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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-05-21 02:04:46 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-05-21 02:04:46 +0000 |
commit | a5460821f13c727700d7f400bb11cca87ae005b2 (patch) | |
tree | f74ea9eefb9cdbfe02d78a36c696288212247d91 /npc/cities | |
parent | b9b818487cda10dc0f6faf1816439dbb4ff169b1 (diff) | |
download | hercules-a5460821f13c727700d7f400bb11cca87ae005b2.tar.gz hercules-a5460821f13c727700d7f400bb11cca87ae005b2.tar.bz2 hercules-a5460821f13c727700d7f400bb11cca87ae005b2.tar.xz hercules-a5460821f13c727700d7f400bb11cca87ae005b2.zip |
Added more misc NPCs to Splendide and Manuk city files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14300 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r-- | npc/cities/manuk.txt | 391 | ||||
-rw-r--r-- | npc/cities/splendide.txt | 448 |
2 files changed, 835 insertions, 4 deletions
diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt index d8df440e1..a3ea0d1fe 100644 --- a/npc/cities/manuk.txt +++ b/npc/cities/manuk.txt @@ -3,16 +3,293 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Town-specific NPCs for Manuk. //===== Additional Comments: ================================= //= 1.0 First Version. +//= 1.1 Added more town NPCs //============================================================ +// cat_enhance +manuk,304,195,5 script Soldier#ep13pa829 454,{ + if (isequipped(2782) == 1) { + mes "[Food Provider]"; + mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground."; + close; + } + else { + mes "[Food Provider]"; + mes "Gdiios duuie Dssoas pogggd fdrul fdddoweet"; + close; + } +} + +manuk,274,239,5 script Soldier#ep13_2 455,{ + if (isequipped(2782) == 1) { + mes "[Injured Manuk Soldier]"; + mes "I can't absorb Bradium Essence anymore because of my fatal injury."; + mes "Those wicked fairies attacked me and left me like this."; + close; + mes "[Injured Manuk Soldier]"; + mes "I wish I could kill all the fairies..."; + close; + } + else { + mes "[Injured Manuk Soldier"; + mes "Bhiio aaas dgwer fdds rrrrrpppp Ee"; + close; + mes "[Injured Manuk Soldier]"; + mes "Foi dsddff gggeeeerr pqowe"; + close; + } +} + +manuk,107,233,5 script Soldier#ep13_3 454,{ + if (isequipped(2782) == 1) { + mes "[Anxious Soldier]"; + mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!"; + close; + } + else { + mes "[Anxious Soldier]"; + mes "Qosi dhhui rffd poaner ouh."; + close; + } +} + +// ep13_2_hiki +/* +manuk,100,100,3 script Piom 454,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "Ä?¡Õæ?¡£¿´Ñù×?ÃÏñ²»ÊÇFairy¡£"; + mes "??²»Ê?ÃËÀµÄFairy£¬"; + mes "¾?»ÊÇÎÒÃ?jÐÈ?¡ÊÀ½çÉÏ"; + mes "?Ó?ÐÈ?¬»òÕß?°?"; + close; + } + else { + mes "[Piom]"; + mes "As our wi nueo woud bus"; + mes "Gw pii rooop pishe"; + mes "Fw iusbn podim bn usow "; + mes "Psbh io whe pasn jd"; + close; + } +} +*/ + +manuk,188,216,3 script Benknee#ep13_2_1 449,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Benknee]"; + mes "What brings you here?"; + mes "Are you a human?"; + mes "If you are human, you shouldn't be here."; + next; + mes "[Benknee]"; + mes "Jotunheim is a blessed and sacred place."; + mes "We, Saphas will be standing with our own feet."; + mes "And rise against oppression!"; + close; + } + else { + mes "[Benknee]"; + mes "Bdf sdio hs ioq"; + mes "Wfn is ao ps od jd"; + mes "No pip dd dow hso le"; + next; + mes "[Benknee]"; + mes "Wsd oup nc xkh d"; + mes "Rww o jsd sp"; + mes "Yd aihd oa sd s dd"; + close; + } +} + +manuk,169,260,3 script Piom#ep13_2_1 455,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "We, Saphas are always together!"; + mes "Wherever we are. We are always connected to each other."; + mes "I don't know where you are from but, you should learn our spirits."; + close; + } + else { + mes "[Piom]"; + mes "Ng go oois yus dd"; + mes "You ii iaao nfb ud"; + mes "Wqq ifn isp did"; + mes "Uy ydf sd fs wee"; + mes "Mgg gf fs d ff"; + close; + } +} + +manuk,218,163,3 script Galtun#ep13_2_1 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Galtun]"; + mes "Recently, tiny things have been flying around."; + mes "I am not sure if they are flies or not."; + mes "But it is very annoying."; + next; + mes "[Galtun]"; + mes "They can only use their small magic from a long distance."; + mes "But I can kick them off quickly."; + mes "They are so bothersome. But I better not waste my time with them."; + close; + } + else { + mes "[Galtun]"; + mes "Ya sda sdou sh dbi"; + mes "Av bu dgs ldo gp gf "; + mes "Jg gfs dsd fw eerr "; + next; + mes "[Galtun]"; + mes "Mb ih ids oj fd"; + mes "Pg sdf dd sd fff"; + mes "Bq wer jfsd fsd ut yy"; + mes "Nx cxd fsd fs df "; + close; + } +} + +manuk,266,199,5 script Galtun#ep13_2_2 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Galtun]"; + mes "I can relax now that we have those piles of Bradium."; + mes "But I am also worried that we can spend them in a short time."; + close; + } + else { + mes "[Galtun]"; + mes "Bu iu bus sfi a sd"; + mes "Zsd dwo uf sh osad "; + mes "Qdf aih fas io d hoas"; + mes "Nas d iy as di"; + close; + } +} + +manuk,225,129,5 script Benknee#ep13_2_2 449,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Benknee]"; + mes "Huh? Who?? Who are you??"; + mes "Oh, you are not a fairy."; + mes "I thought you were a fairy thing."; + mes "Anyway, who are you? Can you speak?"; + close; + } + else { + mes "[Benknee]"; + mes "Bao j pj a sd"; + mes "Gi oh as d"; + mes "Ya sd Yrt sd ad"; + mes "Bq we ojj jd"; + close; + } +} + +manuk,286,147,3 script Piom#ep13_2_2 454,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "I'll never forget the deep-rooted rancor against those traitors."; + mes "I remember how our ancestors died."; + mes "I swear that I would avenge them."; + next; + mes "[Piom]"; + mes "First, I'll kick those bastards."; + mes "Those flying little things bother me so much."; + close; + } + else { + mes "[Piom]"; + mes "Vio hs pf I aps"; + mes "Vs ou oas de ee"; + mes "Bzi sh da opd"; + mes "Mc oju asop dj a ps"; + next; + mes "[Piom]"; + mes "Be juas da sd"; + mes "Eoj ssr owq w e "; + mes "Wps dj i ao sj daasd asd"; + close; + } +} + +manuk,183,185,5 script Piom#ep13_2_3 454,{ + set tongyeok,Ring_Of_Wise_King; + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "Our lives exist for Saphas."; + mes "On the other hand,"; + mes "Saphas lives exist for me."; + mes "Hum hahaha!"; + next; + mes "[Piom]"; + mes "We, Saphas are always together!"; + mes "Wherever we are!"; + mes "Cheer for Saphas!"; + close; + } + else { + mes "[Piom]"; + mes "Esd fas hdi as sp ad osd"; + mes "Ns id pie sj idf"; + mes "Rto osd ps ad "; + mes "Mi sho oo pesd"; + next; + mes "[Piom]"; + mes "N sd sou as d "; + mes "Ma asd psh ds ii "; + mes "Qso uf lj dhis id"; + close; + } +} + +manuk,256,143,3 script Galtun#ep13_2_3 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Galtun]"; + mes "I will devote myself to"; + mes "protect my family and Saphas."; + mes "That is all I want..."; + close; + } + else { + mes "[Galtun]"; + mes "Mr ishh qw e ee"; + mes "Baa eou sh ua sd"; + mes "Up idhs ish dk I jsd"; + close; + } +} + +manuk,245,124,3 script Piom#ep13_2_4 455,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Piom]"; + mes "Human, you think our battle is stupid, don't you?"; + mes "And a waste of time?"; + mes "But it is really depends on this war whether we can survive or not."; + close; + } + else { + mes "[Piom]"; + mes "Nsa dhi pao sdi a jp das"; + mes "Uaa as iijds kn sdg f"; + mes "Bzi hd sia pasd "; + mes "Es do ja pda sj d"; + mes "Bs oju lujdi ni sdgf g "; + next; + mes "[Piom]"; + mes "Us id jd nai dh"; + close; + } +} + +// ep13_2_npc man_in01,346,135,0 script Worker#ep13bsg1 454,{ if (isequipped(2782) == 1) { mes "[Worker]"; @@ -103,3 +380,113 @@ man_in01,283,288,3 script Worker#ep13bsg6 454,{ } } +// ep13_2_tre +manuk,103,354,5 script Manuk Galtun#door1 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Galtun]"; + mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives."; + close; + } + else { + mes "[Manuk Galtun]"; + mes "Zd sng pps fsr"; + close; + } +} + +manuk,122,354,3 script Manuk Galtun#door2 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Galtun]"; + mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives."; + close; + } + else { + mes "[Manuk Galtun]"; + mes "To osn dia fg gh gh"; + close; + } +} + +manuk,99,334,5 script Manuk Piom#tre1 460,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Piom]"; + mes "Galtuns are brave Sapha warriors."; + mes "I am a Piom class which is general labor."; + next; + mes "[Manuk Piom]"; + mes "By virtue of the braveness of the Galtun, we can stand for a long time from the diversions of the Laphine."; + mes "We always appreciate their efforts."; + close; + } + else { + mes "[Manuk Piom]"; + mes "H dn i sid p sd "; + mes "Nd isjd sapd j s id"; + mes "Bsi o ps dkm jgf"; + mes "Eo oo ptr n sid"; + close; + } +} + +manuk,103,311,3 script Manuk Piom#tre2 455,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Piom]"; + mes "My leg..."; + mes "It's time to already."; + close; + } + else { + mes "[Manuk Piom]"; + mes "Fn is d id "; + mes "Yon sdi dh so dps"; + close; + } +} + +/* +manuk,194,189,3 script Manuk Galtun#tre3 450,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Galtun]"; + mes "»¶?À´µ½ÂíU¿?£"; + mes "Ðè?ÎÒ?Äã?·Âð£¿"; + + } + else { + end; + } +} +*/ + +manuk,293,203,3 script Manuk Piom#tre4 454,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Piom]"; + mes "Hey, Be careful!"; + mes "This mineral is Bradium which is the life of our tribe."; + mes "If you don't handle the stone carefully, you'll be in trouble!"; + close; + } + else { + mes "[Manuk Piom]"; + mes "Bmm ish di sd"; + mes "Fii sd ani s a d s k ds "; + mes "Ti h is so so pd"; + close; + } +} + +manuk,253,173,3 script Manuk Benknee#tre5 449,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Benknee]"; + mes "Can you see that statue?"; + mes "He's the Hwergelmir, who is like a legend for us Sapha."; + mes "He was a real majestic and brave man."; + close; + } + else { + mes "[Manuk Piom]"; + mes "Ys oadj oa s d"; + mes "Bni ii osd jo as das"; + mes "Qa oj df isd oo o"; + close; + } +} diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt index 5231d1dac..8ce51d053 100644 --- a/npc/cities/splendide.txt +++ b/npc/cities/splendide.txt @@ -3,16 +3,460 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Town-specific NPCs for Splendide. //===== Additional Comments: ================================= //= 1.0 First Version. +//= 1.1 Added more town NPCs //============================================================ +// cat_enhance +splendide,218,193,3 script Fairy#ep13_1 441,{ + if (isequipped(2782) == 1) { + mes "[Exhausted Fairy]"; + mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy."; + close; + } + else { + mes "[Exhausted Fairy]"; + mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe"; + close; + } +} + +splendide,180,223,3 script Fairy#ep13_2 440,{ + if (isequipped(2782) == 1) { + mes "[Kalua]"; + mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield."; + close; + } + else { + mes "[Kalua]"; + mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe"; + close; + } +} + +splendide,125,227,3 script Fairy#ep13_3 444,{ + if (isequipped(2782) == 1) { + mes "[Flowa]"; + mes "No offense, I was not looking at you with sympathy."; + mes "I just wondered how you could walk with that heavy body..."; + close; + } + else { + mes "[Flowa]"; + mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O "; + mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya"; + close; + } +} + +// ep13_2_hiki +splendide,159,164,3 script Fairy#13_2_1 461,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "It is shame that I have to"; + mes "cope with those fat beasts."; + mes "I am just too delicate to fight with them."; + close; + } + else { + mes "[Fairy]"; + mes "RiniHirDieb Ie nahImanMe Di Mush"; + mes "mahnarAsh So HirAnMod O Ras"; + mes "neaLoDath Ha KoRivehWha So Thusnea"; + close; + } +} + +splendide,229,54,3 script Fairy#13_2_2 439,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Huh? You are a human."; + mes "You are better than those fat Saphas, but still you are not a beautiful thing also."; + next; + mes "[Fairy]"; + mes "How did you find this wonderful place?"; + mes "This is a sophisticated place."; + mes "I don't think you can be here with us."; + close; + } + else { + mes "[Fairy]"; + mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa"; + mes "AdorserHir er OsaAlahAno Mu RivehDath"; + next; + mes "[Fairy]"; + mes "LarsFuloSar Yu VilGotheor Yu nes"; + mes "Anuneseor Ie remuSeDieb er "; + mes "WosLoNud Ko NuffDuIman Ir "; + close; + } +} + +splendide,89,235,5 script Fairy#13_2_3 446,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Lalalalal~Lala~Lalala~"; + mes "Let's sing a song~!"; + mes "My voice is so fantastic!"; + next; + mes "[Fairy]"; + mes "Don't even think about getting close to me!"; + close; + } + else { + mes "[Fairy]"; + mes "WehVeldHir Or ThusNorAnu"; + mes "ReImanWos Yu marFuloNor Yee "; + mes "SharneaVrum Ir Ruff"; + next; + mes "[Fairy]"; + mes "BurKoWeh Ie nesThusLu Ee "; + close; + } +} + +splendide,245,243,3 script Fairy#13_2_4 462,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "This land was such a waste land."; + mes "It was extremely cold and"; + mes "nothing could live here."; + mes "but, once we inhabited this place, it has been changing day by day."; + next; + mes "[Fairy]"; + mes "Now, all the problems are gone."; + mes "Except those ugly fat Saphas."; + mes "How can we be rid of those things?"; + close; + } + else { + mes "[Fairy]"; + mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl"; + mes "neaAmanIman Ie DorDuMe No Hireo"; + mes "tassermaur Yee DorAdorNud Ee "; + mes "NohThorVe O FusImanAman"; + next; + mes "[Fairy]"; + mes "OsaVeldWeh U GothIyazVer Or "; + mes "LarsAnDor Yee TurVeldVil"; + mes "LarsDanaFus An DiebImanmar er Dim"; + mes "tasLoRini Ir WehAndu"; + close; + } +} + +splendide,230,142,3 script Fairy#13_2_5 439,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Ah-Ha, I am so stunning."; + close; + } + else { + mes "[Fairy]"; + mes "AgolWhaNe O LoRini"; + close; + } +} + +splendide,274,203,3 script Fairy#13_2_6 444,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Hey, you~! Human! How did you find us?"; + mes "What does your human world look like?"; + mes "Is it fun to be there?"; + close; + } + else { + mes "[Fairy]"; + mes "AnnarNor So marFarAno Di NudThusNei Ir Ir "; + mes "narVaTi Mu SharDimmaur Or Ano"; + mes "WhaModKo Or eoNeiNor Di ImanDunah O O "; + close; + } +} + +splendide,275,141,3 script Fairy#13_2_7 447,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Don't talk to me. What do you want?"; + mes "I know you will blame something on me right?"; + next; + mes "[Fairy]"; + mes "I don't want to listen to other people..."; + mes "I am perfect as I am!"; + close; + } + else { + mes "[Fairy]"; + mes "narnahNoh Di WehRiniLars Yee ModAnu"; + mes "LuAlahNe Or FarAnduOsa No AgolKo"; + next; + mes "[Fairy]"; + mes "LarsVilDim No WhaVilFus Ha Ash"; + mes "ReLarsShar Mu AnduLoLon Ie Nufftas"; + close; + } +} + +splendide,224,230,3 script Fairy#13_2_8 440,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Listen carefully and learn more!"; + mes "Let's sing and dance!"; + mes "You can be part of us!"; + mes "Shake your hips!"; + mes "Wow~Woo~Wow~"; + mes "Dance~!"; + close; + } + else { + mes "[Fairy]"; + mes "NuffMushLars Ra WehVilnah Ra DielWeh"; + mes "RivehnarWos Ra YurSharRe"; + mes "TalVaThor O VerWhatas"; + mes "FuloDimIyaz Mu WhaNoreo U "; + mes "AlahNeLo Ra UorOsa"; + mes "SeAnduMush Ur "; + close; + } +} + +splendide,223,36,3 script Fairy#13_2_9 462,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "I don't want to touch them at all."; + mes "But they are ruining my Yggdrasilberries."; + mes "I can't stand it anymore!"; + next; + mes "[Fairy]"; + mes "Fighting is not my thing..."; + mes "But for our glory, I will fight!"; + mes "They should feel honored to be battling with us!"; + close; + } + else { + mes "[Fairy]"; + mes "AshAmanNei Ir LonVeldremu O "; + mes "AnduSarHir No NudAnumaur Ha Veld"; + mes "Semarmah U VeTingDieb Yu "; + mes "mahsertas Ra marAmanAdor Ir "; + next; + mes "[Fairy]"; + mes "TingAgolLu So MushAndumah U neseor"; + mes "WhaDuFulo er ImanThusNe Di Tur"; + mes "DathUornah Ir MemaurDeh Yu Fulo"; + mes "CyaMeDor Ko VeLarsAgol"; + close; + } +} + +splendide,305,129,3 script Fairy#13_2_10 436,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Hu...feel sleepy."; + mes "I am so bored. I have nothing to do."; + mes "Even my friends are fighting with those giants, but it is not really my job to help them."; + next; + mes "[Fairy]"; + mes "I better check my make-up"; + mes "in the dressing room."; + mes "Or should I get more beauty sleep?"; + close; + } + else { + mes "[Fairy]"; + mes "AnduNothUor O eomaurShar Mu AnduVeld"; + mes "AdorFulotas Ko NorAlahAsh Ie Ala"; + mes "KoOsaLon Ha AnuNeiNoh Di Ting"; + mes "tasKoDiel O IyazGoth"; + next; + mes "[Fairy]"; + mes "OdesmahHir Or mahneaLars So "; + mes "HirNudAman O AdorWosDu"; + mes "DimYurVa So DanaRuYur"; + close; + } +} + +splendide,142,315,3 script Fairy#13_2_11 462,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Flying in the sky is not easy."; + mes "But it is better than a walk on the ground."; + next; + mes "[Fairy]"; + mes "Are you a human? Poor thing..."; + mes "You can't have these beautiful wings?"; + mes "Pathetic lives."; + mes "It is obvious that we are the only ones who are blessed."; + close; + } + else { + mes "[Fairy]"; + mes "WharemuLars Ur SharUdenWha Yu Agol"; + mes "LontasSar Ra DathVeAlah Ee Noh"; + mes "LarsLonnah Ko TalnesIman Ie Diel"; + next; + mes "[Fairy]"; + mes "tasSarNuff Or WehFarDieb Ir FarRu"; + mes "FusYurnah So MeAshnar O Noth"; + mes "YurBurDu Yu VeldVaMush So Thor"; + mes "AgolDiebUor No TurnahAla O "; + close; + } +} + +splendide,181,107,5 script Fairy#13_2_12 462,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Fairy]"; + mes "Neatness, tidiness and cleanness!"; + mes "Those are the words."; + mes "that can describe us!"; + mes "Others are so dirty and messy!"; + close; + } + else { + mes "[Fairy]"; + mes "FusYurnah So M "; + mes "WehFarDieb Ir FarRu "; + mes "FusYurnah "; + mes "AgolDiebUor No Tur"; + close; + } +} + +// ep13_2_tre +splendide,188,76,5 script Splendide Soldier#tre1 461,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Splendide Soldier]"; + mes "This is Splendide, the garrison base of the Laphine."; + close; + } + else { + mes "[Splendide Soldier]"; + mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No "; + close; + } +} + +splendide,201,76,3 script Splendide Soldier#tre2 461,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Splendide Soldier]"; + mes "This is Splendide, the garrison base of the Laphine."; + close; + } + else { + mes "[Splendide Soldier]"; + mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No "; + close; + } +} + +splendide,207,97,5 script Middle-Ranked Laphine#1 443,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Middle-Ranked Laphine]"; + mes "Haap-!"; + mes "See? Same as a streetlight, right?"; + specialeffect EF_LEVEL99_4; + close; + } + else { + mes "[Middle-Ranked Laphine]"; + mes "sehrVa"; + mes "IyazAnman Di TurHirCya"; + specialeffect EF_LEVEL99_4; + close; + } +} + +splendide,210,95,3 script Middle-Ranked Laphine#2 442,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Middle-Ranked Laphine]"; + mes "Wow~ Great!!"; + emotion e_no1; + close; + } + else { + mes "[Middle-Ranked Laphine]"; + mes "MushIyazTur Ee YurDana"; + emotion e_no1; + close; + } +} + +spl_in01,190,314,5 script Security Officer#tre 461,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Security Officer]"; + mes "This is the underground prison of Splendide."; + mes "Those who are guilty and prisoners are detained here."; + next; + mes "[Security Officer]"; + mes "If you do something supicious, you must be detained here too, so you'd better to be careful!"; + close; + } + else { + mes "[Security Officer]"; + mes "GothremuAman Ha DimDielNuff"; + mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U "; + mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu"; + close; + } +} + +spl_in01,281,329,3 script Splendide Guard#tre 447,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Splendide Guard]"; + mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times."; + close; + } + else { + mes "[Splendide Guard]"; + mes "AnduVeldRe Ko VeldReFulo So LomaurDu So So "; + close; + } +} + +spl_in01,287,306,3 script #spl_prs 111,{ + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Manuk Prisoner]"; + mes "My, my body...!!"; + mes "Injection! Please!! Help me!"; + close; + } + else { + mes "[Manuk Prisoner]"; + mes "Gi ha sd I das "; + mes "Yda sod ja si dsa"; + close; + } +} + +spl_in01,265,315,0 script #spl_prs1 -1,5,5,{ +OnTouch: + if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { + mes "[Voice from another side]"; + mes "Sir, Please!!!"; + mes "How can I communicate secretly with Manuk!!"; + mes "I'm innocent. Please."; + close; + } + else { + mes "[Voice from another side]"; + mes "RuffUdeneo Mu VilAsh"; + mes "YurReDur Ha DielTalNe Ko Lars"; + mes "HirVerWeh Yu AnuNud"; + close; + } +} + +// ep13_spl_extra spl_in01,172,225,3 script Wandering Poet#ep13 51,{ cutin "god_nelluad02",2; mes "[Poet Nell]" ; |