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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-20 18:48:27 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-20 18:48:27 +0000
commit58ea237c4b337d212ef4412b7ad480996df945ec (patch)
tree141dde02d50f942ad19b296168f7ab8d07cba20f /npc/cities
parent4718c2c268bacd011912a5a3a483f192995eee9a (diff)
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Updated Umbala npcs, quests, and warps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12403 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r--npc/cities/umbala.txt1692
1 files changed, 922 insertions, 770 deletions
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt
index 0d8cf2488..548e36877 100644
--- a/npc/cities/umbala.txt
+++ b/npc/cities/umbala.txt
@@ -3,12 +3,12 @@
//===== By: ==================================================
//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
//===== Current Version: =====================================
-//= 1.9
+//= 2.1
//===== Compatible With: =====================================
-//= Any eAthena Version; RO Episode XX
+//= eAthena SVN; RO Episode XX
//===== Description: =========================================
+//- [Aegis Conversion]
//= Umbala Town Npcs
-//==================================================
//===== Additional Comments: =================================
//= 1.0 - Done By jAthena (dunno Who)
//= 1.1 - Translated by Fusion Dev Team
@@ -21,865 +21,1017 @@
//= 1.8 - Warps you to Niff with 1HP [Lance]
//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
+//= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf]
+//= - Disabled warping to Niflheim from the bungee jump, uncomment to reenable.
//============================================================
+comodo,170,137,7 script La Ed#um 84,{
+ end;
-//========================================================
-// == NPCs on the road to Umbala ==
-//========================================================
-//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!!
-comodo,170,137,7 script Reid 84,{
- close;
-On_Emotion20:
+OnEmoteHmm:
emotion e_hmm;
end;
-On_Emotion29:
+
+OnEmoteGG:
emotion e_gg;
end;
}
-//========================================================
-comodo,171,137,1 script Heath 92,{
- mes "[Reid]";
- mes "There's a huuuuuuuge treasure hidden";
- mes "somewhere around here!";
+comodo,171,137,1 script Haith#um 92,{
+ mes "[La Ed]";
+ mes "There MUST be a treasure hidden in that place!";
+ next;
+ mes "[Haith]";
+ mes "If we find it, people will no longer think we're losers~!!";
next;
- mes "[Heath]";
- mes "If only we could get our hands on it,";
- mes "the people who call us the 'Dunce Duo'";
- mes "will certainly have to eat their words!!";
+ mes "[La Ed]";
+ mes "Finally!";
next;
- mes "[Reid]";
- mes "We'll keep looking as long as it takes!";
+ mes "[Haith]";
+ mes "Let's go find that treasure!";
next;
- donpcevent "Reid::On_Emotion29";
+ mes "[La Ed]";
+ mes "Let's do it~ !!";
+ emotion e_gg;
emotion e_gg;
- mes "[Heath]";
- mes "Hey, Reid, come on!";
next;
- mes "[Reid]";
- mes "............";
+ mes "[Haith]";
+ mes "................";
next;
- donpcevent "Reid::On_Emotion29";
+ mes "[La Ed]";
+ mes "By the way...do you think he";
+ mes "would tell us about such a";
+ mes "great treasure so easily?";
emotion e_hmm;
- mes "[Reid]";
- mes "Okay, okay...I'm coming.";
+ donpcevent "La Ed#um::OnEmoteHmm";
next;
- menu "Hey, wait! Treasure?",Lwhat_1;
-
- Lwhat_1:
- mes "[Reid]";
- mes "You mean you've never heard of it?!";
- next;
- emotion e_gg;
- mes "[Heath]";
- mes "Oh, you want to hear the story of the";
- mes "treasure, huh? Well, how important";
- mes "is it to you, really?";
- next;
- mes "[Reid and Heath]";
- donpcevent "Reid::On_Emotion29";
- emotion e_gg;
- mes "Important enough for you to";
- mes "cough up 1000 zeny?!";
- next;
- menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2;
-
- Lzeny_1:
- if(Zeny < 1000) goto Lzeny_no;
- set Zeny,Zeny-1000;
- mes "[Heath]";
- mes "Alright, my 'friend'. listen up.";
+ select("Hm? What treasure?");
+ mes "[La Ed]";
+ mes "Wha--?! when did you start listening to us?!";
+ next;
+ mes "[Haith]";
+ mes "Huh...seems like you wanna know";
+ mes "more about the treasure. Well,";
+ mes "this information doesn't come cheap...";
+ emotion e_gg;
+ next;
+ mes "[La Ed]";
+ mes "Plus, we'll need a little";
+ mes "a little something in case";
+ mes "*cough!* ^555555we don't find";
+ mes "anything at all.^000000";
+ next;
+ mes "[La Ed, Haith]";
+ mes "If you pay us 1,000 zeny, we will tell you!";
+ emotion e_gg;
+ donpcevent "La Ed#um::OnEmoteGG";
+ next;
+ if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
+ if (Zeny > 999) {
+ set zeny,zeny-1000;
+ mes "[Haith]";
+ mes "Hahahaha! You the man!";
next;
- mes "[Reid]";
- mes "A famous adventurer named Niles";
- mes "returned to this village from his";
- mes "adventures abroad.";
- mes "He was dragging...";
+ mes "[La Ed]";
+ mes "Okay, not too long ago, a famous";
+ mes "adventurer named Niels came back from his travels.";
next;
- mes "[Heath]";
- mes "...(Whisperwhisperwhisper)";
- mes "a really big box along behind him!!";
+ mes "[Haith]";
+ mes "*Whispers*";
+ mes "^555555He brought a big box with him.^000000";
next;
- mes "[Reid]";
- mes "He returned during the dead of night,";
- mes "hoping no one would see his cargo.";
+ mes "[La Ed]";
+ mes "Also, he came back in the middle";
+ mes "of the night without telling";
+ mes "anyone. So, of course he's got";
+ mes "some secret, don't you think?";
next;
- mes "[Heath]";
- mes "There has to be something";
- mes "valuable in that box!";
- mes "There's no other explanation!";
+ mes "[Haith]";
+ mes "What could be inside that box~?";
+ mes "It just has to be treasure!!";
next;
- mes "[Reid]";
- mes "I'm on a search for that box!";
- mes "I'm going to find it!";
+ mes "[La Ed]";
+ mes "So! We decided to go on a journey to find treasure of our own-!!";
next;
+ mes "[Haith]";
+ mes "The problem is, we are not sure";
+ mes "whether or not Niels would tell";
+ mes "us the location of where he";
+ mes "found the treasure...";
emotion e_hmm;
- mes "[Heath]";
- mes "There's just one problem.";
- mes "We don't have the slightest";
- mes "idea where Niles put the treasure.";
next;
- mes "[Reid]";
- mes "Niles is making us look foolish!";
+ mes "[La Ed]";
+ mes "Because Niels always treat us like";
+ mes "we're stupid!! Bah~!!";
next;
- menu "Where is Niles now?",Lwhere_1;
-
- Lwhere_1:
- mes "[Reid]";
- mes "He's on the north side of the village.";
- next;
- mes "[Heath]";
- mes "I hope this information was worth";
- mes "it.";
- next;
- mes "[Reid and Heath]";
- mes "It was certainly worth it to us!";
- mes "Heh heh heh!";
- close;
-
- Lzeny_no:
- mes "[Reid]";
- mes "Hey! Come back when you're not dirt";
- mes "poor! Gotta spend money to make money, right?";
- close;
-
- Lzeny_2:
- donpcevent "Reid::On_Emotion20";
- emotion e_hmm;
- mes "[Heath]";
- mes "Whaaaaat?! I swear that our marks";
- mes "aren't as gullible as they used to be.";
- mes "How are we supposed to make an honest zeny?!";
+ select("Where is this Niels person?");
+ mes "[La Ed]";
+ mes "He's staying at the northern part";
+ mes "of this village.";
+ next;
+ mes "[Haith]";
+ mes "Since we gave you good information,";
+ mes "we expect that you pay us back!";
+ next;
+ mes "[La Ed, Haith]";
+ mes "Good luck!";
close;
+ }
+ mes "[La Ed]";
+ mes "Oh well~! If you don't have the money, then we can't give you the information~";
+ close;
+ }
+ mes "[Haith]";
+ mes "Bah! Whatever~";
+ emotion e_hmm;
+ emotion e_hmm;
+ close;
}
-//========================================================
-cmd_in01,175,120,3 script Iria 69,{
- mes "[Iria]";
- mes "That guy over at the far table";
- mes "in the corner is the adventurer";
- mes "Niles. He seems to have a wealth";
- mes "of stories about his many adventures.";
- next;
- mes "[Iria]";
- mes "He's always so boisterous, saying things";
- mes "like 'Will your journey lead you to fame,";
- mes "or to certain death?!'";
- next;
- mes "[Iria]";
- mes "Nevertheless, anyone who talks to Niles";
- mes "for any length of time seems to be invariably";
- mes "inspired by his passion.";
+cmd_in01,175,120,3 script Iriya#um 69,{
+ mes "[Iriya]";
+ mes "Mr. Niels is at the table in the";
+ mes "corner. He has many interesting";
+ mes "stories about the world.";
+ next;
+ mes "[Iriya]";
+ mes "I am not sure where he has been";
+ mes "this time. He just laughs and";
+ mes "says 'I don't think I am fit";
+ mes "for this teaching job.'";
+ next;
+ mes "[Iriya]";
+ mes "In the meantime, people keep";
+ mes "visiting Mr. Niels... and I";
+ mes "can't help but wonder...";
+ mes "Where has he gone?";
close;
}
-//========================================================
-cmd_in01,164,115,1 script Niles 731,{
- mes "[Niles]";
- mes "Oh?";
- mes "Another fool come to ask about";
- mes "that idiotic rumour circulating";
- mes "around town?";
- next;
- mes "[Niles]";
- mes "The story about me finding a great";
- mes "treasure is a big misunderstanding.";
- mes "In reality, it's just my collection";
- mes "of modest finds.";
- next;
- mes "[Niles]";
- mes "That said, I think I have a lead";
- mes "on a potentially lucrative ";
- mes "item just waiting to be found.";
- next;
- mes "[Niles]";
- mes "Don't you think that cave";
- mes "near Comodo village is interesting?";
- next;
- mes "[Niles]";
- mes "I think a large jewel may be";
- mes "hidden within its confines.";
- next;
- mes "[Niles]";
- mes "Until recently, we didn't know how to";
- mes "reach the cave.";
- next;
- mes "[Niles]";
- mes ".............";
- next;
- mes "[Niles]";
- mes ".......Hm?";
+cmd_in01,164,115,1 script Niels#um 731,{
+ mes "[Niels]";
+ mes "Hmm? What's that look for?";
+ mes "Ah~ You must of heard the rumors";
+ mes "of me finding some kind of";
+ mes "treasure. Yeah, that's understandable...";
next;
- mes "[Niles]";
- mes "Is your mind set on going there?!";
- mes "Can you imagine what you'll find?!";
+ mes "[Niels]";
+ mes "Well, those rumors of me stumbling";
+ mes "on some wonderful treasure is";
+ mes "just the result of overactive";
+ mes "imaginations. All I've found";
+ mes "was a little something to add";
+ mes "to my collection.";
next;
- mes "[Niles]";
- mes "Doesn't just talking about it make";
- mes "you want to go on an adventure?!!!";
+ mes "[Niels]";
+ mes "But...since I've proven to myself";
+ mes "that 'it' actually exists by";
+ mes "seeing it with my own eyes,";
+ mes "to me, what I've obtained is a";
+ mes "valuable treasure.";
next;
- mes "[Niles]";
- mes "Just break down any barrier in your";
- mes "path and trust your primal instincts";
- mes "to guide you to your goal!";
+ mes "[Niels]";
+ mes "This village of Comodo!";
+ mes "Don't you think the caves are too";
+ mes "small and narrow for some reason?";
next;
- mes "[Niles]";
- mes "Go! Quickly!";
+ mes "[Niels]";
+ mes "So I was thinking about it...";
+ mes "And I came to the conclusion that";
+ mes "there should be something hidden";
+ mes "inside the cave...";
next;
- mes "[Niles]";
- mes "Will you find the path to fame on";
- mes "your journey, or the path to certain";
- mes "death?! Hahahaha!!!!";
- close;
-}
-
-
-//==================================================================
-// Umbala NPCs and Quests
-//==================================================================
-
-//==================================================================
-//Trade money for meat
-umbala,70,106,3 script Utan Child#1 781,{
-if(event_umbala < 3) goto LumWord;
- mes "[???]";
- mes "Hello! I'm a member of";
- mes "the Utan tribe.";
- next;
- mes "[???]";
- mes "My name is Hatan! Nice to";
- mes "meet you.";
- emotion e_heh;
- next;
- mes "[Hatan]";
- mes "...I can't play now, because";
- mes "a recent thunderstorm caused";
- mes "the roof of our house to become";
- mes "cracked...";
- emotion e_sob;
+ mes "[Niels]";
+ mes "And then!";
+ mes "I finally found it.";
+ mes "The patch to 'the place'";
+ mes "that no one has ever found!";
next;
- mes "[Hatan]";
- mes "...!";
+ mes "[Niels]";
+ mes "................";
next;
- mes "[Hatan]";
- mes "Hey! You guys seem pretty well";
- mes "off. Do you think you could";
- mes "give us a little zeny";
- mes "so we can fix the crack?";
- mes "Please!";
- emotion e_sob;
+ mes "[Niels]";
+ mes ".......Hm?";
next;
- menu "Nod",-,"Shake Head",Lend2;
-
- if(Zeny < 1000) goto LError2;
- mes "[Hatan]";
- mes "Yay!!";
- mes "You're the best!!";
- set Zeny,Zeny-1000;
- getitem 517,1;//Items: Meat,
- emotion e_swt2;
- next;
- mes "[Hatan]";
- mes "Please take this as a token of my gratitude.";
- emotion e_heh;
- close;
-
- LError2:
- mes "[Hatan]";
- mes "Well, maybe I underestimated your";
- mes "wealth, but you shouldn't lie...";
- emotion e_pif;
- close;
- Lend2:
- mes "[Hatan]";
- mes "...Awwwww.";
- emotion e_sob;
- close;
-
-LumWord:
- mes "[???]";
- mes "Umba!";
- mes "Umbaluwababawamuba.";
- next;
- mes "[???]";
- mes "Umba! Umbaumba!";
- mes "Umbabama Hatan baba.";
- emotion e_heh;
- next;
- mes "[Hatan]";
- mes "...Umba, Umbaumbaumba.";
- mes "Umbaumbaumbababa.";
- mes "Umbabawaumbaumbaba.";
- mes "Umbaumba.";
- mes "...Umbaumbamabababumba.";
- emotion e_sob;
+ mes "[Niels]";
+ mes "I was expecting a spectacular and";
+ mes "rather dramatic sound effect";
+ mes "for my declaration!";
+ mes "Eh, oh well...";
+ emotion e_hmm;
next;
- mes "[Hatan]";
- mes "...!";
+ mes "[Niels]";
+ mes "Well, in the spirit of discovery,";
+ mes "don't ever think of asking me";
+ mes "about directions to 'the place'";
+ mes "or about what is in 'the place.'";
+ mes "I wouldn't want to spoil the";
+ mes "surprise.";
next;
- mes "[Hatan]";
- mes "Umba!";
- mes "Umbaumbaumbababa.";
- mes "Umbababaumbawabaumba!";
- mes "Umbaumbaumbababa.";
- mes "wamfuba! Umba!";
- emotion e_sob;
+ mes "[Niels]";
+ mes "If you're a real adventurer,";
+ mes "I expect you to scream at the";
+ mes "top of your lungs...";
next;
- menu "Nod",-,"Shake Head",Lend;
+ mes "[Niels]";
+ mes "'Ahhhh! I need to know what it";
+ mes "is!!' Kick the door open and run";
+ mes "like hell to find this place on";
+ mes "your own!!";
+ next;
+ mes "[Niels]";
+ mes "Now! Hurry and seek this place";
+ mes "out! Will this place be a totally";
+ mes "new world, or will it be a trap";
+ mes "to hell?! Go forth, meet your";
+ mes "destiny, adventurer!";
+ close;
+}
- if(Zeny < 1000) goto LError;
- mes "[Hatan]";
- mes "Umbaumba!!";
- mes "Um!-babaumba-baumba-.";
- mes "Umba-umba-Umbabawamamaba!";
- set Zeny,Zeny-1000;
- getitem 517,1;//Items: Meat,
- emotion e_swt2;
- next;
- mes "[Hatan]";
- mes "Umbaumba....";
+umbala,70,106,3 script Utan Kid#um 781,{
+ if (event_umbala >= 3) {
+ mes "[???]";
+ mes "Huh?";
+ mes "You're not one of us, are you?";
+ next;
+ mes "[???]";
+ mes "Heh! Hi!";
+ mes "My name is Haatan.";
emotion e_heh;
- close;
-
- LError:
- mes "[Hatan]";
- mes "Umba-Umbana!";
- emotion e_pif;
+ next;
+ mes "[Haatan]";
+ mes "...*Sigh*";
+ mes "I am sorry, but I cannot play with";
+ mes "you right now. My parent's house";
+ mes "was struck by lightning yesterday";
+ mes "and it burned down our roof...";
+ emotion e_sob;
+ next;
+ mes "[Haatan]";
+ mes " . . . !";
+ next;
+ mes "[Haatan]";
+ mes "Oh yes! Could you help me?";
+ mes "You look pretty well off...";
+ mes "Can donate some money for";
+ mes "re-constructing my parents' house?";
+ mes "You Rune-Midgardians are all";
+ mes "richier than Utans! I beg you!";
+ emotion e_heh;
+ next;
+ if (select("(Nod head):(Shake head)") == 1) {
+ mes "[Haatan]";
+ mes "Whoaaaa!!";
+ mes "You the man~!";
+ mes "Thank you so much, yay~!";
+ if (zeny > 1000) {
+ set zeny,zeny-1000;
+ if (checkweight(517,1)) {
+ getitem 517,1; //Meat
+ }
+ emotion e_swt2;
+ }
+ else {
+ next;
+ mes "[Haatan]";
+ mes "Uh...";
+ mes "It looks like...";
+ mes "You don't have much";
+ mes "yourself...";
+ emotion e_pif;
+ close;
+ }
+ next;
+ mes "[Haatan]";
+ mes "Thank you so much!";
+ emotion e_heh;
close;
- Lend:
- mes "[Hatan]";
- mes "....Umba....";
+ }
+ mes "[Haatan]";
+ mes ".............*Sob*...";
+ emotion e_sob;
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbah?";
+ mes "Umbala umbabah umbah?";
+ next;
+ mes "[???]";
+ mes "Umbah! Umbaumbah!";
+ mes "Umbahumbah Haatan babah.";
emotion e_sob;
+ next;
+ mes "[Haatan]";
+ mes "........umbah,";
+ mes "Umbah umbah umbaumbumbah umbah umbah";
+ mes "Babaum babahum woombah umbah umbabah";
+ mes "Umbah umbah";
+ mes "..Umbah umbabah umbah...";
+ emotion e_heh;
+ next;
+ mes "[Haatan]";
+ mes " . . . !";
+ next;
+ mes "[Haatan]";
+ mes "Umbah!";
+ mes "Umbah umbah? Umbah umbahbah";
+ mes "abaum babahum woombah!";
+ mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
+ emotion e_heh;
+ next;
+ if (select("(Nod head):(Shake head)") == 1) {
+ mes "[Haatan]";
+ mes "Umbaumbah!!";
+ mes "Um~bahumbah~ Um~baumbah~";
+ mes "Um~baumbah~ um~baumbah~";
+ if (zeny > 1000) {
+ set zeny,zeny-1000;
+ if (checkweight(517,1)) {
+ getitem 517,1; //Meat
+ }
+ emotion e_swt2;
+ }
+ else {
+ next;
+ mes "[Haatan]";
+ mes "...umbah? Umbahumbah!! Umbaum!";
+ emotion e_pif;
+ close;
+ }
+ next;
+ mes "[Haatan]";
+ mes "Umba umba umbaum.";
+ emotion e_sob;
+ close;
+ }
+ mes "[Haatan]";
+ mes "........umbah..";
+ emotion e_heh;
close;
+ }
+ close;
}
-//==================================================================
-//Trade Meat for Clover, ???, and Soft Fur
-umbala,59,243,5 script Utan Child#4 787,{
-if(event_umbala < 3) goto LumWord;
- mes "[Kotan]";
- mes ".....";
- mes ".....";
- mes "...I want meat.";
- mes "...Gimme meat!";
- next;
- menu "Sure",-,"No way!",L2;
- if(countitem(517) < 1) goto LError;//Items: Meat,
- delitem 517,1;//Items: Meat,
+umbala,59,243,5 script Utan Kid#1 787,{
+ if (event_umbala >= 3) {
mes "[Kotan]";
- mes "Hey, thanks!";
- mes "Take these!";
- emotion e_scissors;
- getitem 909,2;//Items: Jellopy,
- getitem 914,2;//Items: Fluff,
- getitem 705,2;//Items: Clover,
- close;
- L2:
+ mes "............";
+ mes ".........poop!";
+ mes ".....me like Meat.";
+ mes "....gimme a Meat.";
+ emotion e_rock;
+ next;
+ if (select("Give him Meat.:Refuse.") == 1) {
+ if (countitem(517) > 0) {
+ mes "[Kotan]";
+ mes "Whoa, are you really giving me";
+ mes "Meat? Thanks! I will pay you";
+ mes "back with these.";
+ delitem 517,1; //Meat
+ getitem 909,2; //Jellopy
+ getitem 914,2; //Fluff
+ getitem 705,2; //Clover
+ emotion e_scissors;
+ close;
+ }
+ mes "[Kotan]";
+ mes "Hah! You don't have Meat,";
+ mes "but pretend that you do?!";
+ mes "I hate people who lie";
+ mes "to me!!";
+ percentheal -20,0;
+ emotion e_an;
+ close;
+ }
mes "[Kotan]";
- mes "......";
- mes "...I'm hungry!";
- mes "...Gimme meat!";
+ mes ".........";
+ mes ".....hungwee.";
+ mes ".....I want Meat.";
+ percentheal -1,0;
emotion e_sob;
close;
-LError:
- mes "[Kotan]";
- mes "Hey! You said you have";
- mes "meat! So you were lying?";
- mes "I hate you!";
- emotion e_an;
- close;
-LumWord:
- mes "[???]";
- mes "....";
- mes "....";
- mes "...Umbaba!";
- mes "...Famba!";
- emotion e_rock;
- next;
- menu "Umba",-,"Umbabu",Lu2;
- if(countitem(517) < 1) goto LuError;//Items: Meat,
- delitem 517,1;//Items: Meat,
+ }
+ else {
mes "[???]";
- mes "Umbaumbaumbababa.";
- mes "Umbababauma.";
- emotion e_scissors;
- getitem 909,2;//Items: Jellopy,
- getitem 914,2;//Items: Fluff,
- getitem 705,2;//Items: Clover,
- close;
- Lu2:
+ mes "............";
+ mes "........umbah.";
+ mes ".......umbabah.";
+ mes "......humbah.";
+ emotion e_rock;
+ next;
+ if (select("Umbah:Umbaboo") == 1) {
+ if (countitem(517) > 0) {
+ mes "[???]";
+ mes "Umbaumbaumbabababah.";
+ mes "Umbababahum.";
+ delitem 517,1; //Meat
+ getitem 909,2; //Jellopy
+ getitem 914,2; //Fluff
+ getitem 705,2; //Clover
+ emotion e_scissors;
+ close;
+ }
+ mes "[???]";
+ mes "Umbahumumhumbubabababah!!";
+ mes "Umbahumbababah umbahumboo!";
+ percentheal -20,0;
+ emotion e_an;
+ close;
+ }
mes "[???]";
- mes "....";
- mes "......Unguba!";
- mes "....Umbababa.";
+ mes "...........";
+ mes "......woong bah.";
+ mes "....umbabababah.";
emotion e_sob;
+ percentheal -1,0;
close;
-LuError:
- mes "[???]";
- mes "Umbawamufumabababa!";
- mes "Umbabababaumbaumbu!";
- emotion e_an;
- close;
+ }
}
-
-//=====================================================================
-umbala,177,153,3 script Bast 97,{
- if (event_umbala>=3) emotion e_gasp;
- mes "[Bast]";
- mes "Oh! Another outsider. It's";
- mes "great to encounter another one";
- mes "in this village! My name is";
- mes "Bast.";
- next;
- mes "[Bast]";
- mes "Because Umbala village is isolated";
- mes "within a deep forest, its culture";
- mes "is unaffected by the steady pull";
- mes "of progress.";
- next;
- mes "[Bast]";
- mes "Not only that, but the natives' skin colour";
- mes "and language are also different.";
- mes "Aren't you confused by their";
- mes "alien gestures and expressions?";
- next;
- mes "[Bast]";
- mes "Even the things you would expect";
- mes "to transcend culture have a";
- mes "different meaning in Umbala.";
- next;
- mes "[Bast]";
- mes "Just because a tribeman's face laughs";
- mes "doesn't necessarily mean his";
- mes "heart is laughing. Understand?";
+umbala,177,153,3 script Pasto#um 97,{
+ mes "[Pasto]";
+ emotion e_gasp;
+ mes "Oh my god~! Finally,";
+ mes "another Rune-Midgardian!";
+ mes "I've never seen anyone from";
+ mes "home in this place before!";
+ mes "Nice to meet you, my name is Pasto!";
+ next;
+ mes "[Pasto]";
+ mes "This place is called Umbala.";
+ mes "The local people in this village";
+ mes "have formed a culture that's";
+ mes "totally different from other";
+ mes "places I've been.";
+ next;
+ mes "[Pasto]";
+ mes "I guess it's because this";
+ mes "place has been isolated from";
+ mes "other regions because of its";
+ mes "geographical features.";
next;
+ mes "[Pasto]";
+ mes "They look different from us, and";
+ mes "use a language that is still very";
+ mes "confusing to me. I was also";
+ mes "confounded by their different use";
+ mes "of facial expression.";
+ next;
+ mes "[Pasto]";
+ mes "Of course, there are some";
+ mes "similarities. However, you might";
+ mes "want to be careful about certain";
+ mes "issues.";
+ next;
+ mes "[Pasto]";
+ mes "Sometimes, what you say or do";
+ mes "or do could be misinterpreted as";
+ mes "having the totally opposite meaning.";
+ next;
+ mes "[Pasto]";
+ mes "I wish I could speak their";
+ mes "language...*Sigh*";
+ mes "...Or I wish I could meet more";
+ mes "people here that speak my";
+ mes "language...I...I'm...";
+ mes "So very lonely...*Sob*";
emotion e_sob;
- mes "[Bast]";
- mes "Because of that, people in the village";
- mes "who know our language may have trouble!!";
- close;
-}
-
-//=====================================================================
-umbala,80,146,4 script Yuki 753,{
- mes "[Yuki]";
- mes "Umbaubaugau...Oh!";
- mes "You're from abroad? That's";
- mes "wonderful! I didn't think that";
- mes "I would meet someone else from abroad.";
- mes "Hahaha.";
- next;
- mes "[Yuki]";
- mes "I came here looking for strong";
- mes "companions, but I was unable";
- mes "to understand the language.";
- mes "I had to listen to the language being spoken";
- mes "for some time before I picked it up.";
- mes "Hahaha.";
- next;
- mes "[Yuki]";
- mes "The people here seem to want to";
- mes "preserve their native culture while";
- mes "eschewing the trappings of modern life.";
- mes "The tribesmen are really prone to";
- mes "mischief-making.";
- next;
- mes "[Yuki]";
- mes "The primitive atmosphere here is really";
- mes "refreshing. Tribal law is very lax and";
- mes "doesn't intrude upon one's enjoyment of";
- mes "the village. It's really wonderful.";
- close;
-}
-
-//=====================================================================
-um_in,101,73,3 script Yunatan 783,{
- if(event_umbala < 3) goto LumWord;
- mes "[Yunatan]";
- mes "I'm standing out here because I";
- mes "can't stand to lay eyes on";
- mes "that lecher Wambokoriotan.";
- mes "I hate his guts!";
- close;
-LumWord:
- mes "[Yunatan]";
- mes "Umbaba! Umbaumbaugaga";
- mes "Ugugumubaugaumuumu.";
- mes "Umbabababababababa.";
close;
}
-//=====================================================================
-um_in,94,123,5 script Bartsutan 783,{
- if(event_umbala < 3) goto LumWord;
- mes "[Bartsutan]";
- mes "I want to see Wambokoriotan";
- mes "morph into an insect so I can";
- mes "have the satisfaction of crushing";
- mes "his skull! I hate him and his";
- mes "advances! I wish he would just stay";
- mes "away from me.";
- close;
-LumWord:
- mes "[Bartsutan]";
- mes "Umbarugumbarumbauma!";
- mes "Umuguugumubarumba.";
- mes "Umba...uumu.";
+umbala,80,146,4 script Yuwooki#um 753,{
+ mes "[Yuwooki]";
+ mes "Umbah umbah woogawoo...";
+ mes "oops, sorry! I'm so used";
+ mes "to speaking in Utan by now.";
+ mes "It's a pleasure to meet you.";
+ next;
+ mes "[Yuwooki]";
+ mes "I never imagined that I would";
+ mes "meet another person from";
+ mes "the homeland in this village.";
+ mes "Hahahahah~!";
+ next;
+ mes "[Yuwooki]";
+ mes "I came here to seek strong people";
+ mes "to help me master my fighting";
+ mes "skills. But I was soon frustrated";
+ mes "because it took me a long";
+ mes "time to learn the language...";
+ next;
+ mes "[Yuwooki]";
+ mes "Well, now I am kind of used to my";
+ mes "circumstances. Even though it";
+ mes "took me a while to used to";
+ mes "Utan culture. Hahahaha~!";
+ next;
+ mes "[Yuwooki]";
+ mes "But you know what was the weirdest";
+ mes "thing I found out about Utan";
+ mes "culture? At first the Utan men";
+ mes "seemed to have, shall we say, a";
+ mes "strong species preservation instinct.";
+ next;
+ mes "[Yuwooki]";
+ mes "There are many Utan playboys in";
+ mes "this village. Some may think";
+ mes "the Utans are primitive in";
+ mes "this respect, but...";
+ next;
+ mes "[Yuwooki]";
+ mes "As I learned more about them,";
+ mes "I eventually realized that their";
+ mes "courtship rituals are actually";
+ mes "more advanced than anything the";
+ mes "Rune-Midgard culture has to offer.";
+ next;
+ mes "[Yuwooki]";
+ mes "It's really quite fascinating.";
+ mes "I'm actually still learning";
+ mes "quite much from the Utan";
+ mes "playboys and their awesome methods.";
close;
}
-//=====================================================================
-umbala,140,157,6 script Utan Tribe Young Adult::UtanTribeYougAdult1 785,{
- if(event_umbala < 3) goto LumWord;
- mes "[Seirutan]";
- mes "Bungy jumping is extremely dangerous.";
- mes "As such, completing a successful";
- mes "jump is a prerequisite for recognition";
- mes "as an adult in the Utan tribe.";
- close;
-LumWord:
- mes "[?????]";
- mes "Umbaumbafumba.";
- mes "Uwambaunbaumbabaufumba";
- mes "Umbababaumbaumba.";
- close;
+umbala,140,157,6 script Utan Man#1 785,{
+ if (event_umbala >= 3) {
+ mes "[Jertan]";
+ mes "Bungee jumping can be dangerous,";
+ mes "and you can risk your life doing";
+ mes "it. We Utans have consider";
+ mes "bungee jumping an important";
+ mes "part of the ceremony of";
+ mes "becoming an adult.";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbaumbah humba.";
+ mes "Woo umbaumbaumbabah woo humbah";
+ mes "Umbababah umba umba.";
+ close;
+ }
}
-//=====================================================================
-umbala,146,157,4 script Utan Young Adult#2 786,{
- if(event_umbala < 3) goto LumWord;
- mes "[Arotan]";
- mes "Making a safe bungy jump is a";
- mes "really big deal. When someone makes";
- mes "their first jump safely, many people";
- mes "gather for a large feast.";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumbaumbabaumbaba.";
- mes "Umbaumbabaumbababaumufumuba.";
- close;
+umbala,146,157,4 script Utan Man#2 786,{
+ if (event_umbala >= 3) {
+ mes "[Arotan]";
+ mes "Completing the bungee jump";
+ mes "is very difficult to do.";
+ mes "Today, we are here in celebration";
+ mes "of the people that made it and";
+ mes "have shown their courage.";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Woo umbaumbaumbabah woo humbah";
+ mes "Umbababah umba umba.";
+ close;
+ }
}
-//=====================================================================
-umbala,149,165,4 script Utan Young Adult#3 781,{
- if(event_umbala < 3) goto LumWord;
- mes "[Kryubatan]";
- mes "I'm really afraid of heights,";
- mes "so I really don't want to jump,";
- mes "but I must in order to be";
- mes "recognized as a courageous";
- mes "member of the Utan tribe.";
- close;
-LumWord:
- mes "[??????]";
- mes "Umbaumbaumbababa.";
- mes "Umbaumbaumumbabaumfumuba.";
- mes "Umbaumbaumumubafumba.";
- close;
+umbala,149,165,4 script Utan Kid#3 781,{
+ if (event_umbala >= 3) {
+ mes "[Klumatan]";
+ mes "It's really scary, falling from";
+ mes "such a high place...";
+ mes "But I guess you have to do it,";
+ mes "otherwise no one will ever";
+ mes "consider you a grownup.";
+ next;
+ mes "[Klumatan]";
+ mes "I guess I don't want to";
+ mes "be a grownup right away.";
+ mes "But some kids my age are";
+ mes "in too big of a hurry";
+ mes "to not be kids anymore.";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbahumba umumbah.";
+ mes "Umbahumbah umbabah.";
+ mes "Umbahumhumbabahum.";
+ close;
+ }
}
-//=====================================================================
-umbala,92,159,4 script Hartan 785,{
- if(event_umbala < 3) goto LumWord;
- mes "[Hartan]";
- mes "You want to know why our";
- mes "skin is jet-black?";
- mes "......";
- next;
- mes "[Hartan]";
- mes "Well...";
- mes "Every night before we sleep,";
- mes "we eat lots of chocolate!";
- next;
- mes "[Hartan]";
- mes "Mmmmmmm...Chocolate...";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumbaumba";
- mes "Umbaumbaumba";
- mes "Umbaumbaumba";
- next;
- mes "[????]";
- mes "Umbaumbabaungaha.";
- emotion e_sob;
+umbala,92,159,4 script Bertan#um 785,{
+ if (event_umbala >= 3) {
+ mes "[Bertan]";
+ mes "What up, loser!";
+ next;
+ mes "[Bertan]";
+ mes "What's the matter,";
+ mes "ya big Rune-Midgardian?!?!";
+ mes "I just called you a 'loser!'";
+ mes "I guess you're too stupid";
+ mes "to understand!!";
+ mes "Hahahahahahaahahhahaha~!";
+ next;
+ mes "[Bertan]";
+ mes "...";
+ mes "Uh...oh!";
+ next;
+ mes "[Bertan]";
+ mes "It looks like you can understand";
+ mes "me--! Good job, good job!";
+ mes "Alright, by way of apology,";
+ mes "do you want to hear a joke?";
+ next;
+ mes "[Bertan]";
+ mes "Alright, alright.";
+ mes "Here we go.";
+ mes "Ummmm...";
+ mes "Alright, I got one.";
+ next;
+ switch(rand(1,6)) {
+ case 1:
+ mes "[Bertan]";
+ mes "What did the Rune-Midgardian";
+ mes "say to the Savage?";
+ mes "...";
+ next;
+ mes "[Bertan]";
+ mes "I don't know...";
+ mes "But they didn't have any";
+ mes "trouble understanding";
+ mes "each other!!! HAHAHAHA~!";
+ mes "Get it? 'Cuz, like,";
+ mes "they're both pigs~!";
+ next;
+ mes "[Bertan]";
+ mes "Not funny, huh?";
+ mes "Oh well. I guess my";
+ mes "sense of humor is just";
+ mes "too sophisticated.";
+ close;
+ case 2:
+ mes "[Bertan]";
+ mes "Okay...what's the best";
+ mes "way to tame an Orc Lady?";
+ mes "Give up..?";
+ next;
+ mes "[Bertan]";
+ mes "With a wedding ring!";
+ mes "HAHAHAHAHAHAHHA!";
+ mes "Oh God~ I'm hilarious!!";
+ next;
+ mes "[Bertan]";
+ mes "...";
+ mes "...Wait.";
+ mes "Wait a minute...";
+ next;
+ mes "[Bertan]";
+ mes "That's not even funny...";
+ mes "Just incredibly...";
+ mes "Scary...";
+ mes "Brrr--!";
+ mes "She's hideous!!";
+ close;
+ case 3:
+ mes "[Bertan]";
+ mes "Actually...forget it.";
+ next;
+ mes "[Bertan]";
+ mes "I was going to say a";
+ mes "knock knock joke about";
+ mes "Isis, but then decided";
+ mes "that kind of humor is";
+ mes "too low brow.";
+ mes "...Zing!";
+ close;
+ case 4:
+ mes "[Bertan]";
+ mes "Why are Rune-Midgardians";
+ mes "SOOoOOoo...";
+ mes "Um, hmmmmm.";
+ mes "Maybe that joke";
+ mes "isn't so good for this";
+ mes "situation, yeah?";
+ close;
+ case 5:
+ mes "[Bertan]";
+ mes "Okay, why is it that";
+ mes "GMs prefer not to be";
+ mes "seen...? Give up?";
+ next;
+ mes "[Bertan]";
+ mes "BECAUSE THOSE GUYS WEAR";
+ mes "SKIRTS ~! HAHAHA!";
+ mes "OH MAN, I MADE A FUNNY!";
+ next;
+ mes "[Bertan]";
+ mes "*Whew* Yowza~";
+ mes "Oh, man.";
+ mes "Utterly classic.";
+ close;
+ case 6:
+ mes "[Bertan]";
+ mes "A Crusader, an Alchemist and a Novice walk into a bar.";
+ next;
+ mes "[Bertan]";
+ mes "Inside, they see a sign that";
+ mes "says '^CC0000Monster Help Agency:";
+ mes "LADIES ONLY.^000000'";
+ next;
+ mes "[Bertan]";
+ mes "'^000099Oh!^000000' says the Crusader.";
+ mes "'^000099It's a lucky thing we are";
+ mes "all ladies.^000000' She goes up";
+ mes "and says '^000099Gimmie a ride.^000000'";
+ mes "Kinda rude for a Crusader,";
+ mes "but whatever.";
+ next;
+ mes "[Bertan]";
+ mes "Out of nowhere, this";
+ mes "Grand PecoPeco appears";
+ mes "and is all '^CC0000I'll give you";
+ mes "a ride, baby. Careful, this";
+ mes "road can get buuuuumpy.^000000'";
+ mes "And then they're off.";
+ next;
+ mes "[Bertan]";
+ mes "Next comes the Alchemist";
+ mes "and she's like '^330099I need";
+ mes "help killing Zombies^000000' and";
+ mes "then this Marine Sphere";
+ mes "comes from out of";
+ mes "nowhere and is all...";
+ next;
+ mes "[Bertan]";
+ mes "'^CC0000I got your fire. Careful";
+ mes "baby, touch me the wrong";
+ mes "way and I might just";
+ mes "exploooode.^000000' So then";
+ mes "they're off on their";
+ mes "merry way too.";
+ next;
+ mes "[Bertan]";
+ mes "Finally, the Novice";
+ mes "comes up and says";
+ mes "'^006633I need someone to";
+ mes "party with.^000000'";
+ next;
+ mes "[Bertan]";
+ mes "Out of nowhere, this";
+ mes "Hode pops up and says...";
+ next;
+ mes "[Bertan]";
+ mes "'^CC0000I know some people";
+ mes "but let me check my";
+ mes "Rolodex. HODE on!^000000'";
+ mes "....";
+ next;
+ mes "[Bertan]";
+ mes ".....";
+ mes "..........";
+ mes "No go?";
+ next;
+ mes "[Bertan]";
+ mes "Well, come on!";
+ mes "I can't be funny";
+ mes "all the time, you know?";
+ close;
+ }
+ }
+ else {
+ mes "[????]";
+ mes "Umbaumba Umbaumbah";
+ next;
+ mes "[????]";
+ mes "Bwahbwah hahbrah!";
+ mes "Umbaumba Umbaumbah";
+ mes "Umbaumba Umbaumbah";
+ next;
+ mes "[????]";
+ mes "Umbaumba Umbaumbah woo~";
+ emotion e_ho;
+ close;
+ }
close;
}
-//=====================================================================
-umbala,194,104,4 script Utan Tribe Child#2 787,{
- if(event_umbala < 3) goto LumWord;
- mes "[Burkatan]";
- mes "An outsider?";
- mes "Are you here to try bungy jumping?";
- next;
- menu "You got it",-,"Well....",L2;
- mes "[Burkatan]";
- mes "What courage!";
- mes "The Utan tribe welcomes those";
- mes "with courageous hearts.";
- close;
- L2:
- mes "[Burkatan]";
- mes "The adults don't want me to even";
- mes "get close to the bungy jumping area.";
- mes "In this tribe, bungy jumping is a rite";
- mes "of passage. If I can show them that";
- mes "I'm big enough to brave bungy jumping,";
- mes "they'll have to recognize me as an adult!";
+umbala,194,104,4 script Utan Kid#2 787,{
+ if (event_umbala >= 3) {
+ mes "[Boorkatan]";
+ mes "Huh? You're from Rune-Midgard,";
+ mes "aren't you? Have you ever been bungee jumping?";
+ next;
+ if (select("Yeah:No") == 1) {
+ mes "[Boorkatan]";
+ mes "Whoa, what a surprise! I never";
+ mes "would have thought someone from";
+ mes "outside would know how to do it.";
+ mes "Okay, I'll take your word for";
+ mes "it and welcome you to our village.";
+ close;
+ }
+ mes "[Boorkatan]";
+ mes "Er, I see...";
+ mes "As part of the ceremony of";
+ mes "adulthood, all Utans have to do";
+ mes "a bungee jump. When I grow up,";
+ mes "I'm gonna do it too, and prove";
+ mes "to everybody that I am a man!";
close;
-LumWord:
- mes "[???]";
- mes "Umbaumbababaumfumuba.";
- mes "Umbababaumbabaumbaumba.";
- next;
- menu "Um...yes?",-,"Nope...",Lu2;
+ }
+ else {
mes "[???]";
- mes "Umbaumbaumbababa.";
- mes "Umbaumbaumubaba.";
- close;
- Lu2:
+ mes "Umbaumbababah umhumba.";
+ mes "Umbabaumumba umbaumbah?";
+ next;
+ if (select("Yeah:No") == 1) {
+ mes "[???]";
+ mes "Umba, Umumbah umbabah.";
+ mes "Umbaumbah umumbabah.";
+ close;
+ }
mes "[???]";
- mes "Umbaumbaumuam.";
- mes "Umbaumbaumbaba.";
- mes "Umbaumfumababaumu.";
+ mes "Er, Umbahumba umumbah.";
+ mes "Umbahumbah umbabah.";
+ mes "Umbahumhumbabahum.";
close;
+ }
}
-//=====================================================================
-umbala,193,208,6 script Utan Child#3 789,{
- if(event_umbala < 3) goto LumWord;
- mes "[Fuitan]";
- mes "When I was younger, I went bungy";
- mes "jumping even though it was extremely";
- mes "dangerous. I did it, though, and my";
- mes "chest swelled with a feeling of achievement.";
- mes "The tradition encourages rash behavior, but";
- mes "boys will be boys, don't you think?";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumbababa.";
- mes "Umbamubafumabaumumbabamua";
- mes "Umumbababaumbafuma.";
- close;
-}
-
-//=====================================================================
-umbala,139,205,4 script Utan Tribe Young Adult::UtanTribeYougAdult5 785,{
- if(event_umbala < 3) goto LumWord;
- mes "[Tsunitan]";
- mes "Awesome! I haven't seen an outsider in some time.";
- mes "You're just in time to watch as";
- mes "youth from all over the village bungy";
- mes "jump to prove their courage!";
- next;
- mes "[Tsunitan]";
- mes "After you jump, you can use the";
- mes "cord to climb. Also, if you search";
- mes "underwater, you might be able to find";
- mes "a submerged cave. Of course, there have";
- mes "been unlucky souls who have died...";
- next;
- mes "[Tsunitan]";
- mes "You may also feel sick";
- mes "as the bottom draws near, because";
- mes "the ominous shapes of aquatic monsters";
- mes "drift slowly under the surface.";
- mes "If you linger underwater, you might die...";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumba!";
- mes "Umbaumbabababaumumba.";
- mes "Babaum Utan Umbaumbaba";
- mes "Umbababafumu.";
- mes "Umfumubabaumbaumbaumbaba.";
- next;
- mes "[????]";
- mes "Umbafumumababaumba.";
- mes "Umbabatanumbaumba.";
- mes "Umumu. Umbaumbaumbaum.";
- mes "Umbabaumbaumbaumubaamum.";
- mes "Umbaumbaumbafumu.";
- close;
-}
-
-//=====================================================================
-um_in,158,71,3 script Utan Tribesman 787,{
- if(event_umbala < 3) goto LumWord;
- mes "[Mutakutan]";
- mes "Umbala has enough interesting trees";
- mes "that studying them never gets old!";
- next;
- mes "[Mutakutan]";
- mes "My favourite tree near Umbala is huge!";
- mes "It stretches into the sky as far";
- mes "as the eye can see!";
- mes "It's supposed to be the tallest tree in the world!";
- emotion e_ok;
- next;
- mes "[Mutakutan]";
- mes "It's so old and large that";
- mes "the top can't even be seen!";
- next;
- mes "[Mutakutan]";
- mes "Even after climbing the tree";
- mes "to quite a height, the top was not";
- mes "in sight. I consider myself";
- mes "a tree-climbing expert, so this";
- mes "was quite distressing.";
- next;
- mes "[Mutakutan]";
- mes "That said, the fruit I was able";
- mes "to pick off of some of the higher";
- mes "branches is yummy!";
- emotion e_no1;
- next;
- mes "[Mutakutan]";
- mes "It has a slightly sour taste. Eating";
- mes "it makes me feel all tingly inside!!";
- emotion e_no1;
- next;
- mes "[Mutakutan]";
- mes "At the same time, a terrible illness";
- mes "was ravaging Umbala village.";
- next;
- mes "[Mutakutan]";
- mes "The elder's health was declining";
- mes "and he was in danger of dying, but";
- mes "when I gave him a piece of that";
- mes "fruit, his health improved";
- mes "dramatically in a short time. Surely";
- mes "this fruit was a gift from the forest!";
- emotion e_sob;
- next;
- mes "[Mutakutan]";
- mes "The tree is north of the village. Why";
- mes "not visit it if you're over that way?";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumbaumbabaumba!";
- mes "Umbaumbaumbababaumba";
- mes "Umbaumbaumba";
- mes "Umbabaumbaumbaba.";
- close;
-}
-
-//=====================================================================
-umbala,145,217,3 script Chibibatan 783,{
- if(event_umbala < 3) goto LumWord;
- mes "[Chibibatan]";
- mes "I want to have some fun with";
- mes "Wambokoriotan, but after seeing";
- mes "how his wife can be, I don't know if";
- mes "I want to end up being on her bad side.";
- close;
-LumWord:
- mes "[Chibibatan]";
- mes "Umbaba.";
- mes "Ugaugumbarumbaruuuu!";
- mes "Ugugauwubaruguagumbagua.";
- close;
+umbala,193,208,6 script Utan Man#3 789,{
+ if (event_umbala >= 3) {
+ mes "[Weitan]";
+ mes "I too did the bungee jump when I";
+ mes "was young. I remember it well...";
+ mes "It was my first time, and the";
+ mes "ground rushed up to meet me...";
+ mes "For a moment, I thought I was";
+ mes "going to get myself killed...";
+ next;
+ mes "[Weitan]";
+ mes "But after I made it, I was so";
+ mes "proud of myself~";
+ mes "Some Utans may not agree, but";
+ mes "I think bungee jumping is an";
+ mes "important part of the ceremony";
+ mes "of adulthood.";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbahumba umumbah.";
+ mes "Umbahumbah umbabah.";
+ mes "Umbahumhumbabahum.";
+ close;
+ }
}
-//=====================================================================
-um_in,139,48,5 script Purenotan 783,{
- if(event_umbala < 3) goto LumWord;
- mes "[Purenotan]";
- mes "See that loser over there?";
- mes "I'm on to him. He hasn't";
- mes "exactly made a secret of his desire";
- mes "to have an affair or three.";
- mes "He needs to be smacked in the nuts, HARD.";
- close;
-LumWord:
- mes "[Purenotan]";
- mes "Umbaumbaugaga!";
- mes "Umbaumbabababa!";
- mes "Umbaumba!";
- emotion e_an;
- next;
- mes "[Purenotan]";
- mes "Umbaumabaumbaumbaba!";
- mes "Umbababababaugau!";
- mes "Uguugaumbabaumbagumba!";
- emotion e_oh;
- next;
- emotion e_go;
- close;
-On_emo:
-emotion e_an;
-end;
+umbala,139,205,4 script Utan Man#5 785,{
+ if (event_umbala >= 3) {
+ mes "[Jooltan]";
+ mes "It's been a long time since I last";
+ mes "saw a Rune-Midgardian~!";
+ mes "Welcome, stranger.";
+ next;
+ mes "[Jooltan]";
+ mes "We Utans use this place for";
+ mes "bungee jumping. Many Utan";
+ mes "youngsters have shown their";
+ mes "bravery, earned their";
+ mes "self-respect, and became";
+ mes "adults in this very place.";
+ next;
+ mes "[Jooltan]";
+ mes "Oh...right. A few unlucky people";
+ mes "just fell and died after";
+ mes "messing up their bungee jump. And";
+ mes "a few had heart attacks while";
+ mes "looking at other people jumping down...";
+ next;
+ mes "[Jooltan]";
+ mes "So...";
+ mes "Be careful when you walk around,";
+ mes "You don't want to fall off.";
+ mes "And if you want to try a bungee";
+ mes "jump, you should get yourself ready.";
+ next;
+ mes "[Jooltan]";
+ mes "Oh...right. Supposedly,";
+ mes "there's an unidentified";
+ mes "creature living in the water...";
+ mes "So if you happen to get dunked,";
+ mes "get out of there~!";
+ close;
+ }
+ else {
+ mes "[???]";
+ mes "Umbah umbah!";
+ mes "Umbaumbah bababah umbah.";
+ mes "Babaumm Utan umbah umbabah";
+ mes "Umbaba hum.";
+ mes "Umumhumbah umbaumbah umbabah.";
+ next;
+ mes "[???]";
+ mes "Umbaum mahbababh umba,";
+ mes "Umbabatan umbaumbah.";
+ mes "Ba, umbaumbaumumbabaumm.";
+ mes "Umbabah umbaumumum.";
+ mes "Umbaumbaubahum.";
+ close;
+ }
}
-//=====================================================================
-um_in,144,45,5 script Wambokoriotan 789,{
- if(event_umbala < 3) goto LumWord;
- mes "[Wambokoriotan]";
- mes "Ahhh...My wife is a real";
- mes "hothead. Ouch...ouch.";
- next;
- mes "[Wambokoriotan]";
- mes "Yunatan, Bartsutan, Chibibatan...";
- mes "I want Umbala's babes as much";
- mes "as they want me...Ouch...ouch!";
- close;
-LumWord:
- mes "[Wambokoriotan]";
- mes "Umbaumbaba.....";
- mes "Umbaugua!";
- mes "Umbagumumbabagumbagaga!";
- emotion e_heh;
- next;
- donpcevent "Purenotan::On_emo";
+um_in,158,71,3 script Utan villager#um 787,{
+ if (event_umbala >= 3) {
+ mes "[Mutakutan]";
+ mes "Umbala has many many trees!";
+ mes "I, Mutakutan, like trees so much.";
+ mes "Heh heh~";
+ next;
+ mes "[Mutakutan]";
+ mes "There is one special tree I like";
+ mes "the most! That is the oldest and";
+ mes "biggest tree in Umbala!";
+ mes "No wait, I think it is the oldest";
+ mes "and biggest in the world...";
+ mes "I'm sure it is!";
+ next;
+ mes "[Mutakutan]";
+ mes "It's really really big and old!";
+ mes "It's so tall, even I haven't seen";
+ mes "the top of this tree yet. I tried";
+ mes "climbing it before, but I could";
+ mes "never reach the top...even though";
+ mes "I'm great at tree climbing.";
+ next;
+ mes "[Mutakutan]";
+ mes "Oh, also the fruits from the tree";
+ mes "are very tasty! I bet they are the";
+ mes "most delicious fruit in the world~";
+ mes "Sweet and sour...eating it just";
+ mes "makes you feel refreshed and";
+ mes "invigorated~!";
+ next;
+ mes "[Mutakutan]";
+ mes "There's an amazing story about";
+ mes "this fruit. An old man in my";
+ mes "village was suffering from a";
+ mes "mortal disease...nothing";
+ mes "seemed to help...";
+ next;
+ mes "[Mutakutan]";
+ mes "But after he took medicine made";
+ mes "from the ground leaves of this";
+ mes "tree, he became healthy and sound";
+ mes "again! I think God sent us the";
+ mes "tree to bless us.";
+ next;
+ mes "[Mutakutan]";
+ mes "It's at north of my village, so";
+ mes "why don't you go see the greatness";
+ mes "of this tree for yourself?";
+ }
+ else {
+ mes "[??????]";
+ mes "Umbaumbah umbahbah woomhah!";
+ mes "Umbah umbah umbabah umbah";
+ mes "Umbah umbah umbah";
+ mes "Umbabah umbah umbabbah";
+ next;
+ mes "[??????]";
+ mes "....";
+ mes "......";
+ mes "Umbah balooooga?";
+ mes "Umbah balooooooooga?";
+ next;
+ mes "[??????]";
+ mes "...";
+ mes "Moogahaloo schluloo.";
+ }
close;
}
-//==============================================================================
-//Bungee jumping!
-//==============================================================================
-umbala,140,197,0 script #Shibonochikka 139,0,1,{
- set @jumprand,rand(0,4);
- if (@jumprand == 1) goto L1;
- if (@jumprand == 2) goto L2;
- if (@jumprand == 3) goto L3;
- if (@jumprand == 4) goto L4;
- mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8;
- end;
-
-L1:
-//Dead
- mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8;
- percentheal -100,0;
- end;
-
-L2:
-//HP50% Damage
- mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8;
- percentheal -50,0;
- end;
-
-L3:
-//HP99% Damage
- mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8;
- percentheal -99,0;
- end;
-
-L4:
-//1 HP left, warp to Niflheim
- mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8;
- heal -HP+1,0;
- warp "nif_in",69,15;
- end;
+umbala,140,197,1 script Bungee Jump -1,0,0,{
+OnTouch:
+ switch(rand(1,3)) {
+ case 1:
+ percentheal -100,0;
+ mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
+ end;
+ case 2:
+ percentheal -50,0;
+ mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
+ end;
+ case 3:
+ //if (rand(1,2) == 2) {
+ // percentheal -99,0;
+ // warp "warp "nif_in",69,15;
+ //}
+ end;
+ }
}
-//=====================================================================
-umbala,136,195,0 script #Warp Point 139,1,1,{
+umbala,136,195,0 script #jump -1,1,1,{
+OnTouch:
warp "umbala",145,166;
end;
}