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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/custom/battleground/bg_common.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/custom/battleground/bg_common.txt')
-rw-r--r--npc/custom/battleground/bg_common.txt158
1 files changed, 79 insertions, 79 deletions
diff --git a/npc/custom/battleground/bg_common.txt b/npc/custom/battleground/bg_common.txt
index 49e48c293..6f701d582 100644
--- a/npc/custom/battleground/bg_common.txt
+++ b/npc/custom/battleground/bg_common.txt
@@ -5,7 +5,7 @@
// BattleGround Warper - Entrance
// *********************************************************************
-- script Maroll Battle Recruiter::BatRecruit 728,{
+- script Maroll Battle Recruiter::BatRecruit 4_F_JOB_KNIGHT,{
mes "[Maroll Battle Recruiter]";
mes "Good day, adventurer.";
mes "I'm a knight from a far country called Maroll Kingdom.";
@@ -26,17 +26,17 @@
end;
}
-payon,189,104,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 728
-prontera,123,83,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 728
-rachel,149,138,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 728
-moc_ruins,75,162,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 728
-aldebaran,146,109,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 728
-lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 728
+payon,189,104,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 4_F_JOB_KNIGHT
+prontera,123,83,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 4_F_JOB_KNIGHT
+rachel,149,138,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 4_F_JOB_KNIGHT
+moc_ruins,75,162,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 4_F_JOB_KNIGHT
+aldebaran,146,109,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 4_F_JOB_KNIGHT
+lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 4_F_JOB_KNIGHT
// BattleGround Warper - Exit
// *********************************************************************
-bat_room,148,150,4 script Teleporter#bat 124,{
+bat_room,148,150,4 script Teleporter#bat 4_F_TELEPORTER,{
mes "[Teleporter]";
mes "Do you wish to leave the battlefield? Use my service to return to town.";
next;
@@ -59,14 +59,14 @@ bat_room,148,150,4 script Teleporter#bat 124,{
// Kafra
// *********************************************************************
-bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{
+bat_room,148,147,4 script Kafra Staff::kaf_bat 4_F_KAFRA9,{
cutin "kafra_09",2;
callfunc "F_Kafra",0,2,1,150,0;
}
// General Guillaume
// *********************************************************************
-bat_room,160,159,3 script General Guillaume 420,{
+bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Hot-blooded adventurer, we need your ability to win this battle.";
@@ -105,7 +105,7 @@ bat_room,160,159,3 script General Guillaume 420,{
// General Croix
// *********************************************************************
-bat_room,160,140,3 script Prince Croix 416,{
+bat_room,160,140,3 script Prince Croix 4_M_CRU_CRUA,{
cutin "bat_crua1",2;
mes "[Prince Croix]";
mes "Wise adventurer, why don't you lend us your power for victory?";
@@ -171,7 +171,7 @@ function script Time2Str {
// Guillaume Knight - Tierra Valley
// *********************************************************************
-bat_room,159,178,5 script Guillaume Knight#1 417,{
+bat_room,159,178,5 script Guillaume Knight#1 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -190,7 +190,7 @@ bat_room,159,178,5 script Guillaume Knight#1 417,{
// Tierra Officer - Guillaume
// *********************************************************************
-bat_room,156,178,5 script Tierra Valley Officer#1 418,{
+bat_room,156,178,5 script Tierra Valley Officer#1 4_M_KY_KNT,{
mes "[Tierra Officer]";
if( Bat_Team == 2 )
{
@@ -241,7 +241,7 @@ bat_room,156,178,5 script Tierra Valley Officer#1 418,{
// Croix Knight - Tierra Valley
// *********************************************************************
-bat_room,159,121,1 script Croix Knight#1 413,{
+bat_room,159,121,1 script Croix Knight#1 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -260,7 +260,7 @@ bat_room,159,121,1 script Croix Knight#1 413,{
// Tierra Officer - Croix
// *********************************************************************
-bat_room,156,121,1 script Tierra Valley Officer#2 414,{
+bat_room,156,121,1 script Tierra Valley Officer#2 4_M_CRU_KNT,{
mes "[Tierra Officer]";
if( Bat_Team == 1 )
{
@@ -311,7 +311,7 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{
// Guillaume Knight - Tierra
// *********************************************************************
-bat_room,167,178,5 script Guillaume Knight#2 417,{
+bat_room,167,178,5 script Guillaume Knight#2 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -330,7 +330,7 @@ bat_room,167,178,5 script Guillaume Knight#2 417,{
// Tierra Officer - Guillaume
// *********************************************************************
-bat_room,164,178,5 script Tierra Valley Officer#3 418,{
+bat_room,164,178,5 script Tierra Valley Officer#3 4_M_KY_KNT,{
mes "[Tierra Officer]";
if( Bat_Team == 2 )
{
@@ -381,7 +381,7 @@ bat_room,164,178,5 script Tierra Valley Officer#3 418,{
// Croix Knight - Tierra
// *********************************************************************
-bat_room,167,121,1 script Croix Knight#2 413,{
+bat_room,167,121,1 script Croix Knight#2 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
next;
@@ -400,7 +400,7 @@ bat_room,167,121,1 script Croix Knight#2 413,{
// Tierra Officer - Croix
// *********************************************************************
-bat_room,164,121,1 script Tierra Valley Officer#4 414,{
+bat_room,164,121,1 script Tierra Valley Officer#4 4_M_CRU_KNT,{
mes "[Tierra Officer]";
if( Bat_Team == 1 )
{
@@ -451,7 +451,7 @@ bat_room,164,121,1 script Tierra Valley Officer#4 414,{
// Guillaune Knight - Flavius
// *********************************************************************
-bat_room,175,178,5 script Guillaume Knight#3 417,{
+bat_room,175,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -471,7 +471,7 @@ bat_room,175,178,5 script Guillaume Knight#3 417,{
// Flavius Officer - Guillaume
// *********************************************************************
-bat_room,172,178,5 script Flavius Officer#1 418,{
+bat_room,172,178,5 script Flavius Officer#1 4_M_KY_KNT,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
@@ -522,7 +522,7 @@ bat_room,172,178,5 script Flavius Officer#1 418,{
// Croix Knight - Flavius
// *********************************************************************
-bat_room,175,121,1 script Croix Knight#3 413,{
+bat_room,175,121,1 script Croix Knight#3 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -542,7 +542,7 @@ bat_room,175,121,1 script Croix Knight#3 413,{
// Flavius Officerer - Croix
// *********************************************************************
-bat_room,172,121,1 script Flavius Officer#2 414,{
+bat_room,172,121,1 script Flavius Officer#2 4_M_CRU_KNT,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
@@ -593,7 +593,7 @@ bat_room,172,121,1 script Flavius Officer#2 414,{
// Guillaune Knight - Flavius
// *********************************************************************
-bat_room,151,178,5 script Guillaume Knight#4 417,{
+bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -613,7 +613,7 @@ bat_room,151,178,5 script Guillaume Knight#4 417,{
// Flavius Officerer - Guillaume
// *********************************************************************
-bat_room,148,178,5 script Flavius Officer#3 418,{
+bat_room,148,178,5 script Flavius Officer#3 4_M_KY_KNT,{
mes "[Flavius Officer]";
if( Bat_Team == 2 )
{
@@ -664,7 +664,7 @@ bat_room,148,178,5 script Flavius Officer#3 418,{
// Croix Knight - Flavius
// *********************************************************************
-bat_room,151,121,1 script Croix Knight#4 413,{
+bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -684,7 +684,7 @@ bat_room,151,121,1 script Croix Knight#4 413,{
// Flavius Officerer - Croix
// *********************************************************************
-bat_room,148,121,1 script Flavius Officer#4 414,{
+bat_room,148,121,1 script Flavius Officer#4 4_M_CRU_KNT,{
mes "[Flavius Officer]";
if( Bat_Team == 1 )
{
@@ -735,7 +735,7 @@ bat_room,148,121,1 script Flavius Officer#4 414,{
// Guillaume Knight - KvM
// *********************************************************************
-bat_room,143,178,5 script Guillaume Knight#5 417,{
+bat_room,143,178,5 script Guillaume Knight#5 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
@@ -752,7 +752,7 @@ bat_room,143,178,5 script Guillaume Knight#5 417,{
// KvM Officerer - Guillaume
// *********************************************************************
-bat_room,140,178,5 script KVM [80-99] Officer#1 418,{
+bat_room,140,178,5 script KVM [80-99] Officer#1 4_M_KY_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 2 )
{
@@ -803,7 +803,7 @@ bat_room,140,178,5 script KVM [80-99] Officer#1 418,{
// Croix Knight - KvM
// *********************************************************************
-bat_room,143,121,1 script Croix Knight#5 413,{
+bat_room,143,121,1 script Croix Knight#5 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
@@ -820,7 +820,7 @@ bat_room,143,121,1 script Croix Knight#5 413,{
// KvM Officer - Croix
// *********************************************************************
-bat_room,140,121,1 script KVM [80-99] Officer#2 414,{
+bat_room,140,121,1 script KVM [80-99] Officer#2 4_M_CRU_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 1 )
{
@@ -871,7 +871,7 @@ bat_room,140,121,1 script KVM [80-99] Officer#2 414,{
// Guillaume Knight - KvM
// *********************************************************************
-bat_room,135,178,5 script Guillaume Knight#6 417,{
+bat_room,135,178,5 script Guillaume Knight#6 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
@@ -888,7 +888,7 @@ bat_room,135,178,5 script Guillaume Knight#6 417,{
// KvM Officerer - Guillaume
// *********************************************************************
-bat_room,132,178,5 script KVM [60-79] Officer#1 418,{
+bat_room,132,178,5 script KVM [60-79] Officer#1 4_M_KY_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 2 )
{
@@ -939,7 +939,7 @@ bat_room,132,178,5 script KVM [60-79] Officer#1 418,{
// Croix Knight - KvM
// *********************************************************************
-bat_room,135,121,1 script Croix Knight#6 413,{
+bat_room,135,121,1 script Croix Knight#6 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
@@ -956,7 +956,7 @@ bat_room,135,121,1 script Croix Knight#6 413,{
// KvM Officer - Croix
// *********************************************************************
-bat_room,132,121,1 script KVM [60-79] Officer#2 414,{
+bat_room,132,121,1 script KVM [60-79] Officer#2 4_M_CRU_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 1 )
{
@@ -1007,7 +1007,7 @@ bat_room,132,121,1 script KVM [60-79] Officer#2 414,{
// Guillaume Knight - KvM
// *********************************************************************
-bat_room,127,178,5 script Guillaume Knight#7 417,{
+bat_room,127,178,5 script Guillaume Knight#7 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
@@ -1024,7 +1024,7 @@ bat_room,127,178,5 script Guillaume Knight#7 417,{
// KvM Officerer - Guillaume
// *********************************************************************
-bat_room,124,178,5 script KVM [1-59] Officer#1 418,{
+bat_room,124,178,5 script KVM [1-59] Officer#1 4_M_KY_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 2 )
{
@@ -1075,7 +1075,7 @@ bat_room,124,178,5 script KVM [1-59] Officer#1 418,{
// Croix Knight - KvM
// *********************************************************************
-bat_room,127,121,1 script Croix Knight#7 413,{
+bat_room,127,121,1 script Croix Knight#7 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
next;
@@ -1092,7 +1092,7 @@ bat_room,127,121,1 script Croix Knight#7 413,{
// KvM Officer - Croix
// *********************************************************************
-bat_room,124,121,1 script KVM [1-59] Officer#2 414,{
+bat_room,124,121,1 script KVM [1-59] Officer#2 4_M_CRU_KNT,{
mes "[KVM Officer]";
if( Bat_Team == 1 )
{
@@ -1144,16 +1144,16 @@ bat_room,124,121,1 script KVM [1-59] Officer#2 414,{
// Guard Dummy
// *********************************************************************
-bat_room,161,141,3 script Prince Croix's Aid::bat_aid 415,{ end; }
-bat_room,161,139,3 duplicate(bat_aid) Prince Croix's Aid::bat_aid2 415
-bat_room,161,160,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid3 419
-bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419
+bat_room,161,141,3 script Prince Croix's Aid::bat_aid 4_M_CRU_HEAD,{ end; }
+bat_room,161,139,3 duplicate(bat_aid) Prince Croix's Aid::bat_aid2 4_M_CRU_HEAD
+bat_room,161,160,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid3 4_M_KY_HEAD
+bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 4_M_KY_HEAD
// Flags
// *********************************************************************
-- script Guillaume camp#bat 973,{ end; }
-- script Croix camp#bat 974,{ end; }
+- script Guillaume camp#bat 1_FLAG_LION,{ end; }
+- script Croix camp#bat 1_FLAG_EAGLE,{ end; }
// Exit from Registration
// *********************************************************************
@@ -1167,58 +1167,58 @@ OnTouch:
}
// Flavius bat_b02
-bat_room,57,81,0 duplicate(warp2bat_room) bat1 45,1,1
-bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1
+bat_room,57,81,0 duplicate(warp2bat_room) bat1 WARPNPC,1,1
+bat_room,57,90,0 duplicate(warp2bat_room) bat2 WARPNPC,1,1
// Free BG
-bat_room,57,220,0 duplicate(warp2bat_room) bat3 45,1,1
-bat_room,57,211,0 duplicate(warp2bat_room) bat4 45,1,1
+bat_room,57,220,0 duplicate(warp2bat_room) bat3 WARPNPC,1,1
+bat_room,57,211,0 duplicate(warp2bat_room) bat4 WARPNPC,1,1
// Tierra Valley bat_a02
-bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1
-bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1
+bat_room,85,81,0 duplicate(warp2bat_room) bat5 WARPNPC,1,1
+bat_room,85,90,0 duplicate(warp2bat_room) bat6 WARPNPC,1,1
// Tierra Valley bat_a01
-bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1
-bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1
+bat_room,85,220,0 duplicate(warp2bat_room) bat7 WARPNPC,1,1
+bat_room,85,211,0 duplicate(warp2bat_room) bat8 WARPNPC,1,1
// Free BG
-bat_room,113,81,0 duplicate(warp2bat_room) bat9 45,1,1
-bat_room,113,90,0 duplicate(warp2bat_room) bat10 45,1,1
+bat_room,113,81,0 duplicate(warp2bat_room) bat9 WARPNPC,1,1
+bat_room,113,90,0 duplicate(warp2bat_room) bat10 WARPNPC,1,1
// Free BG
-bat_room,113,220,0 duplicate(warp2bat_room) bat11 45,1,1
-bat_room,113,211,0 duplicate(warp2bat_room) bat12 45,1,1
+bat_room,113,220,0 duplicate(warp2bat_room) bat11 WARPNPC,1,1
+bat_room,113,211,0 duplicate(warp2bat_room) bat12 WARPNPC,1,1
// Free BG
-bat_room,141,81,0 duplicate(warp2bat_room) bat13 45,1,1
-bat_room,141,90,0 duplicate(warp2bat_room) bat14 45,1,1
+bat_room,141,81,0 duplicate(warp2bat_room) bat13 WARPNPC,1,1
+bat_room,141,90,0 duplicate(warp2bat_room) bat14 WARPNPC,1,1
// Free BG
-bat_room,141,220,0 duplicate(warp2bat_room) bat15 45,1,1
-bat_room,141,211,0 duplicate(warp2bat_room) bat16 45,1,1
+bat_room,141,220,0 duplicate(warp2bat_room) bat15 WARPNPC,1,1
+bat_room,141,211,0 duplicate(warp2bat_room) bat16 WARPNPC,1,1
// Free BG
-bat_room,169,81,0 duplicate(warp2bat_room) bat17 45,1,1
-bat_room,169,90,0 duplicate(warp2bat_room) bat18 45,1,1
+bat_room,169,81,0 duplicate(warp2bat_room) bat17 WARPNPC,1,1
+bat_room,169,90,0 duplicate(warp2bat_room) bat18 WARPNPC,1,1
// Free BG
-bat_room,169,220,0 duplicate(warp2bat_room) bat19 45,1,1
-bat_room,169,211,0 duplicate(warp2bat_room) bat20 45,1,1
+bat_room,169,220,0 duplicate(warp2bat_room) bat19 WARPNPC,1,1
+bat_room,169,211,0 duplicate(warp2bat_room) bat20 WARPNPC,1,1
// Free BG
-bat_room,197,81,0 duplicate(warp2bat_room) bat21 45,1,1
-bat_room,197,90,0 duplicate(warp2bat_room) bat22 45,1,1
+bat_room,197,81,0 duplicate(warp2bat_room) bat21 WARPNPC,1,1
+bat_room,197,90,0 duplicate(warp2bat_room) bat22 WARPNPC,1,1
// KvM bat_c03
-bat_room,197,220,0 duplicate(warp2bat_room) bat23 45,1,1
-bat_room,197,211,0 duplicate(warp2bat_room) bat24 45,1,1
+bat_room,197,220,0 duplicate(warp2bat_room) bat23 WARPNPC,1,1
+bat_room,197,211,0 duplicate(warp2bat_room) bat24 WARPNPC,1,1
// Free BG
-bat_room,225,81,0 duplicate(warp2bat_room) bat25 45,1,1
-bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1
+bat_room,225,81,0 duplicate(warp2bat_room) bat25 WARPNPC,1,1
+bat_room,225,90,0 duplicate(warp2bat_room) bat26 WARPNPC,1,1
// KvM bat_c02
-bat_room,225,220,0 duplicate(warp2bat_room) bat27 45,1,1
-bat_room,225,211,0 duplicate(warp2bat_room) bat28 45,1,1
+bat_room,225,220,0 duplicate(warp2bat_room) bat27 WARPNPC,1,1
+bat_room,225,211,0 duplicate(warp2bat_room) bat28 WARPNPC,1,1
// Flavius bat_b01
-bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1
-bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1
+bat_room,253,81,0 duplicate(warp2bat_room) bat29 WARPNPC,1,1
+bat_room,253,90,0 duplicate(warp2bat_room) bat30 WARPNPC,1,1
// KvM bat_c01
-bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1
-bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1
+bat_room,253,220,0 duplicate(warp2bat_room) bat31 WARPNPC,1,1
+bat_room,253,211,0 duplicate(warp2bat_room) bat32 WARPNPC,1,1
// Badges Repairman
// *********************************************************************
-bat_room,138,144,5 script Repairman#bg 99,{
+bat_room,138,144,5 script Repairman#bg 4W_M_03,{
callfunc "repairmain","Repairman";
end;
}
@@ -1226,7 +1226,7 @@ bat_room,138,144,5 script Repairman#bg 99,{
// Badges Exchange
// *********************************************************************
-bat_room,160,150,3 script Erundek 109,{
+bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "[Erundek]";
mes "Welcome, mighty warrior.";
mes "What can I do for you today ?";