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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
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tree38a39e0415f419d9a49ae456ed0e26654c23d559 /npc/custom/WoE_Setter.txt
parenta2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff)
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= War of Emperium - Time Setter
+//===== By: ==================================================
+//= Fredzilla
+//===== Current Version: =====================================
+//= 1.5a
+//===== Compatible With: =====================================
+//= eAthena 1.0 Final TXT
+//===== Description: =========================================
+//= Lets a GM set WoE times from inside the game
+//===== Additional Comments: =================================
+//= Loops used = 4 (I like loops ^_^)
+//= Only GM's of lvl 99 can use it
+//= If anyone else tries to use it they will just get a list of WoE times
+//= It give you the option, as a GM, to Add a new time, Reset all times,
+//= or just view the current set times
+//= If a WoE is in Progress no time reset is possible
+//= A maximum of 200 WoE times can be set, if that is even possible ;)
+//= Added in v1.5
+//= Change day setting to a menu call, more GUI this way
+//= You can choose for the WoE to last between days
+//= IE, Sat 23 till Sun 01, is now possible
+//= Not even the normal WoE script can do this (by dafault)
+//= Removed the need for disabling the normal agit_event
+//= 1.5a Applied Playtester's fix. [Vicious]
+//============================================================
+prontera.gat,162,194,5 script WoE Setter 806,{
+ mes "[Woe Setter]";
+ if(getgmlevel(99)<1) goto L_NotGM;
+ mes "Welcome, I can set WoE times for you";
+ mes "Simply follow the intruction given in each section after this, and it should be set and ready to use";
+ next;
+ mes "[Woe Setter]";
+ mes "Now the fun starts";
+ mes "Please select what you want to do";
+ next;
+ menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-;
+ mes "[Woe Setter]";
+ mes "Ok currently you have WoE times set for:-";
+ set @num,0;
+L_LoopList:
+ if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd;
+ if($sday[@num]==0) set $@tempday$,"Sunday";
+ if($sday[@num]==1) set $@tempday$,"Monday";
+ if($sday[@num]==2) set $@tempday$,"Tuesday";
+ if($sday[@num]==3) set $@tempday$,"Wednesday";
+ if($sday[@num]==4) set $@tempday$,"Thursday";
+ if($sday[@num]==5) set $@tempday$,"Friday";
+ if($sday[@num]==6) set $@tempday$,"Saturday";
+ if($eday[@num]==0) set $@tempday2$,"Sunday";
+ if($eday[@num]==1) set $@tempday2$,"Monday";
+ if($eday[@num]==2) set $@tempday2$,"Tuesday";
+ if($eday[@num]==3) set $@tempday2$,"Wednesday";
+ if($eday[@num]==4) set $@tempday2$,"Thursday";
+ if($eday[@num]==5) set $@tempday2$,"Friday";
+ if($eday[@num]==6) set $@tempday2$,"Saturday";
+ if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00";
+ if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00";
+ set @num,@num+1;
+ goto L_LoopList;
+L_LoopListEnd:
+ close;
+L_Add:
+ set @num,0;
+L_AddLoop:
+ if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd;
+ set @num,@num+1;
+ goto L_AddLoop;
+L_AddLoopEnd:
+ mes "[Woe Setter]";
+ mes "What day do you want the WoE to start ^FF0000start^000000 in?";
+ next;
+ menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
+ if(@menu==1) set $sday[@num],0;
+ if(@menu==2) set $sday[@num],1;
+ if(@menu==3) set $sday[@num],2;
+ if(@menu==4) set $sday[@num],3;
+ if(@menu==5) set $sday[@num],4;
+ if(@menu==6) set $sday[@num],5;
+ if(@menu==7) set $sday[@num],6;
+ mes "[Woe Setter]";
+ mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at";
+ mes "This is using a 24 hour clock";
+ mes "00 = Midnight";
+ mes "12 = Mid-day";
+ mes "23 = 11pm";
+ next;
+ input @input;
+ if (@input < 0 || @input > 24) goto L_BadNumber;
+ set $woetime[@num],@input;
+ mes "[Woe Setter]";
+ mes "What day do you want the WoE to start ^FF0000finish^000000 in?";
+ next;
+ menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-;
+ if(@menu==1) set $eday[@num],$sday[@num];
+ if(@menu==2) set $eday[@num],0;
+ if(@menu==3) set $eday[@num],1;
+ if(@menu==4) set $eday[@num],2;
+ if(@menu==5) set $eday[@num],3;
+ if(@menu==6) set $eday[@num],4;
+ if(@menu==7) set $eday[@num],5;
+ if(@menu==8) set $eday[@num],6;
+ mes "[Woe Setter]";
+ mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at";
+ mes "This also uses the 24 hour clock";
+ mes "00 = Midnight";
+ mes "12 = Mid-day";
+ mes "23 = 11pm";
+ next;
+ input @input;
+ if (@input < 0 || @input > 24) goto L_BadNumber;
+ set $woetime2[@num],@input;
+ mes "[Woe Setter]";
+ mes "You WoE time has now been set";
+ mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000";
+ close;
+L_Reset:
+ mes "[Woe Setter]";
+ mes "You are about to reset all the set WoE times you have created";
+ mes "Are you sure?";
+ next;
+ menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
+ if(agitcheck(0)==1) goto L_WoEOn;
+ deletearray $sday[0],200;
+ deletearray $eday[0],200;
+ deletearray $woetime[0],200;
+ deletearray $woetime2[0],200;
+ mes "[Woe Setter]";
+ mes "They are all gone now, please remember to set new ones";
+ close;
+L_WoEOn:
+ mes "[Woe Setter]";
+ mes "Sorry since there is a WoE in progress you cannot reset the WoE times";
+ close;
+L_No:
+ mes "[Woe Setter]";
+ mes "Oh, good, come back whenever";
+ close;
+L_NotGM:
+ mes "The current WoE times are :-";
+ set @num,0;
+ goto L_LoopList;
+ end;
+L_BadNumber:
+ mes "[Woe Setter]";
+ mes "Sorry that was an invalid number, please try again";
+ close;
+}
+- script Agit_Event2 -1,{
+ end;
+OnInit:
+disablenpc "Agit_Event";
+OnMinute00:
+OnAgitInit:
+
+// starting time check
+ set $@num,0;
+L_StartLoop:
+ if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd;
+ if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start;
+ set $@num,$@num+1;
+ goto L_StartLoop;
+
+// end time checks
+ L_StartLoopEnd:
+ set $@num,0;
+ L_EndLoop:
+ if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end;
+ if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End;
+ set $@num,$@num+1;
+ goto L_EndLoop;
+ end;
+
+// Stop WoE
+L_End:
+ if(agitcheck(0)==0) end;
+ Announce "The War Of Emperium is over!",8;
+ AgitEnd;
+ end;
+
+// Start WoE
+L_Start:
+ if(agitcheck(0)==1) end;
+ Announce "The War Of Emperium has begun!",8;
+ AgitStart;
+ end;
+}