diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/custom/adoption.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/adoption.txt')
-rw-r--r-- | npc/custom/adoption.txt | 1006 |
1 files changed, 503 insertions, 503 deletions
diff --git a/npc/custom/adoption.txt b/npc/custom/adoption.txt index a027a437a..af0c8d3b2 100644 --- a/npc/custom/adoption.txt +++ b/npc/custom/adoption.txt @@ -1,503 +1,503 @@ -//===== Athena Script =======================================
-//= Simple Adoption Script
-//===== By ================================================
-//= Fredzilla with help from Kamari,Acky
-//===== Version ===========================================
-//= 1.6a Fixed wrong label name [KarLaeda]
-//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon]
-//= 1.5 Added GM menu to reset current adoption [Lupus]
-//= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus]
-//= 1.3c - Slightly rewrote the anti-taekwon protection to
-//= detect problems more easily [DracoRPG]
-//= 1.3a - Added anti Taekwon Classes protection (they can't
-//= be adopted) [Lupus]
-//= 1.3 - Now it can teach parents/baby their missing skills.
-//= Your old families should talk to these NPCs to get
-//= their family skills [Lupus]
-//= 1.2b - More fixes + Added Acky's teacher to the end
-//= (stoped it from saying a particular word I thought
-//= was inapropriate for a kids game)
-//= 1.1 - Minor correction, replaced missing close; and mes :D
-//= 1.0 - First Release, most likely going to have some bugs
-//= Is using @adopt instead of proper NPC script command
-//===== Compatible With ===================================
-//= eAthena Final (SVN), any version that contained the GM command @adopt
-//= This is any version released after 03/29/05, dont know the number
-//===== Description =======================================
-//= A simple adoption script that lets couples adopt a
-//= lvl 1/1 novice without the help of a GM there
-//===== Comments ==========================================
-//= List or Variables used
-//= $@AdoptionActive = Stops other people trying to use
-//= the adoption NPC's intill the currant one is over.
-//= @AdoptionReady = Marks person that talks to first NPC,
-//= this person will end up being ParentOne.
-//= $@ParentOne$ = Explains itself.
-//= $@ParentTwo$ = "" ""
-//= $@Baby$ = "" ""
-//= $@GenderBaby$ = Set so it can state boy or girl.
-//= $@FinalQuestion = Lets the parents take one last chance
-//= to cancel the adoption before it is perminant.
-//= $@CheckAll = Follow on from the last one, when this = 3,
-//= the adoption will take place and will be perminant.
-//= @regged = Stops the same person being counted twice
-//= before the adoption is completed.
-//= Lupus removed:
-//= *event_adopt = Put on the parents so they cannot adopt again.
-//= *event_adopted = Put on baby so it cant be adopted again.
-//= Use "getchildid()>0" insread of event_adopt
-//= Use "Upper==2" insread of event_adopted
-//=========================================================
-
-prt_church.gat,115,122,0 warp prtch03 1,2,prt_church.gat,164,171
-prt_church.gat,162,171,0 warp prtch01-3 1,2,prt_church.gat,113,122
-
-prt_church.gat,166,176,3 script Adoption Man 61,{
-
- //If u're a GM you can always reset current Adoption process
- if(getgmlevel(99)>=90) {
- mes "[GM Menu]";
- mes "Would you like to reset curent adoption?";
- next;
- menu "Yes",-,"No",L_SKIP;
- callfunc "AdoptReset","GM reset";
- close;
- }
-L_SKIP:
-
- if($@AdoptionActive == 1) goto A_Cannot;
- mes "[Oliver]";
- if (Upper==2) goto A_YouBaby;
- if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
- if (getchildid()>0) goto A_Already;
- mes "Would you like to adopt someone?";
- next;
- menu "Yes",A_Yes,"No",-;
-A_No:
- mes "[Oliver]";
- mes "I am sorry to hear that, please come back when you believe you are ready.";
- close;
-A_Cannot:
- mes "[Oliver]";
- mes "There is currentlly an adoption in progress, come back when it is finished.";
- close;
-A_Yes:
- mes "[Oliver]";
- mes "Good to hear it!";
- mes "But do you meet the requirments for adoption?";
- next;
- mes "[Oliver]";
- mes "We cant just give out babies at the drop of a hat.";
- mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it.";
- next;
- mes "[Oliver]";
- mes "We also need to know you have a partner you are married to.";
- mes "We wont give a baby to an un-married couple.";
- next;
- mes "[Oliver]";
- mes "Do you think you meet these criteria?";
- next;
- menu "Yes, I would love to adopt?",-,"No, I dont think I can",A_No;
- mes "[Oliver]";
- mes "Well you seem set on this.";
- next;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- if ($@AdoptionActive == 1) goto A_Cannot;
- set $@AdoptionActive,1;
- set @AdoptionReady,1;
- mes "[Oliver]";
- mes "I will refer you to my coleage over there.";
- close;
-
-A_GetSkill:
- mes "You have just adopted a baby. I'll teach you a useful skill CALL BABY !";
- next;
- emotion 46;
- skill 410,1,0;
- mes "[Oliver]";
- mes "Done! Tell your partner to call me, too.";
- mes "Our children are our future!";
- close;
-A_Already:
- emotion 1;
- mes "How is your baby today?";
- close;
-A_YouBaby:
- emotion 2;
- mes "Say HI to your parents! Be cool!";
- if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "By the way, our Teacher's wanting to see you.";
- close;
-}
-
-prt_church.gat,172,177,3 script Adoption Lady 103,{
- if (Upper==2) goto A_YouBaby;
- if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill;
- if (getchildid()>0) goto A_Already;
- if ($@FinalQuestion==1 && $@ParentOne$==strcharinfo(0)) goto A_ParentOneEnd;
- if ($@FinalQuestion==1 && $@ParentTwo$==strcharinfo(0)) goto A_ParentTwoEnd;
- if ($@FinalQuestion==1 && $@Baby$==strcharinfo(0)) goto A_BabyEnd;
- if (strcharinfo(0)==$@Baby$) goto A_FinalTest;
- if (strcharinfo(0)==$@ParentTwo$) goto A_SecondReg;
- if (@AdoptionReady==0 || $@AdoptionActive==0) goto A_SeeFriend;
- mes "[Inanna]";
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- mes "So you think you meet our strict requirments?";
- mes "Let's see here, are you over level 70?";
- next;
- menu "Yes, I am over level 70",A_lvl,"No, sorry to bother you",-;
- mes "[Inanna]";
- mes "Oh, I am sorry to hear that, please return when you meet this requirment.";
- callfunc "AdoptReset","the parent didnt meet level requirments";
- close;
-A_SeeFriend:
- mes "[Inanna]";
- mes "Seems you havent talked to my friend here.";
- mes "He will refer you to me, when he thinks you are ready.";
- close;
-A_lvl:
- if(BaseLevel >= 70) goto A_lvlpassed;
- mes "[Inanna]";
- mes "Not only should I fail you on being a low level, but you also lied to me.";
- next;
- mes "[Inanna]";
- mes "I cant give a baby to you";
- callfunc "AdoptReset","the parent didnt meet level requirments";
- close;
-A_lvlpassed:
- mes "[Inanna]";
- mes "WOW, you have passed the test of strength.";
- next;
- mes "[Inanna]";
- mes "But lets see if you are happily married.";
- mes "For this I will need to see your wedding ring.";
- next;
- mes "[Inanna]";
- mes "Do you have you wedding ring on you now?";
- next;
- menu "Yes, here you go",A_Wedring,"No, Sorry I dont",A_Noring,"I am not married",-;
- mes "[Inanna]";
- mes "Well, as my fried said here, we will not give a baby to a family that is not married";
- callfunc "AdoptReset","the parent isnt married";
- close;
-A_Noring:
- mes "[Inanna]";
- mes "I cant believe you are in a loving marrige when you dont have your ring on you at all times!!!";
- next;
- mes "[Inanna]";
- mes "I dont believe you deserve a baby.";
- callfunc "AdoptReset","the parent hasnt got a wedding ring as proof of marriage.";
- close;
-A_Wedring:
- if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed;
- goto A_Noring;
-A_Wedringpassed:
- mes "[Inanna]";
- mes "Awwwww, such a lovely ring, you must love your partner.";
- next;
- if (getchildid()>0) goto A_AlreadyHaveBaby;
- mes "[Inanna]";
- mes "I need to see them, please tell me their name.";
- next;
- input $@ParentTwo$;
- set $@ParentOne$, strcharinfo(0);
- mes "[Inanna]";
- mes "Your partner now has 5 min to talk to me before the adoption is canceled.";
- next;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- areaannounce "prt_church.gat",0,0,350,350,"Can I please see "+$@ParentTwo$+" please",0;
- mes "[Inanna]";
- mes "Can you now please wait for me to call you again, thank you.";
- close;
-A_AlreadyHaveBaby:
- mes "Now lets look at the inscription on your ring, oh it seems you already have a baby.";
- next;
- mes "[Inanna]";
- mes "I am sorry, you can only ever adopt once.";
- mes "Please take care of you baby.";
- callfunc "AdoptReset","the parent has already adopted once before";
- close;
-A_SecondReg:
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- mes "[Inanna]";
- mes "You must be "+$@ParentTwo$+", I just talked to your partner "+$@ParentOne$+", they mentioned you want to adopt baby.";
- next;
- mes "[Inanna]";
- mes "Do you agree with "+$@ParentOne$+", do you want to adopt?";
- next;
- menu "Yes, I agree with them",A_agree,"No, I dont want to adopt",-;
- mes "[Inanna]";
- mes "This is bad news, I am very sorry to hear this.";
- callfunc "AdoptReset","the 2nd parent does not want to adopt";
- close;
-A_agree:
- mes "[Inanna]";
- mes "Now I will put you through the same test as your partner.";
- next;
- if(BaseLevel >= 70) goto A_lvltwo;
- mes "[Inanna]";
- mes "Sorry you are not over level 70.";
- callfunc "AdoptReset","the 2nd parent didnt meet the level requirments";
- close;
-A_lvltwo:
- if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo;
- mes "[Inanna]";
- mes "Sorry you dont have a wedding ring on you as proof of marriage.";
- callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage";
- close;
-A_Wedringtwo:
- if (getchildid()>0) goto A_AlreadyHaveBaby;
- mes "[Inanna]";
- mes "You have checked out, and have passed all the requirments.";
- mes "All you need is a novice to adopt.";
- next;
- mes "[Inanna]";
- mes "Do you have a novice to adopt?";
- next;
- menu "Yes, right here",A_YesBaby,"No, I'm sorry",-;
- mes "[Inanna]";
- mes "I suggest you find one, remember to get your parent to talk to my friend first when you return.";
- callfunc "AdoptReset","there is no novice present to be adopted";
- close;
-A_YesBaby:
- mes "[Inanna]";
- mes "Can I please know thier name?";
- next;
- input $@Baby$;
- mes "[Inanna]";
- mes "The novice now has 5min to come and talk to me, or the adopt will be canceled.";
- next;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- mes "[Inanna]";
- mes "Thank you, can you please wait with your partner, and wait to be called back.";
- areaannounce "prt_church.gat",0,0,350,350,"Can I please see "+$@Baby$+", please",0;
- close;
-A_FinalTest:
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- if(Upper==2) goto A_AlreadyAdopted;
- if(baseClass == Job_Taekwon) goto A_CantBeAdopted;
- mes "[Inanna]";
- mes "You must be "+$@Baby$+", its very nice to meet you.";
- mes "Some very nice people, "+$@ParentOne$+" and "+$@ParentTwo$+", have asked to adopt you.";
- next;
- if(sex!=0) set $@GenderBaby$,"boy";
- if(sex==0) set $@GenderBaby$,"girl";
-
- mes "[Inanna]";
- mes "Now can you be a good "+$@GenderBaby$+" and go with these nice people?";
- next;
- menu "Yes, me would luv too",A_BabyYes,"NOOOOO!!!",-;
- mes "[Inanna]";
- mes "Please calm down.";
- mes "I will try and find better parents for you next time.";
- callfunc "AdoptReset","the novice didnt want to be adopted";
- close;
-A_BabyYes:
- mes "[Inanna]";
- mes "Awwww, so cute, good to hear it.";
- mes "Now lets see here.";
- next;
- mes "[Inanna]";
- mes "I need to do a check on your level to prove you are a novice, stand still.";
- next;
- if (BaseLevel == 1 && JobLevel == 1) goto A_Ready;
- mes "[Inanna]";
- mes "Sorry but you are higher than level one, and cause of this you are a true novice.";
- callfunc "AdoptReset","the person that would be adopted, is over level 1";
- close;
-A_Ready:
- mes "[Inanna]";
- mes "You are just as sweet an inocent as the day our lord made you.";
- next;
- mes "[Inanna]";
- mes "I have no objections to you being adopted.";
- mes "Before you can be adopted I will need to see your parents, and you, one last time.";
- set $@FinalQuestion,1;
- areaannounce "prt_church.gat",0,0,350,350,"Can I please see all people involved with this adoption please",0;
- deltimer "timeadopt::OnAdopt";
- addtimer 300000,"timeadopt::OnAdopt";
- close;
-A_AlreadyAdopted:
- mes "[Inanna]";
- mes "Oh you are already adopted, so you cant be adopted again.";
- callfunc "AdoptReset","the person that would be adopted has already been adopted before";
- close;
-A_CantBeAdopted:
- mes "[Inanna]";
- mes "Sorry, but your job does not allow adoption.";
- callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted";
- close;
-A_ParentOneEnd:
- if (@regged>1) goto A_AlreadyReged;
- if ($@ParentOne$==$@ParentTwo$) goto A_SameFail;
- mes "[Inanna]";
- mes "Nice to talk to you again "+$@ParentOne$;
- mes "This is you last chance to back out";
- next;
- mes "[Inanna]";
- mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
- next;
- mes "[Inanna]";
- mes "Are you sure you want to proceed";
- next;
- menu "Yes",A_FinalYesP,"No",-;
- mes "[Inanna]";
- mes "I cannot believe you would come this far to say no!";
- mes "Are you sure you want to stop now?";
- next;
- menu "Yes, I dont want to adopt",-,"No, I made a mistake",A_ParentOneEnd;
-A_Failend:
- mes "[Inanna]";
- mes "Well if you are sure";
- callfunc "AdoptReset","a parent or the novice pulled out";
- close;
-A_FinalYesP:
- mes "[Inanna]";
- mes "OK everything is ready to start this adoption";
- mes "I will announce to everyone when it is complete";
- set @regged,1;
- set $@checkall,$@checkall+1;
- if ($@checkall==3) goto THEEND;
- close;
-A_ParentTwoEnd:
- if (@regged>1) goto A_AlreadyReged;
- mes "[Inanna]";
- mes "Nice to talk to you again "+$@ParentTwo$;
- mes "This is you last chance to back out";
- next;
- mes "[Inanna]";
- mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever";
- next;
- mes "[Inanna]";
- mes "Are you sure you want to proceed";
- next;
- menu "Yes",A_FinalYesP,"No",-;
- mes "[Inanna]";
- mes "I cannot believe you would come this far to say no!";
- mes "Are you sure you want to stop now?";
- next;
- menu "Yes, I dont want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd;
-A_AlreadyReged:
- mes "[Inanna]";
- mes "Please wait for the others to talk to me";
- close;
-A_BabyEnd:
- if (@regged>1) goto A_AlreadyReged;
- mes "[Inanna]";
- mes "Nice to talk to you again "+$@Baby$;
- mes "This is you last chance to back out";
- next;
- mes "[Inanna]";
- mes "You can only ever be adopted once, so if you are adopted by "+$@ParentOne$+" and "+$@ParentTwo$+", you can never be adopted again";
- next;
- mes "[Inanna]";
- mes "Are you sure you want to proceed";
- next;
- menu "Yes",A_FinalYesB,"No",-;
- mes "[Inanna]";
- mes "I cannot believe you would come this far to say no!";
- mes "Are you sure you want to stop now?";
- next;
- menu "Yes, I dont want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd;
-A_FinalYesB:
- mes "[Inanna]";
- mes "OK everything is ready to start this adoption";
- mes "I will announce to everyone when it is complete";
- set @regged,1;
- set $@checkall,$@checkall+1;
- if ($@checkall==3) goto THEEND;
- close;
-A_SameFail:
- mes "[Inanna]";
- mes "Sorry, it seems you have registerd as both parents, this isnt allowed";
- callfunc "AdoptReset","both parents are the same person";
- close;
-
-A_GetSkill:
- emotion 20;
- mes "[Inanna]";
- mes "You can't see your baby often?.. I'll try to teach you one skil... Where's my skills manual?";
- next;
- mes "[Oliver]";
- mes "Hey, Inanna! This is my job. Pass them to me!";
- close;
-A_Already:
- mes "[Inanna]";
- emotion 21;
- mes "How is your baby now?";
- close;
-A_YouBaby:
- mes "[Inanna]";
- emotion 30;
- mes "Tell your father he's a good father!";
- if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "You should talk to our Teacher.";
- close;
-
-THEEND:
- logmes "Adoption: "+$@Baby$+" adopted by "+$@ParentOne$+" and "+$@ParentTwo$+".";
- adopt $@ParentOne$,$@ParentTwo$,$@Baby$;
- announce $@ParentOne$+" and "+$@ParentTwo$+" has just adopted a new baby "+$@GenderBaby$+", called "+$@Baby$,5;
- deltimer "timeadopt::OnAdopt";
- set $@AdoptionActive, 0;
- set $@ParentOne$, null;
- set $@ParentTwo$, null;
- set $@Baby$, null;
- set $@GenderBaby$, null;
- set $@FinalQuestion, 0;
- set $@CheckAll, 0;
- close;
- end;
-}
-
-prt_church.gat,165,175,0 script timeadopt -1,{
-OnAdopt:
- callfunc "AdoptReset","too much time has passed between steps";
- end;
-}
-function script AdoptReset {
- deltimer "timeadopt::OnAdopt";
- set $@AdoptionActive, 0;
- set $@ParentOne$, null;
- set $@ParentTwo$, null;
- set $@Baby$, null;
- set $@GenderBaby$, null;
- set $@FinalQuestion, 0;
- set $@CheckAll, 0;
- areaannounce "prt_church.gat",0,0,350,350,"The adoption has been canceled because "+getarg(0),0;
- return;
-}
-
-prt_church.gat,165,166,6 script Teacher 97,{
- mes "[Mario]";
- if (Upper==2 && (getskilllv(408)<=0 || getskilllv(409)<=0)) goto L_Teach;
- if (Upper==2) mes "Hello, baby! How are you?";
- if (Upper!=2) mes "How are you?";
- next;
- menu "Great!",-,"Fine.",-,"So-so...",-,"Shoot me, please.",-;
- mes "[Mario]";
- mes "So nice!";
- emotion rand(19,21);
- close;
-
-L_Teach:
- skill 408,1,0;
- skill 409,1,0;
- mes "Ta-da! Now you know 2 quite useful skills!";
- mes "1. Call your Parents (when you're in a danger).";
- mes "2. Protect your parents' EXP with yor love!";
- emotion 41;
- next;
- mes "[Mario]";
- mes "On seeing a baby tell them to visit me.";
- next;
-
-L_Cancel:
- mes "[Mario]";
- mes "Bye bye!";
- close;
-}
+//===== Athena Script ======================================= +//= Simple Adoption Script +//===== By ================================================ +//= Fredzilla with help from Kamari,Acky +//===== Version =========================================== +//= 1.6a Fixed wrong label name [KarLaeda] +//= 1.6 Removed call to function Is_Taekwon_Class in favor of baseClass == Job_Taekwon [Silentdragon] +//= 1.5 Added GM menu to reset current adoption [Lupus] +//= 1.4 Got rid of useless "event_adoptXXX" variables [Lupus] +//= 1.3c - Slightly rewrote the anti-taekwon protection to +//= detect problems more easily [DracoRPG] +//= 1.3a - Added anti Taekwon Classes protection (they can't +//= be adopted) [Lupus] +//= 1.3 - Now it can teach parents/baby their missing skills. +//= Your old families should talk to these NPCs to get +//= their family skills [Lupus] +//= 1.2b - More fixes + Added Acky's teacher to the end +//= (stoped it from saying a particular word I thought +//= was inapropriate for a kids game) +//= 1.1 - Minor correction, replaced missing close; and mes :D +//= 1.0 - First Release, most likely going to have some bugs +//= Is using @adopt instead of proper NPC script command +//===== Compatible With =================================== +//= eAthena Final (SVN), any version that contained the GM command @adopt +//= This is any version released after 03/29/05, dont know the number +//===== Description ======================================= +//= A simple adoption script that lets couples adopt a +//= lvl 1/1 novice without the help of a GM there +//===== Comments ========================================== +//= List or Variables used +//= $@AdoptionActive = Stops other people trying to use +//= the adoption NPC's intill the currant one is over. +//= @AdoptionReady = Marks person that talks to first NPC, +//= this person will end up being ParentOne. +//= $@ParentOne$ = Explains itself. +//= $@ParentTwo$ = "" "" +//= $@Baby$ = "" "" +//= $@GenderBaby$ = Set so it can state boy or girl. +//= $@FinalQuestion = Lets the parents take one last chance +//= to cancel the adoption before it is perminant. +//= $@CheckAll = Follow on from the last one, when this = 3, +//= the adoption will take place and will be perminant. +//= @regged = Stops the same person being counted twice +//= before the adoption is completed. +//= Lupus removed: +//= *event_adopt = Put on the parents so they cannot adopt again. +//= *event_adopted = Put on baby so it cant be adopted again. +//= Use "getchildid()>0" insread of event_adopt +//= Use "Upper==2" insread of event_adopted +//========================================================= + +prt_church.gat,115,122,0 warp prtch03 1,2,prt_church.gat,164,171 +prt_church.gat,162,171,0 warp prtch01-3 1,2,prt_church.gat,113,122 + +prt_church.gat,166,176,3 script Adoption Man 61,{ + + //If u're a GM you can always reset current Adoption process + if(getgmlevel(99)>=90) { + mes "[GM Menu]"; + mes "Would you like to reset curent adoption?"; + next; + menu "Yes",-,"No",L_SKIP; + callfunc "AdoptReset","GM reset"; + close; + } +L_SKIP: + + if($@AdoptionActive == 1) goto A_Cannot; + mes "[Oliver]"; + if (Upper==2) goto A_YouBaby; + if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill; + if (getchildid()>0) goto A_Already; + mes "Would you like to adopt someone?"; + next; + menu "Yes",A_Yes,"No",-; +A_No: + mes "[Oliver]"; + mes "I am sorry to hear that, please come back when you believe you are ready."; + close; +A_Cannot: + mes "[Oliver]"; + mes "There is currentlly an adoption in progress, come back when it is finished."; + close; +A_Yes: + mes "[Oliver]"; + mes "Good to hear it!"; + mes "But do you meet the requirments for adoption?"; + next; + mes "[Oliver]"; + mes "We cant just give out babies at the drop of a hat."; + mes "Before we can let you leave with a baby we have to know you are strong enough to take care of it."; + next; + mes "[Oliver]"; + mes "We also need to know you have a partner you are married to."; + mes "We wont give a baby to an un-married couple."; + next; + mes "[Oliver]"; + mes "Do you think you meet these criteria?"; + next; + menu "Yes, I would love to adopt?",-,"No, I dont think I can",A_No; + mes "[Oliver]"; + mes "Well you seem set on this."; + next; + deltimer "timeadopt::OnAdopt"; + addtimer 300000,"timeadopt::OnAdopt"; + if ($@AdoptionActive == 1) goto A_Cannot; + set $@AdoptionActive,1; + set @AdoptionReady,1; + mes "[Oliver]"; + mes "I will refer you to my coleage over there."; + close; + +A_GetSkill: + mes "You have just adopted a baby. I'll teach you a useful skill CALL BABY !"; + next; + emotion 46; + skill 410,1,0; + mes "[Oliver]"; + mes "Done! Tell your partner to call me, too."; + mes "Our children are our future!"; + close; +A_Already: + emotion 1; + mes "How is your baby today?"; + close; +A_YouBaby: + emotion 2; + mes "Say HI to your parents! Be cool!"; + if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "By the way, our Teacher's wanting to see you."; + close; +} + +prt_church.gat,172,177,3 script Adoption Lady 103,{ + if (Upper==2) goto A_YouBaby; + if (getchildid()>0 && getskilllv(410)<=0) goto A_GetSkill; + if (getchildid()>0) goto A_Already; + if ($@FinalQuestion==1 && $@ParentOne$==strcharinfo(0)) goto A_ParentOneEnd; + if ($@FinalQuestion==1 && $@ParentTwo$==strcharinfo(0)) goto A_ParentTwoEnd; + if ($@FinalQuestion==1 && $@Baby$==strcharinfo(0)) goto A_BabyEnd; + if (strcharinfo(0)==$@Baby$) goto A_FinalTest; + if (strcharinfo(0)==$@ParentTwo$) goto A_SecondReg; + if (@AdoptionReady==0 || $@AdoptionActive==0) goto A_SeeFriend; + mes "[Inanna]"; + deltimer "timeadopt::OnAdopt"; + addtimer 300000,"timeadopt::OnAdopt"; + mes "So you think you meet our strict requirments?"; + mes "Let's see here, are you over level 70?"; + next; + menu "Yes, I am over level 70",A_lvl,"No, sorry to bother you",-; + mes "[Inanna]"; + mes "Oh, I am sorry to hear that, please return when you meet this requirment."; + callfunc "AdoptReset","the parent didnt meet level requirments"; + close; +A_SeeFriend: + mes "[Inanna]"; + mes "Seems you havent talked to my friend here."; + mes "He will refer you to me, when he thinks you are ready."; + close; +A_lvl: + if(BaseLevel >= 70) goto A_lvlpassed; + mes "[Inanna]"; + mes "Not only should I fail you on being a low level, but you also lied to me."; + next; + mes "[Inanna]"; + mes "I cant give a baby to you"; + callfunc "AdoptReset","the parent didnt meet level requirments"; + close; +A_lvlpassed: + mes "[Inanna]"; + mes "WOW, you have passed the test of strength."; + next; + mes "[Inanna]"; + mes "But lets see if you are happily married."; + mes "For this I will need to see your wedding ring."; + next; + mes "[Inanna]"; + mes "Do you have you wedding ring on you now?"; + next; + menu "Yes, here you go",A_Wedring,"No, Sorry I dont",A_Noring,"I am not married",-; + mes "[Inanna]"; + mes "Well, as my fried said here, we will not give a baby to a family that is not married"; + callfunc "AdoptReset","the parent isnt married"; + close; +A_Noring: + mes "[Inanna]"; + mes "I cant believe you are in a loving marrige when you dont have your ring on you at all times!!!"; + next; + mes "[Inanna]"; + mes "I dont believe you deserve a baby."; + callfunc "AdoptReset","the parent hasnt got a wedding ring as proof of marriage."; + close; +A_Wedring: + if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringpassed; + goto A_Noring; +A_Wedringpassed: + mes "[Inanna]"; + mes "Awwwww, such a lovely ring, you must love your partner."; + next; + if (getchildid()>0) goto A_AlreadyHaveBaby; + mes "[Inanna]"; + mes "I need to see them, please tell me their name."; + next; + input $@ParentTwo$; + set $@ParentOne$, strcharinfo(0); + mes "[Inanna]"; + mes "Your partner now has 5 min to talk to me before the adoption is canceled."; + next; + deltimer "timeadopt::OnAdopt"; + addtimer 300000,"timeadopt::OnAdopt"; + areaannounce "prt_church.gat",0,0,350,350,"Can I please see "+$@ParentTwo$+" please",0; + mes "[Inanna]"; + mes "Can you now please wait for me to call you again, thank you."; + close; +A_AlreadyHaveBaby: + mes "Now lets look at the inscription on your ring, oh it seems you already have a baby."; + next; + mes "[Inanna]"; + mes "I am sorry, you can only ever adopt once."; + mes "Please take care of you baby."; + callfunc "AdoptReset","the parent has already adopted once before"; + close; +A_SecondReg: + deltimer "timeadopt::OnAdopt"; + addtimer 300000,"timeadopt::OnAdopt"; + mes "[Inanna]"; + mes "You must be "+$@ParentTwo$+", I just talked to your partner "+$@ParentOne$+", they mentioned you want to adopt baby."; + next; + mes "[Inanna]"; + mes "Do you agree with "+$@ParentOne$+", do you want to adopt?"; + next; + menu "Yes, I agree with them",A_agree,"No, I dont want to adopt",-; + mes "[Inanna]"; + mes "This is bad news, I am very sorry to hear this."; + callfunc "AdoptReset","the 2nd parent does not want to adopt"; + close; +A_agree: + mes "[Inanna]"; + mes "Now I will put you through the same test as your partner."; + next; + if(BaseLevel >= 70) goto A_lvltwo; + mes "[Inanna]"; + mes "Sorry you are not over level 70."; + callfunc "AdoptReset","the 2nd parent didnt meet the level requirments"; + close; +A_lvltwo: + if ( countitem(2634)>0 || countitem(2635)>0 ) goto A_Wedringtwo; + mes "[Inanna]"; + mes "Sorry you dont have a wedding ring on you as proof of marriage."; + callfunc "AdoptReset","the 2nd parent hasnt got a wedding ring as proof of marriage"; + close; +A_Wedringtwo: + if (getchildid()>0) goto A_AlreadyHaveBaby; + mes "[Inanna]"; + mes "You have checked out, and have passed all the requirments."; + mes "All you need is a novice to adopt."; + next; + mes "[Inanna]"; + mes "Do you have a novice to adopt?"; + next; + menu "Yes, right here",A_YesBaby,"No, I'm sorry",-; + mes "[Inanna]"; + mes "I suggest you find one, remember to get your parent to talk to my friend first when you return."; + callfunc "AdoptReset","there is no novice present to be adopted"; + close; +A_YesBaby: + mes "[Inanna]"; + mes "Can I please know thier name?"; + next; + input $@Baby$; + mes "[Inanna]"; + mes "The novice now has 5min to come and talk to me, or the adopt will be canceled."; + next; + deltimer "timeadopt::OnAdopt"; + addtimer 300000,"timeadopt::OnAdopt"; + mes "[Inanna]"; + mes "Thank you, can you please wait with your partner, and wait to be called back."; + areaannounce "prt_church.gat",0,0,350,350,"Can I please see "+$@Baby$+", please",0; + close; +A_FinalTest: + deltimer "timeadopt::OnAdopt"; + addtimer 300000,"timeadopt::OnAdopt"; + if(Upper==2) goto A_AlreadyAdopted; + if(baseClass == Job_Taekwon) goto A_CantBeAdopted; + mes "[Inanna]"; + mes "You must be "+$@Baby$+", its very nice to meet you."; + mes "Some very nice people, "+$@ParentOne$+" and "+$@ParentTwo$+", have asked to adopt you."; + next; + if(sex!=0) set $@GenderBaby$,"boy"; + if(sex==0) set $@GenderBaby$,"girl"; + + mes "[Inanna]"; + mes "Now can you be a good "+$@GenderBaby$+" and go with these nice people?"; + next; + menu "Yes, me would luv too",A_BabyYes,"NOOOOO!!!",-; + mes "[Inanna]"; + mes "Please calm down."; + mes "I will try and find better parents for you next time."; + callfunc "AdoptReset","the novice didnt want to be adopted"; + close; +A_BabyYes: + mes "[Inanna]"; + mes "Awwww, so cute, good to hear it."; + mes "Now lets see here."; + next; + mes "[Inanna]"; + mes "I need to do a check on your level to prove you are a novice, stand still."; + next; + if (BaseLevel == 1 && JobLevel == 1) goto A_Ready; + mes "[Inanna]"; + mes "Sorry but you are higher than level one, and cause of this you are a true novice."; + callfunc "AdoptReset","the person that would be adopted, is over level 1"; + close; +A_Ready: + mes "[Inanna]"; + mes "You are just as sweet an inocent as the day our lord made you."; + next; + mes "[Inanna]"; + mes "I have no objections to you being adopted."; + mes "Before you can be adopted I will need to see your parents, and you, one last time."; + set $@FinalQuestion,1; + areaannounce "prt_church.gat",0,0,350,350,"Can I please see all people involved with this adoption please",0; + deltimer "timeadopt::OnAdopt"; + addtimer 300000,"timeadopt::OnAdopt"; + close; +A_AlreadyAdopted: + mes "[Inanna]"; + mes "Oh you are already adopted, so you cant be adopted again."; + callfunc "AdoptReset","the person that would be adopted has already been adopted before"; + close; +A_CantBeAdopted: + mes "[Inanna]"; + mes "Sorry, but your job does not allow adoption."; + callfunc "AdoptReset","the person that would be adopted has a job that can't be adopted"; + close; +A_ParentOneEnd: + if (@regged>1) goto A_AlreadyReged; + if ($@ParentOne$==$@ParentTwo$) goto A_SameFail; + mes "[Inanna]"; + mes "Nice to talk to you again "+$@ParentOne$; + mes "This is you last chance to back out"; + next; + mes "[Inanna]"; + mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever"; + next; + mes "[Inanna]"; + mes "Are you sure you want to proceed"; + next; + menu "Yes",A_FinalYesP,"No",-; + mes "[Inanna]"; + mes "I cannot believe you would come this far to say no!"; + mes "Are you sure you want to stop now?"; + next; + menu "Yes, I dont want to adopt",-,"No, I made a mistake",A_ParentOneEnd; +A_Failend: + mes "[Inanna]"; + mes "Well if you are sure"; + callfunc "AdoptReset","a parent or the novice pulled out"; + close; +A_FinalYesP: + mes "[Inanna]"; + mes "OK everything is ready to start this adoption"; + mes "I will announce to everyone when it is complete"; + set @regged,1; + set $@checkall,$@checkall+1; + if ($@checkall==3) goto THEEND; + close; +A_ParentTwoEnd: + if (@regged>1) goto A_AlreadyReged; + mes "[Inanna]"; + mes "Nice to talk to you again "+$@ParentTwo$; + mes "This is you last chance to back out"; + next; + mes "[Inanna]"; + mes "You can only ever adopt once, so if you adopt "+$@Baby$+", you can never adopt any one else ever"; + next; + mes "[Inanna]"; + mes "Are you sure you want to proceed"; + next; + menu "Yes",A_FinalYesP,"No",-; + mes "[Inanna]"; + mes "I cannot believe you would come this far to say no!"; + mes "Are you sure you want to stop now?"; + next; + menu "Yes, I dont want to adopt",A_Failend,"No, I made a mistake",A_ParentTwoEnd; +A_AlreadyReged: + mes "[Inanna]"; + mes "Please wait for the others to talk to me"; + close; +A_BabyEnd: + if (@regged>1) goto A_AlreadyReged; + mes "[Inanna]"; + mes "Nice to talk to you again "+$@Baby$; + mes "This is you last chance to back out"; + next; + mes "[Inanna]"; + mes "You can only ever be adopted once, so if you are adopted by "+$@ParentOne$+" and "+$@ParentTwo$+", you can never be adopted again"; + next; + mes "[Inanna]"; + mes "Are you sure you want to proceed"; + next; + menu "Yes",A_FinalYesB,"No",-; + mes "[Inanna]"; + mes "I cannot believe you would come this far to say no!"; + mes "Are you sure you want to stop now?"; + next; + menu "Yes, I dont want to adopt",A_Failend,"No, I made a mistake",A_BabyEnd; +A_FinalYesB: + mes "[Inanna]"; + mes "OK everything is ready to start this adoption"; + mes "I will announce to everyone when it is complete"; + set @regged,1; + set $@checkall,$@checkall+1; + if ($@checkall==3) goto THEEND; + close; +A_SameFail: + mes "[Inanna]"; + mes "Sorry, it seems you have registerd as both parents, this isnt allowed"; + callfunc "AdoptReset","both parents are the same person"; + close; + +A_GetSkill: + emotion 20; + mes "[Inanna]"; + mes "You can't see your baby often?.. I'll try to teach you one skil... Where's my skills manual?"; + next; + mes "[Oliver]"; + mes "Hey, Inanna! This is my job. Pass them to me!"; + close; +A_Already: + mes "[Inanna]"; + emotion 21; + mes "How is your baby now?"; + close; +A_YouBaby: + mes "[Inanna]"; + emotion 30; + mes "Tell your father he's a good father!"; + if (getskilllv(408)<=0 || getskilllv(409)<=0) mes "You should talk to our Teacher."; + close; + +THEEND: + logmes "Adoption: "+$@Baby$+" adopted by "+$@ParentOne$+" and "+$@ParentTwo$+"."; + adopt $@ParentOne$,$@ParentTwo$,$@Baby$; + announce $@ParentOne$+" and "+$@ParentTwo$+" has just adopted a new baby "+$@GenderBaby$+", called "+$@Baby$,5; + deltimer "timeadopt::OnAdopt"; + set $@AdoptionActive, 0; + set $@ParentOne$, null; + set $@ParentTwo$, null; + set $@Baby$, null; + set $@GenderBaby$, null; + set $@FinalQuestion, 0; + set $@CheckAll, 0; + close; + end; +} + +prt_church.gat,165,175,0 script timeadopt -1,{ +OnAdopt: + callfunc "AdoptReset","too much time has passed between steps"; + end; +} +function script AdoptReset { + deltimer "timeadopt::OnAdopt"; + set $@AdoptionActive, 0; + set $@ParentOne$, null; + set $@ParentTwo$, null; + set $@Baby$, null; + set $@GenderBaby$, null; + set $@FinalQuestion, 0; + set $@CheckAll, 0; + areaannounce "prt_church.gat",0,0,350,350,"The adoption has been canceled because "+getarg(0),0; + return; +} + +prt_church.gat,165,166,6 script Teacher 97,{ + mes "[Mario]"; + if (Upper==2 && (getskilllv(408)<=0 || getskilllv(409)<=0)) goto L_Teach; + if (Upper==2) mes "Hello, baby! How are you?"; + if (Upper!=2) mes "How are you?"; + next; + menu "Great!",-,"Fine.",-,"So-so...",-,"Shoot me, please.",-; + mes "[Mario]"; + mes "So nice!"; + emotion rand(19,21); + close; + +L_Teach: + skill 408,1,0; + skill 409,1,0; + mes "Ta-da! Now you know 2 quite useful skills!"; + mes "1. Call your Parents (when you're in a danger)."; + mes "2. Protect your parents' EXP with yor love!"; + emotion 41; + next; + mes "[Mario]"; + mes "On seeing a baby tell them to visit me."; + next; + +L_Cancel: + mes "[Mario]"; + mes "Bye bye!"; + close; +} |