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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-03-03 19:59:24 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-03-03 19:59:24 +0000 |
commit | 102233a1d715279fc6e4783bab98e7a8d92f9013 (patch) | |
tree | f2895851839ba7dd85db89a6ae01e4b78e146422 /npc/cities | |
parent | ecd3c9dcc7f5311c920c6bdf979b7ea17d6ab363 (diff) | |
download | hercules-102233a1d715279fc6e4783bab98e7a8d92f9013.tar.gz hercules-102233a1d715279fc6e4783bab98e7a8d92f9013.tar.bz2 hercules-102233a1d715279fc6e4783bab98e7a8d92f9013.tar.xz hercules-102233a1d715279fc6e4783bab98e7a8d92f9013.zip |
- Corrected a minor issue in sealed shrine, lock out should work now.* Added some 13.2 content, and more 13.1 content.
- Added "Otherworld language" quest.
- Added Cat Hand Trading NPCs for 13.2 maps.
- Added warps for Splendide and Manuk (town and field.)
- Added basic town NPCs for Manuk and Splendide.
- Added the guild dungeon SE events, though the pierre boxes do nothing.
- Corrected a minor issue in sealed shrine, lock out should work now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14257 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r-- | npc/cities/manuk.txt | 105 | ||||
-rw-r--r-- | npc/cities/splendide.txt | 350 |
2 files changed, 455 insertions, 0 deletions
diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt new file mode 100644 index 000000000..d8df440e1 --- /dev/null +++ b/npc/cities/manuk.txt @@ -0,0 +1,105 @@ +//===== eAthena Script ======================================= +//= Manuk Town +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [Aegis Conversion] +//= Town-specific NPCs for Manuk. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +man_in01,346,135,0 script Worker#ep13bsg1 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "It is dangerous if the valve is not checked properly every day."; + mes "In fact, there was an incident."; + mes "It gives me the creeps just thinking about it."; + close; + } + else { + mes "[Worker]"; + mes "Gs df o aj ud pa"; + mes "N sd asw ewt jj "; + mes "Ud aso pda s "; + close; + } +} + +man_in01,393,134,3 script Worker#ep13bsg2 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "What!! Wh.. Oh... I... I didn't fall asleep!!"; + mes "Let's get back to work... that's right work..."; + close; + } + else { + mes "[Worker]"; + mes "Ns ad jai osd"; + mes "Rt odj as jo dp as"; + close; + } +} + +man_in01,377,143,5 script Worker#ep13bsg3 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Hmm... It's working just fine... No probems at all..."; + close; + } + else { + mes "[Worker]"; + mes "Mou ii ros oa d d "; + close; + } +} + +man_in01,333,128,5 script Worker#ep13bsg4 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "My eyesight is getting weaker these days."; + close; + } + else { + mes "[Worker]"; + mes "Yw I eus ia d ap s"; + close; + } +} + +man_in01,336,128,5 script Worker#ep13bsg5 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "Isn't this fabulous?"; + close; + } + else { + mes "[Worker]"; + mes "R tt osj dj d"; + close; + } +} + +man_in01,283,288,3 script Worker#ep13bsg6 454,{ + if (isequipped(2782) == 1) { + mes "[Worker]"; + mes "It is fortunate to have lots of fine quality Bradium today."; + next; + mes "[Worker]"; + mes "This is all that is left for us."; + close; + } + else { + mes "[Worker]"; + mes "Qw eI hs pado as d p "; + next; + mes "[Worker]"; + mes "Too fn ish d fd"; + close; + } +} + diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt new file mode 100644 index 000000000..5231d1dac --- /dev/null +++ b/npc/cities/splendide.txt @@ -0,0 +1,350 @@ +//===== eAthena Script ======================================= +//= Splendide Town +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [Aegis Conversion] +//= Town-specific NPCs for Splendide. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +spl_in01,172,225,3 script Wandering Poet#ep13 51,{ + cutin "god_nelluad02",2; + mes "[Poet Nell]" ; + mes "Hi~~ do you hear the beautiful music comeing from afar~?"; + next; + select("Who are you?"); + cutin "god_nelluad01",2; + mes "[Poet Nell]"; + mes "Who, me...?"; + mes "I am just a poet enjoying the ambience..."; + next; + mes "[Poet Nell]"; + mes "I cam here the other day, requesting to take notes of this new world and they allow me to follow the adventurers here."; + next; + mes "[Poet Nell]"; + mes "I became familliar with the Lapine."; + mes "It was quite awkward at first... Since I didn't knew their language."; + mes "But, one I started to play my instruments... they loved it."; + next; + mes "[Poet Nell]"; + mes "They're fairies that know how to enjoy their lives.."; + mes "How happy they are..."; + mes "They are quite curious... I am honored to have met them..."; + next; + mes "[Poet Nell]"; + mes "So do you want to listen to my playing?"; + next; + switch(select("Sure.:Not really.")) { + case 1: + mes "[Poet Nell]"; + mes "What song do you want??"; + next; + switch(select("Poet of Bragie:Chaos in Eternity:Sunset Assassin:Ring of Nibelungen")) { + case 1: + cutin "god_nelluad02",2; + mes "[Poet Nell]"; + mes "Poet of Bragie!"; + mes "You must have a keen ear."; + soundeffect "bragis_poem.wav",0; + break; + case 2: + cutin "god_nelluad02",2; + mes "[Poet Nell]"; + mes "Chaos in Eternity..."; + mes "This is a great piece but I wouldn't reccomend it while dining..."; + soundeffect "chaos_of_eternity.wav",0; + break; + case 3: + cutin "god_nelluad02",2; + mes "[Poet Nell]"; + mes "Sunset Assassin!"; + mes "Do you like Assassins?"; + mes "This song tells of a legendary Assassin Cross that lived in the desert."; + soundeffect "assassin_of_sunset.wav",0; + break; + case 4: + cutin "god_nelluad02",2; + mes "[Poet Nell]"; + mes "Ring of Nibelungen..."; + mes "This song has quite an interesting story~"; + next; + soundeffect "ring_of_nibelungen.wav",0; + mes "^4d4dff There was a niver named Rhein that"; + mes "that would shine as if made of gold."; + mes "It's secret hidden from all since"; + mes "before this story was told...^000000"; + next; + mes "^4d4dff Valhalla was born from the goddess Freya."; + mes "The envious Rocky destroyed the goddess of beauty.^000000"; + mes "^4d4dff Out of it's depths was born a ring made of fire."; + mes "A ring so strong it held the god's desires~^000000"; + next; + mes "^4d4dff Alberich's treasure now holds that power."; + mes "The power of the ring that held all the god's desires.^000000"; + next; + mes "^4d4dff The treasure was used to buy the world's soul."; + mes "A soul purchased with the weight of gold.^000000"; + next; + mes "^4d4dff Rocky afraid of losing control. transforms poor Alberich to the shape of a toad."; + next; + mes "^4d4dff Alberich swears with the last of his breath, that his treasured ring will curse it's wearer till death."; + next; + mes "^4d4dff Forever will the bearer be, cursed with Rocky's jealousy." ; + break; + } + break; + case 2: + cutin "god_nelluad03",2; + mes "[Poet Nell]"; + mes "Why not?"; + mes "Why would you stare at me like that if you didn't want to listen to my playing"; + next; + select("You look like someone I know."); + cutin "god_nelluad04",2; + mes "[Poet Nell]"; + mes "Eh?"; + mes "No way!"; + mes "Maybe you're confused..!"; + next; + mes "[Poet Nell]"; + mes "Yes, I look quite common..."; + mes "But I doubt we've ever met before." ; + next; + cutin "god_nelluad01",255; + mes "- Nell seems embarrassed, then starts playing very complicated music -"; + break; + } + close2; + cutin "god_nelluad01",255; + end; +} + +spl_in01,182,213,1 script Resting Laphine#ep13_1 438,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Resting Laphine]"; + mes "The poet on the stagie is mysterious."; + mes "The moment you came here..."; + mes "He arrived and started playing music."; + next; + mes "[Resting Laphine]"; + mes "This is music from your country yes?"; + mes "I think it sounds great."; + close; + } + else { + mes "[Resting Laphine]"; + mes "IyazLarsSe Or An."; + mes "marLoOsa Yee NeiBur"; + mes "Rinisehrnea Mu...? "; + close; + } +} + +spl_in01,181,218,5 script Resting Laphine#ep13_2 446,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "- He is nodding his head to the sound of the music -"; + next; + mes "[Resting Laphine]"; + mes "Do you know how to play a similar sound?"; + mes "This tone is unbelievable."; + close; + } + else { + mes "- He is nodding his head to the sound of the music -"; + next; + mes "[Resting Laphine]"; + mes "GothTingNoth Di~ nar.."; + mes "DiebIyazNud Yu FarAn"; + mes "nesFarDor U ~"; + close; + } +} + +spl_in01,161,213,7 script Dining Laphine#ep13 447,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Dining Laphine]"; + mes "I got bored eating home cooked food."; + mes "The only thing that keeps me coming here is fruit soup..."; + next; + mes "[Dining Laphine]"; + mes "Hey you!"; + mes "Why are you staring at me eating dinner?"; + close; + } + else { + mes "[Dining Laphine]"; + mes "NothFarLu Ra...? "; + mes "RuffYur..!"; + next; + mes "- He is giving me a odd stare as he eats his dinner -"; + close; + } +} + +spl_in01,162,202,5 script Laphine taking notes#1 436,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine taking notes]"; + mes "We are quite impressed by the poet."; + mes "We Laphine love music aswell."; + mes "I never imagined that I would ever hear such exotic music."; + next; + mes "[Laphine taking notes]"; + mes "I want to study music someday."; + mes "I plan to write much about the study of instruments and music"; + next; + mes "[Laphine taking notes]"; + mes "Someday you should listen to mu people's music."; + close; + } + else { + mes "[Laphine taking notes]"; + mes "TiTalLars Ur tasThorNoth O AnImanWha."; + mes "FusLuRuff..... Mu TingLuAla Yee AnmanAndu"; + next; + mes "- He seems frustrated that you don't understand him -"; + close; + } +} + +spl_in01,167,207,7 script Silent Laphine#ep13 445,{ + mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-"; + close; +} + +spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine Soldier]"; + mes "You are a stranger here, aren't you?"; + mes "I am watching him to prevent anything bad from happening."; + next; + mes "[Laphine Soldier]"; + mes "Definitely you are involved."; + mes "The upper side people allow you to pass here..."; + mes "But nobody knows what's going to happen in this battlefield."; + next; + mes "[Laphine Soldier]"; + mes "Anyway, whats that instrument over there?"; + mes "We have a similar one..."; + mes "But it sounds totally different."; + close; + } + else { + mes "[Laphine Soldier]"; + mes "FusVohlAnu Ur Lon."; + mes "LoUdenFar Ha Dormaur?"; + mes "...marAmanYur Mu."; + next; + mes "-The Laphine Soldier wants to tell you something, but just stops talking as you give him a blank stare -"; + close; + } +} + +spl_in01,189,207,3 script Laphine Staff#ep13_1 439,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine Staff]"; + mes "Hm, what's up?"; + mes "I'm sorry, but we don't sell food to strangers."; + next; + mes "[Laphine Staff]"; + mes "You guys also need to be careful of food here."; + mes "Food is scarce here."; + next; + mes "[Laphine Staff]"; + mes "You're going to have to find food somewhere else."; + close; + } + else { + mes "[Laphine Staff]"; + mes "VeldAnoWeh Or "; + mes "TurWos"; + mes "......ah..."; + next; + mes "- You just grin and smile. It's frustrating not to be able to understand their language. -"; + close; + } +} + +spl_in01,154,207,5 script Laphine Staff#ep13_2 440,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine Staff]"; + mes "his camp serves a military purpose. But we also have a need for bars."; + next; + mes "[Laphine Staff]"; + mes "How else can a soldier release stress if not through drinking..."; + next; + mes "[Laphine Staff]"; + mes "We are here to support the laphine soldier by giving good drinks and entertainment."; + close; + } + else { + mes "[Laphine Staff]"; + mes "NorVerNuff Ee Re!"; + mes "remuDurOdes Mu AshFus~!"; + mes "OdesTalWeh Ur??? "; + close; + } +} + +spl_in01,122,314,5 script High-Ranked Soldier#ep13 461,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[High-Ranked Soldier]"; + mes "Are ther any new supplies?"; + next; + mes "[Laphine Soldier]"; + mes "This sword just arrived..."; + mes "This is inspired by stars, and we tested it by cutting the thread floating over the water."; + next; + mes "[High-Ranked Soldier]"; + mes "Hmm, we rarely used swords. But it looks great as a decoration."; + next; + mes "- Seems their busy talking about weapons -"; + close; + } + else { + mes "[High-Ranked Soldier]"; + mes "NorVerNuff Ee Re...."; + next; + mes "[Laphine Soldier]"; + mes "FusVerAlah Di "; + mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor."; + next; + mes "[High-Ranked Soldier]"; + mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?"; + close; + } +} + +spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{ + if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { + mes "[Laphine Soldier]"; + mes "Are you a stranger?"; + mes "Have you come here to see the Laphine's military storage?"; + next; + mes "[High-Ranked Soldier]"; + mes "Nevermind. These are useless to them..."; + mes "How can this delicate sword be used by those brutes...?"; + next; + mes "[Laphine Soldier]"; + mes "O"; + close; + } + else { + mes "[High-Ranked Soldier]"; + mes "NorVerNuff Ee Re...."; + next; + mes "[Laphine Soldier]"; + mes "FusVerAlah Di "; + mes "ModNorNor U DimVohlWeh O DimAmannea An WosAnoNoh An AnduMeOdes So TalAdor."; + next; + mes "[High-Ranked Soldier]"; + mes "DurNohHir Ha UorVaThus Di AshNuffLon U mahNuffThus U RuAmanAgol Ir NohHir...?"; + close; + } +} + |