_Delay_Tick, gettimetick(2) + 1200; + end; + +OnGuillaumeJoin: +OnCroixJoin: + if( $@FlaviusBG1 == 0 ) + donpcevent "Flavius_BG1::OnReadyCheck"; + end; + +OnReadyCheck: + if( $@FlaviusBG1 ) + end; + set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"Fl1R_Croix"); + + if( .@Guillaume < 10 || .@Croix < 10 ) + { + mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400; + end; + } + + // BG Variables + set $@FlaviusBG1, 1; + set $@FlaviusBG1_Victory, 0; + set .Guillaume_Score, 0; + set .Guillaume_Loss, 0; + set .Croix_Score, 0; + set .Croix_Loss, 0; + set .Match, 0; + // Prepare NPC + donpcevent "#gfl1_respawn::OnBGStart"; + donpcevent "#cfl1_respawn::OnBGStart"; + enablenpc "Therapist in battle#fl11"; + enablenpc "Therapist in battle#fl12"; + disablenpc "Guillaume Vintenar#fl1"; + disablenpc "Croix Vintenar#fl1"; + // Build and Warp Teams + donpcevent "Fl1R_Guillaume::OnEnterBG"; + donpcevent "Fl1R_Croix::OnEnterBG"; + announce "Battleground -- Flavius [80-99] has started!",0,0x006400; + initnpctimer; + // Start Match!! + +OnRoundStart: + sleep 2000; + if( $@FlaviusBG1 != 1 ) end; + + areapercentheal "bat_b01",382,2,397,17,100,100; + areapercentheal "bat_b01",2,282,17,297,100,100; + bg_warp $@FlaviusBG1_id1,"bat_b01",311,224; + bg_warp $@FlaviusBG1_id2,"bat_b01",87,75; + + sleep 2000; + if( $@FlaviusBG1 != 1 ) end; + + set .Match, .Match + 1; + // Crystal Spawn + set .Guillaume_Crystal, bg_monster($@FlaviusBG1_id1,"bat_b01",328,150,"Crystal Guillaume",1914,"Flavius_BG1::OnGuillaumeBreak"); + setwall "bat_b01",327,149,2,6,0,"gui_wall1-1"; + setwall "bat_b01",329,149,2,0,0,"gui_wall1-2"; + setwall "bat_b01",329,151,2,2,0,"gui_wall1-3"; + setwall "bat_b01",327,151,2,4,0,"gui_wall1-4"; + + set .Croix_Crystal, bg_monster($@FlaviusBG1_id2,"bat_b01",62,150,"Crystal Croix",1915,"Flavius_BG1::OnCroixBreak"); + setwall "bat_b01",61,149,2,6,0,"cro_wall1-1"; + setwall "bat_b01",63,149,2,0,0,"cro_wall1-2"; + setwall "bat_b01",63,151,2,2,0,"cro_wall1-3"; + setwall "bat_b01",61,151,2,4,0,"cro_wall1-4"; + + // Guardian Spawns + bg_monster $@FlaviusBG1_id1,"bat_b01",328,160,"Guillaume Guardian",1949,"Flavius_BG1::OnGuiGuardian"; + bg_monster $@FlaviusBG1_id1,"bat_b01",328,140,"Guillaume Guardian",1950,"Flavius_BG1::OnGuiGuardian"; + set .Guillaume_Guardian, 2; + bg_monster $@FlaviusBG1_id2,"bat_b01",62,160,"Croix Guardian",1949,"Flavius_BG1::OnCroGuardian"; + bg_monster $@FlaviusBG1_id2,"bat_b01",61,140,"Croix Guardian",1950,"Flavius_BG1::OnCroGuardian"; + set .Croix_Guardian, 2; + // Announces + mapannounce "bat_b01","The Battle of Flavius [ " + .Match + " ] Round has begun!!",1,0x006400; + end; + +OnRoundStop: + // Remove Monsters + killmonster "bat_b01","Flavius_BG1::OnGuiGuardian"; + killmonster "bat_b01","Flavius_BG1::OnCroGuardian"; + delwall "gui_wall1-1"; + delwall "gui_wall1-2"; + delwall "gui_wall1-3"; + delwall "gui_wall1-4"; + killmonster "bat_b01","Flavius_BG1::OnGuillaumeBreak"; + delwall "cro_wall1-1"; + delwall "cro_wall1-2"; + delwall "cro_wall1-3"; + delwall "cro_wall1-4"; + killmonster "bat_b01","Flavius_BG1::OnCroixBreak"; + end; + +OnGuiGuardian: + if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 ) + { + delwall "gui_wall1-1"; + delwall "gui_wall1-2"; + delwall "gui_wall1-3"; + delwall "gui_wall1-4"; + mapannounce "bat_b01","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF; + } + end; + +OnCroGuardian: + if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 ) + { + delwall "cro_wall1-1"; + delwall "cro_wall1-2"; + delwall "cro_wall1-3"; + delwall "cro_wall1-4"; + mapannounce "bat_b01","The Croix Crystal is vulnerable to attack!",1,0xFF0000; + } + end; + +OnGuillaumeBreak: + donpcevent "Flavius_BG1::OnRoundStop"; + set .Guillaume_Loss, .Guillaume_Loss + 1; + if( set(.Croix_Score, .Croix_Score + 1) < 2 ) + { + bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; + mapannounce "bat_b01","The Guillaume Crystal has been destroyed!",1,0x0000FF; + donpcevent "Flavius_BG1::OnRoundStart"; + } + else + { + bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; + mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000; + set $@FlaviusBG1_Victory, 2; + donpcevent "Flavius_BG1::OnMatchEnd"; + } + end; + +OnCroixBreak: + donpcevent "Flavius_BG1::OnRoundStop"; + set .Croix_Loss, .Croix_Loss + 1; + if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 ) + { + bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; + mapannounce "bat_b01","The Croix Crystal has been destroyed!",1,0xFF0000; + donpcevent "Flavius_BG1::OnRoundStart"; + } + else + { + bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; + mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF; + set $@FlaviusBG1_Victory, 1; + donpcevent "Flavius_BG1::OnMatchEnd"; + } + end; + +OnTimer2400000: + mapannounce "bat_b01","Battle of Flavius will ends in 5 minutes",1,0x006400; + end; +OnTimer2640000: + mapannounce "bat_b01","Battle of Flavius will ends in 1 minute",1,0x006400; + end; + +OnTimer2700000: + if( .Croix_Score > .Guillaume_Score ) + { + mapannounce "bat_b01","The Croix army has won the Battle of Flavius!",1,0xFF0000; + set $@FlaviusBG1_Victory, 2; + } + else if( .Croix_Score < .Guillaume_Score ) + { + mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius!",1,0x0000FF; + set $@FlaviusBG1_Victory, 1; + } + else + { + mapannounce "bat_b01","The Battle of Flavius is over. The time is out, this is a Tie",1,0x006400; + set $@FlaviusBG1_Victory, 3; + } + +OnMatchEnd: + set $@FlaviusBG1, 2; + stopnpctimer; + donpcevent "#gfl1_respawn::OnBGStop"; + donpcevent "#cfl1_respawn::OnBGStop"; + disablenpc "Therapist in battle#fl11"; + disablenpc "Therapist in battle#fl12"; + enablenpc "Guillaume Vintenar#fl1"; + enablenpc "Croix Vintenar#fl1"; + sleep 2000; + bg_warp $@FlaviusBG1_id1,"bat_b01",390,10; + bg_warp $@FlaviusBG1_id2,"bat_b01",10,290; + sleep 3000; + mapannounce "bat_b01","Battle of Flavius will close in 1 minute!",1,0x006400; + initnpctimer; + end; + +OnTimer30000: + if( $@FlaviusBG1 == 2 ) + mapannounce "bat_b01","Battle of Flavius will close in 30 seconds!",1,0x006400; + end; +OnTimer50000: + if( $@FlaviusBG1 == 2 ) + mapannounce "bat_b01","Battle of Flavius will close in 10 seconds!",1,0x006400; + end; + +OnTimer60000: + if( $@FlaviusBG1 != 2 ) + end; +OnReset: + stopnpctimer; + donpcevent "Flavius_BG1::OnRoundStop"; + set .Guillaume_Score, 0; + set .Guillaume_Crystal, 0; + set .Guillaume_Loss, 0; + set .Croix_Score, 0; + set .Croix_Crystal, 0; + set .Croix_Loss, 0; + set .Match, 0; + set $@FlaviusBG1_Victory, 0; + // NPC's + disablenpc "Guillaume Vintenar#fl1"; + disablenpc "Croix Vintenar#fl1"; + disablenpc "Therapist in battle#fl11"; + disablenpc "Therapist in battle#fl12"; + + if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; } + if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; } + sleep 1000; + mapwarp "bat_b01","bat_room",155,150; + sleep 2000; + maprespawnguildid "bat_b01",0,3; // Just in case someone else + sleep 2000; + bg_updatescore "bat_b01",0,0; + set $@FlaviusBG1, 0; + donpcevent "Flavius_BG1::OnReadyCheck"; + end; +} + +// Battleground rewards +// ********************************************************************* + +bat_b01,390,13,5 script Guillaume Vintenar#fl1 419,{ + if( $@FlaviusBG1_Victory ) + { + if( $@FlaviusBG1_Victory == Bat_Team ) + { // Victory + mes "[Swandery]"; + mes "Blessed Guillaume!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + set .@Reward, 9; + } + else + { // + mes "[Swandery]"; + mes "You lost, but you're dedicated to this battle."; + mes "This is a reward for your great dedication by Guillaume Marollo!"; + mes "Just take this defeat a lesson, and later you would definitely learn."; + close2; + set .@Reward, 3; + } + + setquest 2070; + getitem 7829, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +bat_b01,10,293,5 script Croix Vintenar#fl1 415,{ + if( $@FlaviusBG1_Victory ) + { + if( $@FlaviusBG1_Victory == Bat_Team ) + { // Victory + mes "[Swandery]"; + mes "Blessed Croax!!"; + mes "Let's enjoy our glorious victory!"; + mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + close2; + set .@Reward, 9; + } + else + { // + mes "[Swandery]"; + mes "Oh, " + strcharinfo(0) + ". Don't be sad."; + mes "Even though we didn't win, we did our best."; + mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; + close2; + set .@Reward, 3; + } + + setquest 2070; + getitem 7829, .@Reward; + bg_leave; + warp "bat_room",155,150; + end; + } + end; +} + +// Battleground Therapist +// ********************************************************************* + +bat_b01,390,13,5 script Therapist in battle#fl12 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +bat_b01,10,293,5 script Therapist in battle#fl11 95,{ + mes "[Therapist in battle]"; + mes "Just close your eyes, and take a deep breathe."; + mes "You can be free from pain."; + specialeffect2 312; + close; +} + +// Battleground Respawn +// ********************************************************************* + +bat_b01,390,10,0 script #gfl1_respawn 139,{ + end; + +OnBGStart: + initnpctimer; + end; + +OnBGStop: + stopnpctimer; + end; + +OnTimer24000: + misceffect 83; + end; + +OnTimer25000: + areapercentheal "bat_b01",382,2,397,17,100,100; + areawarp "bat_b01",382,2,397,17,"bat_b01",311,224; + initnpctimer; + end; +} + +bat_b01,10,290,0 script #cfl1_respawn 139,{ + end; + +OnBGStart: + initnpctimer; + end; + +OnBGStop: + stopnpctimer; + end; + +OnTimer24000: + misceffect 83; + end; + +OnTimer25000: + areapercentheal "bat_b01",2,282,17,297,100,100; + areawarp "bat_b01",2,282,17,297,"bat_b01",87,75; + initnpctimer; + end; +} + +// Flags +// ********************************************************************* + +bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat1 973 +bat_b01,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat2 973 +bat_b01,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat3 973 +bat_b01,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat4 973 +bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat5 973 +bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat6 973 +bat_b01,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat7 973 +bat_b01,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat8 973 +bat_b01,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat9 973 +bat_b01,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat19 973 +bat_b01,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat20 973 +bat_b01,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat21 973 +bat_b01,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat22 973 + +bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat1 974 +bat_b01,96,68,1 duplicate(Croix camp#bat) Croix camp#bat2 974 +bat_b01,79,81,1 duplicate(Croix camp#bat) Croix camp#bat3 974 +bat_b01,79,68,1 duplicate(Croix camp#bat) Croix camp#bat4 974 +bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat5 974 +bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat6 974 +bat_b01,59,164,1 duplicate(Croix camp#bat) Croix camp#bat7 974 +bat_b01,59,137,1 duplicate(Croix camp#bat) Croix camp#bat8 974 +bat_b01,10,296,1 duplicate(Croix camp#bat) Croix camp#bat9 974 +bat_b01,110,162,1 duplicate(Croix camp#bat) Croix camp#bat18 974 +bat_b01,110,137,1 duplicate(Croix camp#bat) Croix camp#bat19 974 +bat_b01,152,120,1 duplicate(Croix camp#bat) Croix camp#bat20 974 +bat_b01,158,114,1 duplicate(Croix camp#bat) Croix camp#bat21 974 |