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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/custom/WoE_Setter.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/custom/WoE_Setter.txt')
-rw-r--r--npc/custom/WoE_Setter.txt374
1 files changed, 187 insertions, 187 deletions
diff --git a/npc/custom/WoE_Setter.txt b/npc/custom/WoE_Setter.txt
index 7a0d92971..8a842dec7 100644
--- a/npc/custom/WoE_Setter.txt
+++ b/npc/custom/WoE_Setter.txt
@@ -1,187 +1,187 @@
-//===== eAthena Script =======================================
-//= War of Emperium - Time Setter
-//===== By: ==================================================
-//= Fredzilla
-//===== Current Version: =====================================
-//= 1.5a
-//===== Compatible With: =====================================
-//= eAthena 1.0 Final TXT
-//===== Description: =========================================
-//= Lets a GM set WoE times from inside the game
-//===== Additional Comments: =================================
-//= Loops used = 4 (I like loops ^_^)
-//= Only GM's of lvl 99 can use it
-//= If anyone else tries to use it they will just get a list of WoE times
-//= It give you the option, as a GM, to Add a new time, Reset all times,
-//= or just view the current set times
-//= If a WoE is in Progress no time reset is possible
-//= A maximum of 200 WoE times can be set, if that is even possible ;)
-//= Added in v1.5
-//= Change day setting to a menu call, more GUI this way
-//= You can choose for the WoE to last between days
-//= IE, Sat 23 till Sun 01, is now possible
-//= Not even the normal WoE script can do this (by dafault)
-//= Removed the need for disabling the normal agit_event
-//= 1.5a Applied Playtester's fix. [Vicious]
-//============================================================
-prontera.gat,162,194,5 script WoE Setter 806,{
- mes "[Woe Setter]";
- if(getgmlevel(99)<1) goto L_NotGM;
- mes "Welcome, I can set WoE times for you";
- mes "Simply follow the intruction given in each section after this, and it should be set and ready to use";
- next;
- mes "[Woe Setter]";
- mes "Now the fun starts";
- mes "Please select what you want to do";
- next;
- menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-;
- mes "[Woe Setter]";
- mes "Ok currently you have WoE times set for:-";
- set @num,0;
-L_LoopList:
- if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd;
- if($sday[@num]==0) set $@tempday$,"Sunday";
- if($sday[@num]==1) set $@tempday$,"Monday";
- if($sday[@num]==2) set $@tempday$,"Tuesday";
- if($sday[@num]==3) set $@tempday$,"Wednesday";
- if($sday[@num]==4) set $@tempday$,"Thursday";
- if($sday[@num]==5) set $@tempday$,"Friday";
- if($sday[@num]==6) set $@tempday$,"Saturday";
- if($eday[@num]==0) set $@tempday2$,"Sunday";
- if($eday[@num]==1) set $@tempday2$,"Monday";
- if($eday[@num]==2) set $@tempday2$,"Tuesday";
- if($eday[@num]==3) set $@tempday2$,"Wednesday";
- if($eday[@num]==4) set $@tempday2$,"Thursday";
- if($eday[@num]==5) set $@tempday2$,"Friday";
- if($eday[@num]==6) set $@tempday2$,"Saturday";
- if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00";
- if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00";
- set @num,@num+1;
- goto L_LoopList;
-L_LoopListEnd:
- close;
-L_Add:
- set @num,0;
-L_AddLoop:
- if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd;
- set @num,@num+1;
- goto L_AddLoop;
-L_AddLoopEnd:
- mes "[Woe Setter]";
- mes "What day do you want the WoE to start ^FF0000start^000000 in?";
- next;
- menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
- if(@menu==1) set $sday[@num],0;
- if(@menu==2) set $sday[@num],1;
- if(@menu==3) set $sday[@num],2;
- if(@menu==4) set $sday[@num],3;
- if(@menu==5) set $sday[@num],4;
- if(@menu==6) set $sday[@num],5;
- if(@menu==7) set $sday[@num],6;
- mes "[Woe Setter]";
- mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at";
- mes "This is using a 24 hour clock";
- mes "00 = Midnight";
- mes "12 = Mid-day";
- mes "23 = 11pm";
- next;
- input @input;
- if (@input < 0 || @input > 24) goto L_BadNumber;
- set $woetime[@num],@input;
- mes "[Woe Setter]";
- mes "What day do you want the WoE to start ^FF0000finish^000000 in?";
- next;
- menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
- if(@menu==1) set $eday[@num],$sday[@num];
- if(@menu==2) set $eday[@num],0;
- if(@menu==3) set $eday[@num],1;
- if(@menu==4) set $eday[@num],2;
- if(@menu==5) set $eday[@num],3;
- if(@menu==6) set $eday[@num],4;
- if(@menu==7) set $eday[@num],5;
- if(@menu==8) set $eday[@num],6;
- mes "[Woe Setter]";
- mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at";
- mes "This also uses the 24 hour clock";
- mes "00 = Midnight";
- mes "12 = Mid-day";
- mes "23 = 11pm";
- next;
- input @input;
- if (@input < 0 || @input > 24) goto L_BadNumber;
- set $woetime2[@num],@input;
- mes "[Woe Setter]";
- mes "You WoE time has now been set";
- mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000";
- close;
-L_Reset:
- mes "[Woe Setter]";
- mes "You are about to reset all the set WoE times you have created";
- mes "Are you sure?";
- next;
- menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
- if(agitcheck(0)==1) goto L_WoEOn;
- deletearray $sday[0],200;
- deletearray $eday[0],200;
- deletearray $woetime[0],200;
- deletearray $woetime2[0],200;
- mes "[Woe Setter]";
- mes "They are all gone now, please remember to set new ones";
- close;
-L_WoEOn:
- mes "[Woe Setter]";
- mes "Sorry since there is a WoE in progress you cannot reset the WoE times";
- close;
-L_No:
- mes "[Woe Setter]";
- mes "Oh, good, come back whenever";
- close;
-L_NotGM:
- mes "The current WoE times are :-";
- set @num,0;
- goto L_LoopList;
- end;
-L_BadNumber:
- mes "[Woe Setter]";
- mes "Sorry that was an invalid number, please try again";
- close;
-}
-- script Agit_Event2 -1,{
- end;
-OnInit:
-disablenpc "Agit_Event";
-OnMinute00:
-OnAgitInit:
-
-// starting time check
- set $@num,0;
-L_StartLoop:
- if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd;
- if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start;
- set $@num,$@num+1;
- goto L_StartLoop;
-
-// end time checks
- L_StartLoopEnd:
- set $@num,0;
- L_EndLoop:
- if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end;
- if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End;
- set $@num,$@num+1;
- goto L_EndLoop;
- end;
-
-// Stop WoE
-L_End:
- if(agitcheck(0)==0) end;
- Announce "The War Of Emperium is over!",8;
- AgitEnd;
- end;
-
-// Start WoE
-L_Start:
- if(agitcheck(0)==1) end;
- Announce "The War Of Emperium has begun!",8;
- AgitStart;
- end;
-}
+//===== eAthena Script =======================================
+//= War of Emperium - Time Setter
+//===== By: ==================================================
+//= Fredzilla
+//===== Current Version: =====================================
+//= 1.5a
+//===== Compatible With: =====================================
+//= eAthena 1.0 Final TXT
+//===== Description: =========================================
+//= Lets a GM set WoE times from inside the game
+//===== Additional Comments: =================================
+//= Loops used = 4 (I like loops ^_^)
+//= Only GM's of lvl 99 can use it
+//= If anyone else tries to use it they will just get a list of WoE times
+//= It give you the option, as a GM, to Add a new time, Reset all times,
+//= or just view the current set times
+//= If a WoE is in Progress no time reset is possible
+//= A maximum of 200 WoE times can be set, if that is even possible ;)
+//= Added in v1.5
+//= Change day setting to a menu call, more GUI this way
+//= You can choose for the WoE to last between days
+//= IE, Sat 23 till Sun 01, is now possible
+//= Not even the normal WoE script can do this (by dafault)
+//= Removed the need for disabling the normal agit_event
+//= 1.5a Applied Playtester's fix. [Vicious]
+//============================================================
+prontera.gat,162,194,5 script WoE Setter 806,{
+ mes "[Woe Setter]";
+ if(getgmlevel(99)<1) goto L_NotGM;
+ mes "Welcome, I can set WoE times for you";
+ mes "Simply follow the intruction given in each section after this, and it should be set and ready to use";
+ next;
+ mes "[Woe Setter]";
+ mes "Now the fun starts";
+ mes "Please select what you want to do";
+ next;
+ menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-;
+ mes "[Woe Setter]";
+ mes "Ok currently you have WoE times set for:-";
+ set @num,0;
+L_LoopList:
+ if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd;
+ if($sday[@num]==0) set $@tempday$,"Sunday";
+ if($sday[@num]==1) set $@tempday$,"Monday";
+ if($sday[@num]==2) set $@tempday$,"Tuesday";
+ if($sday[@num]==3) set $@tempday$,"Wednesday";
+ if($sday[@num]==4) set $@tempday$,"Thursday";
+ if($sday[@num]==5) set $@tempday$,"Friday";
+ if($sday[@num]==6) set $@tempday$,"Saturday";
+ if($eday[@num]==0) set $@tempday2$,"Sunday";
+ if($eday[@num]==1) set $@tempday2$,"Monday";
+ if($eday[@num]==2) set $@tempday2$,"Tuesday";
+ if($eday[@num]==3) set $@tempday2$,"Wednesday";
+ if($eday[@num]==4) set $@tempday2$,"Thursday";
+ if($eday[@num]==5) set $@tempday2$,"Friday";
+ if($eday[@num]==6) set $@tempday2$,"Saturday";
+ if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00";
+ if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00";
+ set @num,@num+1;
+ goto L_LoopList;
+L_LoopListEnd:
+ close;
+L_Add:
+ set @num,0;
+L_AddLoop:
+ if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd;
+ set @num,@num+1;
+ goto L_AddLoop;
+L_AddLoopEnd:
+ mes "[Woe Setter]";
+ mes "What day do you want the WoE to start ^FF0000start^000000 in?";
+ next;
+ menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
+ if(@menu==1) set $sday[@num],0;
+ if(@menu==2) set $sday[@num],1;
+ if(@menu==3) set $sday[@num],2;
+ if(@menu==4) set $sday[@num],3;
+ if(@menu==5) set $sday[@num],4;
+ if(@menu==6) set $sday[@num],5;
+ if(@menu==7) set $sday[@num],6;
+ mes "[Woe Setter]";
+ mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at";
+ mes "This is using a 24 hour clock";
+ mes "00 = Midnight";
+ mes "12 = Mid-day";
+ mes "23 = 11pm";
+ next;
+ input @input;
+ if (@input < 0 || @input > 24) goto L_BadNumber;
+ set $woetime[@num],@input;
+ mes "[Woe Setter]";
+ mes "What day do you want the WoE to start ^FF0000finish^000000 in?";
+ next;
+ menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
+ if(@menu==1) set $eday[@num],$sday[@num];
+ if(@menu==2) set $eday[@num],0;
+ if(@menu==3) set $eday[@num],1;
+ if(@menu==4) set $eday[@num],2;
+ if(@menu==5) set $eday[@num],3;
+ if(@menu==6) set $eday[@num],4;
+ if(@menu==7) set $eday[@num],5;
+ if(@menu==8) set $eday[@num],6;
+ mes "[Woe Setter]";
+ mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at";
+ mes "This also uses the 24 hour clock";
+ mes "00 = Midnight";
+ mes "12 = Mid-day";
+ mes "23 = 11pm";
+ next;
+ input @input;
+ if (@input < 0 || @input > 24) goto L_BadNumber;
+ set $woetime2[@num],@input;
+ mes "[Woe Setter]";
+ mes "You WoE time has now been set";
+ mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000";
+ close;
+L_Reset:
+ mes "[Woe Setter]";
+ mes "You are about to reset all the set WoE times you have created";
+ mes "Are you sure?";
+ next;
+ menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
+ if(agitcheck(0)==1) goto L_WoEOn;
+ deletearray $sday[0],200;
+ deletearray $eday[0],200;
+ deletearray $woetime[0],200;
+ deletearray $woetime2[0],200;
+ mes "[Woe Setter]";
+ mes "They are all gone now, please remember to set new ones";
+ close;
+L_WoEOn:
+ mes "[Woe Setter]";
+ mes "Sorry since there is a WoE in progress you cannot reset the WoE times";
+ close;
+L_No:
+ mes "[Woe Setter]";
+ mes "Oh, good, come back whenever";
+ close;
+L_NotGM:
+ mes "The current WoE times are :-";
+ set @num,0;
+ goto L_LoopList;
+ end;
+L_BadNumber:
+ mes "[Woe Setter]";
+ mes "Sorry that was an invalid number, please try again";
+ close;
+}
+- script Agit_Event2 -1,{
+ end;
+OnInit:
+disablenpc "Agit_Event";
+OnMinute00:
+OnAgitInit:
+
+// starting time check
+ set $@num,0;
+L_StartLoop:
+ if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd;
+ if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start;
+ set $@num,$@num+1;
+ goto L_StartLoop;
+
+// end time checks
+ L_StartLoopEnd:
+ set $@num,0;
+ L_EndLoop:
+ if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end;
+ if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End;
+ set $@num,$@num+1;
+ goto L_EndLoop;
+ end;
+
+// Stop WoE
+L_End:
+ if(agitcheck(0)==0) end;
+ Announce "The War Of Emperium is over!",8;
+ AgitEnd;
+ end;
+
+// Start WoE
+L_Start:
+ if(agitcheck(0)==1) end;
+ Announce "The War Of Emperium has begun!",8;
+ AgitStart;
+ end;
+}