diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/cities | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r-- | npc/cities/alberta.txt | 710 | ||||
-rw-r--r-- | npc/cities/aldebaran.txt | 3116 | ||||
-rw-r--r-- | npc/cities/amatsu.txt | 1876 | ||||
-rw-r--r-- | npc/cities/ayothaya.txt | 574 | ||||
-rw-r--r-- | npc/cities/comodo.txt | 852 | ||||
-rw-r--r-- | npc/cities/einbech.txt | 2286 | ||||
-rw-r--r-- | npc/cities/einbroch.txt | 1936 | ||||
-rw-r--r-- | npc/cities/geffen.txt | 1362 | ||||
-rw-r--r-- | npc/cities/gonryun.txt | 1142 | ||||
-rw-r--r-- | npc/cities/hugel.txt | 206 | ||||
-rw-r--r-- | npc/cities/izlude.txt | 1784 | ||||
-rw-r--r-- | npc/cities/jawaii.txt | 1546 | ||||
-rw-r--r-- | npc/cities/lighthalzen.txt | 4116 | ||||
-rw-r--r-- | npc/cities/louyang.txt | 1146 | ||||
-rw-r--r-- | npc/cities/lutie.txt | 1924 | ||||
-rw-r--r-- | npc/cities/morocc.txt | 940 | ||||
-rw-r--r-- | npc/cities/niflheim.txt | 422 | ||||
-rw-r--r-- | npc/cities/payon.txt | 2046 | ||||
-rw-r--r-- | npc/cities/prontera.txt | 1250 | ||||
-rw-r--r-- | npc/cities/umbala.txt | 1770 | ||||
-rw-r--r-- | npc/cities/valkyrie.txt | 1106 | ||||
-rw-r--r-- | npc/cities/yuno.txt | 782 |
22 files changed, 16446 insertions, 16446 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 29dcc0a12..7f297bf61 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -1,356 +1,356 @@ -//===== eAthena Script =======================================
-//= Alberta Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 2.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Negative input bug fixed [Lupus]
-//= 1.2 Fixed typos in script [massdriller]
-//= 1.3 Ran through spellcheck system [massdriller]
-//= 1.4 Someone forget a .gat in an NPC header [Fredzilla]
-//= 1.5 Fixed typo in script. [massdriller]
-//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus]
-//= 1.7 Fixed Phelix bugs [Lupus]
-//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus]
-//= 1.9 Added two NPCs shown at RO Magazine [Playtester]
-//= 2.0 Removed Duplicates [Silent]
-//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera]
-//============================================================
-
-//NewsPaper(?)
-alberta.gat,148,53,1 script Newspaper Girl 831,{end;}
-//???
-alberta.gat,148,60,3 script Man#03 833,{end;}
-
-// Young Man -----------------------------------------------------------
-alberta_in.gat,20,183,6 script Young Man 49,{
- mes "[Merchant]";
- mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing.";
- close;
-}
-
-// Merchant -------------------------------------------------
-alberta.gat,97,51,7 script Merchant#01 84,{
- mes "[Merchant]";
- mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting.";
- next;
- mes "[Merchant]";
- mes "Apparently there are cards which seal the power of certain monsters within them.";
- mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
- next;
- mes "[Merchant]";
- mes "Bah! I don't believe it though.";
- close;
-}
-
-// Merchant ---------------------------------------------------------
-alberta.gat,53,39,8 script Merchant#02 74,{
- mes "[Merchant]";
- mes "Oh, you look like a stranger. Welcome to Alberta.";
- emotion e_gasp;
- next;
- mes "[Merchant]";
- mes "I was just brainstorming on some ideas I have for my business.";
- next;
- mes "[Merchant]";
- mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
- mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
- next;
- mes "[Merchant]";
- mes "Cha-Ching! (you see dollar signs in her eyes)";
- emotion e_cash;
- close;
-}
-
-// Merchant -------------------------------------------------
-alberta.gat,58,80,8 script Merchant#03 99,{
- mes "[Merchant]";
- if(rand(2)) goto R_1;
- mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
- next;
- mes "[Merchant]";
- mes "We can also rent carts which allow us to load up with goods and make our business portable.";
- mes "This way, business is more convenient and safe.";
- close;
- R_1:
- mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
- next;
- mes "[Merchant]";
- mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
- close;
-}
-
-// Phina -------------------------------------------------------
-alberta.gat,62,156,2 script Phina 102,{
- set @TEMP,rand(3);
- mes "[Phina]";
- if(@TEMP == 1) goto R_1;
- if(@TEMP == 0) goto R_0;
- mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
- next;
- mes "[Phina]";
- mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand.";
- next;
- mes "[Phina]";
- mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature.";
- emotion e_gasp;
- next;
- mes "[Phina]";
- mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake.";
- close;
- R_1:
- mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
- mes "You know... the ones that play around with the flies that make that buzzing noise.";
- next;
- mes "[Phina]";
- mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
- next;
- mes "[Phina]";
- mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces.";
- emotion e_wah;
- next;
- mes "[Phina]";
- mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt.";
- close;
- R_0:
- mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him.";
- next;
- mes "[Phina]";
- mes "So be careful if you ever decide to fight one.";
- close;
-}
-
-// Grandma -----------------------------------------------------
-alberta.gat,93,174,2 script Grandma 103,{
- mes "[Grandma]";
- mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors.";
- next;
- mes "[Grandma]";
- mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!.";
- next;
- mes "[Grandma]";
- mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around.";
- next;
- mes "[Grandma]";
- mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
- next;
- mes "[Grandma]";
- mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
- next;
- mes "[Grandma]";
- mes "They then created an event called the ^0000ddSunken Ship^000000.";
- next;
- mes "[Grandma]";
- mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it.";
- next;
- mes "[Grandma]";
- mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
- next;
- mes "[Grandma]";
- mes "I have to say, though, I don't think it's worth risking your life for......";
- close;
-}
-
-// Drunken old man ----------------------------------------------------------------
-alberta.gat,131,139,4 script Drunken old man 709,{
- mes "[Drunken old man]";
- mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
- next;
- menu "Stay",-,"Leave him alone",M_1;
-
- mes "[Drunken old man]";
- mes "Hahahaha (~hiccup~)... So you got some nerve...";
- next;
- mes "[Drunken old man]";
- mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
- next;
- menu "Is that a ship?",-,"Really? No kidding!",sM_1;
-
- mes "[Drunken old man]";
- mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)";
- emotion e_what;
- next;
- sM_1:
- mes "[Drunken old man]";
- mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)";
- next;
- mes "[Drunken old man]";
- mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword.";
- mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
- next;
- mes "[Drunken old man]";
- mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
- next;
- mes "[Drunken old man]";
- mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be.....";
- emotion e_sob;
- close;
- M_1:
- mes "[Drunken old man]";
- mes "That's right! Go AWAY~";
- emotion e_pif;
- close;
-}
-
-// Soda Man ----------------------------------------------------
-alberta.gat,90,71,3 script Soda Man 89,{
- mes "[Soda Man]";
- mes "Ummm.... delicious....";
- emotion e_ok;
- next;
- mes "[Soda Man]";
- mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?";
- mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up.";
- next;
- mes "[Soda Man]";
- mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it.";
- mes "At that point it will have a marshmallow consistency.";
- next;
- mes "[Soda Man]";
- mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
- mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
- next;
- mes "[Soda Man]";
- mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense.";
- mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information.";
- next;
- mes "[Soda Man]";
- mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island.";
- close;
-}
-
-
-//<=================================================== Marina (Docks/Port) ===================================================>\\
-// Sailor Fisk ----------------------------------------------------------------
-alberta.gat,189,151,5 script Sailor Fisk 100,{
- mes "[Sailor Fisk]";
- mes "Ahoy matey, where'd ya wanna go?";
- next;
- menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End;
-
- if(Zeny < 500) goto L_NoZeny;
- set Zeny, Zeny - 500;
- warp "izlude.gat",176,182;
- close;
-
- L_NoZeny:
- mes "[Sailor Fisk]";
- mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it.";
- close;
- M_End:
- close;
-}
-
-// Phelix ------------------------------------------------------------------
-alberta.gat,190,173,4 script Phelix 85,{
-
- mes "[Phelix]";
- mes "What the hell are you doing here?";
- next;
- mes "[Phelix]";
- mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!";
- next;
- mes "[Phelix]";
- mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
- mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
- mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
- next;
- mes "[Phelix]";
- mes "How does that sound?";
- next;
- menu "Sounds good",-,"Nah",M_End;
-
- M_Yes:
- mes "[Phelix]";
- mes "What do you want to exchange your Jellopies for?";
- next;
- menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End;
-
- set @item, 501;
- goto L_Get;
-
- M_1:
- set @item, 516;
-
- L_Get:
- mes "[Phelix]";
- mes "Please enter an amount. Enter 0 to cancel.";
- next;
- set @input,0;
- input @input;
- if(@input < 1 || @input > 1000) goto M_Yes;
- if(checkweight(@item,@input)==0) goto L_OverW;
-
- if(@item == 501) set @amount, @input*10;
- if(@item == 516) set @amount, @input*3;
- if(countitem(909) < @amount) goto L_NotEnough;
-
- getitem @item,@input;
- delitem 909, @amount;
- close;
-
- L_NotEnough:
- mes "[Phelix]";
- mes "I'm sorry but you do not have enough Jellopies.";
- next;
- goto M_Yes;
-
- L_OverW:
- mes "[Phelix]";
- mes "I'm sorry but you can't carry so many things.";
- next;
- goto M_Yes;
-
- M_End:
- close;
-}
-
-
-//<=================================================== Sunken Ship ======================================================>\\
-// Paul ----------------------------------------------------------------
-alberta.gat,195,151,3 script Paul 86,{
- mes "[Paul]";
- mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
- next;
- mes "[Paul]";
- mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
- emotion e_gasp;
- next;
- mes "[Paul]";
- mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed.";
- next;
- menu "Enter",-,"Quit",M_End;
-
- if(Zeny < 200) goto L_NoZeny;
- set Zeny, Zeny - 200;
- warp "alb2trea.gat",62,69;
- close;
- M_End:
- mes "[Paul]";
- mes "Come back anytime.";
- close;
-
- L_NoZeny:
- mes "[Paul]";
- mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it.";
- mes "Please come back later when you have enough.";
- close;
-}
-
-// Sailor --------------------------------------------------
-alb2trea.gat,39,50,5 script Sailor 100,{
- mes "[Sailor]";
- mes "Do you wanna return?";
- next;
- menu "Return to Alberta",-,"Quit",MEnd;
-
- warp "alberta.gat",192,169;
-MEnd:
- close;
+//===== eAthena Script ======================================= +//= Alberta Town +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 2.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 Negative input bug fixed [Lupus] +//= 1.2 Fixed typos in script [massdriller] +//= 1.3 Ran through spellcheck system [massdriller] +//= 1.4 Someone forget a .gat in an NPC header [Fredzilla] +//= 1.5 Fixed typo in script. [massdriller] +//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus] +//= 1.7 Fixed Phelix bugs [Lupus] +//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus] +//= 1.9 Added two NPCs shown at RO Magazine [Playtester] +//= 2.0 Removed Duplicates [Silent] +//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera] +//============================================================ + +//NewsPaper(?) +alberta.gat,148,53,1 script Newspaper Girl 831,{end;} +//??? +alberta.gat,148,60,3 script Man#03 833,{end;} + +// Young Man ----------------------------------------------------------- +alberta_in.gat,20,183,6 script Young Man 49,{ + mes "[Merchant]"; + mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing."; + close; +} + +// Merchant ------------------------------------------------- +alberta.gat,97,51,7 script Merchant#01 84,{ + mes "[Merchant]"; + mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting."; + next; + mes "[Merchant]"; + mes "Apparently there are cards which seal the power of certain monsters within them."; + mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster..."; + next; + mes "[Merchant]"; + mes "Bah! I don't believe it though."; + close; +} + +// Merchant --------------------------------------------------------- +alberta.gat,53,39,8 script Merchant#02 74,{ + mes "[Merchant]"; + mes "Oh, you look like a stranger. Welcome to Alberta."; + emotion e_gasp; + next; + mes "[Merchant]"; + mes "I was just brainstorming on some ideas I have for my business."; + next; + mes "[Merchant]"; + mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks."; + mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......"; + next; + mes "[Merchant]"; + mes "Cha-Ching! (you see dollar signs in her eyes)"; + emotion e_cash; + close; +} + +// Merchant ------------------------------------------------- +alberta.gat,58,80,8 script Merchant#03 99,{ + mes "[Merchant]"; + if(rand(2)) goto R_1; + mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices."; + next; + mes "[Merchant]"; + mes "We can also rent carts which allow us to load up with goods and make our business portable."; + mes "This way, business is more convenient and safe."; + close; + R_1: + mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000."; + next; + mes "[Merchant]"; + mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!"; + close; +} + +// Phina ------------------------------------------------------- +alberta.gat,62,156,2 script Phina 102,{ + set @TEMP,rand(3); + mes "[Phina]"; + if(@TEMP == 1) goto R_1; + if(@TEMP == 0) goto R_0; + mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground."; + next; + mes "[Phina]"; + mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand."; + next; + mes "[Phina]"; + mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature."; + emotion e_gasp; + next; + mes "[Phina]"; + mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake."; + close; + R_1: + mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?"; + mes "You know... the ones that play around with the flies that make that buzzing noise."; + next; + mes "[Phina]"; + mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!"; + next; + mes "[Phina]"; + mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces."; + emotion e_wah; + next; + mes "[Phina]"; + mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt."; + close; + R_0: + mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him."; + next; + mes "[Phina]"; + mes "So be careful if you ever decide to fight one."; + close; +} + +// Grandma ----------------------------------------------------- +alberta.gat,93,174,2 script Grandma 103,{ + mes "[Grandma]"; + mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors."; + next; + mes "[Grandma]"; + mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!."; + next; + mes "[Grandma]"; + mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around."; + next; + mes "[Grandma]"; + mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away."; + next; + mes "[Grandma]"; + mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship."; + next; + mes "[Grandma]"; + mes "They then created an event called the ^0000ddSunken Ship^000000."; + next; + mes "[Grandma]"; + mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it."; + next; + mes "[Grandma]"; + mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction."; + next; + mes "[Grandma]"; + mes "I have to say, though, I don't think it's worth risking your life for......"; + close; +} + +// Drunken old man ---------------------------------------------------------------- +alberta.gat,131,139,4 script Drunken old man 709,{ + mes "[Drunken old man]"; + mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!"; + next; + menu "Stay",-,"Leave him alone",M_1; + + mes "[Drunken old man]"; + mes "Hahahaha (~hiccup~)... So you got some nerve..."; + next; + mes "[Drunken old man]"; + mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'."; + next; + menu "Is that a ship?",-,"Really? No kidding!",sM_1; + + mes "[Drunken old man]"; + mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)"; + emotion e_what; + next; + sM_1: + mes "[Drunken old man]"; + mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)"; + next; + mes "[Drunken old man]"; + mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword."; + mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!"; + next; + mes "[Drunken old man]"; + mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power."; + next; + mes "[Drunken old man]"; + mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be....."; + emotion e_sob; + close; + M_1: + mes "[Drunken old man]"; + mes "That's right! Go AWAY~"; + emotion e_pif; + close; +} + +// Soda Man ---------------------------------------------------- +alberta.gat,90,71,3 script Soda Man 89,{ + mes "[Soda Man]"; + mes "Ummm.... delicious...."; + emotion e_ok; + next; + mes "[Soda Man]"; + mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?"; + mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up."; + next; + mes "[Soda Man]"; + mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it."; + mes "At that point it will have a marshmallow consistency."; + next; + mes "[Soda Man]"; + mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?....."; + mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?"; + next; + mes "[Soda Man]"; + mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense."; + mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information."; + next; + mes "[Soda Man]"; + mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island."; + close; +} + + +//<=================================================== Marina (Docks/Port) ===================================================>\\ +// Sailor Fisk ---------------------------------------------------------------- +alberta.gat,189,151,5 script Sailor Fisk 100,{ + mes "[Sailor Fisk]"; + mes "Ahoy matey, where'd ya wanna go?"; + next; + menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End; + + if(Zeny < 500) goto L_NoZeny; + set Zeny, Zeny - 500; + warp "izlude.gat",176,182; + close; + + L_NoZeny: + mes "[Sailor Fisk]"; + mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it."; + close; + M_End: + close; +} + +// Phelix ------------------------------------------------------------------ +alberta.gat,190,173,4 script Phelix 85,{ + + mes "[Phelix]"; + mes "What the hell are you doing here?"; + next; + mes "[Phelix]"; + mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!"; + next; + mes "[Phelix]"; + mes "Hmm, however I'd be willing to trade you some items for your jellopies."; + mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000."; + mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000."; + next; + mes "[Phelix]"; + mes "How does that sound?"; + next; + menu "Sounds good",-,"Nah",M_End; + + M_Yes: + mes "[Phelix]"; + mes "What do you want to exchange your Jellopies for?"; + next; + menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End; + + set @item, 501; + goto L_Get; + + M_1: + set @item, 516; + + L_Get: + mes "[Phelix]"; + mes "Please enter an amount. Enter 0 to cancel."; + next; + set @input,0; + input @input; + if(@input < 1 || @input > 1000) goto M_Yes; + if(checkweight(@item,@input)==0) goto L_OverW; + + if(@item == 501) set @amount, @input*10; + if(@item == 516) set @amount, @input*3; + if(countitem(909) < @amount) goto L_NotEnough; + + getitem @item,@input; + delitem 909, @amount; + close; + + L_NotEnough: + mes "[Phelix]"; + mes "I'm sorry but you do not have enough Jellopies."; + next; + goto M_Yes; + + L_OverW: + mes "[Phelix]"; + mes "I'm sorry but you can't carry so many things."; + next; + goto M_Yes; + + M_End: + close; +} + + +//<=================================================== Sunken Ship ======================================================>\\ +// Paul ---------------------------------------------------------------- +alberta.gat,195,151,3 script Paul 86,{ + mes "[Paul]"; + mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?"; + next; + mes "[Paul]"; + mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors."; + emotion e_gasp; + next; + mes "[Paul]"; + mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed."; + next; + menu "Enter",-,"Quit",M_End; + + if(Zeny < 200) goto L_NoZeny; + set Zeny, Zeny - 200; + warp "alb2trea.gat",62,69; + close; + M_End: + mes "[Paul]"; + mes "Come back anytime."; + close; + + L_NoZeny: + mes "[Paul]"; + mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it."; + mes "Please come back later when you have enough."; + close; +} + +// Sailor -------------------------------------------------- +alb2trea.gat,39,50,5 script Sailor 100,{ + mes "[Sailor]"; + mes "Do you wanna return?"; + next; + menu "Return to Alberta",-,"Quit",MEnd; + + warp "alberta.gat",192,169; +MEnd: + close; }
\ No newline at end of file diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index e790a94a6..3e2b53425 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -1,1558 +1,1558 @@ -//===== eAthena Script =======================================
-//= Al De Baran Town
-//===== By: ==================================================
-//= eAthena dev team
-//===== Current Version: =====================================
-//= 1.9a
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.1 Added RS125 NPC. Added another Kafra Reserve points agent.
-//= The 2nd reserve points agent is not complete yet.
-//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
-//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
-//= for underground), fixed some typos [Lupus]
-//= 1.4 Fixed Typos & Spellcheck [massdriller]
-//= 1.5 Finally added the Special Reserve 2 Lotto 8))
-//= with official prizes (80% official, 4-5 entries are made up)
-//= also changed typo Orange Potions -> Red Potions [Lupus]
-//= 1.6 Fixed bug (missing label), optimized all menus [Lupus]
-//= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent]
-//= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera]
-//= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus]
-//============================================================
-
-
-// Panama --------------------------------------------------------------
-aldebaran.gat,46,129,4 script Panama 97,{
- mes "[Panama]";
- mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals.";
- next;
- menu "About the canals",-,"End conversation",M_End;
-
- mes "[Panama]";
- mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation.";
- next;
- mes "[Panama]";
- mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt.";
- close;
- M_End:
- mes "[Panama]";
- mes "This is a mountain town so the water is supposed to be pure ...";
- next;
- mes "[Panama]";
- mes "Help yourself to some...";
- close;
-}
-
-// Miller ------------------------------------------------------------------------
-aldebaran.gat,49,93,4 script Miller 83,{
- mes "[Miller]";
- mes "Did you know that LEVEL 4 weapons exist?";
- next;
- mes "[Miller]";
- mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionally.";
- close;
-}
-
-// Senorita Sylvia -----------------------------------------------------------
-aldebaran.gat,60,70,4 script Senorita Sylvia 69,{
- mes "[Senorita Sylvia]";
- mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran";
- next;
- mes "[Senorita Sylvia]";
- mes "B-B-But... *sob*... It's been 5 hours since I started looking for it.....";
- emotion e_sob;
- next;
- mes "[Senorita Sylvia]";
- mes "Where the hell is it~~~?!";
- emotion e_an;
- next;
- mes "[Senorita Sylvia]";
- mes "I may look smart, but I am TERRIBLE with directions.....";
- next;
- mes "[Senorita Sylvia]";
- mes "Ah~ by the way, would you like to know a bit of very useful information?";
- next;
- menu "Please continue.",-,"Not really.",M_End;
-
- mes "[Senorita Sylvia]";
- mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away.";
- next;
- mes "[Senorita Sylvia]";
- mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000.";
- mes "Once you've done so you'll be able to equip it without problems.";
- close;
- M_End:
- mes "[Senorita Sylvia]";
- mes "Whatever.....";
- emotion e_pif;
- close;
-}
-
-// Quatro ----------------------------------------------------------------
-aldebaran.gat,64,104,4 script Quatro 55,{
- mes "[Quatro]";
- mes "It has been rumored that famous blacksmith came to this town from Geffen...";
-M_Menu:
- next;
- menu "Famous Blacksmith?",-,"About weapon upgrading",M_1,"End conversation",M_End;
-
- mes "[Quatro]";
- mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town.";
- mes "Also, he has a devoted son who helps him out with his work.";
- next;
- mes "[Quatro]";
- mes "I hope his son will be a good blacksmith in the future.";
- goto M_Menu;
-
- M_1:
- mes "[Quatro]";
- mes "If you upgrade a weapon its attack strength will increase.";
- next;
- mes "[Quatro]";
- mes "For a ^0000fflevel 1^000000 weapon attack STR will go up by ^ff00002^000000 for every upgrade level.";
- mes "For a ^0000fflevel 2^000000 weapon attack STR will go up by ^ff00003^000000.";
- mes "For a ^0000fflevel 3 and level 4^000000 weapon attack STR will go up by ^ff00005^000000!";
- goto M_Menu;
-
- M_End:
- close;
-}
-
-// Isenberg ---------------------------------------------------------------------
-aldebaran.gat,67,154,4 script Isenberg 98,{
- mes "[Isenberg]";
- mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall.";
-M_Menu:
- next;
- menu "Mt. Mjolnir",-,"Payon Forest",M_1,"End conversation",M_End;
-
- mes "[Isenberg]";
- mes "Mt. Mjolnir !";
- next;
- mes "[Isenberg]";
- mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen.";
- next;
- mes "[Isenberg]";
- mes "It is a difficult path however due to the steep and rugged terrain.";
- mes "Not to mention the strong and hostile monsters which roam the mountain side.";
- next;
- mes "[Isenberg]";
- mes "You did a good job to get here.";
- emotion e_no1;
- goto M_Menu;
- M_1:
- mes "[Isenberg]";
- mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon.";
- next;
- mes "[Isenberg]";
- mes "The Payon Forest is large and its pathways are very intricate. It is easy to get lost and confused in it.";
- next;
- mes "[Isenberg]";
- mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it.";
- next;
- mes "[Isenberg]";
- mes "The forest was named after Payon, the village of independence, instead of Alberta, the harbor town.";
- next;
- mes "[Isenberg]";
- mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence.";
- next;
- mes "[Isenberg]";
- mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest.";
- goto M_Menu;
- M_End:
- mes "[Isenberg]";
- mes "Although Mnt. Mjolnir hinders travelers, it also creates a mysterious and unique atmosphere in our town.";
- close;
-}
-
-// Joanne ------------------------------------------------------------------------------
-aldebaran.gat,81,61,4 script Joanne 101,{
- mes "[Joanne]";
- mes "I like to go gathering sea shells. It is really fun";
- next;
- menu "Shell Gathering",-,"End Conversation",M_End;
-
- mes "[Joanne]";
- mes "When you see bubbles popping up from the sand or a muddy puddle, try digging in that area.";
- mes "Usually shell fish conceal themselves under the ground.";
- next;
- mes "[Joanne]";
- mes "By the way, there is a dangerous shell fish called Ambernite.";
- mes "It can usually be found on the beaches near Comodo.";
- next;
- mes "[Joanne]";
- mes "What a scary shell fish ..";
- close;
- M_End:
- mes "[Joanne]";
- mes "I'm going to taste Cave Shell Fish one of these days!!";
- mes "I know it is a little bit dangerous... but it's worth the risk, right?";
- close;
-}
-
-// Bebe -------------------------------------------------------------------
-aldebaran.gat,86,228,4 script Bebe 703,{
- mes "[Bebe]";
- mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Babe' with me.";
-M_Menu:
- next;
- menu "Savage Babe??",-,"Mt.Mjolnir??",M_1,"End Conversation",M_End;
-
- mes "[Bebe]";
- mes "A Savage Babe is a kind of baby wild boar that has a pink color. It's very cute and pretty.";
- next;
- mes "[Bebe]";
- mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!";
- emotion e_gasp;
- next;
- mes "[Bebe]";
- mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me.";
- next;
- mes "[Bebe]";
- mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything.";
- next;
- mes "[Bebe]";
- mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!";
- emotion e_swt2;
- next;
- mes "[Bebe]";
- mes "If you every see one, don't even think about going near it. It may just bite you to death!";
- goto M_Menu;
-
- M_1:
- mes "[Bebe]";
- mes "Even though people are fascinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters.";
- next;
- mes "[Bebe]";
- mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be careful if you ever go up there.";
- next;
- mes "[Bebe]";
- mes "Most of the monsters won't attack you if you don't attack them first though.";
- goto M_Menu;
-
- M_End:
- mes "[Bebe]";
- mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!";
- emotion e_hmm;
- close;
-}
-
-// Epthiel -----------------------------------------------------------------
-aldebaran.gat,90,170,4 script Epthiel 47,{
- mes "[Epthiel]";
- mes "Some weapons and armor have slots in them. This allows you to insert monster cards into them.";
-M_Menu:
- next;
- menu "About the number of slots..",-,"Relation between Cards and Slots",M_1,"End Conversation",M_End;
-
- mes "[Epthiel]";
- mes "Items dropped by monsters often times have more slots than ordinary weapons or armor sold at an NPC shop.";
- next;
- mes "[Epthiel]";
- mes "The greater number of slots a piece of equipment has the greater its value is.";
- goto M_Menu;
- M_1:
- mes "[Epthiel]";
- mes "When a card is inserted into a slot on a piece of equipment, the owner will gain certain skills or stat bonuses from that card.";
- next;
- mes "[Epthiel]";
- mes "If the weapon or armor with the card is unequipped, then the effect of the card will wear off.";
- next;
- mes "[Epthiel]";
- mes "A very important thing to know about inserting a card into a slot, is that once inserted the card cannot be removed.";
- next;
- mes "[Epthiel]";
- mes "So make sure you're absolutely sure about putting a card into a slot. You don't want to waste one.";
- goto M_Menu;
- M_End:
- mes "[Epthiel]";
- mes "Do you have a card?";
- close;
-}
-
-// Daniel --------------------------------------------------------------------------
-aldebaran.gat,93,80,4 script Daniel 48,{
- mes "[Daniel]";
- mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live.";
- next;
- mes "[Daniel]";
- mes "B-U-T!.....";
- emotion e_gasp;
- next;
- mes "[Daniel]";
- mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle.";
- mes "I couldn't enjoy my date with my girl friend which sucked big time!";
- emotion e_ag;
- next;
- menu "Gosh, that's too bad.",-,".....",M_1;
-
- mes "[Daniel]";
- mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchant's youngest daughter.";
- mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops.";
- next;
- mes "[Daniel]";
- mes "She said something about the armor having 'more slots'.... whatever that means.";
- close;
- M_1:
- mes "[Daniel]";
- mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? ";
- emotion e_sob;
- close;
-}
-
-// Munster -----------------------------------------------------------------
-aldebaran.gat,113,70,2 script Munster 48,{
- mes "[Munster]";
- mes "My family used to live in Geffen, the homeland of blacksmiths. We moved to Al De Baran last winter.";
- next;
- mes "[Munster]";
- mes "Back in Geffen my father was a famous blacksmith. Sometimes I helped my father with his work";
- mes "I learned a lot about the success rate of upgrading weapons of different levels.";
- next;
- mes "[Munster]";
- mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,";
- mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,";
- mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each.";
- next;
- mes "[Munster]";
- mes "With level 4 weapons however, there is still a risk of failure during the first upgrade.";
- next;
- mes "[Munster]";
- mes "As far as ^0000ffarmor^000000 goes, they can generally be upgraded about ^ff00005^000000 times.";
- next;
- mes "[Munster]";
- mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,";
- next;
- mes "[Munster]";
- mes "Any who, I hope people will come to re-acquaint themselves with my father's superior craftsmanship.";
- close;
-}
-
-// Phracon Guy --------------------------------------------------------------
-aldebaran.gat,117,181,4 script Phracon Guy 48,{
- mes "[Phracon Guy]";
- mes "Lv 1 weapons require a metal called 'Phracon' to be upgraded.";
- next;
- menu "About Phracon",-,"Advice about Phracon",M_1,"End Conversation",M_End;
-
- mes "[Phracon Guy]";
- mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading.";
- next;
- mes "[Phracon Guy]";
- mes "Although it's not as strong as other metals, it remains popular among most people because of its abundance.";
- next;
- mes "[Phracon Guy]";
- mes "You can obtain Phracon from monsters or you can purchase it from Forging Workshops located in towns.";
- next;
- mes "[Phracon Guy]";
- mes "If you don't need Phracon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!";
- close;
- M_1:
- mes "[Phracon Guy]";
- mes "I hear that a lot of monsters carry Phracon. Why don't you go hunt them?";
- mes "You should be able to find a lot of Phracon without much trouble.";
- next;
- mes "[Phracon Guy]";
- mes "A couple of days ago, I went hunting with the Pub Master and got a Phracon dropped from Bebe Savage.";
- close;
- M_End:
- mes "[Phracon Guy]";
- mes "Good luck on finding some Phracon -";
- close;
-}
-
-// Alchemy Guy Chemirre -----------------------------------------------------------
-aldebaran.gat,121,231,4 script Alchemy Guy Chemirre 740,{
- mes "[Alchemy Guy Chemirre]";
- mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuable items from abundant materials.";
-M_Menu:
- next;
- menu "About Alchemy of Payon",-,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End;
-
- mes "[Alchemy Guy Chemirre]";
- mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Taoism.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never excelled the way it did in Al De Baran.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard.";
- goto M_Menu;
-
- M_1:
- mes "[Alchemy Guy Chemirre]";
- mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuable.";
- goto M_Menu;
- M_2:
- mes "[Alchemy Guy Chemirre]";
- mes "Let me tell you something that might be interesting to you. It's about monster cards and slots..";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "If you already posses a monster card then you've probably already heard this but.....";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Each card has a specific type of equipment it can be placed on.";
- mes "For instance, let's say you have a poring card.....";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slots on them.";
- mes "Armor dropped by monsters however, will usually have a high number of slots on them. They aren't dropped too often though.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into.";
- mes "Next find your card in your inventory window and double click it.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and you're done.";
- close;
- M_End:
- mes "[Alchemy Guy Chemirre]";
- mes "Long live the Al De Baran Alchemy Guild!!";
- close;
-
-}
-
-// Anastasia --------------------------------------------------------------
-aldebaran.gat,146,124,4 script Anastasia 101,{
- mes "[Anastasia]";
- mes "Somewhere in Rune-Midgard exists the^3355FF' Assassin Guild '^000000.";
- next;
- mes "[Anastasia]";
- mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace.";
- next;
- mes "[Nastasia]";
- mes "But... is that.... legal.....??";
- emotion e_what;
- next;
- mes "[Nastasia]";
- mes "And do they collect tuition....??";
- next;
- menu "Continue conversation.",-,"End Conversation.",M_End;
-
- mes "[Nastasia]";
- mes "Most flying monsters are very fast and have a high amount of agility.";
- mes "Therefore, it's very difficult to hit them successfully.";
- next;
- mes "[Nastasia]";
- mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX.";
- close;
- M_End:
- mes "[Nastasia]";
- mes "Like the old saying goes, 'nothing in life is free'.";
- close;
-}
-
-// Stromme ---------------------------------------------------------
-aldebaran.gat,159,242,4 script Stromme 119,{
- mes "[Stromme]";
- mes "When you spend some time in Mt. Mjolnir, you'll start to notice something.";
- next;
- mes "[Stromme]";
- mes "The insects in Mt. Mjolnir are classified into different groups by their habits!";
- next;
- menu "About insects",-,"End conversation",M_End;
-
- mes "[Stromme]";
- mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them.";
- next;
- mes "[Stromme]";
- mes "However that doesn't mean that you can take them lightly.";
- mes "They have evolved into creatures that can defend themselves when attacked.";
- next;
- mes "[Stromme]";
- mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc.";
- mes "These monsters are strong so you should be careful about approaching them.";
- next;
- mes "[Stromme]";
- mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal.";
- next;
- mes "[Stromme]";
- mes "Luckily that leech thing has poor eye sight and won't notice you if you are far enough away from it.";
- close;
- M_End:
- mes "[Stromme]";
- mes "Don't even dare attack a ladybug haphazardly! Be respectful of mighty nature in Mt. Mjolnir.";
- close;
-}
-
-// Joo Jahk ------------------------------------------------------
-aldebaran.gat,180,46,4 script Joo Jahk 88,{
- mes "[Joo Jahk]";
- mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways.";
- next;
- mes "[Joo Jahk]";
- mes "But.... Do you think I could drink the water in these waterways?";
- emotion e_hmm;
- next;
- mes "[Joo Jahk]";
- mes "Actually I already did, but I am still concerned.....";
- emotion e_swt;
- next;
- menu "Continue.",-,"End conversation.",M_End;
-
- mes "[Joo Jahk]";
- mes "I've been traveling around Rune-Midgard.";
- next;
- mes "[Joo Jahk]";
- mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician";
- mes "Apparently physical attacks and non-elemental magic attacks can't damage them.";
- next;
- mes "[Joo Jahk]";
- mes "I hope this advice can come in handy for you.";
- close;
- M_End:
- mes "[Joo Jahk]";
- mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about.";
- close;
-}
-
-// Gavin -------------------------------------------------------------------
-aldebaran.gat,212,122,4 script Gavin 97,{
- mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . .";
- next;
- mes "[Gavin]";
- mes "Hmm... did I over-exaggerate? 'Towns people'...";
- mes "Well... it is just myself, but hey! Still, I welcome you!";
- next;
- menu "Continue conversation.",-,"End conversation.",M_End;
-
- mes "[Gavin]";
- mes "Ah~ now I remember! I saw a very interesting monster just a few days ago.";
- mes "I saw a Poring with the wings of an angel, somewhere in the Mjolnir Mountains surrounding Al De Baran.";
- next;
- mes "[Gavin]";
- mes "I swear it!";
- emotion e_gasp;
- next;
- mes "[Gavin]";
- mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?";
- close;
- M_End:
- mes "[Gavin]";
- mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjolnir Mountains.";
- close;
-}
-
-
-// Giddy Fellow ------------------------------------------------------------------
-aldeba_in.gat,152,47,4 script Giddy Fellow 97,{
- mes "[Giddy Fellow]";
- mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!";
- emotion e_omg;
- next;
- menu "What's its name?",-,". . . . .",M_1;
-
- mes "[Giddy Fellow]";
- mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~";
- emotion e_sob;
- next;
- menu "Dude! It's such a common name...",-,". . . . .",M_1;
-
- mes "[Giddy Fellow]";
- mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!";
- emotion e_what;
- close;
- M_1:
- mes "[Giddy Fellow]";
- mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB";
- emotion e_sob;
- close;
-}
-
-// Master ----------------------------------------------------------
-aldeba_in.gat,156,179,4 script Master#02 61,{
- mes "[Master]";
- if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
- if(sex==0) close;
- mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
- next;
- mes "[Master]";
- mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around.";
- next;
- mes "[Master]";
- mes "Alright! Time for a survey... this is to determine which Kafra you like best.";
- next;
- mes "[Master]";
- mes "Choose the Kafra Lady that you think is HOT!!!";
- next;
- menu "Oh~it turns me on!!!!",-,"No way..I am not a pervert.",M_1;
-
- mes "[Master]";
- mes "Alright, here you go, your Favorite Ladies!!! Take a careful look!";
- next;
- mes "[Master]";
- mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!";
- mes "The Original Kafra, the classic blue haired beauty!...";
- mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!";
- mes "Her graceful ponytail takes men's breaths away! She's a favorite among young boys!!";
- mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!";
- mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From Payon,....";
- next;
- mes "[Master]";
- mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!";
- mes "She has a cute tomboy look with short hair....";
- mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!";
- mes "She is intelligent and sophisticated. A pair of refined glasses fits her well....";
- mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!";
- mes "Pretty and cute. Although she looks young and immature, she's a very hard worker....";
- next;
- mes "[Master]";
- mes "So who do you think?";
- next;
- menu "(1) Pavianne",-,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05;
-
- mes "[Master]";
- mes "Oh~ So you're reserved in nature, and therefore you are into a more traditional type of girl...";
- next;
- mes "[Master]";
- mes "Well, I have to tell you.....";
- next;
- mes "[Master]";
- mes "The world is all about change so face the facts and learn to accept new things!";
- close;
- M_01:
- mes "[Master]";
- mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league....";
- emotion e_gasp;
- close;
- M_02:
- mes "[Master]";
- mes "Gentle, sexy, sweet, and beautiful.... a girl like Jasmine would have you wrapped around her finger in no time....";
- close;
- M_03:
- mes "[Master]";
- mes "You're over-zealous! If you were to get with a girl who's as exuberant as her...";
- next;
- mes "[Master]";
- mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!";
- emotion e_heh;
- close;
- M_04:
- mes "[Master]";
- mes "Into the cold, analytical type huh?... If you like being bossed around, then I guess Leilah's the girl for you....";
- close;
- M_05:
- mes "[Master]";
- mes "Wha-what!";
- emotion e_gasp;
- next;
- mes "[Master]";
- mes "A thirst for young girls~~! It's a c-c-crime!!!!";
- emotion e_swt2;
- close;
- M_1:
- mes "[Master]";
- mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!";
- mes "And you just dissed me~ like thaaat~ I hate you.";
- close;
-}
-
-// RS125 ------------------------------------------------------------------------
-aldeba_in.gat,234,241,4 script RS125 48,{
- mes "[RS125]";
- mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me.";
- mes "I'm actually a warm hearted person.";
- next;
- mes "[RS125]";
- mes "There is an artificial heart that beats loudly in my body.";
- mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran.";
- next;
- menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End;
-
-
- mes "[RS125]";
- mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran.";
- mes "People referred to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......";
- next;
- mes "[RS125]";
- mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here.";
- mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got.";
- next;
- mes "[RS125]";
- mes "I was his manager at the time and even I became stressed out by the crowds of people.";
- mes "I can only imagine how he felt about being so famous.";
- next;
- mes "[RS125]";
- mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event.";
- mes "That year she was able to finally defeat my poor brother.";
- next;
- mes "[RS125]";
- mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits.";
- mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone else's help.";
- next;
- mes "[RS125]";
- mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!";
- mes "Remember me, for I shall beat her, 'Havana', the breeze of Payon!";
- close;
- M_End:
- mes "[RS125]";
- mes "I've dreamed of making an around-the-world trip. It would be wonderful to truly experience the sea of Alberta!!";
- mes "After the track championship next year, my brother and I are going to travel the whole world together.";
- close;
-}
-
-// Nice Looking Guy ----------------------------------------------------------
-aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{
- mes "[Nice Looking Guy]";
- mes "Forget about the doofus living next door.";
- next;
- mes "[Nice Looking Guy]";
- mes "To tell you the truth, 2 years ago, he fell down from a tree in the Drill Field and since then his mind has been out of control.";
- mes "I heard he was trying to pick some fruits from that tree.";
- next;
- mes "[Nice Looking Guy]";
- mes "Anyway, he's constantly bugging me and I think I'm gonna be crazy because of him... Oh my goodness!";
- close;
-}
-
-// Evil Looking Guy --------------------------------------------------------------
-aldeba_in.gat,223,121,2 script Evil looking Guy 63,{
- mes "[Evil Looking Guy]";
- mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?";
- emotion e_what;
- next;
- mes "[Evil Looking Guy]";
- mes "Now I'm upset! What reason do you have to come in here and bother me??";
- emotion e_pif;
- next;
- mes "[Evil Looking Guy]";
- mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?";
- next;
- menu "You got it.",-, "Nah... just messing around....",M_1;
-
- mes "[Evil Looking Guy]";
- mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System.";
- next;
- mes "[Evil Looking Guy]";
- mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is.";
- next;
- mes "[Evil Looking Guy]";
- mes "So how do you go about getting one?? It's easy, listen closely.....";
- next;
- mes "[Evil Looking Guy]";
- mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health.";
- mes "If it's possible, try touching the Mercenary's' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold.";
- next;
- mes "[Evil Looking Guy]";
- mes "A good Mercenary should have slender ankles. Umm... in addition, he/she should have a snowy and skinny neck!";
- mes "And if the Mercenary's' hair is long and curly, that's icing on the cake!!";
- next;
- mes "[Evil Looking Guy]";
- mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!";
- next;
- mes "[Evil Looking Guy]";
- mes "Oh and don't forget to change a Mercenary's wet tissues as well!!";
- close;
- M_1:
- mes "[Evil Looking Guy]";
- mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant.";
- mes "If you're a member of my family then pull down your pants so I can look at our family mark!";
- emotion e_gasp;
- close;
-}
-
-
-//<=================================================== Kafra Corp. Headquarters ==========================================================>\\
-// Kafra Jasmine -------------------------
-aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
- cutin "kafra_03",2;
- mes "[Kafra Jasmine]";
- mes "Hi~ I am Kafra type Jasmine. Thank you for coming all the way to the Kafra Main Office here in Al De Baran!";
- next;
- mes "[Kafra Jasmine]";
- mes "Our Kafra Service is always working with our customers!";
- mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old...";
- mes "Blah-blah-blah.....";
- next;
- menu "FIVE THOUSAND YEARS?!",-, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2;
-
- mes "[Kafra Jasmine]";
- mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!";
- mes "I've got a poor memory unlike the other Kafra agents!";
- emotion e_an;
- next;
- mes "[Kafra Jasmine]";
- mes "..... Eh!... heh... heh... um...";
- emotion e_swt2;
- next;
- mes "[Kafra Jasmine]";
- mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see....";
- next;
- mes "[Kafra Jasmine]";
- mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh....";
- emotion e_swt;
- cutin "",255;
- close;
- M_1:
- mes "[Kafra Jasmine]";
- mes ". . . . .";
- emotion e_an;
- next;
- mes "[Kafra Jasmine]";
- mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team.";
- mes "My specialty was 'Bash'!! Now I'm trying to be more feminine and live a quieter life";
- next;
- mes "[Kafra Jasmine]";
- mes "So please, DON'T TEMPT ME...!!";
- emotion e_pif;
- cutin "",255;
- close;
- M_2:
- mes "[Kafra Jasmine]";
- mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend....";
- next;
- mes "[Kafra Jasmine]";
- mes "Just kidding~~ Tehehe";
- emotion e_heh;
- cutin "",255;
- close;
-}
-
-// Special Reserve ----------------------------------------------
-aldeba_in.gat,79,161,6 script Kafra#04 115,{
- cutin "kafra_03",2;
- mes "[Kafra]";
- mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
- next;
- mes "[Kafra]";
- mes "Each Kafra will allow you to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
- next;
- mes "[Kafra]";
- mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
-M_Menu:
- next;
- menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
- "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
- "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
-
- M_1a:
- if(RESRVPTS < 100) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 7;
- set RESRVPTS, RESRVPTS - 100;
- close;
- M_1b:
- if(RESRVPTS < 200) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 15;
- set RESRVPTS, RESRVPTS - 200;
- close;
- M_1c:
- if(RESRVPTS < 300) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 25;
- set RESRVPTS, RESRVPTS - 300;
- close;
- M_1d:
- if(RESRVPTS < 400) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 35;
- set RESRVPTS, RESRVPTS - 400;
- close;
- M_1e:
- if(RESRVPTS < 500) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 50;
- set RESRVPTS, RESRVPTS - 500;
- close;
- M_1f:
- if(RESRVPTS < 600) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 60;
- set RESRVPTS, RESRVPTS - 600;
- close;
- M_1g:
- if(RESRVPTS < 700) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 75;
- set RESRVPTS, RESRVPTS - 700;
- close;
- M_1h:
- if(RESRVPTS < 800) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 85;
- set RESRVPTS, RESRVPTS - 800;
- close;
- M_1i:
- if(RESRVPTS < 900) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 100;
- set RESRVPTS, RESRVPTS - 900;
- close;
- M_1j:
- if(RESRVPTS < 1000) goto sL_LowPts1;
- set RESRVPTS, RESRVPTS - 1000;
- mes "[Kafra]";
- mes "^0000FF1st Lottery Opportunity!!^000000";
- set @Lotto, 1;
- next;
- callfunc "F_Lottery";
- goto M_End;
-
- sL_LowPts1:
- mes "[Kafra]";
- mes "I'm sorry but you do not have enough reserve points for that selection.";
- goto M_Menu;
-
- M_2:
- menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
- "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
- "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
- "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
-
- M_2a:
- if(RESRVPTS < 1100) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 7;
- set RESRVPTS, RESRVPTS - 1100;
- close;
- M_2b:
- if(RESRVPTS < 1300) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 15;
- set RESRVPTS, RESRVPTS - 1300;
- close;
- M_2c:
- if(RESRVPTS < 1500) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 25;
- set RESRVPTS, RESRVPTS - 1500;
- close;
- M_2d:
- if(RESRVPTS < 1700) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 35;
- set RESRVPTS, RESRVPTS - 1700;
- close;
- M_2e:
- if(RESRVPTS < 1900) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 50;
- set RESRVPTS, RESRVPTS - 1900;
- close;
- M_2f:
- if(RESRVPTS < 2100) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 60;
- set RESRVPTS, RESRVPTS - 2100;
- close;
- M_2g:
- if(RESRVPTS < 2300) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 75;
- set RESRVPTS, RESRVPTS - 2300;
- close;
- M_2h:
- if(RESRVPTS < 2500) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 85;
- set RESRVPTS, RESRVPTS - 2500;
- close;
- M_2i:
- if(RESRVPTS < 2800) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 100;
- set RESRVPTS, RESRVPTS - 2800;
- close;
- M_2j:
- if(RESRVPTS < 3000) goto sL_LowPts2;
- set RESRVPTS, RESRVPTS - 3000;
- mes "[Kafra]";
- mes "^0000FF2nd Lottery Opportunity!!^000000";
- set @Lotto, 2;
- next;
- callfunc "F_Lottery";
- goto M_End;
-
- sL_LowPts2:
- mes "[Kafra]";
- mes "I'm sorry but you do not have enough reserve points for that selection.";
- next;
- goto M_2;
-
- M_End:
- mes "[Kafra]";
- mes "Please come back anytime when you have more reserve points.";
- cutin "",255;
- close;
-}
-
-// Special Reserve 2 ----------------------------------------------
-aldeba_in.gat,88,161,3 script Kafra#05 115,{
- cutin "kafra_03",2;
- mes "[Kafra]";
- mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
- mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
- next;
- mes "[Kafra]";
- mes "Would you like to use your points?";
- next;
- menu "Yes I would.",-, "Maybe next time.",M_End;
-
- mes "[Kafra]";
- mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
- mes "Make a choice and test your luck!";
- next;
- menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
-
- sM_1st:
- if(RESRVPTS < 5000) goto sL_NotEnuf;
- set RESRVPTS, RESRVPTS - 5000;
- set @Lotto, 3;
- callfunc "F_Lottery";
- goto M_End;
- sM_2nd:
- if(RESRVPTS < 7000) goto sL_NotEnuf;
- set RESRVPTS, RESRVPTS - 7000;
- set @Lotto, 4;
- callfunc "F_Lottery";
- goto M_End;
- sM_3rd:
- if(RESRVPTS < 10000) goto sL_NotEnuf;
- set RESRVPTS, RESRVPTS - 10000;
- set @Lotto, 5;
- callfunc "F_Lottery";
- goto M_End;
-
- sL_NotEnuf:
- mes "[Kafra]";
- mes "I'm sorry dear but you do not have enough points for this selection.";
- cutin "",255;
- close;
- M_End:
- mes "[Kafra]";
- mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard.";
- mes "Thank you for using Kafra Corp. services.";
- cutin "",255;
- close;
-}
-
-// Function F_Lottery ------------------------------------------------------------------------------------------
-function script F_Lottery {
- mes "[Kafra]";
- mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!";
- next;
- mes "[Kafra]";
- mes "Don't miss this one and only chance! Now dear, are you ready?";
- next;
- mes "[Kafra]";
- mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times.";
- next;
- input @input;
- if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix
- callsub sF_Spin;
- mes "[Kafra]";
- mes "Ok~ Let me check the results~ guess what it is?";
- next;
- mes "[Kafra]";
- mes "^FF0000Lets see.... This is...!!^000000";
- next;
- if(@temp < 1) goto sL_Prize1;
- if(@temp < 2) goto sL_Prize2;
- if(@temp < 3) goto sL_Prize3;
- if(@temp <= 4) goto sL_Prize4;
- goto sL_Prize5;
-
- sL_Prize1:
- mes "[Kafra]";
- mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~";
- if(@Lotto == 1) getitem 2328,1;//Items: Wooden_Mail,
- if(@Lotto == 2) getitem 2307,1;//Items: Mantle,
- if(@Lotto == 3) getitem 657,10;//Items: Berserk_Potion,
- if(@Lotto == 4) {
- getitem 607,2;//Items: Yggdrasilberry,
- getitem 608,1;//Items: Yggdrasil_Seed,
- }
- if(@Lotto == 5) getitem 607,3;//Items: Yggdrasilberry,
- return;
- sL_Prize2:
- mes "[Kafra]";
- mes "Oh! WOW! You've won the 2nd prize! Congratulations!!";
- if(@Lotto == 1) getitem 2403,1;//Items: Shoes,
- if(@Lotto == 2) getitem 2226,1;//Items: Cap,
- if(@Lotto == 3) getitem 2201,1;//Items: Sunglasses,
- if(@Lotto == 4) getitem 526,3;//Items: Royal_Jelly,
- if(@Lotto == 5) {
- getitem 608,1;//Items: Yggdrasil_Seed,
- getitem 526,10;//Items: Royal_Jelly,
- }
- return;
- sL_Prize3:
- mes "[Kafra]";
- mes "Congratulations! You've won the 3rd prize.";
- if(@Lotto == 1) getitem 602,4;//Items: Butterfly_Wing,
- if(@Lotto == 2) getitem 505,3;//Items: Blue_Potion,
- if(@Lotto == 3) getitem 2203,1;//Items: Glasses,
- if(@Lotto == 4) getitem 504,15;//Items: White_Potion,
- if(@Lotto == 5) getitem 504,30;//Items: White_Potion,
- return;
- sL_Prize4:
- mes "[Kafra]";
- mes "You've won the 4th prize.";
- if(@Lotto == 1) getitem 516,100;//Items: Sweet_Potato,
- if(@Lotto == 2) getitem 501,150;//Items: Red_Potion,
- if(@Lotto == 3) getitem 502,150;//Items: Orange_Potion,
- if(@Lotto == 4) getitem 505,5;//Items: Blue_Potion,
- if(@Lotto == 5) getitem 505,10;//Items: Blue_Potion,
- return;
- sL_Prize5:
- mes "[Kafra]";
- mes "You've won the 5th prize.";
- if(@Lotto == 1) getitem 516,50;//Items: Sweet_Potato,
- if(@Lotto == 2) getitem 501,100;//Items: Red_Potion,
- if(@Lotto == 3) getitem 501,200;//Items: Red_Potion,
- if(@Lotto == 4) getitem 501,250;//Items: Red_Potion,
- if(@Lotto == 5) getitem 501,300;//Items: Red_Potion,
- return;
-
-sF_Spin:
- mes "[Lottery Machine]";
- mes "Number of spins remaining: "+@input;
- next;
- mes "[Lottery Machine]";
- mes "(rumble~rumble~rumble~)...";
- next;
- set @temp, rand(10);
- set @input, @input -1;
- if(@input <= 0) return;
- goto sF_Spin;
-}
-
-
-// Kafra Pavianne -----------------------------
-aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{
- cutin "kafra_01",2;
- mes "[Kafra Pavianne]";
- mes "Welcome! I'm Pavianne,";
- mes "one of the senior Kafra Employees.";
- mes "The Kafra Corporation Service is";
- mes "always trying to satisfy 100 % of";
- mes "our customers' expectations.";
- next;
- mes "[Kafra Pavianne]";
- mes "Due to a change in customer support";
- mes "policy, we no longer accept Kafra";
- mes "Passes. However, we are offering";
- mes "refunds for our customers who still";
- mes "possess these passes.";
- next;
- menu "Sell Kafra Pass",-,"Alright, bye~",M_BYE;
-
- set usedKafPass,0; //clear unused global variable
- mes "[Kafra Pavianne]";
- if(!countitem(1084)){
- mes "I'm sorry,";
- mes "but you don't";
- mes "have any Kafra Passes.";
- emotion e_sry;
- close2;
- cutin "",255;
- end;
- }
- mes "Let me see ... You have " + countitem(1084) + " Kafra Passes.";
- mes "So, you will get " + (countitem(1084)*2000) + " zeny.";
- next;
- mes "[Kafra Pavianne]";
- mes "Do you want to sell these?";
- next;
- if(select("Sell.:Nevermind.")==1){
- mes "[Kafra Pavianne]";
- set @t,countitem(1084);
- if(!@t){
- mes "Well, you DON'T have any >.<";
- mes "I understand what you want to do but, I can't help you.";
- emotion e_sry;
- close2;
- cutin "",255;
- end;
- }
- delitem 1084,@t;
- set Zeny,Zeny+@t*2000;
- emotion e_thx;
- mes "We already refunded all THE Kafra Passes that you had..";
- mes "Thank you for using our service !";
- mes "I am kafra Pavianne.";
-
- }
- close2;
- cutin "",255;
- end;
- M_BYE:
- mes "[Kafra Pavianne]";
- mes "Thank you,";
- mes "have a good day.";
- emotion e_thx;
- close2;
- cutin "",255;
- end;
-}
-
-// Kafra Blossom -----------------------------------
-aldeba_in.gat,83,244,4 script Kafra Blossom 116,{
- cutin "kafra_02",2;
- mes "[Kafra Blossom]";
- mes "..... Pavianne is soooo old school! She's too stubborn is what it is...";
- emotion e_pif;
- next;
- mes "[Kafra Blossom]";
- mes "We should be trying to make our customers' experience more unique, with new and creative ideas...";
- next;
- mes "[Kafra Blossom]";
- mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000.";
- mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!";
- next;
- menu "I'm an admirer of you~!",-,"Ehhaha",M_1;
-
- mes "[Kafra Blossom]";
- mes "Really! Thank you sooo much!! Here is... my... autograph...";
- emotion e_thx;
- next;
- mes "[Kafra Blossom]";
- mes "Don't bother to look in your Item Inventory for it. It won't be there... tehehe... for my autograph will remain within your heart.";
- emotion e_ok;
- cutin "",255;
- close;
- M_1:
- mes "[Kafra Blossom]";
- mes "Huh? . . . . . That's all? Phew~ such a dull customer...";
- emotion e_what;
- cutin "",255;
- close;
-}
-
-// Kafra Curly Sue ---------------------------------
-aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{
- cutin "kafra_06",2;
- mes "[Kafra Curly Sue]";
- mes "Hello, hello! I'm the youngest of all Kafra personnel, the Kafra cutey....";
- next;
- mes "[Kafra Curly Sue]";
- mes "I am Kafra Type 'Curly Sue'!!";
- next;
- mes "[Kafra Curly Sue]";
- mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!";
- next;
- menu "Uh... where is your mommy?",-,"End conversation",M_End;
-
- mes "[Kafra Curly Sue]";
- mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!";
- emotion e_sob;
- next;
- cutin "",255;
- close;
- M_End:
- mes "[Kafra Curly Sue]";
- mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service.";
- mes "We really appreciate your doing business with us.";
- next;
- cutin "",255;
- close;
-}
-
-// Kafra Roxie --------------------------------------
-aldeba_in.gat,148,244,4 script Kafra Roxie 114,{
- cutin "kafra_04",2;
- mes "[Kafra Roxie]";
- mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!";
- next;
- mes "[Kafra Roxie]";
- mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~";
- next;
- mes "[Kafra Roxie]";
- mes "TaDa~ Surprisingly it was.... Ka....";
- next;
- mes "[Kafra Roxie]";
- mes "(Ring Ring Ring) Oh... my phone... Sorry please wait...";
- next;
- mes "[Kafra Roxie]";
- mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!";
- next;
- mes "[Kafra Roxie]";
- mes "No-no sir!.... Yes I understand!!";
- next;
- mes "[Kafra Roxie]";
- mes "(*Click*) ..... Heh heh....";
- next;
- mes "[Kafra Roxie]";
- mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh...";
- emotion e_swt;
- cutin "",255;
- close;
-}
-
-
-//<====================================================== Clock Tower ==============================================================>\\
-// Clock Keeper ---------------------------------------------------------------
-aldebaran.gat,143,136,4 script Clock Keeper 89,{
- mes "[Clock Keeper]";
- mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'.";
- next;
- mes "[Clock Keeper]";
- mes "It looks like you have an interest in this tower?";
- next;
- menu "About the Clock Tower.",-,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End;
-
- mes "[Clock Keeper]";
- mes "Each floor of this tower is connected through a device called a 'Warp'.";
- mes "Most of these warps are standard warps but some of them are 'Random Warps'.";
- next;
- mes "[Clock Keeper]";
- mes "You should be careful with 'Random Warps' because they will transport you to a random location.";
- next;
- mes "[Clock Keeper]";
- mes "I know you wouldn't want to get separated from you friends while you're battling monsters.";
- next;
- mes "[Clock Keeper]";
- mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them.";
- next;
- mes "[Clock Keeper]";
- mes "Have a good time with the clocks. Hehehehe.";
- close;
- M_1:
- mes "[Clock Keeper]";
- mes "Have you ever heard of the Committee of 'Heaven on Earth'?!";
- next;
- menu "Yup, I have",-,"What are they?",sM_1;
-
- mes "[Clock Keeper]";
- mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard.";
- mes "What a great day to meet an adventurer like you! I would like to present this to you.....";
- next;
- mes "[Clock Keeper]";
- mes "Hmmm... Where did I leave it...";
- next;
- mes "[Clock Keeper]";
- mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower.";
- mes "I promise I will give it to you next time. See you later.";
- close;
- sM_1:
- mes "[Clock Keeper]";
- mes "What? I can't believe that there are still people who do not know about us!";
- next;
- mes "[Clock Keeper]";
- mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower.";
- next;
- mes "[Clock Keeper]";
- mes "We even created the idea for Glast Helm a while back.";
- mes "Look around and you will see many of our great achievements.";
- close;
- M_End:
- close;
-}
-
-// Gatekeeper Riku -------------------------------------------------------------------
-c_tower3.gat,10,249,4 script Gatekeeper#01 84,{
- mes "[Gatekeeper Riku]";
- mes "Welcome to ";
- mes "Kinase - Blue Gallino";
- mes "the one of Local Speciality in Aldebaran.";
- mes "However,from the 4th Floor of this Clock Tower,";
- mes "You may not enter.";
- mes "Please go back to where you're from.";
- next;
- menu "About Clock Tower",-,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End;
-
- mes "[Gatekeeper Riku]";
- mes "Homeland of Alchemy, Aldebaran!";
- mes "Long Time ago, there were";
- mes "3 Legendary Alchemists...They are";
- mes "Bruke Seimer,";
- mes "Philip Warisez,";
- mes "And..";
- next;
- mes "[Gatekeeper Riku]";
- mes "Romero Specialre!";
- mes "This venerable architecture is their masterpiece.";
- mes "I assume you would feel something unusual";
- mes "While on the way to this floor,";
- mes "Every feature of This Clock tower ";
- next;
- mes "[Gatekeeper Riku]";
- mes "Consists of Mysterious Ancient Magics.";
- mes "If you just wander around here without any intention";
- next;
- mes "[Gatekeeper Riku]";
- mes "By any means,";
- mes "You will meet with a mishap";
- mes "by Gatekeeper Creatures.";
- mes "Please be careful ..";
- close;
- M_1:
- mes "[Gatekeeper Riku]";
- mes "Ancient Alchemists";
- mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
- mes "To keep something";
- mes "From Evil Creatures and Human Enemies.";
- mes "To go through this door";
- next;
- mes "[Gatekeeper Riku]";
- mes "It needs a Key.";
- mes "That Key has rumored to be possessed by Gatekeeper Creatures";
- mes "Prowling around here.";
- next;
- mes "[Gatekeeper Riku]";
- mes "The Key is the Intensiveness of Ancient Alchemy,";
- mes "By hearsay When used once,";
- mes "It will be released from being spelled";
- mes "And be disappeared.";
- next;
- mes "[Gatekeeper Riku]";
- mes "If that key comes into your possession, please show it to me.";
- mes "The one who possesses the Key of Clock Tower";
- mes "Will have access to go through this Gate with his own will!";
- next;
- mes "[Gatekeeper Riku]";
- mes "I will give you a chance.";
- mes ". . . . .";
- close;
- M_2:
- mes "[Gatekeeper Riku]";
- if(countitem(7026) < 1) goto L_Check_Key;
- delitem 7026,1;
- mes "Hmm! I already felt that you are not an Ordinary person,";
- mes "Now it seems to be successful in Speculation.";
- mes "Please, You may enter.";
- mes "May God bless you ..";
- next;
- warp "c_tower4.gat",185,44;
- close;
-
- L_Check_Key:
- mes ". . . . . .";
- mes "Unfortunately you don't have a privilege";
- mes "To enter this Gate ..";
- mes "You won't be able to go through";
- mes "As long as Ancient Alchemists";
- mes " Don't approve you.";
- close;
- M_End:
- mes "[Gatekeeper Riku]";
- mes "This Clock Tower";
- mes "Is the place where the 3 Ancient Legendary Alchemists";
- mes "Have left their Spirits and Skills.";
- mes "Please Do not Scribble or Damage on the Interior.";
- close;
-}
-
-//<======================================== Al De Baran Dungeon ==========================================>\\
-alde_dun03.gat,264,16,4 script Gatekeeper#02 101,{
- mes "[Gatekeeper Boy]";
- mes "Welcome to";
- mes "Kinase - Blue Gallino";
- mes "The one of Local Speciality in Aldebaran.";
- mes "You can't go through from B4th Floor,";
- mes "Please go back.";
- next;
- menu "About Clock Tower",-,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End;
-
- mes "[Gatekeeper Boy]";
- mes "Homeland of Alchemy, Aldebaran!";
- mes "Long Time ago, there were";
- mes "3 Legendary Alchemists... They are";
- mes "Bruke Seimer";
- mes "Philip Warisez";
- mes "And ..";
- next;
- mes "[Gatekeeper Boy]";
- mes "Romero Specialre!";
- mes "This venerable architecture is";
- mes "their masterpiece.";
- mes "I assume you would feel something unusual";
- mes "While on the way to this floor,";
- mes "Every feature of This Clock tower";
- next;
- mes "[Gatekeeper Boy]";
- mes "Consists of Mysterious Ancient Magics.";
- mes "If you just wander around here,";
- mes " without any intention";
- next;
- mes "[Gatekeeper Boy]";
- mes "By any means,";
- mes "You will meet with a mishap";
- mes "by Gatekeeper Creatures.";
- mes "Please be careful ..";
- close;
- M_1:
- mes "[Gatekeeper Boy]";
- mes "Ancient Alchemists";
- mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
- mes "To keep something";
- mes "From Evil Creatures and Human Enemies.";
- mes "To go through this door";
- next;
- mes "[Gatekeeper Boy]";
- mes "It needs a Key.";
- mes "That Key has rumored to be possessed by Gatekeeper Creatures";
- mes "Prowling around here.";
- next;
- mes "[Gatekeeper Boy]";
- mes "The Key is the Intensiveness of Ancient Alchemy,";
- mes "By hearsay When used once,";
- mes "It will be released from being spelled";
- mes "And be disappeared.";
- next;
- mes "[Gatekeeper Boy]";
- mes "If that key comes into your possession, please show it to me.";
- mes "The one who possesses the Key of Underground";
- mes "Will have access to go through this Gate with his own will!";
- next;
- mes "[Gatekeeper Boy]";
- mes "I will give you a chance.";
- mes ". . . . .";
- close;
- M_2:
- mes "[Gatekeeper Boy]";
- if(countitem(7027) < 1) goto L_Check_Key;
- delitem 7027,1;
- mes "Hmm! I already felt that you are not an Ordinary person,";
- mes "Now it seems to be successful in Speculation.";
- mes "Please,You may enter.";
- mes "May God bless you ..";
- next;
- warp "alde_dun04.gat",79,267;
- close;
-
- L_Check_Key:
- mes ". . . . . .";
- mes "Unfortunately you don't have a privilege";
- mes "To enter this Gate ..";
- mes "You won't be able to go through";
- mes "As long as Ancient Alchemists";
- mes " Don't grant you.";
- close;
- M_End:
- mes "[Gatekeeper Boy]";
- mes "This Clock Tower";
- mes "Is the place where the 3 Ancient Legendary Alchemists";
- mes "Has left their Spirits and Skills.";
- mes "Please Do not Scribble or Damage on the Interior.";
- close;
-}
+//===== eAthena Script ======================================= +//= Al De Baran Town +//===== By: ================================================== +//= eAthena dev team +//===== Current Version: ===================================== +//= 1.9a +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.1 Added RS125 NPC. Added another Kafra Reserve points agent. +//= The 2nd reserve points agent is not complete yet. +//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed +//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID +//= for underground), fixed some typos [Lupus] +//= 1.4 Fixed Typos & Spellcheck [massdriller] +//= 1.5 Finally added the Special Reserve 2 Lotto 8)) +//= with official prizes (80% official, 4-5 entries are made up) +//= also changed typo Orange Potions -> Red Potions [Lupus] +//= 1.6 Fixed bug (missing label), optimized all menus [Lupus] +//= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent] +//= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera] +//= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus] +//============================================================ + + +// Panama -------------------------------------------------------------- +aldebaran.gat,46,129,4 script Panama 97,{ + mes "[Panama]"; + mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals."; + next; + menu "About the canals",-,"End conversation",M_End; + + mes "[Panama]"; + mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation."; + next; + mes "[Panama]"; + mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt."; + close; + M_End: + mes "[Panama]"; + mes "This is a mountain town so the water is supposed to be pure ..."; + next; + mes "[Panama]"; + mes "Help yourself to some..."; + close; +} + +// Miller ------------------------------------------------------------------------ +aldebaran.gat,49,93,4 script Miller 83,{ + mes "[Miller]"; + mes "Did you know that LEVEL 4 weapons exist?"; + next; + mes "[Miller]"; + mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionally."; + close; +} + +// Senorita Sylvia ----------------------------------------------------------- +aldebaran.gat,60,70,4 script Senorita Sylvia 69,{ + mes "[Senorita Sylvia]"; + mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran"; + next; + mes "[Senorita Sylvia]"; + mes "B-B-But... *sob*... It's been 5 hours since I started looking for it....."; + emotion e_sob; + next; + mes "[Senorita Sylvia]"; + mes "Where the hell is it~~~?!"; + emotion e_an; + next; + mes "[Senorita Sylvia]"; + mes "I may look smart, but I am TERRIBLE with directions....."; + next; + mes "[Senorita Sylvia]"; + mes "Ah~ by the way, would you like to know a bit of very useful information?"; + next; + menu "Please continue.",-,"Not really.",M_End; + + mes "[Senorita Sylvia]"; + mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away."; + next; + mes "[Senorita Sylvia]"; + mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000."; + mes "Once you've done so you'll be able to equip it without problems."; + close; + M_End: + mes "[Senorita Sylvia]"; + mes "Whatever....."; + emotion e_pif; + close; +} + +// Quatro ---------------------------------------------------------------- +aldebaran.gat,64,104,4 script Quatro 55,{ + mes "[Quatro]"; + mes "It has been rumored that famous blacksmith came to this town from Geffen..."; +M_Menu: + next; + menu "Famous Blacksmith?",-,"About weapon upgrading",M_1,"End conversation",M_End; + + mes "[Quatro]"; + mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town."; + mes "Also, he has a devoted son who helps him out with his work."; + next; + mes "[Quatro]"; + mes "I hope his son will be a good blacksmith in the future."; + goto M_Menu; + + M_1: + mes "[Quatro]"; + mes "If you upgrade a weapon its attack strength will increase."; + next; + mes "[Quatro]"; + mes "For a ^0000fflevel 1^000000 weapon attack STR will go up by ^ff00002^000000 for every upgrade level."; + mes "For a ^0000fflevel 2^000000 weapon attack STR will go up by ^ff00003^000000."; + mes "For a ^0000fflevel 3 and level 4^000000 weapon attack STR will go up by ^ff00005^000000!"; + goto M_Menu; + + M_End: + close; +} + +// Isenberg --------------------------------------------------------------------- +aldebaran.gat,67,154,4 script Isenberg 98,{ + mes "[Isenberg]"; + mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall."; +M_Menu: + next; + menu "Mt. Mjolnir",-,"Payon Forest",M_1,"End conversation",M_End; + + mes "[Isenberg]"; + mes "Mt. Mjolnir !"; + next; + mes "[Isenberg]"; + mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen."; + next; + mes "[Isenberg]"; + mes "It is a difficult path however due to the steep and rugged terrain."; + mes "Not to mention the strong and hostile monsters which roam the mountain side."; + next; + mes "[Isenberg]"; + mes "You did a good job to get here."; + emotion e_no1; + goto M_Menu; + M_1: + mes "[Isenberg]"; + mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon."; + next; + mes "[Isenberg]"; + mes "The Payon Forest is large and its pathways are very intricate. It is easy to get lost and confused in it."; + next; + mes "[Isenberg]"; + mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it."; + next; + mes "[Isenberg]"; + mes "The forest was named after Payon, the village of independence, instead of Alberta, the harbor town."; + next; + mes "[Isenberg]"; + mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence."; + next; + mes "[Isenberg]"; + mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest."; + goto M_Menu; + M_End: + mes "[Isenberg]"; + mes "Although Mnt. Mjolnir hinders travelers, it also creates a mysterious and unique atmosphere in our town."; + close; +} + +// Joanne ------------------------------------------------------------------------------ +aldebaran.gat,81,61,4 script Joanne 101,{ + mes "[Joanne]"; + mes "I like to go gathering sea shells. It is really fun"; + next; + menu "Shell Gathering",-,"End Conversation",M_End; + + mes "[Joanne]"; + mes "When you see bubbles popping up from the sand or a muddy puddle, try digging in that area."; + mes "Usually shell fish conceal themselves under the ground."; + next; + mes "[Joanne]"; + mes "By the way, there is a dangerous shell fish called Ambernite."; + mes "It can usually be found on the beaches near Comodo."; + next; + mes "[Joanne]"; + mes "What a scary shell fish .."; + close; + M_End: + mes "[Joanne]"; + mes "I'm going to taste Cave Shell Fish one of these days!!"; + mes "I know it is a little bit dangerous... but it's worth the risk, right?"; + close; +} + +// Bebe ------------------------------------------------------------------- +aldebaran.gat,86,228,4 script Bebe 703,{ + mes "[Bebe]"; + mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Babe' with me."; +M_Menu: + next; + menu "Savage Babe??",-,"Mt.Mjolnir??",M_1,"End Conversation",M_End; + + mes "[Bebe]"; + mes "A Savage Babe is a kind of baby wild boar that has a pink color. It's very cute and pretty."; + next; + mes "[Bebe]"; + mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!"; + emotion e_gasp; + next; + mes "[Bebe]"; + mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me."; + next; + mes "[Bebe]"; + mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything."; + next; + mes "[Bebe]"; + mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!"; + emotion e_swt2; + next; + mes "[Bebe]"; + mes "If you every see one, don't even think about going near it. It may just bite you to death!"; + goto M_Menu; + + M_1: + mes "[Bebe]"; + mes "Even though people are fascinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters."; + next; + mes "[Bebe]"; + mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be careful if you ever go up there."; + next; + mes "[Bebe]"; + mes "Most of the monsters won't attack you if you don't attack them first though."; + goto M_Menu; + + M_End: + mes "[Bebe]"; + mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!"; + emotion e_hmm; + close; +} + +// Epthiel ----------------------------------------------------------------- +aldebaran.gat,90,170,4 script Epthiel 47,{ + mes "[Epthiel]"; + mes "Some weapons and armor have slots in them. This allows you to insert monster cards into them."; +M_Menu: + next; + menu "About the number of slots..",-,"Relation between Cards and Slots",M_1,"End Conversation",M_End; + + mes "[Epthiel]"; + mes "Items dropped by monsters often times have more slots than ordinary weapons or armor sold at an NPC shop."; + next; + mes "[Epthiel]"; + mes "The greater number of slots a piece of equipment has the greater its value is."; + goto M_Menu; + M_1: + mes "[Epthiel]"; + mes "When a card is inserted into a slot on a piece of equipment, the owner will gain certain skills or stat bonuses from that card."; + next; + mes "[Epthiel]"; + mes "If the weapon or armor with the card is unequipped, then the effect of the card will wear off."; + next; + mes "[Epthiel]"; + mes "A very important thing to know about inserting a card into a slot, is that once inserted the card cannot be removed."; + next; + mes "[Epthiel]"; + mes "So make sure you're absolutely sure about putting a card into a slot. You don't want to waste one."; + goto M_Menu; + M_End: + mes "[Epthiel]"; + mes "Do you have a card?"; + close; +} + +// Daniel -------------------------------------------------------------------------- +aldebaran.gat,93,80,4 script Daniel 48,{ + mes "[Daniel]"; + mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live."; + next; + mes "[Daniel]"; + mes "B-U-T!....."; + emotion e_gasp; + next; + mes "[Daniel]"; + mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle."; + mes "I couldn't enjoy my date with my girl friend which sucked big time!"; + emotion e_ag; + next; + menu "Gosh, that's too bad.",-,".....",M_1; + + mes "[Daniel]"; + mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchant's youngest daughter."; + mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops."; + next; + mes "[Daniel]"; + mes "She said something about the armor having 'more slots'.... whatever that means."; + close; + M_1: + mes "[Daniel]"; + mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? "; + emotion e_sob; + close; +} + +// Munster ----------------------------------------------------------------- +aldebaran.gat,113,70,2 script Munster 48,{ + mes "[Munster]"; + mes "My family used to live in Geffen, the homeland of blacksmiths. We moved to Al De Baran last winter."; + next; + mes "[Munster]"; + mes "Back in Geffen my father was a famous blacksmith. Sometimes I helped my father with his work"; + mes "I learned a lot about the success rate of upgrading weapons of different levels."; + next; + mes "[Munster]"; + mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,"; + mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,"; + mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each."; + next; + mes "[Munster]"; + mes "With level 4 weapons however, there is still a risk of failure during the first upgrade."; + next; + mes "[Munster]"; + mes "As far as ^0000ffarmor^000000 goes, they can generally be upgraded about ^ff00005^000000 times."; + next; + mes "[Munster]"; + mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,"; + next; + mes "[Munster]"; + mes "Any who, I hope people will come to re-acquaint themselves with my father's superior craftsmanship."; + close; +} + +// Phracon Guy -------------------------------------------------------------- +aldebaran.gat,117,181,4 script Phracon Guy 48,{ + mes "[Phracon Guy]"; + mes "Lv 1 weapons require a metal called 'Phracon' to be upgraded."; + next; + menu "About Phracon",-,"Advice about Phracon",M_1,"End Conversation",M_End; + + mes "[Phracon Guy]"; + mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading."; + next; + mes "[Phracon Guy]"; + mes "Although it's not as strong as other metals, it remains popular among most people because of its abundance."; + next; + mes "[Phracon Guy]"; + mes "You can obtain Phracon from monsters or you can purchase it from Forging Workshops located in towns."; + next; + mes "[Phracon Guy]"; + mes "If you don't need Phracon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!"; + close; + M_1: + mes "[Phracon Guy]"; + mes "I hear that a lot of monsters carry Phracon. Why don't you go hunt them?"; + mes "You should be able to find a lot of Phracon without much trouble."; + next; + mes "[Phracon Guy]"; + mes "A couple of days ago, I went hunting with the Pub Master and got a Phracon dropped from Bebe Savage."; + close; + M_End: + mes "[Phracon Guy]"; + mes "Good luck on finding some Phracon -"; + close; +} + +// Alchemy Guy Chemirre ----------------------------------------------------------- +aldebaran.gat,121,231,4 script Alchemy Guy Chemirre 740,{ + mes "[Alchemy Guy Chemirre]"; + mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuable items from abundant materials."; +M_Menu: + next; + menu "About Alchemy of Payon",-,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End; + + mes "[Alchemy Guy Chemirre]"; + mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Taoism."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never excelled the way it did in Al De Baran."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard."; + goto M_Menu; + + M_1: + mes "[Alchemy Guy Chemirre]"; + mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuable."; + goto M_Menu; + M_2: + mes "[Alchemy Guy Chemirre]"; + mes "Let me tell you something that might be interesting to you. It's about monster cards and slots.."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "If you already posses a monster card then you've probably already heard this but....."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "Each card has a specific type of equipment it can be placed on."; + mes "For instance, let's say you have a poring card....."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slots on them."; + mes "Armor dropped by monsters however, will usually have a high number of slots on them. They aren't dropped too often though."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into."; + mes "Next find your card in your inventory window and double click it."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and you're done."; + close; + M_End: + mes "[Alchemy Guy Chemirre]"; + mes "Long live the Al De Baran Alchemy Guild!!"; + close; + +} + +// Anastasia -------------------------------------------------------------- +aldebaran.gat,146,124,4 script Anastasia 101,{ + mes "[Anastasia]"; + mes "Somewhere in Rune-Midgard exists the^3355FF' Assassin Guild '^000000."; + next; + mes "[Anastasia]"; + mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace."; + next; + mes "[Nastasia]"; + mes "But... is that.... legal.....??"; + emotion e_what; + next; + mes "[Nastasia]"; + mes "And do they collect tuition....??"; + next; + menu "Continue conversation.",-,"End Conversation.",M_End; + + mes "[Nastasia]"; + mes "Most flying monsters are very fast and have a high amount of agility."; + mes "Therefore, it's very difficult to hit them successfully."; + next; + mes "[Nastasia]"; + mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX."; + close; + M_End: + mes "[Nastasia]"; + mes "Like the old saying goes, 'nothing in life is free'."; + close; +} + +// Stromme --------------------------------------------------------- +aldebaran.gat,159,242,4 script Stromme 119,{ + mes "[Stromme]"; + mes "When you spend some time in Mt. Mjolnir, you'll start to notice something."; + next; + mes "[Stromme]"; + mes "The insects in Mt. Mjolnir are classified into different groups by their habits!"; + next; + menu "About insects",-,"End conversation",M_End; + + mes "[Stromme]"; + mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them."; + next; + mes "[Stromme]"; + mes "However that doesn't mean that you can take them lightly."; + mes "They have evolved into creatures that can defend themselves when attacked."; + next; + mes "[Stromme]"; + mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc."; + mes "These monsters are strong so you should be careful about approaching them."; + next; + mes "[Stromme]"; + mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal."; + next; + mes "[Stromme]"; + mes "Luckily that leech thing has poor eye sight and won't notice you if you are far enough away from it."; + close; + M_End: + mes "[Stromme]"; + mes "Don't even dare attack a ladybug haphazardly! Be respectful of mighty nature in Mt. Mjolnir."; + close; +} + +// Joo Jahk ------------------------------------------------------ +aldebaran.gat,180,46,4 script Joo Jahk 88,{ + mes "[Joo Jahk]"; + mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways."; + next; + mes "[Joo Jahk]"; + mes "But.... Do you think I could drink the water in these waterways?"; + emotion e_hmm; + next; + mes "[Joo Jahk]"; + mes "Actually I already did, but I am still concerned....."; + emotion e_swt; + next; + menu "Continue.",-,"End conversation.",M_End; + + mes "[Joo Jahk]"; + mes "I've been traveling around Rune-Midgard."; + next; + mes "[Joo Jahk]"; + mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician"; + mes "Apparently physical attacks and non-elemental magic attacks can't damage them."; + next; + mes "[Joo Jahk]"; + mes "I hope this advice can come in handy for you."; + close; + M_End: + mes "[Joo Jahk]"; + mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about."; + close; +} + +// Gavin ------------------------------------------------------------------- +aldebaran.gat,212,122,4 script Gavin 97,{ + mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . ."; + next; + mes "[Gavin]"; + mes "Hmm... did I over-exaggerate? 'Towns people'..."; + mes "Well... it is just myself, but hey! Still, I welcome you!"; + next; + menu "Continue conversation.",-,"End conversation.",M_End; + + mes "[Gavin]"; + mes "Ah~ now I remember! I saw a very interesting monster just a few days ago."; + mes "I saw a Poring with the wings of an angel, somewhere in the Mjolnir Mountains surrounding Al De Baran."; + next; + mes "[Gavin]"; + mes "I swear it!"; + emotion e_gasp; + next; + mes "[Gavin]"; + mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?"; + close; + M_End: + mes "[Gavin]"; + mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjolnir Mountains."; + close; +} + + +// Giddy Fellow ------------------------------------------------------------------ +aldeba_in.gat,152,47,4 script Giddy Fellow 97,{ + mes "[Giddy Fellow]"; + mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!"; + emotion e_omg; + next; + menu "What's its name?",-,". . . . .",M_1; + + mes "[Giddy Fellow]"; + mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~"; + emotion e_sob; + next; + menu "Dude! It's such a common name...",-,". . . . .",M_1; + + mes "[Giddy Fellow]"; + mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!"; + emotion e_what; + close; + M_1: + mes "[Giddy Fellow]"; + mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB"; + emotion e_sob; + close; +} + +// Master ---------------------------------------------------------- +aldeba_in.gat,156,179,4 script Master#02 61,{ + mes "[Master]"; + if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da......."; + if(sex==0) close; + mes "Did you know that the Kafra Main Office is located here, in Aldebaran?"; + next; + mes "[Master]"; + mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around."; + next; + mes "[Master]"; + mes "Alright! Time for a survey... this is to determine which Kafra you like best."; + next; + mes "[Master]"; + mes "Choose the Kafra Lady that you think is HOT!!!"; + next; + menu "Oh~it turns me on!!!!",-,"No way..I am not a pervert.",M_1; + + mes "[Master]"; + mes "Alright, here you go, your Favorite Ladies!!! Take a careful look!"; + next; + mes "[Master]"; + mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!"; + mes "The Original Kafra, the classic blue haired beauty!..."; + mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!"; + mes "Her graceful ponytail takes men's breaths away! She's a favorite among young boys!!"; + mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!"; + mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From Payon,...."; + next; + mes "[Master]"; + mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!"; + mes "She has a cute tomboy look with short hair...."; + mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!"; + mes "She is intelligent and sophisticated. A pair of refined glasses fits her well...."; + mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!"; + mes "Pretty and cute. Although she looks young and immature, she's a very hard worker...."; + next; + mes "[Master]"; + mes "So who do you think?"; + next; + menu "(1) Pavianne",-,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05; + + mes "[Master]"; + mes "Oh~ So you're reserved in nature, and therefore you are into a more traditional type of girl..."; + next; + mes "[Master]"; + mes "Well, I have to tell you....."; + next; + mes "[Master]"; + mes "The world is all about change so face the facts and learn to accept new things!"; + close; + M_01: + mes "[Master]"; + mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league...."; + emotion e_gasp; + close; + M_02: + mes "[Master]"; + mes "Gentle, sexy, sweet, and beautiful.... a girl like Jasmine would have you wrapped around her finger in no time...."; + close; + M_03: + mes "[Master]"; + mes "You're over-zealous! If you were to get with a girl who's as exuberant as her..."; + next; + mes "[Master]"; + mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!"; + emotion e_heh; + close; + M_04: + mes "[Master]"; + mes "Into the cold, analytical type huh?... If you like being bossed around, then I guess Leilah's the girl for you...."; + close; + M_05: + mes "[Master]"; + mes "Wha-what!"; + emotion e_gasp; + next; + mes "[Master]"; + mes "A thirst for young girls~~! It's a c-c-crime!!!!"; + emotion e_swt2; + close; + M_1: + mes "[Master]"; + mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!"; + mes "And you just dissed me~ like thaaat~ I hate you."; + close; +} + +// RS125 ------------------------------------------------------------------------ +aldeba_in.gat,234,241,4 script RS125 48,{ + mes "[RS125]"; + mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me."; + mes "I'm actually a warm hearted person."; + next; + mes "[RS125]"; + mes "There is an artificial heart that beats loudly in my body."; + mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran."; + next; + menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End; + + + mes "[RS125]"; + mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran."; + mes "People referred to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......"; + next; + mes "[RS125]"; + mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here."; + mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got."; + next; + mes "[RS125]"; + mes "I was his manager at the time and even I became stressed out by the crowds of people."; + mes "I can only imagine how he felt about being so famous."; + next; + mes "[RS125]"; + mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event."; + mes "That year she was able to finally defeat my poor brother."; + next; + mes "[RS125]"; + mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits."; + mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone else's help."; + next; + mes "[RS125]"; + mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!"; + mes "Remember me, for I shall beat her, 'Havana', the breeze of Payon!"; + close; + M_End: + mes "[RS125]"; + mes "I've dreamed of making an around-the-world trip. It would be wonderful to truly experience the sea of Alberta!!"; + mes "After the track championship next year, my brother and I are going to travel the whole world together."; + close; +} + +// Nice Looking Guy ---------------------------------------------------------- +aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{ + mes "[Nice Looking Guy]"; + mes "Forget about the doofus living next door."; + next; + mes "[Nice Looking Guy]"; + mes "To tell you the truth, 2 years ago, he fell down from a tree in the Drill Field and since then his mind has been out of control."; + mes "I heard he was trying to pick some fruits from that tree."; + next; + mes "[Nice Looking Guy]"; + mes "Anyway, he's constantly bugging me and I think I'm gonna be crazy because of him... Oh my goodness!"; + close; +} + +// Evil Looking Guy -------------------------------------------------------------- +aldeba_in.gat,223,121,2 script Evil looking Guy 63,{ + mes "[Evil Looking Guy]"; + mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?"; + emotion e_what; + next; + mes "[Evil Looking Guy]"; + mes "Now I'm upset! What reason do you have to come in here and bother me??"; + emotion e_pif; + next; + mes "[Evil Looking Guy]"; + mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?"; + next; + menu "You got it.",-, "Nah... just messing around....",M_1; + + mes "[Evil Looking Guy]"; + mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System."; + next; + mes "[Evil Looking Guy]"; + mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is."; + next; + mes "[Evil Looking Guy]"; + mes "So how do you go about getting one?? It's easy, listen closely....."; + next; + mes "[Evil Looking Guy]"; + mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health."; + mes "If it's possible, try touching the Mercenary's' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold."; + next; + mes "[Evil Looking Guy]"; + mes "A good Mercenary should have slender ankles. Umm... in addition, he/she should have a snowy and skinny neck!"; + mes "And if the Mercenary's' hair is long and curly, that's icing on the cake!!"; + next; + mes "[Evil Looking Guy]"; + mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!"; + next; + mes "[Evil Looking Guy]"; + mes "Oh and don't forget to change a Mercenary's wet tissues as well!!"; + close; + M_1: + mes "[Evil Looking Guy]"; + mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant."; + mes "If you're a member of my family then pull down your pants so I can look at our family mark!"; + emotion e_gasp; + close; +} + + +//<=================================================== Kafra Corp. Headquarters ==========================================================>\\ +// Kafra Jasmine ------------------------- +aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{ + cutin "kafra_03",2; + mes "[Kafra Jasmine]"; + mes "Hi~ I am Kafra type Jasmine. Thank you for coming all the way to the Kafra Main Office here in Al De Baran!"; + next; + mes "[Kafra Jasmine]"; + mes "Our Kafra Service is always working with our customers!"; + mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old..."; + mes "Blah-blah-blah....."; + next; + menu "FIVE THOUSAND YEARS?!",-, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2; + + mes "[Kafra Jasmine]"; + mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!"; + mes "I've got a poor memory unlike the other Kafra agents!"; + emotion e_an; + next; + mes "[Kafra Jasmine]"; + mes "..... Eh!... heh... heh... um..."; + emotion e_swt2; + next; + mes "[Kafra Jasmine]"; + mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see...."; + next; + mes "[Kafra Jasmine]"; + mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh...."; + emotion e_swt; + cutin "",255; + close; + M_1: + mes "[Kafra Jasmine]"; + mes ". . . . ."; + emotion e_an; + next; + mes "[Kafra Jasmine]"; + mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team."; + mes "My specialty was 'Bash'!! Now I'm trying to be more feminine and live a quieter life"; + next; + mes "[Kafra Jasmine]"; + mes "So please, DON'T TEMPT ME...!!"; + emotion e_pif; + cutin "",255; + close; + M_2: + mes "[Kafra Jasmine]"; + mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend...."; + next; + mes "[Kafra Jasmine]"; + mes "Just kidding~~ Tehehe"; + emotion e_heh; + cutin "",255; + close; +} + +// Special Reserve ---------------------------------------------- +aldeba_in.gat,79,161,6 script Kafra#04 115,{ + cutin "kafra_03",2; + mes "[Kafra]"; + mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes."; + next; + mes "[Kafra]"; + mes "Each Kafra will allow you to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000."; + next; + mes "[Kafra]"; + mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total."; +M_Menu: + next; + menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d, + "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h, + "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End; + + M_1a: + if(RESRVPTS < 100) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 7; + set RESRVPTS, RESRVPTS - 100; + close; + M_1b: + if(RESRVPTS < 200) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 15; + set RESRVPTS, RESRVPTS - 200; + close; + M_1c: + if(RESRVPTS < 300) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 25; + set RESRVPTS, RESRVPTS - 300; + close; + M_1d: + if(RESRVPTS < 400) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 35; + set RESRVPTS, RESRVPTS - 400; + close; + M_1e: + if(RESRVPTS < 500) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 50; + set RESRVPTS, RESRVPTS - 500; + close; + M_1f: + if(RESRVPTS < 600) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 60; + set RESRVPTS, RESRVPTS - 600; + close; + M_1g: + if(RESRVPTS < 700) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 75; + set RESRVPTS, RESRVPTS - 700; + close; + M_1h: + if(RESRVPTS < 800) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 85; + set RESRVPTS, RESRVPTS - 800; + close; + M_1i: + if(RESRVPTS < 900) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 100; + set RESRVPTS, RESRVPTS - 900; + close; + M_1j: + if(RESRVPTS < 1000) goto sL_LowPts1; + set RESRVPTS, RESRVPTS - 1000; + mes "[Kafra]"; + mes "^0000FF1st Lottery Opportunity!!^000000"; + set @Lotto, 1; + next; + callfunc "F_Lottery"; + goto M_End; + + sL_LowPts1: + mes "[Kafra]"; + mes "I'm sorry but you do not have enough reserve points for that selection."; + goto M_Menu; + + M_2: + menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c, + "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f, + "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i, + "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End; + + M_2a: + if(RESRVPTS < 1100) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 7; + set RESRVPTS, RESRVPTS - 1100; + close; + M_2b: + if(RESRVPTS < 1300) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 15; + set RESRVPTS, RESRVPTS - 1300; + close; + M_2c: + if(RESRVPTS < 1500) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 25; + set RESRVPTS, RESRVPTS - 1500; + close; + M_2d: + if(RESRVPTS < 1700) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 35; + set RESRVPTS, RESRVPTS - 1700; + close; + M_2e: + if(RESRVPTS < 1900) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 50; + set RESRVPTS, RESRVPTS - 1900; + close; + M_2f: + if(RESRVPTS < 2100) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 60; + set RESRVPTS, RESRVPTS - 2100; + close; + M_2g: + if(RESRVPTS < 2300) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 75; + set RESRVPTS, RESRVPTS - 2300; + close; + M_2h: + if(RESRVPTS < 2500) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 85; + set RESRVPTS, RESRVPTS - 2500; + close; + M_2i: + if(RESRVPTS < 2800) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 100; + set RESRVPTS, RESRVPTS - 2800; + close; + M_2j: + if(RESRVPTS < 3000) goto sL_LowPts2; + set RESRVPTS, RESRVPTS - 3000; + mes "[Kafra]"; + mes "^0000FF2nd Lottery Opportunity!!^000000"; + set @Lotto, 2; + next; + callfunc "F_Lottery"; + goto M_End; + + sL_LowPts2: + mes "[Kafra]"; + mes "I'm sorry but you do not have enough reserve points for that selection."; + next; + goto M_2; + + M_End: + mes "[Kafra]"; + mes "Please come back anytime when you have more reserve points."; + cutin "",255; + close; +} + +// Special Reserve 2 ---------------------------------------------- +aldeba_in.gat,88,161,3 script Kafra#05 115,{ + cutin "kafra_03",2; + mes "[Kafra]"; + mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers."; + mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!"; + next; + mes "[Kafra]"; + mes "Would you like to use your points?"; + next; + menu "Yes I would.",-, "Maybe next time.",M_End; + + mes "[Kafra]"; + mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000."; + mes "Make a choice and test your luck!"; + next; + menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End; + + sM_1st: + if(RESRVPTS < 5000) goto sL_NotEnuf; + set RESRVPTS, RESRVPTS - 5000; + set @Lotto, 3; + callfunc "F_Lottery"; + goto M_End; + sM_2nd: + if(RESRVPTS < 7000) goto sL_NotEnuf; + set RESRVPTS, RESRVPTS - 7000; + set @Lotto, 4; + callfunc "F_Lottery"; + goto M_End; + sM_3rd: + if(RESRVPTS < 10000) goto sL_NotEnuf; + set RESRVPTS, RESRVPTS - 10000; + set @Lotto, 5; + callfunc "F_Lottery"; + goto M_End; + + sL_NotEnuf: + mes "[Kafra]"; + mes "I'm sorry dear but you do not have enough points for this selection."; + cutin "",255; + close; + M_End: + mes "[Kafra]"; + mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard."; + mes "Thank you for using Kafra Corp. services."; + cutin "",255; + close; +} + +// Function F_Lottery ------------------------------------------------------------------------------------------ +function script F_Lottery { + mes "[Kafra]"; + mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!"; + next; + mes "[Kafra]"; + mes "Don't miss this one and only chance! Now dear, are you ready?"; + next; + mes "[Kafra]"; + mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times."; + next; + input @input; + if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix + callsub sF_Spin; + mes "[Kafra]"; + mes "Ok~ Let me check the results~ guess what it is?"; + next; + mes "[Kafra]"; + mes "^FF0000Lets see.... This is...!!^000000"; + next; + if(@temp < 1) goto sL_Prize1; + if(@temp < 2) goto sL_Prize2; + if(@temp < 3) goto sL_Prize3; + if(@temp <= 4) goto sL_Prize4; + goto sL_Prize5; + + sL_Prize1: + mes "[Kafra]"; + mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~"; + if(@Lotto == 1) getitem 2328,1;//Items: Wooden_Mail, + if(@Lotto == 2) getitem 2307,1;//Items: Mantle, + if(@Lotto == 3) getitem 657,10;//Items: Berserk_Potion, + if(@Lotto == 4) { + getitem 607,2;//Items: Yggdrasilberry, + getitem 608,1;//Items: Yggdrasil_Seed, + } + if(@Lotto == 5) getitem 607,3;//Items: Yggdrasilberry, + return; + sL_Prize2: + mes "[Kafra]"; + mes "Oh! WOW! You've won the 2nd prize! Congratulations!!"; + if(@Lotto == 1) getitem 2403,1;//Items: Shoes, + if(@Lotto == 2) getitem 2226,1;//Items: Cap, + if(@Lotto == 3) getitem 2201,1;//Items: Sunglasses, + if(@Lotto == 4) getitem 526,3;//Items: Royal_Jelly, + if(@Lotto == 5) { + getitem 608,1;//Items: Yggdrasil_Seed, + getitem 526,10;//Items: Royal_Jelly, + } + return; + sL_Prize3: + mes "[Kafra]"; + mes "Congratulations! You've won the 3rd prize."; + if(@Lotto == 1) getitem 602,4;//Items: Butterfly_Wing, + if(@Lotto == 2) getitem 505,3;//Items: Blue_Potion, + if(@Lotto == 3) getitem 2203,1;//Items: Glasses, + if(@Lotto == 4) getitem 504,15;//Items: White_Potion, + if(@Lotto == 5) getitem 504,30;//Items: White_Potion, + return; + sL_Prize4: + mes "[Kafra]"; + mes "You've won the 4th prize."; + if(@Lotto == 1) getitem 516,100;//Items: Sweet_Potato, + if(@Lotto == 2) getitem 501,150;//Items: Red_Potion, + if(@Lotto == 3) getitem 502,150;//Items: Orange_Potion, + if(@Lotto == 4) getitem 505,5;//Items: Blue_Potion, + if(@Lotto == 5) getitem 505,10;//Items: Blue_Potion, + return; + sL_Prize5: + mes "[Kafra]"; + mes "You've won the 5th prize."; + if(@Lotto == 1) getitem 516,50;//Items: Sweet_Potato, + if(@Lotto == 2) getitem 501,100;//Items: Red_Potion, + if(@Lotto == 3) getitem 501,200;//Items: Red_Potion, + if(@Lotto == 4) getitem 501,250;//Items: Red_Potion, + if(@Lotto == 5) getitem 501,300;//Items: Red_Potion, + return; + +sF_Spin: + mes "[Lottery Machine]"; + mes "Number of spins remaining: "+@input; + next; + mes "[Lottery Machine]"; + mes "(rumble~rumble~rumble~)..."; + next; + set @temp, rand(10); + set @input, @input -1; + if(@input <= 0) return; + goto sF_Spin; +} + + +// Kafra Pavianne ----------------------------- +aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{ + cutin "kafra_01",2; + mes "[Kafra Pavianne]"; + mes "Welcome! I'm Pavianne,"; + mes "one of the senior Kafra Employees."; + mes "The Kafra Corporation Service is"; + mes "always trying to satisfy 100 % of"; + mes "our customers' expectations."; + next; + mes "[Kafra Pavianne]"; + mes "Due to a change in customer support"; + mes "policy, we no longer accept Kafra"; + mes "Passes. However, we are offering"; + mes "refunds for our customers who still"; + mes "possess these passes."; + next; + menu "Sell Kafra Pass",-,"Alright, bye~",M_BYE; + + set usedKafPass,0; //clear unused global variable + mes "[Kafra Pavianne]"; + if(!countitem(1084)){ + mes "I'm sorry,"; + mes "but you don't"; + mes "have any Kafra Passes."; + emotion e_sry; + close2; + cutin "",255; + end; + } + mes "Let me see ... You have " + countitem(1084) + " Kafra Passes."; + mes "So, you will get " + (countitem(1084)*2000) + " zeny."; + next; + mes "[Kafra Pavianne]"; + mes "Do you want to sell these?"; + next; + if(select("Sell.:Nevermind.")==1){ + mes "[Kafra Pavianne]"; + set @t,countitem(1084); + if(!@t){ + mes "Well, you DON'T have any >.<"; + mes "I understand what you want to do but, I can't help you."; + emotion e_sry; + close2; + cutin "",255; + end; + } + delitem 1084,@t; + set Zeny,Zeny+@t*2000; + emotion e_thx; + mes "We already refunded all THE Kafra Passes that you had.."; + mes "Thank you for using our service !"; + mes "I am kafra Pavianne."; + + } + close2; + cutin "",255; + end; + M_BYE: + mes "[Kafra Pavianne]"; + mes "Thank you,"; + mes "have a good day."; + emotion e_thx; + close2; + cutin "",255; + end; +} + +// Kafra Blossom ----------------------------------- +aldeba_in.gat,83,244,4 script Kafra Blossom 116,{ + cutin "kafra_02",2; + mes "[Kafra Blossom]"; + mes "..... Pavianne is soooo old school! She's too stubborn is what it is..."; + emotion e_pif; + next; + mes "[Kafra Blossom]"; + mes "We should be trying to make our customers' experience more unique, with new and creative ideas..."; + next; + mes "[Kafra Blossom]"; + mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000."; + mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!"; + next; + menu "I'm an admirer of you~!",-,"Ehhaha",M_1; + + mes "[Kafra Blossom]"; + mes "Really! Thank you sooo much!! Here is... my... autograph..."; + emotion e_thx; + next; + mes "[Kafra Blossom]"; + mes "Don't bother to look in your Item Inventory for it. It won't be there... tehehe... for my autograph will remain within your heart."; + emotion e_ok; + cutin "",255; + close; + M_1: + mes "[Kafra Blossom]"; + mes "Huh? . . . . . That's all? Phew~ such a dull customer..."; + emotion e_what; + cutin "",255; + close; +} + +// Kafra Curly Sue --------------------------------- +aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{ + cutin "kafra_06",2; + mes "[Kafra Curly Sue]"; + mes "Hello, hello! I'm the youngest of all Kafra personnel, the Kafra cutey...."; + next; + mes "[Kafra Curly Sue]"; + mes "I am Kafra Type 'Curly Sue'!!"; + next; + mes "[Kafra Curly Sue]"; + mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!"; + next; + menu "Uh... where is your mommy?",-,"End conversation",M_End; + + mes "[Kafra Curly Sue]"; + mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!"; + emotion e_sob; + next; + cutin "",255; + close; + M_End: + mes "[Kafra Curly Sue]"; + mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service."; + mes "We really appreciate your doing business with us."; + next; + cutin "",255; + close; +} + +// Kafra Roxie -------------------------------------- +aldeba_in.gat,148,244,4 script Kafra Roxie 114,{ + cutin "kafra_04",2; + mes "[Kafra Roxie]"; + mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!"; + next; + mes "[Kafra Roxie]"; + mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~"; + next; + mes "[Kafra Roxie]"; + mes "TaDa~ Surprisingly it was.... Ka...."; + next; + mes "[Kafra Roxie]"; + mes "(Ring Ring Ring) Oh... my phone... Sorry please wait..."; + next; + mes "[Kafra Roxie]"; + mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!"; + next; + mes "[Kafra Roxie]"; + mes "No-no sir!.... Yes I understand!!"; + next; + mes "[Kafra Roxie]"; + mes "(*Click*) ..... Heh heh...."; + next; + mes "[Kafra Roxie]"; + mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh..."; + emotion e_swt; + cutin "",255; + close; +} + + +//<====================================================== Clock Tower ==============================================================>\\ +// Clock Keeper --------------------------------------------------------------- +aldebaran.gat,143,136,4 script Clock Keeper 89,{ + mes "[Clock Keeper]"; + mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'."; + next; + mes "[Clock Keeper]"; + mes "It looks like you have an interest in this tower?"; + next; + menu "About the Clock Tower.",-,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End; + + mes "[Clock Keeper]"; + mes "Each floor of this tower is connected through a device called a 'Warp'."; + mes "Most of these warps are standard warps but some of them are 'Random Warps'."; + next; + mes "[Clock Keeper]"; + mes "You should be careful with 'Random Warps' because they will transport you to a random location."; + next; + mes "[Clock Keeper]"; + mes "I know you wouldn't want to get separated from you friends while you're battling monsters."; + next; + mes "[Clock Keeper]"; + mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them."; + next; + mes "[Clock Keeper]"; + mes "Have a good time with the clocks. Hehehehe."; + close; + M_1: + mes "[Clock Keeper]"; + mes "Have you ever heard of the Committee of 'Heaven on Earth'?!"; + next; + menu "Yup, I have",-,"What are they?",sM_1; + + mes "[Clock Keeper]"; + mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard."; + mes "What a great day to meet an adventurer like you! I would like to present this to you....."; + next; + mes "[Clock Keeper]"; + mes "Hmmm... Where did I leave it..."; + next; + mes "[Clock Keeper]"; + mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower."; + mes "I promise I will give it to you next time. See you later."; + close; + sM_1: + mes "[Clock Keeper]"; + mes "What? I can't believe that there are still people who do not know about us!"; + next; + mes "[Clock Keeper]"; + mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower."; + next; + mes "[Clock Keeper]"; + mes "We even created the idea for Glast Helm a while back."; + mes "Look around and you will see many of our great achievements."; + close; + M_End: + close; +} + +// Gatekeeper Riku ------------------------------------------------------------------- +c_tower3.gat,10,249,4 script Gatekeeper#01 84,{ + mes "[Gatekeeper Riku]"; + mes "Welcome to "; + mes "Kinase - Blue Gallino"; + mes "the one of Local Speciality in Aldebaran."; + mes "However,from the 4th Floor of this Clock Tower,"; + mes "You may not enter."; + mes "Please go back to where you're from."; + next; + menu "About Clock Tower",-,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End; + + mes "[Gatekeeper Riku]"; + mes "Homeland of Alchemy, Aldebaran!"; + mes "Long Time ago, there were"; + mes "3 Legendary Alchemists...They are"; + mes "Bruke Seimer,"; + mes "Philip Warisez,"; + mes "And.."; + next; + mes "[Gatekeeper Riku]"; + mes "Romero Specialre!"; + mes "This venerable architecture is their masterpiece."; + mes "I assume you would feel something unusual"; + mes "While on the way to this floor,"; + mes "Every feature of This Clock tower "; + next; + mes "[Gatekeeper Riku]"; + mes "Consists of Mysterious Ancient Magics."; + mes "If you just wander around here without any intention"; + next; + mes "[Gatekeeper Riku]"; + mes "By any means,"; + mes "You will meet with a mishap"; + mes "by Gatekeeper Creatures."; + mes "Please be careful .."; + close; + M_1: + mes "[Gatekeeper Riku]"; + mes "Ancient Alchemists"; + mes "Sealed the Gate of 4th Floor using an Alchemistic Device "; + mes "To keep something"; + mes "From Evil Creatures and Human Enemies."; + mes "To go through this door"; + next; + mes "[Gatekeeper Riku]"; + mes "It needs a Key."; + mes "That Key has rumored to be possessed by Gatekeeper Creatures"; + mes "Prowling around here."; + next; + mes "[Gatekeeper Riku]"; + mes "The Key is the Intensiveness of Ancient Alchemy,"; + mes "By hearsay When used once,"; + mes "It will be released from being spelled"; + mes "And be disappeared."; + next; + mes "[Gatekeeper Riku]"; + mes "If that key comes into your possession, please show it to me."; + mes "The one who possesses the Key of Clock Tower"; + mes "Will have access to go through this Gate with his own will!"; + next; + mes "[Gatekeeper Riku]"; + mes "I will give you a chance."; + mes ". . . . ."; + close; + M_2: + mes "[Gatekeeper Riku]"; + if(countitem(7026) < 1) goto L_Check_Key; + delitem 7026,1; + mes "Hmm! I already felt that you are not an Ordinary person,"; + mes "Now it seems to be successful in Speculation."; + mes "Please, You may enter."; + mes "May God bless you .."; + next; + warp "c_tower4.gat",185,44; + close; + + L_Check_Key: + mes ". . . . . ."; + mes "Unfortunately you don't have a privilege"; + mes "To enter this Gate .."; + mes "You won't be able to go through"; + mes "As long as Ancient Alchemists"; + mes " Don't approve you."; + close; + M_End: + mes "[Gatekeeper Riku]"; + mes "This Clock Tower"; + mes "Is the place where the 3 Ancient Legendary Alchemists"; + mes "Have left their Spirits and Skills."; + mes "Please Do not Scribble or Damage on the Interior."; + close; +} + +//<======================================== Al De Baran Dungeon ==========================================>\\ +alde_dun03.gat,264,16,4 script Gatekeeper#02 101,{ + mes "[Gatekeeper Boy]"; + mes "Welcome to"; + mes "Kinase - Blue Gallino"; + mes "The one of Local Speciality in Aldebaran."; + mes "You can't go through from B4th Floor,"; + mes "Please go back."; + next; + menu "About Clock Tower",-,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End; + + mes "[Gatekeeper Boy]"; + mes "Homeland of Alchemy, Aldebaran!"; + mes "Long Time ago, there were"; + mes "3 Legendary Alchemists... They are"; + mes "Bruke Seimer"; + mes "Philip Warisez"; + mes "And .."; + next; + mes "[Gatekeeper Boy]"; + mes "Romero Specialre!"; + mes "This venerable architecture is"; + mes "their masterpiece."; + mes "I assume you would feel something unusual"; + mes "While on the way to this floor,"; + mes "Every feature of This Clock tower"; + next; + mes "[Gatekeeper Boy]"; + mes "Consists of Mysterious Ancient Magics."; + mes "If you just wander around here,"; + mes " without any intention"; + next; + mes "[Gatekeeper Boy]"; + mes "By any means,"; + mes "You will meet with a mishap"; + mes "by Gatekeeper Creatures."; + mes "Please be careful .."; + close; + M_1: + mes "[Gatekeeper Boy]"; + mes "Ancient Alchemists"; + mes "Sealed the Gate of 4th Floor using an Alchemistic Device "; + mes "To keep something"; + mes "From Evil Creatures and Human Enemies."; + mes "To go through this door"; + next; + mes "[Gatekeeper Boy]"; + mes "It needs a Key."; + mes "That Key has rumored to be possessed by Gatekeeper Creatures"; + mes "Prowling around here."; + next; + mes "[Gatekeeper Boy]"; + mes "The Key is the Intensiveness of Ancient Alchemy,"; + mes "By hearsay When used once,"; + mes "It will be released from being spelled"; + mes "And be disappeared."; + next; + mes "[Gatekeeper Boy]"; + mes "If that key comes into your possession, please show it to me."; + mes "The one who possesses the Key of Underground"; + mes "Will have access to go through this Gate with his own will!"; + next; + mes "[Gatekeeper Boy]"; + mes "I will give you a chance."; + mes ". . . . ."; + close; + M_2: + mes "[Gatekeeper Boy]"; + if(countitem(7027) < 1) goto L_Check_Key; + delitem 7027,1; + mes "Hmm! I already felt that you are not an Ordinary person,"; + mes "Now it seems to be successful in Speculation."; + mes "Please,You may enter."; + mes "May God bless you .."; + next; + warp "alde_dun04.gat",79,267; + close; + + L_Check_Key: + mes ". . . . . ."; + mes "Unfortunately you don't have a privilege"; + mes "To enter this Gate .."; + mes "You won't be able to go through"; + mes "As long as Ancient Alchemists"; + mes " Don't grant you."; + close; + M_End: + mes "[Gatekeeper Boy]"; + mes "This Clock Tower"; + mes "Is the place where the 3 Ancient Legendary Alchemists"; + mes "Has left their Spirits and Skills."; + mes "Please Do not Scribble or Damage on the Interior."; + close; +} diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index a4542edc3..fd30868f6 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -1,939 +1,939 @@ -//===== eAthena Script =======================================
-//= Amatsu Script
-//===== By: ==================================================
-//= Some people & eAthena Dev Team
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= Any eAthena Version; Niflheim Required
-//===== Description: =========================================
-//= Amatsu Town NPCs : Revision 2 (Fox quest fix)
-//= Translated by Makenshi and dj
-//= Revisions and edits by Valaris and Darkchild
-//= 1.01 event_sushi -> ama_sushi fixed
-//= and other fixes, thanks to Shinomori
-//= 1.02 Fixed & Spell Checked [massdriller]
-//= 1.03 Fixed 2 NPC names, slight optimization [Lupus]
-//= 1.04 Fixed a few typo's [Nexon]
-//= 1.05 Changed all breaks to ends. [Skotlex]
-//= 1.06 The Captain now uses iRO dialog [MasterOfMuppets]
-//= 1.07 Implemented a missing NPC [MasterOfMuppets]
-//= 1.08 Removed Duplicates [Silent]
-//= 1.1 Split quests into quests/quests_amatsu.txt [Evera]
-//= 1.2 Fixed missing name [Evera]
-//=====================================================================
-alberta.gat,245,93,4 script Sea Captain#01 709,{
- mes "[Walter Moers]";
- mes "Hey, there.";
- mes "Have you ever heard that there";
- mes "are totally different countries";
- mes "than the Rune-Midgard Kingdom?";
- next;
- menu "About Amatsu...",L1,"Go to Amatsu",L2,"Cancel",-;
- mes "[Walter Moers]";
- mes "If you are tired of your daily";
- mes "life, take a trip to a distant";
- mes "country across the ocean.";
- mes "Someplace like, oh I don't know,";
- mes "Amatsu~";
- close;
- L1:
- mes "[Walter Moers]";
- mes "I heard that a drifting ship";
- mes "accidently discovered it...";
- mes "The ship was totally destroyed";
- mes "by a raging storm in heavy fog.";
- next;
- mes "[Walter Moers]";
- mes "Anyway, the ship was wrecked";
- mes "on the beach. It was there";
- mes "he arrived at a town called";
- mes "Amatsu.";
- next;
- mes "[Walter Moers]";
- mes "The towners took pity on him";
- mes "and took care of this wounds.";
- mes "He lived there until he finished";
- mes "making a map.";
- next;
- mes "[Walter Moers]";
- mes "He passed away when he returned";
- mes "to Rune-Midgard. Fortunately,";
- mes "the map was given to our king,";
- mes "Tristan III";
- next;
- mes "[Walter Moers]";
- mes "King Tristan III announced";
- mes "that he would reward any";
- mes "person brave enough to venture to";
- mes "Amatsu, and spread copies of this";
- mes "map.";
- next;
- mes "[Walter Moers]";
- mes "Many Brave and adventurous";
- mes "sea captains took the";
- mes "challenge. Great fortune could";
- mes "be made in trade with Amatsu, as";
- mes "well as the rewards from King";
- mes "Tristan III";
- next;
- mes "[Walter Moers]";
- mes "However, they all failed!";
- mes "To overcome various currents";
- mes "and bad weather, lots of";
- mes "experience is required. But they";
- mes "were all blinded by their greed...";
- next;
- mes "[Walter Moers]";
- mes "Finally, a great man discovered";
- mes "the perfect sealane to Amatsu...";
- mes "Right! That is me. Sir Walter";
- mes "Moers. I started the trade with";
- mes "Amatsu! Hahaha! Well, that's all";
- mes "about Amatsu.";
- next;
- mes "[Walter Moers]";
- mes "I made good money from trades";
- mes "for years, and now I'm interested";
- mes "in tourism. If you want to go to";
- mes "Amatsu, let me know~!";
- close;
- L2:
- mes "[Walter Moers]";
- mes "Oh yeah? It's a long way to";
- mes "Amatsu. That's why we are";
- mes "charging a fare. You don't think";
- mes "that crossing oceans and currents";
- mes "is easy, do you?";
- next;
- mes "[Walter Moers]";
- mes "10,000 zeny for a round-trip! I've";
- mes "got a stately room in a sturdy and";
- mes "safe trade ship for you. It is a";
- mes "reasonable fare when you consider";
- mes "that this isn't a one way trip.";
- next;
- mes "[Walter Moers]";
- mes "Shall we go now? You didn't forget";
- mes "the fare, right? Let's go.";
- next;
- menu "Yes",Lgo,"No",-;
- mes "[Walter Moers]";
- mes "If you are an adventurer,";
- mes "this is a great chance";
- mes "to experience a different";
- mes "culture...Well, it is up to you.";
- close;
- Lgo:
- if (Zeny < 10000) goto Lzeny;
- set Zeny, Zeny-10000;
- mes "[Walter Moers]";
- mes "Alright, I will start the engine!";
- close2;
- warp "amatsu",197,83;
- end;
- Lzeny:
- mes "[Walter Moers]";
- mes "Did you forget what I said?";
- mes "10,000 zeny. If you can't come up with enough zeny,";
- mes "hunt around the Sunken Ship,";
- mes "and hope for some luck hunting treasure...";
- mes "and get enough zeny";
- close;
-}
-//=====================================================================
-amatsu.gat,194,79,4 script Sea Captain#02 709,{
- mes "[Walter Moers]";
- mes "You came... Did you enjoy";
- mes "your trip to Amatsu...?";
- mes "Alright, I will take you";
- mes "back to Alberta.";
- next;
- menu "Back to Alberta",L1,"Cancel",-;
- mes "[Walter Moers]";
- mes "Well, take your time.";
- mes "The ship to Alberta is";
- mes "always ready to depart...";
- close;
- L1:
- mes "[Walter Moers]";
- mes "Let's go then. You must have";
- mes "so many things to talk about,";
- mes "right? All aboard now.";
- close2;
- warp "alberta",243,91;
- end;
-}
-//=====================================================================
-// Amatsu Citizen
-//=====================================================================
-amatsu.gat,179,107,4 script John 86,{
- mes "[John]";
- mes "Hey.";
- mes "You seem like me,";
- mes "not a native of Amatsu";
- next;
- mes "[John]";
- mes "I have been here";
- mes "doing business for almost 5 years";
- next;
- mes "Even during the first time ";
- mes "the kingdom of Rune-Midgard";
- mes "traded with Amatsu.";
- mes "I thought of the 'Lucky Bum'!";
- next;
- mes "[John]";
- mes "I want to start something";
- mes "unique that the others won't do.";
- next;
- mes "[John]";
- mes "So I decided";
- mes "to come to Amatsu";
- mes "and learn how to make the food here,";
- mes "then return home";
- mes "so everyone can enjoy the exotic food.";
- next;
- mes "[John]";
- mes "But in the end";
- mes "I became attached to this place.";
- mes "Even after 5 years";
- mes "I am still here";
- next;
- mes "[John]";
- mes "Anyhow, from then on I just stayed here.";
- mes "Just chat and gossip with the villagers,";
- mes "and relax";
- next;
- mes "[John]";
- mes "Some time ago a famous sushi chef";
- mes "lived across the street, and ever since";
- mes "I have only seen flies around my place.";
- next;
- mes "[John]";
- mes "In this life, my happiness in life";
- mes "has been found here already.";
- mes "Now it seems like it is about to end as well.";
- close;
-}
-//=====================================================================
-amatsu.gat,185,116,4 script Drunken Man 765,{
- mes "[Ralph]";
- mes "Cough. I'm old and useless.";
- mes "Only brute strength. Cough.";
- mes "This time I really cough won't go back home. Cough.";
- next;
- menu "Please stop drinking and go home.",L1,"Let's get wasted!",L2;
-L2:
- mes "[Ralph]";
- mes "Hahaha! A good young man.";
- mes "Cough, but but, cough";
- mes "I can't give you my drink, cough.";
- next;
- mes "[Ralph]";
- mes "If you want to buy me a drink, I'll think about it.";
- mes "Haha! Cough.";
- close;
-L1:
- mes "[Ralph]";
- mes "What?!";
- mes "You want me to be like my wife, to be beaten by iron fists?";
- mes "Cough. You won't know it until you see it";
- mes "When she was young,";
- mes "she wrestled and caught tigers.";
- next;
- mes "[Ralph]";
- mes "I was in Co..Comudo whatever town it was.";
- mes "I just lost a little, and he";
- mes "beat me up like that. Cough.";
- next;
- mes "[Ralph]";
- mes "Lacking life.";
- mes "What the hell are zeny??";
- mes "Cough.. Cough..";
- mes "...........................";
- mes "........Cough..............";
- close;
-}
-//=====================================================================
-amatsu.gat,217,179,0 script Old Women 760,{
- mes "[Hashey]";
- mes "My husband is so into gambling, it worries me to death.";
- mes "Went to that town that's really far away, lost a lot of zeny again.";
- mes "Come back..";
- next;
- mes "[Hahsey]";
- mes "Because I was angry, I got irrational again.";
- mes "Don't know if he's drinking at home again.";
- mes "What a miser.. sobs.";
- close;
-}
-//=====================================================================
-amatsu.gat,205,163,4 script Mimi 759,{
- mes "[Mimi]";
- mes "Phew..";
- mes "Did you see the Ms. Amatsu besides the dock?";
- mes "Very pretty, no?";
- next;
- mes "[Mimi]";
- mes "When I grow up I also want to enter the competition.";
- next;
- mes "[Mimi]";
- mes "Although I look like this, I am still the most beautiful woman in town..";
- mes "Women always need to watch their appearance, whoohoohoohooo.";
- close;
-}
-//=====================================================================
-amatsu.gat,230,160,4 script Lady 757,{
- mes "[Yorukoc]";
- mes "Although I come to the well for water everyday,";
- mes "if it's misty or rainy,";
- mes "I will not come out here.";
- next;
- mes "[Yoruko]";
- mes "Seems like deep within the well,";
- mes "someone is trying to";
- mes "climb up on the wall of the well.";
- mes "It gives me goosebumps.";
- close;
-}
-//=====================================================================
-amatsu.gat,119,164,4 script Guard Soldier#03 767,{
- mes "[Guard Soldier]";
- mes "Are you from Rune-Midgard?";
- mes "Welcome to the town of Amatsu.";
- mes "After entering the city,";
- mes "please pay a visit to the Master of Amatsu";
- mes "before leaving!";
- next;
- mes "[Guard Soldier]";
- mes "He is a really great guy.";
- mes "He did a lot of investments for the town";
- mes "from all over the other continents.";
- mes "He handles all sorts of things.";
- close;
-}
-//=====================================================================
-amatsu.gat,112,164,4 script Guard Soldier#04 767,{
- mes "[Guard Soldier]";
- mes "This is the best castle in Amatsu,";
- mes "called the East Lake Castle.";
- mes "Normally people are not permitted";
- mes "to come in and out.";
- next;
- mes "[Guard Soldier]";
- mes "From your clothes, it looks like you are from another continent.";
- mes "In the past, the Master specifically";
- mes "permitted the travelers to come in and out.";
- mes "Now you may go in.";
- close;
-}
-
-//=====================================================================
-ama_in02.gat,207,40,6 script Guard Soldier#05 767,{
- mes "[Guard Soldier]";
- mes "Welcome,";
- mes "The Master specifically allowed";
- mes "the guests from the continent to enter and leave.";
- next;
- mes "[Guard Soldier]";
- mes "When you are have visited everywhere, please rest here";
- mes "before leaving.";
- close;
-}
-//=====================================================================
-ama_in02.gat,207,49,6 script Guard Soldier#06 767,{
- mes "[Guard Soldier]";
- mes "The master is really a great guy.";
- mes "Who would have thought that anyone could";
- mes "turn this small town into what it is today?";
- next;
- mes "[Guard Soldier]";
- mes "He even accepted worthless trash like me.";
- mes "I am really grateful.";
- mes "But I don't know what has happened recently.";
- mes "His expressions";
- mes "look different from before.";
- close;
-}
-//=====================================================================
-ama_in02.gat,187,57,2 script Soldier#01 767,{
- mes "[Ichiro]";
- mes "Welcome, our master";
- mes "has already prepared a place";
- mes "for the guests to retire in.";
- next;
- mes "[Ichiro]";
- mes "If you have any needs,";
- mes "please contact us, and ";
- mes "just thank our master later.";
- mes "All of these preparations";
- mes "were ordered by the Master.";
- close;
-}
-//=====================================================================
-ama_in02.gat,37,157,4 script Soldier#03 767,{
- mes "[Sbarro]";
- mes "This is our soldier's";
- mes "training ground.";
- mes "Feel free to take a look around...";
- next;
- mes "[Sbarro]";
- mes "But recently there's a strange atmosphere.";
- mes "The solders aren't as lively as before.";
- mes "How to describe it? Also seem depressed.";
- mes "And some soldiers have gone missing...";
- mes "Maybe they moved to other continents.";
- next;
- mes "[Sbarro]";
- mes "And I also frequently see strange people.";
- mes "I've heard that the customers upstairs are";
- mes "from far away, but because of their";
- mes "auspicious behaviors. I already command the soldiers";
- mes "to monitor their movements...";
- next;
- mes "[Sbarro]";
- mes "Of course, the master must have his own thoughts";
- mes "and base his decisions on those.";
- mes "Haha, it seems like I'm speaking too much.";
- mes "See you later...";
- close;
-}
-//=====================================================================
-ama_in02.gat,32,51,6 script Shiro 767,{
- mes "[Shiro]";
- mes "Cough cough, cough cough, what... leave me alone";
- mes "Go visit another place...";
- mes "Cough cough, cough cough... ouch, my throat";
- next;
- mes "[Shiro]";
- mes "That fraud doctor's medicine";
- mes "did not work at all!";
- mes "Shouldn't trust those people from the continent...";
- mes "Cough cough, cough cough...";
- next;
- mes "[Shiro]";
- mes "What the hell?!? My body is getting weaker and weaker...";
- mes "No energy at all... Is";
- mes "a flu really this bad?";
- mes "Cough cough... cough cough...";
- close;
-}
-//=====================================================================
-ama_in02.gat,40,167,3 script Soldier#04 767,{
- mes "[Kuro]";
- mes "Shh... customer, please be quiet.";
- mes "I will tell you a story";
- next;
- mes "[Kuro]";
- mes "In Amatsu there is this rumor.";
- mes "The truth is the current master";
- mes "is not the real master of the town... shh, quiet!";
- mes "Don't panic, please continue to listen.";
- next;
- mes "[Kuro]";
- mes "Behind this benign Master,";
- mes "there is a real master,";
- mes "scheming all kinds of plots,";
- mes "using the current master as a puppet,";
- mes "hidden in some corner";
- mes "controlling everything that happens in the town.";
- next;
- mes "[KurO]";
- mes "Doubt me?,";
- mes "It's real! I saw it,";
- mes "the other master's face";
- mes "watching the town across";
- mes "the river with an evil smile!!";
- mes "But what I have said today";
- mes "is a secret, ok?";
- close;
-}
-//=====================================================================
-ama_in02.gat,32,167,5 script Kukuro 767,{
- mes "[Kukuro]";
- mes "That guy is always rambling";
- mes "some gibberish, saying that our master";
- mes "might be a farce.";
- mes "Not funny at all";
- next;
- mes "[Kukuro]";
- mes "Although, it is true";
- mes "that some strange";
- mes "events happened recently,";
- mes "right now the interior of";
- mes "the castle is still off limits...";
- next;
- mes "[Kukuro]";
- mes "Occasionally you can also hear";
- mes "a really scary sound. I don't know";
- mes "what's wrong with his mother,";
- mes "and many doctors have already visited.";
- mes "Doesn't seem to be much hope...";
- close;
-}
-//=====================================================================
-ama_in02.gat,42,34,2 script Soldier#05 767,{
- mes "[Hakiro]";
- mes "Rest for a while before leaving,";
- mes "master has already prepared";
- mes "a few empty room for the visitors.";
- next;
- mes "[Hakiro]";
- mes "If there are any questions,";
- mes "come to me at any time.";
- mes "And, please do not disturb";
- mes "the other visitors...";
- next;
- mes "[Hakiro]";
- mes "Then, good day to you";
- close;
-}
-
-//=====================================================================
-ama_in02.gat,203,156,4 script Soldier#06 767,{
- mes "[Hakiro]";
- mes "Master is in there.";
- mes "If you want to go greet him,";
- mes "silently walk in and talk to him";
- next;
- mes "[Hakiro]";
- mes "Master is not in a good mood right now.";
- mes "Don't do or say anything insulting.";
- mes "Normally, he will happily see visitors.";
- mes "Don't know what happened today.....";
- close;
-}
-
-//=====================================================================
-ama_in02.gat,195,156,4 script Soldier#07 767,{
- mes "[Kuro]";
- mes "Damn, maybe the master";
- mes "is having a hard time right now.";
- mes "Usually he's a very nice guy...";
- next;
- mes "[Kuro]";
- mes "There are strange rumors going around,";
- mes "but I still trust my master,";
- mes "because he was the one who";
- mes "transformed our town. So I became";
- mes "a soldier to serve him";
- close;
-}
-
-ama_in01.gat,169,173,0 script Miko 769,{
- mes "[Tokari]";
- mes "I'm not a real shrine maiden.";
- mes "my friend, Takikuwi told me to try on";
- mes "this cloth... and he brought me";
- mes "to this shrine";
- next;
- mes "[Tokari]";
- mes "Although he asks for weird shit sometimes";
- mes "he is still a funny friend!";
- mes "Sometimes I don't know what he's thinking";
- mes "but He is still a good friend";
- next;
- mes "[Tokari]";
- mes "If you have any questions";
- mes "go ask Takihuwi first";
- mes "even stuff that now one knows";
- mes "no matter how weird or strange";
- mes "He knows... He always does!";
- close;
-}
-
-amatsu.gat,269,221,1 script Proposing Girl 758,{
- mes "[Hutari Sioko]";
- mes "Nice to meet you";
- mes "my name is Hutari Sioko,";
- mes "my hobby is listening to music,";
- mes "and I usually listen to classical music";
- next;
- mes "[Hutari Sioko]";
- mes "There is a legend";
- mes "about the large hill in our town";
- mes "do you know anything about it?";
- next;
- mes "[Hutari Sioko]";
- mes "According to the legend, if you propose";
- mes "to your lover under that tree";
- mes "the couple will live happily ever forever";
- next;
- mes "[Hutari Sioko]";
- mes "But the proposal cannot be done on any time";
- mes "it has to be on the Saturday Night.";
- mes "or else it won't hold true";
- next;
- mes "[Hutari Sioko]";
- mes "Furthermore, the proposal has to be answered";
- mes "prior to Sunday night after";
- next;
- emotion e_lv;
- mes "[Hutari Sioko]";
- mes "If you have a secret admirer...";
- mes "why not meet under that tree";
- mes "and propose?";
- mes "I bet something good will happen";
- close;
-}
-
-amatsu.gat,287,266,3 script Jyaburo 766,{
- mes "[Jyaburo]";
- mes "This is a special place";
- mes "for my wife and me";
- next;
- mes "[Jyaburo]";
- mes "..When I was here proposing";
- mes "to her here under the tree..";
- mes "I didn't know that she";
- mes "liked me as well";
- next;
- mes "[Jyaburo]";
- mes "After that, we talked a lot here under this tree,";
- mes "this is the ideal location";
- mes "because of its tranquility and harmony,";
- mes "an everlasting moment of happiness";
- next;
- mes "[Jyaburo]";
- mes "Even now, when I close my eye, I can clearly remember";
- mes "the sweet memories of the past";
- mes "as if it happened yesterday...";
- next;
- mes "[Jyaburo]";
- mes "Even though she passed away some times ago";
- mes " I always come here alone now,";
- mes "Every time I come here it is as if my wife is just besides me,";
- mes "And my depressed and broken heart is gone";
- next;
- mes "[Jyaburo]";
- mes "After hearing my rambling,";
- mes "Can you think of anyone?";
- mes "If you can, stop the hesitation and the delay,";
- mes "And love her with all your heart";
- next;
- mes "[Jyakuro]";
- mes "What does it mean to be human?";
- mes "Smile, and live your life to the fullest";
- mes "Even though life might be sure,";
- mes "Forget the worries and pains";
- mes "Always try to live a happy life";
- close;
-}
-
-amatsu.gat,274,178,0 script Vet 735,{
- mes "[Sakura Seiichi]";
- mes "Oww... I'm not a suspicious guy,";
- mes "please don't be surprised, I am just";
- mes "A regular vet,";
- mes "making a living but";
- mes "curing sick animals";
- next;
- mes "[Sakura Seiichi]";
- mes "But... Did you know?";
- mes "about the sakura tree on the hill";
- mes "and its story... Maybe this is the";
- mes "first time you've heard?!";
- next;
- mes "[Sakura Seiichi]";
- mes "The reason that tree can maintain";
- mes "its everlasting youth and beauty";
- mes "lies within its secret...";
- mes "that is... Because below the tree";
- mes "dead people are buried...";
- next;
- menu "Can buried people feel the pain?",-,"Speaking of bullshit...",L2;
-
- mes "[Sakura Seiichi]";
- mes "... Maybe...";
- mes "Anyway, do you believe me or not";
- mes "want to make a bet...?";
- next;
- emotion e_dots;
- mes "[Sakura Seiichi]";
- mes "What if I...";
- mes "............";
- mes "............";
- next;
- mes "^6633FFHer laugh gradually fades^000000";
- mes "^6633FFAway in the wind,^000000";
- mes "^6633FFUntil nothing can be heard any more,^000000";
- mes "^6633FFCannot even remember what^000000";
- mes "^6633FFHe was about to say...^000000";
- close;
-L2:
- mes "[Sakura Seiichi]";
- mes "So entranced, I suppose you are all right...";
- mes "be careful, one day that kind of things";
- mes "Will happen to you as well..";
- next;
- emotion e_dots;
- mes "[Sakura Seiichi]";
- mes "Hahaha... Hahahaha.....";
- mes "...............";
- mes "...........";
- next;
- mes "^6633FFHer laugh gradually fades^000000";
- mes "^6633FFAway in the wind,^000000";
- mes "^6633FFUntil nothing can be heard any more,^000000";
- mes "^6633FFI don't understand why she told^000000";
- mes "^6633FFMe that...^000000";
- close;
-}
-
-amatsu.gat,283,203,1 script PokePoke 738,{
- emotion e_swt2;
- mes "[Pokepoke]";
- mes "The tree on this hill";
- mes "has existed for a long time, a deep-rooted";
- mes "and ever-blooming Sakura Tree King";
- next;
- emotion e_swt2;
- mes "[Pokepoke]";
- mes "And I am very thankful of this tree,";
- mes "whenever I feel any sorrow or sadness";
- mes "I always go sit under that tree";
- next;
- emotion e_swt2;
- mes "[Pokepoke]";
- mes "That way no matter what happened";
- mes "I can forget it all....";
- mes "this tree will sooth us";
- mes "and make us forget sad things";
- mes "a magic tree";
- next;
- emotion e_swt2;
- mes "[Pokepoke]";
- mes "If you feel any sadness or sorrow";
- mes "you can try to sit under this tree";
- mes "a really magical and thankful tree...";
- close;
-}
-
-amatsu.gat,261,197,4 script Legendary Sakura Tree 111,{
- mes "^0000FFJust as she said";
- mes "this tree is famous because";
- mes "many couples confessed their love here";
- mes "Sometimes you can still see a few people";
- mes "Drawing a heart with the lover's";
- mes "Name within it.^000000";
- next;
- mes "^0000FFThey are not only here for lover's confessions,";
- mes "sometimes they will meet here too";
- mes "talk about some important matters,";
- mes "in such a beautiful place";
- mes "no matter what they are discussing";
- mes "they always reach an agreement^000000";
- close;
-}
-
-ama_in02.gat,61,27,6 script Alchemist#amatsu 749,{
-
- mes "[Laspuchin Gregory]";
- mes "KeekeekeeKeheheh.";
- mes "This is amazing!";
- mes "The results are extraordinary!!";
- next;
- mes "[Laspuchin Gregory]";
- mes "Using my skills in this distant";
- mes "land was unexpected...";
- mes "Keheheh... The lord of this";
- mes "palace was quite accomodating.";
- next;
- mes "[Laspuchin Gregory]";
- mes "Ooops, I better be careful...";
- mes "If the guild finds out my";
- mes "location, stupid Myster will";
- mes "get mad at me. Kehehehkeh...";
- next;
- mes "[Laspuchin Gregory]";
- mes "What? Wanna say something?";
- mes "If you are here for tourism,";
- mes "enjoy your day off, then go back to";
- mes "your hometown. Keekeekee...";
- mes "Or else, I will let you taste my";
- mes "bottle...!";
- next;
- menu "Please, excuse me",-,"Do you need help?",s_Help;
-
- mes "[Laspuchin Gregory]";
- mes "Keheheh... Did you hear";
- mes "what I said? It would be";
- mes "better to forget...";
- mes "Keekeekeekeekee...";
- close;
-
-s_Help:
- mes "[Laspuchin Gregory]";
- mes "Help, eh?...";
- mes "Now that I think about it..";
- mes "I need some items right now...";
- mes "Keeheeheekeehee...";
- next;
- mes "[Laspuchin Gregory]";
- mes "Sir Laspuchin needs some";
- mes "enchant stones for an experiment.";
- mes "I will use it efficiently...";
- mes "Do you have them now?";
- next;
- menu "Nope",-,"I got some",s_Got;
-
- mes "[Laspuchin Gregory]";
- mes "Then, find 8 stones of one kind.";
- mes "If you bring 8 of one kind of";
- mes "enchant stones, I will change it";
- mes "to a better one...";
- next;
- mes "[Laspuchin Gregory]";
- mes "Then, find 8 stones of one kind.";
- mes "not the round gemstones but";
- mes "the enchant stones. If you bring";
- mes "the wrong stones, I will throw";
- mes "a flame bottle at you!";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones, slave~!!";
- mes "And keep your promise!";
- mes "Kehehehkehkeh...";
- close;
-
-s_Got:
- mes "[Laspuchin Gregory]";
- mes "Uh-uh, what did you bring?";
- next;
- switch( select( "Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind" ) )
- {
-
- case 1:
- set @stoneID,995;
- set @stoneStr$,"Mystic Frozen";
- break;
-
- case 2:
- set @stoneID,997;
- set @stoneStr$,"Great Nature";
- break;
-
- case 3:
- set @stoneID,994;
- set @stoneStr$,"Flame Heart";
- break;
-
- case 4:
- set @stoneID,996;
- set @stoneStr$,"Rough Wind";
- break;
-
- }
- if(countitem(@stoneID) < 8)goto s_NEnough;
- mes "[Laspuchin Gregory]";
- mes "Kehekeh. I see you brought";
- mes "enough stones! What kind of";
- mes "stone do you want me to change";
- mes "them into? Kehehehe.";
- next;
- if(@stoneID == 995)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Rough Wind",s_Rough;
- if(@stoneID == 996)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Mystic Frozen",s_Frozen;
- if(@stoneID == 997)menu "Mystic Frozen",s_Frozen,"Flame Heart",s_Flame,"Rough Wind",s_Rough;
- if(@stoneID == 994)menu "Great Nature",s_Great,"Mystic Frozen",s_Frozen,"Rough Wind",s_Rough;
-
-s_Great:
- mes "[Laspuchin Gregory]";
- mes "Then I will now change";
- mes "your " + @stoneStr$ + "s into";
- mes "a Great Nature... Kehehe~";
- mes "Any objections?";
- next;
- menu "No",-,"Yes",s_No;
- delitem @stoneID,8;
- getitem 997,1;
- mes "[Laspuchin Gregory]";
- mes "Kehehe... It was a success!";
- mes "Come back anytime if you";
- mes "want me to change your";
- mes "enchanted stones into";
- mes "another kind.. Keheh~";
- close;
-
-s_Flame:
- mes "[Laspuchin Gregory]";
- mes "Then I will now change";
- mes "your " + @stoneStr$ + "s into";
- mes "a Flame Heart... Kehehe~";
- mes "Any objections?";
- next;
- menu "No",-,"Yes",s_No;
- delitem @stoneID,8;
- getitem 994,1;
- mes "[Laspuchin Gregory]";
- mes "Kehehe... It was a success!";
- mes "Come back anytime if you";
- mes "want me to change your";
- mes "enchanted stones into";
- mes "another kind.. Keheh~";
- close;
-
-s_Rough:
- mes "[Laspuchin Gregory]";
- mes "Then I will now change";
- mes "your " + @stoneStr$ + "s into";
- mes "a Rough Wind... Kehehe~";
- mes "Any objections?";
- next;
- menu "No",-,"Yes",s_No;
- delitem @stoneID,8;
- getitem 996,1;
- mes "[Laspuchin Gregory]";
- mes "Kehehe... It was a success!";
- mes "Come back anytime if you";
- mes "want me to change your";
- mes "enchanted stones into";
- mes "another kind.. Keheh~";
- close;
-
-s_Frozen:
- mes "[Laspuchin Gregory]";
- mes "Then I will now change";
- mes "your " + @stoneStr$ + "s into";
- mes "a Mystic Frozen... Kehehe~";
- mes "Any objections?";
- next;
- menu "No",-,"Yes",s_No;
- delitem @stoneID,8;
- getitem 995,1;
- mes "[Laspuchin Gregory]";
- mes "Kehehe... It was a success!";
- mes "Come back anytime if you";
- mes "want me to change your";
- mes "enchanted stones into";
- mes "another kind.. Keheh~";
- close;
-
-s_No:
- mes "[Laspuchin Gregory]";
- mes "Keheh~ You make me want";
- mes "to throw flame bottles";
- mes "at you. Kehehehehe...";
- mes "KEHEHEHEHEHEHE!";
- close;
-
-s_NEnough:
- mes "[Laspuchin Gregory]";
- mes "Keheheh~ Check your pockets";
- mes "before you tell me";
- mes "how foolish you are.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones! You said you";
- mes "were going to help me!";
- mes "Keep your promises!";
- mes "Kehehehkehkeh...";
- close;
-
-}
-
-//| Ninja map portion dummy npcs, commented by default.
-//que_ng.gat,27,18,3 script Seaman 709,{end;}
-//que_ng.gat,28,45,3 script Man 86,{end;}
-//que_ng.gat,28,50,3 script Seaman2 709,{end;}
-//que_ng.gat,22,62,3 script Seaman2 709,{end;}
+//===== eAthena Script ======================================= +//= Amatsu Script +//===== By: ================================================== +//= Some people & eAthena Dev Team +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= Any eAthena Version; Niflheim Required +//===== Description: ========================================= +//= Amatsu Town NPCs : Revision 2 (Fox quest fix) +//= Translated by Makenshi and dj +//= Revisions and edits by Valaris and Darkchild +//= 1.01 event_sushi -> ama_sushi fixed +//= and other fixes, thanks to Shinomori +//= 1.02 Fixed & Spell Checked [massdriller] +//= 1.03 Fixed 2 NPC names, slight optimization [Lupus] +//= 1.04 Fixed a few typo's [Nexon] +//= 1.05 Changed all breaks to ends. [Skotlex] +//= 1.06 The Captain now uses iRO dialog [MasterOfMuppets] +//= 1.07 Implemented a missing NPC [MasterOfMuppets] +//= 1.08 Removed Duplicates [Silent] +//= 1.1 Split quests into quests/quests_amatsu.txt [Evera] +//= 1.2 Fixed missing name [Evera] +//===================================================================== +alberta.gat,245,93,4 script Sea Captain#01 709,{ + mes "[Walter Moers]"; + mes "Hey, there."; + mes "Have you ever heard that there"; + mes "are totally different countries"; + mes "than the Rune-Midgard Kingdom?"; + next; + menu "About Amatsu...",L1,"Go to Amatsu",L2,"Cancel",-; + mes "[Walter Moers]"; + mes "If you are tired of your daily"; + mes "life, take a trip to a distant"; + mes "country across the ocean."; + mes "Someplace like, oh I don't know,"; + mes "Amatsu~"; + close; + L1: + mes "[Walter Moers]"; + mes "I heard that a drifting ship"; + mes "accidently discovered it..."; + mes "The ship was totally destroyed"; + mes "by a raging storm in heavy fog."; + next; + mes "[Walter Moers]"; + mes "Anyway, the ship was wrecked"; + mes "on the beach. It was there"; + mes "he arrived at a town called"; + mes "Amatsu."; + next; + mes "[Walter Moers]"; + mes "The towners took pity on him"; + mes "and took care of this wounds."; + mes "He lived there until he finished"; + mes "making a map."; + next; + mes "[Walter Moers]"; + mes "He passed away when he returned"; + mes "to Rune-Midgard. Fortunately,"; + mes "the map was given to our king,"; + mes "Tristan III"; + next; + mes "[Walter Moers]"; + mes "King Tristan III announced"; + mes "that he would reward any"; + mes "person brave enough to venture to"; + mes "Amatsu, and spread copies of this"; + mes "map."; + next; + mes "[Walter Moers]"; + mes "Many Brave and adventurous"; + mes "sea captains took the"; + mes "challenge. Great fortune could"; + mes "be made in trade with Amatsu, as"; + mes "well as the rewards from King"; + mes "Tristan III"; + next; + mes "[Walter Moers]"; + mes "However, they all failed!"; + mes "To overcome various currents"; + mes "and bad weather, lots of"; + mes "experience is required. But they"; + mes "were all blinded by their greed..."; + next; + mes "[Walter Moers]"; + mes "Finally, a great man discovered"; + mes "the perfect sealane to Amatsu..."; + mes "Right! That is me. Sir Walter"; + mes "Moers. I started the trade with"; + mes "Amatsu! Hahaha! Well, that's all"; + mes "about Amatsu."; + next; + mes "[Walter Moers]"; + mes "I made good money from trades"; + mes "for years, and now I'm interested"; + mes "in tourism. If you want to go to"; + mes "Amatsu, let me know~!"; + close; + L2: + mes "[Walter Moers]"; + mes "Oh yeah? It's a long way to"; + mes "Amatsu. That's why we are"; + mes "charging a fare. You don't think"; + mes "that crossing oceans and currents"; + mes "is easy, do you?"; + next; + mes "[Walter Moers]"; + mes "10,000 zeny for a round-trip! I've"; + mes "got a stately room in a sturdy and"; + mes "safe trade ship for you. It is a"; + mes "reasonable fare when you consider"; + mes "that this isn't a one way trip."; + next; + mes "[Walter Moers]"; + mes "Shall we go now? You didn't forget"; + mes "the fare, right? Let's go."; + next; + menu "Yes",Lgo,"No",-; + mes "[Walter Moers]"; + mes "If you are an adventurer,"; + mes "this is a great chance"; + mes "to experience a different"; + mes "culture...Well, it is up to you."; + close; + Lgo: + if (Zeny < 10000) goto Lzeny; + set Zeny, Zeny-10000; + mes "[Walter Moers]"; + mes "Alright, I will start the engine!"; + close2; + warp "amatsu",197,83; + end; + Lzeny: + mes "[Walter Moers]"; + mes "Did you forget what I said?"; + mes "10,000 zeny. If you can't come up with enough zeny,"; + mes "hunt around the Sunken Ship,"; + mes "and hope for some luck hunting treasure..."; + mes "and get enough zeny"; + close; +} +//===================================================================== +amatsu.gat,194,79,4 script Sea Captain#02 709,{ + mes "[Walter Moers]"; + mes "You came... Did you enjoy"; + mes "your trip to Amatsu...?"; + mes "Alright, I will take you"; + mes "back to Alberta."; + next; + menu "Back to Alberta",L1,"Cancel",-; + mes "[Walter Moers]"; + mes "Well, take your time."; + mes "The ship to Alberta is"; + mes "always ready to depart..."; + close; + L1: + mes "[Walter Moers]"; + mes "Let's go then. You must have"; + mes "so many things to talk about,"; + mes "right? All aboard now."; + close2; + warp "alberta",243,91; + end; +} +//===================================================================== +// Amatsu Citizen +//===================================================================== +amatsu.gat,179,107,4 script John 86,{ + mes "[John]"; + mes "Hey."; + mes "You seem like me,"; + mes "not a native of Amatsu"; + next; + mes "[John]"; + mes "I have been here"; + mes "doing business for almost 5 years"; + next; + mes "Even during the first time "; + mes "the kingdom of Rune-Midgard"; + mes "traded with Amatsu."; + mes "I thought of the 'Lucky Bum'!"; + next; + mes "[John]"; + mes "I want to start something"; + mes "unique that the others won't do."; + next; + mes "[John]"; + mes "So I decided"; + mes "to come to Amatsu"; + mes "and learn how to make the food here,"; + mes "then return home"; + mes "so everyone can enjoy the exotic food."; + next; + mes "[John]"; + mes "But in the end"; + mes "I became attached to this place."; + mes "Even after 5 years"; + mes "I am still here"; + next; + mes "[John]"; + mes "Anyhow, from then on I just stayed here."; + mes "Just chat and gossip with the villagers,"; + mes "and relax"; + next; + mes "[John]"; + mes "Some time ago a famous sushi chef"; + mes "lived across the street, and ever since"; + mes "I have only seen flies around my place."; + next; + mes "[John]"; + mes "In this life, my happiness in life"; + mes "has been found here already."; + mes "Now it seems like it is about to end as well."; + close; +} +//===================================================================== +amatsu.gat,185,116,4 script Drunken Man 765,{ + mes "[Ralph]"; + mes "Cough. I'm old and useless."; + mes "Only brute strength. Cough."; + mes "This time I really cough won't go back home. Cough."; + next; + menu "Please stop drinking and go home.",L1,"Let's get wasted!",L2; +L2: + mes "[Ralph]"; + mes "Hahaha! A good young man."; + mes "Cough, but but, cough"; + mes "I can't give you my drink, cough."; + next; + mes "[Ralph]"; + mes "If you want to buy me a drink, I'll think about it."; + mes "Haha! Cough."; + close; +L1: + mes "[Ralph]"; + mes "What?!"; + mes "You want me to be like my wife, to be beaten by iron fists?"; + mes "Cough. You won't know it until you see it"; + mes "When she was young,"; + mes "she wrestled and caught tigers."; + next; + mes "[Ralph]"; + mes "I was in Co..Comudo whatever town it was."; + mes "I just lost a little, and he"; + mes "beat me up like that. Cough."; + next; + mes "[Ralph]"; + mes "Lacking life."; + mes "What the hell are zeny??"; + mes "Cough.. Cough.."; + mes "..........................."; + mes "........Cough.............."; + close; +} +//===================================================================== +amatsu.gat,217,179,0 script Old Women 760,{ + mes "[Hashey]"; + mes "My husband is so into gambling, it worries me to death."; + mes "Went to that town that's really far away, lost a lot of zeny again."; + mes "Come back.."; + next; + mes "[Hahsey]"; + mes "Because I was angry, I got irrational again."; + mes "Don't know if he's drinking at home again."; + mes "What a miser.. sobs."; + close; +} +//===================================================================== +amatsu.gat,205,163,4 script Mimi 759,{ + mes "[Mimi]"; + mes "Phew.."; + mes "Did you see the Ms. Amatsu besides the dock?"; + mes "Very pretty, no?"; + next; + mes "[Mimi]"; + mes "When I grow up I also want to enter the competition."; + next; + mes "[Mimi]"; + mes "Although I look like this, I am still the most beautiful woman in town.."; + mes "Women always need to watch their appearance, whoohoohoohooo."; + close; +} +//===================================================================== +amatsu.gat,230,160,4 script Lady 757,{ + mes "[Yorukoc]"; + mes "Although I come to the well for water everyday,"; + mes "if it's misty or rainy,"; + mes "I will not come out here."; + next; + mes "[Yoruko]"; + mes "Seems like deep within the well,"; + mes "someone is trying to"; + mes "climb up on the wall of the well."; + mes "It gives me goosebumps."; + close; +} +//===================================================================== +amatsu.gat,119,164,4 script Guard Soldier#03 767,{ + mes "[Guard Soldier]"; + mes "Are you from Rune-Midgard?"; + mes "Welcome to the town of Amatsu."; + mes "After entering the city,"; + mes "please pay a visit to the Master of Amatsu"; + mes "before leaving!"; + next; + mes "[Guard Soldier]"; + mes "He is a really great guy."; + mes "He did a lot of investments for the town"; + mes "from all over the other continents."; + mes "He handles all sorts of things."; + close; +} +//===================================================================== +amatsu.gat,112,164,4 script Guard Soldier#04 767,{ + mes "[Guard Soldier]"; + mes "This is the best castle in Amatsu,"; + mes "called the East Lake Castle."; + mes "Normally people are not permitted"; + mes "to come in and out."; + next; + mes "[Guard Soldier]"; + mes "From your clothes, it looks like you are from another continent."; + mes "In the past, the Master specifically"; + mes "permitted the travelers to come in and out."; + mes "Now you may go in."; + close; +} + +//===================================================================== +ama_in02.gat,207,40,6 script Guard Soldier#05 767,{ + mes "[Guard Soldier]"; + mes "Welcome,"; + mes "The Master specifically allowed"; + mes "the guests from the continent to enter and leave."; + next; + mes "[Guard Soldier]"; + mes "When you are have visited everywhere, please rest here"; + mes "before leaving."; + close; +} +//===================================================================== +ama_in02.gat,207,49,6 script Guard Soldier#06 767,{ + mes "[Guard Soldier]"; + mes "The master is really a great guy."; + mes "Who would have thought that anyone could"; + mes "turn this small town into what it is today?"; + next; + mes "[Guard Soldier]"; + mes "He even accepted worthless trash like me."; + mes "I am really grateful."; + mes "But I don't know what has happened recently."; + mes "His expressions"; + mes "look different from before."; + close; +} +//===================================================================== +ama_in02.gat,187,57,2 script Soldier#01 767,{ + mes "[Ichiro]"; + mes "Welcome, our master"; + mes "has already prepared a place"; + mes "for the guests to retire in."; + next; + mes "[Ichiro]"; + mes "If you have any needs,"; + mes "please contact us, and "; + mes "just thank our master later."; + mes "All of these preparations"; + mes "were ordered by the Master."; + close; +} +//===================================================================== +ama_in02.gat,37,157,4 script Soldier#03 767,{ + mes "[Sbarro]"; + mes "This is our soldier's"; + mes "training ground."; + mes "Feel free to take a look around..."; + next; + mes "[Sbarro]"; + mes "But recently there's a strange atmosphere."; + mes "The solders aren't as lively as before."; + mes "How to describe it? Also seem depressed."; + mes "And some soldiers have gone missing..."; + mes "Maybe they moved to other continents."; + next; + mes "[Sbarro]"; + mes "And I also frequently see strange people."; + mes "I've heard that the customers upstairs are"; + mes "from far away, but because of their"; + mes "auspicious behaviors. I already command the soldiers"; + mes "to monitor their movements..."; + next; + mes "[Sbarro]"; + mes "Of course, the master must have his own thoughts"; + mes "and base his decisions on those."; + mes "Haha, it seems like I'm speaking too much."; + mes "See you later..."; + close; +} +//===================================================================== +ama_in02.gat,32,51,6 script Shiro 767,{ + mes "[Shiro]"; + mes "Cough cough, cough cough, what... leave me alone"; + mes "Go visit another place..."; + mes "Cough cough, cough cough... ouch, my throat"; + next; + mes "[Shiro]"; + mes "That fraud doctor's medicine"; + mes "did not work at all!"; + mes "Shouldn't trust those people from the continent..."; + mes "Cough cough, cough cough..."; + next; + mes "[Shiro]"; + mes "What the hell?!? My body is getting weaker and weaker..."; + mes "No energy at all... Is"; + mes "a flu really this bad?"; + mes "Cough cough... cough cough..."; + close; +} +//===================================================================== +ama_in02.gat,40,167,3 script Soldier#04 767,{ + mes "[Kuro]"; + mes "Shh... customer, please be quiet."; + mes "I will tell you a story"; + next; + mes "[Kuro]"; + mes "In Amatsu there is this rumor."; + mes "The truth is the current master"; + mes "is not the real master of the town... shh, quiet!"; + mes "Don't panic, please continue to listen."; + next; + mes "[Kuro]"; + mes "Behind this benign Master,"; + mes "there is a real master,"; + mes "scheming all kinds of plots,"; + mes "using the current master as a puppet,"; + mes "hidden in some corner"; + mes "controlling everything that happens in the town."; + next; + mes "[KurO]"; + mes "Doubt me?,"; + mes "It's real! I saw it,"; + mes "the other master's face"; + mes "watching the town across"; + mes "the river with an evil smile!!"; + mes "But what I have said today"; + mes "is a secret, ok?"; + close; +} +//===================================================================== +ama_in02.gat,32,167,5 script Kukuro 767,{ + mes "[Kukuro]"; + mes "That guy is always rambling"; + mes "some gibberish, saying that our master"; + mes "might be a farce."; + mes "Not funny at all"; + next; + mes "[Kukuro]"; + mes "Although, it is true"; + mes "that some strange"; + mes "events happened recently,"; + mes "right now the interior of"; + mes "the castle is still off limits..."; + next; + mes "[Kukuro]"; + mes "Occasionally you can also hear"; + mes "a really scary sound. I don't know"; + mes "what's wrong with his mother,"; + mes "and many doctors have already visited."; + mes "Doesn't seem to be much hope..."; + close; +} +//===================================================================== +ama_in02.gat,42,34,2 script Soldier#05 767,{ + mes "[Hakiro]"; + mes "Rest for a while before leaving,"; + mes "master has already prepared"; + mes "a few empty room for the visitors."; + next; + mes "[Hakiro]"; + mes "If there are any questions,"; + mes "come to me at any time."; + mes "And, please do not disturb"; + mes "the other visitors..."; + next; + mes "[Hakiro]"; + mes "Then, good day to you"; + close; +} + +//===================================================================== +ama_in02.gat,203,156,4 script Soldier#06 767,{ + mes "[Hakiro]"; + mes "Master is in there."; + mes "If you want to go greet him,"; + mes "silently walk in and talk to him"; + next; + mes "[Hakiro]"; + mes "Master is not in a good mood right now."; + mes "Don't do or say anything insulting."; + mes "Normally, he will happily see visitors."; + mes "Don't know what happened today....."; + close; +} + +//===================================================================== +ama_in02.gat,195,156,4 script Soldier#07 767,{ + mes "[Kuro]"; + mes "Damn, maybe the master"; + mes "is having a hard time right now."; + mes "Usually he's a very nice guy..."; + next; + mes "[Kuro]"; + mes "There are strange rumors going around,"; + mes "but I still trust my master,"; + mes "because he was the one who"; + mes "transformed our town. So I became"; + mes "a soldier to serve him"; + close; +} + +ama_in01.gat,169,173,0 script Miko 769,{ + mes "[Tokari]"; + mes "I'm not a real shrine maiden."; + mes "my friend, Takikuwi told me to try on"; + mes "this cloth... and he brought me"; + mes "to this shrine"; + next; + mes "[Tokari]"; + mes "Although he asks for weird shit sometimes"; + mes "he is still a funny friend!"; + mes "Sometimes I don't know what he's thinking"; + mes "but He is still a good friend"; + next; + mes "[Tokari]"; + mes "If you have any questions"; + mes "go ask Takihuwi first"; + mes "even stuff that now one knows"; + mes "no matter how weird or strange"; + mes "He knows... He always does!"; + close; +} + +amatsu.gat,269,221,1 script Proposing Girl 758,{ + mes "[Hutari Sioko]"; + mes "Nice to meet you"; + mes "my name is Hutari Sioko,"; + mes "my hobby is listening to music,"; + mes "and I usually listen to classical music"; + next; + mes "[Hutari Sioko]"; + mes "There is a legend"; + mes "about the large hill in our town"; + mes "do you know anything about it?"; + next; + mes "[Hutari Sioko]"; + mes "According to the legend, if you propose"; + mes "to your lover under that tree"; + mes "the couple will live happily ever forever"; + next; + mes "[Hutari Sioko]"; + mes "But the proposal cannot be done on any time"; + mes "it has to be on the Saturday Night."; + mes "or else it won't hold true"; + next; + mes "[Hutari Sioko]"; + mes "Furthermore, the proposal has to be answered"; + mes "prior to Sunday night after"; + next; + emotion e_lv; + mes "[Hutari Sioko]"; + mes "If you have a secret admirer..."; + mes "why not meet under that tree"; + mes "and propose?"; + mes "I bet something good will happen"; + close; +} + +amatsu.gat,287,266,3 script Jyaburo 766,{ + mes "[Jyaburo]"; + mes "This is a special place"; + mes "for my wife and me"; + next; + mes "[Jyaburo]"; + mes "..When I was here proposing"; + mes "to her here under the tree.."; + mes "I didn't know that she"; + mes "liked me as well"; + next; + mes "[Jyaburo]"; + mes "After that, we talked a lot here under this tree,"; + mes "this is the ideal location"; + mes "because of its tranquility and harmony,"; + mes "an everlasting moment of happiness"; + next; + mes "[Jyaburo]"; + mes "Even now, when I close my eye, I can clearly remember"; + mes "the sweet memories of the past"; + mes "as if it happened yesterday..."; + next; + mes "[Jyaburo]"; + mes "Even though she passed away some times ago"; + mes " I always come here alone now,"; + mes "Every time I come here it is as if my wife is just besides me,"; + mes "And my depressed and broken heart is gone"; + next; + mes "[Jyaburo]"; + mes "After hearing my rambling,"; + mes "Can you think of anyone?"; + mes "If you can, stop the hesitation and the delay,"; + mes "And love her with all your heart"; + next; + mes "[Jyakuro]"; + mes "What does it mean to be human?"; + mes "Smile, and live your life to the fullest"; + mes "Even though life might be sure,"; + mes "Forget the worries and pains"; + mes "Always try to live a happy life"; + close; +} + +amatsu.gat,274,178,0 script Vet 735,{ + mes "[Sakura Seiichi]"; + mes "Oww... I'm not a suspicious guy,"; + mes "please don't be surprised, I am just"; + mes "A regular vet,"; + mes "making a living but"; + mes "curing sick animals"; + next; + mes "[Sakura Seiichi]"; + mes "But... Did you know?"; + mes "about the sakura tree on the hill"; + mes "and its story... Maybe this is the"; + mes "first time you've heard?!"; + next; + mes "[Sakura Seiichi]"; + mes "The reason that tree can maintain"; + mes "its everlasting youth and beauty"; + mes "lies within its secret..."; + mes "that is... Because below the tree"; + mes "dead people are buried..."; + next; + menu "Can buried people feel the pain?",-,"Speaking of bullshit...",L2; + + mes "[Sakura Seiichi]"; + mes "... Maybe..."; + mes "Anyway, do you believe me or not"; + mes "want to make a bet...?"; + next; + emotion e_dots; + mes "[Sakura Seiichi]"; + mes "What if I..."; + mes "............"; + mes "............"; + next; + mes "^6633FFHer laugh gradually fades^000000"; + mes "^6633FFAway in the wind,^000000"; + mes "^6633FFUntil nothing can be heard any more,^000000"; + mes "^6633FFCannot even remember what^000000"; + mes "^6633FFHe was about to say...^000000"; + close; +L2: + mes "[Sakura Seiichi]"; + mes "So entranced, I suppose you are all right..."; + mes "be careful, one day that kind of things"; + mes "Will happen to you as well.."; + next; + emotion e_dots; + mes "[Sakura Seiichi]"; + mes "Hahaha... Hahahaha....."; + mes "..............."; + mes "..........."; + next; + mes "^6633FFHer laugh gradually fades^000000"; + mes "^6633FFAway in the wind,^000000"; + mes "^6633FFUntil nothing can be heard any more,^000000"; + mes "^6633FFI don't understand why she told^000000"; + mes "^6633FFMe that...^000000"; + close; +} + +amatsu.gat,283,203,1 script PokePoke 738,{ + emotion e_swt2; + mes "[Pokepoke]"; + mes "The tree on this hill"; + mes "has existed for a long time, a deep-rooted"; + mes "and ever-blooming Sakura Tree King"; + next; + emotion e_swt2; + mes "[Pokepoke]"; + mes "And I am very thankful of this tree,"; + mes "whenever I feel any sorrow or sadness"; + mes "I always go sit under that tree"; + next; + emotion e_swt2; + mes "[Pokepoke]"; + mes "That way no matter what happened"; + mes "I can forget it all...."; + mes "this tree will sooth us"; + mes "and make us forget sad things"; + mes "a magic tree"; + next; + emotion e_swt2; + mes "[Pokepoke]"; + mes "If you feel any sadness or sorrow"; + mes "you can try to sit under this tree"; + mes "a really magical and thankful tree..."; + close; +} + +amatsu.gat,261,197,4 script Legendary Sakura Tree 111,{ + mes "^0000FFJust as she said"; + mes "this tree is famous because"; + mes "many couples confessed their love here"; + mes "Sometimes you can still see a few people"; + mes "Drawing a heart with the lover's"; + mes "Name within it.^000000"; + next; + mes "^0000FFThey are not only here for lover's confessions,"; + mes "sometimes they will meet here too"; + mes "talk about some important matters,"; + mes "in such a beautiful place"; + mes "no matter what they are discussing"; + mes "they always reach an agreement^000000"; + close; +} + +ama_in02.gat,61,27,6 script Alchemist#amatsu 749,{ + + mes "[Laspuchin Gregory]"; + mes "KeekeekeeKeheheh."; + mes "This is amazing!"; + mes "The results are extraordinary!!"; + next; + mes "[Laspuchin Gregory]"; + mes "Using my skills in this distant"; + mes "land was unexpected..."; + mes "Keheheh... The lord of this"; + mes "palace was quite accomodating."; + next; + mes "[Laspuchin Gregory]"; + mes "Ooops, I better be careful..."; + mes "If the guild finds out my"; + mes "location, stupid Myster will"; + mes "get mad at me. Kehehehkeh..."; + next; + mes "[Laspuchin Gregory]"; + mes "What? Wanna say something?"; + mes "If you are here for tourism,"; + mes "enjoy your day off, then go back to"; + mes "your hometown. Keekeekee..."; + mes "Or else, I will let you taste my"; + mes "bottle...!"; + next; + menu "Please, excuse me",-,"Do you need help?",s_Help; + + mes "[Laspuchin Gregory]"; + mes "Keheheh... Did you hear"; + mes "what I said? It would be"; + mes "better to forget..."; + mes "Keekeekeekeekee..."; + close; + +s_Help: + mes "[Laspuchin Gregory]"; + mes "Help, eh?..."; + mes "Now that I think about it.."; + mes "I need some items right now..."; + mes "Keeheeheekeehee..."; + next; + mes "[Laspuchin Gregory]"; + mes "Sir Laspuchin needs some"; + mes "enchant stones for an experiment."; + mes "I will use it efficiently..."; + mes "Do you have them now?"; + next; + menu "Nope",-,"I got some",s_Got; + + mes "[Laspuchin Gregory]"; + mes "Then, find 8 stones of one kind."; + mes "If you bring 8 of one kind of"; + mes "enchant stones, I will change it"; + mes "to a better one..."; + next; + mes "[Laspuchin Gregory]"; + mes "Then, find 8 stones of one kind."; + mes "not the round gemstones but"; + mes "the enchant stones. If you bring"; + mes "the wrong stones, I will throw"; + mes "a flame bottle at you!"; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones, slave~!!"; + mes "And keep your promise!"; + mes "Kehehehkehkeh..."; + close; + +s_Got: + mes "[Laspuchin Gregory]"; + mes "Uh-uh, what did you bring?"; + next; + switch( select( "Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind" ) ) + { + + case 1: + set @stoneID,995; + set @stoneStr$,"Mystic Frozen"; + break; + + case 2: + set @stoneID,997; + set @stoneStr$,"Great Nature"; + break; + + case 3: + set @stoneID,994; + set @stoneStr$,"Flame Heart"; + break; + + case 4: + set @stoneID,996; + set @stoneStr$,"Rough Wind"; + break; + + } + if(countitem(@stoneID) < 8)goto s_NEnough; + mes "[Laspuchin Gregory]"; + mes "Kehekeh. I see you brought"; + mes "enough stones! What kind of"; + mes "stone do you want me to change"; + mes "them into? Kehehehe."; + next; + if(@stoneID == 995)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Rough Wind",s_Rough; + if(@stoneID == 996)menu "Great Nature",s_Great,"Flame Heart",s_Flame,"Mystic Frozen",s_Frozen; + if(@stoneID == 997)menu "Mystic Frozen",s_Frozen,"Flame Heart",s_Flame,"Rough Wind",s_Rough; + if(@stoneID == 994)menu "Great Nature",s_Great,"Mystic Frozen",s_Frozen,"Rough Wind",s_Rough; + +s_Great: + mes "[Laspuchin Gregory]"; + mes "Then I will now change"; + mes "your " + @stoneStr$ + "s into"; + mes "a Great Nature... Kehehe~"; + mes "Any objections?"; + next; + menu "No",-,"Yes",s_No; + delitem @stoneID,8; + getitem 997,1; + mes "[Laspuchin Gregory]"; + mes "Kehehe... It was a success!"; + mes "Come back anytime if you"; + mes "want me to change your"; + mes "enchanted stones into"; + mes "another kind.. Keheh~"; + close; + +s_Flame: + mes "[Laspuchin Gregory]"; + mes "Then I will now change"; + mes "your " + @stoneStr$ + "s into"; + mes "a Flame Heart... Kehehe~"; + mes "Any objections?"; + next; + menu "No",-,"Yes",s_No; + delitem @stoneID,8; + getitem 994,1; + mes "[Laspuchin Gregory]"; + mes "Kehehe... It was a success!"; + mes "Come back anytime if you"; + mes "want me to change your"; + mes "enchanted stones into"; + mes "another kind.. Keheh~"; + close; + +s_Rough: + mes "[Laspuchin Gregory]"; + mes "Then I will now change"; + mes "your " + @stoneStr$ + "s into"; + mes "a Rough Wind... Kehehe~"; + mes "Any objections?"; + next; + menu "No",-,"Yes",s_No; + delitem @stoneID,8; + getitem 996,1; + mes "[Laspuchin Gregory]"; + mes "Kehehe... It was a success!"; + mes "Come back anytime if you"; + mes "want me to change your"; + mes "enchanted stones into"; + mes "another kind.. Keheh~"; + close; + +s_Frozen: + mes "[Laspuchin Gregory]"; + mes "Then I will now change"; + mes "your " + @stoneStr$ + "s into"; + mes "a Mystic Frozen... Kehehe~"; + mes "Any objections?"; + next; + menu "No",-,"Yes",s_No; + delitem @stoneID,8; + getitem 995,1; + mes "[Laspuchin Gregory]"; + mes "Kehehe... It was a success!"; + mes "Come back anytime if you"; + mes "want me to change your"; + mes "enchanted stones into"; + mes "another kind.. Keheh~"; + close; + +s_No: + mes "[Laspuchin Gregory]"; + mes "Keheh~ You make me want"; + mes "to throw flame bottles"; + mes "at you. Kehehehehe..."; + mes "KEHEHEHEHEHEHE!"; + close; + +s_NEnough: + mes "[Laspuchin Gregory]"; + mes "Keheheh~ Check your pockets"; + mes "before you tell me"; + mes "how foolish you are....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones! You said you"; + mes "were going to help me!"; + mes "Keep your promises!"; + mes "Kehehehkehkeh..."; + close; + +} + +//| Ninja map portion dummy npcs, commented by default. +//que_ng.gat,27,18,3 script Seaman 709,{end;} +//que_ng.gat,28,45,3 script Man 86,{end;} +//que_ng.gat,28,50,3 script Seaman2 709,{end;} +//que_ng.gat,22,62,3 script Seaman2 709,{end;} //que_ng.gat,30,65,3 script Ninja Sensei 730,{end;}
\ No newline at end of file diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt index ffa58557b..b5e52ba2f 100644 --- a/npc/cities/ayothaya.txt +++ b/npc/cities/ayothaya.txt @@ -1,287 +1,287 @@ -//===== eAthena Script =======================================
-//= Ayotaya Town
-//===== By: ==================================================
-//= MasterOfMuppets
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= Any eAthena +
-//===== Description: =========================================
-//= Ayothaya Town Scripts
-//===== Additional Comments: =================================
-//= 0.1 Added a Sailor NPC to get back to Alberta [ZoDIaC]
-//= 0.2 fixed coords, dialogues
-//= 0.3 Fixed Warp name, ayotaya.gat doesnt exist, even though iRO
-//= decided to call it Ayotaya, it really is Ayothaya, like
-//= that Yuno/Juno thing
-//= 0.4 Added the official warp npc for Ayothaya. [MasterOfMuppets]
-//= 1.0 Added most of the official npcs. The following quests were added: [MasterOfMuppets]
-//= Tom Yum Goong quest, Holy Threads quest and Holier threads quest.
-//= 1.0a some checks, optimization [Lupus]
-//= 1.1 Missing delitem fixed by Poki#3 [Lupus]
-//= 1.1a Fixed a typo and clarified a comment at the bottom of the script [MasterOfMuppets]
-//= 1.2 Fixed exploits [Lupus]
-//= 1.3 Removed Duplicates [Silent]
-//= 1.4 Moved quests to quests/quests_ayothaya.txt [Evera]
-//============================================================
-
-ayothaya.gat,152,68,1 script Aibakthing#01 843,{
- mes "[Aibakthing]";
- mes "Hoo! Hah! Hmm! Hah!";
- mes "So, how did you like Ayothaya? Did you get a chance to try Tom Yum Goong? When you're ready, I shall take you back home.";
- next;
- menu "Go back to Alberta.",-,"Cancel.",s_Cancel;
-
- mes "[Aibakthing]";
- mes "You will be welcome to come back whenever you please. I hope that we weill see each other again sometime soon. Thank you~";
- close2;
- warp "alberta.gat",235,45;
- end;
-s_Cancel:
- mes "[Aibakthing]";
- mes "Ah yes. I unsderstand that it is difficult to take leave of such a beautiful place. Do not worry and take your time.";
- close;
-}
-
-alberta.gat,247,42,3 script Aibakthing#02 843,{
- mes "[Aibakthing]";
- mes "Hoo! Hah! Hoo! Hah!";
- mes "Let me take you away to a distant spiritual place, a land of exotic mystery, my hometown Ayothaya.";
- next;
- menu "About Ayothaya",-,"Go to Ayothaya",s_Go,"Cancel.",s_Cancel;
-
- mes "[Aibakthing]";
- mes "We Ayothayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature.";
- next;
- mes "[Aibakthing]";
- mes "Our traditional cuisine is world famous. It's no surprise when we serve dishes like Tom Yum Goong, made of Shrimp, Lemonade and Chillis, which has a tantalizing aroma and flavor beyond imagining.";
- next;
- mes "[Aibakthing]";
- mes "For those who crave adventure, there is an age old story about the Sa-mhing Tiger, an evil creature that haunts our temple ruins.";
- next;
- mes "[Aibakthing]";
- mes "Hoo! Hahh! Hoo! Hahh!";
- mes "No man alive can resist the call of this beautiful land. Rune-Midgardians are always welcome!";
- close;
-s_Cancel:
- mes "[Aibakthing]";
- mes "Have you ever dreamed of a beautiful place filled with spiritual serenity? You must have been dreaming of Ayothaya, my friend.";
- close;
-s_Go:
- mes "[Aibakthing]";
- mes "Ah, you must pay 10,000 Zeny";
- mes "if you wish to visit Ayothaya.";
- mes "If you're read, we can leave right now~";
- next;
- menu "I'm ready, let's go!",-,"No.",s_Cancel;
-
- if(Zeny < 10000) goto s_NoZeny;
- mes "[Aibakthing]";
- mes "Hoo! Hah! Hoo! Hah!";
- mes "Let us be off! Back to my beautiful Ayothaya!";
- close2;
- set Zeny, Zeny - 10000;
- warp "ayothaya.gat",150,65;
- end;
-s_NoZeny:
- mes "[Aibakthing]";
- mes "I am sorry, but you do not have the 10,000 Zeny to travel to Ayothaya. Such a price is nothing compared to the experience that await you!";
- close;
-}
-
-ayothaya.gat,143,102,5 script Old Man#01 842,{
- mes "[Villager]";
- mes "Ummm.";
- mes "Hmmmmm...";
- mes "Ummmmm...?";
- next;
- mes "[Villager]";
- mes "You must be an outsider.";
- mes "Yes. Yes, indeed.";
- next;
- mes "[Villager]";
- mes "Did you just ask where am I going? Why, to the Fishing Spot just ahead. That's what we old men do: fish.";
- next;
- mes "[Villager]";
- mes "Hmmm...";
- mes "Would you like to hear something interesting? I've heard that someone found a ring inside a fish he caught in the Fishing Spot.";
- next;
- mes "[Villager]";
- mes "Supposedly there are lots of stories about people finding valuable inside of the fish they've been catching there.";
- next;
- mes "[Villager]";
- mes "If you're lucky enough, you might even become a millionaire.";
- mes "Heh heh heh~";
- next;
- mes "[Villager]";
- mes "...!?";
- mes "Ah, I came into the fish market!";
- mes "^6A6A6A*Sigh*^000000 It seems I went the wrong way. The Fishing Spot is on the opposite side of this village.";
- next;
- mes "[Villager]";
- mes "Since I'm here, it wouldn't be a bad idea to look around. All of the seafood in this market in this market is fresh and tasty. You'll regret if you don't try some of this seafood at least once.";
- close;
-}
-
-ayo_fild02.gat,25,155,7 script Aik 843,{
- mes "[Aik]";
- mes "So, How was your expedition? I hope that the evil spirits will not follow you outside the ruins, and haunt your dreams.";
- next;
- mes "[Aik]";
- mes "When you go back,";
- mes "remember to ward off";
- mes "the evil from your mind.";
- mes "Otherwise you will encounter";
- mes "trouble later...";
- next;
- mes "[Aik]";
- mes "So, would you";
- mes "like to go back?";
- next;
- menu "Yes.",s_Yes,"No, I need to look around more...",-;
-
- mes "[Aik]";
- mes "I see.";
- mes "Take care.";
- close;
-s_Yes:
- mes "[Aik]";
- mes "Alright then...";
- mes "Here we go...";
- next;
- mes "^3C2EE6He suddenly grabbed you and hurled you up into the air!";
- close2;
- warp "ayo_fild01.gat",115,200;
- end;
-}
-
-ayothaya.gat,193,171,3 script Old Man#02 842,{
- mes "[Tham]";
- mes "Ah~";
- mes "I've got this craving for Ms. Mali the Spicy's food, especially her 'Tom Yum Goong.'";
- next;
- mes "[Tham]";
- mes "I think it's the most delicious dish in the entire world!";
- close;
-}
-
-ayothaya.gat,171,152,5 script Girl 838,{
- mes "[Lalitha]";
- mes "When you go East from this village, you will arrive at the ruins of an old shrine. It is now a nest full of fearsome monsters.";
- next;
- mes "[Lalitha]";
- mes "If you plan to venture through these ruins, you better prepare as much as you can!";
- next;
- mes "[Lalitha]";
- mes "Ah...";
- mes "I wonder where my Black Knight is~";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Don't you mean...";
- mes "Knight in shining armor riding a white horse?";
- next;
- mes "[Lalitha]";
- mes "Hmm...?";
- mes "Oh, well...";
- mes "I'll take them both!";
- mes "Hee hee~!";
- close;
-}
-
-ayothaya.gat,197,188,5 script Young Man#01 841,{
- mes "[Kwan]";
- mes "Phew, isn't it";
- mes "soooo hot today?";
- next;
- mes "[Kwan]";
- mes "You must be";
- mes "from Rune-Midgard, huh?";
- mes "I've seen a lot of tourists";
- mes "coming from there recently.";
- next;
- mes "[Kwan]";
- mes "You'de better be really careful if";
- mes "you travel outside of the village.";
- mes "Whatever you do, don't go into the ruins of and old shrine in the forest.";
- next;
- mes "[Kwan]";
- mes "That place is far too dangerous to visit. Still, I head that if you had some kind of amulet, you could go there with a little less worry...";
- next;
- mes "[Kwan]";
- mes "Well, anyway, it's still a really good idea to stay away from that place. I hope you enjoy visiting Ayothaya, and that keep safe~";
- close;
-}
-
-ayothaya.gat,241,264,5 script Young Man#02 843,{
-
- mes "[Eik]";
- mes "Hey...";
- mes "You look pretty strong";
- mes "You wanna challenge";
- mes "me to a match?";
- next;
- menu "Sure!",s_Sure,"Nah~",-;
-
- mes "[Eik]";
- mes "Real power is developed after having thousands of matches with other people. So, don't be afraid of fighting, okay?";
- close;
-
-s_Sure:
- mes "[Eik]";
- mes "Ow ow ow!";
- mes "I was just";
- mes "kidding, man!";
- next;
- mes "[Eik]";
- mes "I'm not so rude as to pick fights";
- mes "with strangers for no reason!";
- close;
-}
-
-ayothaya.gat,213,142,5 script Young Man#03 843,{
- mes "[Detzi]";
- mes "In Ayothaya, we have our own traditional martial arts. We, the young men of the village, practice our traditional martial arts in order to become strong.";
- next;
- mes "[Detzi]";
- mes "Why don't you learn our martial arts? I guarantee that it will help you greatly in you travels.";
- close;
-}
-
-//This might not get fixed, feel free to submit a fix in the forum to apply though.
-ayothaya.gat,253,99,3 script Fisherman 843,{
- mes "[Dannai]";
- mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
- next;
- mes "[Dannai]";
- mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^4466771 Monster's Food^000000 to use as bait, and pay a rod rental fee of ^44667750 Zeny^000000.";
- next;
- mes "[Dannai]";
- mes "Would you";
- mes "like to try?";
- next;
- menu "Yes.",s_Yes,"No, thanks.",-;
-
- mes "[Dannai]";
- mes "No problem,";
- mes "come back anytime you want. Fishing relaxes the mind and makes you feel at peace...";
-s_Yes:
- mes "Sorry this script isn't finished.";
- close;
-}
-
-ayo_dun01.gat,25,271,4 script #ayokillscript 139,1,1,{
- percentheal -100,0;
- end;
-}
-
-ayo_dun01.gat,25,274,4 duplicate(#ayokillscript) #ayodupe4 139,1,1
-ayo_dun01.gat,28,274,4 duplicate(#ayokillscript) #ayodupe5 139,1,1
-ayo_dun01.gat,28,271,4 duplicate(#ayokillscript) #ayodupe6 139,1,1
-ayo_dun01.gat,25,28,4 duplicate(#ayokillscript) #ayodupe7 139,1,1
-ayo_dun01.gat,25,25,4 duplicate(#ayokillscript) #ayodupe8 139,1,1
-ayo_dun01.gat,28,25,4 duplicate(#ayokillscript) #ayodupe9 139,1,1
-ayo_dun01.gat,28,28,4 duplicate(#ayokillscript) #ayodupe10 139,1,1
-ayo_dun01.gat,271,274,4 duplicate(#ayokillscript) #ayodupe11 139,1,1
-ayo_dun01.gat,271,271,4 duplicate(#ayokillscript) #ayodupe12 139,1,1
-ayo_dun01.gat,274,271,4 duplicate(#ayokillscript) #ayodupe13 139,1,1
-ayo_dun01.gat,274,274,4 duplicate(#ayokillscript) #ayodupe14 139,1,1
+//===== eAthena Script ======================================= +//= Ayotaya Town +//===== By: ================================================== +//= MasterOfMuppets +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= Any eAthena + +//===== Description: ========================================= +//= Ayothaya Town Scripts +//===== Additional Comments: ================================= +//= 0.1 Added a Sailor NPC to get back to Alberta [ZoDIaC] +//= 0.2 fixed coords, dialogues +//= 0.3 Fixed Warp name, ayotaya.gat doesnt exist, even though iRO +//= decided to call it Ayotaya, it really is Ayothaya, like +//= that Yuno/Juno thing +//= 0.4 Added the official warp npc for Ayothaya. [MasterOfMuppets] +//= 1.0 Added most of the official npcs. The following quests were added: [MasterOfMuppets] +//= Tom Yum Goong quest, Holy Threads quest and Holier threads quest. +//= 1.0a some checks, optimization [Lupus] +//= 1.1 Missing delitem fixed by Poki#3 [Lupus] +//= 1.1a Fixed a typo and clarified a comment at the bottom of the script [MasterOfMuppets] +//= 1.2 Fixed exploits [Lupus] +//= 1.3 Removed Duplicates [Silent] +//= 1.4 Moved quests to quests/quests_ayothaya.txt [Evera] +//============================================================ + +ayothaya.gat,152,68,1 script Aibakthing#01 843,{ + mes "[Aibakthing]"; + mes "Hoo! Hah! Hmm! Hah!"; + mes "So, how did you like Ayothaya? Did you get a chance to try Tom Yum Goong? When you're ready, I shall take you back home."; + next; + menu "Go back to Alberta.",-,"Cancel.",s_Cancel; + + mes "[Aibakthing]"; + mes "You will be welcome to come back whenever you please. I hope that we weill see each other again sometime soon. Thank you~"; + close2; + warp "alberta.gat",235,45; + end; +s_Cancel: + mes "[Aibakthing]"; + mes "Ah yes. I unsderstand that it is difficult to take leave of such a beautiful place. Do not worry and take your time."; + close; +} + +alberta.gat,247,42,3 script Aibakthing#02 843,{ + mes "[Aibakthing]"; + mes "Hoo! Hah! Hoo! Hah!"; + mes "Let me take you away to a distant spiritual place, a land of exotic mystery, my hometown Ayothaya."; + next; + menu "About Ayothaya",-,"Go to Ayothaya",s_Go,"Cancel.",s_Cancel; + + mes "[Aibakthing]"; + mes "We Ayothayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature."; + next; + mes "[Aibakthing]"; + mes "Our traditional cuisine is world famous. It's no surprise when we serve dishes like Tom Yum Goong, made of Shrimp, Lemonade and Chillis, which has a tantalizing aroma and flavor beyond imagining."; + next; + mes "[Aibakthing]"; + mes "For those who crave adventure, there is an age old story about the Sa-mhing Tiger, an evil creature that haunts our temple ruins."; + next; + mes "[Aibakthing]"; + mes "Hoo! Hahh! Hoo! Hahh!"; + mes "No man alive can resist the call of this beautiful land. Rune-Midgardians are always welcome!"; + close; +s_Cancel: + mes "[Aibakthing]"; + mes "Have you ever dreamed of a beautiful place filled with spiritual serenity? You must have been dreaming of Ayothaya, my friend."; + close; +s_Go: + mes "[Aibakthing]"; + mes "Ah, you must pay 10,000 Zeny"; + mes "if you wish to visit Ayothaya."; + mes "If you're read, we can leave right now~"; + next; + menu "I'm ready, let's go!",-,"No.",s_Cancel; + + if(Zeny < 10000) goto s_NoZeny; + mes "[Aibakthing]"; + mes "Hoo! Hah! Hoo! Hah!"; + mes "Let us be off! Back to my beautiful Ayothaya!"; + close2; + set Zeny, Zeny - 10000; + warp "ayothaya.gat",150,65; + end; +s_NoZeny: + mes "[Aibakthing]"; + mes "I am sorry, but you do not have the 10,000 Zeny to travel to Ayothaya. Such a price is nothing compared to the experience that await you!"; + close; +} + +ayothaya.gat,143,102,5 script Old Man#01 842,{ + mes "[Villager]"; + mes "Ummm."; + mes "Hmmmmm..."; + mes "Ummmmm...?"; + next; + mes "[Villager]"; + mes "You must be an outsider."; + mes "Yes. Yes, indeed."; + next; + mes "[Villager]"; + mes "Did you just ask where am I going? Why, to the Fishing Spot just ahead. That's what we old men do: fish."; + next; + mes "[Villager]"; + mes "Hmmm..."; + mes "Would you like to hear something interesting? I've heard that someone found a ring inside a fish he caught in the Fishing Spot."; + next; + mes "[Villager]"; + mes "Supposedly there are lots of stories about people finding valuable inside of the fish they've been catching there."; + next; + mes "[Villager]"; + mes "If you're lucky enough, you might even become a millionaire."; + mes "Heh heh heh~"; + next; + mes "[Villager]"; + mes "...!?"; + mes "Ah, I came into the fish market!"; + mes "^6A6A6A*Sigh*^000000 It seems I went the wrong way. The Fishing Spot is on the opposite side of this village."; + next; + mes "[Villager]"; + mes "Since I'm here, it wouldn't be a bad idea to look around. All of the seafood in this market in this market is fresh and tasty. You'll regret if you don't try some of this seafood at least once."; + close; +} + +ayo_fild02.gat,25,155,7 script Aik 843,{ + mes "[Aik]"; + mes "So, How was your expedition? I hope that the evil spirits will not follow you outside the ruins, and haunt your dreams."; + next; + mes "[Aik]"; + mes "When you go back,"; + mes "remember to ward off"; + mes "the evil from your mind."; + mes "Otherwise you will encounter"; + mes "trouble later..."; + next; + mes "[Aik]"; + mes "So, would you"; + mes "like to go back?"; + next; + menu "Yes.",s_Yes,"No, I need to look around more...",-; + + mes "[Aik]"; + mes "I see."; + mes "Take care."; + close; +s_Yes: + mes "[Aik]"; + mes "Alright then..."; + mes "Here we go..."; + next; + mes "^3C2EE6He suddenly grabbed you and hurled you up into the air!"; + close2; + warp "ayo_fild01.gat",115,200; + end; +} + +ayothaya.gat,193,171,3 script Old Man#02 842,{ + mes "[Tham]"; + mes "Ah~"; + mes "I've got this craving for Ms. Mali the Spicy's food, especially her 'Tom Yum Goong.'"; + next; + mes "[Tham]"; + mes "I think it's the most delicious dish in the entire world!"; + close; +} + +ayothaya.gat,171,152,5 script Girl 838,{ + mes "[Lalitha]"; + mes "When you go East from this village, you will arrive at the ruins of an old shrine. It is now a nest full of fearsome monsters."; + next; + mes "[Lalitha]"; + mes "If you plan to venture through these ruins, you better prepare as much as you can!"; + next; + mes "[Lalitha]"; + mes "Ah..."; + mes "I wonder where my Black Knight is~"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Don't you mean..."; + mes "Knight in shining armor riding a white horse?"; + next; + mes "[Lalitha]"; + mes "Hmm...?"; + mes "Oh, well..."; + mes "I'll take them both!"; + mes "Hee hee~!"; + close; +} + +ayothaya.gat,197,188,5 script Young Man#01 841,{ + mes "[Kwan]"; + mes "Phew, isn't it"; + mes "soooo hot today?"; + next; + mes "[Kwan]"; + mes "You must be"; + mes "from Rune-Midgard, huh?"; + mes "I've seen a lot of tourists"; + mes "coming from there recently."; + next; + mes "[Kwan]"; + mes "You'de better be really careful if"; + mes "you travel outside of the village."; + mes "Whatever you do, don't go into the ruins of and old shrine in the forest."; + next; + mes "[Kwan]"; + mes "That place is far too dangerous to visit. Still, I head that if you had some kind of amulet, you could go there with a little less worry..."; + next; + mes "[Kwan]"; + mes "Well, anyway, it's still a really good idea to stay away from that place. I hope you enjoy visiting Ayothaya, and that keep safe~"; + close; +} + +ayothaya.gat,241,264,5 script Young Man#02 843,{ + + mes "[Eik]"; + mes "Hey..."; + mes "You look pretty strong"; + mes "You wanna challenge"; + mes "me to a match?"; + next; + menu "Sure!",s_Sure,"Nah~",-; + + mes "[Eik]"; + mes "Real power is developed after having thousands of matches with other people. So, don't be afraid of fighting, okay?"; + close; + +s_Sure: + mes "[Eik]"; + mes "Ow ow ow!"; + mes "I was just"; + mes "kidding, man!"; + next; + mes "[Eik]"; + mes "I'm not so rude as to pick fights"; + mes "with strangers for no reason!"; + close; +} + +ayothaya.gat,213,142,5 script Young Man#03 843,{ + mes "[Detzi]"; + mes "In Ayothaya, we have our own traditional martial arts. We, the young men of the village, practice our traditional martial arts in order to become strong."; + next; + mes "[Detzi]"; + mes "Why don't you learn our martial arts? I guarantee that it will help you greatly in you travels."; + close; +} + +//This might not get fixed, feel free to submit a fix in the forum to apply though. +ayothaya.gat,253,99,3 script Fisherman 843,{ + mes "[Dannai]"; + mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them."; + next; + mes "[Dannai]"; + mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^4466771 Monster's Food^000000 to use as bait, and pay a rod rental fee of ^44667750 Zeny^000000."; + next; + mes "[Dannai]"; + mes "Would you"; + mes "like to try?"; + next; + menu "Yes.",s_Yes,"No, thanks.",-; + + mes "[Dannai]"; + mes "No problem,"; + mes "come back anytime you want. Fishing relaxes the mind and makes you feel at peace..."; +s_Yes: + mes "Sorry this script isn't finished."; + close; +} + +ayo_dun01.gat,25,271,4 script #ayokillscript 139,1,1,{ + percentheal -100,0; + end; +} + +ayo_dun01.gat,25,274,4 duplicate(#ayokillscript) #ayodupe4 139,1,1 +ayo_dun01.gat,28,274,4 duplicate(#ayokillscript) #ayodupe5 139,1,1 +ayo_dun01.gat,28,271,4 duplicate(#ayokillscript) #ayodupe6 139,1,1 +ayo_dun01.gat,25,28,4 duplicate(#ayokillscript) #ayodupe7 139,1,1 +ayo_dun01.gat,25,25,4 duplicate(#ayokillscript) #ayodupe8 139,1,1 +ayo_dun01.gat,28,25,4 duplicate(#ayokillscript) #ayodupe9 139,1,1 +ayo_dun01.gat,28,28,4 duplicate(#ayokillscript) #ayodupe10 139,1,1 +ayo_dun01.gat,271,274,4 duplicate(#ayokillscript) #ayodupe11 139,1,1 +ayo_dun01.gat,271,271,4 duplicate(#ayokillscript) #ayodupe12 139,1,1 +ayo_dun01.gat,274,271,4 duplicate(#ayokillscript) #ayodupe13 139,1,1 +ayo_dun01.gat,274,274,4 duplicate(#ayokillscript) #ayodupe14 139,1,1 diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt index 2dabfd036..4545da7b2 100644 --- a/npc/cities/comodo.txt +++ b/npc/cities/comodo.txt @@ -1,426 +1,426 @@ -//===== eAthena Script =======================================
-//= Comodo Town
-//===== By: ==================================================
-//= eAthena dev team
-//===== Current Version: =====================================
-//= 1.6
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Not complete.
-//= 1.1 Rolled back from the wrong Kashy's fix
-//= Implemented the 'Cheese'/Stone of Awakening quest. Re-organized stuff. [kobra_k88]
-//= 1.2b Added Baby Class support [Lupus]
-//= 1.3 Spell Checked and Fixed [massdriller]
-//= 1.4 Fixed typo’s [Nexon]
-//= 1.5 Removed Duplicates [Silent]
-//= 1.6 Split doomed sword quest to quests/quests_comodo.txt [Evera]
-//============================================================
-
-
-
-//============================================================================//
-// BBQ Camp Grounds
-//============================================================================//
-
-//====================================================
-comodo.gat,216,310,4 script BBQ Papa 85,{
-OnStart:
- mes "[BBQ Son]";
- mes "Daddy! Daddy!... Is it true that an ^FF4444Evil Witch^000000 once lived in our village?? Does she still live here???";
- next;
- mes "[BBQ Mama]";
- mes "Son, where did you hear about that?";
- next;
- mes "[BBQ Papa]";
- mes "Ha ha... are you scared of the Evil Witch? It's just an old story......";
- next;
- mes "[BBQ Son]";
- mes "No daddy! If the Witch really lived on our island, her home must be around here still.... She had to have a place to sleep in... Right??";
- next;
- mes "[BBQ Mama]";
- mes "Ho ho ho... now if all of this were true don't you think the ^5555FFChief^000000 would know about it?";
- mes "Anyway, we better start eating before the meat gets overcooked.";
- next;
- mes "[BBQ Son]";
- mes "Okay.... (~crunch~chew~) Yum Yum!!. I'm... I'm...... (~chomp~chomp~).... going to find out the truth!! (~crunch~chomp~) Mmmmm......";
- close;
-}
-
-//=======================================================
-comodo.gat,215,307,4 script BBQ Mama 66,{
- doevent "BBQ Papa::OnStart";
- end;
-}
-
-//=======================================================
-comodo.gat,213,310,4 script BBQ Son 706,{
- doevent "BBQ Papa::OnStart";
- end;
-}
-
-//=======================================================
-comodo.gat,221,310,4 script Rinta 89,{
- mes "[Rinta]";
- mes "I was 'accidentally' eavesdropping on those people having the BBQ over there.";
- mes "It seems that they are long time friends of Comodo's ^5555FFChief^000000.";
- next;
- mes "[Rinta]";
- mes "If this is true, then this means that they can have as much meat and seasoning as they want......";
- emotion e_ic;
- close;
-}
-
-//=======================================================
-comodo.gat,218,309,4 script Razy 69,{
- mes "[Razy]";
- mes "I really dislike people who constantly reminisce about the past. Like that group of people over there. They're really starting to bug me.";
- next;
- mes "[Razy]";
- mes "However, the lady in that group looks really beautiful.... her skin is so light and her complexion is wonderful.";
- mes "If only she didn't have that scar on her face.... she would be perfect...........";
- close;
-}
-
-
-
-//============================================================================//
-// Casino
-//============================================================================//
-
-//=============================================================
-cmd_in02.gat,172,105,4 script G . J 86,{
- mes "[G . J]";
- mes "The more I think about it, the more I realize that it is easier and quicker to get rich by working a steady job and saving my money";
- mes "than it is to gamble it away on false hopes of hitting the jackpot. ";
- next;
- mes "[G . J]";
- mes "It just seems like a smarter choice. I can still earn a good living even after paying my bills and taxes.";
- mes "I feel that it is much more respectable to earn your living through hard work than it is to try to make a living on easy money.";
- next;
- mes "[G . J]";
- mes "Wouldn't you agree? Think about it in this way: You and your friend have been gambling and your friend hits the jackpot.";
- mes "You would want your friend to buy you dinner or even lend you some of the prize money right?";
- next;
- mes "[G . J]";
- mes "After all it's not like your friend EARNED the money.... he/she just got lucky that’s all.";
- mes "Your friend shouldn't mind sharing money that really isn't his/hers.";
- next;
- mes "[G . J]";
- mes "On the other hand, if that same friend had a steady job and worked hard for every penny he/she earned......";
- mes "would you be comfortable asking your friend for some of that hard earned money?";
- next;
- mes "[G . J]";
- mes "You wouldn't dare would you! That money was well earned and represents your friends hard work.";
- mes "You have respect for you friend because of that, and value his/her money more than some prize money.";
- close;
-}
-
-//=============================================================
-cmd_in02.gat,178,92,4 script Shalone 101,{
- mes "[Shalone]";
- mes "Ok, ok............ A-4!! Looks like you've lost again sir.... Hoo hoo, if you'd like a little advice, you shouldn't play when your luck's this bad.";
- next;
- mes "[Shalone]";
- mes "( This costumer just can't seem to win! I feel so sorry for him... ~sigh~)";
- close;
-}
-
-//=============================================================
-cmd_in02.gat,178,86,4 script Stonae 98,{
- mes "[Stonae]";
- mes "WHAT!! Dang it!! AGAIN!! Arghhhhhhh!!!............";
- emotion e_omg;
- next;
- mes "[Stonae]";
- mes "Sheesh! I can't quit after losing this badly! I won't quit until I win!";
- emotion e_ag;
- next;
- mes "[Stonae]";
- mes "Let's go!!";
- emotion e_go;
- close;
-}
-
-//=============================================================
-cmd_in02.gat,174,126,4 script Loyar 83,{
- set @TEMP,0;
- mes "[Loyar]";
- mes "The Comodo Casino has a very pleasing decor... It's quite clean and simple!";
- mes "The atmosphere is perfect and makes you really want to play more!";
- emotion e_ok;
- next;
- mes "[Loyar]";
- mes "Atmosphere is everything when it comes to gaming.";
- next;
- mes "[Loyar]";
- mes "No matter how much fun a game is, no one would be willing to play for a long time if the environment was dirty.";
- mes "A shabby interior and bad odors can wreck a good casino!";
- next;
- mes "[Loyar]";
- mes "The Comodo Casino is the best... NOTHING can beat it! The interior design might even change the mood of a sensitive player.";
- mes "Isn't it great?!";
- close;
-}
-
-//=============================================================
-cmd_in02.gat,73,81,4 script Martine 48,{
- set @temp, 2;
- mes "[Martine]";
- mes "Gambling? Oh no, it's NOT gambling! Don't say that the Comodo 'CASINO' houses gambling.....";
- emotion e_gasp;
- next;
- mes "[Martine]";
- mes "We provide some of the greatest 'GAMES' in the world. It's much more of a sophisticated form of 'GAMING' than it is 'GAMBLING'.....";
- mes "You know what I mean?? (~wink~)";
- next;
- mes "[Martine]";
- mes "What?......... Don't look at me like that!...";
- emotion e_gasp;
- next;
- mes "[Martine]";
- mes "..... Ok, FINE! I see how it is. I don't care what you think. I've lost all my zeny playing in this casino and I have NO regrets whatsoever!";
- emotion e_ag;
- next;
- mes "[Martine]";
- mes "Today's competition is over! I'll have to go to the ^5555FFComodo Dungeon^000000 and kill some monsters to earn back the zeny I lost.";
- mes "But no worries here cause after I've made some zeny, I'll be right back were I left off!!";
- next;
- mes "[Martine]";
- mes "WOO HOO!! I'm going to have a blast!! HAHAHA!";
- emotion e_gg;
- close;
-}
-
-//=============================================================
-cmd_in02.gat,64,43,4 script Roberto#01 709,{
- mes "[Roberto]";
- mes "Muhahaha... What a stupid man! Now that's easy money! (~counts his money~)";
- emotion e_gg;
- next;
- mes "[Roberto]";
- mes "Hey you! What are you looking at!? Get out of here!! What... you've never seen someone count money before??";
- emotion e_what;
- close;
-}
-
-//=============================================================
-cmd_in02.gat,89,72,4 script Deniroz 89,{
- mes "[Deniroz]";
- mes "If the bead falls in this time, I'll hit the JACKPOT!! All I have to do is put this small bead into that little hole.";
- emotion e_gasp;
- next;
- mes "[Deniroz]";
- mes "Most people give up after a few tries, but not me..... *whispers*(the can of beer in my hand is actually a powerful magnet)...";
- next;
- mes "[Deniroz]";
- mes "Keee hee hee hee!! I'm going to get rich with my secret plan!!";
- emotion e_gg;
- close;
-}
-
-//=============================================================
-cmd_in02.gat,57,62,4 script Casino Manager Moo 109,{
- mes "[Casino Manager Moo]";
- mes "I am the manager of Comodo Casino. My name is ^3355FF'Moo'^000000.";
- next;
- mes "[Casino Manager Moo]";
- mes "Here at the Comodo Casino, we strive to serve our customers and accommodate their needs as best we can.";
- mes "Please let us know if you need anything.";
- next;
- mes "[Casino Manager Moo]";
- mes "This area is for the VIP guest at our Casino. Our VIP program facilitates a more sophisticated level of gaming.";
- mes "If you're interested in a more easy going gaming environment, I recommend choosing a more general gaming area.";
- next;
- mes "[Casino Manager Moo]";
- mes "We are continually expanding and trying to develop a more enjoyable environment for our guests here so check back with us often.";
- close;
-}
-
-//====================================================
-cmd_in02.gat,48,55,4 script Scoursege 51,{
- mes "[Scoursege]";
- mes "Darn it, where is that guy who borrowed my zeny? He better not be hiding from me, he told me he would double my money!";
- emotion e_swt2;
- next;
- mes "[Scoursege]";
- mes "He was positive that he could double my money and make a little for himself! Where is he!...";
- next;
- mes "[Scoursege]";
- mes "Have I been scammed!?? On no! What should I do?? My zeny..... (~sob~sob~)";
- emotion e_sob;
- close;
-}
-
-
-
-//============================================================================//
-// Comodo Pharos Lighthouse (Beacon Island)
-//============================================================================//
-
-//==================================================
-cmd_fild07.gat,192,58,4 script Light House Guard#01 100,{
- mes "[Rahasu]";
- mes "Good morning, I am Rahasu, your guide to the";
- mes "^3355FF`lighthouses'^000000";
- mes "Do you wish to learn more about these lighthouses?";
- next;
- menu "Learn more about these Lighthouses..",M0,"Cancel",MEnd;
-
- M0:
- mes "[Rahasu]";
- mes "As you probably have noticed, there are two huge lighthouses located in this area.";
- mes "Both of these lighthouses were used to signal nearby fortresses of incoming invasions many years ago.";
- next;
- mes "[Rahasu]";
- mes "Too bad tourists can not enter these lighthouses yet, because they are still under heavy restrictions.";
- mes "There are many, many beautiful paintings inside.";
- close;
- MEnd:
- mes "[Rahasu]";
- mes "That's too bad, hope you could find some time to learn more about these ancient structures.";
- close;
-}
-
-//=========================================================
-cmd_fild07.gat,52,280,4 script Light House Guard#02 100,{
- mes "[Hallosu]";
- mes "That's correct, this is one of the two lighthouses in this area.";
- mes "However, I can not let anyone go in yet because the lighthouse's interior is still under reconstruction.";
- next;
- mes "[Hallosu]";
- mes "We hope to have a grand opening soon, thank you for your time!";
- mes "^3355FF(The guard is very nervous)^000000";
- close;
-}
-
-//=========================================================
-cmd_fild07.gat,299,83,4 script Sailor#01 100,{
- mes "[Zain]";
- mes "Hello my friend, where do you wish to go?";
- next;
- menu "Alberta = 600 Zeny",M0,"Izlude = 800 Zeny",M1,"Cancel",MEnd;
-
- M0:
- if(Zeny < 600) goto NoZeny;
- set Zeny, Zeny - 600;
- warp "alberta.gat",192,169;
- close;
- M1:
- if(Zeny < 800) goto NoZeny;
- set Zeny, Zeny - 800;
- warp "izlude.gat",176,182;
- close;
-
- NoZeny:
- mes "[Zain]";
- mes "Umm, you do not have enough zeny.";
- close;
- MEnd:
- mes "[Zain]";
- mes "Thank you, come again";
- close;
-}
-
-//=========================================================
-cmd_fild07.gat,94,134,4 script Sailor#02 100,{
- mes "[Sarumane]";
- mes "Hello my friend, where do you wish to go?";
- next;
- menu "Alberta = 600 Zeny",M0,"Izlude = 800 Zeny",M1,"Cancel",MEnd;
-
- M0:
- if(Zeny < 600) goto NoZeny;
- set Zeny, Zeny - 600;
- warp "alberta.gat",192,169;
- close;
- M1:
- if(Zeny < 800) goto NoZeny;
- set Zeny, Zeny - 800;
- warp "izlude.gat",176,182;
- close;
-
- NoZeny:
- mes "[Sarumane]";
- mes "Umm, you do not have enough zeny.";
- close;
- MEnd:
- mes "[Sarumane]";
- mes "Thank you, come again.";
- close;
-}
-
-
-//============================================================================//
-// Kokomo Beach
-//============================================================================//
-
-//=============================================================
-cmd_fild04.gat,188,74,4 script Zyosegirl 93,{
- mes "[Zyosegirl]";
- mes "Hello, I am Zyosegirl, I gather seashells in the sea all day and sell them to make a living.";
- next;
- mes "[Zyosegirl]";
- mes "Even though it seems to be a simple lifestyle, I absolutely love it here.";
- close;
-}
-
-//=========================================================
-cmd_fild04.gat,248,86,4 script Ziyaol 709,{
- mes "[Ziyaol]";
- mes "I don't care what you think of me, I am a fisherman, and it is a very tough profession.";
- next;
- mes "[Ziyaol]";
- mes "I am just taking a short break right now, then I will resume fishing again in a few minutes...";
- close;
-}
-
-//=========================================================
-cmd_fild04.gat,267,137,4 script Kid 703,{
- mes "[Daeguro]";
- mes "The sand here are so gentle and the smell of the ocean is great.";
- mes "I hope one day I could get on one of those boats and head to Alberta.";
- close;
-}
-
-
-//============================================================================//
-// Others
-//============================================================================//
-
-//============================================================
-moc_fild12.gat,35,303,4 script Saint Darmain Gatekeeper 59,{
- mes "[Serutero]";
- mes "Good day, my name is Sertutero and I am the Gatekeeper for the road to Saint Darmain.";
- mes "Do wish to proceed to Saint Darmain?";
- next;
- menu "Proceed to Saint Darmain",M0,"Learn more about Saint Darmain",M1,"Cancel",MEnd;
-
- M0:
- mes "[Serutero]";
- mes "Good luck out there, things could get rough, so be extra careful.";
- mes ". . . . .";
- warp "cmd_fild08.gat",331,319;
- close;
- M1:
- mes "[Serutero]";
- mes "Long time ago, due to many waves of invasion by monsters in Saint Darmain, many defensive structures were constructed to keep the peace.";
- mes "And slowly, Saint Darmain became a natural fortress.";
- mes "During an invasion, the southern edge of Saint Darmain's lighthouse also sends warning signals to surrounding cities.";
- next;
- mes "[Serutero]";
- mes "Because of the vastness of all the defensive structures, Saint Darmain is also commonly known as";
- mes "^3355FF` Fortress Saint Darmain '^000000.";
- next;
- mes "[Serutero]";
- mes "If you are looking for the lighthouse, proceed in the direction of south-west.";
- close;
- MEnd:
- mes "[Serutero]";
- mes "If you ever become exhausted on your journey, you should stop by the nearby island of";
- mes "^3355FF`Comodo'^000000 City.";
- mes "The tropical weather over there is a brand new experience for most people.";
- close;
-}
+//===== eAthena Script ======================================= +//= Comodo Town +//===== By: ================================================== +//= eAthena dev team +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Not complete. +//= 1.1 Rolled back from the wrong Kashy's fix +//= Implemented the 'Cheese'/Stone of Awakening quest. Re-organized stuff. [kobra_k88] +//= 1.2b Added Baby Class support [Lupus] +//= 1.3 Spell Checked and Fixed [massdriller] +//= 1.4 Fixed typo’s [Nexon] +//= 1.5 Removed Duplicates [Silent] +//= 1.6 Split doomed sword quest to quests/quests_comodo.txt [Evera] +//============================================================ + + + +//============================================================================// +// BBQ Camp Grounds +//============================================================================// + +//==================================================== +comodo.gat,216,310,4 script BBQ Papa 85,{ +OnStart: + mes "[BBQ Son]"; + mes "Daddy! Daddy!... Is it true that an ^FF4444Evil Witch^000000 once lived in our village?? Does she still live here???"; + next; + mes "[BBQ Mama]"; + mes "Son, where did you hear about that?"; + next; + mes "[BBQ Papa]"; + mes "Ha ha... are you scared of the Evil Witch? It's just an old story......"; + next; + mes "[BBQ Son]"; + mes "No daddy! If the Witch really lived on our island, her home must be around here still.... She had to have a place to sleep in... Right??"; + next; + mes "[BBQ Mama]"; + mes "Ho ho ho... now if all of this were true don't you think the ^5555FFChief^000000 would know about it?"; + mes "Anyway, we better start eating before the meat gets overcooked."; + next; + mes "[BBQ Son]"; + mes "Okay.... (~crunch~chew~) Yum Yum!!. I'm... I'm...... (~chomp~chomp~).... going to find out the truth!! (~crunch~chomp~) Mmmmm......"; + close; +} + +//======================================================= +comodo.gat,215,307,4 script BBQ Mama 66,{ + doevent "BBQ Papa::OnStart"; + end; +} + +//======================================================= +comodo.gat,213,310,4 script BBQ Son 706,{ + doevent "BBQ Papa::OnStart"; + end; +} + +//======================================================= +comodo.gat,221,310,4 script Rinta 89,{ + mes "[Rinta]"; + mes "I was 'accidentally' eavesdropping on those people having the BBQ over there."; + mes "It seems that they are long time friends of Comodo's ^5555FFChief^000000."; + next; + mes "[Rinta]"; + mes "If this is true, then this means that they can have as much meat and seasoning as they want......"; + emotion e_ic; + close; +} + +//======================================================= +comodo.gat,218,309,4 script Razy 69,{ + mes "[Razy]"; + mes "I really dislike people who constantly reminisce about the past. Like that group of people over there. They're really starting to bug me."; + next; + mes "[Razy]"; + mes "However, the lady in that group looks really beautiful.... her skin is so light and her complexion is wonderful."; + mes "If only she didn't have that scar on her face.... she would be perfect..........."; + close; +} + + + +//============================================================================// +// Casino +//============================================================================// + +//============================================================= +cmd_in02.gat,172,105,4 script G . J 86,{ + mes "[G . J]"; + mes "The more I think about it, the more I realize that it is easier and quicker to get rich by working a steady job and saving my money"; + mes "than it is to gamble it away on false hopes of hitting the jackpot. "; + next; + mes "[G . J]"; + mes "It just seems like a smarter choice. I can still earn a good living even after paying my bills and taxes."; + mes "I feel that it is much more respectable to earn your living through hard work than it is to try to make a living on easy money."; + next; + mes "[G . J]"; + mes "Wouldn't you agree? Think about it in this way: You and your friend have been gambling and your friend hits the jackpot."; + mes "You would want your friend to buy you dinner or even lend you some of the prize money right?"; + next; + mes "[G . J]"; + mes "After all it's not like your friend EARNED the money.... he/she just got lucky that’s all."; + mes "Your friend shouldn't mind sharing money that really isn't his/hers."; + next; + mes "[G . J]"; + mes "On the other hand, if that same friend had a steady job and worked hard for every penny he/she earned......"; + mes "would you be comfortable asking your friend for some of that hard earned money?"; + next; + mes "[G . J]"; + mes "You wouldn't dare would you! That money was well earned and represents your friends hard work."; + mes "You have respect for you friend because of that, and value his/her money more than some prize money."; + close; +} + +//============================================================= +cmd_in02.gat,178,92,4 script Shalone 101,{ + mes "[Shalone]"; + mes "Ok, ok............ A-4!! Looks like you've lost again sir.... Hoo hoo, if you'd like a little advice, you shouldn't play when your luck's this bad."; + next; + mes "[Shalone]"; + mes "( This costumer just can't seem to win! I feel so sorry for him... ~sigh~)"; + close; +} + +//============================================================= +cmd_in02.gat,178,86,4 script Stonae 98,{ + mes "[Stonae]"; + mes "WHAT!! Dang it!! AGAIN!! Arghhhhhhh!!!............"; + emotion e_omg; + next; + mes "[Stonae]"; + mes "Sheesh! I can't quit after losing this badly! I won't quit until I win!"; + emotion e_ag; + next; + mes "[Stonae]"; + mes "Let's go!!"; + emotion e_go; + close; +} + +//============================================================= +cmd_in02.gat,174,126,4 script Loyar 83,{ + set @TEMP,0; + mes "[Loyar]"; + mes "The Comodo Casino has a very pleasing decor... It's quite clean and simple!"; + mes "The atmosphere is perfect and makes you really want to play more!"; + emotion e_ok; + next; + mes "[Loyar]"; + mes "Atmosphere is everything when it comes to gaming."; + next; + mes "[Loyar]"; + mes "No matter how much fun a game is, no one would be willing to play for a long time if the environment was dirty."; + mes "A shabby interior and bad odors can wreck a good casino!"; + next; + mes "[Loyar]"; + mes "The Comodo Casino is the best... NOTHING can beat it! The interior design might even change the mood of a sensitive player."; + mes "Isn't it great?!"; + close; +} + +//============================================================= +cmd_in02.gat,73,81,4 script Martine 48,{ + set @temp, 2; + mes "[Martine]"; + mes "Gambling? Oh no, it's NOT gambling! Don't say that the Comodo 'CASINO' houses gambling....."; + emotion e_gasp; + next; + mes "[Martine]"; + mes "We provide some of the greatest 'GAMES' in the world. It's much more of a sophisticated form of 'GAMING' than it is 'GAMBLING'....."; + mes "You know what I mean?? (~wink~)"; + next; + mes "[Martine]"; + mes "What?......... Don't look at me like that!..."; + emotion e_gasp; + next; + mes "[Martine]"; + mes "..... Ok, FINE! I see how it is. I don't care what you think. I've lost all my zeny playing in this casino and I have NO regrets whatsoever!"; + emotion e_ag; + next; + mes "[Martine]"; + mes "Today's competition is over! I'll have to go to the ^5555FFComodo Dungeon^000000 and kill some monsters to earn back the zeny I lost."; + mes "But no worries here cause after I've made some zeny, I'll be right back were I left off!!"; + next; + mes "[Martine]"; + mes "WOO HOO!! I'm going to have a blast!! HAHAHA!"; + emotion e_gg; + close; +} + +//============================================================= +cmd_in02.gat,64,43,4 script Roberto#01 709,{ + mes "[Roberto]"; + mes "Muhahaha... What a stupid man! Now that's easy money! (~counts his money~)"; + emotion e_gg; + next; + mes "[Roberto]"; + mes "Hey you! What are you looking at!? Get out of here!! What... you've never seen someone count money before??"; + emotion e_what; + close; +} + +//============================================================= +cmd_in02.gat,89,72,4 script Deniroz 89,{ + mes "[Deniroz]"; + mes "If the bead falls in this time, I'll hit the JACKPOT!! All I have to do is put this small bead into that little hole."; + emotion e_gasp; + next; + mes "[Deniroz]"; + mes "Most people give up after a few tries, but not me..... *whispers*(the can of beer in my hand is actually a powerful magnet)..."; + next; + mes "[Deniroz]"; + mes "Keee hee hee hee!! I'm going to get rich with my secret plan!!"; + emotion e_gg; + close; +} + +//============================================================= +cmd_in02.gat,57,62,4 script Casino Manager Moo 109,{ + mes "[Casino Manager Moo]"; + mes "I am the manager of Comodo Casino. My name is ^3355FF'Moo'^000000."; + next; + mes "[Casino Manager Moo]"; + mes "Here at the Comodo Casino, we strive to serve our customers and accommodate their needs as best we can."; + mes "Please let us know if you need anything."; + next; + mes "[Casino Manager Moo]"; + mes "This area is for the VIP guest at our Casino. Our VIP program facilitates a more sophisticated level of gaming."; + mes "If you're interested in a more easy going gaming environment, I recommend choosing a more general gaming area."; + next; + mes "[Casino Manager Moo]"; + mes "We are continually expanding and trying to develop a more enjoyable environment for our guests here so check back with us often."; + close; +} + +//==================================================== +cmd_in02.gat,48,55,4 script Scoursege 51,{ + mes "[Scoursege]"; + mes "Darn it, where is that guy who borrowed my zeny? He better not be hiding from me, he told me he would double my money!"; + emotion e_swt2; + next; + mes "[Scoursege]"; + mes "He was positive that he could double my money and make a little for himself! Where is he!..."; + next; + mes "[Scoursege]"; + mes "Have I been scammed!?? On no! What should I do?? My zeny..... (~sob~sob~)"; + emotion e_sob; + close; +} + + + +//============================================================================// +// Comodo Pharos Lighthouse (Beacon Island) +//============================================================================// + +//================================================== +cmd_fild07.gat,192,58,4 script Light House Guard#01 100,{ + mes "[Rahasu]"; + mes "Good morning, I am Rahasu, your guide to the"; + mes "^3355FF`lighthouses'^000000"; + mes "Do you wish to learn more about these lighthouses?"; + next; + menu "Learn more about these Lighthouses..",M0,"Cancel",MEnd; + + M0: + mes "[Rahasu]"; + mes "As you probably have noticed, there are two huge lighthouses located in this area."; + mes "Both of these lighthouses were used to signal nearby fortresses of incoming invasions many years ago."; + next; + mes "[Rahasu]"; + mes "Too bad tourists can not enter these lighthouses yet, because they are still under heavy restrictions."; + mes "There are many, many beautiful paintings inside."; + close; + MEnd: + mes "[Rahasu]"; + mes "That's too bad, hope you could find some time to learn more about these ancient structures."; + close; +} + +//========================================================= +cmd_fild07.gat,52,280,4 script Light House Guard#02 100,{ + mes "[Hallosu]"; + mes "That's correct, this is one of the two lighthouses in this area."; + mes "However, I can not let anyone go in yet because the lighthouse's interior is still under reconstruction."; + next; + mes "[Hallosu]"; + mes "We hope to have a grand opening soon, thank you for your time!"; + mes "^3355FF(The guard is very nervous)^000000"; + close; +} + +//========================================================= +cmd_fild07.gat,299,83,4 script Sailor#01 100,{ + mes "[Zain]"; + mes "Hello my friend, where do you wish to go?"; + next; + menu "Alberta = 600 Zeny",M0,"Izlude = 800 Zeny",M1,"Cancel",MEnd; + + M0: + if(Zeny < 600) goto NoZeny; + set Zeny, Zeny - 600; + warp "alberta.gat",192,169; + close; + M1: + if(Zeny < 800) goto NoZeny; + set Zeny, Zeny - 800; + warp "izlude.gat",176,182; + close; + + NoZeny: + mes "[Zain]"; + mes "Umm, you do not have enough zeny."; + close; + MEnd: + mes "[Zain]"; + mes "Thank you, come again"; + close; +} + +//========================================================= +cmd_fild07.gat,94,134,4 script Sailor#02 100,{ + mes "[Sarumane]"; + mes "Hello my friend, where do you wish to go?"; + next; + menu "Alberta = 600 Zeny",M0,"Izlude = 800 Zeny",M1,"Cancel",MEnd; + + M0: + if(Zeny < 600) goto NoZeny; + set Zeny, Zeny - 600; + warp "alberta.gat",192,169; + close; + M1: + if(Zeny < 800) goto NoZeny; + set Zeny, Zeny - 800; + warp "izlude.gat",176,182; + close; + + NoZeny: + mes "[Sarumane]"; + mes "Umm, you do not have enough zeny."; + close; + MEnd: + mes "[Sarumane]"; + mes "Thank you, come again."; + close; +} + + +//============================================================================// +// Kokomo Beach +//============================================================================// + +//============================================================= +cmd_fild04.gat,188,74,4 script Zyosegirl 93,{ + mes "[Zyosegirl]"; + mes "Hello, I am Zyosegirl, I gather seashells in the sea all day and sell them to make a living."; + next; + mes "[Zyosegirl]"; + mes "Even though it seems to be a simple lifestyle, I absolutely love it here."; + close; +} + +//========================================================= +cmd_fild04.gat,248,86,4 script Ziyaol 709,{ + mes "[Ziyaol]"; + mes "I don't care what you think of me, I am a fisherman, and it is a very tough profession."; + next; + mes "[Ziyaol]"; + mes "I am just taking a short break right now, then I will resume fishing again in a few minutes..."; + close; +} + +//========================================================= +cmd_fild04.gat,267,137,4 script Kid 703,{ + mes "[Daeguro]"; + mes "The sand here are so gentle and the smell of the ocean is great."; + mes "I hope one day I could get on one of those boats and head to Alberta."; + close; +} + + +//============================================================================// +// Others +//============================================================================// + +//============================================================ +moc_fild12.gat,35,303,4 script Saint Darmain Gatekeeper 59,{ + mes "[Serutero]"; + mes "Good day, my name is Sertutero and I am the Gatekeeper for the road to Saint Darmain."; + mes "Do wish to proceed to Saint Darmain?"; + next; + menu "Proceed to Saint Darmain",M0,"Learn more about Saint Darmain",M1,"Cancel",MEnd; + + M0: + mes "[Serutero]"; + mes "Good luck out there, things could get rough, so be extra careful."; + mes ". . . . ."; + warp "cmd_fild08.gat",331,319; + close; + M1: + mes "[Serutero]"; + mes "Long time ago, due to many waves of invasion by monsters in Saint Darmain, many defensive structures were constructed to keep the peace."; + mes "And slowly, Saint Darmain became a natural fortress."; + mes "During an invasion, the southern edge of Saint Darmain's lighthouse also sends warning signals to surrounding cities."; + next; + mes "[Serutero]"; + mes "Because of the vastness of all the defensive structures, Saint Darmain is also commonly known as"; + mes "^3355FF` Fortress Saint Darmain '^000000."; + next; + mes "[Serutero]"; + mes "If you are looking for the lighthouse, proceed in the direction of south-west."; + close; + MEnd: + mes "[Serutero]"; + mes "If you ever become exhausted on your journey, you should stop by the nearby island of"; + mes "^3355FF`Comodo'^000000 City."; + mes "The tropical weather over there is a brand new experience for most people."; + close; +} diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt index 694fda740..e83ddbe22 100644 --- a/npc/cities/einbech.txt +++ b/npc/cities/einbech.txt @@ -1,1143 +1,1143 @@ -//===== eAthena Script =======================================
-//= Einbech Town
-//===== By: ==================================================
-//= Muad_dib
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= eAthena Revision 3000+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= 0.1 Started writing Einbech npc's. [Muad_Dib]
-//= 0.1a Conversion to eA format [MasterOfMuppets]
-//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus]
-//= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus]
-//= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets]
-//= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets]
-//= 1.0 Added the last of the town npcs, [MasterOfMuppets]
-//= all credits to muad_dib for scripting them.
-//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets]
-//= thanks to Dj-Yhn for scripting them.
-//= 1.2 Removed Duplicates [Silent]
-//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
-//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
-//============================================================
-
-
-einbech.gat,180,136,5 script Notice Board 858,{
- mes "[Tool Shop Entrance]";
- close;
-}
-
-einbech.gat,46,107,6 script Shena 846,{
- mes "[Shena]";
- mes "I think it's weird!";
- mes "How do you youngsters";
- mes "not learn all of this?";
- next;
- mes "[Luda]";
- mes "Well, I'm sure the";
- mes "generation gap has";
- mes "something to do with it,";
- mes "but I'm surprised that elder";
- mes "people would know so much~";
- next;
- menu "What are you guys talking about?",L_WHAT,"Pass on by",-;
-
- mes "[Shena]";
- mes "Luda...";
- mes "You don't live";
- mes "to be as old as";
- mes "I am and not learn";
- mes "a little something";
- mes "about this world of ours~";
- close;
-L_WHAT:
- mes "[Shena]";
- mes "Oh? Well, well";
- mes "Aren't you the most";
- mes "adorable little girl?";
- mes "Hello, dearie~";
- next;
- menu "Excuse me, but I'm actually a guy.",-;
-
- mes "[Shena]";
- mes "Oh, oh are you now?";
- mes "Perhaps my eyes are";
- mes "getting bad in my old";
- mes "age. Getting harder to";
- mes "tell the difference nowadays...";
- next;
- mes "[Shena]";
- mes "Anyway, me and Luda";
- mes "were just having a little";
- mes "chat about all the monsters";
- mes "near Einbroch. Appearantly,";
- mes "you youngsters don't know as";
- mes "much about them as you should.";
- next;
- mes "[Shena]";
- mes "If adventuring is your";
- mes "business, you should";
- mes "know what you're up against.";
- mes "Did you have any questions";
- mes "about the monsters arround";
- mes "here, young lady?";
- next;
- menu "I told you, I'm a dude...!",-;
- mes "[Shena]";
- mes "Hmm. 'Dude.' I think";
- mes "I've heard that before.";
- mes "Ho ho~ You'll have to";
- mes "forgive this old biddy";
- mes "I don't quite have a grasp";
- mes "on all the words you kids use.";
- next;
- mes "[Shena]";
- mes "So dearie,";
- mes "wich monster";
- mes "would you like";
- mes "to hear about?";
-L_MENU:
- next;
- menu "Metaling",L_METALING,"Mineral",L_MINERAL,"Pitman",L_PITMAN,"Waste Stove",L_WASTE,"Quit",-;
-
- mes "[Shena]";
- mes "Alright then.";
- mes "Have a good";
- mes "day, young lady.";
- next;
- mes "[Luda]";
- mes "I'm sorry about my";
- mes "mother! She can be";
- mes "overly friendly, I suppose.";
- mes "But if you're bored, please";
- mes "feel free to visit. Be safe";
- mes "on your travels, adventurer~";
- close;
-L_METALING:
- mes "[Shena]";
- mes "Well, the Metalings";
- mes "were created during";
- mes "the time when the gods";
- mes "ruled over this world.";
- next;
- mes "[Shena]";
- mes "I'm not sure if you knew";
- mes "this or not, but according";
- mes "to the myth, Porings and Drops";
- mes "were created from Odin's";
- mes "saliva. You migh not want";
- mes "to know about Poporing...";
- next;
- mes "[Shena]";
- mes "metalings, on the";
- mes "other hand were made";
- mes "from the blood of living";
- mes "machines that I belive";
- mes "were called 'Gigantes.'";
- next;
- mes "[Shena]";
- mes "Metaling is still like";
- mes "those other hopping";
- mes "blobbs of gelatine in that";
- mes "they'll swallow whatever";
- mes "might be lying on the ground.";
- next;
- mes "[Shena]";
- mes "If you defeat a Metaling,";
- mes "it could drop Large Jellopy,";
- mes "Iron Ore or even Iron. That";
- mes "might be good to know, right?";
- next;
- mes "[Shena]";
- mes "Is there";
- mes "anything else";
- mes "you'd like to";
- mes "ask, dearie?";
- goto L_MENU;
-L_MINERAL:
- mes "[Shena]";
- mes "Did you know that";
- mes "stalactites and cave";
- mes "crystals grow for thousands";
- mes "and thousand of years?";
- next;
- mes "[Shena]";
- mes "Now, if something's been";
- mes "growing for thousands of";
- mes "years, it would make sense";
- mes "if it actually was alive. Now,";
- mes "Mineral monsters are actually";
- mes "living stalactites";
- next;
- mes "[Shena]";
- mes "It's rumored that they";
- mes "are grown in a dark cave";
- mes "in wich something inside";
- mes "has some sort of malicious";
- mes "influence over them.";
- next;
- mes "[Shena]";
- mes "Minerals can defend themselves,";
- mes "but they might drop Crystal Fragment,";
- mes "Topaz or Emveretarcon if you defeat";
- mes "one. There's also a chance";
- mes "that they may drop a rare jewel,";
- mes "but I'm not quite sure.";
- next;
- mes "[Shena]";
- mes "Are there any";
- mes "other mosnters";
- mes "arround here that";
- mes "you'd want to learn";
- mes "more about?";
- goto L_MENU;
-L_PITMAN:
- mes "[Shena]";
- mes "Pitmen are the ghosts";
- mes "of dead miners that haunt";
- mes "old and rusted mine cars.";
- mes "For some reason, they can't";
- mes "leave this world so they just";
- mes "wander arround the mines.";
- next;
- mes "[Shena]";
- mes "If you can defeat";
- mes "them, they'll drop";
- mes "Old Pick, Lantern, Iron,";
- mes "Steel, Coal, Flashlight";
- mes "and Rusty Iron Plate.";
- next;
- mes "[Shena]";
- mes "Did you want";
- mes "to asl me about";
- mes "any other of the";
- mes "local monsters?";
- goto L_MENU;
-L_WASTE:
- mes "[Shena]";
- mes "It's just an evil,";
- mes "man-eating stove.";
- next;
- menu "...That's it?",L_THAT,"H-horrifying!",-;
-
- mes "[Shena]";
- mes "Yes. God's creation,";
- mes "that creature is cruel";
- mes "and merciless, perhaps";
- mes "a symbol of pure evil";
- mes "if I ever saw one.";
- next;
- mes "[Shena]";
- mes "Unlike newe appliances,";
- mes "Waste Stoves were hand made by";
- mes "master craftsmen that, I guess,";
- mes "developed their own souls. They";
- mes "used to be benovalant machines,";
- mes "contend to provide loving warmth.";
- next;
- mes "[Shena]";
- mes "For years they would serve";
- mes "their owners with loyalty. But";
- mes "as technology advanced and";
- mes "they became obsolete, they were";
- mes "discarded like pieces of trash.";
- mes "This twisted their harts to ^FF0000evil^000000.";
- next;
- mes "[Shena]";
- mes "Waste Stoves will usually";
- mes "drop Battered Pot, Burnt Tree,";
- mes "Iron, Iron Ore and Rusty Iron Plate.";
- mes "But once in a while they might drop";
- mes "interesting items like Rusty Iron";
- mes "or even Dead Branch.";
- next;
- mes "[Shena]";
- mes "So, is there";
- mes "anything else";
- mes "you'd like me to";
- mes "share with you?";
- goto L_MENU;
-L_THAT:
- mes "[Shena]";
- mes "Now, you know the importance";
- mes "of recycling and preserving our";
- mes "natural resources, right? Now,";
- mes "it would do my heart good if you";
- mes "were to recycle the scrap iron";
- mes "from those Waste Stove monsters.";
- next;
- mes "[Shena]";
- mes "Waste Stoves will usually";
- mes "drop Battered Pot, Burnt Tree,";
- mes "Iron, Iron Ore and Rusty Iron Plate.";
- mes "But once in a while they might drop";
- mes "interesting items like Rusty Iron";
- mes "or even Dead Branch.";
- next;
- mes "[Shena]";
- mes "So, is there";
- mes "anything else";
- mes "you'd like me to";
- mes "share with you?";
- goto L_MENU;
-}
-
-einbech.gat,48,107,4 duplicate(Shena) Luda 850
-
-einbech.gat,93,139,6 script Raust 847,{
- mes "[Raust]";
- mes "I don't get it!";
- mes "Einbroch gets bigger";
- mes "and fancier and our";
- mes "town gets dirtier and";
- mes "nastier. What the hell?!";
- next;
- mes "[Raust]";
- mes "Not only do the people";
- mes "look more ragged, we're";
- mes "more tired and older looking";
- mes "as well! It's dirty, it's crowded,";
- mes "everything in this city is a total";
- mes "mess! What, you want a list?!";
- next;
- mes "[Raust]";
- mes "The food, literally, is";
- mes "garbage! The jobs here have";
- mes "to be a violation of human rights.";
- mes "There's barely any women here and";
- mes "the ones we do have all stink";
- mes "anyway! Are you convinced yet?!";
- next;
- mes "[Raust]";
- mes "Why is everything";
- mes "that's good over";
- mes "in Einbroch?! I hate this!";
- mes "*Grumble*";
- close;
-}
-
-einbech.gat,97,167,6 script Cavitar 847,{
- mes "[Cavitar]";
- mes "Recently, we had some";
- mes "tunnel cave-ins that resulted";
- mes "in miner casualties. We're having";
- mes "a harder time working in the";
- mes "mines now that we're even";
- mes "lower on manpower.";
- next;
- mes "[Cavitar]";
- mes "What's really suspicious";
- mes "is that it seems something";
- mes "has been making the tunnels";
- mes "collapse on purpose. Some of";
- mes "us believe it's because we've";
- mes "angered the master of the cave.";
- next;
- mes "[Cavitar]";
- mes "The tunnel accident";
- mes "is still fresh in my mind.";
- mes "It still seems that there are";
- mes "more ^FF0000Cave Master^000000 sightings";
- mes "when the tunnels started";
- mes "to inexplicably collapse.";
- next;
- mes "[Cavitar]";
- mes "I was off duty whent";
- mes "the accident happened.";
- mes "Still, I hear the only survivor";
- mes "went crazy and disappeared";
- mes "spmewhere. The poor bastard...";
- close;
-}
-
-einbech.gat,105,218,6 script Gushenmu 848,{
- mes "[Gushenmu]";
- mes "I've lived here a long time";
- mes "and, believe it or not, things";
- mes "weren't as though in the past";
- mes "as they are right now.";
- next;
- mes "[Gushenmu]";
- mes "For lots of different reasons,";
- mes "the work is more dangerous";
- mes "and we're running real low on";
- mes "manpower. And the factories in";
- mes "Einbroch make so much smog,";
- mes "we can't even see sunlight here.";
- next;
- mes "[Gushenmu]";
- mes "The sad reality of mining";
- mes "life right now is that we";
- mes "wake up, go to work, and at";
- mes "the end of the day some of us";
- mes "are injured while a few others";
- mes "never come to work the next day.";
- next;
- mes "[Gushenmu]";
- mes "And as Einbech and Einbroch";
- mes "have grown, I hear more and";
- mes "more rumors that unfammiliar";
- mes "monsters are beginning to";
- mes "swarm outside of town.";
- mes "This is really Einbech's worst time...";
- close;
-}
-
-einbech.gat,39,215,6 script Train Station Staff 852,{
- mes "[Staff]";
- mes "Welcome to";
- mes "the Train Station.";
- mes "The fare to take the";
- mes "train to Einbroch is";
- mes "200 zeny. Would";
- mes "you like to ride?";
- next;
- menu "Yes.",L_YES,"No.",-;
-
- mes "[Staff]";
- mes "Please enjoy";
- mes "your stay here";
- mes "in Einbech.";
- close;
-L_YES:
- if(Zeny < 200)goto L_ZENY;
- mes "[Staff]";
- mes "Thank you and";
- mes "we hope you enjoy";
- mes "the ride. All aboard!";
- next;
- set Zeny,Zeny - 200;
- warp "einbroch.gat",226,276;
- end;
-L_ZENY:
- mes "[Staff]";
- mes "I'm sorry,";
- mes "but you don't";
- mes "have enough zeny";
- mes "to pay the train fare.";
- close;
-}
-
-einbech.gat,157,215,4 script Train Station Manager 852,{
- mes "[Train Station Manager]";
- mes "This train station";
- mes "is strictly for trains";
- mes "running from Einbech";
- mes "to Einbroch. Please speak";
- mes "to the staff in the 11 o' clock";
- mes "direction if you'd like to board.";
- close;
-}
-
-einbech.gat,129,234,6 script Hander 848,{
- mes "[Hander]";
- mes "Those Einbroch bastards!";
- mes "Living off the resources we";
- mes "dig up while we keep working";
- mes "for them like suckers! Damn!";
- next;
- mes "[Hander]";
- mes "Everyday, we risk our";
- mes "freakin' lives just so we";
- mes "can make a living! Why don't";
- mes "the elders do something about";
- mes "this, like raise our ore prices?";
- next;
- mes "[Hander]";
- mes "The work schedule's";
- mes "unreasonable, Cavitar's";
- mes "wife was attacked by a mine";
- mes "creature, the hospital's too";
- mes "far away and we don't have";
- mes "any food to eat! Why...?!";
- close;
-}
-
-einbech.gat,128,238,6 script Mogan 848,{
- mes "[Mogan]";
- mes "Recently, there were a few";
- mes "cave-ins where many miners";
- mes "were injured. It was discussed";
- mes "in the Town Council and in my";
- mes "opinion, I think the miners dug";
- mes "too deep and disturbed... ^FF0000it^000000.";
- next;
- mes "[Mogan]";
- mes "Yes, they awoke Ungoliant,";
- mes "the master of the caves that";
- mes "has existed since ancient time.";
- mes "I don't know how many more will";
- mes "be victimised by Ungolian in the";
- mes "future. There's no telling...";
- next;
- mes "[Mogan]";
- mes "Adventurer, be careful";
- mes "if you travel inside the";
- mes "mines, lest your footsteps";
- mes "distrub Ungoliant's slumber.";
- close;
-}
-
-einbech.gat,130,253,2 script Ekuri 848,{
- mes "[Ekuri]";
- mes "Yo-heave-ho!";
- mes "Yo-heave-ho~!";
- next;
- mes "[Ekuri]";
- mes "What am I doing here?";
- mes "heck, I'm scared to death";
- mes "of entering the mine! But";
- mes "I can make a living here at";
- mes "the entrance by gathering";
- mes "scrap metal! Smart, huh?";
- next;
- mes "[Ekuri]";
- mes "Sometimes, I get lucky";
- mes "and score an entire ore!";
- mes "Sure, I'm a coward, but";
- mes "at least I'm alive. Well,";
- mes "for the time being.";
- next;
- mes "[Ekuri]";
- mes "Now you know what";
- mes "I'm doing here. So why";
- mes "don't you leave me to";
- mes "my work? Heave-ho!";
- mes "Ores, come to me!";
- close;
-}
-
-einbech.gat,148,242,5 script Jung 855,{
- mes "[Jung]";
- mes "I'm one of the few";
- mes "people who's lived";
- mes "in both Einbech and";
- mes "Einbroch for a long time,";
- mes "So I guess I'm one of the";
- mes "best guides of this area.";
- next;
- mes "[Jung]";
- mes "Say, if you're thinking of";
- mes "entering the Mine Dungeon,";
- mes "I can tell you all I know about";
- mes "the monsters in that place so";
- mes "that you'll be better prepared.";
- next;
- menu "Sure, why not?",L_TELL,"No, thanks.",-;
- mes "[Jung]";
- mes "I understand if you're";
- mes "kind of in a hurry. Still,";
- mes "if you're pretty new around";
- mes "here, you should learn as";
- mes "much as you can before";
- mes "entering any dungeons.";
- next;
- mes "[Jung]";
- mes "Alright then,";
- mes "be safe on your";
- mes "adventures, alright?";
- close;
-L_TELL:
- mes "[Jung]";
- mes "Let's see. Ah, the monsters that";
- mes "are unique to the Mine Dungeon";
- mes "are Noxious, Venomous, Porcellio";
- mes "and Obsidian. Wich one do you";
- mes "want to know more about?";
- next;
- menu "Noxious and Venomous",-,"Porcellio",L_PORCELLIO,"Obsidian",L_OBSIDIAN;
- mes "[Jung]";
- mes "You know, no one seems";
- mes "to know where Noxious and";
- mes "Venomous have come form.";
- mes "It's like they appeared out of";
- mes "nowhere when Einbroch";
- mes "started to industrialise.";
- next;
- mes "[Jung]";
- mes "Now that I think about it,";
- mes "I don't think they're naturally";
- mes "created monsters. They have";
- mes "this fixed look of despair and";
- mes "suffering and tend to act like they";
- mes "want their enemies to kill them.";
- next;
- mes "[Jung]";
- mes "Still, you'd better be careful!";
- mes "Careful! Nocious and Venomous";
- mes "are stealthy monsters that can";
- mes "glide quietly through the air";
- mes "and attack you before";
- mes "you even notice...";
- next;
- mes "[Jung]";
- mes "You should know that";
- mes "Noxious is Ghost property";
- mes "and Venomous is Poison.";
- mes "Both are medium sized,";
- mes "formless monsters.";
- next;
- mes "[Jung]";
- mes "Both of them drop Apple,";
- mes "Dust Pollutant, Toxic Gas,";
- mes "Poisonous Powder, Bacillus,";
- mes "Mold Powder and Anodyne.";
- next;
- mes "[Jung]";
- mes "That's all for now.";
- mes "Feel free to ask me";
- mes "if you have any questions";
- mes "about monsters in the Mine";
- mes "Dungeon. Be safe, adventurer.";
- close;
-L_PORCELLIO:
- mes "[Jung]";
- mes "Porcellio is an insect that";
- mes "lives in caves and drinks water";
- mes "dripped from stalactites. It's";
- mes "different from Ungoliant since";
- mes "it likes to be near different";
- mes "kinds of minerals and ores.";
- next;
- mes "[Jung]";
- mes "Porcellio drops Jubilee,";
- mes "Insect Leg, Single Cell,";
- mes "Moss of Morning Dew, Neon";
- mes "Liquid and a few other things";
- mes "I can't quite remember.";
- next;
- mes "[Jung]";
- mes "Lastly, Porcellio is an";
- mes "Earth property monster.";
- mes "That's all I know about it.";
- mes "But if you want to know more";
- mes "about some monster in the";
- mes "Mine Dungeon, feel free to ask.";
- close;
-L_OBSIDIAN:
- mes "[Jung]";
- mes "Do you know about the";
- mes "belief that underground";
- mes "minerlas that contain huge";
- mes "amounts of energy actually";
- mes "have souls? Obsidian is";
- mes "one of these living rocks.";
- next;
- mes "[Jung]";
- mes "Supposedly, just a piece of an";
- mes "Obsidian in a Jung Processor has";
- mes "enough energy to light up the night";
- mes "sky. Unfortunately, it's impossible";
- mes "to capture one alive and hunting";
- mes "them isn't so easy.";
- next;
- mes "[Jung]";
- mes "Obsidian is a small,";
- mes "shapeless monster that";
- mes "drops Clear Jewel, Piece of";
- mes "Black Crystal, Coal, Elunium,";
- mes "Iron and Steel.";
- next;
- mes "[Jung]";
- mes "That's all for Obsidian.";
- mes "If you have any questions";
- mes "about other monsters living";
- mes "in the Mine Dungeon, feel";
- mes "free to ask me.";
- close;
-}
-
-einbech.gat,148,246,5 script Franz 851,{
- mes "[Franz]";
- mes "So bored...";
- mes "Starving for...";
- mes "Conversation.";
- mes "S-somebody...";
- next;
- mes "[Franz]";
- mes "Hey, a traveller!";
- mes "Are you planning to explore";
- mes "the Mine Dungeon or the fields";
- mes "around here? Let's chat for a bit";
- mes "and maybe you'll learn something.";
- next;
- menu "Okay, fine.",L_OKAY,"No, thanks.",-;
- mes "[Franz]";
- mes "Oh, okay.";
- mes "You're busy and have";
- mes "things to do, I understand.";
- mes "You probably have to head";
- mes "off somewhere right away.";
- mes "Right. Got it.";
- next;
- mes "[Franz]";
- mes "I...";
- mes "I've got stuff";
- mes "I should be working";
- mes "on. Yes. So very busy.";
- close;
-L_OKAY:
- mes "[Franz]";
- mes "Ooh, have you heard";
- mes "about the creature in the";
- mes "Mine Dungeon or what's";
- mes "happened in town recently?";
- mes "Which would you like to";
- mes "know more about?";
- next;
- menu "Creature of Mine Dungeon",L_CREATURE,"Town Incident",-;
- mes "[Franz]";
- mes "In Einbroch, there was";
- mes "a short lived teddy bear";
- mes "fad. However, a series of";
- mes "mysterious accidents and";
- mes "murders where entire families";
- mes "were killed also occured.";
- next;
- mes "[Franz]";
- mes "It turns out that every family";
- mes "that had been murdered had";
- mes "bought one of these teddy bears.";
- mes "There were even rumors that these";
- mes "teddy bears were comming to life.";
- next;
- mes "[Franz]";
- mes "After an investigation, the";
- mes "authorities learned that all the";
- mes "merchants who sold these bears";
- mes "had purchased them from the";
- mes "same wholesaler, an outsider";
- mes "noone knew anything about.";
- next;
- mes "[Franz]";
- mes "Since the teddy bears were";
- mes "clearly not made to be mere,";
- mes "harmless toys, troops were";
- mes "sent to secure all the teddy";
- mes "bears and dispose of them";
- mes "outside of town.";
- next;
- mes "[Franz]";
- mes "But as soon as the teddy";
- mes "bears were set outside of";
- mes "town, they sprang to life and";
- mes "started rioting! This is clear";
- mes "proof that these bears are";
- mes "controlled by some evil force.";
- next;
- mes "[Franz]";
- mes "Now those aggressive teddy";
- mes "bears are scattered all over";
- mes "the place and the government";
- mes "has classified them as monsters.";
- mes "Kill with extreme prejudice!";
- next;
- mes "[Franz]";
- mes "According to adventurers";
- mes "who have caught these bears,";
- mes "they're small, neutral monsters";
- mes "which drop Honey, Screw, Well-baked";
- mes "Cookie and Oridecon Hammer.";
- next;
- mes "[Franz]";
- mes "That's all I know";
- mes "about it. Watch out";
- mes "for those bears if you";
- mes "go exploring, okay? They";
- mes "may be cute, but they're";
- mes "known to be extremely vicious!";
- close;
-L_CREATURE:
- mes "[Franz]";
- mes "The creature I'm talking about is";
- mes "Ungoliant, which also called the";
- mes "Master of the Caves around here.";
- mes "It's said to live deep in the caves";
- mes "where it giards peculiar ores and";
- mes "minerals with strange powers.";
- next;
- mes "[Franz]";
- mes "At first I thought it was";
- mes "just an old fairy tale, but it";
- mes "actually started appearing";
- mes "again about ten years ago";
- mes "when the tunnel cave-ins";
- mes "started to happen.";
- next;
- mes "[Franz]";
- mes "As sightings of Ungoliant";
- mes "increased, more and more";
- mes "tunnel cave-ins occured.";
- mes "I guess the miners have";
- mes "inadvertently intruded";
- mes "into it's territory.";
- next;
- mes "[Franz]";
- mes "According to legend,";
- mes "ancient giants snuck into";
- mes "a mine to steal coal from";
- mes "humans. But they made too";
- mes "much noise while they were";
- mes "digging and awoke Ungoliant.";
- next;
- mes "[Franz]";
- mes "When the miners went to work";
- mes "the next morning, they found the";
- mes "bloodied bodies of those giants.";
- mes "After that, people have feared";
- mes "the threat that Ungoliant poses";
- mes "to anyone entering the mines.";
- next;
- mes "[Franz]";
- mes "Now, an adventurer that";
- mes "managed to kill an Ungoliant";
- mes "has told me that it drops Ant's";
- mes "Jaw, Colorful Shell, Very Hard";
- mes "Shell, Long Leg, Neon Liquid";
- mes "and Zircon.";
- close;
-}
-
-einbech.gat,151,168,4 script Tollaf 854,{
- mes "[Tollaf]";
- mes "Ah...!";
- mes "This is killing me!";
- mes "I don't have the money";
- mes "to move, but I don't wanna";
- mes "live in this town anymore!";
- next;
- mes "[Tollaf]";
- mes "People everywhere else";
- mes "live so much better than we";
- mes "do, especially those snobs in";
- mes "Einbroch! Einbech must be the";
- mes "worst town of Schwartzwald Republic.";
- mes "No, it's the worst in the world!";
- close;
-}
-
-einbech.gat,149,154,4 script Mjunia 850,{
- mes "[Mjunia]";
- mes "It's hard being a woman";
- mes "in this town, By being born";
- mes "here, it's like fate just decided";
- mes "to be especially cruel to me.";
- next;
- mes "[Mjunia]";
- mes "My skin and hands are";
- mes "rough from all the work";
- mes "I have to do. But worst of";
- mes "all... I... I... I've developed";
- mes "bigger muscles than most";
- mes "guys! Waaaaaah~!";
- next;
- mes "[Mjunia]";
- mes "I wish I could find";
- mes "a nice guy from Einbroch";
- mes "and get married so I can";
- mes "get away from this town.";
- mes "But it doesn't look like";
- mes "that wil happen...";
- next;
- mes "[Mjunia]";
- mes "And I'd never marry";
- mes "anyone from Einbech!";
- mes "I'd rather die cold and";
- mes "alone than cold and married";
- mes "to some Einbech hooligan.";
- next;
- mes "[Mjunia]";
- mes "Look at these";
- mes "muscles. What do";
- mes "you think? Am I pretty?";
- mes "*Sniff* I gave up trying";
- mes "to be feminine years ago.";
- mes "I have to work so hard...";
- close;
-}
-
-einbech.gat,176,125,4 script Ellhenje 850,{
- mes "[Ellhenje]";
- mes "Things might be";
- mes "bad in this town";
- mes "with the pollution";
- mes "and the bullying";
- mes "from Einbroch...";
- next;
- mes "[Ellhenje]";
- mes "But somehow, people";
- mes "are able to get by. That's";
- mes "because there's a guy";
- mes "that everyone here likes...";
- next;
- mes "[Ellhenje]";
- mes "I'm talking about Clitzer!";
- mes "He's almost too honest and";
- mes "almost too diligent. But most";
- mes "of all, he's the nicest guy~";
- next;
- mes "[Ellhenje]";
- mes "Clitzer was born in one of";
- mes "Einbech's poorest families,";
- mes "but he's usually happy and always";
- mes "thinks about others. I guess that's";
- mes "why people like to think of him";
- mes "as representing all of Einbech.";
- next;
- mes "[Ellhenje]";
- mes "Recently, something's";
- mes "been bothering him. I'm";
- mes "not sure, but I think only";
- mes "woman troubles could make";
- mes "a guy feel so glum. I hope he";
- mes "feels better soon...";
- close;
-}
-
-einbech.gat,172,113,4 script Nemuk 855,{
- mes "[Nemuk]";
- mes "You seem to be an";
- mes "outsider, so let me";
- mes "ask you something.";
- mes "What do you think";
- mes "of Einbech?";
- next;
- menu "It's fine.",L_FINE,"It looks tough to live here.",-;
- mes "[Nemuk]";
- mes "I thought so.";
- mes "Well, I appologize if";
- mes "I put you on the spot.";
- next;
- mes "[Nemuk]";
- mes "Everyone here has been";
- mes "having a tough time just";
- mes "living day to day for as long";
- mes "as I can remember. It's like";
- mes "things never seem to get any";
- mes "better, no matter what we do.";
- next;
- mes "[Nemuk]";
- mes "I really want to leave,";
- mes "but it's just an empty";
- mes "wish. My body is trapped";
- mes "here while my heart longs";
- mes "for a much better life. *Sigh*";
- mes "Is it hopeless? What can I do?";
- close;
-L_FINE:
- mes "[Nemuk]";
- mes "Huh...?";
- mes "I'm not sure what";
- mes "you've seen, but I'm";
- mes "surprised to hear you";
- mes "say something like that.";
- next;
- mes "[Nemuk]";
- mes "It's been ten years since";
- mes "I've started to think about";
- mes "moving out. However, I'm still";
- mes "debating it. Now, if I were rich,";
- mes "I'd leave in no time, but it's hard";
- mes "getting the money to move out.";
- next;
- mes "[Nemuk]";
- mes "*Sigh...*";
- mes "Maybe if I had been";
- mes "and adventurer when I was";
- mes "younger, I wouldn't have";
- mes "these problems today...";
- close;
-}
-
-ein_in01.gat,281,85,2 script Drunken Man#01 849,{
- mes "[Drunken Man]";
- mes "...*Hiccup*...";
- mes "*Hiccup*...";
- mes "*Yawn*.....";
- mes ".................";
- mes "..*Hiccup*.....";
- mes "*Hiccup*..";
- close;
-}
-
-ein_in01.gat,277,95,8 script Ryan Danger 855,{
- mes "[R.D. kim]";
- mes "Oooh...";
- next;
- mes "[R.D. kim]";
- mes "Oooh...";
- mes "Momma.";
- next;
- mes "[R.D. kim]";
- mes "Oooh...";
- mes "Momma.";
- mes "You are so...";
- next;
- mes "[R.D. kim]";
- mes "Oooh...";
- mes "Momma.";
- mes "You are so...";
- mes "^FF0000Hot^000000!";
- next;
- mes "[R.D. kim]";
- mes "Why don't you take off";
- mes "those heavy, uncomfortable";
- mes "clothes? I'll buy you whatever";
- mes "you want, it's on me! C'mon~";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "N-no...!";
- mes "I-I-I-I...";
- mes "(this is the";
- mes "shadiest guy";
- mes "I've ever seen!)";
- next;
- mes "[R.D. kim]";
- mes "Hm? No...?";
- mes "Absolutely no?";
- mes "Are you sure?";
- mes "Alright, alright.";
- mes "I'm sorry, I apologize.";
- mes "I was totally out of line.";
- next;
- mes "[R.D. kim]";
- mes "...";
- mes "Or am I?";
- mes "Bwahahahaha!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "(Th-this guy";
- mes "must be drunk, out";
- mes "of his freakin' mind)";
- close;
-}
-
-ein_in01.gat,279,92,2 script Tavern Lady 854,{
- mes "[Tavern Lady]";
- mes "most Einbech men are";
- mes "crude and primitive male";
- mes "chauvinists! They disgust me!";
- next;
- mes "[Tavern Lady]";
- mes "I mean, there's nothing";
- mes "good about them! They're";
- mes "wild, violent, simple minded";
- mes "and ignorant. They settle all";
- mes "their arguments with brawn";
- mes "and they're so... close minded!";
- next;
- mes "[Tavern Lady]";
- mes "How can they not know";
- mes "that women want gentle,";
- mes "sensitive men with whom";
- mes "they can share their feelings";
- mes "and drink chamille tea over";
- mes "freshly knit doillies?";
- close;
-}
-
-einbech.gat,197,139,4 script Young Man#05 855,{
- mes "[Heinz]";
- mes "Wow...";
- mes "And adventurer from";
- mes "Rune-Midgard, eh?";
- mes "What brings you here?";
- next;
- mes "[Heinz]";
- mes "Einbech doesn't offer much";
- mes "in terms of sight-seeing, but";
- mes "have you come to see the mine?";
- mes "Right now, it's swarming with";
- mes "monsters and we can't dig any";
- mes "ores because it's so dangerous.";
- next;
- mes "[Heinz]";
- mes "Now, if some adventurers were";
- mes "generous enough to hunt down";
- mes "those evil creatures, we'd be able";
- mes "to mine again and they could earn";
- mes "some extra zeny. It's like killing";
- mes "two birds with one stone. Hahaha!";
- next;
- mes "[Heinz]";
- mes "Oh wait... I'm sorry.";
- mes "I don't know what's wrong";
- mes "with me, asking complete";
- mes "strangers to do favors for";
- mes "me. It's completely rude!";
- mes "I mean, who would do that?";
- next;
- mes "[Heinz]";
- mes "But... I'm beyond caring";
- mes "about my pride. For the sake";
- mes "of all that is good and holy, I'm";
- mes "begging you, please kill thise foul";
- mes "and evil creatures. Please!!";
- close;
-}
-
-
-ein_in01.gat,192,90,2 script Supineque 849,{
- mes "[Supineque]";
- mes "Ugh...";
- mes "I'm starving!";
- next;
- mes "[Supineque]";
- mes "I haven't had food for so";
- mes "long that my stomach is";
- mes "beginning to digest itself!";
- mes "This is horrible...";
- next;
- mes "[Supineque]";
- mes "I mean, I have";
- mes "food that I can";
- mes "eat today. But if";
- mes "I finish it, what am";
- mes "I gonna eat tomorrow?";
- close;
-}
-
-ein_in01.gat,208,86,3 script Decii 855,{
- mes "[Decii]";
- mes "This is so";
- mes "frustating!";
- mes "I'm surrounded";
- mes "by all these ^FF0000people^000000!";
- next;
- mes "[Decii]";
- mes "There's absolutely";
- mes "no privacy in a town";
- mes "this crowded! I guess";
- mes "I should try to move";
- mes "out as soon as I can.";
- close;
-}
-
-einbech.gat,216,118,4 script Catzllanpu 854,{
- mes "[Catzllanpu]";
- mes "*Sigh...* ";
- mes "Simple pleasures.";
- mes "They're what makes";
- mes "life worth living,";
- mes "you know?";
- next;
- mes "[Catzllanpu]";
- mes "It's enough for me just to";
- mes "live a normal and happy life,";
- mes "but everyone around me wants";
- mes "to work harder and harder. If";
- mes "you never take a rest, you're";
- mes "killing yourself pretty slowly.";
- next;
- mes "[Catzllanpu]";
- mes "I guess you can tell that";
- mes "I don't have the worries";
- mes "other people have about";
- mes "money. It's great, but it's";
- mes "not worth sacrificing the";
- mes "quality of your life, right?";
- close;
-}
+//===== eAthena Script ======================================= +//= Einbech Town +//===== By: ================================================== +//= Muad_dib +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= eAthena Revision 3000+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 0.1 Started writing Einbech npc's. [Muad_Dib] +//= 0.1a Conversion to eA format [MasterOfMuppets] +//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus] +//= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus] +//= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets] +//= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets] +//= 1.0 Added the last of the town npcs, [MasterOfMuppets] +//= all credits to muad_dib for scripting them. +//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets] +//= thanks to Dj-Yhn for scripting them. +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Implemented the Lover's quest. [MasterOfMuppets] +//= 1.4 Moved quests to quests/quests_ein.txt [Evera] +//============================================================ + + +einbech.gat,180,136,5 script Notice Board 858,{ + mes "[Tool Shop Entrance]"; + close; +} + +einbech.gat,46,107,6 script Shena 846,{ + mes "[Shena]"; + mes "I think it's weird!"; + mes "How do you youngsters"; + mes "not learn all of this?"; + next; + mes "[Luda]"; + mes "Well, I'm sure the"; + mes "generation gap has"; + mes "something to do with it,"; + mes "but I'm surprised that elder"; + mes "people would know so much~"; + next; + menu "What are you guys talking about?",L_WHAT,"Pass on by",-; + + mes "[Shena]"; + mes "Luda..."; + mes "You don't live"; + mes "to be as old as"; + mes "I am and not learn"; + mes "a little something"; + mes "about this world of ours~"; + close; +L_WHAT: + mes "[Shena]"; + mes "Oh? Well, well"; + mes "Aren't you the most"; + mes "adorable little girl?"; + mes "Hello, dearie~"; + next; + menu "Excuse me, but I'm actually a guy.",-; + + mes "[Shena]"; + mes "Oh, oh are you now?"; + mes "Perhaps my eyes are"; + mes "getting bad in my old"; + mes "age. Getting harder to"; + mes "tell the difference nowadays..."; + next; + mes "[Shena]"; + mes "Anyway, me and Luda"; + mes "were just having a little"; + mes "chat about all the monsters"; + mes "near Einbroch. Appearantly,"; + mes "you youngsters don't know as"; + mes "much about them as you should."; + next; + mes "[Shena]"; + mes "If adventuring is your"; + mes "business, you should"; + mes "know what you're up against."; + mes "Did you have any questions"; + mes "about the monsters arround"; + mes "here, young lady?"; + next; + menu "I told you, I'm a dude...!",-; + mes "[Shena]"; + mes "Hmm. 'Dude.' I think"; + mes "I've heard that before."; + mes "Ho ho~ You'll have to"; + mes "forgive this old biddy"; + mes "I don't quite have a grasp"; + mes "on all the words you kids use."; + next; + mes "[Shena]"; + mes "So dearie,"; + mes "wich monster"; + mes "would you like"; + mes "to hear about?"; +L_MENU: + next; + menu "Metaling",L_METALING,"Mineral",L_MINERAL,"Pitman",L_PITMAN,"Waste Stove",L_WASTE,"Quit",-; + + mes "[Shena]"; + mes "Alright then."; + mes "Have a good"; + mes "day, young lady."; + next; + mes "[Luda]"; + mes "I'm sorry about my"; + mes "mother! She can be"; + mes "overly friendly, I suppose."; + mes "But if you're bored, please"; + mes "feel free to visit. Be safe"; + mes "on your travels, adventurer~"; + close; +L_METALING: + mes "[Shena]"; + mes "Well, the Metalings"; + mes "were created during"; + mes "the time when the gods"; + mes "ruled over this world."; + next; + mes "[Shena]"; + mes "I'm not sure if you knew"; + mes "this or not, but according"; + mes "to the myth, Porings and Drops"; + mes "were created from Odin's"; + mes "saliva. You migh not want"; + mes "to know about Poporing..."; + next; + mes "[Shena]"; + mes "metalings, on the"; + mes "other hand were made"; + mes "from the blood of living"; + mes "machines that I belive"; + mes "were called 'Gigantes.'"; + next; + mes "[Shena]"; + mes "Metaling is still like"; + mes "those other hopping"; + mes "blobbs of gelatine in that"; + mes "they'll swallow whatever"; + mes "might be lying on the ground."; + next; + mes "[Shena]"; + mes "If you defeat a Metaling,"; + mes "it could drop Large Jellopy,"; + mes "Iron Ore or even Iron. That"; + mes "might be good to know, right?"; + next; + mes "[Shena]"; + mes "Is there"; + mes "anything else"; + mes "you'd like to"; + mes "ask, dearie?"; + goto L_MENU; +L_MINERAL: + mes "[Shena]"; + mes "Did you know that"; + mes "stalactites and cave"; + mes "crystals grow for thousands"; + mes "and thousand of years?"; + next; + mes "[Shena]"; + mes "Now, if something's been"; + mes "growing for thousands of"; + mes "years, it would make sense"; + mes "if it actually was alive. Now,"; + mes "Mineral monsters are actually"; + mes "living stalactites"; + next; + mes "[Shena]"; + mes "It's rumored that they"; + mes "are grown in a dark cave"; + mes "in wich something inside"; + mes "has some sort of malicious"; + mes "influence over them."; + next; + mes "[Shena]"; + mes "Minerals can defend themselves,"; + mes "but they might drop Crystal Fragment,"; + mes "Topaz or Emveretarcon if you defeat"; + mes "one. There's also a chance"; + mes "that they may drop a rare jewel,"; + mes "but I'm not quite sure."; + next; + mes "[Shena]"; + mes "Are there any"; + mes "other mosnters"; + mes "arround here that"; + mes "you'd want to learn"; + mes "more about?"; + goto L_MENU; +L_PITMAN: + mes "[Shena]"; + mes "Pitmen are the ghosts"; + mes "of dead miners that haunt"; + mes "old and rusted mine cars."; + mes "For some reason, they can't"; + mes "leave this world so they just"; + mes "wander arround the mines."; + next; + mes "[Shena]"; + mes "If you can defeat"; + mes "them, they'll drop"; + mes "Old Pick, Lantern, Iron,"; + mes "Steel, Coal, Flashlight"; + mes "and Rusty Iron Plate."; + next; + mes "[Shena]"; + mes "Did you want"; + mes "to asl me about"; + mes "any other of the"; + mes "local monsters?"; + goto L_MENU; +L_WASTE: + mes "[Shena]"; + mes "It's just an evil,"; + mes "man-eating stove."; + next; + menu "...That's it?",L_THAT,"H-horrifying!",-; + + mes "[Shena]"; + mes "Yes. God's creation,"; + mes "that creature is cruel"; + mes "and merciless, perhaps"; + mes "a symbol of pure evil"; + mes "if I ever saw one."; + next; + mes "[Shena]"; + mes "Unlike newe appliances,"; + mes "Waste Stoves were hand made by"; + mes "master craftsmen that, I guess,"; + mes "developed their own souls. They"; + mes "used to be benovalant machines,"; + mes "contend to provide loving warmth."; + next; + mes "[Shena]"; + mes "For years they would serve"; + mes "their owners with loyalty. But"; + mes "as technology advanced and"; + mes "they became obsolete, they were"; + mes "discarded like pieces of trash."; + mes "This twisted their harts to ^FF0000evil^000000."; + next; + mes "[Shena]"; + mes "Waste Stoves will usually"; + mes "drop Battered Pot, Burnt Tree,"; + mes "Iron, Iron Ore and Rusty Iron Plate."; + mes "But once in a while they might drop"; + mes "interesting items like Rusty Iron"; + mes "or even Dead Branch."; + next; + mes "[Shena]"; + mes "So, is there"; + mes "anything else"; + mes "you'd like me to"; + mes "share with you?"; + goto L_MENU; +L_THAT: + mes "[Shena]"; + mes "Now, you know the importance"; + mes "of recycling and preserving our"; + mes "natural resources, right? Now,"; + mes "it would do my heart good if you"; + mes "were to recycle the scrap iron"; + mes "from those Waste Stove monsters."; + next; + mes "[Shena]"; + mes "Waste Stoves will usually"; + mes "drop Battered Pot, Burnt Tree,"; + mes "Iron, Iron Ore and Rusty Iron Plate."; + mes "But once in a while they might drop"; + mes "interesting items like Rusty Iron"; + mes "or even Dead Branch."; + next; + mes "[Shena]"; + mes "So, is there"; + mes "anything else"; + mes "you'd like me to"; + mes "share with you?"; + goto L_MENU; +} + +einbech.gat,48,107,4 duplicate(Shena) Luda 850 + +einbech.gat,93,139,6 script Raust 847,{ + mes "[Raust]"; + mes "I don't get it!"; + mes "Einbroch gets bigger"; + mes "and fancier and our"; + mes "town gets dirtier and"; + mes "nastier. What the hell?!"; + next; + mes "[Raust]"; + mes "Not only do the people"; + mes "look more ragged, we're"; + mes "more tired and older looking"; + mes "as well! It's dirty, it's crowded,"; + mes "everything in this city is a total"; + mes "mess! What, you want a list?!"; + next; + mes "[Raust]"; + mes "The food, literally, is"; + mes "garbage! The jobs here have"; + mes "to be a violation of human rights."; + mes "There's barely any women here and"; + mes "the ones we do have all stink"; + mes "anyway! Are you convinced yet?!"; + next; + mes "[Raust]"; + mes "Why is everything"; + mes "that's good over"; + mes "in Einbroch?! I hate this!"; + mes "*Grumble*"; + close; +} + +einbech.gat,97,167,6 script Cavitar 847,{ + mes "[Cavitar]"; + mes "Recently, we had some"; + mes "tunnel cave-ins that resulted"; + mes "in miner casualties. We're having"; + mes "a harder time working in the"; + mes "mines now that we're even"; + mes "lower on manpower."; + next; + mes "[Cavitar]"; + mes "What's really suspicious"; + mes "is that it seems something"; + mes "has been making the tunnels"; + mes "collapse on purpose. Some of"; + mes "us believe it's because we've"; + mes "angered the master of the cave."; + next; + mes "[Cavitar]"; + mes "The tunnel accident"; + mes "is still fresh in my mind."; + mes "It still seems that there are"; + mes "more ^FF0000Cave Master^000000 sightings"; + mes "when the tunnels started"; + mes "to inexplicably collapse."; + next; + mes "[Cavitar]"; + mes "I was off duty whent"; + mes "the accident happened."; + mes "Still, I hear the only survivor"; + mes "went crazy and disappeared"; + mes "spmewhere. The poor bastard..."; + close; +} + +einbech.gat,105,218,6 script Gushenmu 848,{ + mes "[Gushenmu]"; + mes "I've lived here a long time"; + mes "and, believe it or not, things"; + mes "weren't as though in the past"; + mes "as they are right now."; + next; + mes "[Gushenmu]"; + mes "For lots of different reasons,"; + mes "the work is more dangerous"; + mes "and we're running real low on"; + mes "manpower. And the factories in"; + mes "Einbroch make so much smog,"; + mes "we can't even see sunlight here."; + next; + mes "[Gushenmu]"; + mes "The sad reality of mining"; + mes "life right now is that we"; + mes "wake up, go to work, and at"; + mes "the end of the day some of us"; + mes "are injured while a few others"; + mes "never come to work the next day."; + next; + mes "[Gushenmu]"; + mes "And as Einbech and Einbroch"; + mes "have grown, I hear more and"; + mes "more rumors that unfammiliar"; + mes "monsters are beginning to"; + mes "swarm outside of town."; + mes "This is really Einbech's worst time..."; + close; +} + +einbech.gat,39,215,6 script Train Station Staff 852,{ + mes "[Staff]"; + mes "Welcome to"; + mes "the Train Station."; + mes "The fare to take the"; + mes "train to Einbroch is"; + mes "200 zeny. Would"; + mes "you like to ride?"; + next; + menu "Yes.",L_YES,"No.",-; + + mes "[Staff]"; + mes "Please enjoy"; + mes "your stay here"; + mes "in Einbech."; + close; +L_YES: + if(Zeny < 200)goto L_ZENY; + mes "[Staff]"; + mes "Thank you and"; + mes "we hope you enjoy"; + mes "the ride. All aboard!"; + next; + set Zeny,Zeny - 200; + warp "einbroch.gat",226,276; + end; +L_ZENY: + mes "[Staff]"; + mes "I'm sorry,"; + mes "but you don't"; + mes "have enough zeny"; + mes "to pay the train fare."; + close; +} + +einbech.gat,157,215,4 script Train Station Manager 852,{ + mes "[Train Station Manager]"; + mes "This train station"; + mes "is strictly for trains"; + mes "running from Einbech"; + mes "to Einbroch. Please speak"; + mes "to the staff in the 11 o' clock"; + mes "direction if you'd like to board."; + close; +} + +einbech.gat,129,234,6 script Hander 848,{ + mes "[Hander]"; + mes "Those Einbroch bastards!"; + mes "Living off the resources we"; + mes "dig up while we keep working"; + mes "for them like suckers! Damn!"; + next; + mes "[Hander]"; + mes "Everyday, we risk our"; + mes "freakin' lives just so we"; + mes "can make a living! Why don't"; + mes "the elders do something about"; + mes "this, like raise our ore prices?"; + next; + mes "[Hander]"; + mes "The work schedule's"; + mes "unreasonable, Cavitar's"; + mes "wife was attacked by a mine"; + mes "creature, the hospital's too"; + mes "far away and we don't have"; + mes "any food to eat! Why...?!"; + close; +} + +einbech.gat,128,238,6 script Mogan 848,{ + mes "[Mogan]"; + mes "Recently, there were a few"; + mes "cave-ins where many miners"; + mes "were injured. It was discussed"; + mes "in the Town Council and in my"; + mes "opinion, I think the miners dug"; + mes "too deep and disturbed... ^FF0000it^000000."; + next; + mes "[Mogan]"; + mes "Yes, they awoke Ungoliant,"; + mes "the master of the caves that"; + mes "has existed since ancient time."; + mes "I don't know how many more will"; + mes "be victimised by Ungolian in the"; + mes "future. There's no telling..."; + next; + mes "[Mogan]"; + mes "Adventurer, be careful"; + mes "if you travel inside the"; + mes "mines, lest your footsteps"; + mes "distrub Ungoliant's slumber."; + close; +} + +einbech.gat,130,253,2 script Ekuri 848,{ + mes "[Ekuri]"; + mes "Yo-heave-ho!"; + mes "Yo-heave-ho~!"; + next; + mes "[Ekuri]"; + mes "What am I doing here?"; + mes "heck, I'm scared to death"; + mes "of entering the mine! But"; + mes "I can make a living here at"; + mes "the entrance by gathering"; + mes "scrap metal! Smart, huh?"; + next; + mes "[Ekuri]"; + mes "Sometimes, I get lucky"; + mes "and score an entire ore!"; + mes "Sure, I'm a coward, but"; + mes "at least I'm alive. Well,"; + mes "for the time being."; + next; + mes "[Ekuri]"; + mes "Now you know what"; + mes "I'm doing here. So why"; + mes "don't you leave me to"; + mes "my work? Heave-ho!"; + mes "Ores, come to me!"; + close; +} + +einbech.gat,148,242,5 script Jung 855,{ + mes "[Jung]"; + mes "I'm one of the few"; + mes "people who's lived"; + mes "in both Einbech and"; + mes "Einbroch for a long time,"; + mes "So I guess I'm one of the"; + mes "best guides of this area."; + next; + mes "[Jung]"; + mes "Say, if you're thinking of"; + mes "entering the Mine Dungeon,"; + mes "I can tell you all I know about"; + mes "the monsters in that place so"; + mes "that you'll be better prepared."; + next; + menu "Sure, why not?",L_TELL,"No, thanks.",-; + mes "[Jung]"; + mes "I understand if you're"; + mes "kind of in a hurry. Still,"; + mes "if you're pretty new around"; + mes "here, you should learn as"; + mes "much as you can before"; + mes "entering any dungeons."; + next; + mes "[Jung]"; + mes "Alright then,"; + mes "be safe on your"; + mes "adventures, alright?"; + close; +L_TELL: + mes "[Jung]"; + mes "Let's see. Ah, the monsters that"; + mes "are unique to the Mine Dungeon"; + mes "are Noxious, Venomous, Porcellio"; + mes "and Obsidian. Wich one do you"; + mes "want to know more about?"; + next; + menu "Noxious and Venomous",-,"Porcellio",L_PORCELLIO,"Obsidian",L_OBSIDIAN; + mes "[Jung]"; + mes "You know, no one seems"; + mes "to know where Noxious and"; + mes "Venomous have come form."; + mes "It's like they appeared out of"; + mes "nowhere when Einbroch"; + mes "started to industrialise."; + next; + mes "[Jung]"; + mes "Now that I think about it,"; + mes "I don't think they're naturally"; + mes "created monsters. They have"; + mes "this fixed look of despair and"; + mes "suffering and tend to act like they"; + mes "want their enemies to kill them."; + next; + mes "[Jung]"; + mes "Still, you'd better be careful!"; + mes "Careful! Nocious and Venomous"; + mes "are stealthy monsters that can"; + mes "glide quietly through the air"; + mes "and attack you before"; + mes "you even notice..."; + next; + mes "[Jung]"; + mes "You should know that"; + mes "Noxious is Ghost property"; + mes "and Venomous is Poison."; + mes "Both are medium sized,"; + mes "formless monsters."; + next; + mes "[Jung]"; + mes "Both of them drop Apple,"; + mes "Dust Pollutant, Toxic Gas,"; + mes "Poisonous Powder, Bacillus,"; + mes "Mold Powder and Anodyne."; + next; + mes "[Jung]"; + mes "That's all for now."; + mes "Feel free to ask me"; + mes "if you have any questions"; + mes "about monsters in the Mine"; + mes "Dungeon. Be safe, adventurer."; + close; +L_PORCELLIO: + mes "[Jung]"; + mes "Porcellio is an insect that"; + mes "lives in caves and drinks water"; + mes "dripped from stalactites. It's"; + mes "different from Ungoliant since"; + mes "it likes to be near different"; + mes "kinds of minerals and ores."; + next; + mes "[Jung]"; + mes "Porcellio drops Jubilee,"; + mes "Insect Leg, Single Cell,"; + mes "Moss of Morning Dew, Neon"; + mes "Liquid and a few other things"; + mes "I can't quite remember."; + next; + mes "[Jung]"; + mes "Lastly, Porcellio is an"; + mes "Earth property monster."; + mes "That's all I know about it."; + mes "But if you want to know more"; + mes "about some monster in the"; + mes "Mine Dungeon, feel free to ask."; + close; +L_OBSIDIAN: + mes "[Jung]"; + mes "Do you know about the"; + mes "belief that underground"; + mes "minerlas that contain huge"; + mes "amounts of energy actually"; + mes "have souls? Obsidian is"; + mes "one of these living rocks."; + next; + mes "[Jung]"; + mes "Supposedly, just a piece of an"; + mes "Obsidian in a Jung Processor has"; + mes "enough energy to light up the night"; + mes "sky. Unfortunately, it's impossible"; + mes "to capture one alive and hunting"; + mes "them isn't so easy."; + next; + mes "[Jung]"; + mes "Obsidian is a small,"; + mes "shapeless monster that"; + mes "drops Clear Jewel, Piece of"; + mes "Black Crystal, Coal, Elunium,"; + mes "Iron and Steel."; + next; + mes "[Jung]"; + mes "That's all for Obsidian."; + mes "If you have any questions"; + mes "about other monsters living"; + mes "in the Mine Dungeon, feel"; + mes "free to ask me."; + close; +} + +einbech.gat,148,246,5 script Franz 851,{ + mes "[Franz]"; + mes "So bored..."; + mes "Starving for..."; + mes "Conversation."; + mes "S-somebody..."; + next; + mes "[Franz]"; + mes "Hey, a traveller!"; + mes "Are you planning to explore"; + mes "the Mine Dungeon or the fields"; + mes "around here? Let's chat for a bit"; + mes "and maybe you'll learn something."; + next; + menu "Okay, fine.",L_OKAY,"No, thanks.",-; + mes "[Franz]"; + mes "Oh, okay."; + mes "You're busy and have"; + mes "things to do, I understand."; + mes "You probably have to head"; + mes "off somewhere right away."; + mes "Right. Got it."; + next; + mes "[Franz]"; + mes "I..."; + mes "I've got stuff"; + mes "I should be working"; + mes "on. Yes. So very busy."; + close; +L_OKAY: + mes "[Franz]"; + mes "Ooh, have you heard"; + mes "about the creature in the"; + mes "Mine Dungeon or what's"; + mes "happened in town recently?"; + mes "Which would you like to"; + mes "know more about?"; + next; + menu "Creature of Mine Dungeon",L_CREATURE,"Town Incident",-; + mes "[Franz]"; + mes "In Einbroch, there was"; + mes "a short lived teddy bear"; + mes "fad. However, a series of"; + mes "mysterious accidents and"; + mes "murders where entire families"; + mes "were killed also occured."; + next; + mes "[Franz]"; + mes "It turns out that every family"; + mes "that had been murdered had"; + mes "bought one of these teddy bears."; + mes "There were even rumors that these"; + mes "teddy bears were comming to life."; + next; + mes "[Franz]"; + mes "After an investigation, the"; + mes "authorities learned that all the"; + mes "merchants who sold these bears"; + mes "had purchased them from the"; + mes "same wholesaler, an outsider"; + mes "noone knew anything about."; + next; + mes "[Franz]"; + mes "Since the teddy bears were"; + mes "clearly not made to be mere,"; + mes "harmless toys, troops were"; + mes "sent to secure all the teddy"; + mes "bears and dispose of them"; + mes "outside of town."; + next; + mes "[Franz]"; + mes "But as soon as the teddy"; + mes "bears were set outside of"; + mes "town, they sprang to life and"; + mes "started rioting! This is clear"; + mes "proof that these bears are"; + mes "controlled by some evil force."; + next; + mes "[Franz]"; + mes "Now those aggressive teddy"; + mes "bears are scattered all over"; + mes "the place and the government"; + mes "has classified them as monsters."; + mes "Kill with extreme prejudice!"; + next; + mes "[Franz]"; + mes "According to adventurers"; + mes "who have caught these bears,"; + mes "they're small, neutral monsters"; + mes "which drop Honey, Screw, Well-baked"; + mes "Cookie and Oridecon Hammer."; + next; + mes "[Franz]"; + mes "That's all I know"; + mes "about it. Watch out"; + mes "for those bears if you"; + mes "go exploring, okay? They"; + mes "may be cute, but they're"; + mes "known to be extremely vicious!"; + close; +L_CREATURE: + mes "[Franz]"; + mes "The creature I'm talking about is"; + mes "Ungoliant, which also called the"; + mes "Master of the Caves around here."; + mes "It's said to live deep in the caves"; + mes "where it giards peculiar ores and"; + mes "minerals with strange powers."; + next; + mes "[Franz]"; + mes "At first I thought it was"; + mes "just an old fairy tale, but it"; + mes "actually started appearing"; + mes "again about ten years ago"; + mes "when the tunnel cave-ins"; + mes "started to happen."; + next; + mes "[Franz]"; + mes "As sightings of Ungoliant"; + mes "increased, more and more"; + mes "tunnel cave-ins occured."; + mes "I guess the miners have"; + mes "inadvertently intruded"; + mes "into it's territory."; + next; + mes "[Franz]"; + mes "According to legend,"; + mes "ancient giants snuck into"; + mes "a mine to steal coal from"; + mes "humans. But they made too"; + mes "much noise while they were"; + mes "digging and awoke Ungoliant."; + next; + mes "[Franz]"; + mes "When the miners went to work"; + mes "the next morning, they found the"; + mes "bloodied bodies of those giants."; + mes "After that, people have feared"; + mes "the threat that Ungoliant poses"; + mes "to anyone entering the mines."; + next; + mes "[Franz]"; + mes "Now, an adventurer that"; + mes "managed to kill an Ungoliant"; + mes "has told me that it drops Ant's"; + mes "Jaw, Colorful Shell, Very Hard"; + mes "Shell, Long Leg, Neon Liquid"; + mes "and Zircon."; + close; +} + +einbech.gat,151,168,4 script Tollaf 854,{ + mes "[Tollaf]"; + mes "Ah...!"; + mes "This is killing me!"; + mes "I don't have the money"; + mes "to move, but I don't wanna"; + mes "live in this town anymore!"; + next; + mes "[Tollaf]"; + mes "People everywhere else"; + mes "live so much better than we"; + mes "do, especially those snobs in"; + mes "Einbroch! Einbech must be the"; + mes "worst town of Schwartzwald Republic."; + mes "No, it's the worst in the world!"; + close; +} + +einbech.gat,149,154,4 script Mjunia 850,{ + mes "[Mjunia]"; + mes "It's hard being a woman"; + mes "in this town, By being born"; + mes "here, it's like fate just decided"; + mes "to be especially cruel to me."; + next; + mes "[Mjunia]"; + mes "My skin and hands are"; + mes "rough from all the work"; + mes "I have to do. But worst of"; + mes "all... I... I... I've developed"; + mes "bigger muscles than most"; + mes "guys! Waaaaaah~!"; + next; + mes "[Mjunia]"; + mes "I wish I could find"; + mes "a nice guy from Einbroch"; + mes "and get married so I can"; + mes "get away from this town."; + mes "But it doesn't look like"; + mes "that wil happen..."; + next; + mes "[Mjunia]"; + mes "And I'd never marry"; + mes "anyone from Einbech!"; + mes "I'd rather die cold and"; + mes "alone than cold and married"; + mes "to some Einbech hooligan."; + next; + mes "[Mjunia]"; + mes "Look at these"; + mes "muscles. What do"; + mes "you think? Am I pretty?"; + mes "*Sniff* I gave up trying"; + mes "to be feminine years ago."; + mes "I have to work so hard..."; + close; +} + +einbech.gat,176,125,4 script Ellhenje 850,{ + mes "[Ellhenje]"; + mes "Things might be"; + mes "bad in this town"; + mes "with the pollution"; + mes "and the bullying"; + mes "from Einbroch..."; + next; + mes "[Ellhenje]"; + mes "But somehow, people"; + mes "are able to get by. That's"; + mes "because there's a guy"; + mes "that everyone here likes..."; + next; + mes "[Ellhenje]"; + mes "I'm talking about Clitzer!"; + mes "He's almost too honest and"; + mes "almost too diligent. But most"; + mes "of all, he's the nicest guy~"; + next; + mes "[Ellhenje]"; + mes "Clitzer was born in one of"; + mes "Einbech's poorest families,"; + mes "but he's usually happy and always"; + mes "thinks about others. I guess that's"; + mes "why people like to think of him"; + mes "as representing all of Einbech."; + next; + mes "[Ellhenje]"; + mes "Recently, something's"; + mes "been bothering him. I'm"; + mes "not sure, but I think only"; + mes "woman troubles could make"; + mes "a guy feel so glum. I hope he"; + mes "feels better soon..."; + close; +} + +einbech.gat,172,113,4 script Nemuk 855,{ + mes "[Nemuk]"; + mes "You seem to be an"; + mes "outsider, so let me"; + mes "ask you something."; + mes "What do you think"; + mes "of Einbech?"; + next; + menu "It's fine.",L_FINE,"It looks tough to live here.",-; + mes "[Nemuk]"; + mes "I thought so."; + mes "Well, I appologize if"; + mes "I put you on the spot."; + next; + mes "[Nemuk]"; + mes "Everyone here has been"; + mes "having a tough time just"; + mes "living day to day for as long"; + mes "as I can remember. It's like"; + mes "things never seem to get any"; + mes "better, no matter what we do."; + next; + mes "[Nemuk]"; + mes "I really want to leave,"; + mes "but it's just an empty"; + mes "wish. My body is trapped"; + mes "here while my heart longs"; + mes "for a much better life. *Sigh*"; + mes "Is it hopeless? What can I do?"; + close; +L_FINE: + mes "[Nemuk]"; + mes "Huh...?"; + mes "I'm not sure what"; + mes "you've seen, but I'm"; + mes "surprised to hear you"; + mes "say something like that."; + next; + mes "[Nemuk]"; + mes "It's been ten years since"; + mes "I've started to think about"; + mes "moving out. However, I'm still"; + mes "debating it. Now, if I were rich,"; + mes "I'd leave in no time, but it's hard"; + mes "getting the money to move out."; + next; + mes "[Nemuk]"; + mes "*Sigh...*"; + mes "Maybe if I had been"; + mes "and adventurer when I was"; + mes "younger, I wouldn't have"; + mes "these problems today..."; + close; +} + +ein_in01.gat,281,85,2 script Drunken Man#01 849,{ + mes "[Drunken Man]"; + mes "...*Hiccup*..."; + mes "*Hiccup*..."; + mes "*Yawn*....."; + mes "................."; + mes "..*Hiccup*....."; + mes "*Hiccup*.."; + close; +} + +ein_in01.gat,277,95,8 script Ryan Danger 855,{ + mes "[R.D. kim]"; + mes "Oooh..."; + next; + mes "[R.D. kim]"; + mes "Oooh..."; + mes "Momma."; + next; + mes "[R.D. kim]"; + mes "Oooh..."; + mes "Momma."; + mes "You are so..."; + next; + mes "[R.D. kim]"; + mes "Oooh..."; + mes "Momma."; + mes "You are so..."; + mes "^FF0000Hot^000000!"; + next; + mes "[R.D. kim]"; + mes "Why don't you take off"; + mes "those heavy, uncomfortable"; + mes "clothes? I'll buy you whatever"; + mes "you want, it's on me! C'mon~"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "N-no...!"; + mes "I-I-I-I..."; + mes "(this is the"; + mes "shadiest guy"; + mes "I've ever seen!)"; + next; + mes "[R.D. kim]"; + mes "Hm? No...?"; + mes "Absolutely no?"; + mes "Are you sure?"; + mes "Alright, alright."; + mes "I'm sorry, I apologize."; + mes "I was totally out of line."; + next; + mes "[R.D. kim]"; + mes "..."; + mes "Or am I?"; + mes "Bwahahahaha!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "(Th-this guy"; + mes "must be drunk, out"; + mes "of his freakin' mind)"; + close; +} + +ein_in01.gat,279,92,2 script Tavern Lady 854,{ + mes "[Tavern Lady]"; + mes "most Einbech men are"; + mes "crude and primitive male"; + mes "chauvinists! They disgust me!"; + next; + mes "[Tavern Lady]"; + mes "I mean, there's nothing"; + mes "good about them! They're"; + mes "wild, violent, simple minded"; + mes "and ignorant. They settle all"; + mes "their arguments with brawn"; + mes "and they're so... close minded!"; + next; + mes "[Tavern Lady]"; + mes "How can they not know"; + mes "that women want gentle,"; + mes "sensitive men with whom"; + mes "they can share their feelings"; + mes "and drink chamille tea over"; + mes "freshly knit doillies?"; + close; +} + +einbech.gat,197,139,4 script Young Man#05 855,{ + mes "[Heinz]"; + mes "Wow..."; + mes "And adventurer from"; + mes "Rune-Midgard, eh?"; + mes "What brings you here?"; + next; + mes "[Heinz]"; + mes "Einbech doesn't offer much"; + mes "in terms of sight-seeing, but"; + mes "have you come to see the mine?"; + mes "Right now, it's swarming with"; + mes "monsters and we can't dig any"; + mes "ores because it's so dangerous."; + next; + mes "[Heinz]"; + mes "Now, if some adventurers were"; + mes "generous enough to hunt down"; + mes "those evil creatures, we'd be able"; + mes "to mine again and they could earn"; + mes "some extra zeny. It's like killing"; + mes "two birds with one stone. Hahaha!"; + next; + mes "[Heinz]"; + mes "Oh wait... I'm sorry."; + mes "I don't know what's wrong"; + mes "with me, asking complete"; + mes "strangers to do favors for"; + mes "me. It's completely rude!"; + mes "I mean, who would do that?"; + next; + mes "[Heinz]"; + mes "But... I'm beyond caring"; + mes "about my pride. For the sake"; + mes "of all that is good and holy, I'm"; + mes "begging you, please kill thise foul"; + mes "and evil creatures. Please!!"; + close; +} + + +ein_in01.gat,192,90,2 script Supineque 849,{ + mes "[Supineque]"; + mes "Ugh..."; + mes "I'm starving!"; + next; + mes "[Supineque]"; + mes "I haven't had food for so"; + mes "long that my stomach is"; + mes "beginning to digest itself!"; + mes "This is horrible..."; + next; + mes "[Supineque]"; + mes "I mean, I have"; + mes "food that I can"; + mes "eat today. But if"; + mes "I finish it, what am"; + mes "I gonna eat tomorrow?"; + close; +} + +ein_in01.gat,208,86,3 script Decii 855,{ + mes "[Decii]"; + mes "This is so"; + mes "frustating!"; + mes "I'm surrounded"; + mes "by all these ^FF0000people^000000!"; + next; + mes "[Decii]"; + mes "There's absolutely"; + mes "no privacy in a town"; + mes "this crowded! I guess"; + mes "I should try to move"; + mes "out as soon as I can."; + close; +} + +einbech.gat,216,118,4 script Catzllanpu 854,{ + mes "[Catzllanpu]"; + mes "*Sigh...* "; + mes "Simple pleasures."; + mes "They're what makes"; + mes "life worth living,"; + mes "you know?"; + next; + mes "[Catzllanpu]"; + mes "It's enough for me just to"; + mes "live a normal and happy life,"; + mes "but everyone around me wants"; + mes "to work harder and harder. If"; + mes "you never take a rest, you're"; + mes "killing yourself pretty slowly."; + next; + mes "[Catzllanpu]"; + mes "I guess you can tell that"; + mes "I don't have the worries"; + mes "other people have about"; + mes "money. It's great, but it's"; + mes "not worth sacrificing the"; + mes "quality of your life, right?"; + close; +} diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index ffd0e0f95..06d543eda 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -1,968 +1,968 @@ -//===== eAthena Script =======================================
-//= Einbroch Town
-//===== By: ==================================================
-//= Nexon
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= eAthena Revision 3000+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= 0.2 Added some NPCs [MasterOfMuppets]
-//= 0.3 Added a few npcs by reddozen [MasterOfMuppets]
-//= 0.4 Added a crappy quest, have fun guys... [MasterOfMuppets]
-//= 0.4a Added exp bonus for the factory quest, borrowed from a Korean fansite.
-//= 0.4b Added missing close [Komurka]
-//= 0.5 Added Temporal Locations of Gunslinger Job Change map.
-//= Info provided by RockmanEXE [erKURITA]
-//= 0.6 Implemented a crap quest [MasterOfMuppets]
-//= 0.7 Implemented an inn NPC [MasterOfMuppets]
-//= 0.8 Implemented the Shinokas quest, thanks to [MasterOfMuppets]
-//= Dj-Yhn for scripting it.
-//= 0.9 Removed Duplicates [Silent]
-//= 1.0 Implemented the Lover's quest. [MasterOfMuppets]
-//= 1.1 Split quests into quests/cities_einbroch.txt [Evera]
-//= 1.2 Split more quests into above file [Evera]
-//= 1.3 Added (finally) the Garrison quest npc [erKURITA]
-//= 1.4 Implemented the polution script. [MasterOfMuppets]
-//============================================================
-
-
-//== some boards, signs ======================
-einbroch.gat,220,208,5 script Notice Board#01 858,{
- mes "[Weapon Shop Entrance]";
- close;
-}
-
-einbroch.gat,183,174,5 script Bulletin Board#01 858,{
- mes "East - Weapon Shop, Hotel";
- mes "South - Factory";
- mes "Southwest - Airship Repair Shop,";
- mes "Laboratory";
- mes "Northwest - Airport";
- close;
-}
-
-einbroch.gat,244,255,5 script Bulletin Board#02 858,{
- mes " ";
- mes " Train Station";
- close;
-}
-
-einbroch.gat,68,206,5 script Bulletin Board#03 858,{
- mes " ";
- mes " Airship Airport";
- close;
-}
-
-einbroch.gat,162,256,5 script Bulletin Board#04 858,{
- mes "East - Train Station";
- mes "Southeast - Hotel";
- mes "South - Weapon Shop, Factory";
- mes "Southwest - Airport, Airship Repair";
- mes "Shop, Laboratory";
- close;
-}
-
-einbroch.gat,235,141,5 script Bulletin Board#05 858,{
- mes "Southwest- Airship Repair Shop,";
- mes "Laboratory";
- mes "Northwest- Airport";
- mes "Northwest- Weapon Shop, Hotel, Train";
- mes "Station";
- close;
-}
-
-//===== Town NPC ===========================================
-function script Ein_Tower {
- mes "["+ @Tower_Name$ +"]";
- mes "Good day~";
- mes "I'm " + @Tower_Name$ +", your";
- mes "guide to exploring";
- mes "the Einbroch Tower.";
- next;
- mes "["+ @Tower_Name$ +"]";
- mes "Einbroch Tower offers";
- mes "the best view of our city";
- mes "and it's a great place to";
- mes "meet with friends or take";
- mes "a date. The Einbroch Tower";
- mes "admission fee is 10 zeny.";
- next;
- mes "["+ @Tower_Name$ +"]";
- mes "Right now, we're offering";
- mes "a special promotion called";
- mes "the Apple Combo Set for only";
- mes "20 zeny. This set includes";
- mes "Einbroch Tower admission";
- mes "and an Apple to snack on.";
- next;
- menu "Tower Admission Only",s_Tower,"Apple Combo Set",s_Apple,"Cancel",-;
-
- mes "["+ @Tower_Name$ +"]";
- mes "I see.";
- mes "Feel free to";
- mes "come back any";
- mes "time. Thank you.";
- close2;
- return;
-
-s_Tower:
- if(Zeny < 10)goto s_NEnough;
- set Zeny,Zeny - 10;
-s_Tower2:
- mes "["+ @Tower_Name$ +"]";
- mes "Thank you for";
- mes "using our services.";
- mes "Let me guide you to";
- mes "the tower right away.";
- close2;
- warp "einbroch.gat",174,204;
- return;
-
-s_Apple:
- if(Zeny < 20)goto s_NEnough;
- set Zeny,Zeny - 20;
- mes "["+ @Tower_Name$ +"]";
- mes "Before I guide you to";
- mes "the tower, let me check";
- mes "your status to insure";
- mes "your safety before I give";
- mes "you the Apple Combo Set.";
- next;
- getitem 512,1;
- goto s_Tower2;
-
-s_NEnough:
- mes "["+ @Tower_Name$ +"]";
- mes "I'm sorry but you don't";
- mes "have enough zeny for the";
- mes "requested service.";
- close2;
- return;
-}
-
-einbroch.gat,176,172,5 script Khemko 855,{
- set @Tower_Name$,"Khemko";
- callfunc "Ein_Tower";
- end;
-
-OnHide:
- specialeffect 16;
- disablenpc "Khemko";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch.gat,218,198,5 script Mark 855,{
- set @Tower_Name$,"Mark";
- callfunc "Ein_Tower";
- end;
-
-OnHide:
- specialeffect 16;
- disablenpc "Mark";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch.gat,174,228,5 script Oberu 855,{
- set @Tower_Name$,"Oberu";
- callfunc "Ein_Tower";
- end;
-
-OnHide:
- specialeffect 16;
- disablenpc "Oberu";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch.gat,175,196,5 script Morei 854,{
- mes "[Morei]";
- mes "Greetings,";
- mes "I am Morei,";
- mes "Assistant Guide";
- mes "of Einbroch Tower.";
- next;
- mes "[Morei]";
- mes "If you wish to return";
- mes "to the ground floor,";
- mes "please let me know.";
- mes "Would you like to go";
- mes "back to ground level?";
- next;
- menu "Yes.",s_Goback,"No.",-;
-
- mes "[Morei]";
- mes "I see.";
- mes "I hope you";
- mes "enjoy your time";
- mes "in Einbroch Tower.";
- close;
-s_Goback:
- mes "[Morei]";
- mes "I see.";
- mes "Let me lead you";
- mes "to the ground floor.";
- mes "Thank you for using";
- mes "our services.";
- close2;
- switch(rand(3)){
- case 0:
- warp "einbroch.gat",218,196;
- end;
- case 1:
- warp "einbroch.gat",178,172;
- end;
- case 2:
- warp "einbroch.gat",172,228;
- end;
- }
-
-OnHide:
- specialeffect 16;
- disablenpc "Morei";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch.gat,208,208,3 script Kesunboss 850,{
- mes "[Kesunboss]";
- mes "Lady Calla is the";
- mes "epitome of elegance,";
- mes "a veritable goddess";
- mes "of Einbroch";
- next;
- mes "[Kesunboss]";
- mes "Her gentle voice,";
- mes "that angelic smile, her";
- mes "kindness and warmth";
- mes "towards other people";
- mes "and above all...";
- next;
- mes "[Kesunboss]";
- mes "Calla's family";
- mes "is wealthy beyond";
- mes "imagination! She's";
- mes "perfect! I don't know who";
- mes "she'll marry, but he'd be";
- mes "a lucky gentleman, I'm sure.";
- next;
- mes "[Kesunboss]";
- mes "Lady Calla lives in a magnificent";
- mes "mansion that makes other houses";
- mes "look like schacks in comparison.";
- mes "Head north and then west from";
- mes "here if you wish to marvel in its";
- mes "beauty and elegance.";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Kesunboss";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch.gat,232,255,5 script Khowropher 847,{
- mes "[Khowropher]";
- mes "^6A6A6A*Cough cough*^000000";
- mes "Jiminy! The air here";
- mes "is so thick and grimy!";
- mes "And it's worse for us old";
- mes "people with breathing";
- mes "problems! ^111111*Haaack*^000000";
- next;
- mes "[Khowropher]";
- mes "I don't care if they keep";
- mes "building more and more";
- mes "factories and homes in this";
- mes "town. Still, I'd like to spend";
- mes "the rest of my life somewhere";
- mes "quiet and with clean air...";
- next;
- mes "[Khowropher]";
- mes "Then again, Einbroch is my";
- mes "hometown and I can't just up";
- mes "and leave. I suppose it's my";
- mes "fate to suffer from this fould air";
- mes "until the day I die.^6A6A6A*Sigh...*";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Khowropher";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-
-}
-
-einbroch.gat,259,327,5 script Leslie 846,{
- mes "[Leslie]";
- mes "^6A6A6A*Cough cough*^000000";
- mes "Laaaand sakes!";
- next;
- mes "[Leslie]";
- mes "An old woman like me";
- mes "can't breathe this air! How";
- mes "do people even live in all this";
- mes "smog? Sure, the air in Einbech";
- mes "isn't pristine, but the air here in";
- mes "Einbroch is much worse! ^111111*Cough~!*^000000";
- next;
- mes "[Leslie]";
- mes "I hate coming here";
- mes "sometimes! The air is";
- mes "totally polluted and this";
- mes "city is full of stuck up";
- mes "pricks! But they sell stuff";
- mes "here I can't buy back home...";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Leslie";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch.gat,232,272,3 script Train Station Staff#01::EinbrochTrain 852,{
- mes "[Staff]";
- mes "Welcome to";
- mes "the Train Station.";
- mes "Trains to Einbech";
- mes "are always running";
- mes "so if you miss one,";
- mes "it's no problem.";
- next;
- mes "[Staff]";
- mes "The fare to board the";
- mes "train that runs the Einbroch";
- mes "to Einbech line is 200 zeny.";
- mes "Would you like to buy a ticket?";
- next;
- menu "Yes.",s_Yes,"No.",-,"About the Enviroment...",s_Enviroment;
-
- mes "[Staff]";
- mes "Very well, then.";
- mes "Please enjoy your";
- mes "stay in Einbroch.";
- close;
-s_Yes:
- mes "[Staff]";
- if(Zeny < 200){
- mes "I'm sorry but you";
- mes "do not have enough";
- mes "money to pay the fee.";
- close;
- }
- set Zeny,Zeny - 200;
- mes "Thank you";
- mes "very much.";
- mes "Have a safe trip.";
- mes "^111111*Ahem*^000000 All aboard!";
- close2;
- warp "einbech.gat",43,215;
- end;
-s_Enviroment:
- mes "[Staff]";
- mes "Einbroch is infamous for";
- mes "its air pollution, no doubt";
- mes "caused by the industrial";
- mes "facilities located here.";
- mes "it's really horrible...";
- next;
- mes "[Staff]";
- mes "Sometimes the air pollution";
- mes "gets so bad that it becomes";
- mes "hard to breathe. If you hear";
- mes "the Einbroch Smog Alert, you";
- mes "should find shelter immediately!";
- close;
-
-OnHide:
- specialeffect 16;
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch.gat,252,301,3 duplicate(EinbrochTrain) Train Station Staff#02 852
-
-einbroch.gat,228,121,5 script Little Toby 855,{
- mes "[Little Toby]";
- mes "Excuse me...";
- mes "But I'm lost!";
- mes "I can't find my";
- mes "mom or dad!";
- next;
- mes "[Little Toby]";
- mes "A-am I at the airport?!";
- mes "My parents are suposed";
- mes "to come get me, but I still";
- mes "haven't found them! We just";
- mes "moved here, so i dont know";
- mes "where anything is!";
- next;
- mes "[Little Toby]";
- mes "W-wait!";
- mes "Where are you";
- mes "going?! Dont leave";
- mes "me, I'm all alone...!";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Little Toby";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch.gat,229,149,3 script Sleik 854,{
- mes "[Sleik]";
- mes "Surprisingly, we have";
- mes "a Train Station that everyone";
- mes "has been calling a victory for";
- mes "science. I mean, shouldn't we";
- mes "be more amazed by the airship";
- next;
- mes "[Sleik]";
- mes "Now, if you want to know";
- mes "where the train actually goes";
- mes "I wouldn't be able to tell you.";
- mes "After all, I never rode it. But";
- mes "still, I guess having our own";
- mes "Train Station is a good thing";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Sleik";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-einbroch.gat,236,191,3 script Tan 855,{
- mes "[Tan]";
- mes "All the factories";
- mes "here in Einbroch are";
- mes "causing a serious air";
- mes "pollution problem.";
- next;
- mes "[Tan]";
- mes "I'm an Airship engineer and";
- mes "everyday, all day long, I deal";
- mes "with oil stains and all sorts";
- mes "of pollutants. i'm supprised";
- mes "I havn't gotten sick yet...";
- next;
- mes "[Tan]";
- mes "Still, I try to be careful";
- mes "when I can. Whenever I go";
- mes "out into the city's red fog,";
- mes "I always wear my Flu Mask.";
- mes "If you'll be here a while,";
- mes "you should carry one with you.";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Tan";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-ein_in01.gat,31,217,3 script Cendadt 851,{
-
- mes "[Cendadt]";
- mes "This factory has a lot";
- mes "of things that need fixing,";
- mes "pronto! I'm amazed that";
- mes "the place is still operating!";
- next;
- mes "[Cendadt]";
- mes "Lucky for us, I head that";
- mes "some altruistic adventurers";
- mes "have been donating materials";
- mes "to help keep this factory from";
- mes "falling apart... Or worse.";
- mes "But that's just a rumor.";
- next;
- mes "[Cendadt]";
- mes "^6A6A6A*Sigh*^000000";
- mes "Even if it is true,";
- mes "there's nothing no one";
- mes "here can do. Nobody has";
- mes "the courage to challenge";
- mes "the system, you know?";
- next;
- mes "[Cendadt]";
- mes "I...";
- mes "I better get";
- mes "back to work";
- mes "before I get";
- mes "in trouble...";
- close;
-
-}
-
-ein_in01.gat,36,204,3 script Rombell 851,{
-
- mes "[Rombell]";
- mes "It's great that the";
- mes "factory is making good";
- mes "business and drawing";
- mes "in a lot of profit, but I still";
- mes "have one major convern.";
- next;
- mes "[Rombell]";
- mes "The ammount of pollution";
- mes "that this place is causing";
- mes "is horrific! We've got these";
- mes "machines blowing out toxic";
- mes "gas all day long! The air";
- mes "can't be safe for very long...";
- next;
- mes "[Rombell]";
- mes "I mean, the air we're";
- mes "breathing right now is";
- mes "pretty foul and things";
- mes "are only going to get";
- mes "worse. How can we";
- mes "solve this problem?";
- close;
-
-}
-
-ein_in01.gat,49,202,3 script Dorf 851,{
-
- mes "[Dorf]";
- mes "machines are sooo";
- mes "convenient. Just look";
- mes "at this contraption easily";
- mes "do tasks that'd be tough";
- mes "for me to finish alone";
- next;
- mes "[Dorf]";
- mes "Now this is what";
- mes "I call technology!";
- mes "Sure, it takes effort and";
- mes "money to make one of";
- mes "these, but what do I care?";
- next;
- mes "[Dorf]";
- mes "I've got no problems,";
- mes "so long as this freaking";
- mes "thing keeps working the";
- mes "way I want it to!";
- close;
-
-}
-
-ein_in01.gat,48,220,3 script Lowe 851,{
-
- mes "[Lowe]";
- mes "...";
- next;
- mes "[Lowe]";
- mes "...";
- mes "......";
- next;
- mes "[Lowe]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Lowe]";
- mes "Hey. Why are you";
- mes "looking at me like";
- mes "that? There's no idle";
- mes "chatting allowed at work.";
- mes "If Canphotii catches";
- mes "you, you'll be punished";
- next;
- mes "[Lowe]";
- mes "Oh wait...";
- mes "You don't work here.";
- mes "I appologize, that kind";
- mes "of reaction's an old";
- mes "habit for me, adventurer.";
- close;
-
-}
-
-ein_in01.gat,43,253,4 script Canphotii 852,{
-
- mes "[Canphotii]";
- mes "Hustle, hustle!";
- mes "Pick up the pace!";
- mes "Anyone working too";
- mes "slowly will be punished!";
- next;
- mes "[Canphotii]";
- mes "Can't you understand";
- mes "that?! Now go to your";
- mes "station and get back to";
- mes "work! Wait, are you even";
- mes "an employee? If not, then";
- mes "stop wandering around!";
- next;
- mes "[Canphotii]";
- mes "You're not supposed";
- mes "to be able to get in here!";
- mes "I can't believe they let you";
- mes "in! This requires extreme";
- mes "disciplinary action!";
- close;
-
-}
-
-ein_in01.gat,68,209,4 script Khashurantze 852,{
-
- mes "[Khashurantze]";
- mes "I'm sorry, but you need";
- mes "special authority in order";
- mes "to enter this place. I'll have";
- mes "to ask you to leave right now.";
- if(EinFactory > 0){
- next;
- mes "[Khashurantze]";
- mes "Oh? Mr. Zelmeto asked you to help out?";
- mes "In that case excuse me.";
- close;
- }
- close2;
- warp "einbroch.gat",179,63;
- end;
-
-}
-
-ein_in01.gat,113,211,3 script Treinz 851,{
-
- mes "[Treinz]";
- mes "If you just pay me money,";
- mes "I'll be your slave! There's";
- mes "nothing I won't do! Anything";
- mes "is fair game. Hell, I'll get buck";
- mes "naked if you pay me enough.";
- next;
- mes "[Treinz]";
- mes "If you pay me what I'm";
- mes "worth, I'll work hard at";
- mes "any task you set me to.";
- mes "Sure, mining's rough, but";
- mes "as long as the zeny's coming";
- mes "in, I'm happy. Heh heh heh~";
- close;
-}
-
-ein_in01.gat,84,218,3 script Tsuen 851,{
-
- mes "[Tsuen]";
- mes "There was a time";
- mes "when I dreamed of";
- mes "being an adventurer,";
- mes "just like you. But that";
- mes "was a long time ago...";
- next;
- mes "[Tsuen]";
- mes "Now, I'm nothing but";
- mes "a factory manager. Still,";
- mes "even if my job's not that";
- mes "great, I'm pretty satisifed.";
- mes "I'm sure people enjoy the";
- mes "products I oversee and all...";
- next;
- mes "[Tsuen]";
- mes "Maybe my life was meant";
- mes "to be this way, even if it's";
- mes "not how I planned it. But the";
- mes "time will come when I up and";
- mes "leave and travel the world";
- mes "once I get my chance!";
- next;
- mes "[Tsuen]";
- mes "I hope the day will";
- mes "come when I can meet";
- mes "you out in that big wide";
- mes "world and greet you as";
- mes "a fellow adventurer.";
- close;
-}
-
-ein_in01.gat,85,261,3 script Zherin 851,{
-
- mes "[Zherin]";
- mes "I'm in charge of this";
- mes "blast furnace which";
- mes "contains all of this";
- mes "boiling magma.";
- next;
- mes "[Zherin]";
- mes "Even though it doesn't";
- mes "require actual labor, this";
- mes "job is pretty tiring. I've got";
- mes "to pay careful attention all";
- mes "the time. It's pretty stressful.";
- next;
- mes "[Zherin]";
- mes "Still, I'm proud of my job";
- mes "since I have the responsibility";
- mes "of ensuring employee safety.";
- mes "Anyway, don't get too close";
- mes "to the furnace. It won't do if";
- mes "you get burned on accident!";
- close;
-}
-
-ein_in01.gat,64,271,3 script Vonstein 851,{
-
- mes "[Vonstein]";
- mes "Staring at this";
- mes "bubbling hot liquid";
- mes "metal gives me a good";
- mes "feeling inside. It's like";
- mes "that stuff can melt anything!";
- next;
- mes "[Vonstein]";
- mes "Imagine covering an";
- mes "entire street of people";
- mes "with that stuff! Bwahah--";
- mes "Oh, I'm sorry if I'm talking";
- mes "crazy talk! I'm just kidding~";
- close;
-}
-
-ein_in01.gat,33,275,9 script Pevtatin 848,{
-
- mes "[Pevtatin]";
- mes "Good god!";
- mes "I'm so stressed!";
- mes "It's been nonstop";
- mes "since I moved here!";
- next;
- mes "[Pevtatin]";
- mes "The work is tough and";
- mes "already the boss hates";
- mes "me! I didn't move here";
- mes "for this! Still, the pay is";
- mes "decent so I guess I should";
- mes "endure just a little longer.";
- next;
- mes "[Pevtatin]";
- mes "Here goes...!";
- mes "Yo-heave-ho!";
- mes "Yo-heave-ho~!";
- close;
-}
-
-ein_in01.gat,87,237,3 script Dinje 850,{
-
- mes "[Dinje]";
- mes "Do you know why a woman";
- mes "like me has to work in this";
- mes "factory? I'll tell you why...";
- next;
- mes "[Dinje]";
- mes "My lazy husband, Gesin,";
- mes "is just lying there on the";
- mes "ground! So I have to work";
- mes "in order to support us!";
- next;
- mes "[Dinje]";
- mes "We can't rest for even";
- mes "a second if we want to save";
- mes "enough money to become";
- mes "wealthy and powerful some";
- mes "day. Don't you understand?";
- next;
- mes "[Dinje]";
- mes "Well, my husband obviously";
- mes "doesn't! How can he not know";
- mes "how the real world works?!";
- mes "Hey, kick his ass for me if";
- mes "he doesn't wake up soon!";
- close;
-}
-
-ein_in01.gat,103,238,9 script Gesin 849,{
-
- mes "[Gesin]";
- mes "Arrgh!";
- mes "This is killing me!";
- mes "Why should I be rich?!";
- mes "What's wrong with living";
- mes "within our means?";
- next;
- mes "[Gesin]";
- mes "I've got no problem";
- mes "with my current way";
- mes "of life, but the old ball";
- mes "and chain disagrees.";
- mes "Why is she so obsessed";
- mes "with riches and power?";
- next;
- mes "[Gesin]";
- mes "Well, in any case, I'd";
- mes "like to help her, but I can't";
- mes "get up! I'm exhausted and";
- mes "my body is just overtaxed.";
- mes "I have no strength at all.";
- next;
- mes "[Gesin]";
- mes "This is horrible~";
- mes "I should be resting";
- mes "instead of worrying";
- mes "about making money...";
- close;
-}
-
-einbroch.gat,188,72,3 script Keneshiotz 855,{
-
- mes "[Keneshiotz]";
- mes "This city is full of sky";
- mes "high smokestacks and";
- mes "the droning hum of machines.";
- next;
- mes "[Keneshiotz]";
- mes "Sure, the air is polluted,";
- mes "but I think it's a fair price";
- mes "to pay for wealth and a";
- mes "modern life of comfort.";
- mes "Screw the environment!";
- next;
- mes "[Keneshiotz]";
- mes "I'd much rather live like";
- mes "this than end up like those";
- mes "backwards vagrants in that";
- mes "filthy Einbech. Don't they";
- mes "know that money makes";
- mes "the world go 'round?";
- close;
-
-OnHide:
- specialeffect 16;
- disablenpc "Keneshiotz";
- end;
-
-OnUnhide:
- misceffect 215;
- end;
-
-}
-
-ein_in01.gat,206,224,2 script Hotel Employee 855,{
-
- mes "[Hotel Employee]";
- mes "Good day, welcome to the";
- mes "Einbroch Hotel. The staff is";
- mes "always striving to accomodate";
- mes "our guests with the highest";
- mes "standards in cleanliness,";
- mes "service and convenience~";
- next;
- menu "Save",s_Save,"Take Rest- 5,000 zeny",s_Rest,"Cancel",-;
-
- mes "[Hotel Employee]";
- mes "Thank you and";
- mes "please come again~";
- close;
-
-s_Save:
- savepoint "ein_in01.gat",199,224;
- mes "[Hotel Employee]";
- mes "Your Respawn Point";
- mes "has been saved here";
- mes "in the Einbroch Hotel.";
- mes "Thank you, and please";
- mes "come again.";
- next;
- mes "[Hotel Employee]";
- mes "Have a good day.";
- close;
-
-s_Rest:
- mes "[Hotel Employee]";
- if(Zeny < 5000){
- mes "I'm sorry but";
- mes "you don't seem";
- mes "to have enough zeny.";
- close;
- }
- mes "Thank you.";
- mes "Please enjoy";
- mes "your rest~";
- close2;
- set zeny,zeny - 5000;
- warp "ein_in01.gat",272,167;
- percentheal 100,100;
- end;
-
-}
-
-ein_in01.gat,21,147,4 script Megass 853,3,3,{
- end;
-
-OnTouch:
- mes "[Megass]";
- mes "How dare you...";
- mes "A vagabond like";
- mes "you setting foot";
- mes "into my home!?";
- mes "Unthinkable!";
- next;
- mes "[Megass]";
- mes "Leave immediately";
- mes "before I report you";
- mes "to the authorities";
- mes "for trespassing!";
- close2;
- warp "einbroch.gat",112,245;
- end;
-}
-
+//===== eAthena Script ======================================= +//= Einbroch Town +//===== By: ================================================== +//= Nexon +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= eAthena Revision 3000+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 0.2 Added some NPCs [MasterOfMuppets] +//= 0.3 Added a few npcs by reddozen [MasterOfMuppets] +//= 0.4 Added a crappy quest, have fun guys... [MasterOfMuppets] +//= 0.4a Added exp bonus for the factory quest, borrowed from a Korean fansite. +//= 0.4b Added missing close [Komurka] +//= 0.5 Added Temporal Locations of Gunslinger Job Change map. +//= Info provided by RockmanEXE [erKURITA] +//= 0.6 Implemented a crap quest [MasterOfMuppets] +//= 0.7 Implemented an inn NPC [MasterOfMuppets] +//= 0.8 Implemented the Shinokas quest, thanks to [MasterOfMuppets] +//= Dj-Yhn for scripting it. +//= 0.9 Removed Duplicates [Silent] +//= 1.0 Implemented the Lover's quest. [MasterOfMuppets] +//= 1.1 Split quests into quests/cities_einbroch.txt [Evera] +//= 1.2 Split more quests into above file [Evera] +//= 1.3 Added (finally) the Garrison quest npc [erKURITA] +//= 1.4 Implemented the polution script. [MasterOfMuppets] +//============================================================ + + +//== some boards, signs ====================== +einbroch.gat,220,208,5 script Notice Board#01 858,{ + mes "[Weapon Shop Entrance]"; + close; +} + +einbroch.gat,183,174,5 script Bulletin Board#01 858,{ + mes "East - Weapon Shop, Hotel"; + mes "South - Factory"; + mes "Southwest - Airship Repair Shop,"; + mes "Laboratory"; + mes "Northwest - Airport"; + close; +} + +einbroch.gat,244,255,5 script Bulletin Board#02 858,{ + mes " "; + mes " Train Station"; + close; +} + +einbroch.gat,68,206,5 script Bulletin Board#03 858,{ + mes " "; + mes " Airship Airport"; + close; +} + +einbroch.gat,162,256,5 script Bulletin Board#04 858,{ + mes "East - Train Station"; + mes "Southeast - Hotel"; + mes "South - Weapon Shop, Factory"; + mes "Southwest - Airport, Airship Repair"; + mes "Shop, Laboratory"; + close; +} + +einbroch.gat,235,141,5 script Bulletin Board#05 858,{ + mes "Southwest- Airship Repair Shop,"; + mes "Laboratory"; + mes "Northwest- Airport"; + mes "Northwest- Weapon Shop, Hotel, Train"; + mes "Station"; + close; +} + +//===== Town NPC =========================================== +function script Ein_Tower { + mes "["+ @Tower_Name$ +"]"; + mes "Good day~"; + mes "I'm " + @Tower_Name$ +", your"; + mes "guide to exploring"; + mes "the Einbroch Tower."; + next; + mes "["+ @Tower_Name$ +"]"; + mes "Einbroch Tower offers"; + mes "the best view of our city"; + mes "and it's a great place to"; + mes "meet with friends or take"; + mes "a date. The Einbroch Tower"; + mes "admission fee is 10 zeny."; + next; + mes "["+ @Tower_Name$ +"]"; + mes "Right now, we're offering"; + mes "a special promotion called"; + mes "the Apple Combo Set for only"; + mes "20 zeny. This set includes"; + mes "Einbroch Tower admission"; + mes "and an Apple to snack on."; + next; + menu "Tower Admission Only",s_Tower,"Apple Combo Set",s_Apple,"Cancel",-; + + mes "["+ @Tower_Name$ +"]"; + mes "I see."; + mes "Feel free to"; + mes "come back any"; + mes "time. Thank you."; + close2; + return; + +s_Tower: + if(Zeny < 10)goto s_NEnough; + set Zeny,Zeny - 10; +s_Tower2: + mes "["+ @Tower_Name$ +"]"; + mes "Thank you for"; + mes "using our services."; + mes "Let me guide you to"; + mes "the tower right away."; + close2; + warp "einbroch.gat",174,204; + return; + +s_Apple: + if(Zeny < 20)goto s_NEnough; + set Zeny,Zeny - 20; + mes "["+ @Tower_Name$ +"]"; + mes "Before I guide you to"; + mes "the tower, let me check"; + mes "your status to insure"; + mes "your safety before I give"; + mes "you the Apple Combo Set."; + next; + getitem 512,1; + goto s_Tower2; + +s_NEnough: + mes "["+ @Tower_Name$ +"]"; + mes "I'm sorry but you don't"; + mes "have enough zeny for the"; + mes "requested service."; + close2; + return; +} + +einbroch.gat,176,172,5 script Khemko 855,{ + set @Tower_Name$,"Khemko"; + callfunc "Ein_Tower"; + end; + +OnHide: + specialeffect 16; + disablenpc "Khemko"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +einbroch.gat,218,198,5 script Mark 855,{ + set @Tower_Name$,"Mark"; + callfunc "Ein_Tower"; + end; + +OnHide: + specialeffect 16; + disablenpc "Mark"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +einbroch.gat,174,228,5 script Oberu 855,{ + set @Tower_Name$,"Oberu"; + callfunc "Ein_Tower"; + end; + +OnHide: + specialeffect 16; + disablenpc "Oberu"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +einbroch.gat,175,196,5 script Morei 854,{ + mes "[Morei]"; + mes "Greetings,"; + mes "I am Morei,"; + mes "Assistant Guide"; + mes "of Einbroch Tower."; + next; + mes "[Morei]"; + mes "If you wish to return"; + mes "to the ground floor,"; + mes "please let me know."; + mes "Would you like to go"; + mes "back to ground level?"; + next; + menu "Yes.",s_Goback,"No.",-; + + mes "[Morei]"; + mes "I see."; + mes "I hope you"; + mes "enjoy your time"; + mes "in Einbroch Tower."; + close; +s_Goback: + mes "[Morei]"; + mes "I see."; + mes "Let me lead you"; + mes "to the ground floor."; + mes "Thank you for using"; + mes "our services."; + close2; + switch(rand(3)){ + case 0: + warp "einbroch.gat",218,196; + end; + case 1: + warp "einbroch.gat",178,172; + end; + case 2: + warp "einbroch.gat",172,228; + end; + } + +OnHide: + specialeffect 16; + disablenpc "Morei"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +einbroch.gat,208,208,3 script Kesunboss 850,{ + mes "[Kesunboss]"; + mes "Lady Calla is the"; + mes "epitome of elegance,"; + mes "a veritable goddess"; + mes "of Einbroch"; + next; + mes "[Kesunboss]"; + mes "Her gentle voice,"; + mes "that angelic smile, her"; + mes "kindness and warmth"; + mes "towards other people"; + mes "and above all..."; + next; + mes "[Kesunboss]"; + mes "Calla's family"; + mes "is wealthy beyond"; + mes "imagination! She's"; + mes "perfect! I don't know who"; + mes "she'll marry, but he'd be"; + mes "a lucky gentleman, I'm sure."; + next; + mes "[Kesunboss]"; + mes "Lady Calla lives in a magnificent"; + mes "mansion that makes other houses"; + mes "look like schacks in comparison."; + mes "Head north and then west from"; + mes "here if you wish to marvel in its"; + mes "beauty and elegance."; + close; + +OnHide: + specialeffect 16; + disablenpc "Kesunboss"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +einbroch.gat,232,255,5 script Khowropher 847,{ + mes "[Khowropher]"; + mes "^6A6A6A*Cough cough*^000000"; + mes "Jiminy! The air here"; + mes "is so thick and grimy!"; + mes "And it's worse for us old"; + mes "people with breathing"; + mes "problems! ^111111*Haaack*^000000"; + next; + mes "[Khowropher]"; + mes "I don't care if they keep"; + mes "building more and more"; + mes "factories and homes in this"; + mes "town. Still, I'd like to spend"; + mes "the rest of my life somewhere"; + mes "quiet and with clean air..."; + next; + mes "[Khowropher]"; + mes "Then again, Einbroch is my"; + mes "hometown and I can't just up"; + mes "and leave. I suppose it's my"; + mes "fate to suffer from this fould air"; + mes "until the day I die.^6A6A6A*Sigh...*"; + close; + +OnHide: + specialeffect 16; + disablenpc "Khowropher"; + end; + +OnUnhide: + misceffect 215; + end; + + +} + +einbroch.gat,259,327,5 script Leslie 846,{ + mes "[Leslie]"; + mes "^6A6A6A*Cough cough*^000000"; + mes "Laaaand sakes!"; + next; + mes "[Leslie]"; + mes "An old woman like me"; + mes "can't breathe this air! How"; + mes "do people even live in all this"; + mes "smog? Sure, the air in Einbech"; + mes "isn't pristine, but the air here in"; + mes "Einbroch is much worse! ^111111*Cough~!*^000000"; + next; + mes "[Leslie]"; + mes "I hate coming here"; + mes "sometimes! The air is"; + mes "totally polluted and this"; + mes "city is full of stuck up"; + mes "pricks! But they sell stuff"; + mes "here I can't buy back home..."; + close; + +OnHide: + specialeffect 16; + disablenpc "Leslie"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +einbroch.gat,232,272,3 script Train Station Staff#01::EinbrochTrain 852,{ + mes "[Staff]"; + mes "Welcome to"; + mes "the Train Station."; + mes "Trains to Einbech"; + mes "are always running"; + mes "so if you miss one,"; + mes "it's no problem."; + next; + mes "[Staff]"; + mes "The fare to board the"; + mes "train that runs the Einbroch"; + mes "to Einbech line is 200 zeny."; + mes "Would you like to buy a ticket?"; + next; + menu "Yes.",s_Yes,"No.",-,"About the Enviroment...",s_Enviroment; + + mes "[Staff]"; + mes "Very well, then."; + mes "Please enjoy your"; + mes "stay in Einbroch."; + close; +s_Yes: + mes "[Staff]"; + if(Zeny < 200){ + mes "I'm sorry but you"; + mes "do not have enough"; + mes "money to pay the fee."; + close; + } + set Zeny,Zeny - 200; + mes "Thank you"; + mes "very much."; + mes "Have a safe trip."; + mes "^111111*Ahem*^000000 All aboard!"; + close2; + warp "einbech.gat",43,215; + end; +s_Enviroment: + mes "[Staff]"; + mes "Einbroch is infamous for"; + mes "its air pollution, no doubt"; + mes "caused by the industrial"; + mes "facilities located here."; + mes "it's really horrible..."; + next; + mes "[Staff]"; + mes "Sometimes the air pollution"; + mes "gets so bad that it becomes"; + mes "hard to breathe. If you hear"; + mes "the Einbroch Smog Alert, you"; + mes "should find shelter immediately!"; + close; + +OnHide: + specialeffect 16; + end; + +OnUnhide: + misceffect 215; + end; + +} + +einbroch.gat,252,301,3 duplicate(EinbrochTrain) Train Station Staff#02 852 + +einbroch.gat,228,121,5 script Little Toby 855,{ + mes "[Little Toby]"; + mes "Excuse me..."; + mes "But I'm lost!"; + mes "I can't find my"; + mes "mom or dad!"; + next; + mes "[Little Toby]"; + mes "A-am I at the airport?!"; + mes "My parents are suposed"; + mes "to come get me, but I still"; + mes "haven't found them! We just"; + mes "moved here, so i dont know"; + mes "where anything is!"; + next; + mes "[Little Toby]"; + mes "W-wait!"; + mes "Where are you"; + mes "going?! Dont leave"; + mes "me, I'm all alone...!"; + close; + +OnHide: + specialeffect 16; + disablenpc "Little Toby"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +einbroch.gat,229,149,3 script Sleik 854,{ + mes "[Sleik]"; + mes "Surprisingly, we have"; + mes "a Train Station that everyone"; + mes "has been calling a victory for"; + mes "science. I mean, shouldn't we"; + mes "be more amazed by the airship"; + next; + mes "[Sleik]"; + mes "Now, if you want to know"; + mes "where the train actually goes"; + mes "I wouldn't be able to tell you."; + mes "After all, I never rode it. But"; + mes "still, I guess having our own"; + mes "Train Station is a good thing"; + close; + +OnHide: + specialeffect 16; + disablenpc "Sleik"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +einbroch.gat,236,191,3 script Tan 855,{ + mes "[Tan]"; + mes "All the factories"; + mes "here in Einbroch are"; + mes "causing a serious air"; + mes "pollution problem."; + next; + mes "[Tan]"; + mes "I'm an Airship engineer and"; + mes "everyday, all day long, I deal"; + mes "with oil stains and all sorts"; + mes "of pollutants. i'm supprised"; + mes "I havn't gotten sick yet..."; + next; + mes "[Tan]"; + mes "Still, I try to be careful"; + mes "when I can. Whenever I go"; + mes "out into the city's red fog,"; + mes "I always wear my Flu Mask."; + mes "If you'll be here a while,"; + mes "you should carry one with you."; + close; + +OnHide: + specialeffect 16; + disablenpc "Tan"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +ein_in01.gat,31,217,3 script Cendadt 851,{ + + mes "[Cendadt]"; + mes "This factory has a lot"; + mes "of things that need fixing,"; + mes "pronto! I'm amazed that"; + mes "the place is still operating!"; + next; + mes "[Cendadt]"; + mes "Lucky for us, I head that"; + mes "some altruistic adventurers"; + mes "have been donating materials"; + mes "to help keep this factory from"; + mes "falling apart... Or worse."; + mes "But that's just a rumor."; + next; + mes "[Cendadt]"; + mes "^6A6A6A*Sigh*^000000"; + mes "Even if it is true,"; + mes "there's nothing no one"; + mes "here can do. Nobody has"; + mes "the courage to challenge"; + mes "the system, you know?"; + next; + mes "[Cendadt]"; + mes "I..."; + mes "I better get"; + mes "back to work"; + mes "before I get"; + mes "in trouble..."; + close; + +} + +ein_in01.gat,36,204,3 script Rombell 851,{ + + mes "[Rombell]"; + mes "It's great that the"; + mes "factory is making good"; + mes "business and drawing"; + mes "in a lot of profit, but I still"; + mes "have one major convern."; + next; + mes "[Rombell]"; + mes "The ammount of pollution"; + mes "that this place is causing"; + mes "is horrific! We've got these"; + mes "machines blowing out toxic"; + mes "gas all day long! The air"; + mes "can't be safe for very long..."; + next; + mes "[Rombell]"; + mes "I mean, the air we're"; + mes "breathing right now is"; + mes "pretty foul and things"; + mes "are only going to get"; + mes "worse. How can we"; + mes "solve this problem?"; + close; + +} + +ein_in01.gat,49,202,3 script Dorf 851,{ + + mes "[Dorf]"; + mes "machines are sooo"; + mes "convenient. Just look"; + mes "at this contraption easily"; + mes "do tasks that'd be tough"; + mes "for me to finish alone"; + next; + mes "[Dorf]"; + mes "Now this is what"; + mes "I call technology!"; + mes "Sure, it takes effort and"; + mes "money to make one of"; + mes "these, but what do I care?"; + next; + mes "[Dorf]"; + mes "I've got no problems,"; + mes "so long as this freaking"; + mes "thing keeps working the"; + mes "way I want it to!"; + close; + +} + +ein_in01.gat,48,220,3 script Lowe 851,{ + + mes "[Lowe]"; + mes "..."; + next; + mes "[Lowe]"; + mes "..."; + mes "......"; + next; + mes "[Lowe]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Lowe]"; + mes "Hey. Why are you"; + mes "looking at me like"; + mes "that? There's no idle"; + mes "chatting allowed at work."; + mes "If Canphotii catches"; + mes "you, you'll be punished"; + next; + mes "[Lowe]"; + mes "Oh wait..."; + mes "You don't work here."; + mes "I appologize, that kind"; + mes "of reaction's an old"; + mes "habit for me, adventurer."; + close; + +} + +ein_in01.gat,43,253,4 script Canphotii 852,{ + + mes "[Canphotii]"; + mes "Hustle, hustle!"; + mes "Pick up the pace!"; + mes "Anyone working too"; + mes "slowly will be punished!"; + next; + mes "[Canphotii]"; + mes "Can't you understand"; + mes "that?! Now go to your"; + mes "station and get back to"; + mes "work! Wait, are you even"; + mes "an employee? If not, then"; + mes "stop wandering around!"; + next; + mes "[Canphotii]"; + mes "You're not supposed"; + mes "to be able to get in here!"; + mes "I can't believe they let you"; + mes "in! This requires extreme"; + mes "disciplinary action!"; + close; + +} + +ein_in01.gat,68,209,4 script Khashurantze 852,{ + + mes "[Khashurantze]"; + mes "I'm sorry, but you need"; + mes "special authority in order"; + mes "to enter this place. I'll have"; + mes "to ask you to leave right now."; + if(EinFactory > 0){ + next; + mes "[Khashurantze]"; + mes "Oh? Mr. Zelmeto asked you to help out?"; + mes "In that case excuse me."; + close; + } + close2; + warp "einbroch.gat",179,63; + end; + +} + +ein_in01.gat,113,211,3 script Treinz 851,{ + + mes "[Treinz]"; + mes "If you just pay me money,"; + mes "I'll be your slave! There's"; + mes "nothing I won't do! Anything"; + mes "is fair game. Hell, I'll get buck"; + mes "naked if you pay me enough."; + next; + mes "[Treinz]"; + mes "If you pay me what I'm"; + mes "worth, I'll work hard at"; + mes "any task you set me to."; + mes "Sure, mining's rough, but"; + mes "as long as the zeny's coming"; + mes "in, I'm happy. Heh heh heh~"; + close; +} + +ein_in01.gat,84,218,3 script Tsuen 851,{ + + mes "[Tsuen]"; + mes "There was a time"; + mes "when I dreamed of"; + mes "being an adventurer,"; + mes "just like you. But that"; + mes "was a long time ago..."; + next; + mes "[Tsuen]"; + mes "Now, I'm nothing but"; + mes "a factory manager. Still,"; + mes "even if my job's not that"; + mes "great, I'm pretty satisifed."; + mes "I'm sure people enjoy the"; + mes "products I oversee and all..."; + next; + mes "[Tsuen]"; + mes "Maybe my life was meant"; + mes "to be this way, even if it's"; + mes "not how I planned it. But the"; + mes "time will come when I up and"; + mes "leave and travel the world"; + mes "once I get my chance!"; + next; + mes "[Tsuen]"; + mes "I hope the day will"; + mes "come when I can meet"; + mes "you out in that big wide"; + mes "world and greet you as"; + mes "a fellow adventurer."; + close; +} + +ein_in01.gat,85,261,3 script Zherin 851,{ + + mes "[Zherin]"; + mes "I'm in charge of this"; + mes "blast furnace which"; + mes "contains all of this"; + mes "boiling magma."; + next; + mes "[Zherin]"; + mes "Even though it doesn't"; + mes "require actual labor, this"; + mes "job is pretty tiring. I've got"; + mes "to pay careful attention all"; + mes "the time. It's pretty stressful."; + next; + mes "[Zherin]"; + mes "Still, I'm proud of my job"; + mes "since I have the responsibility"; + mes "of ensuring employee safety."; + mes "Anyway, don't get too close"; + mes "to the furnace. It won't do if"; + mes "you get burned on accident!"; + close; +} + +ein_in01.gat,64,271,3 script Vonstein 851,{ + + mes "[Vonstein]"; + mes "Staring at this"; + mes "bubbling hot liquid"; + mes "metal gives me a good"; + mes "feeling inside. It's like"; + mes "that stuff can melt anything!"; + next; + mes "[Vonstein]"; + mes "Imagine covering an"; + mes "entire street of people"; + mes "with that stuff! Bwahah--"; + mes "Oh, I'm sorry if I'm talking"; + mes "crazy talk! I'm just kidding~"; + close; +} + +ein_in01.gat,33,275,9 script Pevtatin 848,{ + + mes "[Pevtatin]"; + mes "Good god!"; + mes "I'm so stressed!"; + mes "It's been nonstop"; + mes "since I moved here!"; + next; + mes "[Pevtatin]"; + mes "The work is tough and"; + mes "already the boss hates"; + mes "me! I didn't move here"; + mes "for this! Still, the pay is"; + mes "decent so I guess I should"; + mes "endure just a little longer."; + next; + mes "[Pevtatin]"; + mes "Here goes...!"; + mes "Yo-heave-ho!"; + mes "Yo-heave-ho~!"; + close; +} + +ein_in01.gat,87,237,3 script Dinje 850,{ + + mes "[Dinje]"; + mes "Do you know why a woman"; + mes "like me has to work in this"; + mes "factory? I'll tell you why..."; + next; + mes "[Dinje]"; + mes "My lazy husband, Gesin,"; + mes "is just lying there on the"; + mes "ground! So I have to work"; + mes "in order to support us!"; + next; + mes "[Dinje]"; + mes "We can't rest for even"; + mes "a second if we want to save"; + mes "enough money to become"; + mes "wealthy and powerful some"; + mes "day. Don't you understand?"; + next; + mes "[Dinje]"; + mes "Well, my husband obviously"; + mes "doesn't! How can he not know"; + mes "how the real world works?!"; + mes "Hey, kick his ass for me if"; + mes "he doesn't wake up soon!"; + close; +} + +ein_in01.gat,103,238,9 script Gesin 849,{ + + mes "[Gesin]"; + mes "Arrgh!"; + mes "This is killing me!"; + mes "Why should I be rich?!"; + mes "What's wrong with living"; + mes "within our means?"; + next; + mes "[Gesin]"; + mes "I've got no problem"; + mes "with my current way"; + mes "of life, but the old ball"; + mes "and chain disagrees."; + mes "Why is she so obsessed"; + mes "with riches and power?"; + next; + mes "[Gesin]"; + mes "Well, in any case, I'd"; + mes "like to help her, but I can't"; + mes "get up! I'm exhausted and"; + mes "my body is just overtaxed."; + mes "I have no strength at all."; + next; + mes "[Gesin]"; + mes "This is horrible~"; + mes "I should be resting"; + mes "instead of worrying"; + mes "about making money..."; + close; +} + +einbroch.gat,188,72,3 script Keneshiotz 855,{ + + mes "[Keneshiotz]"; + mes "This city is full of sky"; + mes "high smokestacks and"; + mes "the droning hum of machines."; + next; + mes "[Keneshiotz]"; + mes "Sure, the air is polluted,"; + mes "but I think it's a fair price"; + mes "to pay for wealth and a"; + mes "modern life of comfort."; + mes "Screw the environment!"; + next; + mes "[Keneshiotz]"; + mes "I'd much rather live like"; + mes "this than end up like those"; + mes "backwards vagrants in that"; + mes "filthy Einbech. Don't they"; + mes "know that money makes"; + mes "the world go 'round?"; + close; + +OnHide: + specialeffect 16; + disablenpc "Keneshiotz"; + end; + +OnUnhide: + misceffect 215; + end; + +} + +ein_in01.gat,206,224,2 script Hotel Employee 855,{ + + mes "[Hotel Employee]"; + mes "Good day, welcome to the"; + mes "Einbroch Hotel. The staff is"; + mes "always striving to accomodate"; + mes "our guests with the highest"; + mes "standards in cleanliness,"; + mes "service and convenience~"; + next; + menu "Save",s_Save,"Take Rest- 5,000 zeny",s_Rest,"Cancel",-; + + mes "[Hotel Employee]"; + mes "Thank you and"; + mes "please come again~"; + close; + +s_Save: + savepoint "ein_in01.gat",199,224; + mes "[Hotel Employee]"; + mes "Your Respawn Point"; + mes "has been saved here"; + mes "in the Einbroch Hotel."; + mes "Thank you, and please"; + mes "come again."; + next; + mes "[Hotel Employee]"; + mes "Have a good day."; + close; + +s_Rest: + mes "[Hotel Employee]"; + if(Zeny < 5000){ + mes "I'm sorry but"; + mes "you don't seem"; + mes "to have enough zeny."; + close; + } + mes "Thank you."; + mes "Please enjoy"; + mes "your rest~"; + close2; + set zeny,zeny - 5000; + warp "ein_in01.gat",272,167; + percentheal 100,100; + end; + +} + +ein_in01.gat,21,147,4 script Megass 853,3,3,{ + end; + +OnTouch: + mes "[Megass]"; + mes "How dare you..."; + mes "A vagabond like"; + mes "you setting foot"; + mes "into my home!?"; + mes "Unthinkable!"; + next; + mes "[Megass]"; + mes "Leave immediately"; + mes "before I report you"; + mes "to the authorities"; + mes "for trespassing!"; + close2; + warp "einbroch.gat",112,245; + end; +} + diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt index a304910e4..c229d7d3d 100644 --- a/npc/cities/geffen.txt +++ b/npc/cities/geffen.txt @@ -1,681 +1,681 @@ -//===== eAthena Script =======================================
-//= Geffen Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.51
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 - Spell Checked [massdriller]
-//= 1.2 Fixed more typo’s [Nexon]
-//= 1.3 added a Level 4 weapon quest related NPC [MasterOfMuppets]
-//= 1.4 Removed Duplicates [Silent]
-//= 1.5 Fixed some typos and coordinates [Musashiden]
-//= 1.51 Fixed a small typo [Evera]
-//============================================================
-
-
-// Lady -------------------------------------------------------
-geffen.gat,59,143,8 script Lady#01 91,{
- mes "[Lady]";
- mes "Oh, you must be a Stranger here.";
- next;
- mes "[Lady]";
- mes "Welcome to Geffen, the City of Magic. You Must be very tired? Why don't you eat Some ^ffaa00Honey^000000? It will relieve of your fatigue";
- next;
- mes "[Lady]";
- mes "Honey is very sweet and highly nutritious. It will allow you to ^0000ffregain^000000 some of your ^0000ffHP as well as SP^000000.";
- mes "It's gathered by Hornets for the queen bee ^ff0000Mistress^000000. mistress is a very rare and powerfully monster.";
- next;
- mes "[Lady]";
- mes "BELIEVE me, you DON'T want to try and take honey away from HER....";
- next;
- mes "[Lady]";
- mes "There are other monsters that drop honey but they are fairly strong. Honey is pretty hard to come by which makes it very pricey to buy.";
- next;
- mes "[Lady]";
- mes "Believe it or not Honey is actually NOT the most valuable bee product there is.......";
- mes "Apparently ^ffaa00`Royal Jelly'^000000, which is made by ^ff0000Mistress^000000 herself, is even rarer and more sought after.";
- next;
- mes "[Lady]";
- mes "Ah~ Thinking of Royal Jelly makes my mouth Water~";
- close;
-}
-
-
-// Womankind ------------------------------------------------------------
-geffen.gat,111,48,2 script Kind Woman 101,{
- mes "[Kind Woman]";
- mes "Good Day, adventurer.";
- next;
- mes "[Kind Woman]";
- mes "Have you ever seen the ^ff0000Orcs^000000, the Demi-Human Tribe?";
- next;
- mes "[Kind Woman]";
- mes "South of here, deep in the forest, lies the home land of the Orcs. I hear they have a unique culture and language that is much different from our own.";
- next;
- mes "[Kind Woman]";
- mes "I wonder.....? Do they dream of love and romance just as we do? Hmm..... I wonder........";
- close;
-}
-
-
-// Researcher ------------------------------------------------------------------------
-geffen.gat,156,190,8 script Researcher 57,{
- mes "[Researcher]";
- mes "Hmm... Interesting. Hmm... It is Very interesting....";
- next;
- mes "[Researcher]";
- mes "Oh, you've come at just the right time. Let me tell you about something I just discovered.";
- next;
- mes "[Researcher]";
- mes "You see, I found this Mysterious Scroll when I was researching Magic. In the scroll there is a description of a tree named ^008800Yggdrasill^000000.";
- mes "It says that the leaves, seeds, and fruits of this tree are somehow connected to the creation and preservation of life in this world.";
- next;
- mes "[Researcher]";
- mes "I've never actually come across the leaves, seeds, or fruits of the Yggdrasill, let alone the tree itself..... but.....";
- next;
- mes "[Researcher]";
- mes "The idea of a tree of life is quite amazing! Don't you think so?";
- close;
-}
-
-// Young Man --------------------------------------------------------------------------
-geffen.gat,147,26,0 script Young man#06 97,{
- mes "[Young Man]";
- mes "I heard that somewhere in this world, there is a rare staff which transforms its owner's psychic power into physical powers, and endows with destructive force also...";
- mes "With this, everybody could be as strong as Hercules, despite their lack of muscles. Haw haw...I will take it.";
- next;
- mes "[Young Man]";
- mes "Good heavens! You, since when were you behind me?";
- mes "Did you happen to hear what I said? Ha ma...Muhaha. I didn't say anything. If you heard anything from me, just forget~Forget about it~";
- mes "Yay~ veggie is cheap today~come on!!";
- close;
-}
-
-// Young Man -----------------------------------------------------------------------
-geffen_in.gat,34,170,0 script Young man#07 47,{
- mes "[Young Man]";
- mes "Hello? Isn't it wonderful, today? I am a promising young Mage. Ahem.";
- mes "Nowadays, my mental anguish about magic things keeps me awake every night..sigh...Especially, about the weak point of magic, you know.";
- next;
- mes "[Young Man]";
- mes "Darn! It was really annoying when I encountered that long-ranged enemy last time. It disrupted magic casting.";
- mes "After all I realized I need a weapon to counter Such a long-ranged attack from an enemy....But geez.. It is not easy to make such a weapon I wish.";
- next;
- mes "There should be another way.....Should be.....";
- mes "Any ideas for me?";
- close;
-}
-
-
-//<============================================ Inn =====================================================>\\
-// Waitress ---------------------------------------------------------------------------
-geffen_in.gat,70,67,5 script Waitress#01 80,{
- mes "[Waitress]";
- mes "Ugh!! SO annoying! Why would you drink here when you could drink at the pub!? This is an Inn, not a pub!!";
- mes "That man!... every time he drinks... he gets like that! Ugh!!";
- emotion e_an;
- next;
- mes "[Waitress]";
- mes "(~yells to the man~)'Hey mister! I TOLD you... THIS.. IS.. AN INN, NOT A BAR!!'";
- emotion e_pif;
- next;
- mes "[Waitress]";
- mes "(~sighs~) That old man in the front corner there gives me a headache.";
- mes "My younger sister, who works at the pub, told me that there is someone just like him at the Pub.";
- next;
- mes "[Waitress]";
- mes "To think that there are 2 of them in one city... It's JUST ABSURD!!";
- emotion e_pif;
- next;
- mes "[Waitress]";
- mes "(~mumbles~)... I wish they would both just leave this town and be forgotten forever... that would be nice....";
-M_Menu:
- next;
- menu "May I have a drink?",M_0, "Has there been anything interesting lately?",M_1, "End Conversation",M_End;
-
- M_0:
- mes "[Waitress]";
- mes "Oh my, I'm sorry but that DRUNKARD swallowed up every last drop of liquor we have.";
- mes "Everyday it's the same thing... as soon as the Inn opens he comes in and gulps down drink after drink.";
- next;
- mes "[Waitress]";
- mes "It's amazing he hasn't died yet. Maybe if you came by some other time we'll be restocked... oh who am I kidding....";
- goto M_Menu;
- M_1:
- mes "[Waitress]";
- mes "Well... of all of the people who have stopped by lately, there are a group of merchants that have caught my attention.";
- mes "I could tell right away that they were from out of town. My younger sister tells me they are from Schubaltzwald...";
- next;
- mes "[Waitress]";
- mes "It really doesn't matter who they are or where they're from, after all business is business. They could be from Schuschu Chocolate Land for all I care....";
- next;
- mes "[Waitress]";
- mes "I just wish the amount of local customers would start increasing again, since they are the bulk of my customers.";
- goto M_Menu;
- M_End:
- mes "[Waitress]";
- mes "Have a nice day!";
- close;
-}
-
-// Merchant Daven -------------------------------------------------------------------
-geffen_in.gat,79,75,2 script Merchant Daven 61,{
- mes "[Merchant Daven]";
- mes "Back in the day when I first came to Geffen, the town was a very boring place to live in.";
- next;
- mes "[Merchant Daven]";
- mes "But now there are noble Mages and a flourishing community of Blacksmiths, that make Geffen.......";
- next;
- mes "[Merchant Daven]";
- mes ".... still.... a very BORING place to be.... Bleh! I'm really bored here!!!";
-M_Menu:
- next;
- menu "-Mages?",M_0, "-Blacksmiths?",M_1, "-Who are you?",M_2, "-End Conversation.",M_End;
-
- M_0:
- mes "[Merchant Daven]";
- mes "Mages and Wizards love to carry books around with them wherever they go. That's just how they are.";
- next;
- mes "[Merchant Daven]";
- mes "Mages like to gather at the ^5555FFMagic Academy^000000 where they study the basics of magic use.";
- next;
- mes "[Merchant Daven]";
- mes "After much study and with enough experience, Mages can become Wizards. Wizards can use much more powerful magical spells.";
- mes "You can find them at the top floor of the ^5555FFGeffen Tower^000000.";
- goto M_Menu;
- M_1:
- mes "[Merchant Daven]";
- mes "Blacksmiths are difficult people. They are also a dirty bunch, whose faces are often covered with black soot.";
- mes "No matter where they are or what they do, they always smell of iron and soot.";
- next;
- mes "[Merchant Daven]";
- mes "However, that is something that can't be helped. Blacksmiths are always hard at work, refining ores, and tempering equipment.";
- mes "It's just not possible to be a Blacksmith and not be dirty and smelly. Unfortunately it's part of the job.";
- next;
- mes "[Merchant Daven]";
- mes "Weapons forged by Blacksmiths can be much more unique then those sold in Armories.";
- mes "The actual ores and stones used by the Blacksmiths are of a much higher quality and are often scarce.";
- mes "This can give their weapons special qualities that are very beneficial to a character.";
- goto M_Menu;
- M_2:
- mes "[Merchant Daven]";
- mes "Me?.... Oh I'm the world's PRETTIEST street merchant!!..... the he he...";
- emotion e_kis;
- next;
- menu "..... I'm going to puke....",sM_0, ".... SLAPP him upside his head!!!",sM_1;
-
- sM_0:
- mes "[Merchant Daven]";
- mes "Hehehe.... it was a joke.... a joke ok..... hehehe....";
- emotion e_heh;
- goto M_Menu;
- sM_1:
- mes "~^FF8000!!!^FF0000THWAAACCCKKK^FF8000!!!^000000~";
- next;
- mes "[Merchant Daven]";
- mes "OW!! Ok! Ok! I was just kidding.... sheesh....";
- emotion e_wah;
- goto M_Menu;
- M_End:
- close;
-}
-
-// Drunkard -------------------------------------------------------------------
-geffen_in.gat,59,62,2 script Drunkard#01 120,{
- mes "[Drunkard]";
- mes "Hmm... You're Joshua's friend too??";
- next;
- menu "-Nope.",M_0, "-Who's that??",M_1, "-I have no friends.(~sob~)",M_2;
-
- M_0:
- mes "[Drunkard]";
- mes "Hmf. Yeah... that dork has no reason to have any friends. Forget I even asked.";
- close;
- M_1:
- mes "[Drunkard]";
- mes "Uh... well if you go down this hall to the room on the left... you'll find this dork.";
- mes "All day long, he just stays in that dark room tempering steel.... who the hell knows what he's making....";
- next;
- mes "[Drunkard]";
- mes "If you're interested you should go talk to him. From the looks of it, you two would probably get along really well... HAHAHA!";
- emotion e_heh;
- close;
- M_2:
- mes "[Drunkard]";
- mes "Oh... I see, I see. My apologies. You seem to be sensitive about this. To think that you have no friends....";
- mes "Ya know, you remind me of my younger self! Heck... you might end up just like me... heh heh.";
- next;
- mes "[Drunkard]";
- mes "(~sob~sob~).... oh what happened to my life!!!....(~baaaahhhh~)";
- emotion e_sob;
- next;
- mes "[Waitress]";
- mes "ARGH!! STOP being so noisy!";
- close;
-}
-
-// Schubaltzwald Merchant ----------------------------------------------------------------------
-geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,{
- mes "[Schubaltzwald Merchant]";
- mes "How are you, Rune-Midgard young'un? I am Schubaltzwald's one and only Hans Hadenhiem.";
- next;
- mes "[Schubaltzwald Merchant]";
- mes "My business associates and I plan to do business, both here in Geffen, and at home in Schubaltzwald.";
- next;
- mes "[Schubaltzwald Merchant]";
- mes "Although Rune-Midgard doesn't seem to have any exciting places to go sight-seeing, it does have a lot of interesting merchandise.";
- mes "Because of their uniqueness, these items have become quite valuable in my city.";
- next;
- mes "[Schubaltzwald Merchant]";
- mes "Something may be plentiful here, but scarce somewhere else, an item may be popular there but not here....";
- mes "That is what makes being a merchant so interesting, the variety of items to buy and sell between different places.";
- next;
- mes "[Schubaltzwald Merchant]";
- mes "Of course it would be ideal if a merchant could have a widespread distribution of the same items in different cities.";
- next;
- mes "[Schubaltzwald Merchant]";
- mes "If you're not satisfied with the merchandise, just wait, and some other day what you're looking for may be in stock.";
- mes "It's a merchant's duty to make the customer happy with the quality of the items being sold!";
- close;
-}
-
-
-//<============================================== Pub ==================================================>\\
-// Waitress -----------------------------------------------------------------
-geffen_in.gat,28,134,4 script Waitress#03 69,{
- mes "[Waitress]";
- mes "Meh! ALWAYS drinking and ALWAYS fighting..... HEY Mister! This is a place of BUSINESS!!";
- emotion e_an;
- next;
- mes "[Waitress]";
- mes "That man gives me a headache. My sister at the Inn says that there is another IDIOT just LIKE HIM there!";
- mes "I CAN'T BELIEEEEVE that there is more that one IDIOT like him in this world..... I wish they would just... just... DISAPPEAR!!";
- next;
- mes "[Waitress]";
- mes "(~sighs~)";
- emotion e_pif;
-M_Menu:
- next;
- menu "Could I get drink?",M_0, "Anything interesting going on lately?",M_1, "End Conversation",M_End;
-
- M_0:
- mes "[Waitress]";
- mes "Jeez, I'm real sorry but we ran out of liquor. THAT DRUNKARD chugged down every last drop we had....";
- mes "As soon as we open he's in here downing drink after drink! I'm surprised he's still alive.";
- next;
- mes "[Waitress]";
- mes "Maybe if you stopped by later.... but then again, the way HE'S been drinking.... you might have better luck else where....";
- goto M_Menu;
- M_1:
- mes "[Waitress]";
- mes "Hmm... there really hasn't been anything new going on lately.... there haven't been any rumors from the customers either....";
- mes "Come to think of it.... you yourself are a person of few words....";
- next;
- mes "[Waitress]";
- mes "I'm sure there's a reason why there has been such a lull as of late....";
- mes "It's just we working girls tend to get REALLLYYY BORED.... so if anything exciting happens let me know okay?";
- goto M_Menu;
- M_End:
- mes "[Waitress]";
- mes "You have a nice day now!";
- close;
-}
-
-// Drunkard ----------------------------------------------------------------------------
-geffen_in.gat,21,125,5 script Drunkard#02 52,{
- mes "[Drunkard]";
- mes "You want to be an idiotic magician? Is that why you came here??";
- emotion e_what;
- close;
-}
-
-// Lvl 4 weapon quest related NPC ------------------------------------------------------
-
-geffen.gat,203,146,5 script Citizen 97, {
- mes "[Citizen]";
- mes "There was a skillful weaponsmith";
- mes "in Al De Baran who had 4 sons.";
- mes "Unfortunately he lost all of his sons";
- mes "while developing a powerful weapon.";
- mes "The father survived alone from the tragedy.";
- next;
- mes "[Citizen]";
- mes "How sad it will be for the father...";
- mes "Because of the incident, the weaponsmith";
- mes "retired from his work and hid himself somewhere.";
- mes "After that, no one could ever see";
- mes "the powerful weapon that he and his sons were developing.";
- next;
- mes "[Citizen]";
- mes "I don't think that 4 sons of him";
- mes "went to the heaven with the anxiety.";
- close;
-}
-
-// Friend of Youth ---------------------------------------------------------------------
-geffen_in.gat,37,124,5 script Friend of Youth 704,{
- set @temp,0;
- mes "[Friend of Youth]";
- mes "Welcome young one! Are you worrying about something? Tell me all your troubles and I will tell you your fortune with my silver ball of mystery!";
-M_Menu:
- next;
- set @temp, rand(5);
- menu "-Life!",M_0, "-Love!",M_1, "-Fortune!",M_2, "-Grades!",M_3, "-Future!",M_4, "-Fashion!",M_5, "-End.",M_End;
-
- M_0:
- if(@temp ==1) goto R0_1;
- if(@temp ==2) goto R0_2;
- if(@temp ==3) goto R0_3;
- if(@temp ==4) goto R0_4;
-
- R0_0:
- mes "[Friend of Youth]";
- mes "It seems that you've had to deal with many problems recently... but don't despair.";
- mes "Although you may have to endure some hardships now, the road ahead of you is clear.";
- next;
- mes "[Friend of Youth]";
- mes "Being tossed out in the desert, naked, and chased by a Peco Peco really isn't that bad.";
- mes "If you maintain your composure and persevere, you will be able to enjoy the sweet taste of accomplishment.";
- next;
- mes "[Friend of Youth]";
- mes "So keep your head up and endure for a bit longer!";
- next;
- goto R0_End;
- R0_1:
- mes "[Friend of Youth]";
- mes "It looks as though you have chosen an obscure path for yourself. You may feel as though you may have made a mistake.";
- mes "This uncertainty about your choices affects you even now. Try to take a break and relax.";
- next;
- mes "[Friend of Youth]";
- mes "Re-organize yourself to better handle the situation that surrounds you.";
- mes "Rearrange your items and equipment to give yourself a 'fresh' start.";
- next;
- goto R0_End;
- R0_2:
- mes "[Friend of Youth]";
- mes "The evil forces that envy your fortune and good health are always watching you.";
- mes "They are jealous of what you have and are eagerly waiting for you to make mistakes.";
- next;
- mes "[Friend of Youth]";
- mes "Therefore you must be more careful with your actions. Proceed with caution, especially in dangerous situations.";
- mes "Remain calm however, and continue to prepare for the days to come.";
- next;
- goto R0_End;
- R0_3:
- mes "[Friend of Youth]";
- mes "Some recent turmoil between you and someone you know still looms over your head.";
- mes "There is no way to avoid the problems... you must face them head on.";
- next;
- mes "[Friend of Youth]";
- mes "Try to resolve the issues in a calm, peaceful, and friendly manner. Think about the relationship you have with this person.";
- next;
- goto R0_End;
- R0_4:
- mes "[Friend of Youth]";
- mes "Lately you have been living in the darkness of the monsters.";
- mes "The power of the dark is too strong and you must pull away from it.";
- next;
- mes "[Friend of Youth]";
- mes "In order to do that you must be physically strong and mentally able. Give it all you have and make good use of your training!";
- next;
-
- R0_End:
- mes "[Friend of Youth]";
- mes "Now, have the questions about your life been answered? Feel free to ask me again. I am always on your side friend!";
- emotion e_no1;
- goto M_Menu;
-
- M_1:
- if(@temp ==1) goto R1_1;
- if(@temp ==2) goto R1_2;
- if(@temp ==3) goto R1_3;
-
- R1_0:
- mes "[Friend of Youth]";
- mes "Tsk tsk.... Are you looking for another love?";
- emotion e_what;
- next;
- mes "[Friend of Youth]";
- mes "So you're not satisfied with the relationship your in now.... you want one that is new, better, more exciting.......";
- next;
- mes "[Friend of Youth]";
- mes "Don't be a fool!! Treasure the love you have now! You never no where a wandering heart will lead you....";
- emotion e_gasp;
- next;
- goto R1_End;
- R1_1:
- mes "[Friend of Youth]";
- mes "Everybody says that love is wonderful. THAT IS, until things go WRONG, then it's not so easy to say that love is wonderful.";
- next;
- mes "[Friend of Youth]";
- mes "Maybe your not quite ready for love right now. Build up some more confidence in yourself then go after that special someone with all your heart.";
- next;
- mes "[Friend of Youth]";
- mes "With that confidence and a little bit of luck, you're sure to find love. Always!!";
- emotion e_no1;
- next;
- goto R1_End;
- R1_2:
- mes "[Friend of Youth]";
- mes "Oh ho! To be in love is a wonderful existence!";
- mes "Love can be as exciting as running through a forest filled with porings while wildly swinging your sword around!!";
- next;
- mes "[Friend of Youth]";
- mes "So BRANDISH your sword in the name of LOVE!!";
- emotion e_no1;
- next;
- goto R1_End;
- R1_3:
- mes "[Friend of Youth]";
- mes "Well now... You're so happy, you don't know what to do!! No matter how hard you try, you can't hide the fact that you're in love!";
- next;
- mes "[Friend of Youth]";
- mes "Heh, I guess there's nothing for me to tell you.";
- next;
- mes "[Friend of Youth]";
- mes "Now if I could only find someone to love.......";
- emotion e_hmm;
- next;
- goto R1_End;
- R1_End:
- mes "[Friend of Youth]";
- mes "Even in this bleak world, love is all around you! Love can be fun so treasure the heart and come back for another reading!";
- emotion e_no;
- goto M_Menu;
-
- M_2:
- if(@temp ==1) goto R2_1;
- if(@temp ==2) goto R2_2;
- if(@temp ==3) goto R2_3;
- if(@temp ==4) goto R2_4;
-
- R2_0:
- mes "[Friend of Youth]";
- mes "For a young one such as yourself, money should not be the most important thing in your life.";
- mes "Don't worry about money too much, just live your life to the fullest! Only then can something wonderful can happen to you.";
- goto M_Menu;
- R2_1:
- mes "[Friend of Youth]";
- mes "Let me tell you something, DON'T become obsessed with materialistic things!";
- next;
- mes "[Friend of Youth]";
- mes "Although you need money to get by in this world, if acquiring wealth is your sole purpose in life....";
- mes "you will ultimately find yourself disappointed and empty.";
- goto M_Menu;
- R2_2:
- mes "[Friend of Youth]";
- mes "Are you envious of someone's else's items?? DON'T BE!!";
- mes "You are better then that! Seek that which makes you a better person";
- goto M_Menu;
- R2_3:
- mes "[Friend of Youth]";
- mes "Saving money is important. Don't get into the habit of buying cheap things you can afford right away.";
- mes "It's better to wait until you have enough for something that is of high quality. That way you spend less money overall.";
- goto M_Menu;
- R2_4:
- mes "[Friend of Youth]";
- mes "It's a very interesting thing. To be honest, money just might be the REAL MONSTER in this world....";
- next;
- mes "[Friend of Youth]";
- mes "One man's trash is another man's treasure! Go out and gather everything you can find! Don't be embarrassed about it!";
- goto M_Menu;
- M_3:
- if(@temp ==1) goto R3_1;
- if(@temp ==2) goto R3_End;
-
- R3_0:
- mes "[Friend of Youth]";
- mes "It's good to be worried about your grades. You will have a bright future if you study hard and get good grades.";
- mes "It can be difficult to do, but that is how life is. The difficult things in life are the ones worth doing.";
- next;
- goto R3_End;
- R3_1:
- mes "[Friend of Youth]";
- mes "Worrying about your grades can be a hassle. And sometimes it's hard to be confident that you will get good grades.";
- mes "But stay positive and keep your head up! With hard work and perseverance you'll surely achieve your goals.";
- next;
- goto R3_End;
- R3_End:
- mes "[Friend of Youth]";
- mes "Concentrating on studies is difficult. Come back any time to ask questions regarding your studies! I'll be waiting.";
- goto M_Menu;
-
- M_4:
- if(@temp ==1) goto R4_1;
- if(@temp ==2) goto R4_2;
- if(@temp ==3) goto R4_3;
-
- R4_0:
- mes "[Friend of Youth]";
- mes "A person who worries about the future is one who is ill prepared for it.";
- mes "And yet a person who prepares for the future is also one who worries about it.";
- next;
- goto R4_End;
- R4_1:
- mes "[Friend of Youth]";
- mes "Hmm... Don't you think you're worrying too much about the future?? Try focusing more on the present.";
- mes "Obsessing over the future will eventually cause problems for you in the hear and now.";
- next;
- goto R4_End;
- R4_2:
- mes "[Friend of Youth]";
- mes "If all you do is play and you don't plan ahead for your future, you may have to re-think your approach to life.";
- next;
- mes "[Friend of Youth]";
- mes "There is an old story about the Thief Bug who was happy and full during the winter months,....";
- mes "while the Rocker was starving and cold...The Thief Bug planned ahead and gathered enough food for winter,.....";
- mes "where as the Rocker had spent all his time playing and did not have enough food for the winter.";
- next;
- mes "[Friend of Youth]";
- mes "The person who treasures his/her life prepares for the future. So treasure your life and plan for the future!!";
- next;
- goto R4_End;
- R4_3:
- mes "[Friend of Youth]";
- mes "You have the ability to leap towards the future! But the past has a hold of your ankle and wont let go.";
- next;
- mes "[Friend of Youth]";
- mes "Break free and move towards the future and be prepared to face what lies ahead!";
- emotion e_no1;
- next;
- goto R4_End;
- R4_End:
- mes "[Friend of Youth]";
- mes "There are many reasons to look forward to the future. So until you find one for yourself, keep searching for it.";
- mes "And feel free to come back for another reading any time okay?";
- goto M_Menu;
- M_5:
- if(@temp ==1 && countitem(2280)>=1) goto R5_1;
- if(@temp ==2) goto R5_2;
- if(@temp ==3) goto R5_3;
- if(@temp ==4) goto R5_4;
-
- R5_0:
- mes "[Friend of Youth]";
- mes "Equipping basic items that provide you with exactly what you need is important.";
- mes "But isn't there a way to make equipment more stylish?";
- next;
- goto R5_End;
- R5_1:
- mes "[Friend of Youth]";
- mes "Wah! A Sakkat hat with that type of outfit is a bad idea!!";
- emotion e_omg;
- next;
- mes "[Friend of Youth]";
- mes "Wow, now that I think about it, it's unbearable!!";
- next;
- goto R5_End;
-
- R5_2:
- mes "[Friend of Youth]";
- mes "A Mr. Smile mask and an Orc Helmet look cute when used together. But a Mr. Smile cap by itself is just plain scary!";
- next;
- mes "[Friend of Youth]";
- mes "Why is that??";
- emotion e_what;
- next;
- goto R5_End;
- R5_3:
- mes "[Friend of Youth]";
- mes "An Adventurer's Suit is so cool! Especially when a guy wears it. It just seems to add to his charm!";
- next;
- mes "[Friend of Youth]";
- mes "But wear a pair of Red Sandals with it.... and that becomes just TOOOO much to bear!!";
- emotion e_swt2;
- next;
- goto R5_End;
- R5_4:
- mes "[Friend of Youth]";
- mes "It's nice to wear expensive headgear. It's nice to wear fancy clothing too!";
- mes "But remember to make everything match or you'll look like a fool!";
- mes "You can't just wear everything that you think is fancy.";
- next;
- mes "[Friend of Youth]";
- mes "Make sure the things you wear go with each other and compliment one another.";
- next;
- goto R5_End;
- R5_End:
- mes "[Friend of Youth]";
- mes "Hmm... this has nothing to do with fortune telling... but still... I like talking about fashion.";
- goto M_Menu;
-
- M_End:
- close;
-}
-
-
-//<============================================ Mage Guild ===============================================>\\
-// Dark Wizard -------------------------------------------------------------------------
-geffen_in.gat,164,109,2 script Dark Wizard 64,{
-
- if(BaseJob == 2 || BaseJob == 9) goto L_Magic;
-
- mes "[Dark Wizard]";
- mes "Hmf. I only speak to those with magic abilities....";
- close;
-
-L_Magic:
- mes "[Dark Wizard]";
- mes "Oh... I can feel the mighty spirits stirring around me.";
- next;
- mes "[Dark Wizard]";
- mes "You there, I sense that you too use magic.";
- next;
- mes "[Dark Wizard]";
- mes "Magic... a great power which is dictated by cause and effect. If it is used for good then in turn positive reactions will occur.";
- mes "However, if it is used for evil, then negative reactions will occur instead. When using magic you truly reap what you sew.";
- next;
- mes "[Dark Wizard]";
- mes "Have you ever heard of ^0000ddGemstones^000000? Some magic spells are so powerful that they require the use of a Gemstone.";
- mes "These stones amplify a magic users power and allow them to cast high level spells. They can be bought at the magic store in town.";
- next;
- mes "[Dark Wizard]";
- mes "Always remember that magic should only be used for the benefit of people, not to do them harm.";
- close;
-}
+//===== eAthena Script ======================================= +//= Geffen Town +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.51 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 - Spell Checked [massdriller] +//= 1.2 Fixed more typo’s [Nexon] +//= 1.3 added a Level 4 weapon quest related NPC [MasterOfMuppets] +//= 1.4 Removed Duplicates [Silent] +//= 1.5 Fixed some typos and coordinates [Musashiden] +//= 1.51 Fixed a small typo [Evera] +//============================================================ + + +// Lady ------------------------------------------------------- +geffen.gat,59,143,8 script Lady#01 91,{ + mes "[Lady]"; + mes "Oh, you must be a Stranger here."; + next; + mes "[Lady]"; + mes "Welcome to Geffen, the City of Magic. You Must be very tired? Why don't you eat Some ^ffaa00Honey^000000? It will relieve of your fatigue"; + next; + mes "[Lady]"; + mes "Honey is very sweet and highly nutritious. It will allow you to ^0000ffregain^000000 some of your ^0000ffHP as well as SP^000000."; + mes "It's gathered by Hornets for the queen bee ^ff0000Mistress^000000. mistress is a very rare and powerfully monster."; + next; + mes "[Lady]"; + mes "BELIEVE me, you DON'T want to try and take honey away from HER...."; + next; + mes "[Lady]"; + mes "There are other monsters that drop honey but they are fairly strong. Honey is pretty hard to come by which makes it very pricey to buy."; + next; + mes "[Lady]"; + mes "Believe it or not Honey is actually NOT the most valuable bee product there is......."; + mes "Apparently ^ffaa00`Royal Jelly'^000000, which is made by ^ff0000Mistress^000000 herself, is even rarer and more sought after."; + next; + mes "[Lady]"; + mes "Ah~ Thinking of Royal Jelly makes my mouth Water~"; + close; +} + + +// Womankind ------------------------------------------------------------ +geffen.gat,111,48,2 script Kind Woman 101,{ + mes "[Kind Woman]"; + mes "Good Day, adventurer."; + next; + mes "[Kind Woman]"; + mes "Have you ever seen the ^ff0000Orcs^000000, the Demi-Human Tribe?"; + next; + mes "[Kind Woman]"; + mes "South of here, deep in the forest, lies the home land of the Orcs. I hear they have a unique culture and language that is much different from our own."; + next; + mes "[Kind Woman]"; + mes "I wonder.....? Do they dream of love and romance just as we do? Hmm..... I wonder........"; + close; +} + + +// Researcher ------------------------------------------------------------------------ +geffen.gat,156,190,8 script Researcher 57,{ + mes "[Researcher]"; + mes "Hmm... Interesting. Hmm... It is Very interesting...."; + next; + mes "[Researcher]"; + mes "Oh, you've come at just the right time. Let me tell you about something I just discovered."; + next; + mes "[Researcher]"; + mes "You see, I found this Mysterious Scroll when I was researching Magic. In the scroll there is a description of a tree named ^008800Yggdrasill^000000."; + mes "It says that the leaves, seeds, and fruits of this tree are somehow connected to the creation and preservation of life in this world."; + next; + mes "[Researcher]"; + mes "I've never actually come across the leaves, seeds, or fruits of the Yggdrasill, let alone the tree itself..... but....."; + next; + mes "[Researcher]"; + mes "The idea of a tree of life is quite amazing! Don't you think so?"; + close; +} + +// Young Man -------------------------------------------------------------------------- +geffen.gat,147,26,0 script Young man#06 97,{ + mes "[Young Man]"; + mes "I heard that somewhere in this world, there is a rare staff which transforms its owner's psychic power into physical powers, and endows with destructive force also..."; + mes "With this, everybody could be as strong as Hercules, despite their lack of muscles. Haw haw...I will take it."; + next; + mes "[Young Man]"; + mes "Good heavens! You, since when were you behind me?"; + mes "Did you happen to hear what I said? Ha ma...Muhaha. I didn't say anything. If you heard anything from me, just forget~Forget about it~"; + mes "Yay~ veggie is cheap today~come on!!"; + close; +} + +// Young Man ----------------------------------------------------------------------- +geffen_in.gat,34,170,0 script Young man#07 47,{ + mes "[Young Man]"; + mes "Hello? Isn't it wonderful, today? I am a promising young Mage. Ahem."; + mes "Nowadays, my mental anguish about magic things keeps me awake every night..sigh...Especially, about the weak point of magic, you know."; + next; + mes "[Young Man]"; + mes "Darn! It was really annoying when I encountered that long-ranged enemy last time. It disrupted magic casting."; + mes "After all I realized I need a weapon to counter Such a long-ranged attack from an enemy....But geez.. It is not easy to make such a weapon I wish."; + next; + mes "There should be another way.....Should be....."; + mes "Any ideas for me?"; + close; +} + + +//<============================================ Inn =====================================================>\\ +// Waitress --------------------------------------------------------------------------- +geffen_in.gat,70,67,5 script Waitress#01 80,{ + mes "[Waitress]"; + mes "Ugh!! SO annoying! Why would you drink here when you could drink at the pub!? This is an Inn, not a pub!!"; + mes "That man!... every time he drinks... he gets like that! Ugh!!"; + emotion e_an; + next; + mes "[Waitress]"; + mes "(~yells to the man~)'Hey mister! I TOLD you... THIS.. IS.. AN INN, NOT A BAR!!'"; + emotion e_pif; + next; + mes "[Waitress]"; + mes "(~sighs~) That old man in the front corner there gives me a headache."; + mes "My younger sister, who works at the pub, told me that there is someone just like him at the Pub."; + next; + mes "[Waitress]"; + mes "To think that there are 2 of them in one city... It's JUST ABSURD!!"; + emotion e_pif; + next; + mes "[Waitress]"; + mes "(~mumbles~)... I wish they would both just leave this town and be forgotten forever... that would be nice...."; +M_Menu: + next; + menu "May I have a drink?",M_0, "Has there been anything interesting lately?",M_1, "End Conversation",M_End; + + M_0: + mes "[Waitress]"; + mes "Oh my, I'm sorry but that DRUNKARD swallowed up every last drop of liquor we have."; + mes "Everyday it's the same thing... as soon as the Inn opens he comes in and gulps down drink after drink."; + next; + mes "[Waitress]"; + mes "It's amazing he hasn't died yet. Maybe if you came by some other time we'll be restocked... oh who am I kidding...."; + goto M_Menu; + M_1: + mes "[Waitress]"; + mes "Well... of all of the people who have stopped by lately, there are a group of merchants that have caught my attention."; + mes "I could tell right away that they were from out of town. My younger sister tells me they are from Schubaltzwald..."; + next; + mes "[Waitress]"; + mes "It really doesn't matter who they are or where they're from, after all business is business. They could be from Schuschu Chocolate Land for all I care...."; + next; + mes "[Waitress]"; + mes "I just wish the amount of local customers would start increasing again, since they are the bulk of my customers."; + goto M_Menu; + M_End: + mes "[Waitress]"; + mes "Have a nice day!"; + close; +} + +// Merchant Daven ------------------------------------------------------------------- +geffen_in.gat,79,75,2 script Merchant Daven 61,{ + mes "[Merchant Daven]"; + mes "Back in the day when I first came to Geffen, the town was a very boring place to live in."; + next; + mes "[Merchant Daven]"; + mes "But now there are noble Mages and a flourishing community of Blacksmiths, that make Geffen......."; + next; + mes "[Merchant Daven]"; + mes ".... still.... a very BORING place to be.... Bleh! I'm really bored here!!!"; +M_Menu: + next; + menu "-Mages?",M_0, "-Blacksmiths?",M_1, "-Who are you?",M_2, "-End Conversation.",M_End; + + M_0: + mes "[Merchant Daven]"; + mes "Mages and Wizards love to carry books around with them wherever they go. That's just how they are."; + next; + mes "[Merchant Daven]"; + mes "Mages like to gather at the ^5555FFMagic Academy^000000 where they study the basics of magic use."; + next; + mes "[Merchant Daven]"; + mes "After much study and with enough experience, Mages can become Wizards. Wizards can use much more powerful magical spells."; + mes "You can find them at the top floor of the ^5555FFGeffen Tower^000000."; + goto M_Menu; + M_1: + mes "[Merchant Daven]"; + mes "Blacksmiths are difficult people. They are also a dirty bunch, whose faces are often covered with black soot."; + mes "No matter where they are or what they do, they always smell of iron and soot."; + next; + mes "[Merchant Daven]"; + mes "However, that is something that can't be helped. Blacksmiths are always hard at work, refining ores, and tempering equipment."; + mes "It's just not possible to be a Blacksmith and not be dirty and smelly. Unfortunately it's part of the job."; + next; + mes "[Merchant Daven]"; + mes "Weapons forged by Blacksmiths can be much more unique then those sold in Armories."; + mes "The actual ores and stones used by the Blacksmiths are of a much higher quality and are often scarce."; + mes "This can give their weapons special qualities that are very beneficial to a character."; + goto M_Menu; + M_2: + mes "[Merchant Daven]"; + mes "Me?.... Oh I'm the world's PRETTIEST street merchant!!..... the he he..."; + emotion e_kis; + next; + menu "..... I'm going to puke....",sM_0, ".... SLAPP him upside his head!!!",sM_1; + + sM_0: + mes "[Merchant Daven]"; + mes "Hehehe.... it was a joke.... a joke ok..... hehehe...."; + emotion e_heh; + goto M_Menu; + sM_1: + mes "~^FF8000!!!^FF0000THWAAACCCKKK^FF8000!!!^000000~"; + next; + mes "[Merchant Daven]"; + mes "OW!! Ok! Ok! I was just kidding.... sheesh...."; + emotion e_wah; + goto M_Menu; + M_End: + close; +} + +// Drunkard ------------------------------------------------------------------- +geffen_in.gat,59,62,2 script Drunkard#01 120,{ + mes "[Drunkard]"; + mes "Hmm... You're Joshua's friend too??"; + next; + menu "-Nope.",M_0, "-Who's that??",M_1, "-I have no friends.(~sob~)",M_2; + + M_0: + mes "[Drunkard]"; + mes "Hmf. Yeah... that dork has no reason to have any friends. Forget I even asked."; + close; + M_1: + mes "[Drunkard]"; + mes "Uh... well if you go down this hall to the room on the left... you'll find this dork."; + mes "All day long, he just stays in that dark room tempering steel.... who the hell knows what he's making...."; + next; + mes "[Drunkard]"; + mes "If you're interested you should go talk to him. From the looks of it, you two would probably get along really well... HAHAHA!"; + emotion e_heh; + close; + M_2: + mes "[Drunkard]"; + mes "Oh... I see, I see. My apologies. You seem to be sensitive about this. To think that you have no friends...."; + mes "Ya know, you remind me of my younger self! Heck... you might end up just like me... heh heh."; + next; + mes "[Drunkard]"; + mes "(~sob~sob~).... oh what happened to my life!!!....(~baaaahhhh~)"; + emotion e_sob; + next; + mes "[Waitress]"; + mes "ARGH!! STOP being so noisy!"; + close; +} + +// Schubaltzwald Merchant ---------------------------------------------------------------------- +geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,{ + mes "[Schubaltzwald Merchant]"; + mes "How are you, Rune-Midgard young'un? I am Schubaltzwald's one and only Hans Hadenhiem."; + next; + mes "[Schubaltzwald Merchant]"; + mes "My business associates and I plan to do business, both here in Geffen, and at home in Schubaltzwald."; + next; + mes "[Schubaltzwald Merchant]"; + mes "Although Rune-Midgard doesn't seem to have any exciting places to go sight-seeing, it does have a lot of interesting merchandise."; + mes "Because of their uniqueness, these items have become quite valuable in my city."; + next; + mes "[Schubaltzwald Merchant]"; + mes "Something may be plentiful here, but scarce somewhere else, an item may be popular there but not here...."; + mes "That is what makes being a merchant so interesting, the variety of items to buy and sell between different places."; + next; + mes "[Schubaltzwald Merchant]"; + mes "Of course it would be ideal if a merchant could have a widespread distribution of the same items in different cities."; + next; + mes "[Schubaltzwald Merchant]"; + mes "If you're not satisfied with the merchandise, just wait, and some other day what you're looking for may be in stock."; + mes "It's a merchant's duty to make the customer happy with the quality of the items being sold!"; + close; +} + + +//<============================================== Pub ==================================================>\\ +// Waitress ----------------------------------------------------------------- +geffen_in.gat,28,134,4 script Waitress#03 69,{ + mes "[Waitress]"; + mes "Meh! ALWAYS drinking and ALWAYS fighting..... HEY Mister! This is a place of BUSINESS!!"; + emotion e_an; + next; + mes "[Waitress]"; + mes "That man gives me a headache. My sister at the Inn says that there is another IDIOT just LIKE HIM there!"; + mes "I CAN'T BELIEEEEVE that there is more that one IDIOT like him in this world..... I wish they would just... just... DISAPPEAR!!"; + next; + mes "[Waitress]"; + mes "(~sighs~)"; + emotion e_pif; +M_Menu: + next; + menu "Could I get drink?",M_0, "Anything interesting going on lately?",M_1, "End Conversation",M_End; + + M_0: + mes "[Waitress]"; + mes "Jeez, I'm real sorry but we ran out of liquor. THAT DRUNKARD chugged down every last drop we had...."; + mes "As soon as we open he's in here downing drink after drink! I'm surprised he's still alive."; + next; + mes "[Waitress]"; + mes "Maybe if you stopped by later.... but then again, the way HE'S been drinking.... you might have better luck else where...."; + goto M_Menu; + M_1: + mes "[Waitress]"; + mes "Hmm... there really hasn't been anything new going on lately.... there haven't been any rumors from the customers either...."; + mes "Come to think of it.... you yourself are a person of few words...."; + next; + mes "[Waitress]"; + mes "I'm sure there's a reason why there has been such a lull as of late...."; + mes "It's just we working girls tend to get REALLLYYY BORED.... so if anything exciting happens let me know okay?"; + goto M_Menu; + M_End: + mes "[Waitress]"; + mes "You have a nice day now!"; + close; +} + +// Drunkard ---------------------------------------------------------------------------- +geffen_in.gat,21,125,5 script Drunkard#02 52,{ + mes "[Drunkard]"; + mes "You want to be an idiotic magician? Is that why you came here??"; + emotion e_what; + close; +} + +// Lvl 4 weapon quest related NPC ------------------------------------------------------ + +geffen.gat,203,146,5 script Citizen 97, { + mes "[Citizen]"; + mes "There was a skillful weaponsmith"; + mes "in Al De Baran who had 4 sons."; + mes "Unfortunately he lost all of his sons"; + mes "while developing a powerful weapon."; + mes "The father survived alone from the tragedy."; + next; + mes "[Citizen]"; + mes "How sad it will be for the father..."; + mes "Because of the incident, the weaponsmith"; + mes "retired from his work and hid himself somewhere."; + mes "After that, no one could ever see"; + mes "the powerful weapon that he and his sons were developing."; + next; + mes "[Citizen]"; + mes "I don't think that 4 sons of him"; + mes "went to the heaven with the anxiety."; + close; +} + +// Friend of Youth --------------------------------------------------------------------- +geffen_in.gat,37,124,5 script Friend of Youth 704,{ + set @temp,0; + mes "[Friend of Youth]"; + mes "Welcome young one! Are you worrying about something? Tell me all your troubles and I will tell you your fortune with my silver ball of mystery!"; +M_Menu: + next; + set @temp, rand(5); + menu "-Life!",M_0, "-Love!",M_1, "-Fortune!",M_2, "-Grades!",M_3, "-Future!",M_4, "-Fashion!",M_5, "-End.",M_End; + + M_0: + if(@temp ==1) goto R0_1; + if(@temp ==2) goto R0_2; + if(@temp ==3) goto R0_3; + if(@temp ==4) goto R0_4; + + R0_0: + mes "[Friend of Youth]"; + mes "It seems that you've had to deal with many problems recently... but don't despair."; + mes "Although you may have to endure some hardships now, the road ahead of you is clear."; + next; + mes "[Friend of Youth]"; + mes "Being tossed out in the desert, naked, and chased by a Peco Peco really isn't that bad."; + mes "If you maintain your composure and persevere, you will be able to enjoy the sweet taste of accomplishment."; + next; + mes "[Friend of Youth]"; + mes "So keep your head up and endure for a bit longer!"; + next; + goto R0_End; + R0_1: + mes "[Friend of Youth]"; + mes "It looks as though you have chosen an obscure path for yourself. You may feel as though you may have made a mistake."; + mes "This uncertainty about your choices affects you even now. Try to take a break and relax."; + next; + mes "[Friend of Youth]"; + mes "Re-organize yourself to better handle the situation that surrounds you."; + mes "Rearrange your items and equipment to give yourself a 'fresh' start."; + next; + goto R0_End; + R0_2: + mes "[Friend of Youth]"; + mes "The evil forces that envy your fortune and good health are always watching you."; + mes "They are jealous of what you have and are eagerly waiting for you to make mistakes."; + next; + mes "[Friend of Youth]"; + mes "Therefore you must be more careful with your actions. Proceed with caution, especially in dangerous situations."; + mes "Remain calm however, and continue to prepare for the days to come."; + next; + goto R0_End; + R0_3: + mes "[Friend of Youth]"; + mes "Some recent turmoil between you and someone you know still looms over your head."; + mes "There is no way to avoid the problems... you must face them head on."; + next; + mes "[Friend of Youth]"; + mes "Try to resolve the issues in a calm, peaceful, and friendly manner. Think about the relationship you have with this person."; + next; + goto R0_End; + R0_4: + mes "[Friend of Youth]"; + mes "Lately you have been living in the darkness of the monsters."; + mes "The power of the dark is too strong and you must pull away from it."; + next; + mes "[Friend of Youth]"; + mes "In order to do that you must be physically strong and mentally able. Give it all you have and make good use of your training!"; + next; + + R0_End: + mes "[Friend of Youth]"; + mes "Now, have the questions about your life been answered? Feel free to ask me again. I am always on your side friend!"; + emotion e_no1; + goto M_Menu; + + M_1: + if(@temp ==1) goto R1_1; + if(@temp ==2) goto R1_2; + if(@temp ==3) goto R1_3; + + R1_0: + mes "[Friend of Youth]"; + mes "Tsk tsk.... Are you looking for another love?"; + emotion e_what; + next; + mes "[Friend of Youth]"; + mes "So you're not satisfied with the relationship your in now.... you want one that is new, better, more exciting......."; + next; + mes "[Friend of Youth]"; + mes "Don't be a fool!! Treasure the love you have now! You never no where a wandering heart will lead you...."; + emotion e_gasp; + next; + goto R1_End; + R1_1: + mes "[Friend of Youth]"; + mes "Everybody says that love is wonderful. THAT IS, until things go WRONG, then it's not so easy to say that love is wonderful."; + next; + mes "[Friend of Youth]"; + mes "Maybe your not quite ready for love right now. Build up some more confidence in yourself then go after that special someone with all your heart."; + next; + mes "[Friend of Youth]"; + mes "With that confidence and a little bit of luck, you're sure to find love. Always!!"; + emotion e_no1; + next; + goto R1_End; + R1_2: + mes "[Friend of Youth]"; + mes "Oh ho! To be in love is a wonderful existence!"; + mes "Love can be as exciting as running through a forest filled with porings while wildly swinging your sword around!!"; + next; + mes "[Friend of Youth]"; + mes "So BRANDISH your sword in the name of LOVE!!"; + emotion e_no1; + next; + goto R1_End; + R1_3: + mes "[Friend of Youth]"; + mes "Well now... You're so happy, you don't know what to do!! No matter how hard you try, you can't hide the fact that you're in love!"; + next; + mes "[Friend of Youth]"; + mes "Heh, I guess there's nothing for me to tell you."; + next; + mes "[Friend of Youth]"; + mes "Now if I could only find someone to love......."; + emotion e_hmm; + next; + goto R1_End; + R1_End: + mes "[Friend of Youth]"; + mes "Even in this bleak world, love is all around you! Love can be fun so treasure the heart and come back for another reading!"; + emotion e_no; + goto M_Menu; + + M_2: + if(@temp ==1) goto R2_1; + if(@temp ==2) goto R2_2; + if(@temp ==3) goto R2_3; + if(@temp ==4) goto R2_4; + + R2_0: + mes "[Friend of Youth]"; + mes "For a young one such as yourself, money should not be the most important thing in your life."; + mes "Don't worry about money too much, just live your life to the fullest! Only then can something wonderful can happen to you."; + goto M_Menu; + R2_1: + mes "[Friend of Youth]"; + mes "Let me tell you something, DON'T become obsessed with materialistic things!"; + next; + mes "[Friend of Youth]"; + mes "Although you need money to get by in this world, if acquiring wealth is your sole purpose in life...."; + mes "you will ultimately find yourself disappointed and empty."; + goto M_Menu; + R2_2: + mes "[Friend of Youth]"; + mes "Are you envious of someone's else's items?? DON'T BE!!"; + mes "You are better then that! Seek that which makes you a better person"; + goto M_Menu; + R2_3: + mes "[Friend of Youth]"; + mes "Saving money is important. Don't get into the habit of buying cheap things you can afford right away."; + mes "It's better to wait until you have enough for something that is of high quality. That way you spend less money overall."; + goto M_Menu; + R2_4: + mes "[Friend of Youth]"; + mes "It's a very interesting thing. To be honest, money just might be the REAL MONSTER in this world...."; + next; + mes "[Friend of Youth]"; + mes "One man's trash is another man's treasure! Go out and gather everything you can find! Don't be embarrassed about it!"; + goto M_Menu; + M_3: + if(@temp ==1) goto R3_1; + if(@temp ==2) goto R3_End; + + R3_0: + mes "[Friend of Youth]"; + mes "It's good to be worried about your grades. You will have a bright future if you study hard and get good grades."; + mes "It can be difficult to do, but that is how life is. The difficult things in life are the ones worth doing."; + next; + goto R3_End; + R3_1: + mes "[Friend of Youth]"; + mes "Worrying about your grades can be a hassle. And sometimes it's hard to be confident that you will get good grades."; + mes "But stay positive and keep your head up! With hard work and perseverance you'll surely achieve your goals."; + next; + goto R3_End; + R3_End: + mes "[Friend of Youth]"; + mes "Concentrating on studies is difficult. Come back any time to ask questions regarding your studies! I'll be waiting."; + goto M_Menu; + + M_4: + if(@temp ==1) goto R4_1; + if(@temp ==2) goto R4_2; + if(@temp ==3) goto R4_3; + + R4_0: + mes "[Friend of Youth]"; + mes "A person who worries about the future is one who is ill prepared for it."; + mes "And yet a person who prepares for the future is also one who worries about it."; + next; + goto R4_End; + R4_1: + mes "[Friend of Youth]"; + mes "Hmm... Don't you think you're worrying too much about the future?? Try focusing more on the present."; + mes "Obsessing over the future will eventually cause problems for you in the hear and now."; + next; + goto R4_End; + R4_2: + mes "[Friend of Youth]"; + mes "If all you do is play and you don't plan ahead for your future, you may have to re-think your approach to life."; + next; + mes "[Friend of Youth]"; + mes "There is an old story about the Thief Bug who was happy and full during the winter months,...."; + mes "while the Rocker was starving and cold...The Thief Bug planned ahead and gathered enough food for winter,....."; + mes "where as the Rocker had spent all his time playing and did not have enough food for the winter."; + next; + mes "[Friend of Youth]"; + mes "The person who treasures his/her life prepares for the future. So treasure your life and plan for the future!!"; + next; + goto R4_End; + R4_3: + mes "[Friend of Youth]"; + mes "You have the ability to leap towards the future! But the past has a hold of your ankle and wont let go."; + next; + mes "[Friend of Youth]"; + mes "Break free and move towards the future and be prepared to face what lies ahead!"; + emotion e_no1; + next; + goto R4_End; + R4_End: + mes "[Friend of Youth]"; + mes "There are many reasons to look forward to the future. So until you find one for yourself, keep searching for it."; + mes "And feel free to come back for another reading any time okay?"; + goto M_Menu; + M_5: + if(@temp ==1 && countitem(2280)>=1) goto R5_1; + if(@temp ==2) goto R5_2; + if(@temp ==3) goto R5_3; + if(@temp ==4) goto R5_4; + + R5_0: + mes "[Friend of Youth]"; + mes "Equipping basic items that provide you with exactly what you need is important."; + mes "But isn't there a way to make equipment more stylish?"; + next; + goto R5_End; + R5_1: + mes "[Friend of Youth]"; + mes "Wah! A Sakkat hat with that type of outfit is a bad idea!!"; + emotion e_omg; + next; + mes "[Friend of Youth]"; + mes "Wow, now that I think about it, it's unbearable!!"; + next; + goto R5_End; + + R5_2: + mes "[Friend of Youth]"; + mes "A Mr. Smile mask and an Orc Helmet look cute when used together. But a Mr. Smile cap by itself is just plain scary!"; + next; + mes "[Friend of Youth]"; + mes "Why is that??"; + emotion e_what; + next; + goto R5_End; + R5_3: + mes "[Friend of Youth]"; + mes "An Adventurer's Suit is so cool! Especially when a guy wears it. It just seems to add to his charm!"; + next; + mes "[Friend of Youth]"; + mes "But wear a pair of Red Sandals with it.... and that becomes just TOOOO much to bear!!"; + emotion e_swt2; + next; + goto R5_End; + R5_4: + mes "[Friend of Youth]"; + mes "It's nice to wear expensive headgear. It's nice to wear fancy clothing too!"; + mes "But remember to make everything match or you'll look like a fool!"; + mes "You can't just wear everything that you think is fancy."; + next; + mes "[Friend of Youth]"; + mes "Make sure the things you wear go with each other and compliment one another."; + next; + goto R5_End; + R5_End: + mes "[Friend of Youth]"; + mes "Hmm... this has nothing to do with fortune telling... but still... I like talking about fashion."; + goto M_Menu; + + M_End: + close; +} + + +//<============================================ Mage Guild ===============================================>\\ +// Dark Wizard ------------------------------------------------------------------------- +geffen_in.gat,164,109,2 script Dark Wizard 64,{ + + if(BaseJob == 2 || BaseJob == 9) goto L_Magic; + + mes "[Dark Wizard]"; + mes "Hmf. I only speak to those with magic abilities...."; + close; + +L_Magic: + mes "[Dark Wizard]"; + mes "Oh... I can feel the mighty spirits stirring around me."; + next; + mes "[Dark Wizard]"; + mes "You there, I sense that you too use magic."; + next; + mes "[Dark Wizard]"; + mes "Magic... a great power which is dictated by cause and effect. If it is used for good then in turn positive reactions will occur."; + mes "However, if it is used for evil, then negative reactions will occur instead. When using magic you truly reap what you sew."; + next; + mes "[Dark Wizard]"; + mes "Have you ever heard of ^0000ddGemstones^000000? Some magic spells are so powerful that they require the use of a Gemstone."; + mes "These stones amplify a magic users power and allow them to cast high level spells. They can be bought at the magic store in town."; + next; + mes "[Dark Wizard]"; + mes "Always remember that magic should only be used for the benefit of people, not to do them harm."; + close; +} diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt index 1549721d3..405a0c119 100644 --- a/npc/cities/gonryun.txt +++ b/npc/cities/gonryun.txt @@ -1,572 +1,572 @@ -//===== eAthena Script =======================================
-//= Gonryun Town
-//===== By: ==================================================
-//= x[tsk], KarLaeda
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//
-//===== Additional Comments: =================================
-// May be missing npc's and dialogue.
-//= 1.1 Fixed Typo’s [Nexon]
-//= 1.2 Removed Duplicates [Silent]
-//= 1.3 Max NPC Name is 23 [Toms]
-//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus]
-//= 1.4 Added missing NPC [KarLaeda]
-//============================================================
-
-
-alberta.gat,245,69,4 script Public Relations#01 776,{
- mes "[Waba]";
- mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown.";
- mes "I invite all to visit and celebrate the diversity of Gonryun! We welcome all sorts of visitors.";
- M_Menu:
- next;
- menu "Gonryun? What is that?",M_1, "Travel to Gonryun.",M_2, "Nevermind.",M_End;
-
- M_1:
- mes "[Waba]";
- mes "The Kingdom of Gonryun is a sight to behold! It floats high above the sky, beyond the pillar of light!";
- next;
- mes "[Waba]";
- mes "You can certainly appreciate the sights of the floating mainland! If you go, be sure to try.";
- mes "The steamed dumplings and peaches, they're a Gonryun specialty not to be missed!";
- goto M_Menu;
- M_2:
- mes "[Waba]";
- mes "The traveling expenses are ^0000ff10,000 zeny^000000. The fee is a bit pricy but this is because of the dangerous nature of the trip.";
- mes "The return trip is free, however. Are you prepared to go?";
- next;
- menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End;
-
- if (Zeny < 10000){
- mes "[Waba]";
- mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
- close;
- }
- set Zeny,Zeny-10000;
- warp "gon_fild01.gat",258,82;
- end;
- M_End:
- mes "[Waba]";
- mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent.";
- close;
-
-}
-
-//===============================================================================
-
-gon_fild01.gat,255,79,6 script Public Relations#02 776,{
- mes "[Waba]";
- mes "We are ready to head back as soon as the conditions are favorable.";
- next;
- menu "ALBERTA.",-,"I'll stay a bit longer.",M_End;
-
- warp "alberta.gat",243,68;
- end;
- M_End:
- mes "[Waba]";
- mes "Oh there's no rush! Enjoy yourself and take in all the sights!";
- close;
-}
-
-//===============================================================================
-
-gon_fild01.gat,187,239,4 script Public Relations#03 776,{
- mes "[Choseryu]";
- mes "The sacred pillar of light connects this island to Gonryun Kingdom. There's no time to idly chit chat now, be on your way.";
- mes "I hope you will have many fond memories of Gonryun before you leave.";
- close;
-}
-
-//===============================================================================
-
-gonryun.gat,153,64,0 script Public Relations#04 776,{
- mes "[Choseryu]";
- mes "If you're ready to set sail I can send you back to the harbor.";
- next;
- menu "Send me to the harbor.",-,"I'd like to stay a bit longer.",M_End;
-
- mes "[Choseryu]";
- mes "Please come back to visit soon!";
- next;
- warp "gon_fild01.gat",258,82;
- close;
- M_End:
- mes "[Choseryu]";
- mes "Be sure to see all that Gonryun has to offer!";
- close;
-}
-
-//===============================================================================
-//Inn
-//===============================================================================
-
-gon_in.gat,153,35,4 script Hotel Manager 702,{
- mes "[Mayouban]";
- mes "Welcome! Your face is new around here. We've had many strangers from the outside coming into the village recently.";
- mes "We've been quite short-handed here at the hotel.";
- next;
- mes "[Mayouban]";
- mes "It always seems to be 'get me this' or 'get me that' with the customers! Never a tip or a compliment. I suppose I should really welcome all the extra business.";
- next;
- menu "I'd like something to drink.",-,"I'll be on my way.",M_End;
-
- mes "[Mayouban]";
- mes "Here you go. There have been so many rowdy customers lately sometimes I'd just like to sit down and have a drink myself.";
- close;
- M_End:
- mes "[Mayouban]";
- mes "May you have a safe journey! Come back any time.";
- close;
-}
-
-//===============================================================================
-
-gonryun.gat,139,142,6 script Girl#08 772,{
- mes "[Sanfayon]";
- mes "................";
- mes "It's been great having new visitors come to the village, but........ ever since I was robbed by that Thief.......";
- next;
- mes "[Sanfayon]";
- mes "I have been so afraid of the foreigners.....";
- emotion e_wah;
- close;
-}
-
-//===============================================================================
-
-gon_in.gat,18,27,4 script Elder's Wife 771,{
- mes "[Sangufayon]";
- mes "Oh my! You look like an important visitor from the outside. Aren't you?";
- next;
- menu "Yes, I am.",-,"Where is the village Elder?",M_End;
-
- mes "[Sangufayon]";
- mes "We do not get many visitors from the outside to see my husband so it's so easy to spot them. Hohohohoho!";
- close;
- M_End:
- mes "[Sangufayon]";
- mes "The master of the house, hohohohoho? Why... he is upstairs on the second floor if you need to talk to him, hohohoho.";
- close;
-}
-
-//===============================================================================
-
-gonryun.gat,119,111,4 script Chen Wan Sok 89,{
- mes "[Chen Wan Sok]";
- mes "The village Elder here is truly a sociable fellow. Just because he is friendly does not mean he is lax on the rules! He can get riled up sometimes.";
- next;
- mes "[Chen Wan Sok]";
- mes "When the Elder's blessing, you can get away with a lot of things in this town. Sometimes there are those that cause mischief, but they are always dealt with.";
- close;
-}
-
-//===============================================================================
-
-gonryun.gat,237,225,4 script Hanyon Kyou 776,{
- mes "[Hanyon Kyou]";
- mes "How could I have done something like this?";
- mes "..............";
- next;
- mes "[Hanyon Kyou]";
- mes "I've dropped my lucky knife! Now it's probably gone forever.";
- close;
-}
-
-//===============================================================================
-
-gonryun.gat,51,101,4 script Gaiysonchoru 778,{
- mes "[Gaiysonchoru]";
- emotion e_swt;
- mes "..............";
- next;
- mes "[Gaiysonchoru]";
- mes "Well......... I'm worried.";
- next;
- mes "[Gaiysonchoru]";
- mes "So very worried.";
- close;
-}
-
-//===============================================================================
-
-gonryun.gat,237,226,3 script YunKyoHam#gn 776,{
- mes "[YunKyoHam]";
- if (nakha < 2) {
- mes "Oh no~ Holy cow!";
- mes "Can't believe I dropped";
- mes "my valuable knife! ahhhhhh.";
- if (baselevel >= 20) {
- next;
- if (nakha == 0) set nakha,1;
- mes "[YunKyoHam]";
- mes "I need to go down to get it";
- mes "but...the monsters..";
- mes "I am so scared.. What should I do!";
- }
- } else if (nakha == 2) {
- mes "ehhhh.. what should I do..";
- mes "got any business to";
- mes "take care of?";
- mes "hmm?";
- if (countitem(1201) < 1) close;
- next;
- mes "[YunKyoHam]";
- mes "uk! that...that knife";
- mes "is my ancestor's knife that";
- mes "I dropped from here.";
- mes "Where did you get it?";
- next;
- mes "[YunKyoHam]";
- mes "I dropped that knife from";
- mes "here and it belongs to my";
- mes "ancestor's property. It sure is";
- mes "a cheap knife,";
- mes "but really valuable to me";
- mes "and my family.";
- next;
- mes "[YunKyoHam]";
- mes "Would you hand that";
- mes "knife to me?";
- next;
- if (select("give.:ignore.") == 2 || countitem(1201) < 1) {
- mes "[YunKyoHam]";
- mes "Huk! my family heiloom!!";
- mes "You Evil! Satan! Animal! Hode";
- mes "My curse shall be on his head!!!";
- close;
- }
- mes "[YunKyoHam]";
- mes "ohoh! Thank you!";
- mes "Take these potions.";
- mes "They are not expensive";
- mes "but my favorites.";
- set nakha,3;
- delitem 1201, 1; // Knife
- getitem 505,2; // Blue_Potion
- next;
- mes "[YunKyoHam]";
- mes "You kept my family";
- mes "treasure safe. Thank you!!";
- mes "hahaha";
- } else {
- mes "next.. I heard my neighbor";
- mes "is worrying about something";
- mes "these days.. well, I got my";
- mes "own business to take care of.";
- }
- close;
-}
-
-gon_fild01.gat,245,257,0 script lost knife#gn 139,1,1,{
- if (nakha == 1) {
- set nakha, 2;
- mes "-something is hidden underneath the sand dunes-";
- mes " ";
- mes "-You have found an -";
- mes "-undefined knife.-";
- close2;
- getitem 1201, 1; // Knife
- end;
- }
-}
-
-gonryun.gat,200,82,3 script Sungson Gam#gn 774,{
- mes "[Sungson Gam]";
- mes "Festival is always wonderful.";
- mes "That's why I love this town.";
- mes "This town make me feel that I am";
- mes "in the middle of festival all the time. hehe.";
- close;
-}
-
-gonryun.gat,268,88,3 script Joonpo Lyang#gn 776,{
- mes "[Joonpo Lyang]";
- mes "We are proud in name of independent nation";
- mes "We've been fighting againt the evil envaders";
- mes "who wanted to take this blessed land.";
- mes "And we did win the battles and kept our land until now.";
- next;
- mes "[Joonpo Lyang]";
- mes "We believe in Victory of Triumphal song!";
- mes "That represents our sunrise!";
- close;
-}
-
-gonryun.gat,118,111,5 script Wonsuk Chen#gn 89,{
- mes "[Wonsuk Chen]";
- mes "A chieft of this town is";
- mes "an open-hearted man.";
- mes "But I heard that there are some";
- mes "people who don't like his character. hmm..";
- next;
- mes "[Wonsuk Chen]";
- mes "Well, I like my town. Chief's efforts";
- mes "make our town way better. I just hope";
- mes "I don't get to see some dummies";
- mes "around the town anymore.";
- close;
-}
-
-gonryun.gat,181,161,3 script Moonjin Chung#gn 773,{
- mes "[Moonjin Chung]";
- mes "The men in our town, Gonryun are";
- mes "all brave and energetic.";
- mes "But, they are unable to get married";
- mes "these days..";
- next;
- mes "[Moonjin Chung]";
- mes "It's all because there are";
- mes "way more men than women.";
- mes "I am not even sure whether";
- mes "my son could get married";
- mes "or not. hmm..";
- close;
-}
-
-gonryun.gat,113,135,6 script Gatekeeper#gn1 780,{
- mes "[Gatekeeper]";
- mes "Welcome. This is a resident";
- mes "of SaYumMoon, a chief";
- mes "of this town.";
- next;
- mes "[Gatekeeper]";
- mes "It won't likely to happen";
- mes "but, if we see anything suspicious,";
- mes "we'll arrest you right away.";
- next;
- mes "[Gatekeeper]";
- mes "But do not worry that much.";
- mes "Nothing will happen I believe.";
- mes "Enjoy your visit.";
- close;
-}
-
-gonryun.gat,113,127,6 script Gatekeeper#gn2 780,{
- mes "[Gatekeeper]";
- mes "Welcome. This is a resident";
- mes "of SaYumMoon, a chief";
- mes "of this town.";
- next;
- mes "[Gatekeeper]";
- mes "It won't likely to happen";
- mes "but, if we see anything suspicious,";
- mes "we'll arrest you right away.";
- next;
- mes "[Gatekeeper]";
- mes "But do not worry that much.";
- mes "Nothing will happen I believe.";
- mes "Enjoy your visit.";
- close;
-}
-
-gon_in.gat,73,82,5 script SungChul Ki#gn 778,{
- mes "[SungChul Ki]";
- if (nakha != 3) {
- mes "............";
- next;
- mes "[SungChul Ki]";
- mes "puuuuu....This sure is";
- mes "something to worry about.";
- close;
- }
- set cha, 1;
- mes "SungChul Ki is my name.";
- mes "I am a great tea maker.";
- mes "I give all my efforts";
- mes "in making tasty tea";
- mes "night and day.";
- next;
- mes "[SungChul Ki]";
- mes "hu...but I haven't make any";
- mes "great tea lately.";
- mes "I need some special";
- mes "ingredients...";
- next;
- mes "[SungChul Ki]";
- mes "There's a rumor says with snake,";
- mes "it's possible to make great tea.";
- mes "But where can I find and how can";
- mes "I catch one? that's not possible.";
- mes "hmm...";
- close;
-
-// no idea what should happen after you started the quest...
-// if ((v[cha] == 1) & (v[°Ç°-ȯ] > 0))
-// mes "[SungChul Ki]"
-// mes "...À_? ¹ìÀ> Àâ_Æ_- _ª¿Â"
-// mes "¹°°ÇÀ̶ó°í? ÈåÀ_..."
-// mes "¿ØÁö ¸ð¸_°Ô ÁÁ_ƺ¸ÀÌ_°É."
-// mes "À̸R Áຸ°Ô. Çѹø Â÷¸¦"
-// mes "¸¸÷é_°Ú_×!"
-// next;
-// mes "................................"
-// next;
-// mes "................................"
-// next;
-// mes "................................"
-// next;
-// endif
-//
-//
-//
-}
-
-//==============ÃàÁ¦ °ü¸RÀÎ================
-//npc "gon_in" "È_ÀÌ _º" 4_M_TWMIDMAN 101 21 3 5 5
-//OnClick:
-// mes "[È_ÀÌ _º]"
-// mes "ÈÞ¿ì... °ÆÁ¤ÀÌ+º."
-// mes "____ À̹ø¿¡÷÷ ÃàÁ¦¸¦ ¹úÀÏ"
-// mes "ŸÀ̹ÖÀÌ ¿Ô_Â÷_ _îÂî÷È"
-// mes "ÀÏÀÎÁö ÀüÇô ÃàÁ¦Áغñ°¡"
-// mes "÷ÇÁö_Ê_Ò_î..."
-// next;
-// mes "[È_ÀÌ _º]"
-
-gon_in.gat,173,27,3 script Kuha Woo#gn 774,{
- mes "[Kuha Woo]";
- mes "Like I expected, with my age,";
- mes "they don't sell alcohol to me.";
- mes "Adults seems enjoying drinks.";
- mes "I wonder how it taste.";
- next;
- mes "[Kuha Woo]";
- mes "However, they're making";
- mes "some tasty tea that even kid";
- mes "like me can enjoy.";
- mes "It's such a heart beating";
- mes "just even thinking about this new tea.";
- close;
-}
-
-gonryun.gat,163,60,4 script Gonryun Guide 780,{
- mes "[Wonchi Ha]";
- mes "Come to Gonryun where passion";
- mes "and energy overflows. You can feel liveliness";
- mes "just by walking around!";
- next;
- mes "[Wonchi Ha]";
- mes "I am responsible to help you";
- mes "with any questions you may have.";
- mes "so please feel free to ask any";
- next;
- switch(select("resident of Chief:Tool Dealer:Weapon Dealer:Armor Dealer:wine shop")){
- case 1:
- viewpoint 1,109,131,1,0xFF3355;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^FF3355+^000000";
- mes "You'll get to a resident of chief.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- case 2:
- viewpoint 1,147,82,2,0xCE6300;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^CE6300+^000000";
- mes "You'll get to a Tool Dealer.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- case 3:
- viewpoint 1,174,104,3,0x55FF33;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^55FF33+^000000";
- mes "You'll get to a Weapon Dealer.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- case 4:
- viewpoint 1,173,84,4,0x3355FF;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^3355FF+^000000";
- mes "You'll get to an Armor Dealer.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- case 5:
- viewpoint 1,215,114,5,0xFFFFFF;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^FFFFFF+^000000";
- mes "You'll get to a wine shop.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- }
- close;
-}
-
-gonryun.gat,166,196,3 script Soldier#gn 780,{
- mes "[Waguo]";
- if (b_sword < 7) {
- mes "You know what?";
- mes "This place used to be a shrine.";
- mes "From the certain period time,";
- mes "the Taoist hermits who failed to";
- mes "get to the kingdom in the sky began";
- mes "to gather, it became a den of monsters.";
- } else if (b_sword > 6 && b_sword < 10){
- mes "It was pretty noisy last night huh?";
- mes "Because of that theif, it was a mess.";
- mes "Noisier than the festivals.";
- mes "I couldn't sleep at all...";
- next;
- mes "[Waguo]";
- mes "Ahh~~~~!";
- mes "I was night working last night";
- mes "and all of a sudden, I saw";
- mes "something running straight";
- mes "into a shrine.";
- next;
- mes "[Waguo]";
- mes "It was moving so fast that";
- mes "I couldn't even decide to chase it";
- mes "at all. It was a ponderous creature";
- mes "looked like human. I wonder";
- mes "what it was...";
- } else {
- mes "You know what??";
- mes "This place used to be a shrine.";
- mes "From the certain period time,";
- mes "the Taoist hermits who failed to";
- mes "get to the kingdom in the sky began";
- mes "to gather, it became a den of monsters.";
- next;
- mes "[Waguo]";
- mes "Town is getting ready for the";
- mes "Festival, But it's taking long time.";
- mes "It never happended in the past.";
- }
- close;
-}
-
-gonryun.gat,169,71,3 script Guide#gn 770,{
- mes "[Leeheemin]";
- mes "Welcome~";
- mes "Did you enjoy sightseeing";
- mes "on the way?";
- mes "Small buildings you saw are a structures";
- mes "we made with hard working efforts.";
- next;
- mes "[Leeheemin]";
- mes "They are a miniatures of";
- mes "Rune-Midgarts Kingdom.";
- mes "You can have a view of";
- mes "cities at a glance.";
- mes "It was not easy to work on it.";
- mes "Don't you think they're masterpiece?";
- next;
- mes "[Leeheemin]";
- mes "If you look around carefully,";
- mes "You'll find a lots of beautiful";
- mes "sights all over the town.";
- close;
+//===== eAthena Script ======================================= +//= Gonryun Town +//===== By: ================================================== +//= x[tsk], KarLaeda +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +// +//===== Additional Comments: ================================= +// May be missing npc's and dialogue. +//= 1.1 Fixed Typo’s [Nexon] +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Max NPC Name is 23 [Toms] +//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus] +//= 1.4 Added missing NPC [KarLaeda] +//============================================================ + + +alberta.gat,245,69,4 script Public Relations#01 776,{ + mes "[Waba]"; + mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown."; + mes "I invite all to visit and celebrate the diversity of Gonryun! We welcome all sorts of visitors."; + M_Menu: + next; + menu "Gonryun? What is that?",M_1, "Travel to Gonryun.",M_2, "Nevermind.",M_End; + + M_1: + mes "[Waba]"; + mes "The Kingdom of Gonryun is a sight to behold! It floats high above the sky, beyond the pillar of light!"; + next; + mes "[Waba]"; + mes "You can certainly appreciate the sights of the floating mainland! If you go, be sure to try."; + mes "The steamed dumplings and peaches, they're a Gonryun specialty not to be missed!"; + goto M_Menu; + M_2: + mes "[Waba]"; + mes "The traveling expenses are ^0000ff10,000 zeny^000000. The fee is a bit pricy but this is because of the dangerous nature of the trip."; + mes "The return trip is free, however. Are you prepared to go?"; + next; + menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End; + + if (Zeny < 10000){ + mes "[Waba]"; + mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip."; + close; + } + set Zeny,Zeny-10000; + warp "gon_fild01.gat",258,82; + end; + M_End: + mes "[Waba]"; + mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent."; + close; + +} + +//=============================================================================== + +gon_fild01.gat,255,79,6 script Public Relations#02 776,{ + mes "[Waba]"; + mes "We are ready to head back as soon as the conditions are favorable."; + next; + menu "ALBERTA.",-,"I'll stay a bit longer.",M_End; + + warp "alberta.gat",243,68; + end; + M_End: + mes "[Waba]"; + mes "Oh there's no rush! Enjoy yourself and take in all the sights!"; + close; +} + +//=============================================================================== + +gon_fild01.gat,187,239,4 script Public Relations#03 776,{ + mes "[Choseryu]"; + mes "The sacred pillar of light connects this island to Gonryun Kingdom. There's no time to idly chit chat now, be on your way."; + mes "I hope you will have many fond memories of Gonryun before you leave."; + close; +} + +//=============================================================================== + +gonryun.gat,153,64,0 script Public Relations#04 776,{ + mes "[Choseryu]"; + mes "If you're ready to set sail I can send you back to the harbor."; + next; + menu "Send me to the harbor.",-,"I'd like to stay a bit longer.",M_End; + + mes "[Choseryu]"; + mes "Please come back to visit soon!"; + next; + warp "gon_fild01.gat",258,82; + close; + M_End: + mes "[Choseryu]"; + mes "Be sure to see all that Gonryun has to offer!"; + close; +} + +//=============================================================================== +//Inn +//=============================================================================== + +gon_in.gat,153,35,4 script Hotel Manager 702,{ + mes "[Mayouban]"; + mes "Welcome! Your face is new around here. We've had many strangers from the outside coming into the village recently."; + mes "We've been quite short-handed here at the hotel."; + next; + mes "[Mayouban]"; + mes "It always seems to be 'get me this' or 'get me that' with the customers! Never a tip or a compliment. I suppose I should really welcome all the extra business."; + next; + menu "I'd like something to drink.",-,"I'll be on my way.",M_End; + + mes "[Mayouban]"; + mes "Here you go. There have been so many rowdy customers lately sometimes I'd just like to sit down and have a drink myself."; + close; + M_End: + mes "[Mayouban]"; + mes "May you have a safe journey! Come back any time."; + close; +} + +//=============================================================================== + +gonryun.gat,139,142,6 script Girl#08 772,{ + mes "[Sanfayon]"; + mes "................"; + mes "It's been great having new visitors come to the village, but........ ever since I was robbed by that Thief......."; + next; + mes "[Sanfayon]"; + mes "I have been so afraid of the foreigners....."; + emotion e_wah; + close; +} + +//=============================================================================== + +gon_in.gat,18,27,4 script Elder's Wife 771,{ + mes "[Sangufayon]"; + mes "Oh my! You look like an important visitor from the outside. Aren't you?"; + next; + menu "Yes, I am.",-,"Where is the village Elder?",M_End; + + mes "[Sangufayon]"; + mes "We do not get many visitors from the outside to see my husband so it's so easy to spot them. Hohohohoho!"; + close; + M_End: + mes "[Sangufayon]"; + mes "The master of the house, hohohohoho? Why... he is upstairs on the second floor if you need to talk to him, hohohoho."; + close; +} + +//=============================================================================== + +gonryun.gat,119,111,4 script Chen Wan Sok 89,{ + mes "[Chen Wan Sok]"; + mes "The village Elder here is truly a sociable fellow. Just because he is friendly does not mean he is lax on the rules! He can get riled up sometimes."; + next; + mes "[Chen Wan Sok]"; + mes "When the Elder's blessing, you can get away with a lot of things in this town. Sometimes there are those that cause mischief, but they are always dealt with."; + close; +} + +//=============================================================================== + +gonryun.gat,237,225,4 script Hanyon Kyou 776,{ + mes "[Hanyon Kyou]"; + mes "How could I have done something like this?"; + mes ".............."; + next; + mes "[Hanyon Kyou]"; + mes "I've dropped my lucky knife! Now it's probably gone forever."; + close; +} + +//=============================================================================== + +gonryun.gat,51,101,4 script Gaiysonchoru 778,{ + mes "[Gaiysonchoru]"; + emotion e_swt; + mes ".............."; + next; + mes "[Gaiysonchoru]"; + mes "Well......... I'm worried."; + next; + mes "[Gaiysonchoru]"; + mes "So very worried."; + close; +} + +//=============================================================================== + +gonryun.gat,237,226,3 script YunKyoHam#gn 776,{ + mes "[YunKyoHam]"; + if (nakha < 2) { + mes "Oh no~ Holy cow!"; + mes "Can't believe I dropped"; + mes "my valuable knife! ahhhhhh."; + if (baselevel >= 20) { + next; + if (nakha == 0) set nakha,1; + mes "[YunKyoHam]"; + mes "I need to go down to get it"; + mes "but...the monsters.."; + mes "I am so scared.. What should I do!"; + } + } else if (nakha == 2) { + mes "ehhhh.. what should I do.."; + mes "got any business to"; + mes "take care of?"; + mes "hmm?"; + if (countitem(1201) < 1) close; + next; + mes "[YunKyoHam]"; + mes "uk! that...that knife"; + mes "is my ancestor's knife that"; + mes "I dropped from here."; + mes "Where did you get it?"; + next; + mes "[YunKyoHam]"; + mes "I dropped that knife from"; + mes "here and it belongs to my"; + mes "ancestor's property. It sure is"; + mes "a cheap knife,"; + mes "but really valuable to me"; + mes "and my family."; + next; + mes "[YunKyoHam]"; + mes "Would you hand that"; + mes "knife to me?"; + next; + if (select("give.:ignore.") == 2 || countitem(1201) < 1) { + mes "[YunKyoHam]"; + mes "Huk! my family heiloom!!"; + mes "You Evil! Satan! Animal! Hode"; + mes "My curse shall be on his head!!!"; + close; + } + mes "[YunKyoHam]"; + mes "ohoh! Thank you!"; + mes "Take these potions."; + mes "They are not expensive"; + mes "but my favorites."; + set nakha,3; + delitem 1201, 1; // Knife + getitem 505,2; // Blue_Potion + next; + mes "[YunKyoHam]"; + mes "You kept my family"; + mes "treasure safe. Thank you!!"; + mes "hahaha"; + } else { + mes "next.. I heard my neighbor"; + mes "is worrying about something"; + mes "these days.. well, I got my"; + mes "own business to take care of."; + } + close; +} + +gon_fild01.gat,245,257,0 script lost knife#gn 139,1,1,{ + if (nakha == 1) { + set nakha, 2; + mes "-something is hidden underneath the sand dunes-"; + mes " "; + mes "-You have found an -"; + mes "-undefined knife.-"; + close2; + getitem 1201, 1; // Knife + end; + } +} + +gonryun.gat,200,82,3 script Sungson Gam#gn 774,{ + mes "[Sungson Gam]"; + mes "Festival is always wonderful."; + mes "That's why I love this town."; + mes "This town make me feel that I am"; + mes "in the middle of festival all the time. hehe."; + close; +} + +gonryun.gat,268,88,3 script Joonpo Lyang#gn 776,{ + mes "[Joonpo Lyang]"; + mes "We are proud in name of independent nation"; + mes "We've been fighting againt the evil envaders"; + mes "who wanted to take this blessed land."; + mes "And we did win the battles and kept our land until now."; + next; + mes "[Joonpo Lyang]"; + mes "We believe in Victory of Triumphal song!"; + mes "That represents our sunrise!"; + close; +} + +gonryun.gat,118,111,5 script Wonsuk Chen#gn 89,{ + mes "[Wonsuk Chen]"; + mes "A chieft of this town is"; + mes "an open-hearted man."; + mes "But I heard that there are some"; + mes "people who don't like his character. hmm.."; + next; + mes "[Wonsuk Chen]"; + mes "Well, I like my town. Chief's efforts"; + mes "make our town way better. I just hope"; + mes "I don't get to see some dummies"; + mes "around the town anymore."; + close; +} + +gonryun.gat,181,161,3 script Moonjin Chung#gn 773,{ + mes "[Moonjin Chung]"; + mes "The men in our town, Gonryun are"; + mes "all brave and energetic."; + mes "But, they are unable to get married"; + mes "these days.."; + next; + mes "[Moonjin Chung]"; + mes "It's all because there are"; + mes "way more men than women."; + mes "I am not even sure whether"; + mes "my son could get married"; + mes "or not. hmm.."; + close; +} + +gonryun.gat,113,135,6 script Gatekeeper#gn1 780,{ + mes "[Gatekeeper]"; + mes "Welcome. This is a resident"; + mes "of SaYumMoon, a chief"; + mes "of this town."; + next; + mes "[Gatekeeper]"; + mes "It won't likely to happen"; + mes "but, if we see anything suspicious,"; + mes "we'll arrest you right away."; + next; + mes "[Gatekeeper]"; + mes "But do not worry that much."; + mes "Nothing will happen I believe."; + mes "Enjoy your visit."; + close; +} + +gonryun.gat,113,127,6 script Gatekeeper#gn2 780,{ + mes "[Gatekeeper]"; + mes "Welcome. This is a resident"; + mes "of SaYumMoon, a chief"; + mes "of this town."; + next; + mes "[Gatekeeper]"; + mes "It won't likely to happen"; + mes "but, if we see anything suspicious,"; + mes "we'll arrest you right away."; + next; + mes "[Gatekeeper]"; + mes "But do not worry that much."; + mes "Nothing will happen I believe."; + mes "Enjoy your visit."; + close; +} + +gon_in.gat,73,82,5 script SungChul Ki#gn 778,{ + mes "[SungChul Ki]"; + if (nakha != 3) { + mes "............"; + next; + mes "[SungChul Ki]"; + mes "puuuuu....This sure is"; + mes "something to worry about."; + close; + } + set cha, 1; + mes "SungChul Ki is my name."; + mes "I am a great tea maker."; + mes "I give all my efforts"; + mes "in making tasty tea"; + mes "night and day."; + next; + mes "[SungChul Ki]"; + mes "hu...but I haven't make any"; + mes "great tea lately."; + mes "I need some special"; + mes "ingredients..."; + next; + mes "[SungChul Ki]"; + mes "There's a rumor says with snake,"; + mes "it's possible to make great tea."; + mes "But where can I find and how can"; + mes "I catch one? that's not possible."; + mes "hmm..."; + close; + +// no idea what should happen after you started the quest... +// if ((v[cha] == 1) & (v[°Ç°-ȯ] > 0)) +// mes "[SungChul Ki]" +// mes "...À_? ¹ìÀ> Àâ_Æ_- _ª¿Â" +// mes "¹°°ÇÀ̶ó°í? ÈåÀ_..." +// mes "¿ØÁö ¸ð¸_°Ô ÁÁ_ƺ¸ÀÌ_°É." +// mes "À̸R Áຸ°Ô. Çѹø Â÷¸¦" +// mes "¸¸÷é_°Ú_×!" +// next; +// mes "................................" +// next; +// mes "................................" +// next; +// mes "................................" +// next; +// endif +// +// +// +} + +//==============ÃàÁ¦ °ü¸RÀÎ================ +//npc "gon_in" "È_ÀÌ _º" 4_M_TWMIDMAN 101 21 3 5 5 +//OnClick: +// mes "[È_ÀÌ _º]" +// mes "ÈÞ¿ì... °ÆÁ¤ÀÌ+º." +// mes "____ À̹ø¿¡÷÷ ÃàÁ¦¸¦ ¹úÀÏ" +// mes "ŸÀ̹ÖÀÌ ¿Ô_Â÷_ _îÂî÷È" +// mes "ÀÏÀÎÁö ÀüÇô ÃàÁ¦Áغñ°¡" +// mes "÷ÇÁö_Ê_Ò_î..." +// next; +// mes "[È_ÀÌ _º]" + +gon_in.gat,173,27,3 script Kuha Woo#gn 774,{ + mes "[Kuha Woo]"; + mes "Like I expected, with my age,"; + mes "they don't sell alcohol to me."; + mes "Adults seems enjoying drinks."; + mes "I wonder how it taste."; + next; + mes "[Kuha Woo]"; + mes "However, they're making"; + mes "some tasty tea that even kid"; + mes "like me can enjoy."; + mes "It's such a heart beating"; + mes "just even thinking about this new tea."; + close; +} + +gonryun.gat,163,60,4 script Gonryun Guide 780,{ + mes "[Wonchi Ha]"; + mes "Come to Gonryun where passion"; + mes "and energy overflows. You can feel liveliness"; + mes "just by walking around!"; + next; + mes "[Wonchi Ha]"; + mes "I am responsible to help you"; + mes "with any questions you may have."; + mes "so please feel free to ask any"; + next; + switch(select("resident of Chief:Tool Dealer:Weapon Dealer:Armor Dealer:wine shop")){ + case 1: + viewpoint 1,109,131,1,0xFF3355; + mes "[Wonchi Ha]"; + mes "In your minimap"; + mes "Head to ^FF3355+^000000"; + mes "You'll get to a resident of chief."; + mes "Enjoy your trip in"; + mes "lovely Gonryun!"; + break; + case 2: + viewpoint 1,147,82,2,0xCE6300; + mes "[Wonchi Ha]"; + mes "In your minimap"; + mes "Head to ^CE6300+^000000"; + mes "You'll get to a Tool Dealer."; + mes "Enjoy your trip in"; + mes "lovely Gonryun!"; + break; + case 3: + viewpoint 1,174,104,3,0x55FF33; + mes "[Wonchi Ha]"; + mes "In your minimap"; + mes "Head to ^55FF33+^000000"; + mes "You'll get to a Weapon Dealer."; + mes "Enjoy your trip in"; + mes "lovely Gonryun!"; + break; + case 4: + viewpoint 1,173,84,4,0x3355FF; + mes "[Wonchi Ha]"; + mes "In your minimap"; + mes "Head to ^3355FF+^000000"; + mes "You'll get to an Armor Dealer."; + mes "Enjoy your trip in"; + mes "lovely Gonryun!"; + break; + case 5: + viewpoint 1,215,114,5,0xFFFFFF; + mes "[Wonchi Ha]"; + mes "In your minimap"; + mes "Head to ^FFFFFF+^000000"; + mes "You'll get to a wine shop."; + mes "Enjoy your trip in"; + mes "lovely Gonryun!"; + break; + } + close; +} + +gonryun.gat,166,196,3 script Soldier#gn 780,{ + mes "[Waguo]"; + if (b_sword < 7) { + mes "You know what?"; + mes "This place used to be a shrine."; + mes "From the certain period time,"; + mes "the Taoist hermits who failed to"; + mes "get to the kingdom in the sky began"; + mes "to gather, it became a den of monsters."; + } else if (b_sword > 6 && b_sword < 10){ + mes "It was pretty noisy last night huh?"; + mes "Because of that theif, it was a mess."; + mes "Noisier than the festivals."; + mes "I couldn't sleep at all..."; + next; + mes "[Waguo]"; + mes "Ahh~~~~!"; + mes "I was night working last night"; + mes "and all of a sudden, I saw"; + mes "something running straight"; + mes "into a shrine."; + next; + mes "[Waguo]"; + mes "It was moving so fast that"; + mes "I couldn't even decide to chase it"; + mes "at all. It was a ponderous creature"; + mes "looked like human. I wonder"; + mes "what it was..."; + } else { + mes "You know what??"; + mes "This place used to be a shrine."; + mes "From the certain period time,"; + mes "the Taoist hermits who failed to"; + mes "get to the kingdom in the sky began"; + mes "to gather, it became a den of monsters."; + next; + mes "[Waguo]"; + mes "Town is getting ready for the"; + mes "Festival, But it's taking long time."; + mes "It never happended in the past."; + } + close; +} + +gonryun.gat,169,71,3 script Guide#gn 770,{ + mes "[Leeheemin]"; + mes "Welcome~"; + mes "Did you enjoy sightseeing"; + mes "on the way?"; + mes "Small buildings you saw are a structures"; + mes "we made with hard working efforts."; + next; + mes "[Leeheemin]"; + mes "They are a miniatures of"; + mes "Rune-Midgarts Kingdom."; + mes "You can have a view of"; + mes "cities at a glance."; + mes "It was not easy to work on it."; + mes "Don't you think they're masterpiece?"; + next; + mes "[Leeheemin]"; + mes "If you look around carefully,"; + mes "You'll find a lots of beautiful"; + mes "sights all over the town."; + close; }
\ No newline at end of file diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt index 61c6c5bb0..f792c19d5 100644 --- a/npc/cities/hugel.txt +++ b/npc/cities/hugel.txt @@ -1,103 +1,103 @@ -//===== eAthena Script =======================================
-//= Hugel City
-//===== By: ==================================================
-//= vicious_pucca, Poki#3, erKURITA
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= NPC's for the City of Hugel.
-//===== Additional Comments: =================================
-//= Cords and Sprites are 100% Correct, but the names are not.
-//= Plus no one knows what the NPCs are talking right now :/ [Poki#3]
-//= Note: Not all the sprites were correct :P [erKURITA]
-//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA]
-//= Added more missing npc, but again, only locations and temp names =/ [erKURITA]
-//= Started the basis of Poring Track. [erKURITA]
-//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
-//= Special thanks to RockmanEXE who provided all necesary info =3
-//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA]
-//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway,
-//= just using up memory. [erKURITA]
-//============================================================
-
-hu_in01.gat,23,311,4 script Johsh 898,{
- set @npcname$, "[Josh]";
-
- mes @npcname$;
- mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?";
- mes "Only 500z and you get 5 ^FF0000firecrackers^000000!";
- next;
- switch(select("Yes Please:No thanks")) {
- case 1:
- if (Zeny < 500) {
- mes @npcname$;
- mes "Err sir, you don't have 500z zeny. I can't sell you anything";
- close;
- } else
- set Zeny,Zeny-500;
- getitem 12018,5;
- mes @npcname$;
- mes "Good! here you go! Have fun with them!";
- close;
- case 2:
- mes @npcname$;
- mes "Aww~~ you miss it";
- close;
- }
-}
-
-//Should be moved later on to Bulletin Boards.txt
-//hugel.gat,91,152,4 script Bulletin Board 837,{end;}
-
-
-//= New Npcs
-//hugel.gat,76,134,4 script Yahna 101,{end;}
-//hugel.gat,71,137,5 script Jamira 879,{end;}
-
-//hugel.gat,175,115,5 script Anhi Anh 897,{end;}
-//hugel.gat,191,172,4 script Yanhe 895,{end;}
-//hugel.gat,196,164,3 script Amnot 50,{end;}
-//hugel.gat,203,166,0 script Star#1 111,{
-//invisible but clickeable npc
-//end;
-//}
-//hugel.gat,209,164,0 script Star#2 111,{
-//invisible but clickeable npc
-//end;
-//}
-//hugel.gat,216,158,0 script Shellfish 111,{
-//invisible but clickeable npc
-//end;
-//}
-//hugel.gat,168,183,5 script Thief 118,{end;}
-//hugel.gat,126,151,4 script Tanyee 90,{end;}
-//hugel.gat,88,168,4 script Zondaman 874,{end;}
-//hugel.gat,71,198,3 script Kampia 90,{end;}
-//hugel.gat,84,125,4 script Anzian 700,{end;}
-//= End of new npcs
-
-//hugel.gat,102,161,3 script Young Sailor 100,{end;}
-//hugel.gat,85,139,3 script Yoko 86,{end;}
-//hugel.gat,100,102,3 script Grandpa Hohi 866,{end;}
-//hugel.gat,85,93,3 script Grandpa Hiho 866,{end;}
-//hugel.gat,85,165,5 script Cudy 896,{end;}
-//hugel.gat,107,67,3 script Kiddy the Kid 706,{end;}
-
-//hugel.gat,71,83,4 script Hon Kiki 900,{end;}
-//hugel.gat,56,103,4 script Sarko 709,{end;}
-//hugel.gat,68,99,2 script Billy the Bull 889,{end;}
-//hugel.gat,169,112,5 script Sani 892,{end;}
-//hu_in01.gat,26,77,4 script Bokie 50,{end;}
-//hu_in01.gat,18,94,2 script Katsuki 95,{end;}
-//hu_in01.gat,16,20,4 script Jamie 70,{end;}
-//hu_in01.gat,14,11,4 script Jana 49,{end;}
-//hu_in01.gat,19,161,2 script Matilda 803,{end;}
-//hu_in01.gat,18,167,4 script Gin 86,{end;}
-//hu_in01.gat,381,304,5 script Soldier 105,{end;}
-//hu_in01.gat,111,386,4 script Jino 86,{end;}
-//Johsh was here!
-//hu_in01.gat,246,107,2 script Receptionist 53,{end;}
-//hu_in01.gat,256,40,2 script Garud 897,{end;}
-
+//===== eAthena Script ======================================= +//= Hugel City +//===== By: ================================================== +//= vicious_pucca, Poki#3, erKURITA +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= NPC's for the City of Hugel. +//===== Additional Comments: ================================= +//= Cords and Sprites are 100% Correct, but the names are not. +//= Plus no one knows what the NPCs are talking right now :/ [Poki#3] +//= Note: Not all the sprites were correct :P [erKURITA] +//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA] +//= Added more missing npc, but again, only locations and temp names =/ [erKURITA] +//= Started the basis of Poring Track. [erKURITA] +//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA] +//= Special thanks to RockmanEXE who provided all necesary info =3 +//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA] +//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway, +//= just using up memory. [erKURITA] +//============================================================ + +hu_in01.gat,23,311,4 script Johsh 898,{ + set @npcname$, "[Josh]"; + + mes @npcname$; + mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?"; + mes "Only 500z and you get 5 ^FF0000firecrackers^000000!"; + next; + switch(select("Yes Please:No thanks")) { + case 1: + if (Zeny < 500) { + mes @npcname$; + mes "Err sir, you don't have 500z zeny. I can't sell you anything"; + close; + } else + set Zeny,Zeny-500; + getitem 12018,5; + mes @npcname$; + mes "Good! here you go! Have fun with them!"; + close; + case 2: + mes @npcname$; + mes "Aww~~ you miss it"; + close; + } +} + +//Should be moved later on to Bulletin Boards.txt +//hugel.gat,91,152,4 script Bulletin Board 837,{end;} + + +//= New Npcs +//hugel.gat,76,134,4 script Yahna 101,{end;} +//hugel.gat,71,137,5 script Jamira 879,{end;} + +//hugel.gat,175,115,5 script Anhi Anh 897,{end;} +//hugel.gat,191,172,4 script Yanhe 895,{end;} +//hugel.gat,196,164,3 script Amnot 50,{end;} +//hugel.gat,203,166,0 script Star#1 111,{ +//invisible but clickeable npc +//end; +//} +//hugel.gat,209,164,0 script Star#2 111,{ +//invisible but clickeable npc +//end; +//} +//hugel.gat,216,158,0 script Shellfish 111,{ +//invisible but clickeable npc +//end; +//} +//hugel.gat,168,183,5 script Thief 118,{end;} +//hugel.gat,126,151,4 script Tanyee 90,{end;} +//hugel.gat,88,168,4 script Zondaman 874,{end;} +//hugel.gat,71,198,3 script Kampia 90,{end;} +//hugel.gat,84,125,4 script Anzian 700,{end;} +//= End of new npcs + +//hugel.gat,102,161,3 script Young Sailor 100,{end;} +//hugel.gat,85,139,3 script Yoko 86,{end;} +//hugel.gat,100,102,3 script Grandpa Hohi 866,{end;} +//hugel.gat,85,93,3 script Grandpa Hiho 866,{end;} +//hugel.gat,85,165,5 script Cudy 896,{end;} +//hugel.gat,107,67,3 script Kiddy the Kid 706,{end;} + +//hugel.gat,71,83,4 script Hon Kiki 900,{end;} +//hugel.gat,56,103,4 script Sarko 709,{end;} +//hugel.gat,68,99,2 script Billy the Bull 889,{end;} +//hugel.gat,169,112,5 script Sani 892,{end;} +//hu_in01.gat,26,77,4 script Bokie 50,{end;} +//hu_in01.gat,18,94,2 script Katsuki 95,{end;} +//hu_in01.gat,16,20,4 script Jamie 70,{end;} +//hu_in01.gat,14,11,4 script Jana 49,{end;} +//hu_in01.gat,19,161,2 script Matilda 803,{end;} +//hu_in01.gat,18,167,4 script Gin 86,{end;} +//hu_in01.gat,381,304,5 script Soldier 105,{end;} +//hu_in01.gat,111,386,4 script Jino 86,{end;} +//Johsh was here! +//hu_in01.gat,246,107,2 script Receptionist 53,{end;} +//hu_in01.gat,256,40,2 script Garud 897,{end;} + diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt index 6846f3f83..8172594a6 100644 --- a/npc/cities/izlude.txt +++ b/npc/cities/izlude.txt @@ -1,892 +1,892 @@ -//===== eAthena Script =======================================
-//= Izlude Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 fixed 2 zeny bugs/checks [Lupus]
-//= 1.2 Fixed a lot of typos [Nexon]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to
-//= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets]
-//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus]
-//= 1.6 Removed Duplicates [Silent]
-//= 1.7 Split quest to quests/quests_izlude.txt [Evera]
-//============================================================
-
-
-
-// Welcome Sign ----------------------------------------------------------
-izlude.gat,125,116,1 script Welcome Sign::ws_izlude 111,{
- mes "~sign reads...~";
- mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!";
- close;
-}
-
-// Sign: Marina -----------------------------------------------------------------
-izlude.gat,179,183,1 script Izlude Marina 111,{
- mes "~sign reads...~";
- mes "Take a boat ride to the city of Alberta or to the island of Byalan.";
- close;
-}
-
-// Sign: Swordsman Assoc. ----------------------------------------------------
-izlude.gat,54,139,1 script Swordsman Association 111,{
- mes "~sign reads...~";
- mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors.";
- close;
-}
-
-//Bonne-----------------------------------------------------------------------------------
-izlude.gat,55,74,2 script Bonne 90,{
- mes "[Bonne]";
- mes "Greetings!";
- mes "Izlude welcomes you.";
- next;
- mes "[Bonne]";
- mes "Izlude is the satelite city of";
- mes "Prontera, capital of the";
- mes "kingdom of Rune-Midgard.";
- next;
- mes "[Bonne]";
- mes "Izlude is key to our kingdom";
- mes "because of the Swordsman";
- mes "Association located here, as well";
- mes "as the fact that Izlude is in";
- mes "charge of protecting the";
- mes "Rune-Midgard coastline.";
- next;
- mes "[Bonne]";
- mes "I know, this bridge might look weak";
- mes "and fragile, but it is actually";
- mes "state of the art, built with the";
- mes "most sophisticated technology.";
- next;
- mes "[Bonne]";
- mes "No matter how strong storms may be,";
- mes "or how many people may stand on it,";
- mes "this bridge will NEEEEVER";
- mes "collapse.";
- next;
- mes "[Bonne]";
- mes "Please enjoy";
- mes "your visit";
- mes "here in Izlude.";
- close;
-}
-
-
-//Cuskoal-------------------------------------------------------------------------------------
-izlude.gat,119,121,1 script Cuskoal 124,{
- set @TEMP, rand(2);
- mes "[Cuskoal]";
- if(@TEMP != 0) goto L_R0;
- mes "The Arena here is THE place for";
- mes "capable young people from all over";
- mes "the Rune-Midgarts Kingdom to";
- mes "challenge themsleves and test their";
- mes "skills.";
- next;
- mes "[Cuskoal]";
- mes "You can battle with monsters of";
- mes "different levels. So, the number of";
- mes "stages you survive will be a";
- mes "testiment to you battle powers.";
- next;
- mes "[Cuskoal]";
- mes "So, whaddya say?";
- close;
-
- L_R0:
- mes "The pubs in Prontera are always";
- mes "full of people from local areas and";
- mes "from out-of-town. It can get pretty";
- mes "busy.";
- next;
- mes "[Cuskoal]";
- mes "It's a pretty good place to stop by";
- mes "for general information and to";
- mes "listen to rumors.";
- next;
- mes "[Cuskoal]";
- mes "So if you listen carefully, you";
- mes "just might get lucky and learn some";
- mes "very useful information for";
- mes "yourself.";
- close;
-}
-
-//Charfri-------------------------------------------------------------------------------------
-izlude.gat,135,78,2 script Charfri 91,{
- set @TEMP,rand(2);
- mes "[Charfri]";
- if(@TEMP != 0) goto L_R0;
- mes "Some people may think Izlude is";
- mes "just a satelite city of Prontera,";
- mes "and not really that important...";
- next;
- mes "[Charfri]";
- mes "But Izlude is a beautiful town";
- mes "right next to the ocean, as well as";
- mes "beautiful Byalan Island.";
- next;
- mes "[Charfri]";
- mes "You'll have to board on a ship at";
- mes "the port to get to Byalan Island.";
- mes "There are dangerous dungeons on";
- mes "that island, so don't go snooping";
- mes "around just anywhere.";
- close;
-
- L_R0:
- mes "Though it is very beautiful, Byalan";
- mes "Island has a mysterious dungeon";
- mes "that extends deep under the sea.";
- next;
- mes "[Charfri]";
- mes "People who've actually been there";
- mes "have said that if you go deep";
- mes "enough, the dungeon actually";
- mes "descends underwater.";
- next;
- mes "[Charfri]";
- mes "Surprisingly, once you're";
- mes "underwater, you can breathe just";
- mes "like a fish. Maybe some kind of";
- mes "supernatural force is in effect.";
- next;
- mes "[Charfri]";
- mes "Ah...";
- mes "The people who've seen the";
- mes "underwater view say it is so";
- mes "fantastic that they've kept";
- mes "dreaming of it ever since.";
- next;
- mes "[Charfri]";
- mes "But unfortunately, the monsters are";
- mes "too strong for ordinary people to";
- mes "merely go sight seeing there.";
- mes "Still, just once, I'd like to go";
- mes "down there...";
- close;
-}
-
-//Dega-------------------------------------------------------------------------------------
-izlude.gat,150,118,3 script Dega 84,{
- set @TEMP,rand(3);
- mes "[Dega]";
- if(@TEMP != 0) goto L_R0;
- mes "Mt. Mjolnir, located north of";
- mes "Prontera, is a tough";
- mes "and steep climb.";
- next;
- mes "[Dega]";
- mes "Aside from the dangers of the";
- mes "mountain itself, insanely vicious";
- mes "insects live there too. I mean,";
- mes "they'll just attack you for no";
- mes "reason.";
- next;
- mes "[Dega]";
- mes "If you ever want to visit somewhere";
- mes "pas Mt. Mjolnir, then you prepare";
- mes "your self for the challenge. Or you";
- mes "could walk around it.";
- close;
-
- L_R0:
- if(@TEMP != 1) goto L_R1;
- mes "Some monsters in the world have the.";
- mes "unique ability to sense mystical";
- mes "energy, and can detect Magic spells";
- mes "before they are cast.";
- next;
- mes "[Dega]";
- mes "Golem of the desert is one of them.";
- mes "Don't underestimate it due to it's";
- mes "sluggishness...";
- next;
- mes "[Dega]";
- mes "If you try to cast magic near it,";
- mes "it will notice and saunter over to";
- mes "smash you. So you better watch out";
- mes "for Golem.";
- close;
- L_R1:
- mes "There's a very delightful place";
- mes "where you can find every";
- mes "type of Poring.";
- next;
- mes "[Dega]";
- mes "It's somewhere near the bridge";
- mes "connecting the forest and the";
- mes "desert, on the way to the city of";
- mes "Payon which is Southeast from";
- mes "here.";
- next;
- mes "[Dega]";
- mes "There are not only pink Porings but";
- mes "also Drops, which can be found at";
- mes "the desert, and the green";
- mes "Poporing.";
- next;
- mes "[Dega]";
- mes "But be careful, before you realize";
- mes "it, you may come face to face with";
- mes "Ghostring, a deadly Poring that";
- mes "floats around the air like a";
- mes "ghost.";
- next;
- mes "[Dega]";
- mes "Well, of course, they are all very";
- mes "cute, but Ghostring is an";
- mes "EXCEPTION. It is very very";
- mes "dangerous.";
- next;
- mes "[Dega]";
- mes "If you are lucky enough, you might";
- mes "even bump into Angeling, the";
- mes "Poring with Angel wings.";
- next;
- menu "Ghostring?",-,"Angeling?",M1,"End Conversation.",MEnd;
-
- mes "[Dega]";
- mes "Ghostring is a grayish Poring that";
- mes "floats around in the air like a";
- mes "ghost. Just like other ghosts,";
- mes "physical attacks can't do any";
- mes "damage to it.";
- next;
- mes "[Dega]";
- mes "Those whose main attack methods are";
- mes "physical like Swordman and Archer";
- mes "might have to run for their lives";
- mes "when facing Ghostrings.";
- next;
- mes "[Dega]";
- mes "But don't leave just yet~! There is";
- mes "great news for people with those";
- mes "jobs. Making a weapon of some";
- mes "elemental property is the key.";
- next;
- mes "[Dega]";
- mes "This way, even a Swordman or an";
- mes "Archer can inflict damage, the way";
- mes "Magic does, on Ghostrings.";
- close;
- M1:
- mes "[Dega]";
- mes "Angelings are immune to Magic";
- mes "attacks. If people who can only";
- mes "attack with Magic face an";
- mes "Angeling, then it's time for";
- mes "them to run.";
- next;
- mes "[Dega]";
- mes "If you've got an extra knife or";
- mes "sword, you could give it a shot.";
- mes "But it will be very difficult";
- mes "alone, don't you think?";
- close;
- MEnd:
- mes "[Dega]";
- mes "Good Luck~";
- close;
-}
-
-//Kylick-------------------------------------------------------------------------------------
-izlude.gat,150,143,4 script Kylick 97,{
- set @TEMP,rand(2);
- mes "[Kylick]";
- if (@TEMP != 0) goto L_R0;
-
- mes "Don't you think Binoculars";
- mes "are really COOL?! You can";
- mes "see all sorts of places...!";
- next;
- mes "[Kylick]";
- mes "Here in Izlude, we are responsible";
- mes "for maintaining peace not only on";
- mes "land but also at sea. That's why";
- mes "this city has a huge telescope.";
- next;
- mes "This telescope constantly watches";
- mes "over the sea, so that we can";
- mes "prevent any serious trouble from";
- mes "happening. You know...";
- next;
- mes "An ounce of";
- mes "prevention is worth";
- mes "a pound of cure";
- mes "after all, right?";
- close;
-
- L_R0:
- mes "I was thinking, even though the";
- mes "people of Izlude live so close to";
- mes "the ocean...";
- next;
- mes "[Kylick]";
- mes "There are other cultures that have";
- mes "completely developed by living off";
- mes "of the sea. Of course, I'm talking";
- mes "about Amatsu.";
- next;
- mes "[Kylick]";
- mes "I hear the cuisine there is really";
- mes "good! Although the idea of eating";
- mes "raw fish is new to me, I would love";
- mes "to go there, and try it just once!";
- close;
-}
-
-// Soldier ------------------------------------------------------------------------------
-izlude.gat,124,178,4 script Soldier 105,{
- mes "[Soldier]";
- mes "Hehehehe... Hahahaha";
- mes "Huh? Why am I so happy?";
- mes "You wanna know?";
- next;
- menu "Sure, why?",-, "Not really, I don't care.",M_1;
-
- mes "[Soldier]";
- mes "Ah~~ There's not much for us to do";
- mes "these days. You see, Merchants buy";
- mes "items dropped by monsters. But you";
- mes "knew that, right?";
- next;
- menu "Of course",sM_0, "Eh? Really?",sM_1;
-
- sM_0:
- mes "[Soldier]";
- mes "Haha, in fact, that used to be part";
- mes "of our job. But there were more and";
- mes "more hunters who come in order to";
- mes "get paid, so it became too much to";
- mes "handle.";
- next;
- mes "[Soldier]";
- mes "We had to work overtime every day.";
- mes "Ah, it was a nightmare...! Anyways,";
- mes "the government eventually made a";
- mes "wise decision in creating the";
- mes "Registration System.";
- next;
- mes "[Soldier]";
- mes "The Office of Prize Compensation";
- mes "only pays those who have the";
- mes "Registration. Of course, you'd have";
- mes "to be a merchant and stay in the";
- mes "same place all day long.";
- next;
- mes "[Soldier]";
- mes "The Office gives away the";
- mes "registration to any merchant who";
- mes "fulfills those requirements. So";
- mes "nowadays, the hunters sell their";
- mes "goods to the registered merchants.";
- next;
- mes "[Soldier]";
- mes "So nowadays, the hunters sell their";
- mes "goods to the registered merchants.";
- mes "Not too many people come to us for";
- mes "that anymore.";
- next;
- mes "[Soldier]";
- mes "I mean we are still busy, but";
- mes "that's nothing compared to how it";
- mes "was before. People who have felt";
- mes "suffering know how to appreciate";
- mes "even the slightest comfort.";
- close;
- sM_1:
- mes "[Soldier]";
- mes "What?! What do you mean you didn't";
- mes "know?! Well, you know you can get";
- mes "items by killing monsters. If you";
- mes "bring and sell those to a merchant,";
- mes "you can make some money.";
- next;
- mes "[Soldier]";
- mes "HaHa, in fact, that used to be part";
- mes "of our job. But there were more and";
- mes "more hunters who come in order to";
- mes "get paid, so it became too much to";
- mes "handle.";
- next;
- mes "[Soldier]";
- mes "We had to work overtime every day.";
- mes "Ah, it was a nightmare...! Anyways,";
- mes "the government eventually made a";
- mes "wise decision in creating the";
- mes "Registration System.";
- next;
- mes "[Soldier]";
- mes "The Office of Prize Compensation";
- mes "only pays those who have the";
- mes "Registration. Of course, you'd have";
- mes "to be a merchant and stay in the";
- mes "same place all day long.";
- next;
- mes "[Soldier]";
- mes "The Office gives away the";
- mes "registration to any merchant who";
- mes "fulfills those requirements. So";
- mes "nowadays, the hunters sell their";
- mes "goods to the registered merchants.";
- next;
- mes "[Soldier]";
- mes "I mean we are still busy, but";
- mes "that's nothing compared to how it";
- mes "was before. People who have felt";
- mes "suffering know how to appreciate";
- mes "even the slightest comfort.";
- close;
- M_1:
- mes "[Soldier]";
- mes "Okay Good bye~~";
- close;
-}
-
-//Red-------------------------------------------------------------------------------------
-izlude.gat,58,126,1 script Red 98,{
-
- mes "[Red]";
- mes "The only skill that's needed for a";
- mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
- mes "ONLY ^FF0000BASH^000000! No need to waste time";
- mes "and effort for smaller skills!";
- mes "Everything else is for cowards and";
- mes "wusses!";
- next;
- mes "[Cebalis]";
- mes "What are you talking about!? The";
- mes "ideal Swordman resolutely stands";
- mes "alone, surrounded by countless";
- mes "enemies and smashing them all with";
- mes "one awesome attack.";
- next;
- mes "[Cebalis]";
- mes "^FF0000MAGNUM BREAK^000000";
- mes "That's right, Magnum Break";
- mes "is the skill that does";
- mes "the job right~!!";
- next;
- mes "[Cebalis]";
- mes "Well... Sometimes the explosive";
- mes "damage might accidentally hit some";
- mes "wandering monsters, and those guys";
- mes "end up coming after you, but that's";
- mes "a risk a Swordman should be willing";
- mes "to take!!";
- next;
- mes "[Red]";
- mes "That's exactly why you're dumb, you";
- mes "idiot! And what's this about the";
- mes "'the ideal Swordman?' I still";
- mes "remember the last time you used";
- mes "Magnum Break...";
- next;
- mes "[Red]";
- mes "You ended up running away from all";
- mes "those monsters you hit with that";
- mes "stupid skill! Weakling! All those";
- mes "Porings around you got hit and they";
- mes "all tried to kill you.";
- next;
- mes "[Cebalis]";
- mes "Hmpf. As I recall, you were running";
- mes "away too, apparently too busy to";
- mes "use your precious bash. In any";
- mes "case, Magnum Break is THE skill for";
- mes "a Swordman~!!";
- next;
- mes "[Cebalis]";
- mes "Something simplistic like Bash";
- mes "is just one of the little steps";
- mes "towards Magnum Break.";
- next;
- mes "[Red]";
- mes "Oh man~";
- mes "Hey, I know you just";
- mes "heard everything.";
- mes "So what do you think?";
- next;
- mes "[Red]";
- mes "Which one do you think is better?";
- mes "The critical damage skill, ^FF0000Bash^000000, or";
- mes "the Splash damage skill, ^FF0000Magnum^000000";
- mes "^FF0000Break^000000?";
- next;
- menu "Bash",-,"Magnum Break",L1;
-
- mes "[Red]";
- if( baseClass == Job_Swordman ) goto L00;
- mes "Hahahaha!! See!? Someone who";
- mes "pursues a different job agrees with";
- mes "me~! You really are a great guy!";
- mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
- mes "suits a Swordman. Please tell that";
- mes "to this NIMROD over here~ Hahaha!";
- close;
-
- L00:
- mes "Hahahaha!!! I knew you'd see things";
- mes "my way! You ARE a great guy!!";
- mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
- mes "Swordman. Please tell that to this";
- mes "BONEHEAD over here~ Hahaha!";
- next;
- mes "[Red]";
- mes "Hmm, let me give you a bit of";
- mes "advice. After you achieve level 5";
- mes "Bash', the amount of SP consumed";
- mes "by the skill increased greatly, so";
- mes "watch out for your SP.";
- close;
- L1:
- mes "[Cebalis]";
- if( baseClass == Job_Swordman ) goto L01;
- mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
- mes "You know what you're talking about,";
- mes "eh? I don't know why this jerk face";
- mes "is being sooooo stubborn.";
- close;
-
- L01:
- mes "Alright!! ^FF0000Magnum Break^000000 is the";
- mes "BEST!! Now you're talking~!! You";
- mes "know the stuff~Hahaha!";
- next;
- mes "[Cebalis]";
- mes "You wanna know some useful";
- mes "information? Okay, lemme tell";
- mes "ya! Magnum Break has Fire";
- mes "Property.";
- next;
- mes "[Cebalis]";
- mes "So it won't be too effective";
- mes "against monsters with the Water";
- mes "property, but this is THE skill to";
- mes "use against Undead and Earth";
- mes "property monsters!";
- next;
- mes "[Cebalis]";
- mes "And most importantly, look around";
- mes "before you use it. Otherwise you'll";
- mes "be in BIG trouble~";
- close;
-}
-
-//Cebalis-------------------------------------------------------------------------------------
-izlude.gat,56,126,7 script Cebalis 85,{
-
- mes "[Red]";
- mes "The only slill that's needed for a";
- mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
- mes "ONLY ^FF0000BASH^000000! No need to waste time";
- mes "and effort for smaller skills!";
- mes "Everything else is for cowards and";
- mes "wusses!";
- next;
- mes "[Cebalis]";
- mes "What are you talking about!? The";
- mes "ideal Swordman resolutely stands";
- mes "alone, surrounded by countless";
- mes "enemies and smashing them all with";
- mes "one awesome attack.";
- next;
- mes "[Cebalis]";
- mes "^FF0000MAGNUM BREAK^000000";
- mes "That's right, Magnum Break";
- mes "is the skill that does";
- mes "the job right~!!";
- next;
- mes "[Cebalis]";
- mes "Well... Sometimes the explosive";
- mes "damage might accidentally hit some";
- mes "wandering monsters, and those guys";
- mes "end up coming after you, but that's";
- mes "a risk a Swordman should be willing";
- mes "to take!!";
- next;
- mes "[Red]";
- mes "That's exactly why you're dumb, you";
- mes "idiot! And what's this about the";
- mes "'the ideal Swordman?' I still";
- mes "remember the last time you used";
- mes "Magnum Break...";
- next;
- mes "[Red]";
- mes "You ended up running away from all";
- mes "those monsters you hit with that";
- mes "stupid skill! Weakling! All those";
- mes "Porings around you got hit and they";
- mes "all tried to kill you.";
- next;
- mes "[Cebalis]";
- mes "Hmpf. As I recall, you were running";
- mes "away too, apparently too busy to";
- mes "use your precious bash. In any";
- mes "case, Magnum Break is THE skill for";
- mes "a Swordman~!!";
- next;
- mes "[Cebalis]";
- mes "Something simplistic like Bash";
- mes "is just one of the little steps";
- mes "towards Magnum Break.";
- next;
- mes "[Red]";
- mes "Oh man~";
- mes "Hey, I know you just";
- mes "heard everything.";
- mes "So what do you think?";
- next;
- mes "[Red]";
- mes "Which one do you think is better?";
- mes "The critical damage skill, ^FF0000Bash^000000, or";
- mes "the Splash damage skill, ^FF0000Magnum^000000";
- mes "^FF0000Break^000000?";
- next;
- menu "Bash",-,"Magnum Break",L1;
-
- mes "[Red]";
- if( baseClass == Job_Swordman ) goto L00;
- mes "Hahahaha!! See!? Someone who";
- mes "pursues a different job agrees with";
- mes "me~! You really are a great guy!";
- mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
- mes "suits a Swordman. Please tell that";
- mes "to this NIMROD over here~ Hahaha!";
- close;
-
- L00:
- mes "Hahahaha!!! I knew you'd see things";
- mes "my way! You ARE a great guy!!";
- mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
- mes "Swordman. Please tell that to this";
- mes "BONEHEAD over here~ Hahaha!";
- next;
- mes "[Red]";
- mes "Hmm, let me give you a bit of";
- mes "advice. After you achieve level 5";
- mes "Bash', the amount of SP consumed";
- mes "by the skill increased greatly, so";
- mes "watch out for your SP.";
- close;
- L1:
- mes "[Cebalis]";
- if( baseClass == Job_Swordman ) goto L01;
- mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
- mes "You know what you're talking about,";
- mes "eh? I don't know why this jerk face";
- mes "is being sooooo stubborn.";
- close;
-
- L01:
- mes "Alright!! ^FF0000Magnum Break^000000 is the";
- mes "BEST!! Now you're talking~!! You";
- mes "know the stuff~HaHaHa!";
- next;
- mes "[Cebalis]";
- mes "You wanna know some useful";
- mes "information? Okay, lemme tell";
- mes "ya! Magnum Break has Fire";
- mes "Property.";
- next;
- mes "[Cebalis]";
- mes "So it won't be too effective";
- mes "against monsters with the Water";
- mes "property, but this is THE skill to";
- mes "use against Undead and Earth";
- mes "property monsters!";
- next;
- mes "[Cebalis]";
- mes "And most importantly, look around";
- mes "before you use it. Otherwise you'll";
- mes "be in BIG trouble~";
- close;
-}
-
-//Aaron-------------------------------------------------------------------------------------
-izlude_in.gat,125,164,5 script Aaron 65,{
- mes "[Aaron]";
- mes "Don't you think Strong VIT and";
- mes "training in a unique breathing";
- mes "method which enables quick HP";
- mes "recovery are the greatest";
- mes "advantages for a Swordman?";
- next;
- mes "[Aaron]";
- mes "If you train your skills very hard,";
- mes "you can even see your HP";
- mes "recovering. The amount of";
- mes "recovered depends on";
- mes "vitality, or VIT.";
- next;
- mes "[Aaron]";
- mes "So if you invest more of your stats";
- mes "in VIT, you'll recover more HP";
- mes "overall when resting.";
- next;
- mes "[Aaron]";
- mes "But of course, it'd be good to have";
- mes "high Attack, wouldn't it? You can";
- mes "either acquire a good weapon or";
- mes "bring up your STR to support you";
- mes "Attack.";
- next;
- mes "[Aaron]";
- mes "You know you'll need some strength";
- mes "anyways to swing good weapons";
- mes "easily, anyway.";
- next;
- mes "[Aaron]";
- mes "Another important thing is how";
- mes "accurate you can hit your";
- mes "opponents. DEX is the key here. If";
- mes "you train DEX, then the gap between";
- mes "the MIN and MAX damage will also";
- mes "decrease.";
- next;
- mes "[Aaron]";
- mes "Hm...";
- mes "Are you bored by all this talk? Or";
- mes "do you want me to go on?";
- next;
- menu "Tell me more please.",-,"End conversation",LEnd;
-
- mes "[Aaron]";
- mes "Hmm...";
- mes "In that case, I'll explain about";
- mes "the other attributes to you";
- mes "briefly. In order to attack and";
- mes "evade quickly, you've gotta pay";
- mes "attention to AGI.";
- next;
- mes "[Aaron]";
- mes "In case you want to make more";
- mes "critical hits, it's a good idea to";
- mes "invest in LUK. INT also increases";
- mes "Max SP, which is needed to use";
- mes "various skills... but it's really";
- mes "up to you.";
- close;
- LEnd:
- mes "[Aaron]";
- mes "Okay then,";
- mes "train hard~~";
- close;
-}
-
-//Sailor-------------------------------------------------------------------------------------
-izlude.gat,201,181,2 script Sailor#06 100,{
- mes "[Sailor]";
- mes "Hey Everybody!";
- mes "Attention, attention!";
- mes "Come and Ride the Wind";
- mes "on a Fantastic Ship!";
- mes "Hurry, hurry";
- next;
- menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
-
- if(Zeny < 150) goto sl_NoZenyBya;
- set Zeny, Zeny - 150;
- warp "izlu2dun.gat",107,50;
- close;
- L1:
- if(Zeny < 500) goto sl_NoZenyMar;
- set Zeny, Zeny - 500;
- warp "alberta.gat",188,169;
- LEnd:
- close;
- sl_NoZenyBya:
- mes "[Sailor]";
- mes "150 Zeny!";
- mes "Only 150 Zeny to ride!";
- close;
- sl_NoZenyMar:
- mes "[Sailor]";
- mes "500 Zeny!";
- mes "Only 500 Zeny to ride!";
- close;
-}
-
-//Sailor-------------------------------------------------------------------------------------
-izlu2dun.gat,108,27,4 script Sailor#07 100,{
- mes "[Sailor]";
- mes "Wanna";
- mes "head back?";
- next;
- menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
-
- warp "izlude.gat",176,182;
- L1:
- close;
-}
-
-izlude.gat,171,185,3 script Honeymoon Helper#Izlude I 71,{
-
- mes "[Marry Happy]";
- mes "Newly weds and already weds...";
- mes "You can go to the imaginary recreational area anytime.";
- mes "Welcome to Jawaii!";
- next;
- menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel;
-
- mes "[Marry Happy]";
- mes "A distant island from the continent of Rune Midgard... ";
- mes "there is a peaceful and charming recreational area,";
- mes "that can't be easily reached by people.";
- mes "Since it is a famous spot for honeymoon,";
- mes "only married couples are allowed to go there.";
- next;
- mes "[Marry Happy]";
- mes "Since it's a special journey,";
- mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!";
- mes "And that's what lets you enjoy";
- mes "a peaceful and fascinating";
- mes "honey moon trip...?";
- close;
-
-s_Go:
- if(getpartnerid() == 0)
-{
- mes "[Marry Happy]";
- mes "UhOh, I'm sorry.";
- mes "You can't go there if you're not married...";
- mes "Why don't you go to the Prontera Inn,";
- mes "and cheer yourself up?";
- close;
-}
- else if(Zeny < 10000)
-{
- mes "[Marry Happy]";
- mes "I've explained about the trip to 'Jawaii'.";
- mes "You'll need 10,000 z.";
- mes "If you do not have enough zeny,";
- mes "why don't you seek help from your partner...?";
- close;
-}
- set Zeny,Zeny - 10000;
- mes "[Marry Happy]";
- mes "Enjoy your trip...!!";
- mes "Let's go to 'Jawaii'...!!";
- close2;
- warp "jawaii.gat",241,115;
- end;
-
-s_Cancel:
- mes "[Marry Happy]";
- mes "There's nothing that is as exciting as";
- mes "travelling together, especially when";
- mes "you're travelling with your loved ones.";
- mes "You must be very happy, aren't you?";
- close;
-}
+//===== eAthena Script ======================================= +//= Izlude Town +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 fixed 2 zeny bugs/checks [Lupus] +//= 1.2 Fixed a lot of typos [Nexon] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to +//= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets] +//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus] +//= 1.6 Removed Duplicates [Silent] +//= 1.7 Split quest to quests/quests_izlude.txt [Evera] +//============================================================ + + + +// Welcome Sign ---------------------------------------------------------- +izlude.gat,125,116,1 script Welcome Sign::ws_izlude 111,{ + mes "~sign reads...~"; + mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!"; + close; +} + +// Sign: Marina ----------------------------------------------------------------- +izlude.gat,179,183,1 script Izlude Marina 111,{ + mes "~sign reads...~"; + mes "Take a boat ride to the city of Alberta or to the island of Byalan."; + close; +} + +// Sign: Swordsman Assoc. ---------------------------------------------------- +izlude.gat,54,139,1 script Swordsman Association 111,{ + mes "~sign reads...~"; + mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors."; + close; +} + +//Bonne----------------------------------------------------------------------------------- +izlude.gat,55,74,2 script Bonne 90,{ + mes "[Bonne]"; + mes "Greetings!"; + mes "Izlude welcomes you."; + next; + mes "[Bonne]"; + mes "Izlude is the satelite city of"; + mes "Prontera, capital of the"; + mes "kingdom of Rune-Midgard."; + next; + mes "[Bonne]"; + mes "Izlude is key to our kingdom"; + mes "because of the Swordsman"; + mes "Association located here, as well"; + mes "as the fact that Izlude is in"; + mes "charge of protecting the"; + mes "Rune-Midgard coastline."; + next; + mes "[Bonne]"; + mes "I know, this bridge might look weak"; + mes "and fragile, but it is actually"; + mes "state of the art, built with the"; + mes "most sophisticated technology."; + next; + mes "[Bonne]"; + mes "No matter how strong storms may be,"; + mes "or how many people may stand on it,"; + mes "this bridge will NEEEEVER"; + mes "collapse."; + next; + mes "[Bonne]"; + mes "Please enjoy"; + mes "your visit"; + mes "here in Izlude."; + close; +} + + +//Cuskoal------------------------------------------------------------------------------------- +izlude.gat,119,121,1 script Cuskoal 124,{ + set @TEMP, rand(2); + mes "[Cuskoal]"; + if(@TEMP != 0) goto L_R0; + mes "The Arena here is THE place for"; + mes "capable young people from all over"; + mes "the Rune-Midgarts Kingdom to"; + mes "challenge themsleves and test their"; + mes "skills."; + next; + mes "[Cuskoal]"; + mes "You can battle with monsters of"; + mes "different levels. So, the number of"; + mes "stages you survive will be a"; + mes "testiment to you battle powers."; + next; + mes "[Cuskoal]"; + mes "So, whaddya say?"; + close; + + L_R0: + mes "The pubs in Prontera are always"; + mes "full of people from local areas and"; + mes "from out-of-town. It can get pretty"; + mes "busy."; + next; + mes "[Cuskoal]"; + mes "It's a pretty good place to stop by"; + mes "for general information and to"; + mes "listen to rumors."; + next; + mes "[Cuskoal]"; + mes "So if you listen carefully, you"; + mes "just might get lucky and learn some"; + mes "very useful information for"; + mes "yourself."; + close; +} + +//Charfri------------------------------------------------------------------------------------- +izlude.gat,135,78,2 script Charfri 91,{ + set @TEMP,rand(2); + mes "[Charfri]"; + if(@TEMP != 0) goto L_R0; + mes "Some people may think Izlude is"; + mes "just a satelite city of Prontera,"; + mes "and not really that important..."; + next; + mes "[Charfri]"; + mes "But Izlude is a beautiful town"; + mes "right next to the ocean, as well as"; + mes "beautiful Byalan Island."; + next; + mes "[Charfri]"; + mes "You'll have to board on a ship at"; + mes "the port to get to Byalan Island."; + mes "There are dangerous dungeons on"; + mes "that island, so don't go snooping"; + mes "around just anywhere."; + close; + + L_R0: + mes "Though it is very beautiful, Byalan"; + mes "Island has a mysterious dungeon"; + mes "that extends deep under the sea."; + next; + mes "[Charfri]"; + mes "People who've actually been there"; + mes "have said that if you go deep"; + mes "enough, the dungeon actually"; + mes "descends underwater."; + next; + mes "[Charfri]"; + mes "Surprisingly, once you're"; + mes "underwater, you can breathe just"; + mes "like a fish. Maybe some kind of"; + mes "supernatural force is in effect."; + next; + mes "[Charfri]"; + mes "Ah..."; + mes "The people who've seen the"; + mes "underwater view say it is so"; + mes "fantastic that they've kept"; + mes "dreaming of it ever since."; + next; + mes "[Charfri]"; + mes "But unfortunately, the monsters are"; + mes "too strong for ordinary people to"; + mes "merely go sight seeing there."; + mes "Still, just once, I'd like to go"; + mes "down there..."; + close; +} + +//Dega------------------------------------------------------------------------------------- +izlude.gat,150,118,3 script Dega 84,{ + set @TEMP,rand(3); + mes "[Dega]"; + if(@TEMP != 0) goto L_R0; + mes "Mt. Mjolnir, located north of"; + mes "Prontera, is a tough"; + mes "and steep climb."; + next; + mes "[Dega]"; + mes "Aside from the dangers of the"; + mes "mountain itself, insanely vicious"; + mes "insects live there too. I mean,"; + mes "they'll just attack you for no"; + mes "reason."; + next; + mes "[Dega]"; + mes "If you ever want to visit somewhere"; + mes "pas Mt. Mjolnir, then you prepare"; + mes "your self for the challenge. Or you"; + mes "could walk around it."; + close; + + L_R0: + if(@TEMP != 1) goto L_R1; + mes "Some monsters in the world have the."; + mes "unique ability to sense mystical"; + mes "energy, and can detect Magic spells"; + mes "before they are cast."; + next; + mes "[Dega]"; + mes "Golem of the desert is one of them."; + mes "Don't underestimate it due to it's"; + mes "sluggishness..."; + next; + mes "[Dega]"; + mes "If you try to cast magic near it,"; + mes "it will notice and saunter over to"; + mes "smash you. So you better watch out"; + mes "for Golem."; + close; + L_R1: + mes "There's a very delightful place"; + mes "where you can find every"; + mes "type of Poring."; + next; + mes "[Dega]"; + mes "It's somewhere near the bridge"; + mes "connecting the forest and the"; + mes "desert, on the way to the city of"; + mes "Payon which is Southeast from"; + mes "here."; + next; + mes "[Dega]"; + mes "There are not only pink Porings but"; + mes "also Drops, which can be found at"; + mes "the desert, and the green"; + mes "Poporing."; + next; + mes "[Dega]"; + mes "But be careful, before you realize"; + mes "it, you may come face to face with"; + mes "Ghostring, a deadly Poring that"; + mes "floats around the air like a"; + mes "ghost."; + next; + mes "[Dega]"; + mes "Well, of course, they are all very"; + mes "cute, but Ghostring is an"; + mes "EXCEPTION. It is very very"; + mes "dangerous."; + next; + mes "[Dega]"; + mes "If you are lucky enough, you might"; + mes "even bump into Angeling, the"; + mes "Poring with Angel wings."; + next; + menu "Ghostring?",-,"Angeling?",M1,"End Conversation.",MEnd; + + mes "[Dega]"; + mes "Ghostring is a grayish Poring that"; + mes "floats around in the air like a"; + mes "ghost. Just like other ghosts,"; + mes "physical attacks can't do any"; + mes "damage to it."; + next; + mes "[Dega]"; + mes "Those whose main attack methods are"; + mes "physical like Swordman and Archer"; + mes "might have to run for their lives"; + mes "when facing Ghostrings."; + next; + mes "[Dega]"; + mes "But don't leave just yet~! There is"; + mes "great news for people with those"; + mes "jobs. Making a weapon of some"; + mes "elemental property is the key."; + next; + mes "[Dega]"; + mes "This way, even a Swordman or an"; + mes "Archer can inflict damage, the way"; + mes "Magic does, on Ghostrings."; + close; + M1: + mes "[Dega]"; + mes "Angelings are immune to Magic"; + mes "attacks. If people who can only"; + mes "attack with Magic face an"; + mes "Angeling, then it's time for"; + mes "them to run."; + next; + mes "[Dega]"; + mes "If you've got an extra knife or"; + mes "sword, you could give it a shot."; + mes "But it will be very difficult"; + mes "alone, don't you think?"; + close; + MEnd: + mes "[Dega]"; + mes "Good Luck~"; + close; +} + +//Kylick------------------------------------------------------------------------------------- +izlude.gat,150,143,4 script Kylick 97,{ + set @TEMP,rand(2); + mes "[Kylick]"; + if (@TEMP != 0) goto L_R0; + + mes "Don't you think Binoculars"; + mes "are really COOL?! You can"; + mes "see all sorts of places...!"; + next; + mes "[Kylick]"; + mes "Here in Izlude, we are responsible"; + mes "for maintaining peace not only on"; + mes "land but also at sea. That's why"; + mes "this city has a huge telescope."; + next; + mes "This telescope constantly watches"; + mes "over the sea, so that we can"; + mes "prevent any serious trouble from"; + mes "happening. You know..."; + next; + mes "An ounce of"; + mes "prevention is worth"; + mes "a pound of cure"; + mes "after all, right?"; + close; + + L_R0: + mes "I was thinking, even though the"; + mes "people of Izlude live so close to"; + mes "the ocean..."; + next; + mes "[Kylick]"; + mes "There are other cultures that have"; + mes "completely developed by living off"; + mes "of the sea. Of course, I'm talking"; + mes "about Amatsu."; + next; + mes "[Kylick]"; + mes "I hear the cuisine there is really"; + mes "good! Although the idea of eating"; + mes "raw fish is new to me, I would love"; + mes "to go there, and try it just once!"; + close; +} + +// Soldier ------------------------------------------------------------------------------ +izlude.gat,124,178,4 script Soldier 105,{ + mes "[Soldier]"; + mes "Hehehehe... Hahahaha"; + mes "Huh? Why am I so happy?"; + mes "You wanna know?"; + next; + menu "Sure, why?",-, "Not really, I don't care.",M_1; + + mes "[Soldier]"; + mes "Ah~~ There's not much for us to do"; + mes "these days. You see, Merchants buy"; + mes "items dropped by monsters. But you"; + mes "knew that, right?"; + next; + menu "Of course",sM_0, "Eh? Really?",sM_1; + + sM_0: + mes "[Soldier]"; + mes "Haha, in fact, that used to be part"; + mes "of our job. But there were more and"; + mes "more hunters who come in order to"; + mes "get paid, so it became too much to"; + mes "handle."; + next; + mes "[Soldier]"; + mes "We had to work overtime every day."; + mes "Ah, it was a nightmare...! Anyways,"; + mes "the government eventually made a"; + mes "wise decision in creating the"; + mes "Registration System."; + next; + mes "[Soldier]"; + mes "The Office of Prize Compensation"; + mes "only pays those who have the"; + mes "Registration. Of course, you'd have"; + mes "to be a merchant and stay in the"; + mes "same place all day long."; + next; + mes "[Soldier]"; + mes "The Office gives away the"; + mes "registration to any merchant who"; + mes "fulfills those requirements. So"; + mes "nowadays, the hunters sell their"; + mes "goods to the registered merchants."; + next; + mes "[Soldier]"; + mes "So nowadays, the hunters sell their"; + mes "goods to the registered merchants."; + mes "Not too many people come to us for"; + mes "that anymore."; + next; + mes "[Soldier]"; + mes "I mean we are still busy, but"; + mes "that's nothing compared to how it"; + mes "was before. People who have felt"; + mes "suffering know how to appreciate"; + mes "even the slightest comfort."; + close; + sM_1: + mes "[Soldier]"; + mes "What?! What do you mean you didn't"; + mes "know?! Well, you know you can get"; + mes "items by killing monsters. If you"; + mes "bring and sell those to a merchant,"; + mes "you can make some money."; + next; + mes "[Soldier]"; + mes "HaHa, in fact, that used to be part"; + mes "of our job. But there were more and"; + mes "more hunters who come in order to"; + mes "get paid, so it became too much to"; + mes "handle."; + next; + mes "[Soldier]"; + mes "We had to work overtime every day."; + mes "Ah, it was a nightmare...! Anyways,"; + mes "the government eventually made a"; + mes "wise decision in creating the"; + mes "Registration System."; + next; + mes "[Soldier]"; + mes "The Office of Prize Compensation"; + mes "only pays those who have the"; + mes "Registration. Of course, you'd have"; + mes "to be a merchant and stay in the"; + mes "same place all day long."; + next; + mes "[Soldier]"; + mes "The Office gives away the"; + mes "registration to any merchant who"; + mes "fulfills those requirements. So"; + mes "nowadays, the hunters sell their"; + mes "goods to the registered merchants."; + next; + mes "[Soldier]"; + mes "I mean we are still busy, but"; + mes "that's nothing compared to how it"; + mes "was before. People who have felt"; + mes "suffering know how to appreciate"; + mes "even the slightest comfort."; + close; + M_1: + mes "[Soldier]"; + mes "Okay Good bye~~"; + close; +} + +//Red------------------------------------------------------------------------------------- +izlude.gat,58,126,1 script Red 98,{ + + mes "[Red]"; + mes "The only skill that's needed for a"; + mes "Swordman is ^FF0000Bash^000000! Bash, Bash and"; + mes "ONLY ^FF0000BASH^000000! No need to waste time"; + mes "and effort for smaller skills!"; + mes "Everything else is for cowards and"; + mes "wusses!"; + next; + mes "[Cebalis]"; + mes "What are you talking about!? The"; + mes "ideal Swordman resolutely stands"; + mes "alone, surrounded by countless"; + mes "enemies and smashing them all with"; + mes "one awesome attack."; + next; + mes "[Cebalis]"; + mes "^FF0000MAGNUM BREAK^000000"; + mes "That's right, Magnum Break"; + mes "is the skill that does"; + mes "the job right~!!"; + next; + mes "[Cebalis]"; + mes "Well... Sometimes the explosive"; + mes "damage might accidentally hit some"; + mes "wandering monsters, and those guys"; + mes "end up coming after you, but that's"; + mes "a risk a Swordman should be willing"; + mes "to take!!"; + next; + mes "[Red]"; + mes "That's exactly why you're dumb, you"; + mes "idiot! And what's this about the"; + mes "'the ideal Swordman?' I still"; + mes "remember the last time you used"; + mes "Magnum Break..."; + next; + mes "[Red]"; + mes "You ended up running away from all"; + mes "those monsters you hit with that"; + mes "stupid skill! Weakling! All those"; + mes "Porings around you got hit and they"; + mes "all tried to kill you."; + next; + mes "[Cebalis]"; + mes "Hmpf. As I recall, you were running"; + mes "away too, apparently too busy to"; + mes "use your precious bash. In any"; + mes "case, Magnum Break is THE skill for"; + mes "a Swordman~!!"; + next; + mes "[Cebalis]"; + mes "Something simplistic like Bash"; + mes "is just one of the little steps"; + mes "towards Magnum Break."; + next; + mes "[Red]"; + mes "Oh man~"; + mes "Hey, I know you just"; + mes "heard everything."; + mes "So what do you think?"; + next; + mes "[Red]"; + mes "Which one do you think is better?"; + mes "The critical damage skill, ^FF0000Bash^000000, or"; + mes "the Splash damage skill, ^FF0000Magnum^000000"; + mes "^FF0000Break^000000?"; + next; + menu "Bash",-,"Magnum Break",L1; + + mes "[Red]"; + if( baseClass == Job_Swordman ) goto L00; + mes "Hahahaha!! See!? Someone who"; + mes "pursues a different job agrees with"; + mes "me~! You really are a great guy!"; + mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000"; + mes "suits a Swordman. Please tell that"; + mes "to this NIMROD over here~ Hahaha!"; + close; + + L00: + mes "Hahahaha!!! I knew you'd see things"; + mes "my way! You ARE a great guy!!"; + mes "Undoubtedly, only ^FF0000Bash^000000 suits a"; + mes "Swordman. Please tell that to this"; + mes "BONEHEAD over here~ Hahaha!"; + next; + mes "[Red]"; + mes "Hmm, let me give you a bit of"; + mes "advice. After you achieve level 5"; + mes "Bash', the amount of SP consumed"; + mes "by the skill increased greatly, so"; + mes "watch out for your SP."; + close; + L1: + mes "[Cebalis]"; + if( baseClass == Job_Swordman ) goto L01; + mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!"; + mes "You know what you're talking about,"; + mes "eh? I don't know why this jerk face"; + mes "is being sooooo stubborn."; + close; + + L01: + mes "Alright!! ^FF0000Magnum Break^000000 is the"; + mes "BEST!! Now you're talking~!! You"; + mes "know the stuff~Hahaha!"; + next; + mes "[Cebalis]"; + mes "You wanna know some useful"; + mes "information? Okay, lemme tell"; + mes "ya! Magnum Break has Fire"; + mes "Property."; + next; + mes "[Cebalis]"; + mes "So it won't be too effective"; + mes "against monsters with the Water"; + mes "property, but this is THE skill to"; + mes "use against Undead and Earth"; + mes "property monsters!"; + next; + mes "[Cebalis]"; + mes "And most importantly, look around"; + mes "before you use it. Otherwise you'll"; + mes "be in BIG trouble~"; + close; +} + +//Cebalis------------------------------------------------------------------------------------- +izlude.gat,56,126,7 script Cebalis 85,{ + + mes "[Red]"; + mes "The only slill that's needed for a"; + mes "Swordman is ^FF0000Bash^000000! Bash, Bash and"; + mes "ONLY ^FF0000BASH^000000! No need to waste time"; + mes "and effort for smaller skills!"; + mes "Everything else is for cowards and"; + mes "wusses!"; + next; + mes "[Cebalis]"; + mes "What are you talking about!? The"; + mes "ideal Swordman resolutely stands"; + mes "alone, surrounded by countless"; + mes "enemies and smashing them all with"; + mes "one awesome attack."; + next; + mes "[Cebalis]"; + mes "^FF0000MAGNUM BREAK^000000"; + mes "That's right, Magnum Break"; + mes "is the skill that does"; + mes "the job right~!!"; + next; + mes "[Cebalis]"; + mes "Well... Sometimes the explosive"; + mes "damage might accidentally hit some"; + mes "wandering monsters, and those guys"; + mes "end up coming after you, but that's"; + mes "a risk a Swordman should be willing"; + mes "to take!!"; + next; + mes "[Red]"; + mes "That's exactly why you're dumb, you"; + mes "idiot! And what's this about the"; + mes "'the ideal Swordman?' I still"; + mes "remember the last time you used"; + mes "Magnum Break..."; + next; + mes "[Red]"; + mes "You ended up running away from all"; + mes "those monsters you hit with that"; + mes "stupid skill! Weakling! All those"; + mes "Porings around you got hit and they"; + mes "all tried to kill you."; + next; + mes "[Cebalis]"; + mes "Hmpf. As I recall, you were running"; + mes "away too, apparently too busy to"; + mes "use your precious bash. In any"; + mes "case, Magnum Break is THE skill for"; + mes "a Swordman~!!"; + next; + mes "[Cebalis]"; + mes "Something simplistic like Bash"; + mes "is just one of the little steps"; + mes "towards Magnum Break."; + next; + mes "[Red]"; + mes "Oh man~"; + mes "Hey, I know you just"; + mes "heard everything."; + mes "So what do you think?"; + next; + mes "[Red]"; + mes "Which one do you think is better?"; + mes "The critical damage skill, ^FF0000Bash^000000, or"; + mes "the Splash damage skill, ^FF0000Magnum^000000"; + mes "^FF0000Break^000000?"; + next; + menu "Bash",-,"Magnum Break",L1; + + mes "[Red]"; + if( baseClass == Job_Swordman ) goto L00; + mes "Hahahaha!! See!? Someone who"; + mes "pursues a different job agrees with"; + mes "me~! You really are a great guy!"; + mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000"; + mes "suits a Swordman. Please tell that"; + mes "to this NIMROD over here~ Hahaha!"; + close; + + L00: + mes "Hahahaha!!! I knew you'd see things"; + mes "my way! You ARE a great guy!!"; + mes "Undoubtedly, only ^FF0000Bash^000000 suits a"; + mes "Swordman. Please tell that to this"; + mes "BONEHEAD over here~ Hahaha!"; + next; + mes "[Red]"; + mes "Hmm, let me give you a bit of"; + mes "advice. After you achieve level 5"; + mes "Bash', the amount of SP consumed"; + mes "by the skill increased greatly, so"; + mes "watch out for your SP."; + close; + L1: + mes "[Cebalis]"; + if( baseClass == Job_Swordman ) goto L01; + mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!"; + mes "You know what you're talking about,"; + mes "eh? I don't know why this jerk face"; + mes "is being sooooo stubborn."; + close; + + L01: + mes "Alright!! ^FF0000Magnum Break^000000 is the"; + mes "BEST!! Now you're talking~!! You"; + mes "know the stuff~HaHaHa!"; + next; + mes "[Cebalis]"; + mes "You wanna know some useful"; + mes "information? Okay, lemme tell"; + mes "ya! Magnum Break has Fire"; + mes "Property."; + next; + mes "[Cebalis]"; + mes "So it won't be too effective"; + mes "against monsters with the Water"; + mes "property, but this is THE skill to"; + mes "use against Undead and Earth"; + mes "property monsters!"; + next; + mes "[Cebalis]"; + mes "And most importantly, look around"; + mes "before you use it. Otherwise you'll"; + mes "be in BIG trouble~"; + close; +} + +//Aaron------------------------------------------------------------------------------------- +izlude_in.gat,125,164,5 script Aaron 65,{ + mes "[Aaron]"; + mes "Don't you think Strong VIT and"; + mes "training in a unique breathing"; + mes "method which enables quick HP"; + mes "recovery are the greatest"; + mes "advantages for a Swordman?"; + next; + mes "[Aaron]"; + mes "If you train your skills very hard,"; + mes "you can even see your HP"; + mes "recovering. The amount of"; + mes "recovered depends on"; + mes "vitality, or VIT."; + next; + mes "[Aaron]"; + mes "So if you invest more of your stats"; + mes "in VIT, you'll recover more HP"; + mes "overall when resting."; + next; + mes "[Aaron]"; + mes "But of course, it'd be good to have"; + mes "high Attack, wouldn't it? You can"; + mes "either acquire a good weapon or"; + mes "bring up your STR to support you"; + mes "Attack."; + next; + mes "[Aaron]"; + mes "You know you'll need some strength"; + mes "anyways to swing good weapons"; + mes "easily, anyway."; + next; + mes "[Aaron]"; + mes "Another important thing is how"; + mes "accurate you can hit your"; + mes "opponents. DEX is the key here. If"; + mes "you train DEX, then the gap between"; + mes "the MIN and MAX damage will also"; + mes "decrease."; + next; + mes "[Aaron]"; + mes "Hm..."; + mes "Are you bored by all this talk? Or"; + mes "do you want me to go on?"; + next; + menu "Tell me more please.",-,"End conversation",LEnd; + + mes "[Aaron]"; + mes "Hmm..."; + mes "In that case, I'll explain about"; + mes "the other attributes to you"; + mes "briefly. In order to attack and"; + mes "evade quickly, you've gotta pay"; + mes "attention to AGI."; + next; + mes "[Aaron]"; + mes "In case you want to make more"; + mes "critical hits, it's a good idea to"; + mes "invest in LUK. INT also increases"; + mes "Max SP, which is needed to use"; + mes "various skills... but it's really"; + mes "up to you."; + close; + LEnd: + mes "[Aaron]"; + mes "Okay then,"; + mes "train hard~~"; + close; +} + +//Sailor------------------------------------------------------------------------------------- +izlude.gat,201,181,2 script Sailor#06 100,{ + mes "[Sailor]"; + mes "Hey Everybody!"; + mes "Attention, attention!"; + mes "Come and Ride the Wind"; + mes "on a Fantastic Ship!"; + mes "Hurry, hurry"; + next; + menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd; + + if(Zeny < 150) goto sl_NoZenyBya; + set Zeny, Zeny - 150; + warp "izlu2dun.gat",107,50; + close; + L1: + if(Zeny < 500) goto sl_NoZenyMar; + set Zeny, Zeny - 500; + warp "alberta.gat",188,169; + LEnd: + close; + sl_NoZenyBya: + mes "[Sailor]"; + mes "150 Zeny!"; + mes "Only 150 Zeny to ride!"; + close; + sl_NoZenyMar: + mes "[Sailor]"; + mes "500 Zeny!"; + mes "Only 500 Zeny to ride!"; + close; +} + +//Sailor------------------------------------------------------------------------------------- +izlu2dun.gat,108,27,4 script Sailor#07 100,{ + mes "[Sailor]"; + mes "Wanna"; + mes "head back?"; + next; + menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1; + + warp "izlude.gat",176,182; + L1: + close; +} + +izlude.gat,171,185,3 script Honeymoon Helper#Izlude I 71,{ + + mes "[Marry Happy]"; + mes "Newly weds and already weds..."; + mes "You can go to the imaginary recreational area anytime."; + mes "Welcome to Jawaii!"; + next; + menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel; + + mes "[Marry Happy]"; + mes "A distant island from the continent of Rune Midgard... "; + mes "there is a peaceful and charming recreational area,"; + mes "that can't be easily reached by people."; + mes "Since it is a famous spot for honeymoon,"; + mes "only married couples are allowed to go there."; + next; + mes "[Marry Happy]"; + mes "Since it's a special journey,"; + mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!"; + mes "And that's what lets you enjoy"; + mes "a peaceful and fascinating"; + mes "honey moon trip...?"; + close; + +s_Go: + if(getpartnerid() == 0) +{ + mes "[Marry Happy]"; + mes "UhOh, I'm sorry."; + mes "You can't go there if you're not married..."; + mes "Why don't you go to the Prontera Inn,"; + mes "and cheer yourself up?"; + close; +} + else if(Zeny < 10000) +{ + mes "[Marry Happy]"; + mes "I've explained about the trip to 'Jawaii'."; + mes "You'll need 10,000 z."; + mes "If you do not have enough zeny,"; + mes "why don't you seek help from your partner...?"; + close; +} + set Zeny,Zeny - 10000; + mes "[Marry Happy]"; + mes "Enjoy your trip...!!"; + mes "Let's go to 'Jawaii'...!!"; + close2; + warp "jawaii.gat",241,115; + end; + +s_Cancel: + mes "[Marry Happy]"; + mes "There's nothing that is as exciting as"; + mes "travelling together, especially when"; + mes "you're travelling with your loved ones."; + mes "You must be very happy, aren't you?"; + close; +} diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index 4b5101e40..74674c5e6 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -1,773 +1,773 @@ -//===== eAthena script =======================================
-//= Jawaii (The Lovers Paradise) Town script
-//===== By: ==================================================
-//= jAthena (1.0)
-//= DNett123 (1.1 - 1.5)
-//===== Current Version: =====================================
-//= 2.02
-//===== Compatible With: =====================================
-//= Latest eAthena SVN
-//===== Description: =========================================
-//= Jawaii Town Npcs
-//===== Additional Comments: =================================
-//= 1.0 - Done By jAthena
-//= 1.1 - Rough Translation [DNett123]
-//= 1.2 - Started Grammer Corrections [DNett123]
-//= 1.3 - Some Edits Thanks To Vidar & Fusion [DNett123]
-//= 1.4 - Edited Dancer, Thanks ceskil [DNett123]
-//= 1.5 - Fixed Script, and spelling errors, some thanks to Sparkles [DNett123]
-//= 1.6 - Final corrections (not complete), thanks to the public, and DNett123!
-//= 1.6c - added missing monsters. Still 1 type is missing [Lupus]
-//= 1.7 – Fixed a lot of typo’s [Nexon]
-//= 1.8 - Removed monster spawns, added aegis ep 8.5 spawns to npc/mobs/fields/jawaii.txt [MasterOfMuppets]
-//= 2.0 - Updated the npcs according to iRO [MasterOfMuppets]
-//= 2.01 fixed missing @ at randomdrink, thanks to theultramage [Lupus]
-//= 2.02 - Fixed Classic Suite NPC warping directly above a warp [Evera]
-//============================================================
-
-//===== Shop: ================================================
-jawaii.gat,186,174,2 shop Jawaii Dealer 85,536:150
-
-//===== Jawaii Scripts ===================================
-jawaii.gat,141,200,3 script Attendant#Sweetness Suite 798,{
-
- mes "[Alowawu]";
- mes "Welcome.";
- mes "This is the Sweetness suite.";
- mes "I have cleaned and tidy up the place.";
- mes "So please feel free to use it.";
- next;
- mes "[Alowawu]";
- mes "The rental is 1000 zeny per person.";
- mes "If you give it to me,";
- mes "I'll transfer you inside.";
- mes "There's no other way to get inside directly.";
- next;
- mes "[Alowawu]";
- mes "I'll help you with the baggages,";
- mes "or else, my boss will";
- mes "beat me up with Triple Blows.";
- mes "That really hurts.";
- next;
- menu "Use it",-,"Cancel",s_Cancel;
- if(Zeny > 999)
-{
- mes "[Alowawu]";
- mes "Thank you.";
- mes "I'll open a portal for you right now.";
- mes "Have a nice stay";
- close2;
- set Zeny,Zeny - 1000;
- warp "jawaii_in.gat",116,64;
- end;
-}
- else
-{
- mes "[Alowawu]";;
- mes "Ah. Dear customer,";
- mes "you don't have enough zeny to pay for the room.";
- mes "I can't let you in. Or else,";
- mes "my boss with get angry and hit me with Triple Blows.";
- close;
-}
-s_Cancel:
- mes "[Alowawu]";
- mes "Haha, this room is better than others.";
- mes "Believe, it's nice and clean.";
- mes "If you have any change of mind,";
- mes "just come and find me.";
- close;
-}
-
-jawaii.gat,108,199,5 script Attendant#Classic_Suite 74,{
-
- mes "[Poyi Oland]";
- mes "Welcome.";
- mes "This is the Classic suite with two rooms.";
- mes "It's totally perfect for both of you!";
- mes "Although the appearances of the houses look alike,";
- mes "the interior is totally different!";
- next;
- mes "[Poyi Oland]";
- mes "The rental is 1000 zeny per person.";
- mes "and we're on a post paid basis!";
- mes "Since you're here on a trip,";
- mes "I suggest that you choose a better room!";
- next;
- mes "[Poyi Oland]";
- mes "If you ever need anything, just call us.";
- mes "We'll be at your service immediately.";
- next;
- menu "Use",-,"Cancel",s_Cancel;
-
- if (Zeny > 999)
-{
- mes "[Poyi Oland]";
- mes "Thank you for using.";
- mes "Please enjoy your stay.";
- close2;
- set Zeny,Zeny - 1000;
- warp "jawaii_in.gat",130,109;
- end;
-}
- else
-{
- mes "[Poyi Oland]";
- mes "I'm sorry!";
- mes "You do not have enough zeny.";
- mes "Please confirm your zeny and come again!";
- close;
-}
-s_Cancel:
- mes "[Poyi Oland]";
- mes "So, please come again after you've confirmed it.";
- mes "Presence of any guest is always welcomed.";
- close;
-}
-
-jawaii.gat,107,189,5 script Attendant#Honeymoon Suite 93,{
-
- mes "[Saroki Lania]";
- mes "...This is the Honeymoon suite and the cost is 1000 zeny.";
- next;
- mes "[Saroki Lania]";
- mes "...Do you want to go in?";
- next;
- mes "[Poyi Oland]";
- mes "If you ever need anything, just call us.";
- mes "We'll be at your service immediately.";
- next;
- menu "Yes",-,"Cancel",s_Cancel;
-
- if(Zeny > 999)
-{
- mes "[Saroki Lania]";
- mes "...Please come in.";
- close2;
- set Zeny,Zeny - 1000;
- warp "jawaii_in.gat",86,117;
- end;
-}
- else
-{
- mes "[Saroki Lania]";
- mes "...Not enough zeny?";
- close;
-}
-s_Cancel:
- mes "[Saroki Lania]";
- mes "...Ok then.";
- close;
-}
-jawaii.gat,112,173,7 script Attendant#Villa Suite 93,{
-
- mes "[Lakers Lania]";
- mes "Saroki, this is rude.";
- mes "Can't you treat the customer nicely?";
- mes "This will make them feel uneasy. Oh, customer!";
- mes "Welcome. Are you here on a trip?";
- next;
- mes "[Lakers Lania]";
- mes "This is the Villa suite.";
- mes "It is as comfortable as your home.";
- mes "The rental is only 1000 zeny.";
- next;
- mes "[Lakers Lania]";
- mes "If you want to use it, I can serve you right now.";
- mes "What do you think?";
- next;
- menu "Use it",-,"Cancel",s_Cancel;
- if(Zeny > 999)
-{
- mes "[Lakers Lania]";
- mes "Thanks and rest well.";
- mes "I hope you'll enjoy your trip.";
- close2;
- set Zeny,Zeny - 1000;
- warp "jawaii_in.gat",87,75;
- end;
-}
- else
-{
- mes "[Lakers Lania]";
- mes "Oh, you don't have enough zeny for the stay...?";
- mes "Maybe you can ask from your partner.";
- mes "Huhuhuhu-";
- close;
-}
-s_Cancel:
- mes "[Lakers Lania]";
- mes "Hmm, maybe you can try the honeymoon suite beside us.";
- mes "Although Saroki is not sociable,";
- mes "the room is a true masterpiece!";
- close;
-}
-
-jawaii.gat,122,263,5 script Sailor#Alberta 100,{
-
- mes "[Sailor]";
- mes "This ship will bring you back to Alberta.";
- mes "do you enjoy your stay at Jawaii?";
- mes "Please make sure that,";
- mes "you haven't left out anything.";
- next;
- mes "[Sailor]";
- mes "Well then, are you ready to return to Alberta?";
- next;
- menu "Yes, I am",-,"Cancel",s_Cancel;
-
- mes "[Sailor]";
- mes "Anchors away! Next stop! Alberta!!";
- close2;
- warp "alberta.gat",192,157;
- end;
-
-s_Cancel:
- mes "[Sailor]";
- mes "Well then, spend a little more time before you leave!";
- mes "It's not like you can come here everyday!";
- close;
-}
-
-jawaii.gat,239,112,7 script Sailor#Jawaii2 100,{
-
- mes "[Sailor]";
- mes "This ship will bring you back to Izlude Island.";
- mes "do you enjoy your stay at Jawaii?";
- mes "Please make sure that,";
- mes "you haven't left out anything.";
- next;
- mes "[Sailor]";
- mes "Well then, are you ready to return to Izlude Island?";
- next;
- menu "Yes, I am",-,"Cancel",s_Cancel;
-
- mes "[Sailor]";
- mes "Anchors away! Next stop! Izlude Island!!";
- close2;
- warp "izlude",176,182;
- end;
-
-s_Cancel:
- mes "[Sailor]";
- mes "Well then, spend a little more time before you leave!";
- mes "It's not like you can come here everyday!";
- close;
-}
-
-jawaii.gat,220,235,3 script Jawaii Citizen#Love Bo 724,{
-
- mes "[JawaJawa]";
- mes "Do you know where is the most beautiful place in Jawaii?";
- mes "It's the 'Island of Love',";
- mes "located at the north of Jawaii.";
- mes "Since the water is shallow,";
- mes "you'll be able to reach there if you're careful.";
- next;
- mes "[JawaJawa]";
- mes "It's also a suitable place for a couple to relax and spend some quality time.";
- mes "If you sit there alone,";
- mes "you'll look like a castaway,";
- mes "stranded on a deserted island!";
- next;
- mes "[JawaJawa]";
- mes "Well, of course you can play Castaway";
- mes "with the letter in empty bottle!";
- mes "But don't that look pathetic?";
- close;
-}
-
-jawaii.gat,239,146,3 script Jawaii Citizen#Explain1 100,{
-
- mes "[WaiiWaii]";
- mes "Welcome to Jawaii!";
- mes "What would a marriage be without a honeymoon?";
- mes "At this place,";
- mes "you can ignore the threat from those pathetic dateless losers.";
- next;
- mes "[WaiiWaii]";
- mes "You might encounter some monsters here.";
- mes "But as long as you leave them alone, it will be fine!";
- mes "They have inhabited this place for a long time,";
- mes "so you can just take them a part of the view.";
- close;
-}
-
-jawaii.gat,168,247,5 script Jawaii Citizen#Explain2 724,{
-
- mes "[WajaWaja]";
- mes "The hostels are located at the west.";
- mes "Every room has a different environment.";
- mes "So choose the one suitable for you.";
- mes "It would be better if you ask the staff there.";
- next;
- mes "[WajaWaja]";
- mes "Please use the ship at the northwest";
- mes "and southeast if you want to go back.";
- mes "There're boats scheduled to";
- mes "Alberta and Izlude Island.";
- close;
-}
-
-jawaii.gat,165,121,1 script Jawaii Citizen#Explain3 724,{
-
- mes "[IwaIwa]";
- mes "Jawaii~ Isn't this island of happiness great?";
- mes "You can just lay down";
- mes "and do nothing for the whole day.";
- mes "That what Jawaii is meant for.";
- next;
- mes "[IwaIwa]";
- mes "This is the stage,";
- mes "wher they hold a performance sometimes.";
- mes "Do you want to go up there and sing us a song?";
- mes "Jawaii~ Island of Happiness.";
- close;
-}
-
-jawaii_in.gat,43,115,0 script Customer#jaw_1 97,{
-
- mes "[Boogie]";
- mes "uhOh....Oh my! How do I come to a place like this?";
- mes "Everyone here is filled with happiness!";
- next;
- mes "[Boogie]";
- mes "But for a dateless person like me, it just makes me look more like a loser!!";
- mes "You, you must have felt the same too, right?";
- next;
- mes "[Boogie]";
- mes "Urgh....";
- mes "Boss, give me another shot!";
- close;
-}
-
-jawaii_in.gat,41,106,3 script Customer#Kyle Jeet 98,{
-
- mes "[Kyle Jeet]";
- mes "Eat and eat...!!";
- mes "Drink! Drink...!!";
- next;
- mes "[Kyle Jeet]";
- mes "We are released...!";
- mes "from being a couple in hell...!";
- mes "to a healthy and precious single in heaven...!";
- close;
-}
-
-jawaii_in.gat,15,104,0 script Field Attendant#jawaii 80,{
-
- mes "[Attendant]";
- mes "....Well, I don't know what's your purpose of coming here.";
- //Emotion?
- next;
- mes "[Attendant]";
- mes "If you try to disturb those people in happiness,";
- mes "Get a drink from the bar tender and go away after you finish it!";
- next;
- menu "I am the great single!!",-,"...I just came to congratulate...",s_Cong;
-
- mes "[Attendant]";
- mes "How selfish of you...";
- mes "You should congratulate those happy couples!";
- mes "Whether you are single of married, don't cause any troube!!";
- next;
- mes "[Attendant]";
- mes "Or else, get married and come here for honeymoon. I'll be glad to serve you.";
- close;
-s_Cong:
- mes "[Attendant]";
- mes "....? What? You're here to celebrate?";
- mes "Oh my god! I'm so sorry! How rude of me!";
- mes "Please rest well then~";
- close;
-}
-
-jawaii_in.gat,28,124,0 script Bartender#jaw 46,{
-
- set @drinkcount,0;
- mes "[Bartender]";
- mes "Welcome, dear customer.";
- mes "So, what's your order?";
- next;
- Loopback:
- menu "Today's special",-,"Nimi",s_Nimi,"Refreshing",s_Refreshing,"Misa",s_Misa,"Magnificent Blue",s_Magn;
-
- if(@drinkcount >= 4)
-{
- mes "[Bartender]";
- mes "You have taken a lot of drinks. Do you still want to continue?";
- next;
- input @jawaiitstring$;
- mes "[" + strcharinfo(0) + "]";
- mes "Boss, because of ";
- mes @jawaiitstring$;
- mes "I'm not feeling well...";
- next;
- mes "[Bartender]";
- mes "....Here, this is my recommendation, ^0000FF`Special J&J screw file driver ver.¨¤«×¾¹'^000000 ";
- mes "It's on the house.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Thank you, boss...";
- percentheal -100,0;
- close;
-}
- else
-{
- set @randomdrink,rand(1,4);
- if(@randomdrink == 1)
-{
- mes "[Bartender]";
- mes "Well...How about this..?";
- set Zeny,Zeny - 100;
- next;
- mes "[Bartender]";
- mes "I recommend this ^0000FF`Hot Kiss Assault'^000000¡A";
- mes "a mixture of sweet scent with the unique scarlet color that bring great passions.";
- next;
- mes "You receive a sugar coated overturned triangular glass. -";
- mes "It is releasing a great amount of sweet scent.-";
- mes "Although the scent is attractive, it seems dangerous. -";
- next;
- mes "[Bartender]";
- mes "The first encounter is the most important stage.";
- mes "The feeling of sugar jumping in your mouth is totally awesome.";
- next;
- mes "Adjust the direction you sip the drink and taste it slowly.";
- percentheal -20,0;
- specialeffect2 38;
- set @drinkcount,@drinkcount + 1;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Boss...Give me another shot...";
- next;
-}
- else if(@randomdrink == 2)
-{
- mes "[Bartender]";
- mes "How about this one?";
- next;
- mes "[Bartender]";
- mes "I recommend this ^0000FF`Black Siberian Double Shot'^000000 ";
- mes "A drink that let you feel the power of Russia and the greatness of land.";
- next;
- mes "- You look at the mixture of ice cube and black liquid.-";
- mes "- Although the scent is sweet-";
- mes "- You find a slight scent of male after shave.-";
- next;
- mes "[Bartender]";
- mes "It's suitable to taste it bits by bits due to its strong taste.";
- mes "It is a special mixture loved by the Siberians.";
- next;
- mes "- You feel the scent and drink it bits by bits. -";
- percentheal -20,0;
- specialeffect2 63; //Fire Ivy?
- set @drinkcount,@drinkcount + 1;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Boss...Give me another shot...";
- next;
-}
- else if(@randomdrink == 3)
-{
- mes "[Bartender]";
- mes "Let me recommend...";
- next;
- mes "[Bartender]";
- mes "I recommend this ^0000FF`White Hot Magarita'^000000 ";
- mes "The sour scent of lemon is really special, especially when you feel the soul of a Mexican within!";
- next;
- mes "- You receive an overturned triangular glass coated with lemon juice.-";
- mes "- It is releasing a sweet and sour scent.-";
- mes "- As attractive as it looks, you cannot ignore the danger behind it.";
- next;
- mes "[Bartender]";
- mes "The sweet and refreshing taste make it popular among the girls,";
- mes "especially when it contains the sensation of a Mexican.";
- next;
- mes "- You can imagine yourself wearing a Mexican Sombrero-";
- mes "- and drinking this cocktail! -";
- percentheal -20,0;
- specialeffect2 17;
- set @drinkcount,@drinkcount + 1;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Boss...Give me another shot...";
- next;
-}
- else if(@randomdrink == 4)
-{
- mes "[Bartender]";
- mes "Hmm... How about this?";
- next;
- mes "[Bartender]";
- mes "I recommend this ^0000FF`Barcardi 151 Barcelona Crusade'^000000";
- mes "It's a pirate cocktail with a lot of memories";
- next;
- mes "-You look at the yellow liquid in the small glass. -";
- mes "-Although it looks like you can finish it in 1 sip, -";
- mes "-it looks like a really dangerous drink. -";
- next;
- mes "[Bartender]";
- mes "This flaming baby will burn you up.";
- mes "Finish it in one sip to feel the burning sensation.";
- next;
- mes "- You finish it in one sip. -";
- percentheal -20,0;
- specialeffect2 171;
- set @drinkcount,@drinkcount + 1;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Boss...Give me another shot...";
- next;
-}
-}
-
-s_Nimi:
- if(@drinkcount >= 5)
-{
- mes "[Bartender]";
- mes "...I'll buy you a drink.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...Thanks ...Boss...";
- percentheal -100,0;
- close;
-}
- else
-{
- mes "[Bartender]";
- mes "Here, try this.";
- set Zeny,Zeny - 100;
- next;
- mes "[Bartender]";
- mes "If you want to show your interest to a girld, choose this!";
- mes "With the special and strong scent,";
- mes "it makes you look like a special person too.";
- next;
- mes "- You receive a simple looking glass containing white liquid-";
- mes "- Although there's a slight scent of sweetness, it tastes sour -";
- mes "- And it makes you want to shout out loud. - ";
- next;
- mes "[Bartender]";
- mes "A lot of people say taht mixed taste of sweet and bitter is like the taste of life.";
- mes "So it's best for you to taste it with the tip of your tounge.";
- next;
- mes "- Drink it from the tip of your tounge -";
- next;
- mes "-And it makes me feel.... Bang !!' -";
- percentheal -10,0;
- specialeffect2 18;
- set @drinkcount,@drinkcount + 1;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Boss...Give me another shot...";
- next;
-}
-s_Refreshing:
- if (@drinkcount >= 5)
-{
- mes "[Bartender]";
- mes "...I'll buy you a drink.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...Thanks ...Boss...";
- percentheal -100,0;
- close;
-}
- else
-{
- mes "[Bartender]";
- mes "Here, try this!";
- set Zeny,Zeny - 100;
- next;
- mes "[Bartender]";
- mes "This one tastes like an old friend.";
- mes "The more you drink, the better you'll feel.";
- mes "You can drink it whenever, wherever and with whoever you want.";
- next;
- mes "- The tasty looking blue liquid is served to you. -";
- mes "- Contained in a fancy looking glass, -";
- mes "- it gives excitement to your nostril with the sour yet sweet scent. -";
- next;
- mes "[Bartender]";
- mes "Don't just take one shot of this.";
- mes "It will get better the more you drink it!";
- next;
- mes "- Your mouth is filled with the sour yet sweet scent after you finish the drink in 3 sips-";
- mes "- It's really a special blend... -";
- percentheal -10,0;
- specialeffect2 84; //Magnificat?
- set @drinkcount,@drinkcount + 1;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Boss...Give me another shot...";
- next;
-}
-s_Misa:
- if (@drinkcount >= 5)
-{
- mes "[Bartender]";
- mes "...I'll buy you a drink.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...Thanks ...Boss...";
- percentheal -100,0;
- close;
-}
- else
-{
- mes "[Bartender]";
- mes "Here, try this!";
- set Zeny,Zeny - 100;
- next;
- mes "[Bartender]";
- mes "This one tastes like an old friend.";
- mes "The more you drink, the better you'll feel.";
- mes "You can drink it whenever, wherever and with whoever you want.";
- next;
- mes "- The tasty looking blue liquid is served to you. -";
- mes "- Contained in a fancy looking glass, -";
- mes "- it gives excitement to your nostril with the sour yet sweet scent. -";
- next;
- mes "[Bartender]";
- mes "Don't just take one shot of this.";
- mes "It will get better the more you drink it!";
- next;
- mes "- Your mouth is filled with the sour yet sweet scent after you finish the drink in 3 sips-";
- mes "- It's really a special blend... -";
- percentheal -10,0;
- specialeffect2 97;
- set @drinkcount,@drinkcount + 1;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Boss...Give me another shot...";
- next;
-}
-
-s_Magn:
- if (@drinkcount >= 5)
-{
- mes "[Bartender]";
- mes "...I'll buy you a drink.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...Thanks ...Boss...";
- percentheal -100,0;
- close;
-}
- else
-{
- mes "[Bartender]";
- mes "Here, try this.";
- set Zeny,Zeny - 100;
- next;
- mes "[Bartender]";
- mes "This is recommended for those who miss the glorious memories of the pass...";
- mes "For those who starts a war to preserve the peace...";
- mes "And of course... For those who fake the truth of history.";
- next;
- mes "- You receive a brown liquid in a shaking bottle. -";
- mes "- You feel the heavy and thick scent like the machines oil. -";
- mes "- Scent of fireworks? No, it's a little different than that... -";
- next;
- mes "[Bartender]";
- mes "It might look a lot but you better finish it in 1 sip.";
- mes "You'll lose its taste if you drink it too slow.";
- next;
- mes "- Grabbing the Shake bottle, you immediately finish it.-";
- next;
- mes "- And it feels like you're hit by a canon.-";
- percentheal -10,0;
- specialeffect2 132;
- set @drinkcount,@drinkcount + 1;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Boss...Give me another shot...";
- next;
-}
-goto Loopback;
-}
-
-jawaii_in.gat,25,94,5 script Attendant#jaw1 724,{
-
- mes "[Attendant Teleteer]";
- mes "Welcome to the Inn of Jawaii~";
- mes "I hope you'll enjoy your stay here...";
- mes "But don't get drunk and cause any trouble!";
- close;
-}
-
-jawaii_in.gat,25,96,5 script Attendant#jaw2 724,{
-
- mes "[Attendant PoYi]";
- mes "Welcome to the Inn of Jawaii~";
- mes "I hope you'll enjoy yourself~";
- mes "But, don't get jealous and criticize people who are blessed with happiness!";
- close;
-}
-
-jawaii_in.gat,25,98,5 script Attendant#jaw3 724,{
-
- mes "[Attendant Poppy]";
- mes "Welcome to the Inn of Jawaii~";
- next;
- mes "[Attendant Poppy]";
- mes "May I ask....are you from a foreign land?";
- mes "You're still single, right?";
- mes "I am a good cook too, will you consider me?";
- mes "How about that? Huh?";
- close;
-}
-
-jawaii_in.gat,25,100,5 script Attendant#jaw4 724,{
-
- mes "[Attendant Ether]";
- mes "Welcome to the Inn of Jawaii~";
- mes "Criticizing, no! Discouraging, no!";
- mes "Get drunk, no! Congratulate, YES!";
- close;
-}
-
-jawaii_in.gat,30,94,4 script Attendant#jaw5 724,{
-
- mes "[Attendant Donna]";
- mes "Welcome to the Inn of Jawaii~";
- mes "......Oh no.....";
- mes "...Welcome! But please don't get drunk and cause trouble again! ";
- close;
-}
-
-jawaii_in.gat,30,96,4 script Attendant#jaw6 724,{
-
- mes "[Attendant Ken]";
- mes "Welcome to the Inn of Jawaii~";
- mes "It's ok for you to relax, but...";
- mes "Please control yourself...";
- close;
-}
-
-jawaii_in.gat,30,98,4 script Attendant#jaw7 724,{
-
- mes "[Attendant Emater]";
- mes "Welcome to the Inn of Jawaii~";
- next;
- mes "[Attendant Emater]";
- mes "...You're like a wandering soul.";
- mes "This place is not suitable for you!";
- mes "Well, as long as you like it,";
- mes "have fun but please don't cause any trouble~";
- close;
-}
-
-jawaii_in.gat,30,100,4 script Attendant#jaw8 724,{
-
- mes "[Attendant GoYa]";
- mes "Welcome to the Inn of Jawaii~";
- next;
- mes "[Attendant GoYa]";
- mes "Just like a story with a chapter missing,";
- mes "you look disgusting.";
- mes "Find yourself a partner so that you can enjoy your adventure~";
- close;
-}
+//===== eAthena script ======================================= +//= Jawaii (The Lovers Paradise) Town script +//===== By: ================================================== +//= jAthena (1.0) +//= DNett123 (1.1 - 1.5) +//===== Current Version: ===================================== +//= 2.02 +//===== Compatible With: ===================================== +//= Latest eAthena SVN +//===== Description: ========================================= +//= Jawaii Town Npcs +//===== Additional Comments: ================================= +//= 1.0 - Done By jAthena +//= 1.1 - Rough Translation [DNett123] +//= 1.2 - Started Grammer Corrections [DNett123] +//= 1.3 - Some Edits Thanks To Vidar & Fusion [DNett123] +//= 1.4 - Edited Dancer, Thanks ceskil [DNett123] +//= 1.5 - Fixed Script, and spelling errors, some thanks to Sparkles [DNett123] +//= 1.6 - Final corrections (not complete), thanks to the public, and DNett123! +//= 1.6c - added missing monsters. Still 1 type is missing [Lupus] +//= 1.7 – Fixed a lot of typo’s [Nexon] +//= 1.8 - Removed monster spawns, added aegis ep 8.5 spawns to npc/mobs/fields/jawaii.txt [MasterOfMuppets] +//= 2.0 - Updated the npcs according to iRO [MasterOfMuppets] +//= 2.01 fixed missing @ at randomdrink, thanks to theultramage [Lupus] +//= 2.02 - Fixed Classic Suite NPC warping directly above a warp [Evera] +//============================================================ + +//===== Shop: ================================================ +jawaii.gat,186,174,2 shop Jawaii Dealer 85,536:150 + +//===== Jawaii Scripts =================================== +jawaii.gat,141,200,3 script Attendant#Sweetness Suite 798,{ + + mes "[Alowawu]"; + mes "Welcome."; + mes "This is the Sweetness suite."; + mes "I have cleaned and tidy up the place."; + mes "So please feel free to use it."; + next; + mes "[Alowawu]"; + mes "The rental is 1000 zeny per person."; + mes "If you give it to me,"; + mes "I'll transfer you inside."; + mes "There's no other way to get inside directly."; + next; + mes "[Alowawu]"; + mes "I'll help you with the baggages,"; + mes "or else, my boss will"; + mes "beat me up with Triple Blows."; + mes "That really hurts."; + next; + menu "Use it",-,"Cancel",s_Cancel; + if(Zeny > 999) +{ + mes "[Alowawu]"; + mes "Thank you."; + mes "I'll open a portal for you right now."; + mes "Have a nice stay"; + close2; + set Zeny,Zeny - 1000; + warp "jawaii_in.gat",116,64; + end; +} + else +{ + mes "[Alowawu]";; + mes "Ah. Dear customer,"; + mes "you don't have enough zeny to pay for the room."; + mes "I can't let you in. Or else,"; + mes "my boss with get angry and hit me with Triple Blows."; + close; +} +s_Cancel: + mes "[Alowawu]"; + mes "Haha, this room is better than others."; + mes "Believe, it's nice and clean."; + mes "If you have any change of mind,"; + mes "just come and find me."; + close; +} + +jawaii.gat,108,199,5 script Attendant#Classic_Suite 74,{ + + mes "[Poyi Oland]"; + mes "Welcome."; + mes "This is the Classic suite with two rooms."; + mes "It's totally perfect for both of you!"; + mes "Although the appearances of the houses look alike,"; + mes "the interior is totally different!"; + next; + mes "[Poyi Oland]"; + mes "The rental is 1000 zeny per person."; + mes "and we're on a post paid basis!"; + mes "Since you're here on a trip,"; + mes "I suggest that you choose a better room!"; + next; + mes "[Poyi Oland]"; + mes "If you ever need anything, just call us."; + mes "We'll be at your service immediately."; + next; + menu "Use",-,"Cancel",s_Cancel; + + if (Zeny > 999) +{ + mes "[Poyi Oland]"; + mes "Thank you for using."; + mes "Please enjoy your stay."; + close2; + set Zeny,Zeny - 1000; + warp "jawaii_in.gat",130,109; + end; +} + else +{ + mes "[Poyi Oland]"; + mes "I'm sorry!"; + mes "You do not have enough zeny."; + mes "Please confirm your zeny and come again!"; + close; +} +s_Cancel: + mes "[Poyi Oland]"; + mes "So, please come again after you've confirmed it."; + mes "Presence of any guest is always welcomed."; + close; +} + +jawaii.gat,107,189,5 script Attendant#Honeymoon Suite 93,{ + + mes "[Saroki Lania]"; + mes "...This is the Honeymoon suite and the cost is 1000 zeny."; + next; + mes "[Saroki Lania]"; + mes "...Do you want to go in?"; + next; + mes "[Poyi Oland]"; + mes "If you ever need anything, just call us."; + mes "We'll be at your service immediately."; + next; + menu "Yes",-,"Cancel",s_Cancel; + + if(Zeny > 999) +{ + mes "[Saroki Lania]"; + mes "...Please come in."; + close2; + set Zeny,Zeny - 1000; + warp "jawaii_in.gat",86,117; + end; +} + else +{ + mes "[Saroki Lania]"; + mes "...Not enough zeny?"; + close; +} +s_Cancel: + mes "[Saroki Lania]"; + mes "...Ok then."; + close; +} +jawaii.gat,112,173,7 script Attendant#Villa Suite 93,{ + + mes "[Lakers Lania]"; + mes "Saroki, this is rude."; + mes "Can't you treat the customer nicely?"; + mes "This will make them feel uneasy. Oh, customer!"; + mes "Welcome. Are you here on a trip?"; + next; + mes "[Lakers Lania]"; + mes "This is the Villa suite."; + mes "It is as comfortable as your home."; + mes "The rental is only 1000 zeny."; + next; + mes "[Lakers Lania]"; + mes "If you want to use it, I can serve you right now."; + mes "What do you think?"; + next; + menu "Use it",-,"Cancel",s_Cancel; + if(Zeny > 999) +{ + mes "[Lakers Lania]"; + mes "Thanks and rest well."; + mes "I hope you'll enjoy your trip."; + close2; + set Zeny,Zeny - 1000; + warp "jawaii_in.gat",87,75; + end; +} + else +{ + mes "[Lakers Lania]"; + mes "Oh, you don't have enough zeny for the stay...?"; + mes "Maybe you can ask from your partner."; + mes "Huhuhuhu-"; + close; +} +s_Cancel: + mes "[Lakers Lania]"; + mes "Hmm, maybe you can try the honeymoon suite beside us."; + mes "Although Saroki is not sociable,"; + mes "the room is a true masterpiece!"; + close; +} + +jawaii.gat,122,263,5 script Sailor#Alberta 100,{ + + mes "[Sailor]"; + mes "This ship will bring you back to Alberta."; + mes "do you enjoy your stay at Jawaii?"; + mes "Please make sure that,"; + mes "you haven't left out anything."; + next; + mes "[Sailor]"; + mes "Well then, are you ready to return to Alberta?"; + next; + menu "Yes, I am",-,"Cancel",s_Cancel; + + mes "[Sailor]"; + mes "Anchors away! Next stop! Alberta!!"; + close2; + warp "alberta.gat",192,157; + end; + +s_Cancel: + mes "[Sailor]"; + mes "Well then, spend a little more time before you leave!"; + mes "It's not like you can come here everyday!"; + close; +} + +jawaii.gat,239,112,7 script Sailor#Jawaii2 100,{ + + mes "[Sailor]"; + mes "This ship will bring you back to Izlude Island."; + mes "do you enjoy your stay at Jawaii?"; + mes "Please make sure that,"; + mes "you haven't left out anything."; + next; + mes "[Sailor]"; + mes "Well then, are you ready to return to Izlude Island?"; + next; + menu "Yes, I am",-,"Cancel",s_Cancel; + + mes "[Sailor]"; + mes "Anchors away! Next stop! Izlude Island!!"; + close2; + warp "izlude",176,182; + end; + +s_Cancel: + mes "[Sailor]"; + mes "Well then, spend a little more time before you leave!"; + mes "It's not like you can come here everyday!"; + close; +} + +jawaii.gat,220,235,3 script Jawaii Citizen#Love Bo 724,{ + + mes "[JawaJawa]"; + mes "Do you know where is the most beautiful place in Jawaii?"; + mes "It's the 'Island of Love',"; + mes "located at the north of Jawaii."; + mes "Since the water is shallow,"; + mes "you'll be able to reach there if you're careful."; + next; + mes "[JawaJawa]"; + mes "It's also a suitable place for a couple to relax and spend some quality time."; + mes "If you sit there alone,"; + mes "you'll look like a castaway,"; + mes "stranded on a deserted island!"; + next; + mes "[JawaJawa]"; + mes "Well, of course you can play Castaway"; + mes "with the letter in empty bottle!"; + mes "But don't that look pathetic?"; + close; +} + +jawaii.gat,239,146,3 script Jawaii Citizen#Explain1 100,{ + + mes "[WaiiWaii]"; + mes "Welcome to Jawaii!"; + mes "What would a marriage be without a honeymoon?"; + mes "At this place,"; + mes "you can ignore the threat from those pathetic dateless losers."; + next; + mes "[WaiiWaii]"; + mes "You might encounter some monsters here."; + mes "But as long as you leave them alone, it will be fine!"; + mes "They have inhabited this place for a long time,"; + mes "so you can just take them a part of the view."; + close; +} + +jawaii.gat,168,247,5 script Jawaii Citizen#Explain2 724,{ + + mes "[WajaWaja]"; + mes "The hostels are located at the west."; + mes "Every room has a different environment."; + mes "So choose the one suitable for you."; + mes "It would be better if you ask the staff there."; + next; + mes "[WajaWaja]"; + mes "Please use the ship at the northwest"; + mes "and southeast if you want to go back."; + mes "There're boats scheduled to"; + mes "Alberta and Izlude Island."; + close; +} + +jawaii.gat,165,121,1 script Jawaii Citizen#Explain3 724,{ + + mes "[IwaIwa]"; + mes "Jawaii~ Isn't this island of happiness great?"; + mes "You can just lay down"; + mes "and do nothing for the whole day."; + mes "That what Jawaii is meant for."; + next; + mes "[IwaIwa]"; + mes "This is the stage,"; + mes "wher they hold a performance sometimes."; + mes "Do you want to go up there and sing us a song?"; + mes "Jawaii~ Island of Happiness."; + close; +} + +jawaii_in.gat,43,115,0 script Customer#jaw_1 97,{ + + mes "[Boogie]"; + mes "uhOh....Oh my! How do I come to a place like this?"; + mes "Everyone here is filled with happiness!"; + next; + mes "[Boogie]"; + mes "But for a dateless person like me, it just makes me look more like a loser!!"; + mes "You, you must have felt the same too, right?"; + next; + mes "[Boogie]"; + mes "Urgh...."; + mes "Boss, give me another shot!"; + close; +} + +jawaii_in.gat,41,106,3 script Customer#Kyle Jeet 98,{ + + mes "[Kyle Jeet]"; + mes "Eat and eat...!!"; + mes "Drink! Drink...!!"; + next; + mes "[Kyle Jeet]"; + mes "We are released...!"; + mes "from being a couple in hell...!"; + mes "to a healthy and precious single in heaven...!"; + close; +} + +jawaii_in.gat,15,104,0 script Field Attendant#jawaii 80,{ + + mes "[Attendant]"; + mes "....Well, I don't know what's your purpose of coming here."; + //Emotion? + next; + mes "[Attendant]"; + mes "If you try to disturb those people in happiness,"; + mes "Get a drink from the bar tender and go away after you finish it!"; + next; + menu "I am the great single!!",-,"...I just came to congratulate...",s_Cong; + + mes "[Attendant]"; + mes "How selfish of you..."; + mes "You should congratulate those happy couples!"; + mes "Whether you are single of married, don't cause any troube!!"; + next; + mes "[Attendant]"; + mes "Or else, get married and come here for honeymoon. I'll be glad to serve you."; + close; +s_Cong: + mes "[Attendant]"; + mes "....? What? You're here to celebrate?"; + mes "Oh my god! I'm so sorry! How rude of me!"; + mes "Please rest well then~"; + close; +} + +jawaii_in.gat,28,124,0 script Bartender#jaw 46,{ + + set @drinkcount,0; + mes "[Bartender]"; + mes "Welcome, dear customer."; + mes "So, what's your order?"; + next; + Loopback: + menu "Today's special",-,"Nimi",s_Nimi,"Refreshing",s_Refreshing,"Misa",s_Misa,"Magnificent Blue",s_Magn; + + if(@drinkcount >= 4) +{ + mes "[Bartender]"; + mes "You have taken a lot of drinks. Do you still want to continue?"; + next; + input @jawaiitstring$; + mes "[" + strcharinfo(0) + "]"; + mes "Boss, because of "; + mes @jawaiitstring$; + mes "I'm not feeling well..."; + next; + mes "[Bartender]"; + mes "....Here, this is my recommendation, ^0000FF`Special J&J screw file driver ver.¨¤«×¾¹'^000000 "; + mes "It's on the house."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Thank you, boss..."; + percentheal -100,0; + close; +} + else +{ + set @randomdrink,rand(1,4); + if(@randomdrink == 1) +{ + mes "[Bartender]"; + mes "Well...How about this..?"; + set Zeny,Zeny - 100; + next; + mes "[Bartender]"; + mes "I recommend this ^0000FF`Hot Kiss Assault'^000000¡A"; + mes "a mixture of sweet scent with the unique scarlet color that bring great passions."; + next; + mes "You receive a sugar coated overturned triangular glass. -"; + mes "It is releasing a great amount of sweet scent.-"; + mes "Although the scent is attractive, it seems dangerous. -"; + next; + mes "[Bartender]"; + mes "The first encounter is the most important stage."; + mes "The feeling of sugar jumping in your mouth is totally awesome."; + next; + mes "Adjust the direction you sip the drink and taste it slowly."; + percentheal -20,0; + specialeffect2 38; + set @drinkcount,@drinkcount + 1; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Boss...Give me another shot..."; + next; +} + else if(@randomdrink == 2) +{ + mes "[Bartender]"; + mes "How about this one?"; + next; + mes "[Bartender]"; + mes "I recommend this ^0000FF`Black Siberian Double Shot'^000000 "; + mes "A drink that let you feel the power of Russia and the greatness of land."; + next; + mes "- You look at the mixture of ice cube and black liquid.-"; + mes "- Although the scent is sweet-"; + mes "- You find a slight scent of male after shave.-"; + next; + mes "[Bartender]"; + mes "It's suitable to taste it bits by bits due to its strong taste."; + mes "It is a special mixture loved by the Siberians."; + next; + mes "- You feel the scent and drink it bits by bits. -"; + percentheal -20,0; + specialeffect2 63; //Fire Ivy? + set @drinkcount,@drinkcount + 1; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Boss...Give me another shot..."; + next; +} + else if(@randomdrink == 3) +{ + mes "[Bartender]"; + mes "Let me recommend..."; + next; + mes "[Bartender]"; + mes "I recommend this ^0000FF`White Hot Magarita'^000000 "; + mes "The sour scent of lemon is really special, especially when you feel the soul of a Mexican within!"; + next; + mes "- You receive an overturned triangular glass coated with lemon juice.-"; + mes "- It is releasing a sweet and sour scent.-"; + mes "- As attractive as it looks, you cannot ignore the danger behind it."; + next; + mes "[Bartender]"; + mes "The sweet and refreshing taste make it popular among the girls,"; + mes "especially when it contains the sensation of a Mexican."; + next; + mes "- You can imagine yourself wearing a Mexican Sombrero-"; + mes "- and drinking this cocktail! -"; + percentheal -20,0; + specialeffect2 17; + set @drinkcount,@drinkcount + 1; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Boss...Give me another shot..."; + next; +} + else if(@randomdrink == 4) +{ + mes "[Bartender]"; + mes "Hmm... How about this?"; + next; + mes "[Bartender]"; + mes "I recommend this ^0000FF`Barcardi 151 Barcelona Crusade'^000000"; + mes "It's a pirate cocktail with a lot of memories"; + next; + mes "-You look at the yellow liquid in the small glass. -"; + mes "-Although it looks like you can finish it in 1 sip, -"; + mes "-it looks like a really dangerous drink. -"; + next; + mes "[Bartender]"; + mes "This flaming baby will burn you up."; + mes "Finish it in one sip to feel the burning sensation."; + next; + mes "- You finish it in one sip. -"; + percentheal -20,0; + specialeffect2 171; + set @drinkcount,@drinkcount + 1; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Boss...Give me another shot..."; + next; +} +} + +s_Nimi: + if(@drinkcount >= 5) +{ + mes "[Bartender]"; + mes "...I'll buy you a drink."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "...Thanks ...Boss..."; + percentheal -100,0; + close; +} + else +{ + mes "[Bartender]"; + mes "Here, try this."; + set Zeny,Zeny - 100; + next; + mes "[Bartender]"; + mes "If you want to show your interest to a girld, choose this!"; + mes "With the special and strong scent,"; + mes "it makes you look like a special person too."; + next; + mes "- You receive a simple looking glass containing white liquid-"; + mes "- Although there's a slight scent of sweetness, it tastes sour -"; + mes "- And it makes you want to shout out loud. - "; + next; + mes "[Bartender]"; + mes "A lot of people say taht mixed taste of sweet and bitter is like the taste of life."; + mes "So it's best for you to taste it with the tip of your tounge."; + next; + mes "- Drink it from the tip of your tounge -"; + next; + mes "-And it makes me feel.... Bang !!' -"; + percentheal -10,0; + specialeffect2 18; + set @drinkcount,@drinkcount + 1; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Boss...Give me another shot..."; + next; +} +s_Refreshing: + if (@drinkcount >= 5) +{ + mes "[Bartender]"; + mes "...I'll buy you a drink."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "...Thanks ...Boss..."; + percentheal -100,0; + close; +} + else +{ + mes "[Bartender]"; + mes "Here, try this!"; + set Zeny,Zeny - 100; + next; + mes "[Bartender]"; + mes "This one tastes like an old friend."; + mes "The more you drink, the better you'll feel."; + mes "You can drink it whenever, wherever and with whoever you want."; + next; + mes "- The tasty looking blue liquid is served to you. -"; + mes "- Contained in a fancy looking glass, -"; + mes "- it gives excitement to your nostril with the sour yet sweet scent. -"; + next; + mes "[Bartender]"; + mes "Don't just take one shot of this."; + mes "It will get better the more you drink it!"; + next; + mes "- Your mouth is filled with the sour yet sweet scent after you finish the drink in 3 sips-"; + mes "- It's really a special blend... -"; + percentheal -10,0; + specialeffect2 84; //Magnificat? + set @drinkcount,@drinkcount + 1; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Boss...Give me another shot..."; + next; +} +s_Misa: + if (@drinkcount >= 5) +{ + mes "[Bartender]"; + mes "...I'll buy you a drink."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "...Thanks ...Boss..."; + percentheal -100,0; + close; +} + else +{ + mes "[Bartender]"; + mes "Here, try this!"; + set Zeny,Zeny - 100; + next; + mes "[Bartender]"; + mes "This one tastes like an old friend."; + mes "The more you drink, the better you'll feel."; + mes "You can drink it whenever, wherever and with whoever you want."; + next; + mes "- The tasty looking blue liquid is served to you. -"; + mes "- Contained in a fancy looking glass, -"; + mes "- it gives excitement to your nostril with the sour yet sweet scent. -"; + next; + mes "[Bartender]"; + mes "Don't just take one shot of this."; + mes "It will get better the more you drink it!"; + next; + mes "- Your mouth is filled with the sour yet sweet scent after you finish the drink in 3 sips-"; + mes "- It's really a special blend... -"; + percentheal -10,0; + specialeffect2 97; + set @drinkcount,@drinkcount + 1; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Boss...Give me another shot..."; + next; +} + +s_Magn: + if (@drinkcount >= 5) +{ + mes "[Bartender]"; + mes "...I'll buy you a drink."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "...Thanks ...Boss..."; + percentheal -100,0; + close; +} + else +{ + mes "[Bartender]"; + mes "Here, try this."; + set Zeny,Zeny - 100; + next; + mes "[Bartender]"; + mes "This is recommended for those who miss the glorious memories of the pass..."; + mes "For those who starts a war to preserve the peace..."; + mes "And of course... For those who fake the truth of history."; + next; + mes "- You receive a brown liquid in a shaking bottle. -"; + mes "- You feel the heavy and thick scent like the machines oil. -"; + mes "- Scent of fireworks? No, it's a little different than that... -"; + next; + mes "[Bartender]"; + mes "It might look a lot but you better finish it in 1 sip."; + mes "You'll lose its taste if you drink it too slow."; + next; + mes "- Grabbing the Shake bottle, you immediately finish it.-"; + next; + mes "- And it feels like you're hit by a canon.-"; + percentheal -10,0; + specialeffect2 132; + set @drinkcount,@drinkcount + 1; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Boss...Give me another shot..."; + next; +} +goto Loopback; +} + +jawaii_in.gat,25,94,5 script Attendant#jaw1 724,{ + + mes "[Attendant Teleteer]"; + mes "Welcome to the Inn of Jawaii~"; + mes "I hope you'll enjoy your stay here..."; + mes "But don't get drunk and cause any trouble!"; + close; +} + +jawaii_in.gat,25,96,5 script Attendant#jaw2 724,{ + + mes "[Attendant PoYi]"; + mes "Welcome to the Inn of Jawaii~"; + mes "I hope you'll enjoy yourself~"; + mes "But, don't get jealous and criticize people who are blessed with happiness!"; + close; +} + +jawaii_in.gat,25,98,5 script Attendant#jaw3 724,{ + + mes "[Attendant Poppy]"; + mes "Welcome to the Inn of Jawaii~"; + next; + mes "[Attendant Poppy]"; + mes "May I ask....are you from a foreign land?"; + mes "You're still single, right?"; + mes "I am a good cook too, will you consider me?"; + mes "How about that? Huh?"; + close; +} + +jawaii_in.gat,25,100,5 script Attendant#jaw4 724,{ + + mes "[Attendant Ether]"; + mes "Welcome to the Inn of Jawaii~"; + mes "Criticizing, no! Discouraging, no!"; + mes "Get drunk, no! Congratulate, YES!"; + close; +} + +jawaii_in.gat,30,94,4 script Attendant#jaw5 724,{ + + mes "[Attendant Donna]"; + mes "Welcome to the Inn of Jawaii~"; + mes "......Oh no....."; + mes "...Welcome! But please don't get drunk and cause trouble again! "; + close; +} + +jawaii_in.gat,30,96,4 script Attendant#jaw6 724,{ + + mes "[Attendant Ken]"; + mes "Welcome to the Inn of Jawaii~"; + mes "It's ok for you to relax, but..."; + mes "Please control yourself..."; + close; +} + +jawaii_in.gat,30,98,4 script Attendant#jaw7 724,{ + + mes "[Attendant Emater]"; + mes "Welcome to the Inn of Jawaii~"; + next; + mes "[Attendant Emater]"; + mes "...You're like a wandering soul."; + mes "This place is not suitable for you!"; + mes "Well, as long as you like it,"; + mes "have fun but please don't cause any trouble~"; + close; +} + +jawaii_in.gat,30,100,4 script Attendant#jaw8 724,{ + + mes "[Attendant GoYa]"; + mes "Welcome to the Inn of Jawaii~"; + next; + mes "[Attendant GoYa]"; + mes "Just like a story with a chapter missing,"; + mes "you look disgusting."; + mes "Find yourself a partner so that you can enjoy your adventure~"; + close; +} diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index c03c2c2d0..5dd29a812 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -1,2058 +1,2058 @@ -//===== eAthena Script =======================================
-//= Lighthalzen City
-//===== By: ==================================================
-//= erKURITA
-//===== Current Version: =====================================
-//= 1.0b
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Lighthalzen NPCs (Temporal names for now) [erKURITA]
-//===== Additional Comments: ==================================
-//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA]
-//= 0.2 Implemented some crap NPCs [MasterOfMuppets]
-//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets]
-//= 0.4 More Town NPCs. [Musashiden]
-//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden]
-//= 0.6 Fixed some typos+Coordinates. [Musashiden]
-//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets]
-//= 0.8 Removed Duplicates [Silent]
-//= 0.9 Removed Duplicates [Toms]
-//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets]
-//= 1.0a added constants to emotions, minor optimization [Lupus]
-//= 1.0b npcid fix [KarLaeda]
-//=============================================================
-
-lighthalzen.gat,198,285,5 script Jiwon 862,{
-
- mes "[Jiwon]";
- mes "I think we're really";
- mes "fortunate to be able to";
- mes "live in such a beautiful";
- mes "and peaceful city like this.";
- next;
- mes "[Jiwon]";
- mes "It's just so nice to";
- mes "have this pleasant weather,";
- mes "these lush gardens and to";
- mes "meet all of these kind people.";
- mes "Lighthalzen is like Asgard";
- mes "in Midgard, heaven on earth~";
- close;
-}
-
-
-lighthalzen.gat,220,244,3 script Samnang 863,{
-
- mes "[Samnang]";
- mes "*Sigh...*";
- mes "It gets harder for me";
- mes "to move around as I get";
- mes "older. That's understandable";
- mes "for an elderly person, right?";
- next;
- mes "[Samnang]";
- mes "Just the other day, these";
- mes "hoodlums in black suits";
- mes "were yelling at me to get out";
- mes "of their way. But of course,";
- mes "I didn't move quickly enough.";
- mes "So what did they do to me?";
- next;
- mes "[Samnang]";
- mes "They punched me.";
- mes "Right in the womb!";
- mes "I know that i'm not";
- mes "pregnant, but that's";
- mes "besides the point. Never hit";
- mes "a lady, especially an old one!";
- close;
-}
-
-
-lighthalzen.gat,261,112,3 script Ruth 862,{
-
- mes "[Ruth]";
- mes "Sweety, isn't it";
- mes "nice to be together";
- mes "under this beautiful";
- mes "sunlight? It's perfect";
- mes "for our date. Ahhhh~";
- next;
- mes "[Ruth]";
- mes "I'm so happy to be";
- mes "with you. I feel like";
- mes "I'm just melting with";
- mes "happiness. Ohm I love";
- mes "you so much, Oyoung.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Whoa...";
- mes "This couple is";
- mes "really headed for";
- mes "Cloud 9, aren't they?";
- close;
-}
-
-
-lighthalzen.gat,259,108,7 script Oyoung 869,{
-
- mes "[Oyoung]";
- mes "Girl, you look like";
- mes "you're comin' down with";
- mes "the love bug. But there's";
- mes "only one prescription for";
- mes "this ailment, ooooh yeah...";
- next;
- mes "[Oyoung]";
- mes "You need yo'self";
- mes "your daily dose of";
- mes "vitamin O-YOUNG.";
- mes "And your lips look like";
- mes "they got vitamin deficiency.";
- mes "i better take care of that~";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Sweet Sister!";
- mes "I don't know what's";
- mes "more mind boggling--";
- mes "The fact that he used";
- mes "that line or the fact that";
- mes "it's actually working...";
- close;
-}
-
-lighthalzen.gat,233,121,4 script Kariya 72,{
-
- mes "[Kariya]";
- mes "I think \"Lighthalzen\" is";
- mes "supposed to mean \"crest of";
- mes "light\", though i hear that this";
- mes "city was actually named after";
- mes "somebody. Who knows for sure?";
- next;
- mes "[Kariya]";
- mes "Still, It's a fitting";
- mes "name for the wealthiest";
- mes "and most luxurious city in";
- mes "all the Schwaltzvalt Republic.";
- mes "So how do you like this place?";
- close;
-}
-
-
-lighthalzen.gat,233,82,4 script Sung 716,{
-
- mes "[Sung]";
- mes "When i grow up, I want";
- mes "to become such a great";
- mes "person that they'll make";
- mes "a statue of me, just like";
- mes "those statues over there.";
- next;
- mes "[Sung]";
- mes "Then people would be like,";
- mes "\"Hey yo. That statue. That";
- mes "guy must have been great!\"";
- mes "Just thinking about that";
- mes "makes me feel so good!";
- next;
- mes "[Sung]";
- mes "That's it. I'm gonna";
- mes "grow up as soon as i can.";
- mes "Ooh, and i better grow tall";
- mes "and handsome so my statue";
- mes "will be even more awesome.";
- mes "Yeah. Yeah, good idea, Sung...";
- close;
-}
-
-
-lighthalzen.gat,89,73,4 script Sameer 854,{
-
- mes "[Sameer]";
- mes "There are too many";
- mes "loving couples in this city.";
- mes "Cuddling and kissing and";
- mes "hugging and necking. It's...";
- mes "It's utterly distasteful.";
- next;
- mes "[Sameer]";
- mes "I can't believe the";
- mes "indencenct I see everyday";
- mes "near my own home. Don't";
- mes "they know better than to be";
- mes "so affectionate in places";
- mes "where the public can see them?!";
- next;
- mes "[Sameer]";
- mes "Fortunately for the";
- mes "world, i'm a bulwark";
- mes "of morality. In fact, I have";
- mes "no need for a woman. All";
- mes "I need are my ship models,";
- mes "teen novels and dominos.";
- next;
- mes "[Sameer]";
- mes "I'm a completely well";
- mes "adjusted individual, which";
- mes "is why the authorities should";
- mes "listen to me when i tell them";
- mes "to arrest couples for indecency!";
- mes "Hand holding. Have they no shame!?";
- close;
-}
-
-
-
-lighthalzen.gat,45,59,8 script Janice 863,{
-
- mes "[Janice]";
- mes "Oh no, I think i got";
- mes "lost again. The roads";
- mes "here are so confusing!";
- mes "I've lived here for such";
- mes "a long time and I still";
- mes "can't find my way around...";
- close;
-}
-
-
-lighthalzen.gat,66,94,5 script Elmer Keays 866,{
-
- mes "[Elmer Keays]";
- mes "Walking side by side";
- mes "with you like this reminds";
- mes "me of the old days. Back";
- mes "then, everyone was jealous";
- mes "that i had such a beautiful";
- mes "woman by my side. Heh heh~";
- next;
- mes "[Elmer Keays]";
- mes "You're still the most";
- mes "precious sight to these";
- mes "old eyes, my dear. I'm";
- mes "really lucky to be with you.";
- close;
-}
-
-lighthalzen.gat,65,94,4 script Margie Keays 863,{
-
- mes "[Margie Keays]";
- mes "Oh darling, the";
- mes "weather is so nice";
- mes "and pleasant today.";
- mes "I'm really glad we";
- mes "decided to go take";
- mes "a walk together~";
- close;
-}
-
-lighthalzen.gat,78,120,3 script Maivi 862,{
-
- mes "[Maivi]";
- mes "...";
- next;
- mes "[Maivi]";
- mes "...";
- mes ".....";
- next;
- mes "[Maivi]";
- mes "Ah...";
- mes "I just had the nicest";
- mes "nap, This nice weather";
- mes "never fails to relax me.";
- mes "The air here is so clean,";
- mes "not like that Einbroch~";
- next;
- mes "[Maivi]";
- mes "This clean, pristine";
- mes "environment is all thanks";
- mes "to the Rekenber Corporation.";
- mes "It's incredible what they can";
- mes "do with technology now, isn't";
- mes "it? Ahhh, it's so peaceful~";
- close;
-}
-
-
-lighthalzen.gat,226,210,3 script Nannan 86,{
-
- mes "[Nannan]";
- mes "You know, I always thought";
- mes "that all Alchemists were bookish,";
- mes "scholarly types, their faces always";
- mes "buried in books and studying. But";
- mes "I managed to find one who doesn't";
- mes "fit that nerdy stereotype at all.";
- next;
- mes "[Nannan]";
- mes "This guy, What's-his-face,";
- mes "Broncher, is always wasting";
- mes "his time drinking. I guess he";
- mes "discovered the secret of turning";
- mes "water into Grade A booze. But";
- mes "at least he's not the stuffy type.";
- next;
- mes "[Nannan]";
- mes "I don't know how much";
- mes "help he'd be to an aspiring";
- mes "Alchemist, but in my opinion,";
- mes "the man is a fully fledged";
- mes "genius! At least, compared";
- mes "to a street guy like me...";
- close;
-}
-
-lighthalzen.gat,230,182,4 script Klaubis 866,{
-
- mes "[Klaubis]";
- mes "Excuse me, but are you";
- mes "a tourist? Well, welcome";
- mes "to Lighthalzen! This city";
- mes "has everything we need,";
- mes "but it can be a little too";
- mes "quiet and uneventful here.";
- next;
- menu "Have you lived in here long?",live,"I agree.",agree,"Have you heard about the serial killer?",killer;
-
-
-live:
- mes "[Klaubis]";
- mes "Yes, our family has";
- mes "lived in this city for a";
- mes "long time, starting with";
- mes "my great grandfather. Let's";
- mes "see, my family's been here";
- mes "for about two hundred years.";
- next;
- mes "[Klaubis]";
- mes "You'd be surprised how";
- mes "many people stay in their";
- mes "hometowns. Even if you do";
- mes "leave, though, you can always";
- mes "come back. It wouldn't be your";
- mes "hometown if you couldn't, right?";
- close;
-
-agree:
- mes "[Klaubis]";
- mes "Yes, the atmosphere";
- mes "can get pretty listless";
- mes "around here. But still,";
- mes "there are plenty of nice";
- mes "sights to enjoy here in";
- mes "Lighthalzen, so look around~";
- close;
-
-killer:
- mes "[Klaubis]";
- mes "You mean the Serial";
- mes "Axe Murderer? I thought";
- mes "that was an old ghost story.";
- mes "Hm. I think that lady inside";
- mes "the Weapon Shop would";
- mes "know more about that tale...";
- close;
-
-}
-
-
-lighthalzen.gat,232,156,4 script Sigmund 866,{
-
- mes "[Sigmund Ting]";
- mes "You know what i noticed?";
- mes "The guards at the border";
- mes "to the slum seem distracted";
- mes "sometimes. I made use of one";
- mes "of their less attentive moments";
- mes "and basically jumped the fence!";
- next;
- mes "[Sigmund Ting]";
- mes "But once i was in the";
- mes "Slums, I was pretty bored.";
- mes "There really isn't much to";
- mes "do there. Which makes me";
- mes "Wonder... Why guard it?";
- close;
-
-}
-
-lighthalzen.gat,190,134,5 script Joyce 862,{
-
- mes "[Joyce]";
- mes "I can sense your";
- mes "longing look within";
- mes "the depths of my heart,";
- mes "beating faster and faster";
- mes "with a feverish passion~";
- close;
-
-}
-
-
-lighthalzen.gat,191,134,5 script Dan Song 869,{
-
- mes "[Dan Song]";
- mes "Those eyes of yours...";
- mes "So pure and so deep,";
- mes "like glimmering pools";
- mes "of light. So, so beautiful...";
- close;
-
-}
-
-
-
-lighthalzen.gat,115,159,5 script Collins 866,{
-
- mes "[Collins]";
- mes "I really wish that my";
- mes "son will be able to join";
- mes "the Rekenber Corporation.";
- mes "They certainly provide the";
- mes "best jobs in Lighthalzen.";
- next;
- mes "[Collins]";
- mes "Although they're a large,";
- mes "major corporation, it's";
- mes "almost impossible to get";
- mes "emplyed by them. How";
- mes "do people get hired there";
- mes "in the first place anyway?";
- close;
-
-}
-
-
-
-lighthalzen.gat,77,157,5 script Villagomez 866,{
-
- mes "[Villagomez]";
- mes "I just step out to get";
- mes "a haircut and now i'm";
- mes "lost. Boy oh boy, I hope";
- mes "i don't keep my family";
- mes "waiting. *Sigh...*";
- close;
-
-}
-
-
-lighthalzen.gat,125,68,5 script Kemp 97,{
-
- mes "[Kemp]";
- mes "Have you ever seen the";
- mes "people who work in that big";
- mes "corporation over there? I think";
- mes "their employees are all a bit";
- mes "off kilter for some reason.";
- next;
- mes "[Kemp]";
- mes "I haven't been there";
- mes "myself, but something";
- mes "strange is happening with";
- mes "all the people who work there.";
- close;
-
-}
-
-
-lighthalzen.gat,138,50,8 script Mauro 847,{
-
- mes "[Mauro]";
- mes "The youth in this city";
- mes "have no appreciation for";
- mes "their elders. i've worked";
- mes "so hard to help build this";
- mes "city for so many years and";
- mes "this is the thanks i get?";
- next;
- mes "[Mauro]";
- mes "Bah! If it weren't for";
- mes "us, Lighthalzen wouldn't";
- mes "be as prosperous as it is";
- mes "today! Those kids don't";
- mes "know that they owe their";
- mes "lives of luxury to us...";
- close;
-
-}
-
-
-lighthalzen.gat,132,103,5 script Sefith 734,{
-
- mes "[Sefith]";
- mes "Good looks. Intelligence.";
- mes "Excellent manners. A strong,";
- mes "manly chin and overpowering,";
- mes "piercing eyes. Perfectly balanced";
- mes "passion and charisma. All the";
- mes "good things that ladies want.";
- next;
- mes "[Sefith]";
- mes "But Enough about me. Let's";
- mes "discuss how sorry i should";
- mes "feel for any other man living";
- mes "in Lighthalzen. They don't hold";
- mes "a candle to my studliness~";
- close;
-
-}
-
-
-lighthalzen.gat,239,64,5 script Jade 862,{
-
- mes "[Jade]";
- mes "I've heard that there's a";
- mes "strange kingdom out there";
- mes "that's basically ruled by";
- mes "magic and swords, where";
- mes "adventurers are enlisted";
- mes "for the greater good.";
- next;
- mes "[Jade]";
- mes "So are you from";
- mes "Rune-Midgard?";
- mes "What do you think";
- mes "of our city with its";
- mes "advanced technology";
- mes "and economy? Huh...";
- next;
- mes "[Jade]";
- mes "Someday, I'd like";
- mes "to go visit the land";
- mes "where you came from.";
- mes "It sounds so fantastic";
- mes "and romantic in a way...";
- close;
-
-}
-
-lighthalzen.gat,205,208,3 script Greedy Looking Man 853,{
-
- mes "[Khramptd]";
- mes "The land around here";
- mes "is some pretty expensive";
- mes "property. Yes, it's perfect";
- mes "for building my awesome palace!";
- mes "I don't have enough funds at the";
- mes "moment, but the day will come~";
- close;
-
-}
-
-lhz_in02.gat,34,213,4 script Maggie 91,{
-
- mes "[Maggie]";
- mes "Sure, I sell a lot";
- mes "of flowers here, but";
- mes "the lease that this city";
- mes "makes me pay cuts into";
- mes "my profits. It's almost not";
- mes "worth renting this property.";
- next;
- mes "[Maggie]";
- mes "I pay such a ridiculous";
- mes "amount for the lease and the";
- mes "laws here won't let me raise";
- mes "the price of my flowers. Why";
- mes "are the city officials so greedy?";
- close;
-
-}
-
-lighthalzen.gat,202,94,5 script Wallace 847,{
-
- mes "[Wallace]";
- mes ".....";
- mes "That lady, working";
- mes "for that one company";
- mes "Kafra, Mafra or whatever";
- mes "She certainly is very charming.";
- next;
- mes "[Wallace]";
- mes "Now, if I were";
- mes "thirty years younger...";
- mes "Wait! I'm a rich and powerful";
- mes "man. I could ask her out now.";
- mes "Hm? What's that look for?";
- close;
-
-}
-
-lighthalzen.gat,182,102,3 script Lucius 866,{
-
- mes "[Lucius]";
- mes "Hello youngster~";
- mes "Would you like to";
- mes "make a donation";
- mes "to help the hungry?";
- next;
- menu "Sure.",s_Sure,"No, thanks.",-;
-
- mes "[Lucius]";
-s_Cancel:
- mes "I understand. Still,";
- mes "keep in mind that when";
- mes "you give from your heart,";
- mes "you will be rewarded tenfold.";
- mes "Though I admit, the benefits";
- mes "aren't always readily apparent.";
- close;
-
-s_Sure:
- mes "[Lucius]";
- mes "Now, you can donate 1 to";
- mes "30,000 zeny that will be used";
- mes "to support the poor and feed";
- mes "starving children. If you wish";
- mes "to cancel, please enter '0'.";
- next;
- input @zenydonate;
- mes "[Lucius]";
- if(!@zenydonate)goto s_Cancel;
- if(@zenydonate > 30000){
- mes "I'm sorry but you can't";
- mes "donate more than 30,000";
- mes "zeny. Please choose another";
- mes "number.";
- close;
- }
- if(Zeny < @zenydonate){
- mes "I'm sorry but you do";
- mes "not have as much zeny";
- mes "as you wish to donate.";
- mes "Please come back when you";
- mes "do!";
- close;
- }
- set Zeny,Zeny - @zenydonate;
- set $donatedzeny,$donatedzeny + @zenydonate;
- mes "Thank you so much";
- mes "for your " + @zenydonate + " zeny donation.";
- mes "I promise that your money";
- mes "will be put to good use in";
- mes "benefiting the poor and needy.";
- next;
- mes "[Lucius]";
- mes "So far, I've received";
- mes "a total of " + $donatedzeny + " zeny in";
- mes "donations. I'm glad to see";
- mes "that there are still kinda and";
- mes "generous people in the world.";
- if($donatedzeny > 259999){
- next;
- mes "[Lucius]";
- mes "This should be enough";
- mes "to send to the Poor Relief";
- mes "Organization. Please accpet";
- mes "this small gift as a token of";
- mes "my gratitude, adventurer. Bless";
- mes "you, youngster and take care.";
- getitem 603,1;
- getitem 12016,1;
- set $donatedzeny,0;
- }
- close;
-
-}
-
-lighthalzen.gat,147,105,3 script Laqumet 869,{
-
- mes "[Laqumet]";
- mes "Sure, manliness is quite";
- mes "attractive, but I think women";
- mes "appreciate a guy who could";
- mes "sympathize and talk with them";
- mes "a little more. Don't you agree?";
- next;
- mes "[Laqumet]";
- mes "I might not be like Sefith,";
- mes "but I guess I've got a cute";
- mes "smile, a good personality and";
- mes "I'm a dandy to boo. Hopefull,";
- mes "my honesty and loyalty will";
- mes "help me find someone good.";
- close;
-
-}
-
-lhz_in02.gat,230,284,4 script Hotel Employee#01 86,{
-
- mes "[Hotel Employee]";
- mes "Welcome to";
- mes "the Royal Dragon,";
- mes "where you can find the";
- mes "finest accomodations";
- mes "and the best service.";
- next;
- menu "Save Point",s_Save,"Rest - 5,000 zeny",s_Rest,"Cancel",-;
-
- mes "[Hotel Employee]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-
-s_Save:
- savepoint "lhz_in02.gat",209,275;
- mes "[Hotel Employee]";
- mes "Thank you, your";
- mes "Respawn Point has";
- mes "been saved here in";
- mes "the Royal Dragon.";
- close;
-
-s_Rest:
- if(Zeny < 5000)goto s_NEnoughZ;
- set Zeny,Zeny - 5000;
- mes "[Hotel Employee]";
- mes "Thank you~";
- mes "I hope you enjoy";
- mes "your stay in the";
- mes "Royal Dragon.";
- close2;
- warp "lhz_in02.gat",219,150;
- percentheal 100,100;
- sc_start SC_BLESSING,240000,10;
- skilleffect AL_BLESSING,0;
- end;
-
-s_NEnoughZ:
- mes "[Hotel Employee]";
- mes "I'm sorry but you do not";
- mes "have enough zeny, please";
- mes "come back when you do!";
- close;
-}
-
-lhz_in02.gat,241,172,8 script Hotel Employee#02 868,{
-
- mes "[Hotel Employee]";
- mes "Please use the stairs";
- mes "at the northern end to";
- mes "go downstairs so that you";
- mes "can go to the Front Desk.";
- mes "Thank you and I hope that";
- mes "you enjoy your stay here.";
- close;
-
-}
-
-lhz_in02.gat,210,189,2 script Christopher Michael 849,{
-
- mes "[Christopher Michael]";
- mes "OoooOoh~";
- mes "Soooo comfortable";
- mes "Don't want to wake up.";
- mes "Don't want to get up.";
- mes "Ever again. OoOoooh...";
- close;
-
-}
-
-lhz_in02.gat,201,181,6 script Safwat Fahmy 853,{
-
- mes "[Safwat Fahmy]";
- mes "This hotel is nice";
- mes "and comfortable, but";
- mes "to be quite frank, the";
- mes "drinks here are horrible.";
- mes "They're unfit for being";
- mes "drunk by men such as myself.";
- next;
- mes "[Safwat Fahmy]";
- mes "If this is the best hotel,";
- mes "I expect them to provide me";
- mes "with the best alcohol. When";
- mes "I stay at a hotel, that's what";
- mes "I want. To spend the entire";
- mes "day not being sober.";
- next;
- mes "[Safwat Fahmy]";
- mes "It looks like that";
- mes "today I'll be heading";
- mes "out ot to the bar again...";
- mes "I just wish there were";
- mes "some place quieter to drink.";
- close;
-
-}
-
-lhz_in02.gat,251,212,2 script Hotel Employee#03 868,{
-
- mes "[Hotel Employee]";
- mes "This is the Couple Suite.";
- mes "A single can also check";
- mes "in here, but our hotel will";
- mes "prioritize couples when";
- mes "assigning this room.";
- close;
-
-}
-
-lhz_in02.gat,229,217,2 script Tanoue 863,{
-
- mes "[Tanoue]";
- mes "This chair looks";
- mes "very nice, but it really";
- mes "chills my bottom. Brr...!";
- mes "It's mighty uncomfortable!";
- next;
- mes "[Tanoue]";
- mes "You know what the";
- mes "perfect chair would";
- mes "be like? It would be";
- mes "plush and have electronic";
- mes "massage and heating controls...";
- close;
-
-}
-
-lhz_in02.gat,209,277,4 script Ben Allen 84,{
-
- mes "[Ben Allen]";
- mes "Aaahhh Oooooh~";
- mes "It's sooooo comfy~";
- mes "The air's so fresh and";
- mes "this couch is so plush...";
- mes "Why can't home be like this?";
- next;
- mes "[Ben Allen]";
- mes "I've been in those other";
- mes "hotels and let me tell you,";
- mes "this place is the best ever.";
- mes "After a night's sleep over";
- mes "here, I feel like a new man!";
- close;
-
-}
-
-lhz_in02.gat,221,276,4 script Harp 869,{
-
- mes "[Harp]";
- mes "Oh sweet jiminy...";
- mes "That Kafra Lady is so hot.";
- mes "What a body. And those glasses.";
- mes "I just gotta ask her out somehow.";
- next;
- mes "[Harp]";
- mes "Hm, but what should";
- mes "I do? A love letter? Naw,";
- mes "that's kind of outdated.";
- mes "Argh, I can't think! Just";
- mes "looking at her makes me feel";
- mes "so happy! Praise be to Kafra!";
- close;
-
-}
-
-lhz_in02.gat,238,275,4 script Hotel Employee#04 869,{
-
- mes "[Hotel Employee]";
- mes "\"Hospitality with a smile";
- mes "and total devotion to your";
- mes "comfort.\" That's our motto";
- mes "in the Royal Dragon Hotel.";
- mes "Please inquire at the front";
- mes "desk if you wish to check in.";
- close;
-
-}
-
-lhz_in02.gat,247,275,4 script Hotel Employee#05 868,{
-
- mes "[Hotel Employee]";
- mes "Welcome to the";
- mes "Royal Dragon Hotel Bar.";
- mes "How about a nice night";
- mes "cap before going to bed?";
- next;
- mes "[Hotel Employee]";
- mes "If you're looking";
- mes "for a friend, you";
- mes "can almost always";
- mes "make one in this bar.";
- mes "Alcohol certainly is the";
- mes "grease for social gears.";
- close;
-
-}
-
-lhz_in02.gat,271,281,2 script Citizen#01 47,{
-
- mes "[Hachi]";
- mes "Oh yeah. I love-love-love";
- mes "bars. If I don't come here";
- mes "for the booze, then I'm here";
- mes "for all these beautiful ladies.";
- next;
- mes "[Hachi]";
- mes "Weird. It's the very first";
- mes "time I've tried this place's";
- mes "rum, but doesn't it taste like";
- mes "pure sexiness to you? Huh...";
- mes "Oh well, back to schmoozin'";
- mes "with all the hot chicks~";
- close;
-
-}
-
-lhz_in02.gat,277,285,4 script Bartender 61,{
-
- mes "[Duff]";
- mes "Hey, you're from";
- mes "Rune-Midgard, right?";
- mes "Please make yourself";
- mes "at home while you're here";
- mes "in Lighthalzen and have";
- mes "yourself a good time.";
- close;
-
-}
-
-lhz_in02.gat,281,280,6 script Customer#01 816,{
-
- mes "[Rona]";
- mes "I hate it when guys";
- mes "just sidle up and sort";
- mes "of just skip Steps One";
- mes "and Two. And before you";
- mes "get all weird, Step Three";
- mes "is \"Ask for my phone number.\"";
- next;
- mes "[Rona]";
- mes "I would just really";
- mes "appreciate it if one";
- mes "nice boy would just";
- mes "talk to me for real.";
- close;
-
-}
-
-lhz_in02.gat,287,282,4 script Customer#02 853,{
-
- mes "[Greenfield]";
- mes "I don't believe it...";
- mes "This unluck streak";
- mes "will never end, will it?";
- mes "I lost all my Apples";
- mes "playing Dice today.";
- mes "Again. Oh man...";
- next;
- mes "[Greenfield]";
- mes "Okay. Okay.";
- mes "If I just keep";
- mes "playing, eventually";
- mes "I'll win. I mean, that's";
- mes "the way the odds work, right?";
- mes "Even when they're against me...";
- close;
-
-}
-
-lighthalzen.gat,123,212,4 script Merpi 700,{
-
- mes "[Merpi]";
- mes "Isn't the weather nice";
- mes "today? All this sunlight";
- mes "will dry these clothes";
- mes "quickly and give them";
- mes "a fresh, lovely scent.";
- next;
- mes "[Merpi]";
- mes "Oh, an adventurer from";
- mes "Rune-Midgarts, are you?";
- mes "How do you like our city?";
- mes "If you have any questions,";
- mes "feel free to ask me anything.";
- next;
- menu "Well, I have nothing to ask...",-,"Any news or rumors?",L_rumors,"I like laundry too.",L_laundry;
- mes "[Merpi]";
- mes "Oh, really?";
- mes "Well, if you've traveled";
- mes "all over the world, maybe";
- mes "you've found a place just";
- mes "like Lighthalzen, so maybe";
- mes "you're already comfortable?";
- close;
-
-L_rumors:
- mes "[Merpi]";
- mes "Well, things have";
- mes "been pretty peaceful";
- mes "for the past few years.";
- mes "The only rumor floating";
- mes "around is about some";
- mes "weird axe murderer...";
- close;
-
-L_laundry:
- mes "[Merpi]";
- mes "Oh, that's wonderful!";
- mes "I so love doing hand";
- mes "laundry, though I'm not";
- mes "quite sure why. Oh well~";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen.gat,297,239,3 script Pilia 818,{
-
- mes "[Pilia]";
- mes "Hmm? Oh, I'm sorry,";
- mes "but my little brother";
- mes "just won't stop crying.";
- mes "I'm sorry if we're loud...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen.gat,296,239,3 script Berru 706,{
-
- mes "[Berru]";
- mes "Daddy...! Waaaaah~!";
- mes "I wanna see my daddy!";
- emotion e_sob;
- next;
- mes "[Pilia]";
- mes "Berru, I don't";
- mes "think Daddy's coming";
- mes "home tonight. Come on,";
- mes "we should go to bed.";
- next;
- mes "[Berru]";
- mes "No, I'm not gonna";
- mes "sleep 'til Daddy gets";
- mes "home! He said he'll";
- mes "bring us candy tonight!";
- mes "You go sleep first, Pilia!";
- emotion e_ag;
- next;
- mes "[Pilia]";
- mes "*Sigh...*";
- mes "Where's out Daddy?";
- mes "He said he found a";
- mes "good job, but we haven't";
- mes "heard from him since then...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen.gat,312,234,2 script Beggar 777,{
-
- mes "[Beggar]";
- mes "Please...";
- mes "My child is starving...";
- mes "Would you give me";
- mes "some money?";
- next;
- if(select("Give him some money.:Ignore him.")==2){
- mes "[" + strcharinfo(0) + "]";
- mes "...";
- mes "......";
- close;
- }
- if(Zeny < 50){
- mes "[Beggar]";
- mes "You don't seem to have";
- mes "enough zeny.";
- close;
- }
- set Zeny,Zeny-50;
- mes "[" + strcharinfo(0) + "]";
- mes "Here you go,";
- mes "take this.";
- next;
- mes "[Beggar]";
- mes "Thank you so much.";
- mes "I have nothing to offer you";
- mes "in exchange, but I can share";
- mes "a story with you and impart";
- mes "some of the wisdom I've";
- mes "learned over the years.";
- emotion e_thx;
- next;
- mes "[Beggar]";
- mes "Anger. People deal with";
- mes "it in different ways. Some";
- mes "suppress it. Some relish it.";
- mes "Some fear being angry. Now,";
- mes "to be simple, let's say there";
- mes "are two kinds of anger.";
- next;
- mes "[Beggar]";
- mes "The first is the kind that";
- mes "isn't so productive. More of";
- mes "a frustration that you can let";
- mes "go. Someone cut you off on the";
- mes "freeway or a friend innocently";
- mes "forgot your birthday? No Biggie.";
- next;
- mes "[Beggar]";
- mes "Don't let this kind of";
- mes "anger get to you or you'll";
- mes "look like a looser. Think of";
- mes "the big picture and if you're";
- mes "still upset, vent appropriatly.";
- mes "Be honest without hurting anyone.";
- next;
- mes "[Beggar]";
- mes "The second kind of anger is";
- mes "righteous anger. You've been";
- mes "wronged and need some form";
- mes "of retribution. Remember to";
- mes "make appropriate confontrations";
- mes "and don't misdirect your rage.";
- next;
- mes "[Beggar]";
- mes "Getting into a fight with";
- mes "righteous anger, say to protect";
- mes "someone dear to you, will make";
- mes "you a hero. Fighting with anger";
- mes "born of frustration will make you";
- mes "a bully. Know the difference.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes ". . . . . . . . . . . .";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes ". . . . . . . . . . . .";
- mes ". . . . . . . . . . . .";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes ". . . . . . . . . . . .";
- mes ". . . . . . . . . . . .";
- mes ". . . . . . . . . . . .";
- next;
- mes "[Beggar]";
- mes "What's wrong?";
- mes "It might be a lot";
- mes "to take in, I know.";
- close;
-
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen.gat,311,194,3 script Reuben 870,{
-
- mes "[Reuben]";
- mes "Someday...";
- mes "Someday I just gotta";
- mes "become a train conductor";
- mes "and just get outta here.!";
- mes "I really hate this place!";
- next;
- mes "[Reuben]";
- mes "Wh-whoa...!";
- mes "Did you just hear";
- mes "me talk to myself?";
- mes "Crud! Don't be so nosy!";
- emotion e_an;
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen.gat,306,324,3 script Shengwen 870,{
-
- mes "[Shengwen]";
- mes "Am I just getting";
- mes "paranoid? I really";
- mes "think that some of";
- mes "the people I know";
- mes "are dissapearing";
- mes "for no good reason!";
- next;
- mes "[Shengwen]";
- mes "I mean, all of my close";
- mes "friend are all right,";
- mes "but I'm starting not to see";
- mes "certain acquaintances and";
- mes "familiar faces. Maybe I'm";
- mes "just thinking too much...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,26,167,4 script Shayna 850,{
-
- mes "[Shayna]";
- mes "*Sigh...*";
- mes "Oh, you poor";
- mes "darling girl...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,134,45,2 script Cenku Dekdam#Cenku_Dekdam 869,{
-
- mes "[Cenku Dekdam]";
- mes "Man, if you were";
- mes "gonna take this whole";
- mes "city and sell it, what";
- mes "do you think Lighthalzen's";
- mes "price tag would be, eh?";
- next;
- mes "[Cenku Dekdam]";
- mes "I mean, this city";
- mes "is basically just made";
- mes "of money. Money is what";
- mes "makes this city such a nice";
- mes "and pleasant place to live.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen.gat,330,276,3 script Nun 79,{
-
- mes "[Angela]";
- mes "Greetings, adventurer.";
- mes "I'm Angela, a social";
- mes "worker for the Poor";
- mes "Relief Organization.";
- next;
- mes "[Angela]";
- mes "I've noticed that the";
- mes "people living here have";
- mes "extremely bad health and";
- mes "it's not just because of";
- mes "their circumstances.";
- next;
- mes "[Angela]";
- mes "I've filed a report";
- mes "to my superiors, but";
- mes "they haven't sent me";
- mes "a response yet for some";
- mes "reason. I'm starting to get";
- mes "a little worried about this...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen.gat,337,296,3 script Employee 867,{
-
- mes "[Rekenber Employee]";
- mes "Greetings. As part of our";
- mes "effort to relieve the poor,";
- mes "Rekenber is providing job";
- mes "opportunities targeted for";
- mes "citizens of the slum areas.";
- next;
- mes "[Rekenber Employee]";
- mes "You can choose to work";
- mes "from home, or undergo a";
- mes "little bit of training for more";
- mes "professional positions. This";
- mes "is a great chance to make a";
- mes "difference... and some money~";
- emotion e_no1;
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,134,38,2 script Bankri Kun#Bankri_Kun 86,{
-
- mes "[Bankri Kun]";
- mes "Must work...";
- mes "Must focus...";
- mes "Resist sleepiness...";
- mes "Why do I keep coming";
- mes "here? ugh, h-horrible.";
- next;
- mes "[Bankri Kun]";
- mes "hey youngster. You wanted";
- mes "adventuring advice? Okay.";
- mes "Um. Hm. Always. Brush.";
- mes "Your teeth. Brush them";
- mes "everyday. Oh, and don't";
- mes "forget to floss, either.";
- next;
- mes "[Bankri Kun]";
- mes "Now it's time for me";
- mes "to head back to work.";
- mes "I'll see you later, kid.";
- mes "Sorry my advice was so";
- mes "lame-- I couldn't think of";
- mes "anything else to tell you.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,139,40,2 script Enoz 53,{
-
- mes "[Enoz]";
- mes "So, the novel I ordered from";
- mes "the Rune-Midgarts Kingdom";
- mes "just recently arrived. It's real";
- mes "good, by the guy who wrote";
- mes "\"Roda Frog Adventure\"";
- mes "years ago. Remember?";
- next;
- mes "[Enoz]";
- mes "Anyway, this new book,";
- mes "\"Where the Red Plant Grows\"";
- mes "is up for the Yggdrasilberry";
- mes "Award. I... I don't know why";
- mes "I was compelled to share that";
- mes "with you. Seriously, I don't...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,124,28,2 script Ellette 66,{
-
- mes "[Ellette]";
- mes "...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me.";
- next;
- mes "[Ellette]";
- mes "...";
- mes "......";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Hello?";
- next;
- mes "[Ellette]";
- mes "...Oh! Everyone!";
- mes "I just completed";
- mes "another one! Hooray!";
- next;
- mes "[All other Employees]";
- mes "Wh-what?!";
- mes "No way, not again!";
- next;
- mes "[Leekal]";
- mes "Are you even human?";
- mes "You must have some";
- mes "secret for that much";
- mes "productivity. It's weird...";
- next;
- mes "[Ellette]";
- mes "Oh, come on.";
- mes "Maybe I'm a little";
- mes "good at this, but there's";
- mes "no way I can beat Cenku.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,125,40,2 script Dowbow Ryuei#Dowbow_Ryuei 843,{
-
- mes "[Dowbow Ryuei]";
- mes "Just out of, oh I dunno,";
- mes "curiosity, which word do";
- mes "you like better?\"Uber-Cool\"";
- mes "or \"Reality?\" Pick one~";
- next;
- menu "Uber-Cool",-,"Reality",L_reality;
- mes "[Dowbow Ryuei]";
- mes "Oh yeah? Me too!";
- mes "Yeah, we got the same";
- mes "outlook on life. If you don't";
- mes "mind, I'd like to shake";
- mes "your hand, adventurer.";
- emotion e_no1;
- close;
-
-L_reality:
- mes "[Dowbow Ryuei]";
- mes "Reality, eh?";
- mes "Well, I agree that";
- mes "being realistic has its";
- mes "perks, I'm more of a dreamer.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,125,46,2 script Leekal 849,{
-
- mes "[Leekal]";
- mes "So... Very broke.";
- mes "Why did I spend so much";
- mes "money on wine, women and";
- mes "song? I regret it all, all the";
- mes "pleasure I've had this month.";
- mes "Yes, it was too much pleasure.";
- next;
- mes "[Ninjose]";
- mes "That's what happens";
- mes "when you're irresponsible";
- mes "with your money. You really";
- mes "should read this \"Anybody";
- mes "Can Be Rich\" book.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,116,53,6 script Ninjose 841,{
-
- mes "[Ninjose]";
- mes "At long last, I've finally";
- mes "bought my own home. You";
- mes "should invest your money for";
- mes "your future too! Read this,";
- mes "\"Anybody Can Be Rich!\"";
- mes "It's such a great book.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,116,39,6 script Kejulle Rekenber#Kejulle_Rekenber 822,{
-
- mes "[Kejulle Rekenber]";
- mes "Hm? Sure, my last name";
- mes "is Rekenber and that's the";
- mes "same name as our chairman,";
- mes "but that's just a coincidence.";
- mes "I'm merely a normal employee.";
- mes "Yeah, no special treatment...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-lhz_in01.gat,110,40,2 script Jorjerro 89,{
-
- mes "^0000AAThis man here";
- mes "is motionless,";
- mes "and for all intents";
- mes "and purposes, is";
- mes "soundly asleep.^000000";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,116,45,6 script Joshua 704,{
-
- mes "[Joshua]";
- mes "What am I doing here?";
- mes "Waiting for my dream";
- mes "woman to fall into my lap,";
- mes "what else does it look like?";
- next;
- mes "[Joshua]";
- mes "Tall, blond, creamy";
- mes "complexion and smooth";
- mes "skin. That's right. Come";
- mes "right to Joshua, babes.";
- mes "I got my pheremone spray";
- mes "on and I'm ready to cruise~";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,93,45,4 script Researcher#02 865,{
-
- mes "[Researcher]";
- mes "You know what's weird?";
- mes "Why do they use blue and";
- mes "red wires when they make";
- mes "bombs? There's so many";
- mes "others you could use, like";
- mes "pink or yellow or or green...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,286,226,2 script Secretary Slierre#Secretary_Slierre 831,{
-
- mes "[Sueii Slierre]";
- mes "Excuse me, but you are";
- mes "not allowed to be in here.";
- mes "Please visit the Help Desk";
- mes "if you have any questions about";
- mes "the Rekenber Corporation.";
- mes "Thank you for cooperating.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,32,162,2 script Crippled Girl#Crippled_Girl 53,{
-
- mes "[Crippled Girl]";
- mes "...";
- mes "......";
- mes "*Sigh...*";
- next;
- menu "Hello, how are you?",-;
- mes "[Crippled Girl]";
- mes "Oh, I'm fine,";
- mes "thanks for asking.";
- mes "I'm just waiting for";
- mes "somebody, that's all.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen.gat,346,263,2 script Elder 846,{
-
- mes "[Elder]";
- mes "Predators are always";
- mes "on the lookout for easy";
- mes "prey. Be careful, youngster!";
- mes "You look innocent enough";
- mes "to become a victim in the city.";
- next;
- menu "About Lighthalzen",L_lighthalzen,"About the Slum",L_slum,"????",-;
- mes "[Elder]";
- mes "Well, if you need any";
- mes "help around here or have";
- mes "any questions, come back";
- mes "and ask me. I get the feeling";
- mes "that we'll probably meet again.";
- close;
-
-L_lighthalzen:
- mes "[Elder]";
- mes "Lighthalzen might seem";
- mes "like a splendid city at first,";
- mes "but you'll learn quickly that";
- mes "the poor are segregated from";
- mes "the rich and treated as less";
- mes "than second class citizens.";
- next;
- mes "[Elder]";
- mes "At first, separation between";
- mes "the rich and poor districts was";
- mes "subtly enforced. They built the";
- mes "railroad right between the two";
- mes "districts to make it easier for";
- mes "the rich to ignore the poor.";
- next;
- mes "[Elder]";
- mes "But now they even have";
- mes "guards to make sure that";
- mes "the poor can't bother the";
- mes "rich. I'm pretty sure that";
- mes "this segregation won't be";
- mes "ending anytime soon...";
- next;
- mes "[Elder]";
- mes "Now, I've heard that the";
- mes "Rekenber Corporation is";
- mes "actually providing jobs for";
- mes "people in the slums. Beggars";
- mes "can't be choosers, so I'm sure";
- mes "these jobs aren't that great.";
- close;
-
-L_slum:
- mes "[Elder]";
- mes "To live in the slum is to";
- mes "be familiar with poverty,";
- mes "disease, condemnation";
- mes "and contempt. But we're all";
- mes "still people, you know, so let";
- mes "go of any of your misgivings.";
- next;
- mes "[Elder]";
- mes "We're struggling just";
- mes "to survive here. At the";
- mes "very least, please respect";
- mes "that. It's a fact that the";
- mes "people in the rich district";
- mes "seem to keep forgetting.";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lighthalzen.gat,326,249,5 script Grinnel 870,{
-
- mes "[Grinnel]";
- mes "You know the men in";
- mes "black suits? Boy, did";
- mes "I get a scare! They actually";
- mes "tracked me down to ask me";
- mes "all these weird questions!";
- next;
- mes "[Grinnel]";
- mes "They kept wanting to";
- mes "know if I had ever met";
- mes "anyone from the Rekenber";
- mes "Corporation, if I've ever been";
- mes "Uptown, that sort of thing. They";
- mes "really scared the crap out of me.";
- next;
- mes "[Grinnel]";
- mes "Man, living in the";
- mes "slums is such a drag.";
- mes "Not only is life rough,";
- mes "but all sorts of people";
- mes "think they can push you";
- mes "around. I hate Lighthalzen...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,192,19,2 script Haggar 855,{
-
- mes "[Haggar]";
- mes "Whiskey!";
- mes "I need me some";
- mes "hard liquor now!";
- next;
- mes "[Haggar]";
- mes "Wha--? I didn't";
- mes "order this stinkin'";
- mes "rum! I want a man's";
- mes "drink! Gimme whisky!";
- Close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,193,25,2 script Bartender#01 61,{
-
- mes "[Tony]";
- mes "Hey man, I know this";
- mes "joint is a dive, pretty much";
- mes "on the verge of bein' totally";
- mes "ghetto, but we're proud to";
- mes "have the best rum in all of";
- mes "Rune-Midgard. It's true~";
- next;
- mes "[Tony]";
- mes "Just a sip of this";
- mes "beautiful drink and";
- mes "you're on top of the";
- mes "world! But it's best";
- mes "for helpin' yah relax";
- mes "and forget your worries.";
- next;
- mes "[Tony]";
- mes "I don't take to bein'";
- mes "a poet, but I do know";
- mes "this. Our rum has the";
- mes "sweet sweet flavor of";
- mes "loneliness. You really";
- mes "oughta try it when you can .";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,185,20,6 script Bad Drunk#Bad_Drunk 869,{
-
- mes "[Garry]";
- mes "Hey! Hey you...!";
- mes "D'you wanna, you";
- mes "wanna hear me tell";
- mes "you a joke?! It goes...";
- mes "Um, it goes like this...";
- next;
- mes "[Garry]";
- mes "Hey riddle middle,";
- mes "the cat and th--";
- mes "No! No, damn it!";
- mes "That's a song!";
- mes "No, wait, that's";
- mes "not a song either...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,186,29,6 script Bad Drunk#Bad_Drunk2 869,{
-
- mes "[Bonse]";
- mes "*Hiccup* I loooove";
- mes "this rum! I caught a cold";
- mes "once and one glass made";
- mes "it go away! 'Course, I slept";
- mes "for a week too, but that doesn't";
- mes "matter! Pshaw! Science...";
- next;
- mes "[Bonse]";
- mes "Oh, the flavor is just";
- mes "so clean, but it's also";
- mes "got a bit of a kick. I don't";
- mes "know how to describe it.";
- mes "Its the taste of happiness?";
- mes "I'm too drunk to even tell!";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,192,93,2 script City Girl#City_Girl 862,{
-
- mes "[Lanko]";
- mes "Oh, I'm only here";
- mes "working as a waitress";
- mes "to help my father.";
- mes "This job is so tiring, but";
- mes "it's nice to see people so";
- mes "relaxed and having a good time.";
- next;
- mes "[Lanko]";
- mes "When I get some time";
- mes "off, I'm going to explore";
- mes "Lighthalzen and see all that";
- mes "there is to see. But for now,";
- mes "it doesn't look like we've got";
- mes "any real shortage of drunks...";
- close;
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,189,87,4 script Drunken Man#04 869,{
-
- mes "[Enku]";
- mes "*Sob* I just got";
- mes "dumped! Yeah, I thought";
- mes "we were gonna get married,";
- mes "but obviously I was wrong!";
- mes "Damn it Sheryline! I loved you!";
- next;
- mes "[Enku]";
- mes "I usually don't care for";
- mes "drinking, especiallys stuff";
- mes "like gin or rum, but today,";
- mes "this stuff tastes just like";
- mes "my misery. This is all the";
- mes "comfort I need, you hear?!";
- close;
-
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,183,82,6 script Drunken Man#05 870,{
-
- mes "[Linus]";
- mes "After ten years";
- mes "of marriage. My";
- mes "wife divorced me...";
- next;
- mes "[Linus]";
- mes "So I guess there's no";
- mes "place for me but here for";
- mes "now. I don't know what it is,";
- mes "but the rum is really good";
- mes "today. Like, it's the flavor";
- mes "of relaxing, joyous relief~";
- close;
-
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,180,83,6 script Citizen#02 86,{
-
- mes "[Mitchell]";
- mes "You know, everyone";
- mes "is different, but I think";
- mes "humans are similar enough";
- mes "that we can all meaningfully";
- mes "connect on some level, right?";
- next;
- mes "[Mitchell]";
- mes "Sure, a rich person might";
- mes "have different problem than";
- mes "a poor person, but the point";
- mes "is, they've both got problems!";
- mes "Pain, pleasure, sadness, joy.";
- mes "Those link us all together.";
- next;
- mes "[Mitchell]";
- mes "So try not to be picky";
- mes "about who's your pal and";
- mes "who's not. We all need";
- mes "somebody to be with, right?";
- close;
-
-}
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,176,85,4 script Citizen#Citizen2 869,{
-
- mes "[Dique]";
- mes "One of the things I look";
- mes "forward to during my day";
- mes "is the drink I enjoy right";
- mes "after work. It's the most";
- mes "relaxing thing in the world.";
- next;
- mes "[Dique]";
- mes "Of course, there's";
- mes "more to life than just";
- mes "hanging out in pubs and";
- mes "bars. The thing is, in my";
- mes "case, pubs and bars are";
- mes "all I happen to need~";
- close;
-
-}
-
-
-// ---------------------------------------------------------------------------
-
-lhz_in03.gat,184,38,2 script Loudmouth 55,{
-
- mes "[Loudmouth]";
- mes "Do you know who I am?!";
- mes "Just look at this peg leg.";
- mes "I was in the Comodo War,";
- mes "Ski Troop division! I lost my";
- mes "leg to earn your freedom!";
- next;
- mes "[Loudmouth]";
- mes "H-hey! What's that";
- mes "look for? What, you";
- mes "don't believe me?!";
- close;
-
-}
-// ---------------------------------------------------------------------------
-
-lhz_in01.gat,114,181,3 script Representative::LhzRep 71,{
-
- mes "[Representative]";
- mes "Greetings, and welcome";
- mes "to the Rekenber Corporation.";
- mes "How may I be of service today?";
- next;
- menu "Building Information.",-;
-
-loopback:
- mes "[Representative]";
- mes "Please tell me";
- mes "which floor you'd like";
- mes "to know more about.";
- next;
- menu "1F",s_1,"2F",s_2,"B1",s_B,"Cancel",-;
-
- mes "[Representative]";
- mes "We are always doing our";
- mes "best to provide the best";
- mes "services to our customers.";
- mes "Remember that Rekenber";
- mes "is the name you can trust.";
- mes "Thank you and have a nice day.";
- close;
-
-s_1:
- mes "[Representative]";
- mes "The ^3131FFRekenber Library^000000 can";
- mes "be found at the end of the";
- mes "left hallway. Our library is";
- mes "a great resource of innovative";
- mes "ideas and information for our";
- mes "system development employees.";
- next;
- mes "[Representative]";
- mes "The ^3131FFBall Room^000000, where";
- mes "various official events are";
- mes "usually held, can be accessed";
- mes "through the right hallway.";
- next;
- goto loopback;
-
-s_2:
- mes "[Representative]";
- mes "Please use the stairs";
- mes "located on both sides of";
- mes "the Help Desk to go to the";
- mes "Second Floor. The Second";
- mes "Floor is mostly used for";
- mes "administrative purposes.";
- next;
- mes "[Representative]";
- mes "There, you can find";
- mes "the ^3131FFConference Room^000000,";
- mes "^3131FFSecretary Office^000000, the";
- mes "^3131FFAuditorium^000000 and the";
- mes "^3131FFChairman's Office^000000.";
- next;
- goto loopback;
-s_B:
- mes "[Representative]";
- mes "The first underground floor";
- mes "is used by the ^3131FFRegenshirm^000000,";
- mes "our laboratory affiliate. For";
- mes "security reasons, this floor";
- mes "is not accessible to visitors";
- next;
- goto loopback;
-
-}
-
-lhz_in01.gat,26,247,2 duplicate(LhzRep) Representative 71
-
-lhz_in01.gat,173,28,4 script Guard#01::LhzRekGuard 868,{
-
- mes "[Guard]";
- mes "This is a";
- mes "restricted area.";
- mes "Please keep clear";
- mes "if you do not have";
- mes "special authorization.";
- mes "Thank you for your cooperating.";
- close;
-
-}
-
-lhz_in01.gat,180,28,4 duplicate(LhzRekGuard) Guard#03 868
-
-lhz_in01.gat,72,209,4 script Guide#01 862,{
-
- mes "[Lasoei]";
- mes "Oh phooey.";
- mes "The same customers";
- mes "are always coming in,";
- mes "day after day. Can it";
- mes "get any less exciting?";
- next;
- mes "[Lasoei]";
- mes "Oh...!";
- mes "W-welcome~";
- mes "C-can I help you";
- mes "with anything?";
- close;
-
-}
-
-lhz_in01.gat,72,195,8 script Guide#02 90,{
-
- mes "[Geonuii]";
- mes "Greetings. This path";
- mes "leads to the Library and";
- mes "the Laboratory. Please be";
- mes "aware that these places";
- mes "are restricted from access";
- mes "by the general public.";
- close;
-
-}
-
-lhz_in01.gat,73,188,4 script Guide#03 862,{
-
- mes "[Bonnie]";
- mes "Oh no...";
- mes "Where did I put it?";
- close;
-
-}
-
-lhz_in01.gat,34,226,4 script Rekenber Guard#01 867,{
-
- if(isequipped(2241) && isequipped(2243)) goto s_Staff;
- mes "[Rekenber Guard]";
- mes "This is a restricted";
- mes "area! Please show";
- mes "some ID immediately!";
- next;
- menu "ID?",s_ID,"Cancel",-;
-
- mes "[Rekenber Guard]";
- mes "Unless you have special";
- mes "authorization, nobody is";
- mes "allowed into the Underground";
- mes "Laboratory for security reasons.";
- close;
-
-s_ID:
- mes "[Rekenber Guard]";
- mes "I don't know how you";
- mes "adventurers do things in";
- mes "Rune-Midgard, but over here";
- mes "we have laws about trespassing!";
- close;
-
-s_Staff:
- mes "[Rekenber Guard]";
- mes "^3131FF(Whoa, it's a member";
- mes "of the staff)^000000 Good day!";
- close2;
- warp "lhz_in01.gat",37,225;
- end;
-
-}
-
-lhz_in01.gat,19,129,0 script LhzHiddenTrg1::LhzTrig -1,1,1{
-OnTouch:
- mes "[Rekenber Guard]";
- if(isequipped(2241) && isequipped(2243)){
- mes "Keep your eyes open.";
- mes "I've heard rumors that some";
- mes "adventurers from Rune-Midgard";
- mes "are trying to sneak into here!";
- mes "I know the security here is";
- mes "pretty much failsafe, but...";
- close;
- }
- mes "This area is restricted";
- mes "to the public! Who are you";
- mes "and how did you get in here?!";
- mes "Hey, I need backup right away!";
- close2;
- warp "lhz_in01.gat",34,224;
- end;
-
-}
-
-lhz_in01.gat,23,137,0 duplicate(LhzTrig) LhzHiddenTrg2 139,1,1
-
-lhz_in01.gat,24,131,2 duplicate(LhzTrig) Rekenber Guard#02 867
-
-lhz_in01.gat,25,141,4 script Regenschirm Guard 868,{
-
- mes "[Regenschirm Guard]";
- if(isequipped(2241) && isequipped(2243)){
- mes "Do you wish to";
- mes "go underground?";
- next;
- if(select("Yes:No")==1){
- if(isequipped(2657)){
- warp "lhz_dun01.gat",150,288;
- end;
- }
- mes "[Regenschirm Guard]";
- mes "I'm sorry but I can't let";
- mes "staff without proper autorization";
- mes "pass. Only staff members with";
- mes "Laboratory Passports are allowed";
- mes "to enter the underground.";
- close;
-
- }
- mes "[Regenschirm Guard]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
- }
- mes "This area is restricted";
- mes "to the public! Who are you";
- mes "and how did you get in here?!";
- mes "Hey, I need backup right away!";
- close2;
- warp "lhz_in01.gat",34,224;
- end;
-
-}
+//===== eAthena Script ======================================= +//= Lighthalzen City +//===== By: ================================================== +//= erKURITA +//===== Current Version: ===================================== +//= 1.0b +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= Lighthalzen NPCs (Temporal names for now) [erKURITA] +//===== Additional Comments: ================================== +//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA] +//= 0.2 Implemented some crap NPCs [MasterOfMuppets] +//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets] +//= 0.4 More Town NPCs. [Musashiden] +//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden] +//= 0.6 Fixed some typos+Coordinates. [Musashiden] +//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets] +//= 0.8 Removed Duplicates [Silent] +//= 0.9 Removed Duplicates [Toms] +//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets] +//= 1.0a added constants to emotions, minor optimization [Lupus] +//= 1.0b npcid fix [KarLaeda] +//============================================================= + +lighthalzen.gat,198,285,5 script Jiwon 862,{ + + mes "[Jiwon]"; + mes "I think we're really"; + mes "fortunate to be able to"; + mes "live in such a beautiful"; + mes "and peaceful city like this."; + next; + mes "[Jiwon]"; + mes "It's just so nice to"; + mes "have this pleasant weather,"; + mes "these lush gardens and to"; + mes "meet all of these kind people."; + mes "Lighthalzen is like Asgard"; + mes "in Midgard, heaven on earth~"; + close; +} + + +lighthalzen.gat,220,244,3 script Samnang 863,{ + + mes "[Samnang]"; + mes "*Sigh...*"; + mes "It gets harder for me"; + mes "to move around as I get"; + mes "older. That's understandable"; + mes "for an elderly person, right?"; + next; + mes "[Samnang]"; + mes "Just the other day, these"; + mes "hoodlums in black suits"; + mes "were yelling at me to get out"; + mes "of their way. But of course,"; + mes "I didn't move quickly enough."; + mes "So what did they do to me?"; + next; + mes "[Samnang]"; + mes "They punched me."; + mes "Right in the womb!"; + mes "I know that i'm not"; + mes "pregnant, but that's"; + mes "besides the point. Never hit"; + mes "a lady, especially an old one!"; + close; +} + + +lighthalzen.gat,261,112,3 script Ruth 862,{ + + mes "[Ruth]"; + mes "Sweety, isn't it"; + mes "nice to be together"; + mes "under this beautiful"; + mes "sunlight? It's perfect"; + mes "for our date. Ahhhh~"; + next; + mes "[Ruth]"; + mes "I'm so happy to be"; + mes "with you. I feel like"; + mes "I'm just melting with"; + mes "happiness. Ohm I love"; + mes "you so much, Oyoung."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Whoa..."; + mes "This couple is"; + mes "really headed for"; + mes "Cloud 9, aren't they?"; + close; +} + + +lighthalzen.gat,259,108,7 script Oyoung 869,{ + + mes "[Oyoung]"; + mes "Girl, you look like"; + mes "you're comin' down with"; + mes "the love bug. But there's"; + mes "only one prescription for"; + mes "this ailment, ooooh yeah..."; + next; + mes "[Oyoung]"; + mes "You need yo'self"; + mes "your daily dose of"; + mes "vitamin O-YOUNG."; + mes "And your lips look like"; + mes "they got vitamin deficiency."; + mes "i better take care of that~"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Sweet Sister!"; + mes "I don't know what's"; + mes "more mind boggling--"; + mes "The fact that he used"; + mes "that line or the fact that"; + mes "it's actually working..."; + close; +} + +lighthalzen.gat,233,121,4 script Kariya 72,{ + + mes "[Kariya]"; + mes "I think \"Lighthalzen\" is"; + mes "supposed to mean \"crest of"; + mes "light\", though i hear that this"; + mes "city was actually named after"; + mes "somebody. Who knows for sure?"; + next; + mes "[Kariya]"; + mes "Still, It's a fitting"; + mes "name for the wealthiest"; + mes "and most luxurious city in"; + mes "all the Schwaltzvalt Republic."; + mes "So how do you like this place?"; + close; +} + + +lighthalzen.gat,233,82,4 script Sung 716,{ + + mes "[Sung]"; + mes "When i grow up, I want"; + mes "to become such a great"; + mes "person that they'll make"; + mes "a statue of me, just like"; + mes "those statues over there."; + next; + mes "[Sung]"; + mes "Then people would be like,"; + mes "\"Hey yo. That statue. That"; + mes "guy must have been great!\""; + mes "Just thinking about that"; + mes "makes me feel so good!"; + next; + mes "[Sung]"; + mes "That's it. I'm gonna"; + mes "grow up as soon as i can."; + mes "Ooh, and i better grow tall"; + mes "and handsome so my statue"; + mes "will be even more awesome."; + mes "Yeah. Yeah, good idea, Sung..."; + close; +} + + +lighthalzen.gat,89,73,4 script Sameer 854,{ + + mes "[Sameer]"; + mes "There are too many"; + mes "loving couples in this city."; + mes "Cuddling and kissing and"; + mes "hugging and necking. It's..."; + mes "It's utterly distasteful."; + next; + mes "[Sameer]"; + mes "I can't believe the"; + mes "indencenct I see everyday"; + mes "near my own home. Don't"; + mes "they know better than to be"; + mes "so affectionate in places"; + mes "where the public can see them?!"; + next; + mes "[Sameer]"; + mes "Fortunately for the"; + mes "world, i'm a bulwark"; + mes "of morality. In fact, I have"; + mes "no need for a woman. All"; + mes "I need are my ship models,"; + mes "teen novels and dominos."; + next; + mes "[Sameer]"; + mes "I'm a completely well"; + mes "adjusted individual, which"; + mes "is why the authorities should"; + mes "listen to me when i tell them"; + mes "to arrest couples for indecency!"; + mes "Hand holding. Have they no shame!?"; + close; +} + + + +lighthalzen.gat,45,59,8 script Janice 863,{ + + mes "[Janice]"; + mes "Oh no, I think i got"; + mes "lost again. The roads"; + mes "here are so confusing!"; + mes "I've lived here for such"; + mes "a long time and I still"; + mes "can't find my way around..."; + close; +} + + +lighthalzen.gat,66,94,5 script Elmer Keays 866,{ + + mes "[Elmer Keays]"; + mes "Walking side by side"; + mes "with you like this reminds"; + mes "me of the old days. Back"; + mes "then, everyone was jealous"; + mes "that i had such a beautiful"; + mes "woman by my side. Heh heh~"; + next; + mes "[Elmer Keays]"; + mes "You're still the most"; + mes "precious sight to these"; + mes "old eyes, my dear. I'm"; + mes "really lucky to be with you."; + close; +} + +lighthalzen.gat,65,94,4 script Margie Keays 863,{ + + mes "[Margie Keays]"; + mes "Oh darling, the"; + mes "weather is so nice"; + mes "and pleasant today."; + mes "I'm really glad we"; + mes "decided to go take"; + mes "a walk together~"; + close; +} + +lighthalzen.gat,78,120,3 script Maivi 862,{ + + mes "[Maivi]"; + mes "..."; + next; + mes "[Maivi]"; + mes "..."; + mes "....."; + next; + mes "[Maivi]"; + mes "Ah..."; + mes "I just had the nicest"; + mes "nap, This nice weather"; + mes "never fails to relax me."; + mes "The air here is so clean,"; + mes "not like that Einbroch~"; + next; + mes "[Maivi]"; + mes "This clean, pristine"; + mes "environment is all thanks"; + mes "to the Rekenber Corporation."; + mes "It's incredible what they can"; + mes "do with technology now, isn't"; + mes "it? Ahhh, it's so peaceful~"; + close; +} + + +lighthalzen.gat,226,210,3 script Nannan 86,{ + + mes "[Nannan]"; + mes "You know, I always thought"; + mes "that all Alchemists were bookish,"; + mes "scholarly types, their faces always"; + mes "buried in books and studying. But"; + mes "I managed to find one who doesn't"; + mes "fit that nerdy stereotype at all."; + next; + mes "[Nannan]"; + mes "This guy, What's-his-face,"; + mes "Broncher, is always wasting"; + mes "his time drinking. I guess he"; + mes "discovered the secret of turning"; + mes "water into Grade A booze. But"; + mes "at least he's not the stuffy type."; + next; + mes "[Nannan]"; + mes "I don't know how much"; + mes "help he'd be to an aspiring"; + mes "Alchemist, but in my opinion,"; + mes "the man is a fully fledged"; + mes "genius! At least, compared"; + mes "to a street guy like me..."; + close; +} + +lighthalzen.gat,230,182,4 script Klaubis 866,{ + + mes "[Klaubis]"; + mes "Excuse me, but are you"; + mes "a tourist? Well, welcome"; + mes "to Lighthalzen! This city"; + mes "has everything we need,"; + mes "but it can be a little too"; + mes "quiet and uneventful here."; + next; + menu "Have you lived in here long?",live,"I agree.",agree,"Have you heard about the serial killer?",killer; + + +live: + mes "[Klaubis]"; + mes "Yes, our family has"; + mes "lived in this city for a"; + mes "long time, starting with"; + mes "my great grandfather. Let's"; + mes "see, my family's been here"; + mes "for about two hundred years."; + next; + mes "[Klaubis]"; + mes "You'd be surprised how"; + mes "many people stay in their"; + mes "hometowns. Even if you do"; + mes "leave, though, you can always"; + mes "come back. It wouldn't be your"; + mes "hometown if you couldn't, right?"; + close; + +agree: + mes "[Klaubis]"; + mes "Yes, the atmosphere"; + mes "can get pretty listless"; + mes "around here. But still,"; + mes "there are plenty of nice"; + mes "sights to enjoy here in"; + mes "Lighthalzen, so look around~"; + close; + +killer: + mes "[Klaubis]"; + mes "You mean the Serial"; + mes "Axe Murderer? I thought"; + mes "that was an old ghost story."; + mes "Hm. I think that lady inside"; + mes "the Weapon Shop would"; + mes "know more about that tale..."; + close; + +} + + +lighthalzen.gat,232,156,4 script Sigmund 866,{ + + mes "[Sigmund Ting]"; + mes "You know what i noticed?"; + mes "The guards at the border"; + mes "to the slum seem distracted"; + mes "sometimes. I made use of one"; + mes "of their less attentive moments"; + mes "and basically jumped the fence!"; + next; + mes "[Sigmund Ting]"; + mes "But once i was in the"; + mes "Slums, I was pretty bored."; + mes "There really isn't much to"; + mes "do there. Which makes me"; + mes "Wonder... Why guard it?"; + close; + +} + +lighthalzen.gat,190,134,5 script Joyce 862,{ + + mes "[Joyce]"; + mes "I can sense your"; + mes "longing look within"; + mes "the depths of my heart,"; + mes "beating faster and faster"; + mes "with a feverish passion~"; + close; + +} + + +lighthalzen.gat,191,134,5 script Dan Song 869,{ + + mes "[Dan Song]"; + mes "Those eyes of yours..."; + mes "So pure and so deep,"; + mes "like glimmering pools"; + mes "of light. So, so beautiful..."; + close; + +} + + + +lighthalzen.gat,115,159,5 script Collins 866,{ + + mes "[Collins]"; + mes "I really wish that my"; + mes "son will be able to join"; + mes "the Rekenber Corporation."; + mes "They certainly provide the"; + mes "best jobs in Lighthalzen."; + next; + mes "[Collins]"; + mes "Although they're a large,"; + mes "major corporation, it's"; + mes "almost impossible to get"; + mes "emplyed by them. How"; + mes "do people get hired there"; + mes "in the first place anyway?"; + close; + +} + + + +lighthalzen.gat,77,157,5 script Villagomez 866,{ + + mes "[Villagomez]"; + mes "I just step out to get"; + mes "a haircut and now i'm"; + mes "lost. Boy oh boy, I hope"; + mes "i don't keep my family"; + mes "waiting. *Sigh...*"; + close; + +} + + +lighthalzen.gat,125,68,5 script Kemp 97,{ + + mes "[Kemp]"; + mes "Have you ever seen the"; + mes "people who work in that big"; + mes "corporation over there? I think"; + mes "their employees are all a bit"; + mes "off kilter for some reason."; + next; + mes "[Kemp]"; + mes "I haven't been there"; + mes "myself, but something"; + mes "strange is happening with"; + mes "all the people who work there."; + close; + +} + + +lighthalzen.gat,138,50,8 script Mauro 847,{ + + mes "[Mauro]"; + mes "The youth in this city"; + mes "have no appreciation for"; + mes "their elders. i've worked"; + mes "so hard to help build this"; + mes "city for so many years and"; + mes "this is the thanks i get?"; + next; + mes "[Mauro]"; + mes "Bah! If it weren't for"; + mes "us, Lighthalzen wouldn't"; + mes "be as prosperous as it is"; + mes "today! Those kids don't"; + mes "know that they owe their"; + mes "lives of luxury to us..."; + close; + +} + + +lighthalzen.gat,132,103,5 script Sefith 734,{ + + mes "[Sefith]"; + mes "Good looks. Intelligence."; + mes "Excellent manners. A strong,"; + mes "manly chin and overpowering,"; + mes "piercing eyes. Perfectly balanced"; + mes "passion and charisma. All the"; + mes "good things that ladies want."; + next; + mes "[Sefith]"; + mes "But Enough about me. Let's"; + mes "discuss how sorry i should"; + mes "feel for any other man living"; + mes "in Lighthalzen. They don't hold"; + mes "a candle to my studliness~"; + close; + +} + + +lighthalzen.gat,239,64,5 script Jade 862,{ + + mes "[Jade]"; + mes "I've heard that there's a"; + mes "strange kingdom out there"; + mes "that's basically ruled by"; + mes "magic and swords, where"; + mes "adventurers are enlisted"; + mes "for the greater good."; + next; + mes "[Jade]"; + mes "So are you from"; + mes "Rune-Midgard?"; + mes "What do you think"; + mes "of our city with its"; + mes "advanced technology"; + mes "and economy? Huh..."; + next; + mes "[Jade]"; + mes "Someday, I'd like"; + mes "to go visit the land"; + mes "where you came from."; + mes "It sounds so fantastic"; + mes "and romantic in a way..."; + close; + +} + +lighthalzen.gat,205,208,3 script Greedy Looking Man 853,{ + + mes "[Khramptd]"; + mes "The land around here"; + mes "is some pretty expensive"; + mes "property. Yes, it's perfect"; + mes "for building my awesome palace!"; + mes "I don't have enough funds at the"; + mes "moment, but the day will come~"; + close; + +} + +lhz_in02.gat,34,213,4 script Maggie 91,{ + + mes "[Maggie]"; + mes "Sure, I sell a lot"; + mes "of flowers here, but"; + mes "the lease that this city"; + mes "makes me pay cuts into"; + mes "my profits. It's almost not"; + mes "worth renting this property."; + next; + mes "[Maggie]"; + mes "I pay such a ridiculous"; + mes "amount for the lease and the"; + mes "laws here won't let me raise"; + mes "the price of my flowers. Why"; + mes "are the city officials so greedy?"; + close; + +} + +lighthalzen.gat,202,94,5 script Wallace 847,{ + + mes "[Wallace]"; + mes "....."; + mes "That lady, working"; + mes "for that one company"; + mes "Kafra, Mafra or whatever"; + mes "She certainly is very charming."; + next; + mes "[Wallace]"; + mes "Now, if I were"; + mes "thirty years younger..."; + mes "Wait! I'm a rich and powerful"; + mes "man. I could ask her out now."; + mes "Hm? What's that look for?"; + close; + +} + +lighthalzen.gat,182,102,3 script Lucius 866,{ + + mes "[Lucius]"; + mes "Hello youngster~"; + mes "Would you like to"; + mes "make a donation"; + mes "to help the hungry?"; + next; + menu "Sure.",s_Sure,"No, thanks.",-; + + mes "[Lucius]"; +s_Cancel: + mes "I understand. Still,"; + mes "keep in mind that when"; + mes "you give from your heart,"; + mes "you will be rewarded tenfold."; + mes "Though I admit, the benefits"; + mes "aren't always readily apparent."; + close; + +s_Sure: + mes "[Lucius]"; + mes "Now, you can donate 1 to"; + mes "30,000 zeny that will be used"; + mes "to support the poor and feed"; + mes "starving children. If you wish"; + mes "to cancel, please enter '0'."; + next; + input @zenydonate; + mes "[Lucius]"; + if(!@zenydonate)goto s_Cancel; + if(@zenydonate > 30000){ + mes "I'm sorry but you can't"; + mes "donate more than 30,000"; + mes "zeny. Please choose another"; + mes "number."; + close; + } + if(Zeny < @zenydonate){ + mes "I'm sorry but you do"; + mes "not have as much zeny"; + mes "as you wish to donate."; + mes "Please come back when you"; + mes "do!"; + close; + } + set Zeny,Zeny - @zenydonate; + set $donatedzeny,$donatedzeny + @zenydonate; + mes "Thank you so much"; + mes "for your " + @zenydonate + " zeny donation."; + mes "I promise that your money"; + mes "will be put to good use in"; + mes "benefiting the poor and needy."; + next; + mes "[Lucius]"; + mes "So far, I've received"; + mes "a total of " + $donatedzeny + " zeny in"; + mes "donations. I'm glad to see"; + mes "that there are still kinda and"; + mes "generous people in the world."; + if($donatedzeny > 259999){ + next; + mes "[Lucius]"; + mes "This should be enough"; + mes "to send to the Poor Relief"; + mes "Organization. Please accpet"; + mes "this small gift as a token of"; + mes "my gratitude, adventurer. Bless"; + mes "you, youngster and take care."; + getitem 603,1; + getitem 12016,1; + set $donatedzeny,0; + } + close; + +} + +lighthalzen.gat,147,105,3 script Laqumet 869,{ + + mes "[Laqumet]"; + mes "Sure, manliness is quite"; + mes "attractive, but I think women"; + mes "appreciate a guy who could"; + mes "sympathize and talk with them"; + mes "a little more. Don't you agree?"; + next; + mes "[Laqumet]"; + mes "I might not be like Sefith,"; + mes "but I guess I've got a cute"; + mes "smile, a good personality and"; + mes "I'm a dandy to boo. Hopefull,"; + mes "my honesty and loyalty will"; + mes "help me find someone good."; + close; + +} + +lhz_in02.gat,230,284,4 script Hotel Employee#01 86,{ + + mes "[Hotel Employee]"; + mes "Welcome to"; + mes "the Royal Dragon,"; + mes "where you can find the"; + mes "finest accomodations"; + mes "and the best service."; + next; + menu "Save Point",s_Save,"Rest - 5,000 zeny",s_Rest,"Cancel",-; + + mes "[Hotel Employee]"; + mes "Thank you and"; + mes "have a nice day."; + close; + +s_Save: + savepoint "lhz_in02.gat",209,275; + mes "[Hotel Employee]"; + mes "Thank you, your"; + mes "Respawn Point has"; + mes "been saved here in"; + mes "the Royal Dragon."; + close; + +s_Rest: + if(Zeny < 5000)goto s_NEnoughZ; + set Zeny,Zeny - 5000; + mes "[Hotel Employee]"; + mes "Thank you~"; + mes "I hope you enjoy"; + mes "your stay in the"; + mes "Royal Dragon."; + close2; + warp "lhz_in02.gat",219,150; + percentheal 100,100; + sc_start SC_BLESSING,240000,10; + skilleffect AL_BLESSING,0; + end; + +s_NEnoughZ: + mes "[Hotel Employee]"; + mes "I'm sorry but you do not"; + mes "have enough zeny, please"; + mes "come back when you do!"; + close; +} + +lhz_in02.gat,241,172,8 script Hotel Employee#02 868,{ + + mes "[Hotel Employee]"; + mes "Please use the stairs"; + mes "at the northern end to"; + mes "go downstairs so that you"; + mes "can go to the Front Desk."; + mes "Thank you and I hope that"; + mes "you enjoy your stay here."; + close; + +} + +lhz_in02.gat,210,189,2 script Christopher Michael 849,{ + + mes "[Christopher Michael]"; + mes "OoooOoh~"; + mes "Soooo comfortable"; + mes "Don't want to wake up."; + mes "Don't want to get up."; + mes "Ever again. OoOoooh..."; + close; + +} + +lhz_in02.gat,201,181,6 script Safwat Fahmy 853,{ + + mes "[Safwat Fahmy]"; + mes "This hotel is nice"; + mes "and comfortable, but"; + mes "to be quite frank, the"; + mes "drinks here are horrible."; + mes "They're unfit for being"; + mes "drunk by men such as myself."; + next; + mes "[Safwat Fahmy]"; + mes "If this is the best hotel,"; + mes "I expect them to provide me"; + mes "with the best alcohol. When"; + mes "I stay at a hotel, that's what"; + mes "I want. To spend the entire"; + mes "day not being sober."; + next; + mes "[Safwat Fahmy]"; + mes "It looks like that"; + mes "today I'll be heading"; + mes "out ot to the bar again..."; + mes "I just wish there were"; + mes "some place quieter to drink."; + close; + +} + +lhz_in02.gat,251,212,2 script Hotel Employee#03 868,{ + + mes "[Hotel Employee]"; + mes "This is the Couple Suite."; + mes "A single can also check"; + mes "in here, but our hotel will"; + mes "prioritize couples when"; + mes "assigning this room."; + close; + +} + +lhz_in02.gat,229,217,2 script Tanoue 863,{ + + mes "[Tanoue]"; + mes "This chair looks"; + mes "very nice, but it really"; + mes "chills my bottom. Brr...!"; + mes "It's mighty uncomfortable!"; + next; + mes "[Tanoue]"; + mes "You know what the"; + mes "perfect chair would"; + mes "be like? It would be"; + mes "plush and have electronic"; + mes "massage and heating controls..."; + close; + +} + +lhz_in02.gat,209,277,4 script Ben Allen 84,{ + + mes "[Ben Allen]"; + mes "Aaahhh Oooooh~"; + mes "It's sooooo comfy~"; + mes "The air's so fresh and"; + mes "this couch is so plush..."; + mes "Why can't home be like this?"; + next; + mes "[Ben Allen]"; + mes "I've been in those other"; + mes "hotels and let me tell you,"; + mes "this place is the best ever."; + mes "After a night's sleep over"; + mes "here, I feel like a new man!"; + close; + +} + +lhz_in02.gat,221,276,4 script Harp 869,{ + + mes "[Harp]"; + mes "Oh sweet jiminy..."; + mes "That Kafra Lady is so hot."; + mes "What a body. And those glasses."; + mes "I just gotta ask her out somehow."; + next; + mes "[Harp]"; + mes "Hm, but what should"; + mes "I do? A love letter? Naw,"; + mes "that's kind of outdated."; + mes "Argh, I can't think! Just"; + mes "looking at her makes me feel"; + mes "so happy! Praise be to Kafra!"; + close; + +} + +lhz_in02.gat,238,275,4 script Hotel Employee#04 869,{ + + mes "[Hotel Employee]"; + mes "\"Hospitality with a smile"; + mes "and total devotion to your"; + mes "comfort.\" That's our motto"; + mes "in the Royal Dragon Hotel."; + mes "Please inquire at the front"; + mes "desk if you wish to check in."; + close; + +} + +lhz_in02.gat,247,275,4 script Hotel Employee#05 868,{ + + mes "[Hotel Employee]"; + mes "Welcome to the"; + mes "Royal Dragon Hotel Bar."; + mes "How about a nice night"; + mes "cap before going to bed?"; + next; + mes "[Hotel Employee]"; + mes "If you're looking"; + mes "for a friend, you"; + mes "can almost always"; + mes "make one in this bar."; + mes "Alcohol certainly is the"; + mes "grease for social gears."; + close; + +} + +lhz_in02.gat,271,281,2 script Citizen#01 47,{ + + mes "[Hachi]"; + mes "Oh yeah. I love-love-love"; + mes "bars. If I don't come here"; + mes "for the booze, then I'm here"; + mes "for all these beautiful ladies."; + next; + mes "[Hachi]"; + mes "Weird. It's the very first"; + mes "time I've tried this place's"; + mes "rum, but doesn't it taste like"; + mes "pure sexiness to you? Huh..."; + mes "Oh well, back to schmoozin'"; + mes "with all the hot chicks~"; + close; + +} + +lhz_in02.gat,277,285,4 script Bartender 61,{ + + mes "[Duff]"; + mes "Hey, you're from"; + mes "Rune-Midgard, right?"; + mes "Please make yourself"; + mes "at home while you're here"; + mes "in Lighthalzen and have"; + mes "yourself a good time."; + close; + +} + +lhz_in02.gat,281,280,6 script Customer#01 816,{ + + mes "[Rona]"; + mes "I hate it when guys"; + mes "just sidle up and sort"; + mes "of just skip Steps One"; + mes "and Two. And before you"; + mes "get all weird, Step Three"; + mes "is \"Ask for my phone number.\""; + next; + mes "[Rona]"; + mes "I would just really"; + mes "appreciate it if one"; + mes "nice boy would just"; + mes "talk to me for real."; + close; + +} + +lhz_in02.gat,287,282,4 script Customer#02 853,{ + + mes "[Greenfield]"; + mes "I don't believe it..."; + mes "This unluck streak"; + mes "will never end, will it?"; + mes "I lost all my Apples"; + mes "playing Dice today."; + mes "Again. Oh man..."; + next; + mes "[Greenfield]"; + mes "Okay. Okay."; + mes "If I just keep"; + mes "playing, eventually"; + mes "I'll win. I mean, that's"; + mes "the way the odds work, right?"; + mes "Even when they're against me..."; + close; + +} + +lighthalzen.gat,123,212,4 script Merpi 700,{ + + mes "[Merpi]"; + mes "Isn't the weather nice"; + mes "today? All this sunlight"; + mes "will dry these clothes"; + mes "quickly and give them"; + mes "a fresh, lovely scent."; + next; + mes "[Merpi]"; + mes "Oh, an adventurer from"; + mes "Rune-Midgarts, are you?"; + mes "How do you like our city?"; + mes "If you have any questions,"; + mes "feel free to ask me anything."; + next; + menu "Well, I have nothing to ask...",-,"Any news or rumors?",L_rumors,"I like laundry too.",L_laundry; + mes "[Merpi]"; + mes "Oh, really?"; + mes "Well, if you've traveled"; + mes "all over the world, maybe"; + mes "you've found a place just"; + mes "like Lighthalzen, so maybe"; + mes "you're already comfortable?"; + close; + +L_rumors: + mes "[Merpi]"; + mes "Well, things have"; + mes "been pretty peaceful"; + mes "for the past few years."; + mes "The only rumor floating"; + mes "around is about some"; + mes "weird axe murderer..."; + close; + +L_laundry: + mes "[Merpi]"; + mes "Oh, that's wonderful!"; + mes "I so love doing hand"; + mes "laundry, though I'm not"; + mes "quite sure why. Oh well~"; + close; +} + +// --------------------------------------------------------------------------- + +lighthalzen.gat,297,239,3 script Pilia 818,{ + + mes "[Pilia]"; + mes "Hmm? Oh, I'm sorry,"; + mes "but my little brother"; + mes "just won't stop crying."; + mes "I'm sorry if we're loud..."; + close; +} + +// --------------------------------------------------------------------------- + +lighthalzen.gat,296,239,3 script Berru 706,{ + + mes "[Berru]"; + mes "Daddy...! Waaaaah~!"; + mes "I wanna see my daddy!"; + emotion e_sob; + next; + mes "[Pilia]"; + mes "Berru, I don't"; + mes "think Daddy's coming"; + mes "home tonight. Come on,"; + mes "we should go to bed."; + next; + mes "[Berru]"; + mes "No, I'm not gonna"; + mes "sleep 'til Daddy gets"; + mes "home! He said he'll"; + mes "bring us candy tonight!"; + mes "You go sleep first, Pilia!"; + emotion e_ag; + next; + mes "[Pilia]"; + mes "*Sigh...*"; + mes "Where's out Daddy?"; + mes "He said he found a"; + mes "good job, but we haven't"; + mes "heard from him since then..."; + close; +} + +// --------------------------------------------------------------------------- + +lighthalzen.gat,312,234,2 script Beggar 777,{ + + mes "[Beggar]"; + mes "Please..."; + mes "My child is starving..."; + mes "Would you give me"; + mes "some money?"; + next; + if(select("Give him some money.:Ignore him.")==2){ + mes "[" + strcharinfo(0) + "]"; + mes "..."; + mes "......"; + close; + } + if(Zeny < 50){ + mes "[Beggar]"; + mes "You don't seem to have"; + mes "enough zeny."; + close; + } + set Zeny,Zeny-50; + mes "[" + strcharinfo(0) + "]"; + mes "Here you go,"; + mes "take this."; + next; + mes "[Beggar]"; + mes "Thank you so much."; + mes "I have nothing to offer you"; + mes "in exchange, but I can share"; + mes "a story with you and impart"; + mes "some of the wisdom I've"; + mes "learned over the years."; + emotion e_thx; + next; + mes "[Beggar]"; + mes "Anger. People deal with"; + mes "it in different ways. Some"; + mes "suppress it. Some relish it."; + mes "Some fear being angry. Now,"; + mes "to be simple, let's say there"; + mes "are two kinds of anger."; + next; + mes "[Beggar]"; + mes "The first is the kind that"; + mes "isn't so productive. More of"; + mes "a frustration that you can let"; + mes "go. Someone cut you off on the"; + mes "freeway or a friend innocently"; + mes "forgot your birthday? No Biggie."; + next; + mes "[Beggar]"; + mes "Don't let this kind of"; + mes "anger get to you or you'll"; + mes "look like a looser. Think of"; + mes "the big picture and if you're"; + mes "still upset, vent appropriatly."; + mes "Be honest without hurting anyone."; + next; + mes "[Beggar]"; + mes "The second kind of anger is"; + mes "righteous anger. You've been"; + mes "wronged and need some form"; + mes "of retribution. Remember to"; + mes "make appropriate confontrations"; + mes "and don't misdirect your rage."; + next; + mes "[Beggar]"; + mes "Getting into a fight with"; + mes "righteous anger, say to protect"; + mes "someone dear to you, will make"; + mes "you a hero. Fighting with anger"; + mes "born of frustration will make you"; + mes "a bully. Know the difference."; + next; + mes "[" + strcharinfo(0) + "]"; + mes ". . . . . . . . . . . ."; + next; + mes "[" + strcharinfo(0) + "]"; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + next; + mes "[" + strcharinfo(0) + "]"; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + mes ". . . . . . . . . . . ."; + next; + mes "[Beggar]"; + mes "What's wrong?"; + mes "It might be a lot"; + mes "to take in, I know."; + close; + +} + +// --------------------------------------------------------------------------- + +lighthalzen.gat,311,194,3 script Reuben 870,{ + + mes "[Reuben]"; + mes "Someday..."; + mes "Someday I just gotta"; + mes "become a train conductor"; + mes "and just get outta here.!"; + mes "I really hate this place!"; + next; + mes "[Reuben]"; + mes "Wh-whoa...!"; + mes "Did you just hear"; + mes "me talk to myself?"; + mes "Crud! Don't be so nosy!"; + emotion e_an; + close; +} + +// --------------------------------------------------------------------------- + +lighthalzen.gat,306,324,3 script Shengwen 870,{ + + mes "[Shengwen]"; + mes "Am I just getting"; + mes "paranoid? I really"; + mes "think that some of"; + mes "the people I know"; + mes "are dissapearing"; + mes "for no good reason!"; + next; + mes "[Shengwen]"; + mes "I mean, all of my close"; + mes "friend are all right,"; + mes "but I'm starting not to see"; + mes "certain acquaintances and"; + mes "familiar faces. Maybe I'm"; + mes "just thinking too much..."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,26,167,4 script Shayna 850,{ + + mes "[Shayna]"; + mes "*Sigh...*"; + mes "Oh, you poor"; + mes "darling girl..."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,134,45,2 script Cenku Dekdam#Cenku_Dekdam 869,{ + + mes "[Cenku Dekdam]"; + mes "Man, if you were"; + mes "gonna take this whole"; + mes "city and sell it, what"; + mes "do you think Lighthalzen's"; + mes "price tag would be, eh?"; + next; + mes "[Cenku Dekdam]"; + mes "I mean, this city"; + mes "is basically just made"; + mes "of money. Money is what"; + mes "makes this city such a nice"; + mes "and pleasant place to live."; + close; +} + +// --------------------------------------------------------------------------- + +lighthalzen.gat,330,276,3 script Nun 79,{ + + mes "[Angela]"; + mes "Greetings, adventurer."; + mes "I'm Angela, a social"; + mes "worker for the Poor"; + mes "Relief Organization."; + next; + mes "[Angela]"; + mes "I've noticed that the"; + mes "people living here have"; + mes "extremely bad health and"; + mes "it's not just because of"; + mes "their circumstances."; + next; + mes "[Angela]"; + mes "I've filed a report"; + mes "to my superiors, but"; + mes "they haven't sent me"; + mes "a response yet for some"; + mes "reason. I'm starting to get"; + mes "a little worried about this..."; + close; +} + +// --------------------------------------------------------------------------- + +lighthalzen.gat,337,296,3 script Employee 867,{ + + mes "[Rekenber Employee]"; + mes "Greetings. As part of our"; + mes "effort to relieve the poor,"; + mes "Rekenber is providing job"; + mes "opportunities targeted for"; + mes "citizens of the slum areas."; + next; + mes "[Rekenber Employee]"; + mes "You can choose to work"; + mes "from home, or undergo a"; + mes "little bit of training for more"; + mes "professional positions. This"; + mes "is a great chance to make a"; + mes "difference... and some money~"; + emotion e_no1; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,134,38,2 script Bankri Kun#Bankri_Kun 86,{ + + mes "[Bankri Kun]"; + mes "Must work..."; + mes "Must focus..."; + mes "Resist sleepiness..."; + mes "Why do I keep coming"; + mes "here? ugh, h-horrible."; + next; + mes "[Bankri Kun]"; + mes "hey youngster. You wanted"; + mes "adventuring advice? Okay."; + mes "Um. Hm. Always. Brush."; + mes "Your teeth. Brush them"; + mes "everyday. Oh, and don't"; + mes "forget to floss, either."; + next; + mes "[Bankri Kun]"; + mes "Now it's time for me"; + mes "to head back to work."; + mes "I'll see you later, kid."; + mes "Sorry my advice was so"; + mes "lame-- I couldn't think of"; + mes "anything else to tell you."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,139,40,2 script Enoz 53,{ + + mes "[Enoz]"; + mes "So, the novel I ordered from"; + mes "the Rune-Midgarts Kingdom"; + mes "just recently arrived. It's real"; + mes "good, by the guy who wrote"; + mes "\"Roda Frog Adventure\""; + mes "years ago. Remember?"; + next; + mes "[Enoz]"; + mes "Anyway, this new book,"; + mes "\"Where the Red Plant Grows\""; + mes "is up for the Yggdrasilberry"; + mes "Award. I... I don't know why"; + mes "I was compelled to share that"; + mes "with you. Seriously, I don't..."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,124,28,2 script Ellette 66,{ + + mes "[Ellette]"; + mes "..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me."; + next; + mes "[Ellette]"; + mes "..."; + mes "......"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Hello?"; + next; + mes "[Ellette]"; + mes "...Oh! Everyone!"; + mes "I just completed"; + mes "another one! Hooray!"; + next; + mes "[All other Employees]"; + mes "Wh-what?!"; + mes "No way, not again!"; + next; + mes "[Leekal]"; + mes "Are you even human?"; + mes "You must have some"; + mes "secret for that much"; + mes "productivity. It's weird..."; + next; + mes "[Ellette]"; + mes "Oh, come on."; + mes "Maybe I'm a little"; + mes "good at this, but there's"; + mes "no way I can beat Cenku."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,125,40,2 script Dowbow Ryuei#Dowbow_Ryuei 843,{ + + mes "[Dowbow Ryuei]"; + mes "Just out of, oh I dunno,"; + mes "curiosity, which word do"; + mes "you like better?\"Uber-Cool\""; + mes "or \"Reality?\" Pick one~"; + next; + menu "Uber-Cool",-,"Reality",L_reality; + mes "[Dowbow Ryuei]"; + mes "Oh yeah? Me too!"; + mes "Yeah, we got the same"; + mes "outlook on life. If you don't"; + mes "mind, I'd like to shake"; + mes "your hand, adventurer."; + emotion e_no1; + close; + +L_reality: + mes "[Dowbow Ryuei]"; + mes "Reality, eh?"; + mes "Well, I agree that"; + mes "being realistic has its"; + mes "perks, I'm more of a dreamer."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,125,46,2 script Leekal 849,{ + + mes "[Leekal]"; + mes "So... Very broke."; + mes "Why did I spend so much"; + mes "money on wine, women and"; + mes "song? I regret it all, all the"; + mes "pleasure I've had this month."; + mes "Yes, it was too much pleasure."; + next; + mes "[Ninjose]"; + mes "That's what happens"; + mes "when you're irresponsible"; + mes "with your money. You really"; + mes "should read this \"Anybody"; + mes "Can Be Rich\" book."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,116,53,6 script Ninjose 841,{ + + mes "[Ninjose]"; + mes "At long last, I've finally"; + mes "bought my own home. You"; + mes "should invest your money for"; + mes "your future too! Read this,"; + mes "\"Anybody Can Be Rich!\""; + mes "It's such a great book."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,116,39,6 script Kejulle Rekenber#Kejulle_Rekenber 822,{ + + mes "[Kejulle Rekenber]"; + mes "Hm? Sure, my last name"; + mes "is Rekenber and that's the"; + mes "same name as our chairman,"; + mes "but that's just a coincidence."; + mes "I'm merely a normal employee."; + mes "Yeah, no special treatment..."; + close; +} + +// --------------------------------------------------------------------------- +lhz_in01.gat,110,40,2 script Jorjerro 89,{ + + mes "^0000AAThis man here"; + mes "is motionless,"; + mes "and for all intents"; + mes "and purposes, is"; + mes "soundly asleep.^000000"; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,116,45,6 script Joshua 704,{ + + mes "[Joshua]"; + mes "What am I doing here?"; + mes "Waiting for my dream"; + mes "woman to fall into my lap,"; + mes "what else does it look like?"; + next; + mes "[Joshua]"; + mes "Tall, blond, creamy"; + mes "complexion and smooth"; + mes "skin. That's right. Come"; + mes "right to Joshua, babes."; + mes "I got my pheremone spray"; + mes "on and I'm ready to cruise~"; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,93,45,4 script Researcher#02 865,{ + + mes "[Researcher]"; + mes "You know what's weird?"; + mes "Why do they use blue and"; + mes "red wires when they make"; + mes "bombs? There's so many"; + mes "others you could use, like"; + mes "pink or yellow or or green..."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in01.gat,286,226,2 script Secretary Slierre#Secretary_Slierre 831,{ + + mes "[Sueii Slierre]"; + mes "Excuse me, but you are"; + mes "not allowed to be in here."; + mes "Please visit the Help Desk"; + mes "if you have any questions about"; + mes "the Rekenber Corporation."; + mes "Thank you for cooperating."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,32,162,2 script Crippled Girl#Crippled_Girl 53,{ + + mes "[Crippled Girl]"; + mes "..."; + mes "......"; + mes "*Sigh...*"; + next; + menu "Hello, how are you?",-; + mes "[Crippled Girl]"; + mes "Oh, I'm fine,"; + mes "thanks for asking."; + mes "I'm just waiting for"; + mes "somebody, that's all."; + close; +} + +// --------------------------------------------------------------------------- + +lighthalzen.gat,346,263,2 script Elder 846,{ + + mes "[Elder]"; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + menu "About Lighthalzen",L_lighthalzen,"About the Slum",L_slum,"????",-; + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; + close; + +L_lighthalzen: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll learn quickly that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; + next; + mes "[Elder]"; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; + close; + +L_slum: + mes "[Elder]"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; +} + +// --------------------------------------------------------------------------- + +lighthalzen.gat,326,249,5 script Grinnel 870,{ + + mes "[Grinnel]"; + mes "You know the men in"; + mes "black suits? Boy, did"; + mes "I get a scare! They actually"; + mes "tracked me down to ask me"; + mes "all these weird questions!"; + next; + mes "[Grinnel]"; + mes "They kept wanting to"; + mes "know if I had ever met"; + mes "anyone from the Rekenber"; + mes "Corporation, if I've ever been"; + mes "Uptown, that sort of thing. They"; + mes "really scared the crap out of me."; + next; + mes "[Grinnel]"; + mes "Man, living in the"; + mes "slums is such a drag."; + mes "Not only is life rough,"; + mes "but all sorts of people"; + mes "think they can push you"; + mes "around. I hate Lighthalzen..."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,192,19,2 script Haggar 855,{ + + mes "[Haggar]"; + mes "Whiskey!"; + mes "I need me some"; + mes "hard liquor now!"; + next; + mes "[Haggar]"; + mes "Wha--? I didn't"; + mes "order this stinkin'"; + mes "rum! I want a man's"; + mes "drink! Gimme whisky!"; + Close; +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,193,25,2 script Bartender#01 61,{ + + mes "[Tony]"; + mes "Hey man, I know this"; + mes "joint is a dive, pretty much"; + mes "on the verge of bein' totally"; + mes "ghetto, but we're proud to"; + mes "have the best rum in all of"; + mes "Rune-Midgard. It's true~"; + next; + mes "[Tony]"; + mes "Just a sip of this"; + mes "beautiful drink and"; + mes "you're on top of the"; + mes "world! But it's best"; + mes "for helpin' yah relax"; + mes "and forget your worries."; + next; + mes "[Tony]"; + mes "I don't take to bein'"; + mes "a poet, but I do know"; + mes "this. Our rum has the"; + mes "sweet sweet flavor of"; + mes "loneliness. You really"; + mes "oughta try it when you can ."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,185,20,6 script Bad Drunk#Bad_Drunk 869,{ + + mes "[Garry]"; + mes "Hey! Hey you...!"; + mes "D'you wanna, you"; + mes "wanna hear me tell"; + mes "you a joke?! It goes..."; + mes "Um, it goes like this..."; + next; + mes "[Garry]"; + mes "Hey riddle middle,"; + mes "the cat and th--"; + mes "No! No, damn it!"; + mes "That's a song!"; + mes "No, wait, that's"; + mes "not a song either..."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,186,29,6 script Bad Drunk#Bad_Drunk2 869,{ + + mes "[Bonse]"; + mes "*Hiccup* I loooove"; + mes "this rum! I caught a cold"; + mes "once and one glass made"; + mes "it go away! 'Course, I slept"; + mes "for a week too, but that doesn't"; + mes "matter! Pshaw! Science..."; + next; + mes "[Bonse]"; + mes "Oh, the flavor is just"; + mes "so clean, but it's also"; + mes "got a bit of a kick. I don't"; + mes "know how to describe it."; + mes "Its the taste of happiness?"; + mes "I'm too drunk to even tell!"; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,192,93,2 script City Girl#City_Girl 862,{ + + mes "[Lanko]"; + mes "Oh, I'm only here"; + mes "working as a waitress"; + mes "to help my father."; + mes "This job is so tiring, but"; + mes "it's nice to see people so"; + mes "relaxed and having a good time."; + next; + mes "[Lanko]"; + mes "When I get some time"; + mes "off, I'm going to explore"; + mes "Lighthalzen and see all that"; + mes "there is to see. But for now,"; + mes "it doesn't look like we've got"; + mes "any real shortage of drunks..."; + close; +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,189,87,4 script Drunken Man#04 869,{ + + mes "[Enku]"; + mes "*Sob* I just got"; + mes "dumped! Yeah, I thought"; + mes "we were gonna get married,"; + mes "but obviously I was wrong!"; + mes "Damn it Sheryline! I loved you!"; + next; + mes "[Enku]"; + mes "I usually don't care for"; + mes "drinking, especiallys stuff"; + mes "like gin or rum, but today,"; + mes "this stuff tastes just like"; + mes "my misery. This is all the"; + mes "comfort I need, you hear?!"; + close; + +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,183,82,6 script Drunken Man#05 870,{ + + mes "[Linus]"; + mes "After ten years"; + mes "of marriage. My"; + mes "wife divorced me..."; + next; + mes "[Linus]"; + mes "So I guess there's no"; + mes "place for me but here for"; + mes "now. I don't know what it is,"; + mes "but the rum is really good"; + mes "today. Like, it's the flavor"; + mes "of relaxing, joyous relief~"; + close; + +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,180,83,6 script Citizen#02 86,{ + + mes "[Mitchell]"; + mes "You know, everyone"; + mes "is different, but I think"; + mes "humans are similar enough"; + mes "that we can all meaningfully"; + mes "connect on some level, right?"; + next; + mes "[Mitchell]"; + mes "Sure, a rich person might"; + mes "have different problem than"; + mes "a poor person, but the point"; + mes "is, they've both got problems!"; + mes "Pain, pleasure, sadness, joy."; + mes "Those link us all together."; + next; + mes "[Mitchell]"; + mes "So try not to be picky"; + mes "about who's your pal and"; + mes "who's not. We all need"; + mes "somebody to be with, right?"; + close; + +} + +// --------------------------------------------------------------------------- + +lhz_in03.gat,176,85,4 script Citizen#Citizen2 869,{ + + mes "[Dique]"; + mes "One of the things I look"; + mes "forward to during my day"; + mes "is the drink I enjoy right"; + mes "after work. It's the most"; + mes "relaxing thing in the world."; + next; + mes "[Dique]"; + mes "Of course, there's"; + mes "more to life than just"; + mes "hanging out in pubs and"; + mes "bars. The thing is, in my"; + mes "case, pubs and bars are"; + mes "all I happen to need~"; + close; + +} + + +// --------------------------------------------------------------------------- + +lhz_in03.gat,184,38,2 script Loudmouth 55,{ + + mes "[Loudmouth]"; + mes "Do you know who I am?!"; + mes "Just look at this peg leg."; + mes "I was in the Comodo War,"; + mes "Ski Troop division! I lost my"; + mes "leg to earn your freedom!"; + next; + mes "[Loudmouth]"; + mes "H-hey! What's that"; + mes "look for? What, you"; + mes "don't believe me?!"; + close; + +} +// --------------------------------------------------------------------------- + +lhz_in01.gat,114,181,3 script Representative::LhzRep 71,{ + + mes "[Representative]"; + mes "Greetings, and welcome"; + mes "to the Rekenber Corporation."; + mes "How may I be of service today?"; + next; + menu "Building Information.",-; + +loopback: + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; + menu "1F",s_1,"2F",s_2,"B1",s_B,"Cancel",-; + + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; + +s_1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + goto loopback; + +s_2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + goto loopback; +s_B: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by the ^3131FFRegenshirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors"; + next; + goto loopback; + +} + +lhz_in01.gat,26,247,2 duplicate(LhzRep) Representative 71 + +lhz_in01.gat,173,28,4 script Guard#01::LhzRekGuard 868,{ + + mes "[Guard]"; + mes "This is a"; + mes "restricted area."; + mes "Please keep clear"; + mes "if you do not have"; + mes "special authorization."; + mes "Thank you for your cooperating."; + close; + +} + +lhz_in01.gat,180,28,4 duplicate(LhzRekGuard) Guard#03 868 + +lhz_in01.gat,72,209,4 script Guide#01 862,{ + + mes "[Lasoei]"; + mes "Oh phooey."; + mes "The same customers"; + mes "are always coming in,"; + mes "day after day. Can it"; + mes "get any less exciting?"; + next; + mes "[Lasoei]"; + mes "Oh...!"; + mes "W-welcome~"; + mes "C-can I help you"; + mes "with anything?"; + close; + +} + +lhz_in01.gat,72,195,8 script Guide#02 90,{ + + mes "[Geonuii]"; + mes "Greetings. This path"; + mes "leads to the Library and"; + mes "the Laboratory. Please be"; + mes "aware that these places"; + mes "are restricted from access"; + mes "by the general public."; + close; + +} + +lhz_in01.gat,73,188,4 script Guide#03 862,{ + + mes "[Bonnie]"; + mes "Oh no..."; + mes "Where did I put it?"; + close; + +} + +lhz_in01.gat,34,226,4 script Rekenber Guard#01 867,{ + + if(isequipped(2241) && isequipped(2243)) goto s_Staff; + mes "[Rekenber Guard]"; + mes "This is a restricted"; + mes "area! Please show"; + mes "some ID immediately!"; + next; + menu "ID?",s_ID,"Cancel",-; + + mes "[Rekenber Guard]"; + mes "Unless you have special"; + mes "authorization, nobody is"; + mes "allowed into the Underground"; + mes "Laboratory for security reasons."; + close; + +s_ID: + mes "[Rekenber Guard]"; + mes "I don't know how you"; + mes "adventurers do things in"; + mes "Rune-Midgard, but over here"; + mes "we have laws about trespassing!"; + close; + +s_Staff: + mes "[Rekenber Guard]"; + mes "^3131FF(Whoa, it's a member"; + mes "of the staff)^000000 Good day!"; + close2; + warp "lhz_in01.gat",37,225; + end; + +} + +lhz_in01.gat,19,129,0 script LhzHiddenTrg1::LhzTrig -1,1,1{ +OnTouch: + mes "[Rekenber Guard]"; + if(isequipped(2241) && isequipped(2243)){ + mes "Keep your eyes open."; + mes "I've heard rumors that some"; + mes "adventurers from Rune-Midgard"; + mes "are trying to sneak into here!"; + mes "I know the security here is"; + mes "pretty much failsafe, but..."; + close; + } + mes "This area is restricted"; + mes "to the public! Who are you"; + mes "and how did you get in here?!"; + mes "Hey, I need backup right away!"; + close2; + warp "lhz_in01.gat",34,224; + end; + +} + +lhz_in01.gat,23,137,0 duplicate(LhzTrig) LhzHiddenTrg2 139,1,1 + +lhz_in01.gat,24,131,2 duplicate(LhzTrig) Rekenber Guard#02 867 + +lhz_in01.gat,25,141,4 script Regenschirm Guard 868,{ + + mes "[Regenschirm Guard]"; + if(isequipped(2241) && isequipped(2243)){ + mes "Do you wish to"; + mes "go underground?"; + next; + if(select("Yes:No")==1){ + if(isequipped(2657)){ + warp "lhz_dun01.gat",150,288; + end; + } + mes "[Regenschirm Guard]"; + mes "I'm sorry but I can't let"; + mes "staff without proper autorization"; + mes "pass. Only staff members with"; + mes "Laboratory Passports are allowed"; + mes "to enter the underground."; + close; + + } + mes "[Regenschirm Guard]"; + mes "Thank you and"; + mes "have a nice day."; + close; + } + mes "This area is restricted"; + mes "to the public! Who are you"; + mes "and how did you get in here?!"; + mes "Hey, I need backup right away!"; + close2; + warp "lhz_in01.gat",34,224; + end; + +} diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index f751a1f10..52dac1655 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -1,574 +1,574 @@ -//===== eAthena Script =======================================
-//= Louyang City NPC's
-//===== By: ==================================================
-//= Vidar (1.0)
-//= Mass Zero (1.1)
-//= Dino9021, roughly translated by Celest (1.2)
-//= Mass Zero (1.3)
-//= MasterOfMuppets (2.0)
-//= eAthena Dev Team
-//===== Current Version: =====================================
-//= 2.7b
-//===== Compatible With: =====================================
-//= Any eAthena Version
-//===== Description: =========================================
-//= Official NPC's for Louyang city.
-//===== Additional Comments: =================================
-//= Originally made for Vidar
-//= 1.2 - Added official warp NPC's
-//= 1.3 - Fixed gramatical errors. (Like wtf's with the weird
-// texts celest? xD)
-//= 2.0 - Completely rewrote the current scripts based on iRO.
-// Added the 'Shouting Quest' and the 'Medicine Quest'
-//= 2.1 Optimized, made quest vars unique [Lupus]
-//= 2.1a minor fix, 2.1b Fixed Typo’s [Nexon]
-//= 2.2 Fixed exploits [Lupus]
-//= 2.2a Updated the color codes a little and fixed the shouting quest
-//= to broadcast green text.
-//= 2.2b A small fix to the shout quest npc in louyang field not warping you
-//= back up to the tower if you died or teleported out of there. [MasterOfMuppets]
-//= 2.3 A small fix, the code is so messy I can't believe I scripted it >.< [MasterOfMuppets]
-//= 2.4 Implemented a few more npcs, thanks to Prometheus for them. [MasterOfMuppets]
-//= 2.5 Implemented the Poison King quest, beware of potential bugs. [MasterOfMuppets]
-//= 2.6 Removed Duplicates [Silent]
-//= 2.6a Updated a few names with new item_db.txt names [Evera]
-//= 2.7 Split quests to quests/quests_louyang.txt [Evera]
-//= 2.7a Minor optimizations before Louyang quests [Lupus]
-//= 2.7b Moved guides to the Guides folder [Lupus]
-//============================================================
-
-alberta.gat,245,45,4 script Girl#02 815,{
- mes "[Girl]";
- mes "La la la la~";
- mes "I feel so good today~";
- mes "I'm in the mood to go";
- mes "on a picnic somewhere~";
- mes "La la la la~";
- next;
- menu "About Louyang.",-,"Go to Louyang.",M_GOTO,"Cancel.",M_CANCEL;
-
- mes "[Girl]";
- mes "Oh, are you";
- mes "Interested in Louyang?";
- mes "It's a nice place to";
- mes "visit for travelers.";
- next;
- mes "[Girl]";
- mes "Louyang has a long history";
- mes "with stories of ancient magic and warriors. It's also rumored that many evil beasts roam the Louyang area";
- next;
- mes "[Girl]";
- mes "You can find cure-all medicines, mysterious occurrences, and martial artists all in one place!";
- next;
- mes "[Girl]";
- mes "I used to train in the martial arts every morning back when I was in Louyang. I might not look like it, but I'm pretty strong!";
- next;
- mes "[Girl]";
- mes "If you want to visit";
- mes "Louyang, feel free to";
- mes "tell me. Just give me";
- mes "some Zeny and we'll go~";
- close;
-
-M_GOTO:
- mes "[Girl]";
- mes "I'll guide you to";
- mes "Louyang right away.";
- mes "For my service, I am";
- mes "accepting 10,000 zeny";
- next;
- mes "[Girl]";
- mes "So, are you ready?";
- next;
- menu "Sure",-,"Cancel",M_CANCEL2;
-
- mes "[Girl]";
- if(Zeny < 10000){
- mes "...";
- mes "You don't seem";
- mes "to have 10,100 zeny...";
- mes "Go get some money first!";
- close;
- }
- mes "Okay~";
- mes "Ready!";
- mes "Have fun!";
- close2;
- set Zeny,Zeny-10000;
- warp "lou_fild01.gat",190,101;
- end;
-
-M_CANCEL:
- mes "[Girl]";
- mes "Oh...";
- mes "Have a good day!";
- close;
-
-M_CANCEL2:
- mes "[Girl]";
- mes "Oh...";
- mes "It's so disappointing to hear you say that.";
- mes "Well, have a good day!";
- close;
-}
-
-lou_fild01.gat,190,100,1 script Girl#03 815,{
- mes "[Girl]";
- mes "You'd like to go back to Alberta?";
- next;
- menu "Go back to Alberta.",-,"Cancel.",M_CANCEL;
-
- mes "[Girl]";
- mes "I hope to";
- mes "see you again!";
- mes "Bye bye!";
- close2;
- warp "alberta.gat",235,45;
- end;
-
-M_CANCEL:
- mes "[Girl]";
- mes "If you like this area, why don't you stay and enjoy the food and the sights!";
- next;
- mes "[Girl]";
- mes "And by sights...";
- mes "I mean girls!";
- mes "Tee hee~";
- close;
-}
-
-louyang.gat,261,123,4 script Chi Wu Ping 824,{
- mes "[Chi Wu Ping]";
- mes "I don't feel good...";
- mes "So... Totally out of it...";
- next;
- mes "[Chi Wu Ping]";
- mes "Oh, my aching body!";
- mes "All my muscles are sore...";
- mes "There's only one thing that could";
- mes "cure all of this agonizing...";
- mes "pain...";
- next;
- mes "[Chi Wu Ping]";
- mes "Hey kid~!";
- mes "You don't look like a local!";
- mes "Why don't you follow the road ahead";
- mes "and check out the big restaurant?";
- next;
- mes "[Chi Wu Ping]";
- mes "The soup that they sell there is probably the healthiest food you can ever find.";
- next;
- mes "[Chi Wu Ping]";
- mes "I guess you could eat";
- mes "some of that soup";
- mes "for your health.";
- close;
-}
-
-lou_in02.gat,43,169,8 script Jiang Rong 827,{
- mes "[Jiang Rong]";
- mes "Dragon Soup is known for its spicy";
- mes "yea sweet and refreshing taste.";
- next;
- mes "[Jiang Rong]";
- mes "It's made with all sorts of";
- mes "medicinal herbs, so it's good";
- mes "for your health as well";
- next;
- mes "[Jiang Rong]";
- mes "Dragon Soup draws out the";
- mes "unnecessary heat created inside";
- mes "the body and circulates the blood.";
- mes "So it helps optimize the body'";
- mes "functions and promotes longevity.";
- next;
- mes "[Jiang Rong]";
- mes "I've eaten Dragon Soup regularly";
- mes "ever since I was young. Look at me,";
- mes "don't you think I look so healthy";
- mes "considering my age?";
- close;
-}
-
-lou_in02.gat,76,181,2 script Employee#03 822,{
- mes "[Huang Jia Xian]";
- mes "Ehhhh...";
- mes "Forgive me...";
- mes "....................";
- mes "...Zzzzz...Zzzz...";
- close;
-}
-
-lou_in02.gat,58,183,4 script Chef Assistant 823,{
- mes "[Jin Wei Ling]";
- mes "I used to be";
- mes "an enthusiastic";
- mes "martial artist.";
- next;
- mes "[Jin Wei Ling]";
- mes "Although I became an";
- mes "assistant chef for a living, I";
- mes "always think of myself as a martial";
- mes "artist first.";
- next;
- mes "[Jin Wei Ling]";
- mes "So, I decided to reflect the spirit";
- mes "of the martial arts into my";
- mes "cooking. We are often very busy";
- mes "when there are many customers.";
- next;
- mes "[Jin Wei Ling]";
- mes "When we're busy I can use my";
- mes "martial arts to cook cuisine much";
- mes "more quickly! Hahaha~ Martial arts";
- mes "can be very practical!";
- next;
- mes "[Jin Wei Ling]";
- mes "Waaa-!!!!";
- misceffect 55;
- next;
- mes "[Jin Wei Ling]";
- mes "Waaa Taah-!!!!!";
- misceffect 11;
- next;
- mes "[Jin Wei Ling]";
- mes "Waaa...";
- mes "Waa Taaah-!!!!!";
- misceffect 121;
- next;
- mes "[Jin Wei Ling]";
- mes "^3131FF*Chop chop chop chop chop*^000000";
- donpcevent "Lounpc::OnEffect";
- next;
- mes "[Jin Wei Ling]";
- emotion e_no1;
- mes "Hahahaha! Look at these perfect";
- mes "vegetable slices! Muhahahaha!!";
- mes "I will continue to hone my martial";
- mes "arts through cooking!";
- close;
-}
-
-lou_in02.gat,58,181,2 script Lounpc 139,{
-OnEffect:
- misceffect 122;
- end;
-}
-
-louyang.gat,274,136,4 script Powerful-looking guy 819,{
- mes "[Akiira]";
- mes "I am practicing my 'Claw of";
- mes "Dragon.' I not only need to use the";
- mes "power of my fists, I must also";
- mes "condition myself spiritually.";
- next;
- mes "[Akiira]";
- mes "Every martial art requires";
- mes "spiritual training since the";
- mes "mind controls the body.";
- mes "If you've trained yourself";
- mes "spiritually, you can easily";
- mes "use any part of the body!";
- next;
- mes "[Akiira]";
- mes "If you are considering";
- mes "studying the martial arts, you";
- mes "should first attain knowledge";
- mes "before jumping into the";
- mes "physical training.";
- next;
- mes "[Akiira]";
- mes "Learn about the martial arts";
- mes "and meditate on life's truths.";
- mes "First, you must find peace of mind";
- mes "before you can hope to master the";
- mes "mind and body.";
- close;
-}
-
-louyang.gat,276,136,4 script Fist Master 819,{
- mes "[Zhiang Xiau Ji]";
- mes "Finally...";
- mes "I have mastered";
- mes "the 'Claw of Draon!'";
- next;
- mes "[Zhiang Xiau Ji]";
- mes "Although there are eight basic";
- mes "steps, I had to learn the history";
- mes "of this art, and meditate, focusing";
- mes "on my spiritual improvement,";
- mes "for three years";
- next;
- mes "[Zhiang Xiau Ji]";
- mes "After that, my master finally";
- mes "started to give me the physical";
- mes "training so I could use the eight";
- mes "steps of the Claw of Dragon. I've";
- mes "devoted myself to this art for thirty years.";
- next;
- mes "[Zhiang Xiau Ji]";
- mes "I'm very proud that I've";
- mes "mastered this art ten years earlier";
- mes "than I expected. Now I need to";
- mes "study this form and improve it by";
- mes "correcting its weak points and";
- mes "enhancing its strengths.";
- next;
- mes "[Zhiang Xiau Ji]";
- mes "I guess that would take me about";
- mes "ten years. But I'm not disheartened";
- mes "by that at all.";
- next;
- mes "[Zhiang Xiau Ji]";
- mes "When you're learning a martial art,";
- mes "you can't rush yourself and learn";
- mes "everything in a short period of";
- mes "time. It's impossible! Plus, that";
- mes "isn't the essence of ?";
- close;
-}
-
-louyang.gat,272,133,0 script Trainee::trainees 819,{
- mes "[Trainee]";
- switch(rand(12)){
- case 0:
- mes "Aha~!";
- mes "Hai~!!";
- mes "Huh...";
- close;
- case 1:
- mes "[Trainee]";
- mes "Woh~!";
- mes "Hai~!!";
- mes "Huh huh...";
- close;
- case 2:
- mes "Kyaa~";
- mes "Yah~~!!";
- mes ".......";
- close;
- case 3:
- mes "Hu~!";
- mes "Hu hu~~!!";
- mes "Hu...";
- close;
- case 4:
- mes "Wah?!";
- mes "Ahchiu~~!!";
- mes "Wah...";
- close;
- case 5:
- mes "Yaah~";
- mes "...!";
- mes "........!!";
- close;
- case 6:
- mes "Chongchiu!!";
- mes "Hu~~!!";
- mes "Hwooh~~";
- close;
- case 7:
- mes "Zhua loh~!";
- mes ".....";
- mes "Hu";
- close;
- case 8:
- mes "One hit~!";
- mes "Hai~!!";
- mes "Yah~!!";
- close;
- case 9:
- mes "Ai yah..";
- mes "Yaahah~~";
- mes "(rolls around)......";
- close;
- case 10:
- mes "Niu ah...";
- mes "One~~!!";
- mes "Two~~!!!";
- close;
- case 11:
- default:
- mes "Yeeah~!";
- mes "Ah I’m so tired~~!!";
- mes "(faints).....";
- close;
- }
-}
-
-louyang.gat,272,131,0 duplicate(trainees) Trainee#2 819
-louyang.gat,272,129,0 duplicate(trainees) Trainee#3 819
-louyang.gat,274,133,0 duplicate(trainees) Trainee#4 819
-louyang.gat,274,131,0 duplicate(trainees) Trainee#5 819
-louyang.gat,274,129,0 duplicate(trainees) Trainee#6 819
-louyang.gat,276,133,0 duplicate(trainees) Trainee#7 819
-louyang.gat,276,131,0 duplicate(trainees) Trainee#8 819
-louyang.gat,276,129,0 duplicate(trainees) Trainee#9 819
-louyang.gat,278,133,0 duplicate(trainees) Trainee#10 819
-louyang.gat,278,131,0 duplicate(trainees) Trainee#11 819
-louyang.gat,278,129,0 duplicate(trainees) Trainee#12 819
-
-
-
-lou_in01.gat,111,151,4 script Soldier#11 825,{
- mes "[Soldier]";
- mes "*Yawn* It's so boring here";
- mes "nowadays. Although, I hear that";
- mes "a long time ago, things were";
- mes "much different.";
- next;
- mes "[Soldier]";
- mes "Supposedly, monsters used to";
- mes "intrude Louyang all the time! Heh,";
- mes "but that's just rumor. Still,";
- mes "there are a bunch of rumors going";
- mes "around that I'm curious about...";
- close;
-}
-
-lou_in01.gat,91,151,4 script Soldier#12 825,{
- mes "[Soldier]";
- mes "....z..Z..z...";
- next;
- menu "Hey, wake up!",-;
- mes "[Soldier]";
- mes "Yeeeesss...Sir!";
- mes "I was not dozing off~";
- mes "Seerious...ly...";
- next;
- mes "[Soldier]";
- mes "...";
- next;
- mes "[Soldier]";
- mes "...";
- mes "......";
- next;
- mes "[Soldier]";
- mes "...";
- mes "......";
- mes "....z..Z..z...";
- close;
-}
-
-lou_in01.gat,82,139,6 script Soldier#13 825,{
- mes "[Soldier]";
- mes "There is nothing much, but if you";
- mes "wish to look around this room,";
- mes "please be my guest.";
- close;
-}
-
-lou_in01.gat,45,138,4 script Soldier#14 825,{
- mes "[Soldier]";
- mes "It's strange to see outsiders in";
- mes "this kind of place. We don't have";
- mes "any business with you,";
- mes "so move along.";
- close;
-}
-
-lou_in01.gat,102,144,4 script Soldier#15 825,{
- mes "[Soldier]";
- mes "People have been";
- mes "saying that there's";
- mes "a scammer at the entrance of town...";
- next;
- menu "...?",-;
- mes "[Soldier]";
- mes "But I went there and I didn't";
- mes "find anyone suspicious. I swear,";
- mes "everything seemed completely";
- mes "normal!";
- close;
-}
-
-lou_in01.gat,99,144,4 script Soldier#16 825,{
- mes "[Soldier]";
- mes "Ah, don't bother";
- mes "to listen to this";
- mes "guy beside of me.";
- next;
- mes "[Soldier]";
- mes "I hope you have a good time while";
- mes "you're staying in Louyang!";
- close;
-}
-
-lou_in01.gat,25,23,4 script Friendly Looking Lady 817,{
- mes "[Hong Miao]";
- mes "Welcome.";
- next;
- mes "[Hong Miao]";
- mes "This is an elevator which leads";
- mes "to the Observation Tower. We are";
- mes "providing you a safe and fast";
- mes "transfer service for an affordable";
- mes "fee. Would you like to use this ";
- mes "service?";
- next;
- menu "Information",-,"Yes",s_Yes,"Maybe next time.",s_Next_Time;
- mes "[Hong Miao]";
- mes "After many suggestions and";
- mes "proposals were sent to the Louyang";
- mes "tourism office, the Observation";
- mes "Tower was built do tourists";
- mes "can enjoy the sights.";
- next;
- mes "[Hong Miao]";
- mes "Due to the geographical";
- mes "features of Louyang, it's difficult";
- mes "to enjoy the breath taking view";
- mes "that our land has to offer.";
- next;
- mes "[Hong Miao]";
- mes "You can come up to the tower by";
- mes "taking the elevator right here. We";
- mes "are providing this quick and safe";
- mes "transfer service for 500 zeny per";
- mes "person.";
- close;
-s_Yes:
- mes "[Hong Miao]";
- if(zeny < 500){
- mes "I am sorry, but you don't have enough money.";
- close;
- }
- set Zeny,Zeny - 500;
- mes "Thank for your patronage.";
- mes "We are trying to provide you with";
- mes "the best service, Please";
- mes "come again.";
- close2;
- warp "lou_in01.gat",16,19;
- end;
-
-s_Next_Time:
- mes "[Hong Miao]";
- mes "Please come";
- mes "back later.";
- mes "Have a good day.";
- close;
-}
-
-louyang.gat,84,253,0 script Exit 111,{
-
- mes "^3131FFThere is some sort";
- mes "of descent apparatus.";
- mes "Would you like to use it?^000000";
- next;
- menu "Yes",-,"No",s_No;
- warp "lou_in01.gat",10,18;
- end;
-s_No:
- close;
-}
-
-lou_in02.gat,272,55,1 script Familiar-Looking Patient 86,{
-
- mes "[??????]";
- mes "*Cough cough...*";
- mes "Awww......www...";
- mes "Aww...wwww..";
- emotion e_dots;
- close;
+//===== eAthena Script ======================================= +//= Louyang City NPC's +//===== By: ================================================== +//= Vidar (1.0) +//= Mass Zero (1.1) +//= Dino9021, roughly translated by Celest (1.2) +//= Mass Zero (1.3) +//= MasterOfMuppets (2.0) +//= eAthena Dev Team +//===== Current Version: ===================================== +//= 2.7b +//===== Compatible With: ===================================== +//= Any eAthena Version +//===== Description: ========================================= +//= Official NPC's for Louyang city. +//===== Additional Comments: ================================= +//= Originally made for Vidar +//= 1.2 - Added official warp NPC's +//= 1.3 - Fixed gramatical errors. (Like wtf's with the weird +// texts celest? xD) +//= 2.0 - Completely rewrote the current scripts based on iRO. +// Added the 'Shouting Quest' and the 'Medicine Quest' +//= 2.1 Optimized, made quest vars unique [Lupus] +//= 2.1a minor fix, 2.1b Fixed Typo’s [Nexon] +//= 2.2 Fixed exploits [Lupus] +//= 2.2a Updated the color codes a little and fixed the shouting quest +//= to broadcast green text. +//= 2.2b A small fix to the shout quest npc in louyang field not warping you +//= back up to the tower if you died or teleported out of there. [MasterOfMuppets] +//= 2.3 A small fix, the code is so messy I can't believe I scripted it >.< [MasterOfMuppets] +//= 2.4 Implemented a few more npcs, thanks to Prometheus for them. [MasterOfMuppets] +//= 2.5 Implemented the Poison King quest, beware of potential bugs. [MasterOfMuppets] +//= 2.6 Removed Duplicates [Silent] +//= 2.6a Updated a few names with new item_db.txt names [Evera] +//= 2.7 Split quests to quests/quests_louyang.txt [Evera] +//= 2.7a Minor optimizations before Louyang quests [Lupus] +//= 2.7b Moved guides to the Guides folder [Lupus] +//============================================================ + +alberta.gat,245,45,4 script Girl#02 815,{ + mes "[Girl]"; + mes "La la la la~"; + mes "I feel so good today~"; + mes "I'm in the mood to go"; + mes "on a picnic somewhere~"; + mes "La la la la~"; + next; + menu "About Louyang.",-,"Go to Louyang.",M_GOTO,"Cancel.",M_CANCEL; + + mes "[Girl]"; + mes "Oh, are you"; + mes "Interested in Louyang?"; + mes "It's a nice place to"; + mes "visit for travelers."; + next; + mes "[Girl]"; + mes "Louyang has a long history"; + mes "with stories of ancient magic and warriors. It's also rumored that many evil beasts roam the Louyang area"; + next; + mes "[Girl]"; + mes "You can find cure-all medicines, mysterious occurrences, and martial artists all in one place!"; + next; + mes "[Girl]"; + mes "I used to train in the martial arts every morning back when I was in Louyang. I might not look like it, but I'm pretty strong!"; + next; + mes "[Girl]"; + mes "If you want to visit"; + mes "Louyang, feel free to"; + mes "tell me. Just give me"; + mes "some Zeny and we'll go~"; + close; + +M_GOTO: + mes "[Girl]"; + mes "I'll guide you to"; + mes "Louyang right away."; + mes "For my service, I am"; + mes "accepting 10,000 zeny"; + next; + mes "[Girl]"; + mes "So, are you ready?"; + next; + menu "Sure",-,"Cancel",M_CANCEL2; + + mes "[Girl]"; + if(Zeny < 10000){ + mes "..."; + mes "You don't seem"; + mes "to have 10,100 zeny..."; + mes "Go get some money first!"; + close; + } + mes "Okay~"; + mes "Ready!"; + mes "Have fun!"; + close2; + set Zeny,Zeny-10000; + warp "lou_fild01.gat",190,101; + end; + +M_CANCEL: + mes "[Girl]"; + mes "Oh..."; + mes "Have a good day!"; + close; + +M_CANCEL2: + mes "[Girl]"; + mes "Oh..."; + mes "It's so disappointing to hear you say that."; + mes "Well, have a good day!"; + close; +} + +lou_fild01.gat,190,100,1 script Girl#03 815,{ + mes "[Girl]"; + mes "You'd like to go back to Alberta?"; + next; + menu "Go back to Alberta.",-,"Cancel.",M_CANCEL; + + mes "[Girl]"; + mes "I hope to"; + mes "see you again!"; + mes "Bye bye!"; + close2; + warp "alberta.gat",235,45; + end; + +M_CANCEL: + mes "[Girl]"; + mes "If you like this area, why don't you stay and enjoy the food and the sights!"; + next; + mes "[Girl]"; + mes "And by sights..."; + mes "I mean girls!"; + mes "Tee hee~"; + close; +} + +louyang.gat,261,123,4 script Chi Wu Ping 824,{ + mes "[Chi Wu Ping]"; + mes "I don't feel good..."; + mes "So... Totally out of it..."; + next; + mes "[Chi Wu Ping]"; + mes "Oh, my aching body!"; + mes "All my muscles are sore..."; + mes "There's only one thing that could"; + mes "cure all of this agonizing..."; + mes "pain..."; + next; + mes "[Chi Wu Ping]"; + mes "Hey kid~!"; + mes "You don't look like a local!"; + mes "Why don't you follow the road ahead"; + mes "and check out the big restaurant?"; + next; + mes "[Chi Wu Ping]"; + mes "The soup that they sell there is probably the healthiest food you can ever find."; + next; + mes "[Chi Wu Ping]"; + mes "I guess you could eat"; + mes "some of that soup"; + mes "for your health."; + close; +} + +lou_in02.gat,43,169,8 script Jiang Rong 827,{ + mes "[Jiang Rong]"; + mes "Dragon Soup is known for its spicy"; + mes "yea sweet and refreshing taste."; + next; + mes "[Jiang Rong]"; + mes "It's made with all sorts of"; + mes "medicinal herbs, so it's good"; + mes "for your health as well"; + next; + mes "[Jiang Rong]"; + mes "Dragon Soup draws out the"; + mes "unnecessary heat created inside"; + mes "the body and circulates the blood."; + mes "So it helps optimize the body'"; + mes "functions and promotes longevity."; + next; + mes "[Jiang Rong]"; + mes "I've eaten Dragon Soup regularly"; + mes "ever since I was young. Look at me,"; + mes "don't you think I look so healthy"; + mes "considering my age?"; + close; +} + +lou_in02.gat,76,181,2 script Employee#03 822,{ + mes "[Huang Jia Xian]"; + mes "Ehhhh..."; + mes "Forgive me..."; + mes "...................."; + mes "...Zzzzz...Zzzz..."; + close; +} + +lou_in02.gat,58,183,4 script Chef Assistant 823,{ + mes "[Jin Wei Ling]"; + mes "I used to be"; + mes "an enthusiastic"; + mes "martial artist."; + next; + mes "[Jin Wei Ling]"; + mes "Although I became an"; + mes "assistant chef for a living, I"; + mes "always think of myself as a martial"; + mes "artist first."; + next; + mes "[Jin Wei Ling]"; + mes "So, I decided to reflect the spirit"; + mes "of the martial arts into my"; + mes "cooking. We are often very busy"; + mes "when there are many customers."; + next; + mes "[Jin Wei Ling]"; + mes "When we're busy I can use my"; + mes "martial arts to cook cuisine much"; + mes "more quickly! Hahaha~ Martial arts"; + mes "can be very practical!"; + next; + mes "[Jin Wei Ling]"; + mes "Waaa-!!!!"; + misceffect 55; + next; + mes "[Jin Wei Ling]"; + mes "Waaa Taah-!!!!!"; + misceffect 11; + next; + mes "[Jin Wei Ling]"; + mes "Waaa..."; + mes "Waa Taaah-!!!!!"; + misceffect 121; + next; + mes "[Jin Wei Ling]"; + mes "^3131FF*Chop chop chop chop chop*^000000"; + donpcevent "Lounpc::OnEffect"; + next; + mes "[Jin Wei Ling]"; + emotion e_no1; + mes "Hahahaha! Look at these perfect"; + mes "vegetable slices! Muhahahaha!!"; + mes "I will continue to hone my martial"; + mes "arts through cooking!"; + close; +} + +lou_in02.gat,58,181,2 script Lounpc 139,{ +OnEffect: + misceffect 122; + end; +} + +louyang.gat,274,136,4 script Powerful-looking guy 819,{ + mes "[Akiira]"; + mes "I am practicing my 'Claw of"; + mes "Dragon.' I not only need to use the"; + mes "power of my fists, I must also"; + mes "condition myself spiritually."; + next; + mes "[Akiira]"; + mes "Every martial art requires"; + mes "spiritual training since the"; + mes "mind controls the body."; + mes "If you've trained yourself"; + mes "spiritually, you can easily"; + mes "use any part of the body!"; + next; + mes "[Akiira]"; + mes "If you are considering"; + mes "studying the martial arts, you"; + mes "should first attain knowledge"; + mes "before jumping into the"; + mes "physical training."; + next; + mes "[Akiira]"; + mes "Learn about the martial arts"; + mes "and meditate on life's truths."; + mes "First, you must find peace of mind"; + mes "before you can hope to master the"; + mes "mind and body."; + close; +} + +louyang.gat,276,136,4 script Fist Master 819,{ + mes "[Zhiang Xiau Ji]"; + mes "Finally..."; + mes "I have mastered"; + mes "the 'Claw of Draon!'"; + next; + mes "[Zhiang Xiau Ji]"; + mes "Although there are eight basic"; + mes "steps, I had to learn the history"; + mes "of this art, and meditate, focusing"; + mes "on my spiritual improvement,"; + mes "for three years"; + next; + mes "[Zhiang Xiau Ji]"; + mes "After that, my master finally"; + mes "started to give me the physical"; + mes "training so I could use the eight"; + mes "steps of the Claw of Dragon. I've"; + mes "devoted myself to this art for thirty years."; + next; + mes "[Zhiang Xiau Ji]"; + mes "I'm very proud that I've"; + mes "mastered this art ten years earlier"; + mes "than I expected. Now I need to"; + mes "study this form and improve it by"; + mes "correcting its weak points and"; + mes "enhancing its strengths."; + next; + mes "[Zhiang Xiau Ji]"; + mes "I guess that would take me about"; + mes "ten years. But I'm not disheartened"; + mes "by that at all."; + next; + mes "[Zhiang Xiau Ji]"; + mes "When you're learning a martial art,"; + mes "you can't rush yourself and learn"; + mes "everything in a short period of"; + mes "time. It's impossible! Plus, that"; + mes "isn't the essence of ?"; + close; +} + +louyang.gat,272,133,0 script Trainee::trainees 819,{ + mes "[Trainee]"; + switch(rand(12)){ + case 0: + mes "Aha~!"; + mes "Hai~!!"; + mes "Huh..."; + close; + case 1: + mes "[Trainee]"; + mes "Woh~!"; + mes "Hai~!!"; + mes "Huh huh..."; + close; + case 2: + mes "Kyaa~"; + mes "Yah~~!!"; + mes "......."; + close; + case 3: + mes "Hu~!"; + mes "Hu hu~~!!"; + mes "Hu..."; + close; + case 4: + mes "Wah?!"; + mes "Ahchiu~~!!"; + mes "Wah..."; + close; + case 5: + mes "Yaah~"; + mes "...!"; + mes "........!!"; + close; + case 6: + mes "Chongchiu!!"; + mes "Hu~~!!"; + mes "Hwooh~~"; + close; + case 7: + mes "Zhua loh~!"; + mes "....."; + mes "Hu"; + close; + case 8: + mes "One hit~!"; + mes "Hai~!!"; + mes "Yah~!!"; + close; + case 9: + mes "Ai yah.."; + mes "Yaahah~~"; + mes "(rolls around)......"; + close; + case 10: + mes "Niu ah..."; + mes "One~~!!"; + mes "Two~~!!!"; + close; + case 11: + default: + mes "Yeeah~!"; + mes "Ah I’m so tired~~!!"; + mes "(faints)....."; + close; + } +} + +louyang.gat,272,131,0 duplicate(trainees) Trainee#2 819 +louyang.gat,272,129,0 duplicate(trainees) Trainee#3 819 +louyang.gat,274,133,0 duplicate(trainees) Trainee#4 819 +louyang.gat,274,131,0 duplicate(trainees) Trainee#5 819 +louyang.gat,274,129,0 duplicate(trainees) Trainee#6 819 +louyang.gat,276,133,0 duplicate(trainees) Trainee#7 819 +louyang.gat,276,131,0 duplicate(trainees) Trainee#8 819 +louyang.gat,276,129,0 duplicate(trainees) Trainee#9 819 +louyang.gat,278,133,0 duplicate(trainees) Trainee#10 819 +louyang.gat,278,131,0 duplicate(trainees) Trainee#11 819 +louyang.gat,278,129,0 duplicate(trainees) Trainee#12 819 + + + +lou_in01.gat,111,151,4 script Soldier#11 825,{ + mes "[Soldier]"; + mes "*Yawn* It's so boring here"; + mes "nowadays. Although, I hear that"; + mes "a long time ago, things were"; + mes "much different."; + next; + mes "[Soldier]"; + mes "Supposedly, monsters used to"; + mes "intrude Louyang all the time! Heh,"; + mes "but that's just rumor. Still,"; + mes "there are a bunch of rumors going"; + mes "around that I'm curious about..."; + close; +} + +lou_in01.gat,91,151,4 script Soldier#12 825,{ + mes "[Soldier]"; + mes "....z..Z..z..."; + next; + menu "Hey, wake up!",-; + mes "[Soldier]"; + mes "Yeeeesss...Sir!"; + mes "I was not dozing off~"; + mes "Seerious...ly..."; + next; + mes "[Soldier]"; + mes "..."; + next; + mes "[Soldier]"; + mes "..."; + mes "......"; + next; + mes "[Soldier]"; + mes "..."; + mes "......"; + mes "....z..Z..z..."; + close; +} + +lou_in01.gat,82,139,6 script Soldier#13 825,{ + mes "[Soldier]"; + mes "There is nothing much, but if you"; + mes "wish to look around this room,"; + mes "please be my guest."; + close; +} + +lou_in01.gat,45,138,4 script Soldier#14 825,{ + mes "[Soldier]"; + mes "It's strange to see outsiders in"; + mes "this kind of place. We don't have"; + mes "any business with you,"; + mes "so move along."; + close; +} + +lou_in01.gat,102,144,4 script Soldier#15 825,{ + mes "[Soldier]"; + mes "People have been"; + mes "saying that there's"; + mes "a scammer at the entrance of town..."; + next; + menu "...?",-; + mes "[Soldier]"; + mes "But I went there and I didn't"; + mes "find anyone suspicious. I swear,"; + mes "everything seemed completely"; + mes "normal!"; + close; +} + +lou_in01.gat,99,144,4 script Soldier#16 825,{ + mes "[Soldier]"; + mes "Ah, don't bother"; + mes "to listen to this"; + mes "guy beside of me."; + next; + mes "[Soldier]"; + mes "I hope you have a good time while"; + mes "you're staying in Louyang!"; + close; +} + +lou_in01.gat,25,23,4 script Friendly Looking Lady 817,{ + mes "[Hong Miao]"; + mes "Welcome."; + next; + mes "[Hong Miao]"; + mes "This is an elevator which leads"; + mes "to the Observation Tower. We are"; + mes "providing you a safe and fast"; + mes "transfer service for an affordable"; + mes "fee. Would you like to use this "; + mes "service?"; + next; + menu "Information",-,"Yes",s_Yes,"Maybe next time.",s_Next_Time; + mes "[Hong Miao]"; + mes "After many suggestions and"; + mes "proposals were sent to the Louyang"; + mes "tourism office, the Observation"; + mes "Tower was built do tourists"; + mes "can enjoy the sights."; + next; + mes "[Hong Miao]"; + mes "Due to the geographical"; + mes "features of Louyang, it's difficult"; + mes "to enjoy the breath taking view"; + mes "that our land has to offer."; + next; + mes "[Hong Miao]"; + mes "You can come up to the tower by"; + mes "taking the elevator right here. We"; + mes "are providing this quick and safe"; + mes "transfer service for 500 zeny per"; + mes "person."; + close; +s_Yes: + mes "[Hong Miao]"; + if(zeny < 500){ + mes "I am sorry, but you don't have enough money."; + close; + } + set Zeny,Zeny - 500; + mes "Thank for your patronage."; + mes "We are trying to provide you with"; + mes "the best service, Please"; + mes "come again."; + close2; + warp "lou_in01.gat",16,19; + end; + +s_Next_Time: + mes "[Hong Miao]"; + mes "Please come"; + mes "back later."; + mes "Have a good day."; + close; +} + +louyang.gat,84,253,0 script Exit 111,{ + + mes "^3131FFThere is some sort"; + mes "of descent apparatus."; + mes "Would you like to use it?^000000"; + next; + menu "Yes",-,"No",s_No; + warp "lou_in01.gat",10,18; + end; +s_No: + close; +} + +lou_in02.gat,272,55,1 script Familiar-Looking Patient 86,{ + + mes "[??????]"; + mes "*Cough cough...*"; + mes "Awww......www..."; + mes "Aww...wwww.."; + emotion e_dots; + close; }
\ No newline at end of file diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt index f7df58d63..2a9bb1215 100644 --- a/npc/cities/lutie.txt +++ b/npc/cities/lutie.txt @@ -1,962 +1,962 @@ -//===== eAthena Script =======================================
-//= Lutie Town
-//===== By: ==================================================
-//=
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= 1.1 Edited some text and updated/enabled some triggers
-//= for the quest.[kobra_k88]
-//= 1.2 Fixed exploit. Checked for Bard Job Quest compatibility [Lupus]
-//= 1.3 Fixed typo’s [Nexon] 1.4 Fixed exploit [Lupus]
-//= 1.5 Fixed a bug that could reset Lutie quest state [Lupus]
-//============================================================
-
-
-//=====================================================
-// Getting To Lutie
-//=====================================================
-aldebaran.gat,168,168,4 script Mr. Claus 718,{
- mes "[Mr. Claus]";
- mes "Merry Christmas!!";
- mes "I wish you all happiness!";
- next;
- menu "Where are you from?",L0, "Take me to ^5533FF'Lutie'^000000",L1, "Cancel",LEnd;
-
- L0:
- mes "[Mr. Claus]";
- mes "I come from ^3355FF'Lutie'^000000,the Fantastic Christmas Town!!";
- mes "There it is Christmas all year round, with delicious cakes,";
- mes "and toys as far as the eye can see.";
- next;
- mes "[Mr. Claus]";
- mes "Happiness and joy fills the city! It is a magical place to be!";
- mes "Doesn't this place sound fantastic?";
- next;
- mes "[Mr. Claus]";
- mes "Then what are you waiting for?! Just say the word and I'll take";
- mes "you to Lutie right away! You might even meet the big boss Santa";
- mes "Claus.";
- close;
- L1:
- mes "[Mr. Claus]";
- mes "So you're ready to go to the greatest place in the world?";
- next;
- mes "[Mr. Claus]";
- mes "Ok then, off you go to enjoy the fun and excitement that Lutie";
- mes "Has to offer!";
- close2;
- warp "xmas_fild01.gat",78,68;
- end;
- LEnd:
- mes "[Mr. Claus]";
- mes "Well... if you want to visit Lutie, just let me know anytime.";
- mes "Merry Christmas!! Merry Christmas!!";
- close;
-}
-
-
-//=====================================================================
-// NPCs inside
-//=====================================================================
-
-// Mima
-//============================================================
-xmas_in.gat,27,103,4 script Mima 701,{
- if(xmas_npc==5) goto Xmas5;
- if(xmas_npc==6) goto Xmas6;
- if(xmas_npc==7) goto Xmas7;
- if(xmas_npc==8) goto Xmas8;
- mes "[Mima]";
- mes "Merry Christmas!";
- mes "I can feel the spirit of Christmas surrounding me whenever I look,";
- mes "at the young strangers out there... I wish you a merry Christmas!";
- next;
- mes "[Mima]";
- mes "There is an abandoned ^5533FFToy Factory^000000 here in town. It";
- mes "looks quite interesting, however....";
- next;
- mes "[Mima]";
- mes "Recently I've noticed that many monsters have taken residence";
- mes "inside of the factory. Some of them look like the monsters found";
- mes "outside of town... I mean they look completely identical!!";
- next;
- mes "[Mima]";
- mes "Even though they look similar, they actually are not the same. For";
- mes "some reason these monsters have different characteristics from the";
- mes "ones found outside. Some of them are very unique and it seems that";
- mes "their offspring are adapting to the environment here.";
- next;
- mes "[Mima]";
- mes "... Oh I almost forgot, I have to go make some";
- mes "kimchi(spicy pickled cabbage)... mmm.. Chocolate kimchi is my";
- mes "favorite!";
- next;
- mes "[Mima]";
- mes "Between each slice of kimchi, I spread on a special chocolate which";
- mes "melts rather easily. The rest is a family secret.... hehe.";
- close;
-
-Xmas5:
- mes "[Mima]";
- mes "Hmmm? Hairy Uncle Ken told you about me, didn't he? Well well, I";
- mes "know what he's thinking... Hoo hoo! He intends to make me feel";
- mes "happy and expects me to give him some free jars of kimchi!";
- mes "Hoo hoo, oh well.";
- next;
- mes "[Mima]";
- mes "He knows too much about me... I can't stop him from getting some";
- mes "of my kimchi. Yes yes. Even I know my kimchi is the best in town!";
- mes "Whoo? The story of ^3355FF'Jack Frost'^000000? Oh... Yes yes, I see.";
- next;
- mes "[Mima]";
- mes "But I can't just tell you his story.... As you know the most";
- mes "powerful human beings are aunties! And I'm one of them! They never";
- mes "allow others to take advantage of them. As they say, 'There is no";
- mes "such thing as a free lunch'. So I have a favour to ask of you.";
- mes "Jack Frost has been keeping something for me.....";
- next;
- mes "[Mima]";
- mes "Would you please bring it back to me? ^3355FF'The roughest salt in";
- mes "the world'^000000. It is an essential ingredient for pickling";
- mes "cabbages. Just tell him I sent you and he will understand.";
- next;
- mes "[Mima]";
- mes "He will give you my salt. Now dear, hurry up. Return Quickly.";
- set xmas_npc,6;
- close;
-Xmas6:
- mes "[Mima]";
- mes "Hohohoho -";
- mes "Let's see... Huh? Didn't you yet bring it?";
- mes "Oh my goodness, my cabbages will get sour soon!";
- mes "( ? )";
- mes "Hurry up, Chop Chop -!!";
- next;
- mes "[Mima]";
- mes "*sigh* You are really a scatterbrained person, my dear...";
- mes "I said BRING ME ^3355FF' THE ROUGHEST SALT IN THE WORLD '^000000";
- mes "!!!!!!!! Leave now and hurry up!";
- close;
-Xmas7:
- mes "[Mima]";
- mes "Hohohohoh hohohohoho !";
- mes "Let's see Let's see...... Thank you my dear, Thank you!";
- next;
- mes "-Handed ^3355FF' The roughest salt in the world'^000000 to her-";
- set xmas_npc,8;
- next;
- mes "[Mima]";
- mes "Now I am able to pickle my cabbages properly. Thank you my dear,";
- mes "Thank you . . . . . Hooo? Ahhh yes, sorry, I almost forgot I";
- mes "promised you... Yes I remember you asked me about Jack Frost's";
- mes "gift bag, didn't you?";
- next;
- mes "[Mima]";
- mes "If you already met Uncle Hairy Uncle Ken you must know by now,";
- mes "Jack Frost has been made out of some mysterious snow covering up";
- mes "a thick-grass filed of magical force,";
- next;
- mes "[Mima]";
- mes "I can't tell you what the reason was, but I figured out Jack Frost";
- mes "came to possess the gift bag within, due to the strange reaction";
- mes "between alchemy items used by Great alchemist and its original";
- mes "structure material, the mysterious snow.";
- next;
- mes "[Mima]";
- mes "Aside from it, the gift bag creates present as many as Jack Frost";
- mes "wants. It seems like something magical grants Jack Frost with";
- mes "the same ability of Santa Claus. If this power fell into bad man's";
- mes "hands, we would probably be in trouble, but everybody knows that";
- mes "Jack Frost is very nice and innocent creature... We've never";
- mes "worried about his unique ability...";
- next;
-Xmas8:
- mes "[Mima]";
- mes "Hohohoho . . Ah and, lately I've heard some surprising news from";
- mes "^3355FF'Howie'^000000 the clown. It is an interesting story... If you're";
- mes "interested, why don't you go meet him?";
- close;
-}
-
-// Santa Claus
-//===================================================================
-xmas_in.gat,100,96,4 script Father Christmas::Santa1 718,{
- if(@talkedsanta == 1) goto L_Xmas1;
- mes "[Santa Claus]";
- mes "Ho Ho Ho~";
- mes "Meeerry Christmas !!";
- next;
- mes "[Santa Claus]";
- mes "Ho Ho Ho~";
- mes "I am a Santa Claus, and I bring gifts to every boy and girl on";
- mes "Christmas!";
- next;
- mes "[Santa Claus]";
- mes "Ho Ho Ho~";
- mes "If for some reason you wish to leave the wonderful town of Lutie,";
- mes "just head south of town. You'll find a warp that will lead you";
- mes "back to Al De Baran.";
- next;
- mes "[Santa Claus]";
- mes "Ho Ho Ho~ Merry Christmas !!";
- mes "Merry Christmas!!";
- if(xmas_npc==0) set @talkedsanta, 1;
- close;
-
-L_Xmas1:
- mes "[Santa]";
- mes "I'm Santa Claus.";
- mes "I have a present for you, let me look in my bag.";
- next;
- mes "[Santa]";
- mes "Yep, I've got a present with your name on it.";
- mes "Here you are!";
- next;
- set @temp, rand(1,4);
- if (@temp == 2) goto L_2;
- if (@temp == 3) goto L_3;
- if (@temp == 4) goto L_4;
-
- getitem 529,5;
- goto L_End;
-L_1:
- getitem 530,3;
- goto L_End;
-L_2:
- getitem 528,1;
- if(xmas_npc==0) set xmas_npc, 1;
- set @talkedsanta, 0;
- mes "[Santa]";
- mes "Hmm, you must not have been a very good";
- mes "person this year. Do better!";
- close;
-L_3:
- getitem 539,2;
- goto L_End;
-L_4:
- getitem 539,1;
-L_End:
- if(xmas_npc==0) set xmas_npc, 1;
- set @talkedsanta, 0;
- mes "[Santa]";
- mes "Hope you like your present!";
- mes "My elves made it especially for you.";
- close;
-}
-
-// Debra
-//==================================================================
-xmas_in.gat,165,173,4 script Debra 711,{
- if(xmas_npc==1 || xmas_npc==2) goto Xmas1;
- mes "[Debra]";
- mes "Merry Christmas!";
- mes "Welcome to Lutie!";
- next;
- mes "[Debra]";
- mes "Have you ever talked to the snowman in front of this town?";
- mes "Snowman in solitude, made of White Snow....";
- next;
- mes "[Debra]";
- mes "However he got a warm heart. Sometimes I talk to ' Jack Frost '";
- mes "the snowman. Without reason.. even though he is a snowman,";
- mes "He can understand and stand to listen to us";
- next;
- mes "[Debra]";
- mes ". . . . .";
- mes "When I talk to Jack Frost, I get to wonder about many things of";
- mes "him and feel something mysterious, I assume you will be the same";
- mes "as me, if you try to talk to him.";
- next;
- mes "[Debra]";
- mes "like how he has been created, who granted him to posses the heart";
- mes "of human and can talk,";
- next;
- mes "[Debra]";
- mes "Where he was from, That place has a lot of snow all the time or";
- mes "not... how he came to arrive this town without legs...";
- next;
- mes "[Debra]";
- mes "Lately in this town,";
- mes "it seems the number of curious people coming to him gets increased.";
- mes "If you still couldn't solve his secret after talking with him";
- next;
- mes "[Debra]";
- mes "I suggest you to talk to other towners...";
- if(xmas_npc==0) goto Xmas0;
- close;
-
- Xmas0:
- mes "Ah!... I almost forgot you to tell... Santa Claus lives here in";
- mes "this town....";
- next;
- mes "[Debra]";
- mes "Didn't you see him yet? Why don't you go meet him then? Take";
- mes "care now! Merry Christmas!!";
- close;
-
- Xmas1:
- mes "[Debra]";
- mes "Merry Christmas!";
- mes "Welcome to Lutie!";
- next;
- mes "[Debra]";
- mes "You got a present from Santa Claus?! You must be really exited!";
- mes "Ha ha! Have you ever heard that we have a person equally as";
- mes "famous as Santa Claus here?";
- next;
- mes "[Debra]";
- mes "That person is ^3355FF'Jack Frost'^000000 the mysterious snowman,";
- mes "who can communicate with humans.";
- next;
- mes "[Debra]";
- mes "Yet you didn't meet Jack Frost yet? I think you should try to";
- mes "talk to him at least once... Well then, Merry Christmas!!";
- set xmas_npc,2;
- close;
-}
-
-
-//=======================================================================
-// NPC's Outside
-//=======================================================================
-
-// Peterson
-//=========================================================
-xmas.gat,117,304,4 script Peterson 713,{
- if((xmas_npc==3) || (xmas_npc==4)) goto Xmas34;
- mes "[Peterson]";
- mes "Merry Christmas!";
- next;
- mes "[Peterson]";
- mes "Here in Lutie, it's always Christmas 24 hours a day and 365";
- mes "days a year, Christmas is celebrated non stop here! This beautiful";
- mes "city fills your heart with the joyous spirit of Christmas...";
- next;
- mes "[Peterson]";
- mes "Walk around town and you will see... this city has some of the";
- mes "best facilities and attractions of any other place.";
- next;
- mes "[Peterson]";
- mes "Lutie is a great place for those who don't want to worry about";
- mes "anything. So may happiness be with you... Merry Christmas!!";
- close;
-
-Xmas34:
- mes "[Peterson]";
- mes "Did ^3355FF'Jack Frost'^000000 tell you about me? Oh I see... he is a";
- mes "snowman who has no legs. It's a shame he can't come here to see";
- mes "me... I appreciate you to coming here for him. I will visit him";
- mes "someday.";
- next;
- mes "[Peterson]";
- mes "There is a man who knows about Jack Frost's secret.....";
- mes "That man is ^3355FF'Hairy Uncle Ken'^000000... Yes, he definitely knows...";
- next;
- mes "[Peterson]";
- mes "One day when an apprentice of the great alchemist visited Lutie,";
- mes "I listened to the conversation between Hairy Uncle Ken and";
- mes "Jack Frost.";
- next;
- mes "[Peterson]";
- mes "Once upon a time, a great alchemist came to Jack Frost's home";
- mes "land and found him dying and melting away into water. He revived";
- mes "him with several ores of magic and some other things.....";
- next;
- mes "[Peterson]";
- mes "Well, as far as the details of the story, I recommend you listen";
- mes "to what ^3355FF'Hairy Uncle Ken'^000000 has to say.";
- set xmas_npc,4;
- close;
-}
-
-// Hairy Uncle Ken
-//==========================================================
-xmas.gat,176,236,4 script Hairy Uncle Ken 712,{
- if(xmas_npc==4) goto Xmas4;
- if(xmas_npc==5) goto Xmas5;
- mes "[Hairy Uncle Ken]";
- mes "Meeeerrrrrrryyyy Christmas !";
- mes "Welcome to the Christmas Town!!";
- mes "Your face is glowing... The weather here is really ... Cold!";
- mes "And it's so cold that it makes you look like........";
- next;
- mes "[Hairy Uncle Ken]";
- mes "A ^3355FF' Red Little Apple '^000000,";
- mes "HarHarHarHar!";
- mes "Try not to catch a cold. The flu in Lutie is very strong.......";
- next;
- mes "[Hairy Uncle Ken]";
- mes "... Speaking of the cold, that reminds me...";
- next;
- mes "[Hairy Uncle Ken]";
- mes "My kid recently caught a serious cold.... It happened at midnight";
- mes "and all the pharmacies were closed. I was desperate so I went to";
- mes "the abandoned ^5533FFToy Factory^000000 .......";
- next;
- mes "[Hairy Uncle Ken]";
- mes "Little monster were running around all over... even ^5533FFIce Porings^000000!";
- mes "People here often call them Ice Ball Porings... anyways I grabbed";
- mes "one of them and ran back to the house. I put it on top of my";
- mes "childs head...";
- next;
- mes "[Hairy Uncle Ken]";
- mes "And what do you know... his fever cooled down right away! Heh! This";
- mes "is such a convenient village to live in. I've talked too much....";
- mes "Good luck to you!";
- close;
-
-Xmas4:
- if(countitem(1024)>0 && countitem(938)>0) goto XmasL0;
- mes "[Hairy Uncle Ken]";
- mes "Oh yeah ? Peterson told you to come speak to me, did he?";
- mes "Haw Haw Haw ! ! Yeah, yeah, I know him a little bit . .";
- mes "To be honest, you can say I'm his weak point!";
- mes "Cause I know the secret of ^3355FF'Jack Frost's birth'^000000!!";
- next;
- mes "[Hairy Uncle Ken]";
- mes "Are you curious about it? *Chuckles* Yeah, I can tell by your face.";
- mes "However! Don't think that I'd tell you this secret for nothing...";
- mes "Come to think of it... I am feeling really thirsty now....";
- mes "Bring me ^3355FF'1 Squid Ink'^000000 and ^3355FF'1 Sticky Muscus'^000000!!!";
- next;
- mes "[Hairy Uncle Ken]";
- mes "Wahhahaha! Don't look at me like that! My tastes are none of your";
- mes "business!!! Start finding a way to get me what I want, otherwise";
- mes "...... you won't get what YOU want.... *Chuckles*";
- close;
-
- XmasL0:
- delitem 1024,1;
- delitem 938,1;
- mes "[Hairy Uncle Ken]";
- mes "Oh ?! *Chuckles* !! You seem to be a reliable person..";
- mes "Good! Ok, first I need something to drink....";
- next;
- mes "^3355FF- Handed him Squid Ink and -^000000";
- mes "^3355FF- Sticky Muscus. -^000000";
- next;
- mes "[Hairy Uncle Ken]";
- mes "Burrrrpppp - Ok now ! Well now, it's the time for my story...";
- mes "Keep in mind this is the story from what I know......";
- mes "I am not sure how much you heard about this though . .";
- next;
- mes "[Hairy Uncle Ken]";
- mes "A long, long, time ago, there was a great Alchemist living in";
- mes "the far north. His name was ^3355FF' Philip Varsez '^000000 !!";
- next;
- mes "[Hairy Uncle Ken]";
- mes "He was eager to keep beyond the bounds of new alchemy,";
- mes "and new alchemy needed rare materials to be accomplished as";
- mes "he wanted. So he decided to go travel all over the world to";
- mes "look for items possessing Strong Magic Force within.";
- mes "Eventually he arrived at a village of freezing weather,";
- mes "somewhere up north...";
- next;
- mes "[Hairy Uncle Ken]";
- mes "As immediately came inside the village he encountered a grim";
- mes "scene..... Everything was destroyed.... there was nothing left.";
- mes "People groaned and moaned in pain, and were dying...";
- mes "It was the worst scene he'd ever witnessed.";
- next;
- mes "[Hairy Uncle Ken]";
- mes "Suddenly some strange force caught his attention.... That";
- mes "strange thing was a snowman that was melting down into water";
- mes "....^3355FF' Jack Frost '^000000! Even more astonishing was";
- mes "the fact that it held 2 crying babies in its arms. So the";
- mes "great alchemist could assumed the snowman sacrificed itself to";
- mes "protect them from great danger.";
- next;
- mes "[Hairy Uncle Ken]";
- mes "It touched the Alchemist to see that, and he decided to save";
- mes "the life of snowman with his great power of alchemy. He";
- mes "transported the snowman to Lutie, this Christmas Town, the";
- mes "safest place in this world.";
- next;
- mes "[Hairy Uncle Ken]";
- mes "Some time later, rumors began to circulate that not only was";
- mes "Jack Frost saved by the mercy of the Alchemist, but also";
- mes "because of the snow that Jack Frost was made out of.";
- next;
- mes "[Hairy Uncle Ken]";
- mes "The truth is, Jack Frost was made out of snow covering up the";
- mes "mysterious field where Magical flowers and plants grew all";
- mes "over.";
- next;
- mes "[Hairy Uncle Ken]";
- mes "Muhahaha -";
- mes "Alrighty then... this is the whole story as far as I know.";
- mes "How about you now? Did my story satisfy you? Haw Haw Haw!!";
- next;
- mes "[Hairy Uncle Ken]";
- mes "Oh well... Now I regret to say, I have no idea about the";
- mes "special ability that Jack Frost has that creates unlimited";
- mes "Christmas presents...";
- next;
- Xmas5:
- mes "[Hairy Uncle Ken]";
- mes " ^3355FF' Mima '^000000 the excellent kimchi maker";
- mes "knows about it through and through... If you're interested";
- mes "you'd better to go visit her. Alrighty, Merry Christmas !!";
- set xmas_npc,5;
- close;
-}
-
-// Jack Frost
-//====================================================================
-xmas.gat,134,112,4 script Jack Frost 710,{
- mes "[Jack Frost]";
- if(xmas_npc==2) goto Xmas2;
- if(xmas_npc==3) goto Xmas3;
- if(xmas_npc==4) goto Xmas4;
- if(xmas_npc==5) goto Xmas5;
- if(xmas_npc==6) goto Xmas6;
- if(xmas_npc==7) goto Xmas7;
- if(xmas_npc==8) goto Xmas8;
- if(xmas_npc==9) goto Xmas9;
- if(xmas_npc==10) goto Xmas10;
- if(xmas_npc==11) goto Xmas11;
- mes "*sob*sob*........ I'm so lonely..... I can't go anywhere! I";
- mes "am stuck here day and night... frozen to this cold earth....";
- emotion e_sob;
- next;
- menu "^0000FFJack Frost?^000000",L0, "A secret Toy Factory?",L1, "...............",LEnd;
-
- L0:
- mes "[Jack Frost]";
- mes "I was created by a human..... A giant snow doll is what some call me.....";
- mes "I remember being born somewhere very cold......";
- next;
- mes "[Jack Frost]";
- mes "Just like Lutie, this is a chilly little town.... I used to be happy up north but.......";
- next;
- mes "[Jack Frost]";
- mes "On day a horrible old lady came to my village...... Her name was.... ^790079'Mariposum'^000000......";
- mes "I heard she came from some place extremely hot..... Some weird village in some kind of cave.";
- next;
- mes "[Jack Frost]";
- mes "On the fourth night after she arrived here, she went to central square.......";
- mes "Without warning she started casting horrible spells....... Suddenly a huge storm emerged.....";
- next;
- mes "[Jack Frost]";
- mes "Almost immediately the powerful storm knocked my friend and I unconscious........";
- next;
- mes "[Jack Frost]";
- mes "I don't know how long I was out, but when I woke up I found myself right here in Lutie..........";
- next;
- mes "[Jack Frost]";
- mes "But my friends were not...... I have lost all of my friends.......... I feel so lonely.......";
- emotion e_sob;
- close;
- L1:
- mes "[Jack Frost]";
- mes "Somewhere in Lutie there is a place that looks just like a ^5533FFToy";
- mes "Factory^000000....... It's well decorated and looks like a lot of";
- mes "fun but.......";
- next;
- mes "[Jack Frost]";
- mes "I heard that it is overrun with possessed toy soldiers and gift";
- mes "boxes........";
- next;
- mes "[Jack Frost]";
- mes "Part of me is intrigued by this place and I would like to see it";
- mes "just once..... But part of me is also a little frighten of the";
- mes "possessed toys.....";
- close;
- LEnd:
- mes "[Jack Frost]";
- mes "So long! Come visit me any time. Merry Christmas!";
- close;
-
-Xmas2:
- mes "Did you hear something from 'Debra'? Heh heh... the people of";
- mes "Lutie call me a mysterious Snowman... honestly I am nothing but";
- mes "a simple snowman... heh heh.";
- next;
- mes "[Jack Frost]";
- mes "Besides I don't even know who I really am. Maybe I know as much";
- mes "about myself as do the people here.";
- next;
- mes "[Jack Frost]";
- mes "Mr.^3355FF'Peterson'^000000 gave me his name card and told me to visit";
- mes "him whenever I wanted to.... but as you can see.....";
- next;
- mes "[Jack Frost]";
- mes "I don't have any legs so I can't go anywhere..... ";
- emotion e_sob;
- next;
- mes "[Jack Frost]";
- mes "How did I get here...? Why can I communicate with humans...?";
- mes "How can I......??";
- next;
- mes "^3355FF- Jack Frost falls deep into his thoughts -^000000";
- mes "^3355FF- He is looking at 'Peterson's' name card -^000000";
- set xmas_npc,3;
- close;
-Xmas3:
- mes ". . . . . . . . . . . . . . .";
- next;
- mes "^3355FF- Jack Frost falls deep into his thoughts -^000000";
- mes "^3355FF- He is looking at 'Peterson's' name card -^000000";
- close;
-Xmas4:
- mes "Did you meet 'Peterson'? He is a honest and diligent guy . .";
- mes "And I know . . He fell in love with 'Debra'....";
- mes "hehehehehe...";
- next;
- mes "[Jack Frost]";
- mes "I think 'Debra' needs to be more generous. She is very kind to";
- mes "everyone, except Peterson. But I know... Debra likes Peterson";
- mes "as much as he does here...";
- close;
-Xmas5:
- mes "You spoke with ^3355FF'Hairy Uncle Ken '^000000?";
- mes "Hairy Uncle Ken has loud voice, and doesn't take showers.....";
- mes "he smells kinda bad.... but he is a very funny and diligent guy.";
- mes "Everybody likes him.";
- next;
- mes "[Jack Frost]";
- mes "He enjoys drinking some strange kind of drink......";
- mes "They say it is a miracle that he doesn't have a stomachache.";
- mes "Heh~ . .I love this guy too . .";
- close;
-Xmas6:
- mes "Hmmm you did you meet ^3355FF'Mima'^000000, the kimchi expert?";
- mes "Yeah yeah. I've been keeping this for here. Here you go, It is";
- mes "the salt she wants.";
- next;
- set xmas_npc,7;
- mes "^3355FF' Got the roughest salt in the world'^000000.";
- next;
- mes "[Jack Frost]";
- mes "I like her cooking because it is so delicious.";
- mes "Sometimes she offers me cups of ice flakes with grape syrup...";
- next;
- mes "[Jack Frost]";
-Xmas7:
- mes "^3355FF' The roughest salt in the world '^000000";
- mes "hopefully you will deliver it safely to her . .";
- close;
-Xmas8:
- mes "Boring Clown 'Howie'... At first glance, he looks a dumb,";
- mes "talent less clown..... But he has a pure heart and is always";
- mes "taking care of the 2 orphans...";
- close;
-Xmas9:
- mes "'Charlie ' the boy of optimism.";
- mes "He will become a big shot in future . .";
- mes "Just like me ! -";
- mes "Hahahaha . . . . .";
- close;
-Xmas10:
- mes ". . . . . Thank you for listening to me so far.";
- mes "I very much appreciate you trying to understand me,";
- mes "even though you are a stranger here.";
- next;
- mes "[Jack Frost]";
- mes "I think you know more about me than anyone else in this town.";
- mes "Hahahaha.... I want to give you a small present in return.";
- next;
- mes "[Jack Frost]";
- mes "Tah dah!! Pick up anything you want in here - !!";
- next;
- mes "^3355FF- Stir the gift bag -^000000";
- next;
-
- //it's a part of Bard Job Quest also
- set xmas_npc,11;
-
- set @temp, rand(1,8);
- if(@temp == 2) goto L_Prize2;
- if(@temp == 3) goto L_Prize3;
- if(@temp == 4) goto L_Prize4;
- if(@temp == 5) goto L_Prize5;
- if(@temp == 6) goto L_Prize6;
- if(@temp == 7) goto L_Prize7;
- if(@temp == 8) goto L_Prize8;
-
- L_Prize1:
- getitem 529,5;
- mes "[Jack Frost]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 5 Candy -^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time, and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
- L_Prize2:
- getitem 529,10;
- mes "[Jack Frost]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 10 Candy -^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time, and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
- L_Prize3:
- getitem 530,5;
- mes "[Jack Frost]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 5 Candy Cane-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time, and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
- L_Prize4:
- getitem 530,10;
- mes "[Jack Frost]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 10 Candy Cane-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time, and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
- L_Prize5:
- getitem 539,1;
- mes "[Jack Frost]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 1 Piece of Cake-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time, and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
- L_Prize6:
- getitem 539,2;
- mes "[Jack Frost]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 2 Piece of Cake-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time, and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
- L_Prize7:
- getitem 538,5;
- mes "[Jack Frost]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 5 Cookie-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time, and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
- L_Prize8:
- getitem 538,10;
- mes "[Jack Frost]";
- mes "Wow -Congratulations!!";
- mes "^3355FF- 10 Cookie-^000000!";
- mes "Dear my friend,";
- mes "Please visit me from time to time, and take a chitchat with me.";
- mes "See you soon -";
- mes "Merry Christmas!!";
- close;
-Xmas11:
- mes "Welcome dear my friend -";
- mes "You are always welcomed in this Christmas Town.";
- mes "Especially by me, Jack Frost !";
- mes "Merry Christmas !!";
- close;
-}
-
-// Howie the Clown
-//=====================================================================
-xmas.gat,146,136,4 script Howie the Clown 715,{
- mes "[Howie]";
- mes "Meeee~RrrrrYYYY Christmas~!";
- mes "La La La! La La La La!~";
- mes "Dum di Dum di Dum";
- next;
- menu "Hey, Clown, what are you doing?",L0, "About the Snowman",L1, "Quit conversation",LEnd;
-
- L0:
- mes "[Howie]";
- mes "La La La~ Dum di Dum di Dum........ Huh?.....";
- next;
- mes "[Howie]";
- mes "Oh, I'm working on a show to entertain two lovely kids....";
- mes "^5533FFCharlie and Marsha^000000.... and it's not easy!";
- next;
- mes "[Howie]";
- mes "Beleive it or not you have to be smart, talented, and of course";
- mes "funny to be a clown. It's getting tougher and tougher to make kids";
- mes "laugh nowadays.... they just get bored so easily.... *sigh*";
- next;
- mes "[Howie]";
- mes "So I have to push myself to be more creative.... to act funnier and";
- mes "talk funnier...... to make them laugh out loud!!";
- next;
- mes "[Howie]";
- mes "HaHaHaHa! HeHeHeHeHe! HoHoHoHoHo! Merry Christmas!!";
- close;
- L1:
- if(xmas_npc==8 || xmas_npc==9) goto Xmas8;
- mes "[Howie]";
- mes "You mean ^5533FF' Jack Frost '^000000? Of course I know him. Everyone";
- mes "knows Jack Frost the Snowman. Sometimes I go and chat with him.";
- next;
- mes "[Howie]";
- mes "I even do performances for him. But I'm not quite sure if he likes";
- mes "them.... cause whenever I finish my act.... He doesn't seem to have";
- mes "any kind of reaction to it.....";
- next;
- mes "[Howie]";
- mes "How could he not like an amazing show like mine??";
- emotion e_hmm;
- next;
- mes "[Howie]";
- mes "There's something strange about Jack Frost.... anyways...";
- mes "La La La~ Dum di Dum di Dum";
- mes "Merry Christmas- !!";
- close;
-
- Xmas8:
- mes "[Howie]";
- mes "Dum di Dum di Dum... Ah ha ! I assume you're here because of";
- mes "Jack Frost? Well, after all it is nothing peculiar....";
- next;
- mes "[Howie]";
- mes "It's about two naughty kids, ^3355FF'Charlie'^000000 and ^3355FF'Marsha'^000000,";
- mes "they are regular viewers of my show. Did you heard about the";
- mes "incindent happened in the northland from Hairy Uncle Ken by any";
- mes "chance?";
- next;
- mes "[Howie]";
- mes ". . . . . Then hopefully you will remember the 2 babies, whom";
- mes "Jack Frost carried in his arms...while his body melted away...";
- next;
- mes "[Howie]";
- mes "You guessed it... the 2 babies were Charlie and Marsha. They";
- mes "don't seem to know about this. Jack Frost told me their story...";
- mes "He used his body to block the big giant fire ball rushing towards";
- mes "the 2 babies....";
- next;
- mes "[Howie]";
- mes "Jack Frost made the ultimate sacrifice for Charlie and Marsha....";
- mes "I can see you are quite interested in the story of Jack Frost,";
- mes "why don't you go meet those 2 children for more information?";
- next;
- mes "[Howie]";
- mes "They might tell you some story we've never got the chance to hear.";
- mes "Ok then, good luck! Bye bye!";
- set xmas_npc,9;
- close;
- LEnd:
- mes "[Howie]";
- mes "La La La... Dum di Dum di Dum";
- mes "Merry Christmas! Have a great day!";
- close;
-}
-
-// Charlie
-//================================================================
-xmas.gat,206,168,4 script Charlie 706,{
- if(xmas_npc==9) goto Xmas9;
- mes "[Charlie]";
- mes "Merry, Merry Christmas! Did you talk to that clown, ^5533FFHowie^000000 yet? Man that";
- mes "clown is REALLY boring......";
- next;
- mes "[Charlie]";
- mes "After watching his show, me and Marsha felt like we had wasted our time.....";
- next;
- mes "[Marsha]";
- mes "How can you say that? You know he always tries his best to make us happy.....";
- next;
- mes "[Charlie]";
- mes "Meh.... whatever.... I still think he's boring....... I'd rather talk";
- mes "to ^3355FF' Jack Frost '^000000. He's a LOT more fun.";
- next;
- mes "[Charlie]";
- mes "Have you met the Snowman, Jack Frost, yet...... if not go find him.";
- mes "He's a really funny guy.";
- next;
- mes "[Charlie]";
- mes "Anyways, Merry Christmas! Enjoy your stay in Lutie!";
- close;
-
-Xmas9:
- mes "[Charlie]";
- mes "Errr ? Jack Frost? Hmmm - Let me see....A nice snowman...";
- mes "You want to know about Jack Frost.... Is this what you want? Ummm";
- mes "let me see again... Argh - I am not that smart . . . . .";
- mes "Better ask of Marsha though !";
- close;
-}
-
-// Marsha
-//================================================================
-xmas.gat,208,168,4 script Marsha 703,{
- if(xmas_npc==10) goto Xmas10;
- if(xmas_npc==9) goto Xmas9a;
-
- mes "[Marsha]";
- mes "Merry Christmas to you!";
- next;
- mes "[Marsha]";
- mes "I don't know if this is true... but I heard that the Snowman has";
- mes "something special that is un imaginable..... a special power of sorts..";
- next;
- mes "[Marsha]";
- mes "Oh by the way..... Have you met ^5533FFSanta Claus^000000 yet? He";
- mes "carries TONS and tons of gifts is his BIG bag! I heard that the Snowman";
- mes "also does that.... Isn't that AMAZING!?? So exciting!!";
- emotion e_ic;
- next;
- mes "[Marsha]";
- mes "I mean he has a big bag full of gifts too.... those how have been";
- mes "friendly to the Snowman have gotten cool gifts from him!";
- next;
- mes "[Marsha]";
- mes "..... Well at least that's what people say... but still.... isn't it";
- mes "AMAZING!!";
- emotion e_hmm;
- close;
-
-Xmas9a:
- mes "[Marsha]";
- mes "You mean Jack Frost? Of course I know.. He is nice and funny guy.";
- mes "As Charlie always insists, he is better than Howie.....";
- mes "(But please don't tell it to Howie~)";
- next;
- mes "[Marsha]";
- mes "Charlie and I are Orphans. We don't remember our parents at all.";
- mes "We've been brought up by the kind people of Lutie, including";
- mes "Hairy Uncle Ken and Auntie Mima.";
- next;
- mes "[Marsha]";
- mes "They are all nice and generous, and we appreciate all of them for";
- mes "taking care of us. By the way I heard Jack Frost doesn't have a";
- mes "mom or dad either... and I also heard that neither we nor Jack";
- mes "Frost were born in this Christmas Town.";
- next;
- mes "[Marsha]";
- mes "There is a rumor that myself, Charlie, and Jack Frost came here";
- mes "from somewhere else. I am not actually sure about that but,";
- mes "at least I know that all of us have the same types of burns on";
- mes "our bodies. Charlie and I have it on our backs.";
- next;
- mes "[Marsha]";
- mes "Jack Frost has a dark smudge on his tummy.... It makes me feel as";
- mes "if we are somehow connected to each other...";
- next;
-Xmas10:
- mes "[Marsha]";
- mes "Oh? Now I see.... You've come to know a lot about Jack Frost....";
- mes "Maybe even more than any one person in this town. Please try to";
- mes "talk to Mr. Jack Frost. He will probably be delighted that you";
- mes "are so interested in him. Maybe you will even be able to get a";
- mes "present from him.";
- next;
- mes "[Marsha]";
- mes "I wish you the best of luck. Merry Christmas!!";
- set xmas_npc,10;
- close;
-}
+//===== eAthena Script ======================================= +//= Lutie Town +//===== By: ================================================== +//= +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 1.1 Edited some text and updated/enabled some triggers +//= for the quest.[kobra_k88] +//= 1.2 Fixed exploit. Checked for Bard Job Quest compatibility [Lupus] +//= 1.3 Fixed typo’s [Nexon] 1.4 Fixed exploit [Lupus] +//= 1.5 Fixed a bug that could reset Lutie quest state [Lupus] +//============================================================ + + +//===================================================== +// Getting To Lutie +//===================================================== +aldebaran.gat,168,168,4 script Mr. Claus 718,{ + mes "[Mr. Claus]"; + mes "Merry Christmas!!"; + mes "I wish you all happiness!"; + next; + menu "Where are you from?",L0, "Take me to ^5533FF'Lutie'^000000",L1, "Cancel",LEnd; + + L0: + mes "[Mr. Claus]"; + mes "I come from ^3355FF'Lutie'^000000,the Fantastic Christmas Town!!"; + mes "There it is Christmas all year round, with delicious cakes,"; + mes "and toys as far as the eye can see."; + next; + mes "[Mr. Claus]"; + mes "Happiness and joy fills the city! It is a magical place to be!"; + mes "Doesn't this place sound fantastic?"; + next; + mes "[Mr. Claus]"; + mes "Then what are you waiting for?! Just say the word and I'll take"; + mes "you to Lutie right away! You might even meet the big boss Santa"; + mes "Claus."; + close; + L1: + mes "[Mr. Claus]"; + mes "So you're ready to go to the greatest place in the world?"; + next; + mes "[Mr. Claus]"; + mes "Ok then, off you go to enjoy the fun and excitement that Lutie"; + mes "Has to offer!"; + close2; + warp "xmas_fild01.gat",78,68; + end; + LEnd: + mes "[Mr. Claus]"; + mes "Well... if you want to visit Lutie, just let me know anytime."; + mes "Merry Christmas!! Merry Christmas!!"; + close; +} + + +//===================================================================== +// NPCs inside +//===================================================================== + +// Mima +//============================================================ +xmas_in.gat,27,103,4 script Mima 701,{ + if(xmas_npc==5) goto Xmas5; + if(xmas_npc==6) goto Xmas6; + if(xmas_npc==7) goto Xmas7; + if(xmas_npc==8) goto Xmas8; + mes "[Mima]"; + mes "Merry Christmas!"; + mes "I can feel the spirit of Christmas surrounding me whenever I look,"; + mes "at the young strangers out there... I wish you a merry Christmas!"; + next; + mes "[Mima]"; + mes "There is an abandoned ^5533FFToy Factory^000000 here in town. It"; + mes "looks quite interesting, however...."; + next; + mes "[Mima]"; + mes "Recently I've noticed that many monsters have taken residence"; + mes "inside of the factory. Some of them look like the monsters found"; + mes "outside of town... I mean they look completely identical!!"; + next; + mes "[Mima]"; + mes "Even though they look similar, they actually are not the same. For"; + mes "some reason these monsters have different characteristics from the"; + mes "ones found outside. Some of them are very unique and it seems that"; + mes "their offspring are adapting to the environment here."; + next; + mes "[Mima]"; + mes "... Oh I almost forgot, I have to go make some"; + mes "kimchi(spicy pickled cabbage)... mmm.. Chocolate kimchi is my"; + mes "favorite!"; + next; + mes "[Mima]"; + mes "Between each slice of kimchi, I spread on a special chocolate which"; + mes "melts rather easily. The rest is a family secret.... hehe."; + close; + +Xmas5: + mes "[Mima]"; + mes "Hmmm? Hairy Uncle Ken told you about me, didn't he? Well well, I"; + mes "know what he's thinking... Hoo hoo! He intends to make me feel"; + mes "happy and expects me to give him some free jars of kimchi!"; + mes "Hoo hoo, oh well."; + next; + mes "[Mima]"; + mes "He knows too much about me... I can't stop him from getting some"; + mes "of my kimchi. Yes yes. Even I know my kimchi is the best in town!"; + mes "Whoo? The story of ^3355FF'Jack Frost'^000000? Oh... Yes yes, I see."; + next; + mes "[Mima]"; + mes "But I can't just tell you his story.... As you know the most"; + mes "powerful human beings are aunties! And I'm one of them! They never"; + mes "allow others to take advantage of them. As they say, 'There is no"; + mes "such thing as a free lunch'. So I have a favour to ask of you."; + mes "Jack Frost has been keeping something for me....."; + next; + mes "[Mima]"; + mes "Would you please bring it back to me? ^3355FF'The roughest salt in"; + mes "the world'^000000. It is an essential ingredient for pickling"; + mes "cabbages. Just tell him I sent you and he will understand."; + next; + mes "[Mima]"; + mes "He will give you my salt. Now dear, hurry up. Return Quickly."; + set xmas_npc,6; + close; +Xmas6: + mes "[Mima]"; + mes "Hohohoho -"; + mes "Let's see... Huh? Didn't you yet bring it?"; + mes "Oh my goodness, my cabbages will get sour soon!"; + mes "( ? )"; + mes "Hurry up, Chop Chop -!!"; + next; + mes "[Mima]"; + mes "*sigh* You are really a scatterbrained person, my dear..."; + mes "I said BRING ME ^3355FF' THE ROUGHEST SALT IN THE WORLD '^000000"; + mes "!!!!!!!! Leave now and hurry up!"; + close; +Xmas7: + mes "[Mima]"; + mes "Hohohohoh hohohohoho !"; + mes "Let's see Let's see...... Thank you my dear, Thank you!"; + next; + mes "-Handed ^3355FF' The roughest salt in the world'^000000 to her-"; + set xmas_npc,8; + next; + mes "[Mima]"; + mes "Now I am able to pickle my cabbages properly. Thank you my dear,"; + mes "Thank you . . . . . Hooo? Ahhh yes, sorry, I almost forgot I"; + mes "promised you... Yes I remember you asked me about Jack Frost's"; + mes "gift bag, didn't you?"; + next; + mes "[Mima]"; + mes "If you already met Uncle Hairy Uncle Ken you must know by now,"; + mes "Jack Frost has been made out of some mysterious snow covering up"; + mes "a thick-grass filed of magical force,"; + next; + mes "[Mima]"; + mes "I can't tell you what the reason was, but I figured out Jack Frost"; + mes "came to possess the gift bag within, due to the strange reaction"; + mes "between alchemy items used by Great alchemist and its original"; + mes "structure material, the mysterious snow."; + next; + mes "[Mima]"; + mes "Aside from it, the gift bag creates present as many as Jack Frost"; + mes "wants. It seems like something magical grants Jack Frost with"; + mes "the same ability of Santa Claus. If this power fell into bad man's"; + mes "hands, we would probably be in trouble, but everybody knows that"; + mes "Jack Frost is very nice and innocent creature... We've never"; + mes "worried about his unique ability..."; + next; +Xmas8: + mes "[Mima]"; + mes "Hohohoho . . Ah and, lately I've heard some surprising news from"; + mes "^3355FF'Howie'^000000 the clown. It is an interesting story... If you're"; + mes "interested, why don't you go meet him?"; + close; +} + +// Santa Claus +//=================================================================== +xmas_in.gat,100,96,4 script Father Christmas::Santa1 718,{ + if(@talkedsanta == 1) goto L_Xmas1; + mes "[Santa Claus]"; + mes "Ho Ho Ho~"; + mes "Meeerry Christmas !!"; + next; + mes "[Santa Claus]"; + mes "Ho Ho Ho~"; + mes "I am a Santa Claus, and I bring gifts to every boy and girl on"; + mes "Christmas!"; + next; + mes "[Santa Claus]"; + mes "Ho Ho Ho~"; + mes "If for some reason you wish to leave the wonderful town of Lutie,"; + mes "just head south of town. You'll find a warp that will lead you"; + mes "back to Al De Baran."; + next; + mes "[Santa Claus]"; + mes "Ho Ho Ho~ Merry Christmas !!"; + mes "Merry Christmas!!"; + if(xmas_npc==0) set @talkedsanta, 1; + close; + +L_Xmas1: + mes "[Santa]"; + mes "I'm Santa Claus."; + mes "I have a present for you, let me look in my bag."; + next; + mes "[Santa]"; + mes "Yep, I've got a present with your name on it."; + mes "Here you are!"; + next; + set @temp, rand(1,4); + if (@temp == 2) goto L_2; + if (@temp == 3) goto L_3; + if (@temp == 4) goto L_4; + + getitem 529,5; + goto L_End; +L_1: + getitem 530,3; + goto L_End; +L_2: + getitem 528,1; + if(xmas_npc==0) set xmas_npc, 1; + set @talkedsanta, 0; + mes "[Santa]"; + mes "Hmm, you must not have been a very good"; + mes "person this year. Do better!"; + close; +L_3: + getitem 539,2; + goto L_End; +L_4: + getitem 539,1; +L_End: + if(xmas_npc==0) set xmas_npc, 1; + set @talkedsanta, 0; + mes "[Santa]"; + mes "Hope you like your present!"; + mes "My elves made it especially for you."; + close; +} + +// Debra +//================================================================== +xmas_in.gat,165,173,4 script Debra 711,{ + if(xmas_npc==1 || xmas_npc==2) goto Xmas1; + mes "[Debra]"; + mes "Merry Christmas!"; + mes "Welcome to Lutie!"; + next; + mes "[Debra]"; + mes "Have you ever talked to the snowman in front of this town?"; + mes "Snowman in solitude, made of White Snow...."; + next; + mes "[Debra]"; + mes "However he got a warm heart. Sometimes I talk to ' Jack Frost '"; + mes "the snowman. Without reason.. even though he is a snowman,"; + mes "He can understand and stand to listen to us"; + next; + mes "[Debra]"; + mes ". . . . ."; + mes "When I talk to Jack Frost, I get to wonder about many things of"; + mes "him and feel something mysterious, I assume you will be the same"; + mes "as me, if you try to talk to him."; + next; + mes "[Debra]"; + mes "like how he has been created, who granted him to posses the heart"; + mes "of human and can talk,"; + next; + mes "[Debra]"; + mes "Where he was from, That place has a lot of snow all the time or"; + mes "not... how he came to arrive this town without legs..."; + next; + mes "[Debra]"; + mes "Lately in this town,"; + mes "it seems the number of curious people coming to him gets increased."; + mes "If you still couldn't solve his secret after talking with him"; + next; + mes "[Debra]"; + mes "I suggest you to talk to other towners..."; + if(xmas_npc==0) goto Xmas0; + close; + + Xmas0: + mes "Ah!... I almost forgot you to tell... Santa Claus lives here in"; + mes "this town...."; + next; + mes "[Debra]"; + mes "Didn't you see him yet? Why don't you go meet him then? Take"; + mes "care now! Merry Christmas!!"; + close; + + Xmas1: + mes "[Debra]"; + mes "Merry Christmas!"; + mes "Welcome to Lutie!"; + next; + mes "[Debra]"; + mes "You got a present from Santa Claus?! You must be really exited!"; + mes "Ha ha! Have you ever heard that we have a person equally as"; + mes "famous as Santa Claus here?"; + next; + mes "[Debra]"; + mes "That person is ^3355FF'Jack Frost'^000000 the mysterious snowman,"; + mes "who can communicate with humans."; + next; + mes "[Debra]"; + mes "Yet you didn't meet Jack Frost yet? I think you should try to"; + mes "talk to him at least once... Well then, Merry Christmas!!"; + set xmas_npc,2; + close; +} + + +//======================================================================= +// NPC's Outside +//======================================================================= + +// Peterson +//========================================================= +xmas.gat,117,304,4 script Peterson 713,{ + if((xmas_npc==3) || (xmas_npc==4)) goto Xmas34; + mes "[Peterson]"; + mes "Merry Christmas!"; + next; + mes "[Peterson]"; + mes "Here in Lutie, it's always Christmas 24 hours a day and 365"; + mes "days a year, Christmas is celebrated non stop here! This beautiful"; + mes "city fills your heart with the joyous spirit of Christmas..."; + next; + mes "[Peterson]"; + mes "Walk around town and you will see... this city has some of the"; + mes "best facilities and attractions of any other place."; + next; + mes "[Peterson]"; + mes "Lutie is a great place for those who don't want to worry about"; + mes "anything. So may happiness be with you... Merry Christmas!!"; + close; + +Xmas34: + mes "[Peterson]"; + mes "Did ^3355FF'Jack Frost'^000000 tell you about me? Oh I see... he is a"; + mes "snowman who has no legs. It's a shame he can't come here to see"; + mes "me... I appreciate you to coming here for him. I will visit him"; + mes "someday."; + next; + mes "[Peterson]"; + mes "There is a man who knows about Jack Frost's secret....."; + mes "That man is ^3355FF'Hairy Uncle Ken'^000000... Yes, he definitely knows..."; + next; + mes "[Peterson]"; + mes "One day when an apprentice of the great alchemist visited Lutie,"; + mes "I listened to the conversation between Hairy Uncle Ken and"; + mes "Jack Frost."; + next; + mes "[Peterson]"; + mes "Once upon a time, a great alchemist came to Jack Frost's home"; + mes "land and found him dying and melting away into water. He revived"; + mes "him with several ores of magic and some other things....."; + next; + mes "[Peterson]"; + mes "Well, as far as the details of the story, I recommend you listen"; + mes "to what ^3355FF'Hairy Uncle Ken'^000000 has to say."; + set xmas_npc,4; + close; +} + +// Hairy Uncle Ken +//========================================================== +xmas.gat,176,236,4 script Hairy Uncle Ken 712,{ + if(xmas_npc==4) goto Xmas4; + if(xmas_npc==5) goto Xmas5; + mes "[Hairy Uncle Ken]"; + mes "Meeeerrrrrrryyyy Christmas !"; + mes "Welcome to the Christmas Town!!"; + mes "Your face is glowing... The weather here is really ... Cold!"; + mes "And it's so cold that it makes you look like........"; + next; + mes "[Hairy Uncle Ken]"; + mes "A ^3355FF' Red Little Apple '^000000,"; + mes "HarHarHarHar!"; + mes "Try not to catch a cold. The flu in Lutie is very strong......."; + next; + mes "[Hairy Uncle Ken]"; + mes "... Speaking of the cold, that reminds me..."; + next; + mes "[Hairy Uncle Ken]"; + mes "My kid recently caught a serious cold.... It happened at midnight"; + mes "and all the pharmacies were closed. I was desperate so I went to"; + mes "the abandoned ^5533FFToy Factory^000000 ......."; + next; + mes "[Hairy Uncle Ken]"; + mes "Little monster were running around all over... even ^5533FFIce Porings^000000!"; + mes "People here often call them Ice Ball Porings... anyways I grabbed"; + mes "one of them and ran back to the house. I put it on top of my"; + mes "childs head..."; + next; + mes "[Hairy Uncle Ken]"; + mes "And what do you know... his fever cooled down right away! Heh! This"; + mes "is such a convenient village to live in. I've talked too much...."; + mes "Good luck to you!"; + close; + +Xmas4: + if(countitem(1024)>0 && countitem(938)>0) goto XmasL0; + mes "[Hairy Uncle Ken]"; + mes "Oh yeah ? Peterson told you to come speak to me, did he?"; + mes "Haw Haw Haw ! ! Yeah, yeah, I know him a little bit . ."; + mes "To be honest, you can say I'm his weak point!"; + mes "Cause I know the secret of ^3355FF'Jack Frost's birth'^000000!!"; + next; + mes "[Hairy Uncle Ken]"; + mes "Are you curious about it? *Chuckles* Yeah, I can tell by your face."; + mes "However! Don't think that I'd tell you this secret for nothing..."; + mes "Come to think of it... I am feeling really thirsty now...."; + mes "Bring me ^3355FF'1 Squid Ink'^000000 and ^3355FF'1 Sticky Muscus'^000000!!!"; + next; + mes "[Hairy Uncle Ken]"; + mes "Wahhahaha! Don't look at me like that! My tastes are none of your"; + mes "business!!! Start finding a way to get me what I want, otherwise"; + mes "...... you won't get what YOU want.... *Chuckles*"; + close; + + XmasL0: + delitem 1024,1; + delitem 938,1; + mes "[Hairy Uncle Ken]"; + mes "Oh ?! *Chuckles* !! You seem to be a reliable person.."; + mes "Good! Ok, first I need something to drink...."; + next; + mes "^3355FF- Handed him Squid Ink and -^000000"; + mes "^3355FF- Sticky Muscus. -^000000"; + next; + mes "[Hairy Uncle Ken]"; + mes "Burrrrpppp - Ok now ! Well now, it's the time for my story..."; + mes "Keep in mind this is the story from what I know......"; + mes "I am not sure how much you heard about this though . ."; + next; + mes "[Hairy Uncle Ken]"; + mes "A long, long, time ago, there was a great Alchemist living in"; + mes "the far north. His name was ^3355FF' Philip Varsez '^000000 !!"; + next; + mes "[Hairy Uncle Ken]"; + mes "He was eager to keep beyond the bounds of new alchemy,"; + mes "and new alchemy needed rare materials to be accomplished as"; + mes "he wanted. So he decided to go travel all over the world to"; + mes "look for items possessing Strong Magic Force within."; + mes "Eventually he arrived at a village of freezing weather,"; + mes "somewhere up north..."; + next; + mes "[Hairy Uncle Ken]"; + mes "As immediately came inside the village he encountered a grim"; + mes "scene..... Everything was destroyed.... there was nothing left."; + mes "People groaned and moaned in pain, and were dying..."; + mes "It was the worst scene he'd ever witnessed."; + next; + mes "[Hairy Uncle Ken]"; + mes "Suddenly some strange force caught his attention.... That"; + mes "strange thing was a snowman that was melting down into water"; + mes "....^3355FF' Jack Frost '^000000! Even more astonishing was"; + mes "the fact that it held 2 crying babies in its arms. So the"; + mes "great alchemist could assumed the snowman sacrificed itself to"; + mes "protect them from great danger."; + next; + mes "[Hairy Uncle Ken]"; + mes "It touched the Alchemist to see that, and he decided to save"; + mes "the life of snowman with his great power of alchemy. He"; + mes "transported the snowman to Lutie, this Christmas Town, the"; + mes "safest place in this world."; + next; + mes "[Hairy Uncle Ken]"; + mes "Some time later, rumors began to circulate that not only was"; + mes "Jack Frost saved by the mercy of the Alchemist, but also"; + mes "because of the snow that Jack Frost was made out of."; + next; + mes "[Hairy Uncle Ken]"; + mes "The truth is, Jack Frost was made out of snow covering up the"; + mes "mysterious field where Magical flowers and plants grew all"; + mes "over."; + next; + mes "[Hairy Uncle Ken]"; + mes "Muhahaha -"; + mes "Alrighty then... this is the whole story as far as I know."; + mes "How about you now? Did my story satisfy you? Haw Haw Haw!!"; + next; + mes "[Hairy Uncle Ken]"; + mes "Oh well... Now I regret to say, I have no idea about the"; + mes "special ability that Jack Frost has that creates unlimited"; + mes "Christmas presents..."; + next; + Xmas5: + mes "[Hairy Uncle Ken]"; + mes " ^3355FF' Mima '^000000 the excellent kimchi maker"; + mes "knows about it through and through... If you're interested"; + mes "you'd better to go visit her. Alrighty, Merry Christmas !!"; + set xmas_npc,5; + close; +} + +// Jack Frost +//==================================================================== +xmas.gat,134,112,4 script Jack Frost 710,{ + mes "[Jack Frost]"; + if(xmas_npc==2) goto Xmas2; + if(xmas_npc==3) goto Xmas3; + if(xmas_npc==4) goto Xmas4; + if(xmas_npc==5) goto Xmas5; + if(xmas_npc==6) goto Xmas6; + if(xmas_npc==7) goto Xmas7; + if(xmas_npc==8) goto Xmas8; + if(xmas_npc==9) goto Xmas9; + if(xmas_npc==10) goto Xmas10; + if(xmas_npc==11) goto Xmas11; + mes "*sob*sob*........ I'm so lonely..... I can't go anywhere! I"; + mes "am stuck here day and night... frozen to this cold earth...."; + emotion e_sob; + next; + menu "^0000FFJack Frost?^000000",L0, "A secret Toy Factory?",L1, "...............",LEnd; + + L0: + mes "[Jack Frost]"; + mes "I was created by a human..... A giant snow doll is what some call me....."; + mes "I remember being born somewhere very cold......"; + next; + mes "[Jack Frost]"; + mes "Just like Lutie, this is a chilly little town.... I used to be happy up north but......."; + next; + mes "[Jack Frost]"; + mes "On day a horrible old lady came to my village...... Her name was.... ^790079'Mariposum'^000000......"; + mes "I heard she came from some place extremely hot..... Some weird village in some kind of cave."; + next; + mes "[Jack Frost]"; + mes "On the fourth night after she arrived here, she went to central square......."; + mes "Without warning she started casting horrible spells....... Suddenly a huge storm emerged....."; + next; + mes "[Jack Frost]"; + mes "Almost immediately the powerful storm knocked my friend and I unconscious........"; + next; + mes "[Jack Frost]"; + mes "I don't know how long I was out, but when I woke up I found myself right here in Lutie.........."; + next; + mes "[Jack Frost]"; + mes "But my friends were not...... I have lost all of my friends.......... I feel so lonely......."; + emotion e_sob; + close; + L1: + mes "[Jack Frost]"; + mes "Somewhere in Lutie there is a place that looks just like a ^5533FFToy"; + mes "Factory^000000....... It's well decorated and looks like a lot of"; + mes "fun but......."; + next; + mes "[Jack Frost]"; + mes "I heard that it is overrun with possessed toy soldiers and gift"; + mes "boxes........"; + next; + mes "[Jack Frost]"; + mes "Part of me is intrigued by this place and I would like to see it"; + mes "just once..... But part of me is also a little frighten of the"; + mes "possessed toys....."; + close; + LEnd: + mes "[Jack Frost]"; + mes "So long! Come visit me any time. Merry Christmas!"; + close; + +Xmas2: + mes "Did you hear something from 'Debra'? Heh heh... the people of"; + mes "Lutie call me a mysterious Snowman... honestly I am nothing but"; + mes "a simple snowman... heh heh."; + next; + mes "[Jack Frost]"; + mes "Besides I don't even know who I really am. Maybe I know as much"; + mes "about myself as do the people here."; + next; + mes "[Jack Frost]"; + mes "Mr.^3355FF'Peterson'^000000 gave me his name card and told me to visit"; + mes "him whenever I wanted to.... but as you can see....."; + next; + mes "[Jack Frost]"; + mes "I don't have any legs so I can't go anywhere..... "; + emotion e_sob; + next; + mes "[Jack Frost]"; + mes "How did I get here...? Why can I communicate with humans...?"; + mes "How can I......??"; + next; + mes "^3355FF- Jack Frost falls deep into his thoughts -^000000"; + mes "^3355FF- He is looking at 'Peterson's' name card -^000000"; + set xmas_npc,3; + close; +Xmas3: + mes ". . . . . . . . . . . . . . ."; + next; + mes "^3355FF- Jack Frost falls deep into his thoughts -^000000"; + mes "^3355FF- He is looking at 'Peterson's' name card -^000000"; + close; +Xmas4: + mes "Did you meet 'Peterson'? He is a honest and diligent guy . ."; + mes "And I know . . He fell in love with 'Debra'...."; + mes "hehehehehe..."; + next; + mes "[Jack Frost]"; + mes "I think 'Debra' needs to be more generous. She is very kind to"; + mes "everyone, except Peterson. But I know... Debra likes Peterson"; + mes "as much as he does here..."; + close; +Xmas5: + mes "You spoke with ^3355FF'Hairy Uncle Ken '^000000?"; + mes "Hairy Uncle Ken has loud voice, and doesn't take showers....."; + mes "he smells kinda bad.... but he is a very funny and diligent guy."; + mes "Everybody likes him."; + next; + mes "[Jack Frost]"; + mes "He enjoys drinking some strange kind of drink......"; + mes "They say it is a miracle that he doesn't have a stomachache."; + mes "Heh~ . .I love this guy too . ."; + close; +Xmas6: + mes "Hmmm you did you meet ^3355FF'Mima'^000000, the kimchi expert?"; + mes "Yeah yeah. I've been keeping this for here. Here you go, It is"; + mes "the salt she wants."; + next; + set xmas_npc,7; + mes "^3355FF' Got the roughest salt in the world'^000000."; + next; + mes "[Jack Frost]"; + mes "I like her cooking because it is so delicious."; + mes "Sometimes she offers me cups of ice flakes with grape syrup..."; + next; + mes "[Jack Frost]"; +Xmas7: + mes "^3355FF' The roughest salt in the world '^000000"; + mes "hopefully you will deliver it safely to her . ."; + close; +Xmas8: + mes "Boring Clown 'Howie'... At first glance, he looks a dumb,"; + mes "talent less clown..... But he has a pure heart and is always"; + mes "taking care of the 2 orphans..."; + close; +Xmas9: + mes "'Charlie ' the boy of optimism."; + mes "He will become a big shot in future . ."; + mes "Just like me ! -"; + mes "Hahahaha . . . . ."; + close; +Xmas10: + mes ". . . . . Thank you for listening to me so far."; + mes "I very much appreciate you trying to understand me,"; + mes "even though you are a stranger here."; + next; + mes "[Jack Frost]"; + mes "I think you know more about me than anyone else in this town."; + mes "Hahahaha.... I want to give you a small present in return."; + next; + mes "[Jack Frost]"; + mes "Tah dah!! Pick up anything you want in here - !!"; + next; + mes "^3355FF- Stir the gift bag -^000000"; + next; + + //it's a part of Bard Job Quest also + set xmas_npc,11; + + set @temp, rand(1,8); + if(@temp == 2) goto L_Prize2; + if(@temp == 3) goto L_Prize3; + if(@temp == 4) goto L_Prize4; + if(@temp == 5) goto L_Prize5; + if(@temp == 6) goto L_Prize6; + if(@temp == 7) goto L_Prize7; + if(@temp == 8) goto L_Prize8; + + L_Prize1: + getitem 529,5; + mes "[Jack Frost]"; + mes "Wow -Congratulations!!"; + mes "^3355FF- 5 Candy -^000000!"; + mes "Dear my friend,"; + mes "Please visit me from time to time, and take a chitchat with me."; + mes "See you soon -"; + mes "Merry Christmas!!"; + close; + L_Prize2: + getitem 529,10; + mes "[Jack Frost]"; + mes "Wow -Congratulations!!"; + mes "^3355FF- 10 Candy -^000000!"; + mes "Dear my friend,"; + mes "Please visit me from time to time, and take a chitchat with me."; + mes "See you soon -"; + mes "Merry Christmas!!"; + close; + L_Prize3: + getitem 530,5; + mes "[Jack Frost]"; + mes "Wow -Congratulations!!"; + mes "^3355FF- 5 Candy Cane-^000000!"; + mes "Dear my friend,"; + mes "Please visit me from time to time, and take a chitchat with me."; + mes "See you soon -"; + mes "Merry Christmas!!"; + close; + L_Prize4: + getitem 530,10; + mes "[Jack Frost]"; + mes "Wow -Congratulations!!"; + mes "^3355FF- 10 Candy Cane-^000000!"; + mes "Dear my friend,"; + mes "Please visit me from time to time, and take a chitchat with me."; + mes "See you soon -"; + mes "Merry Christmas!!"; + close; + L_Prize5: + getitem 539,1; + mes "[Jack Frost]"; + mes "Wow -Congratulations!!"; + mes "^3355FF- 1 Piece of Cake-^000000!"; + mes "Dear my friend,"; + mes "Please visit me from time to time, and take a chitchat with me."; + mes "See you soon -"; + mes "Merry Christmas!!"; + close; + L_Prize6: + getitem 539,2; + mes "[Jack Frost]"; + mes "Wow -Congratulations!!"; + mes "^3355FF- 2 Piece of Cake-^000000!"; + mes "Dear my friend,"; + mes "Please visit me from time to time, and take a chitchat with me."; + mes "See you soon -"; + mes "Merry Christmas!!"; + close; + L_Prize7: + getitem 538,5; + mes "[Jack Frost]"; + mes "Wow -Congratulations!!"; + mes "^3355FF- 5 Cookie-^000000!"; + mes "Dear my friend,"; + mes "Please visit me from time to time, and take a chitchat with me."; + mes "See you soon -"; + mes "Merry Christmas!!"; + close; + L_Prize8: + getitem 538,10; + mes "[Jack Frost]"; + mes "Wow -Congratulations!!"; + mes "^3355FF- 10 Cookie-^000000!"; + mes "Dear my friend,"; + mes "Please visit me from time to time, and take a chitchat with me."; + mes "See you soon -"; + mes "Merry Christmas!!"; + close; +Xmas11: + mes "Welcome dear my friend -"; + mes "You are always welcomed in this Christmas Town."; + mes "Especially by me, Jack Frost !"; + mes "Merry Christmas !!"; + close; +} + +// Howie the Clown +//===================================================================== +xmas.gat,146,136,4 script Howie the Clown 715,{ + mes "[Howie]"; + mes "Meeee~RrrrrYYYY Christmas~!"; + mes "La La La! La La La La!~"; + mes "Dum di Dum di Dum"; + next; + menu "Hey, Clown, what are you doing?",L0, "About the Snowman",L1, "Quit conversation",LEnd; + + L0: + mes "[Howie]"; + mes "La La La~ Dum di Dum di Dum........ Huh?....."; + next; + mes "[Howie]"; + mes "Oh, I'm working on a show to entertain two lovely kids...."; + mes "^5533FFCharlie and Marsha^000000.... and it's not easy!"; + next; + mes "[Howie]"; + mes "Beleive it or not you have to be smart, talented, and of course"; + mes "funny to be a clown. It's getting tougher and tougher to make kids"; + mes "laugh nowadays.... they just get bored so easily.... *sigh*"; + next; + mes "[Howie]"; + mes "So I have to push myself to be more creative.... to act funnier and"; + mes "talk funnier...... to make them laugh out loud!!"; + next; + mes "[Howie]"; + mes "HaHaHaHa! HeHeHeHeHe! HoHoHoHoHo! Merry Christmas!!"; + close; + L1: + if(xmas_npc==8 || xmas_npc==9) goto Xmas8; + mes "[Howie]"; + mes "You mean ^5533FF' Jack Frost '^000000? Of course I know him. Everyone"; + mes "knows Jack Frost the Snowman. Sometimes I go and chat with him."; + next; + mes "[Howie]"; + mes "I even do performances for him. But I'm not quite sure if he likes"; + mes "them.... cause whenever I finish my act.... He doesn't seem to have"; + mes "any kind of reaction to it....."; + next; + mes "[Howie]"; + mes "How could he not like an amazing show like mine??"; + emotion e_hmm; + next; + mes "[Howie]"; + mes "There's something strange about Jack Frost.... anyways..."; + mes "La La La~ Dum di Dum di Dum"; + mes "Merry Christmas- !!"; + close; + + Xmas8: + mes "[Howie]"; + mes "Dum di Dum di Dum... Ah ha ! I assume you're here because of"; + mes "Jack Frost? Well, after all it is nothing peculiar...."; + next; + mes "[Howie]"; + mes "It's about two naughty kids, ^3355FF'Charlie'^000000 and ^3355FF'Marsha'^000000,"; + mes "they are regular viewers of my show. Did you heard about the"; + mes "incindent happened in the northland from Hairy Uncle Ken by any"; + mes "chance?"; + next; + mes "[Howie]"; + mes ". . . . . Then hopefully you will remember the 2 babies, whom"; + mes "Jack Frost carried in his arms...while his body melted away..."; + next; + mes "[Howie]"; + mes "You guessed it... the 2 babies were Charlie and Marsha. They"; + mes "don't seem to know about this. Jack Frost told me their story..."; + mes "He used his body to block the big giant fire ball rushing towards"; + mes "the 2 babies...."; + next; + mes "[Howie]"; + mes "Jack Frost made the ultimate sacrifice for Charlie and Marsha...."; + mes "I can see you are quite interested in the story of Jack Frost,"; + mes "why don't you go meet those 2 children for more information?"; + next; + mes "[Howie]"; + mes "They might tell you some story we've never got the chance to hear."; + mes "Ok then, good luck! Bye bye!"; + set xmas_npc,9; + close; + LEnd: + mes "[Howie]"; + mes "La La La... Dum di Dum di Dum"; + mes "Merry Christmas! Have a great day!"; + close; +} + +// Charlie +//================================================================ +xmas.gat,206,168,4 script Charlie 706,{ + if(xmas_npc==9) goto Xmas9; + mes "[Charlie]"; + mes "Merry, Merry Christmas! Did you talk to that clown, ^5533FFHowie^000000 yet? Man that"; + mes "clown is REALLY boring......"; + next; + mes "[Charlie]"; + mes "After watching his show, me and Marsha felt like we had wasted our time....."; + next; + mes "[Marsha]"; + mes "How can you say that? You know he always tries his best to make us happy....."; + next; + mes "[Charlie]"; + mes "Meh.... whatever.... I still think he's boring....... I'd rather talk"; + mes "to ^3355FF' Jack Frost '^000000. He's a LOT more fun."; + next; + mes "[Charlie]"; + mes "Have you met the Snowman, Jack Frost, yet...... if not go find him."; + mes "He's a really funny guy."; + next; + mes "[Charlie]"; + mes "Anyways, Merry Christmas! Enjoy your stay in Lutie!"; + close; + +Xmas9: + mes "[Charlie]"; + mes "Errr ? Jack Frost? Hmmm - Let me see....A nice snowman..."; + mes "You want to know about Jack Frost.... Is this what you want? Ummm"; + mes "let me see again... Argh - I am not that smart . . . . ."; + mes "Better ask of Marsha though !"; + close; +} + +// Marsha +//================================================================ +xmas.gat,208,168,4 script Marsha 703,{ + if(xmas_npc==10) goto Xmas10; + if(xmas_npc==9) goto Xmas9a; + + mes "[Marsha]"; + mes "Merry Christmas to you!"; + next; + mes "[Marsha]"; + mes "I don't know if this is true... but I heard that the Snowman has"; + mes "something special that is un imaginable..... a special power of sorts.."; + next; + mes "[Marsha]"; + mes "Oh by the way..... Have you met ^5533FFSanta Claus^000000 yet? He"; + mes "carries TONS and tons of gifts is his BIG bag! I heard that the Snowman"; + mes "also does that.... Isn't that AMAZING!?? So exciting!!"; + emotion e_ic; + next; + mes "[Marsha]"; + mes "I mean he has a big bag full of gifts too.... those how have been"; + mes "friendly to the Snowman have gotten cool gifts from him!"; + next; + mes "[Marsha]"; + mes "..... Well at least that's what people say... but still.... isn't it"; + mes "AMAZING!!"; + emotion e_hmm; + close; + +Xmas9a: + mes "[Marsha]"; + mes "You mean Jack Frost? Of course I know.. He is nice and funny guy."; + mes "As Charlie always insists, he is better than Howie....."; + mes "(But please don't tell it to Howie~)"; + next; + mes "[Marsha]"; + mes "Charlie and I are Orphans. We don't remember our parents at all."; + mes "We've been brought up by the kind people of Lutie, including"; + mes "Hairy Uncle Ken and Auntie Mima."; + next; + mes "[Marsha]"; + mes "They are all nice and generous, and we appreciate all of them for"; + mes "taking care of us. By the way I heard Jack Frost doesn't have a"; + mes "mom or dad either... and I also heard that neither we nor Jack"; + mes "Frost were born in this Christmas Town."; + next; + mes "[Marsha]"; + mes "There is a rumor that myself, Charlie, and Jack Frost came here"; + mes "from somewhere else. I am not actually sure about that but,"; + mes "at least I know that all of us have the same types of burns on"; + mes "our bodies. Charlie and I have it on our backs."; + next; + mes "[Marsha]"; + mes "Jack Frost has a dark smudge on his tummy.... It makes me feel as"; + mes "if we are somehow connected to each other..."; + next; +Xmas10: + mes "[Marsha]"; + mes "Oh? Now I see.... You've come to know a lot about Jack Frost...."; + mes "Maybe even more than any one person in this town. Please try to"; + mes "talk to Mr. Jack Frost. He will probably be delighted that you"; + mes "are so interested in him. Maybe you will even be able to get a"; + mes "present from him."; + next; + mes "[Marsha]"; + mes "I wish you the best of luck. Merry Christmas!!"; + set xmas_npc,10; + close; +} diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index c46a13ee9..7cc30da71 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -1,470 +1,470 @@ -//===== eAthena Script =======================================
-//= Morroc Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= Fixed Lapidary sprite, Implemented ANTHELL trigger
-//= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp
-//= 1.3 Removed some NPC due to Assassin Job Quest [kobra_k88]
-//= 1.3b mobs name corrected [Lupus], 1.3c - Adv classes support
-//= 1.4 Fixed typo’s [Nexon]
-//= 1.5 Added a lvl 4 weapon quest related NPC [MasterOfMuppets]
-//= 1.6 Added Bartender NPC, made by Persian69 [Vicious_Pucca]
-//= 1.7 Removed Duplicates [Silent]
-//============================================================
-
-
-//==================================================== Town of Morroc ====================================================\\
-
-// Old Scholar ===============================
-morocc_in.gat,112,122,2 script Old Scholar 61,{
- mes "[Old Scholar]";
- mes "I've devoted my Life to researching the Pyramids. Although I not found anything significant yet, I am confident that I will find the Tomb of Ancient King, Osiris!";
- next;
- mes "[Old Scholar]";
- mes "It is within the largest of the Morroc Pyramids, that the Greatest King in History sleeps the eternal sleep. That is... if my memory serves me correctly......";
- close;
-}
-
-// Drunk Man =================================
-morocc.gat,44,180,8 script Drunk Man 89,{
- mes "[Drunk Man]";
- mes "Heh Heh... (Hiccup)! Oh, Are you new here? Nice to meet ya, Buddy! So how was your trip?";
- mes "This was predestined that you and I meet here, I tell you what (Hiccup). Let me tell you something I just heard from the pub....";
- next;
- mes "[Drunk Man]";
- mes "It's rumored that there is a special Dagger that can bring great fortune to its owner.";
- mes "There is a well-know Thief in Rune-Midgard that possesses this Dagger, and has never been caught";
- next;
- mes "[Drunk Man]";
- mes "What I would give to get my hands something like that(Hiccup). But only in my dreams....";
- next;
- mes "[Drunk Man]";
- mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?";
- mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger. Promise me, alright?(Hiccup!)";
- emotion e_hmm;
- close;
-}
-
-// Towner =================================
-morocc.gat,68,260,8 script Towner 99,{
- mes "[Towner]";
- mes "Those giant, Triangular Buildings North West of town are called Pyramids... They have been there for thousands and thousands of years.";
- next;
- mes "[Towner]";
- mes "Nobody knows when and why they were built or who built them. All we know for sure is that there are tons of Horrendous Monsters inside of them.";
- next;
- mes "[Towner]";
- mes "I think you'd better stay away from them. The monsters in the Pyramid LOVE to feed on strangers. Kekekekek...";
- close;
-}
-
-// Ant Man Akira =============================
-morocc.gat,76,75,4 script Ant Man Akira 47,{
- mes "[Ant Man Akira]";
- mes "About 1 map north and 3 maps east of Morroc, there lies the entrance to a cave known as ^ff0000ANTHELL^000000 ...";
-M_Menu:
- next;
- menu "'Anthell ?'",M_Anthell,"Ants?",M_Ants,"End conversation",M_End;
-
- M_Anthell:
- mes "[Ant Man Akira]";
- mes "Anthell gets it's name from the fact that the cave is home to the largest colony of giant ants in Rune-Midgard.";
- mes "There are literally thousands of ants performing work for the colony while their queens lay hundreds and hundreds of eggs.";
- next;
- mes "[Ant Man Akira]";
- mes "Many people go there to train because of the numerous amounts of ant eggs. But be careful...";
- next;
- mes "[Ant Man Akira]";
- mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!";
- emotion e_gasp;
- goto M_Menu;
- M_Ants:
- mes "[Ant Man Akira]";
- mes "There are 3 different kinds of Ant, each with a unique color and name. Each one has a different role in the colony.";
- mes "Andres are white, Pieres are green, and Deniros are red colored. Their differences are not merely cosmetic however.";
- next;
- mes "[Ant Man Akira]";
- mes "Andres are the weakest of the ants while Deniros are the most fierce some of the ants. Pieres lay somewhere in the middle.";
- next;
- mes "[Ant Man Akira]";
- mes "Be careful when your around them. If you hit 1 Andre the other Andres in the area with swarm and attack you.";
- mes "The same goes for Deniros and Pieres. You should also know that ants are looters so watch out for your items.";
- goto M_Menu;
- M_End:
- mes "[Ant Man Akira]";
- mes "Before you go, let me tell you about Giearths. They are not ants but they live in Anthell. Don't underestimate them because of their small size.";
- mes "They are extremely tough and should only be handled by high level wariors.";
- next;
- mes "[Ant Man Akira]";
- mes "Well see ya around.";
- close;
-}
-
-// Poring Lady Syvia ==================================
-morocc.gat,79,111,2 script Poring Lady Syvia 700,{
- mes "[Poring Lady Syvia]";
- mes "All over Rune-Midgard you can see lots of cute monsters such as Spores, the mushroom type creature....";
- next;
- mes "[Poring Lady Syvia]";
- mes "Or Pickys, desert chicks that wear egg shells on their heads and jump around in the Morroc Desert..!";
- mes "However you can't deny that the ^FF8888Poring^000000 is the cutest and most popular creature in all of Rune-Midgard.";
- next;
- mes "[Poring Lady Syvia]";
- mes "Although everybody knows about the common pink Poring, there are 2 Rare porings that live near Prontera and are getting a lot of attention.";
- next;
- mes "[Poring Lady Syvia]";
- mes "They are the ^ffaa00Angeling^000000 and the ^5555ffGhostring^000000";
-M_Menu:
- next;
- menu "Angeling?",M_Angel,"Ghostring?",M_Ghost,"Quit Conversation",M_Quit;
-
- M_Angel:
- mes "[Poring Lady Syvia]";
- mes "The Angeling is a poring with angel wings. It is rarely seen but it is quite a sight. Don't not be fooled by it's angelic look however.";
- mes "It is a high level monster armed with the Holy property. It is immune to almost all magic attacks except those of the neutral & shadow property.";
- next;
- mes "[Poring Lady Syvia]";
- mes "Physical attacks are definitely the way to go against these monsters.";
- next;
- mes "[Poring Lady Syvia]";
- mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
- goto M_Menu;
-
- M_Ghost:
- mes "[Poring Lady Syvia]";
- mes "The Ghostring is an evil ghost poring. It is rarely seen and luckly so.";
- next;
- mes "[Poring Lady Syvia]";
- mes "It is a high-level monster armed with the ghost property. This makes it immune to physical attacks. So Archers, Swordsman, and Thieves beware!";
- mes "Only weapons with elemental properties will work on Ghostrings. Of course magic attacks work very well on them also.";
- next;
- mes "[Poring Lady Syvia]";
- mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
- goto M_Menu;
-
- M_Quit:
- mes "[Poring Lady Syvia]";
- mes "OMG!";
- emotion e_omg;
- next;
- mes "[Poring Lady Syvia]";
- mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!";
- next;
- mes "[Poring Lady Syvia]";
- mes "Hmf!";
- emotion e_pif;
- close;
-}
-
-// Slayer Kid ====================================
-morocc.gat,123,58,4 script Slayer Kid 118,{
- mes "[Slayer Kid]";
- mes ".... An expert in hand to hand combat who polishes off enemies quickly and quietly....";
- next;
- mes "[Slayer Kid]";
- mes "That is the ^ff00ffAssassin^000000!!";
-M_Menu:
- next;
- menu "Hmm??",M_0,"Where can I find the Assassin Clan?",M_1,"End conversation",M_End;
-
- M_0:
- mes "[Slayer Kid]";
- mes "Assassins are a secretive group of elite killers. People say Assassins are highly trained in 'eliminating' their targets without leaving a trace.";
- next;
- mes "[Slayer Kid]";
- mes "It's been 3 months since I left home to search for the Assassin clan.... Just where are they??!!!";
- goto M_Menu;
- M_1:
- mes "[Slayer Kid]";
- mes "People say that if you go 2 maps on the east of Morroc, then 2 maps south, you'll be able to find the Assassin Clan.";
- next;
- mes "[Slayer Kid]";
- mes "If you are granted an Assassin Cross, the emblem of the clan master, you will be allowed to become an Assassin.";
- mes "The Assassin Cross is a high honor and is given to the best Assassin among Assassins!";
- next;
- mes "[Slayer Kid]";
- mes "To tell you the truth however... I don't think they the clan really exists...";
- next;
- mes "[Slayer Kid]";
- mes "I've been searching for them for over 3 months now and nothing. It seems almost impossible for me to become an Assassin now......";
- goto M_Menu;
- M_End:
- close;
-
-}
-
-// Lapidary =======================================
-morocc.gat,150,50,8 script Lapidary 99,{
- mes "[Lapidary]";
- mes "The Queen of Jewelry is the Diamond. No one can deny its beautiful appearance. That's why it cost so much to buy...";
- next;
- mes "[Lapidary]";
- mes "Many factors increase its value, with the most important factor being size.";
- next;
- mes "[Lapidary]";
- mes "A high quality Diamond should be perfect and not chipped or cracked in any way.";
- close;
-}
-
-// Uncle Dimitrii ==========================================
-morocc.gat,180,155,4 script Uncle Dimitri 49,{
- mes "[Uncle Dimitrii]";
- mes "The avarage temperature in the Morroc Desert is many times higher than anywhere else in the Rune-Midgard Kingdom.";
- next;
- mes "[Uncle Dimitrii]";
- mes "Be careful of where you choose to sit down and rest. Choose the wrong spot and your butt may catch on fire!!";
-M_Menu:
- next;
- menu "About the Desert sand",M_1,"About the remedy for Fatigue",M_2,"End conversation",M_End;
-
- M_1:
- mes "[Uncle Dimitri]";
- mes ". . . . . Well";
- next;
- mes "[Uncle Dimitri]";
- mes "It's SUPPOSED to be HOT!!! But it actually isn't really that hot.....";
- next;
- mes "[Uncle Dimitri]";
- mes "For some odd reason the sand in the Morroc desert doesn't conduct as much heat as the sand in other deserts.";
- mes "Instead of being scorching hot, the sand just feels warm.... so it's ok for you to sit down for a good rest";
- next;
- mes "[Uncle Dimitri]";
- mes "So everybody can recover their HP and SP without fear of catching on fire.";
- goto M_Menu;
- M_2:
- mes "[Uncle Dimitri]";
- mes "Aaaaahhh!!!!";
- next;
- mes "[Uncle Dimitri]";
- mes "Nothing beats desert fatigue like a couple of potions! The ^ff0000Red^000000 ones are especially popular because of their low cost and light weight.";
- next;
- mes "[Uncle Dimitri]";
- mes "They only recover a small amount of hp, but combined with a dip in a desert oasis, a couple ^ff0000Reds^000000 are all you need.";
- goto M_Menu;
- M_End:
- mes "[Uncle Dimitri]";
- mes "Did you know that you can get ^0000bb'Milk'^000000 from a 'PecoPeco's Egg'? I wonder how that works......?";
- close;
-}
-
-// Trader Joe =====================================
-morocc.gat,208,85,7 script Trader Joe 83,{
- mes "[Trader Joe]";
- mes "I earn a living as a Trader so I'm constantly traveling between Morroc and Prontera.";
- mes "I can't even count how many times I've been across the Hot, Dry desert.";
- next;
- mes "[Trader Joe]";
- mes "One day, while I was out in the Desert, I unexpectedly ran out of water and became extremely thirsty.";
- mes "I was desperate so I decided to try to get some water out of a cactus when.......";
- next;
- mes "[Trader Joe]";
- mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!";
- emotion e_omg;
- next;
- mes "[Trader Joe]";
- mes "It was THE WORST experience of my ENTIRE LIFE.";
- next;
- mes "[Trader Joe]";
- mes "I figured out later that it wasn't a normal cactus that attacked me but it was ^00cc00Muka^000000, the cactus monster.";
- next;
- mes "[Trader Joe]";
- mes "So be careful the next time you're out in the desert. You don't want to make the same mistake I made. (~Sigh~)";
- close;
-}
-
-// Fly Man Armani ===============================
-morocc.gat,234,273,3 script Fly Man Armani 54,{
- mes "[Fly Man Armani]";
- mes "I SAW IT!! I SAW IT!!!";
- emotion e_ic;
- next;
- mes "[Fly Man Armani]";
- mes "I saw the rare ^ff0000Dragon Fly^000000 just South of here! It was incredible!!";
- next;
- menu "What... Dragon Fly?!",M_0,"So what?",M_1;
-
- M_0:
- mes "[Fly Man Armani]";
- mes "It is the boss of desert flies and its much stronger than any other ordinary fly.";
- mes "It's a rare sight to behold, and for anybody strong enough and lucky enough to defeat it.... ";
- next;
- mes "[Fly Man Armani]";
- mes "The Dragon Fly may even drop an UTLRA RARE item called a ^0000ddClip^000000!";
- mes "Clips are items that you can attach to weapons, armor, and almost every kind of accessory.";
- next;
- mes "[Fly Man Armani]";
- mes "Clips are ^ffaa00slotted^000000 and therefore you can insert cards into them. That's what makes them so valuable.";
- mes "It seems like everyone is yearning for a clip these days.";
- next;
- mes "[Fly Man Armani]";
- mes "Say.... why don't YOU challenge the Dragon Fly?";
- emotion e_hmm;
- close;
- M_1:
- mes "[Fly Man Armani]";
- mes "SO WHAT!!??";
- emotion e_omg;
- next;
- mes "[Fly Man Armani]";
- mes "Do you dare underestimate the Dragon Fly?? Bleh! It may be a fly, but I guarantee you THIS FLY is more than you can handle!";
- emotion e_pif;
- next;
- mes "[Fly Man Armani]";
- mes "No matter. If you ARE fortunate enough to run into it, you'll quickly see what I mean. After all, it IS the FLY of ALL FLIES!!!!";
- next;
- mes "[Fly Man Armani]";
- mes "^ff0000Dragon Fly^000000. Remember this name well!!";
- close;
-}
-
-// Uncle Phlanette ================================
-morocc.gat,277,213,4 script Uncle Phlanette 48,{
- mes "[Uncle Phlanette]";
- mes "Morroc is a highly dry region surrounded by desert. There isn't a place as hot or dry as Morroc anywhere in Rune-Midgard.";
-M_Menu:
- next;
- menu "Desert Story",M_0,"Quit Coversation",M_End;
-
- M_0:
- mes "[Uncle Phlanette]";
- mes "Let me tell you a little about the desert.....";
- next;
- mes "[Uncle Phlanette]";
- mes "You see the desert is a place that is bare of vegetation due to low rainfall and a high evaporation rate.";
- mes "Even so there are plants that seem to thrive in the desert. And where there are plants, there are animals.";
- next;
- mes "[Uncle Phlanette]";
- mes "So even with the high temperatures, and limited water, living creatures still find a way to survive in the desert.";
- next;
- mes "[Uncle Phlanette]";
- mes "Unfortunately, for unknown reasons, some of the plants and animals in the desert have turned into dangerous monsters.";
- mes "The ^00cc00'Mukas'^000000 are one of those monsters. They were originally cactus plants.";
- goto M_Menu;
- M_End:
- mes "[Uncle Phlanette]";
- mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!";
- emotion e_gasp;
- next;
- mes "[Uncle Phlanette]";
- mes "(~Sigh~) I'm SICK and TIRED of this sand and desert...";
- next;
- mes "[Uncle Phlantette]";
- mes "Morroc......!! I HATE YOU!!!!!!";
- emotion e_pif;
- close;
-}
-
-//Bartender
-morocc_in.gat,166,76,3 script Bartender#02 46,{
- mes "[Bartender]";
- mes "What are you going to order?";
- next;
- menu "Tropical Sograt",L1,"Vemillion the Beach",L2,"Nothing.",-;
-
- mes "[Bartender]";
- mes "Hmm...";
- close;
-
-L1:
- if (zeny < 1000 ) goto Nomoney;
- getitem 12112,1;
- set zeny,zeny-1000;
- mes "[Bartender]";
- mes "Here you go.";
- mes "Fruits are major ingredients,";
- mes "but don't drink too much.";
- close;
-
-L2:
- if (zeny < 1000 ) goto Nomoney;
- getitem 12113,1;
- set zeny,zeny-1000;
- mes "[Bartender]";
- mes "Here you go.";
- mes "but don't drink too much.";
- close;
-
-Nomoney:
- mes "[Bartender]";
- mes "Are you asking me to give it for free?";
- mes "You are one crazy person.";
- mes "Don't even think about drinking if you don't have 1,000 zeny.";
- close;
-}
-
-// Lvl 4 weapon quest related NPC ================================
-
-morocc.gat,289,230,3 script Citizen#06 92, {
- mes "[Citizen]";
- mes "Meeting a dead man is basically";
- mes "impossible.";
- mes "Even if you met one,";
- mes "he would not have the full memory of his life.";
- next;
- mes "[Citizen]";
- mes "But if you brought a thing that he";
- mes "used to keep in his life,";
- mes "it would be possible to retrieve his memory of the life.";
- mes "Of course, we can confirm this theory only";
- mes "when we meet a dead man.";
- close;
-}
-
-//<================================================== Assassin Guild ====================================================>\\
-
-// Hashisid ====================================
-moc_fild16.gat,199,212,4 script Hashisid 48,{
- mes "[Hashisid]";
- mes "For Assassins, it is important not to look a target in the eye. If a target is smart, he/she may be able to tell what you're up too.";
- next;
- menu "About Assassins",M_0,"Quit Conversation",M_End;
-
- M_0:
- mes "[Hashisid]";
- mes "Let me tell you a little bit about Assassins";
- next;
- mes "[Hashisid]";
- mes "Assassin's are hired to infiltrate, gather intelligence, and even commit murder without being seen or heard.";
- mes "Stealth and speed are vital to Assassins. Assassins live in the shadows and never get praise or congratulations.";
- next;
- mes "[Hashisid]";
- mes "It's their job to go unnoticed. Though an Assassin may seem like a cruel and heartless individual....";
- mes "An Assassin will never do any harm to an innocent being. The main purpose of the Assassin to seek out and destroy evil forces!";
- close;
- M_End:
- close;
-}
-
-//==================================================
-// Assassin Guild Guards
-//===================================================
-
-moc_fild16.gat,195,281,4 script Assassin Guardian#1::SinGuard 707,{
- mes "[Assassin Guardian]";
- if(BaseJob == Job_Assassin) {
- mes "Welcome.";
- close;
- }
- set @temp, rand(1,4);
- if(@temp == 1) mes "........";
- if(@temp == 2) mes "Hmmm..........";
- if(@temp == 3) mes "Hmmm... you shouldn't be here.....";
- if(@temp == 4) mes "You're trespassing on forbidden grounds.......";
- close;
-}
-
-moc_fild16.gat,204,281,4 duplicate(SinGuard) Assassin Guardian#2 707
-moc_fild16.gat,207,281,4 duplicate(SinGuard) Assassin Guardian#3 707
-moc_fild16.gat,216,281,4 duplicate(SinGuard) Assassin Guardian#4 707
-moc_fild16.gat,200,231,4 duplicate(SinGuard) Assassin Guardian#5 707
-moc_fild16.gat,211,231,4 duplicate(SinGuard) Assassin Guardian#6 707
-moc_fild16.gat,200,257,4 duplicate(SinGuard) Assassin Guardian#7 707
-moc_fild16.gat,211,257,4 duplicate(SinGuard) Assassin Guardian#8 707
+//===== eAthena Script ======================================= +//= Morroc Town +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= Fixed Lapidary sprite, Implemented ANTHELL trigger +//= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp +//= 1.3 Removed some NPC due to Assassin Job Quest [kobra_k88] +//= 1.3b mobs name corrected [Lupus], 1.3c - Adv classes support +//= 1.4 Fixed typo’s [Nexon] +//= 1.5 Added a lvl 4 weapon quest related NPC [MasterOfMuppets] +//= 1.6 Added Bartender NPC, made by Persian69 [Vicious_Pucca] +//= 1.7 Removed Duplicates [Silent] +//============================================================ + + +//==================================================== Town of Morroc ====================================================\\ + +// Old Scholar =============================== +morocc_in.gat,112,122,2 script Old Scholar 61,{ + mes "[Old Scholar]"; + mes "I've devoted my Life to researching the Pyramids. Although I not found anything significant yet, I am confident that I will find the Tomb of Ancient King, Osiris!"; + next; + mes "[Old Scholar]"; + mes "It is within the largest of the Morroc Pyramids, that the Greatest King in History sleeps the eternal sleep. That is... if my memory serves me correctly......"; + close; +} + +// Drunk Man ================================= +morocc.gat,44,180,8 script Drunk Man 89,{ + mes "[Drunk Man]"; + mes "Heh Heh... (Hiccup)! Oh, Are you new here? Nice to meet ya, Buddy! So how was your trip?"; + mes "This was predestined that you and I meet here, I tell you what (Hiccup). Let me tell you something I just heard from the pub...."; + next; + mes "[Drunk Man]"; + mes "It's rumored that there is a special Dagger that can bring great fortune to its owner."; + mes "There is a well-know Thief in Rune-Midgard that possesses this Dagger, and has never been caught"; + next; + mes "[Drunk Man]"; + mes "What I would give to get my hands something like that(Hiccup). But only in my dreams...."; + next; + mes "[Drunk Man]"; + mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?"; + mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger. Promise me, alright?(Hiccup!)"; + emotion e_hmm; + close; +} + +// Towner ================================= +morocc.gat,68,260,8 script Towner 99,{ + mes "[Towner]"; + mes "Those giant, Triangular Buildings North West of town are called Pyramids... They have been there for thousands and thousands of years."; + next; + mes "[Towner]"; + mes "Nobody knows when and why they were built or who built them. All we know for sure is that there are tons of Horrendous Monsters inside of them."; + next; + mes "[Towner]"; + mes "I think you'd better stay away from them. The monsters in the Pyramid LOVE to feed on strangers. Kekekekek..."; + close; +} + +// Ant Man Akira ============================= +morocc.gat,76,75,4 script Ant Man Akira 47,{ + mes "[Ant Man Akira]"; + mes "About 1 map north and 3 maps east of Morroc, there lies the entrance to a cave known as ^ff0000ANTHELL^000000 ..."; +M_Menu: + next; + menu "'Anthell ?'",M_Anthell,"Ants?",M_Ants,"End conversation",M_End; + + M_Anthell: + mes "[Ant Man Akira]"; + mes "Anthell gets it's name from the fact that the cave is home to the largest colony of giant ants in Rune-Midgard."; + mes "There are literally thousands of ants performing work for the colony while their queens lay hundreds and hundreds of eggs."; + next; + mes "[Ant Man Akira]"; + mes "Many people go there to train because of the numerous amounts of ant eggs. But be careful..."; + next; + mes "[Ant Man Akira]"; + mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!"; + emotion e_gasp; + goto M_Menu; + M_Ants: + mes "[Ant Man Akira]"; + mes "There are 3 different kinds of Ant, each with a unique color and name. Each one has a different role in the colony."; + mes "Andres are white, Pieres are green, and Deniros are red colored. Their differences are not merely cosmetic however."; + next; + mes "[Ant Man Akira]"; + mes "Andres are the weakest of the ants while Deniros are the most fierce some of the ants. Pieres lay somewhere in the middle."; + next; + mes "[Ant Man Akira]"; + mes "Be careful when your around them. If you hit 1 Andre the other Andres in the area with swarm and attack you."; + mes "The same goes for Deniros and Pieres. You should also know that ants are looters so watch out for your items."; + goto M_Menu; + M_End: + mes "[Ant Man Akira]"; + mes "Before you go, let me tell you about Giearths. They are not ants but they live in Anthell. Don't underestimate them because of their small size."; + mes "They are extremely tough and should only be handled by high level wariors."; + next; + mes "[Ant Man Akira]"; + mes "Well see ya around."; + close; +} + +// Poring Lady Syvia ================================== +morocc.gat,79,111,2 script Poring Lady Syvia 700,{ + mes "[Poring Lady Syvia]"; + mes "All over Rune-Midgard you can see lots of cute monsters such as Spores, the mushroom type creature...."; + next; + mes "[Poring Lady Syvia]"; + mes "Or Pickys, desert chicks that wear egg shells on their heads and jump around in the Morroc Desert..!"; + mes "However you can't deny that the ^FF8888Poring^000000 is the cutest and most popular creature in all of Rune-Midgard."; + next; + mes "[Poring Lady Syvia]"; + mes "Although everybody knows about the common pink Poring, there are 2 Rare porings that live near Prontera and are getting a lot of attention."; + next; + mes "[Poring Lady Syvia]"; + mes "They are the ^ffaa00Angeling^000000 and the ^5555ffGhostring^000000"; +M_Menu: + next; + menu "Angeling?",M_Angel,"Ghostring?",M_Ghost,"Quit Conversation",M_Quit; + + M_Angel: + mes "[Poring Lady Syvia]"; + mes "The Angeling is a poring with angel wings. It is rarely seen but it is quite a sight. Don't not be fooled by it's angelic look however."; + mes "It is a high level monster armed with the Holy property. It is immune to almost all magic attacks except those of the neutral & shadow property."; + next; + mes "[Poring Lady Syvia]"; + mes "Physical attacks are definitely the way to go against these monsters."; + next; + mes "[Poring Lady Syvia]"; + mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P"; + goto M_Menu; + + M_Ghost: + mes "[Poring Lady Syvia]"; + mes "The Ghostring is an evil ghost poring. It is rarely seen and luckly so."; + next; + mes "[Poring Lady Syvia]"; + mes "It is a high-level monster armed with the ghost property. This makes it immune to physical attacks. So Archers, Swordsman, and Thieves beware!"; + mes "Only weapons with elemental properties will work on Ghostrings. Of course magic attacks work very well on them also."; + next; + mes "[Poring Lady Syvia]"; + mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P"; + goto M_Menu; + + M_Quit: + mes "[Poring Lady Syvia]"; + mes "OMG!"; + emotion e_omg; + next; + mes "[Poring Lady Syvia]"; + mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!"; + next; + mes "[Poring Lady Syvia]"; + mes "Hmf!"; + emotion e_pif; + close; +} + +// Slayer Kid ==================================== +morocc.gat,123,58,4 script Slayer Kid 118,{ + mes "[Slayer Kid]"; + mes ".... An expert in hand to hand combat who polishes off enemies quickly and quietly...."; + next; + mes "[Slayer Kid]"; + mes "That is the ^ff00ffAssassin^000000!!"; +M_Menu: + next; + menu "Hmm??",M_0,"Where can I find the Assassin Clan?",M_1,"End conversation",M_End; + + M_0: + mes "[Slayer Kid]"; + mes "Assassins are a secretive group of elite killers. People say Assassins are highly trained in 'eliminating' their targets without leaving a trace."; + next; + mes "[Slayer Kid]"; + mes "It's been 3 months since I left home to search for the Assassin clan.... Just where are they??!!!"; + goto M_Menu; + M_1: + mes "[Slayer Kid]"; + mes "People say that if you go 2 maps on the east of Morroc, then 2 maps south, you'll be able to find the Assassin Clan."; + next; + mes "[Slayer Kid]"; + mes "If you are granted an Assassin Cross, the emblem of the clan master, you will be allowed to become an Assassin."; + mes "The Assassin Cross is a high honor and is given to the best Assassin among Assassins!"; + next; + mes "[Slayer Kid]"; + mes "To tell you the truth however... I don't think they the clan really exists..."; + next; + mes "[Slayer Kid]"; + mes "I've been searching for them for over 3 months now and nothing. It seems almost impossible for me to become an Assassin now......"; + goto M_Menu; + M_End: + close; + +} + +// Lapidary ======================================= +morocc.gat,150,50,8 script Lapidary 99,{ + mes "[Lapidary]"; + mes "The Queen of Jewelry is the Diamond. No one can deny its beautiful appearance. That's why it cost so much to buy..."; + next; + mes "[Lapidary]"; + mes "Many factors increase its value, with the most important factor being size."; + next; + mes "[Lapidary]"; + mes "A high quality Diamond should be perfect and not chipped or cracked in any way."; + close; +} + +// Uncle Dimitrii ========================================== +morocc.gat,180,155,4 script Uncle Dimitri 49,{ + mes "[Uncle Dimitrii]"; + mes "The avarage temperature in the Morroc Desert is many times higher than anywhere else in the Rune-Midgard Kingdom."; + next; + mes "[Uncle Dimitrii]"; + mes "Be careful of where you choose to sit down and rest. Choose the wrong spot and your butt may catch on fire!!"; +M_Menu: + next; + menu "About the Desert sand",M_1,"About the remedy for Fatigue",M_2,"End conversation",M_End; + + M_1: + mes "[Uncle Dimitri]"; + mes ". . . . . Well"; + next; + mes "[Uncle Dimitri]"; + mes "It's SUPPOSED to be HOT!!! But it actually isn't really that hot....."; + next; + mes "[Uncle Dimitri]"; + mes "For some odd reason the sand in the Morroc desert doesn't conduct as much heat as the sand in other deserts."; + mes "Instead of being scorching hot, the sand just feels warm.... so it's ok for you to sit down for a good rest"; + next; + mes "[Uncle Dimitri]"; + mes "So everybody can recover their HP and SP without fear of catching on fire."; + goto M_Menu; + M_2: + mes "[Uncle Dimitri]"; + mes "Aaaaahhh!!!!"; + next; + mes "[Uncle Dimitri]"; + mes "Nothing beats desert fatigue like a couple of potions! The ^ff0000Red^000000 ones are especially popular because of their low cost and light weight."; + next; + mes "[Uncle Dimitri]"; + mes "They only recover a small amount of hp, but combined with a dip in a desert oasis, a couple ^ff0000Reds^000000 are all you need."; + goto M_Menu; + M_End: + mes "[Uncle Dimitri]"; + mes "Did you know that you can get ^0000bb'Milk'^000000 from a 'PecoPeco's Egg'? I wonder how that works......?"; + close; +} + +// Trader Joe ===================================== +morocc.gat,208,85,7 script Trader Joe 83,{ + mes "[Trader Joe]"; + mes "I earn a living as a Trader so I'm constantly traveling between Morroc and Prontera."; + mes "I can't even count how many times I've been across the Hot, Dry desert."; + next; + mes "[Trader Joe]"; + mes "One day, while I was out in the Desert, I unexpectedly ran out of water and became extremely thirsty."; + mes "I was desperate so I decided to try to get some water out of a cactus when......."; + next; + mes "[Trader Joe]"; + mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!"; + emotion e_omg; + next; + mes "[Trader Joe]"; + mes "It was THE WORST experience of my ENTIRE LIFE."; + next; + mes "[Trader Joe]"; + mes "I figured out later that it wasn't a normal cactus that attacked me but it was ^00cc00Muka^000000, the cactus monster."; + next; + mes "[Trader Joe]"; + mes "So be careful the next time you're out in the desert. You don't want to make the same mistake I made. (~Sigh~)"; + close; +} + +// Fly Man Armani =============================== +morocc.gat,234,273,3 script Fly Man Armani 54,{ + mes "[Fly Man Armani]"; + mes "I SAW IT!! I SAW IT!!!"; + emotion e_ic; + next; + mes "[Fly Man Armani]"; + mes "I saw the rare ^ff0000Dragon Fly^000000 just South of here! It was incredible!!"; + next; + menu "What... Dragon Fly?!",M_0,"So what?",M_1; + + M_0: + mes "[Fly Man Armani]"; + mes "It is the boss of desert flies and its much stronger than any other ordinary fly."; + mes "It's a rare sight to behold, and for anybody strong enough and lucky enough to defeat it.... "; + next; + mes "[Fly Man Armani]"; + mes "The Dragon Fly may even drop an UTLRA RARE item called a ^0000ddClip^000000!"; + mes "Clips are items that you can attach to weapons, armor, and almost every kind of accessory."; + next; + mes "[Fly Man Armani]"; + mes "Clips are ^ffaa00slotted^000000 and therefore you can insert cards into them. That's what makes them so valuable."; + mes "It seems like everyone is yearning for a clip these days."; + next; + mes "[Fly Man Armani]"; + mes "Say.... why don't YOU challenge the Dragon Fly?"; + emotion e_hmm; + close; + M_1: + mes "[Fly Man Armani]"; + mes "SO WHAT!!??"; + emotion e_omg; + next; + mes "[Fly Man Armani]"; + mes "Do you dare underestimate the Dragon Fly?? Bleh! It may be a fly, but I guarantee you THIS FLY is more than you can handle!"; + emotion e_pif; + next; + mes "[Fly Man Armani]"; + mes "No matter. If you ARE fortunate enough to run into it, you'll quickly see what I mean. After all, it IS the FLY of ALL FLIES!!!!"; + next; + mes "[Fly Man Armani]"; + mes "^ff0000Dragon Fly^000000. Remember this name well!!"; + close; +} + +// Uncle Phlanette ================================ +morocc.gat,277,213,4 script Uncle Phlanette 48,{ + mes "[Uncle Phlanette]"; + mes "Morroc is a highly dry region surrounded by desert. There isn't a place as hot or dry as Morroc anywhere in Rune-Midgard."; +M_Menu: + next; + menu "Desert Story",M_0,"Quit Coversation",M_End; + + M_0: + mes "[Uncle Phlanette]"; + mes "Let me tell you a little about the desert....."; + next; + mes "[Uncle Phlanette]"; + mes "You see the desert is a place that is bare of vegetation due to low rainfall and a high evaporation rate."; + mes "Even so there are plants that seem to thrive in the desert. And where there are plants, there are animals."; + next; + mes "[Uncle Phlanette]"; + mes "So even with the high temperatures, and limited water, living creatures still find a way to survive in the desert."; + next; + mes "[Uncle Phlanette]"; + mes "Unfortunately, for unknown reasons, some of the plants and animals in the desert have turned into dangerous monsters."; + mes "The ^00cc00'Mukas'^000000 are one of those monsters. They were originally cactus plants."; + goto M_Menu; + M_End: + mes "[Uncle Phlanette]"; + mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!"; + emotion e_gasp; + next; + mes "[Uncle Phlanette]"; + mes "(~Sigh~) I'm SICK and TIRED of this sand and desert..."; + next; + mes "[Uncle Phlantette]"; + mes "Morroc......!! I HATE YOU!!!!!!"; + emotion e_pif; + close; +} + +//Bartender +morocc_in.gat,166,76,3 script Bartender#02 46,{ + mes "[Bartender]"; + mes "What are you going to order?"; + next; + menu "Tropical Sograt",L1,"Vemillion the Beach",L2,"Nothing.",-; + + mes "[Bartender]"; + mes "Hmm..."; + close; + +L1: + if (zeny < 1000 ) goto Nomoney; + getitem 12112,1; + set zeny,zeny-1000; + mes "[Bartender]"; + mes "Here you go."; + mes "Fruits are major ingredients,"; + mes "but don't drink too much."; + close; + +L2: + if (zeny < 1000 ) goto Nomoney; + getitem 12113,1; + set zeny,zeny-1000; + mes "[Bartender]"; + mes "Here you go."; + mes "but don't drink too much."; + close; + +Nomoney: + mes "[Bartender]"; + mes "Are you asking me to give it for free?"; + mes "You are one crazy person."; + mes "Don't even think about drinking if you don't have 1,000 zeny."; + close; +} + +// Lvl 4 weapon quest related NPC ================================ + +morocc.gat,289,230,3 script Citizen#06 92, { + mes "[Citizen]"; + mes "Meeting a dead man is basically"; + mes "impossible."; + mes "Even if you met one,"; + mes "he would not have the full memory of his life."; + next; + mes "[Citizen]"; + mes "But if you brought a thing that he"; + mes "used to keep in his life,"; + mes "it would be possible to retrieve his memory of the life."; + mes "Of course, we can confirm this theory only"; + mes "when we meet a dead man."; + close; +} + +//<================================================== Assassin Guild ====================================================>\\ + +// Hashisid ==================================== +moc_fild16.gat,199,212,4 script Hashisid 48,{ + mes "[Hashisid]"; + mes "For Assassins, it is important not to look a target in the eye. If a target is smart, he/she may be able to tell what you're up too."; + next; + menu "About Assassins",M_0,"Quit Conversation",M_End; + + M_0: + mes "[Hashisid]"; + mes "Let me tell you a little bit about Assassins"; + next; + mes "[Hashisid]"; + mes "Assassin's are hired to infiltrate, gather intelligence, and even commit murder without being seen or heard."; + mes "Stealth and speed are vital to Assassins. Assassins live in the shadows and never get praise or congratulations."; + next; + mes "[Hashisid]"; + mes "It's their job to go unnoticed. Though an Assassin may seem like a cruel and heartless individual...."; + mes "An Assassin will never do any harm to an innocent being. The main purpose of the Assassin to seek out and destroy evil forces!"; + close; + M_End: + close; +} + +//================================================== +// Assassin Guild Guards +//=================================================== + +moc_fild16.gat,195,281,4 script Assassin Guardian#1::SinGuard 707,{ + mes "[Assassin Guardian]"; + if(BaseJob == Job_Assassin) { + mes "Welcome."; + close; + } + set @temp, rand(1,4); + if(@temp == 1) mes "........"; + if(@temp == 2) mes "Hmmm.........."; + if(@temp == 3) mes "Hmmm... you shouldn't be here....."; + if(@temp == 4) mes "You're trespassing on forbidden grounds......."; + close; +} + +moc_fild16.gat,204,281,4 duplicate(SinGuard) Assassin Guardian#2 707 +moc_fild16.gat,207,281,4 duplicate(SinGuard) Assassin Guardian#3 707 +moc_fild16.gat,216,281,4 duplicate(SinGuard) Assassin Guardian#4 707 +moc_fild16.gat,200,231,4 duplicate(SinGuard) Assassin Guardian#5 707 +moc_fild16.gat,211,231,4 duplicate(SinGuard) Assassin Guardian#6 707 +moc_fild16.gat,200,257,4 duplicate(SinGuard) Assassin Guardian#7 707 +moc_fild16.gat,211,257,4 duplicate(SinGuard) Assassin Guardian#8 707 diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt index 7dc7a0aa1..9c23d22c1 100644 --- a/npc/cities/niflheim.txt +++ b/npc/cities/niflheim.txt @@ -1,211 +1,211 @@ -//===== eAthena Script =======================================
-//= Niflheim Script
-//===== By: ==================================================
-//= Fyrien, Dizzy, PKGINGO
-//= Official NPCs translated and re-edited by Celest
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= Any eAthena Version; Niflheim Required
-//===== Description: =========================================
-//= Official NPC's for Niflheim
-//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
-//= missing labels bugs, optimization [Lupus]
-//= 1.03 fixed end; -> close;
-//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name
-//= in Piano Keys quest
-//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
-//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
-//= 1.07 Fixed typos [Nexon]
-//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in.
-//= Also removed TODO, as they are already done. [Vicious_Pucca]
-//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus]
-//= 1.2 Removed Duplicates [Silent]
-//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera]
-//============================================================
-
-
-niflheim.gat,52,174,3 script Kirz 796,{
- mes "[Kirz]";
- mes "Humans are not allowed here!";
- mes "Living things-! are not";
- mes "allowed to pass!";
- close;
-}
-
-niflheim.gat,213,221,0 script Spirit::spirits 802,{
- mes "[Spirit]";
- mes "Welcome to my world...";
- mes "This land we call....";
- mes "Niflheim....";
- percentheal -85,-85;
- close;
-}
-
-niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802
-niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802
-niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802
-niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802
-niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802
-niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
-niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
-niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
-
-
-niflheim.gat,195,211,5 script Gigantia 796,{
- mes "[Gigantia]";
- mes "The Lord of Death always sees everything...";
- close;
-}
-
-niflheim.gat,153,215,3 script Feline 794,{
- mes "[Feline]";
- mes "Why are you in this dangerous village?";
- mes "Better go back fast...";
- close;
-}
-
-nif_in.gat,16,27,1 script Dead Cock 800,{
- mes "[Dead Cock]";
- mes "I was eaten by humans when alive,";
- mes "now it's my turn to eat you! Gugugugu~";
- mes "Aaah, I can't believe there's such a world after death, gugugu";
- percentheal -5,0;
- close;
-}
-
-nif_in.gat,16,30,4 script Vampire Bat 799,{
- mes "[Vampire Bat]";
- mes "Alive or dead, human blood";
- mes "is always the tastiest!";
- mes "What? You want your blood";
- mes "to be sucked by me? Nice nice-!";
- percentheal -5,0;
- close;
-}
-
-nif_in.gat,156,93,5 script Child 793,{
- mes "[Alakina Ann]";
- mes "Where, is this place? I just woke up";
- mes "and found myself here... mommy...";
- mes "have you seen my mommy, hmm? ... sob...";
- mes "I want to go home...";
- next;
- menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end;
-
-L_Wizzard:
- mes "[Alakina Ann]";
- mes "A witch? I don't know any witches...";
- mes "although I read about them in storybooks,";
- mes "but I don't know if they're real or not,";
- mes "must be really scary if she is real...";
- next;
- mes "[Alakina Ann]";
- mes "But why is it so cold?";
- if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~";
- if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~";
- mes "I miss my warm home,";
- mes "Can you help me please? Hmmm? Hmmm?";
- close;
-
-L_Curse:
- mes "[Alakina Ann]";
- mes "Curse... My grandma told me";
- mes "she has a way to avoid any curse";
- mes "unlifteable by holy blessings...";
- next;
- mes "[Alakina Ann]";
- mes "Klaatu...";
- mes "Verata.....";
- mes "And... something... something... what was it?";
- mes "I can't remember the last one.";
- next;
- mes "[Alakina Ann]";
- mes "She said if you can pronounce these magic words";
- mes "to escape a cursed fate.";
- mes "Now I can't remember what she said was important...";
- mes "looks like I forgot them too.";
- close;
-
-L_end:
- mes "[Alakina Ann]";
- mes "So cold... so cold... I wish I could";
- mes "go home... if you can please take me with you...";
- mes "it's too scary here...";
- mes "please.... help me....";
- close;
-}
-
-niflheim.gat,350,258,5 script Cursed Soul::cursedsoul 802,{
- killmonster "niflheim.gat","cursedsoul::OnNFMob";
- mes "[Ashe Bruce]";
- mes "I feel a strong curse on youaaaahhhhh";
- mes "I shall deny your existanceahhhhhhh";
- mes "Turn back or you will dieeeaaaahhhh";
- mes "Don't touch my boookkssaaaahhhh";
- next;
- menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
-
-L_book1:
- mes "[Ashe Bruce]";
- mes "Don't you touch my bookssssahhh!!";
- mes "Ahahaha, I curse you for being bitten, torn and clawed at!!";
- mes "Forever binded to this curse!!";
- monster "niflheim.gat",350,258,"Rideword",1478,1,"cursedsoul::OnNFMob";
- close;
-
-L_book2:
- mes "[Ashe Bruce]";
- mes "I said don't touch my booksssahhh...";
- mes "Get lost....";
- mes "Don't disrupt my restingggaaahh!!";
- warp "niflheim.gat",34,162;
- close;
-
-L_book3:
- set @nif_t,0;
- mes "[Ashe Bruce]";
- mes "Ahahaha.... I see you are brave!!";
- mes "Start reading your prayersahahahah!!";
- next;
- if(select("Clover.:Klaatu.:Kleitos.")==2)
- set @nif_t,@nif_t + 10;
-
- if(select("Verit.:Veritas.:Verata.")==3)
- set @nif_t,@nif_t + 10;
-
- if(select("Necktie.:Necklace.:Nero.:^FFFFFFNictu.^000000")==4)
- set @nif_t,@nif_t + 10;
-
- mes "[Ashe Bruce]";
- if(@nif_t == 30){
- if(rand(9)){
- mes "Your prayers were correctaaahhhh...";
- mes "but your curse still remainsaaahhhh!!";
- mes "Haahahahaha.....!!!";
- close;
- }
- mes "Hahahaha!! Your curse has been lifted!!";
- mes "Gahahahaha.....!!!";
- close;
- }
- mes "Hahahaha!! Your prayers were wrong!!";
- mes "Time to face deathohohohoho,";
- mes "May you be cursed forevahahahaha!!";
- monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob";
- close;
-
-L_back:
- mes "[Ashe Bruce]";
- mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
- mes "I shall pray that you live to returnahhhh....";
- close;
-OnNFMob:
- end;
-}
+//===== eAthena Script ======================================= +//= Niflheim Script +//===== By: ================================================== +//= Fyrien, Dizzy, PKGINGO +//= Official NPCs translated and re-edited by Celest +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= Any eAthena Version; Niflheim Required +//===== Description: ========================================= +//= Official NPC's for Niflheim +//= 1.01 Splitted file(guides, shops). Fixed rand() bugs, +//= missing labels bugs, optimization [Lupus] +//= 1.03 fixed end; -> close; +//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name +//= in Piano Keys quest +//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus] +//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus] +//= 1.07 Fixed typos [Nexon] +//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in. +//= Also removed TODO, as they are already done. [Vicious_Pucca] +//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus] +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera] +//============================================================ + + +niflheim.gat,52,174,3 script Kirz 796,{ + mes "[Kirz]"; + mes "Humans are not allowed here!"; + mes "Living things-! are not"; + mes "allowed to pass!"; + close; +} + +niflheim.gat,213,221,0 script Spirit::spirits 802,{ + mes "[Spirit]"; + mes "Welcome to my world..."; + mes "This land we call...."; + mes "Niflheim...."; + percentheal -85,-85; + close; +} + +niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802 +niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802 +niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802 +niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802 +niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802 +niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802 +niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802 +niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802 + + +niflheim.gat,195,211,5 script Gigantia 796,{ + mes "[Gigantia]"; + mes "The Lord of Death always sees everything..."; + close; +} + +niflheim.gat,153,215,3 script Feline 794,{ + mes "[Feline]"; + mes "Why are you in this dangerous village?"; + mes "Better go back fast..."; + close; +} + +nif_in.gat,16,27,1 script Dead Cock 800,{ + mes "[Dead Cock]"; + mes "I was eaten by humans when alive,"; + mes "now it's my turn to eat you! Gugugugu~"; + mes "Aaah, I can't believe there's such a world after death, gugugu"; + percentheal -5,0; + close; +} + +nif_in.gat,16,30,4 script Vampire Bat 799,{ + mes "[Vampire Bat]"; + mes "Alive or dead, human blood"; + mes "is always the tastiest!"; + mes "What? You want your blood"; + mes "to be sucked by me? Nice nice-!"; + percentheal -5,0; + close; +} + +nif_in.gat,156,93,5 script Child 793,{ + mes "[Alakina Ann]"; + mes "Where, is this place? I just woke up"; + mes "and found myself here... mommy..."; + mes "have you seen my mommy, hmm? ... sob..."; + mes "I want to go home..."; + next; + menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end; + +L_Wizzard: + mes "[Alakina Ann]"; + mes "A witch? I don't know any witches..."; + mes "although I read about them in storybooks,"; + mes "but I don't know if they're real or not,"; + mes "must be really scary if she is real..."; + next; + mes "[Alakina Ann]"; + mes "But why is it so cold?"; + if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~"; + if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~"; + mes "I miss my warm home,"; + mes "Can you help me please? Hmmm? Hmmm?"; + close; + +L_Curse: + mes "[Alakina Ann]"; + mes "Curse... My grandma told me"; + mes "she has a way to avoid any curse"; + mes "unlifteable by holy blessings..."; + next; + mes "[Alakina Ann]"; + mes "Klaatu..."; + mes "Verata....."; + mes "And... something... something... what was it?"; + mes "I can't remember the last one."; + next; + mes "[Alakina Ann]"; + mes "She said if you can pronounce these magic words"; + mes "to escape a cursed fate."; + mes "Now I can't remember what she said was important..."; + mes "looks like I forgot them too."; + close; + +L_end: + mes "[Alakina Ann]"; + mes "So cold... so cold... I wish I could"; + mes "go home... if you can please take me with you..."; + mes "it's too scary here..."; + mes "please.... help me...."; + close; +} + +niflheim.gat,350,258,5 script Cursed Soul::cursedsoul 802,{ + killmonster "niflheim.gat","cursedsoul::OnNFMob"; + mes "[Ashe Bruce]"; + mes "I feel a strong curse on youaaaahhhhh"; + mes "I shall deny your existanceahhhhhhh"; + mes "Turn back or you will dieeeaaaahhhh"; + mes "Don't touch my boookkssaaaahhhh"; + next; + menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back; + +L_book1: + mes "[Ashe Bruce]"; + mes "Don't you touch my bookssssahhh!!"; + mes "Ahahaha, I curse you for being bitten, torn and clawed at!!"; + mes "Forever binded to this curse!!"; + monster "niflheim.gat",350,258,"Rideword",1478,1,"cursedsoul::OnNFMob"; + close; + +L_book2: + mes "[Ashe Bruce]"; + mes "I said don't touch my booksssahhh..."; + mes "Get lost...."; + mes "Don't disrupt my restingggaaahh!!"; + warp "niflheim.gat",34,162; + close; + +L_book3: + set @nif_t,0; + mes "[Ashe Bruce]"; + mes "Ahahaha.... I see you are brave!!"; + mes "Start reading your prayersahahahah!!"; + next; + if(select("Clover.:Klaatu.:Kleitos.")==2) + set @nif_t,@nif_t + 10; + + if(select("Verit.:Veritas.:Verata.")==3) + set @nif_t,@nif_t + 10; + + if(select("Necktie.:Necklace.:Nero.:^FFFFFFNictu.^000000")==4) + set @nif_t,@nif_t + 10; + + mes "[Ashe Bruce]"; + if(@nif_t == 30){ + if(rand(9)){ + mes "Your prayers were correctaaahhhh..."; + mes "but your curse still remainsaaahhhh!!"; + mes "Haahahahaha.....!!!"; + close; + } + mes "Hahahaha!! Your curse has been lifted!!"; + mes "Gahahahaha.....!!!"; + close; + } + mes "Hahahaha!! Your prayers were wrong!!"; + mes "Time to face deathohohohoho,"; + mes "May you be cursed forevahahahaha!!"; + monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob"; + monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob"; + monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob"; + monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob"; + monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob"; + monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob"; + monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"cursedsoul::OnNFMob"; + close; + +L_back: + mes "[Ashe Bruce]"; + mes "Ahahahaha! Not bad thinking at alllhhhaahaaa..."; + mes "I shall pray that you live to returnahhhh...."; + close; +OnNFMob: + end; +} diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index 1ae304201..14aec2245 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -1,1024 +1,1024 @@ -//===== eAthena Script =======================================
-//= Payon City
-//===== By: ==================================================
-//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2)
-//= Darkchild (1.3) DracoRPG (1.5)
-//===== Current Version: =====================================
-//= 2.0
-//===== Compatible With: =====================================
-//= Any eAthena Mod
-//===== Description: =========================================
-//= (New) Payon City Npcs
-//===== Additional Comments: =================================
-//= Most Credits To Muad Dib, Some Stuff By Me
-//= 1.4 - Corrected a few typos
-//= 1.5 - Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG]
-//= 1.5b - Used Dino9021's script for the Gemstone exchanger [DracoRPG]
-//= 1.5b1 fixed Gemstone Exchanger NPC [Lupus]
-//= 1.5b2 added adv.classes/baby classes support [Lupus]
-//= 1.6 Fixed typo’s [Nexon]
-//= 1.7 Fixed bugs and exploits V__V [Lupus]
-//= 1.8 Removed Duplicates [Silent]
-//= 1.9 Fixed missing next;'s [Evera]
-//= 2.0 fixed some bugs, optimized script, added missing msg [Lupus]
-//============================================================
-
-payon.gat,190,115,0 script Lady#05 90,{
- mes "[Lady]";
- mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves.";
- emotion e_gasp;
- next;
- mes "[Lady]";
- mes "The towns people were so poor that they could not even afford to properly bury their deceased family members.";
- mes "Because of this many people chose to simply place the dead corpses in the Cave near the village.";
- next;
- mes "[Lady]";
- mes "Not only was this a terrible way to treat those that passed away but it would later prove to have grave consequences for this town.";
- next;
- mes "[Lady]";
- mes "You see, because they were not given a proper burial, the dead were not able to leave this world and pass on to the other world.";
- mes "Instead they became mindless zombies, wretched souls that were forced to walk the earth for all eternity.";
- next;
- mes "[Lady]";
- mes "Their rotten bodies filled with pain and suffering, yearned for the taste of human flesh. Any living person who came near the cave would fall victim to these zombies.";
- mes "In order to protect the village the Elder Chief founded the Archer Village to train young warriors who could fight the zombies.";
- next;
- mes "[Lady]";
- mes "To this day the battle between the living and the undead still goes on.";
- mes "It is a very tragic situation, for those zombies were at one time beloved members of the Payon community.";
- close;
-}
-payon_in01.gat,177,91,5 script Young Man#06 88,{
- mes "[Young Man]";
- mes "I can see you are a stranger from the appearance of your traveling outfit. You must be a well-experienced fighter otherwise you couldn't successfully arrive at this steep place with all tough those creatures outside.";
- mes "However you miss something important for fights. You can't defeat those monsters only with might.";
- next;
- mes "[Young Man]";
- mes "Sometimes you will encounter some creatures with a hard-shell body which can't be damaged by physical attacks. Only psychic power like magic can defeat them at ease.";
- mes "If you study magic’s, works will be easier... If you don't, you'd better accompany with somebody using magic.";
- close;
-}
-
-payon.gat,104,62,5 script Young Man#07 88,{
- mes "[Young Man]";
- mes "I still remember the story my grandfather told me long ago about the Amulet that possessed an Evil Power within it.";
- next;
- mes "[Young Man]";
- mes "According to the story the Amulet could raise the dead from their Graves!!";
- mes "I am not sure if the story is true or not, but I wonder what would happen if I summoned my grandfather from his grave with it??...";
- next;
- mes "[Spooky Voice]";
- mes "~~~~My child... do not even think of such a thing!!!~~~~~";
- next;
- mes "[Young Man]";
- mes "Eeeeeeeeekkkkk?! Grampa? I-I-Is-Is t-t-th-that you?? ...";
- emotion e_wah;
- next;
- mes "(you notice that his pants have become wet... eeeewwwwwwwwww!!!....)";
- close;
-}
-
-payon_in01.gat,180,7,0 script Waitress 90,{
- mes "[Waitress]";
- mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop.";
- mes "I feel so melancholy and bored.";
- emotion e_sob;
- next;
- mes "[Waitress]";
- mes "I am sick and tired of noodle soup. I have to take too many showers to get rid of the smell.";
- mes "But it isn't easy to deodorize. sigh...";
- next;
- mes "[Waitress]";
- mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?";
- next;
- mes "[Waitress]";
- if(Sex)
- mes "Hello, mister?";
- else
- mes "Hello, lady?";
- next;
- mes "[Waitress]";
- mes "Grandma the fortuneteller told me that I would meet great luck in the near future!";
- mes "But look at me, what's wrong with me!! I am leaving a manageable life everyday!!";
- mes "Oh.. boy. What a dumb wishy-washy person I am.";
- emotion e_an;
- next;
- mes "[Waitress]";
- mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid.";
- mes "I am sorry dear, please forgive my misbehavior.";
- emotion e_swt;
- next;
- mes "[Waitress]";
- mes "So, how may I help you? ";
- next;
- menu "Have you ever heard of Zombies?",L_Menu1,"I want to have my fortune told.",L_Menu2,"I need some booze.",L_Menu3,"I'm good",L_Menu4;
-L_Menu1:
- mes "[Waitress]";
- mes "Zombies are the walking dead. You can easily spot them in this village, Payon.";
- mes "It's rumored that they fear holiness. That's why Archers prefer to use arrows made out of holy metal, silver against Zombies.";
- next;
- mes "[Waitress]";
- mes "Legend says the chief of this town used silver arrows against walking zombies that used to be his brethren, to enlighten their souls to rest in peace.";
- mes "We believe only this way, zombies can be leaded to the peaceful world beyond the realm.";
- next;
- mes "[Waitress]";
- mes "You might not agree on our tradition which respects the diseased.";
- next;
- mes "[Waitress]";
- mes "Somehow I would like to appreciate the chief to enlighten my grandfather's poor soul.";
- close;
-L_Menu2:
- mes "[Waitress]";
- mes "Oh! I must say she is really an extraordinary person. Well, it could be your luck, she doesn't hang around here much as she used to do.";
- emotion e_ic;
- next;
- mes "[Waitress]";
- mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace.";
- mes "You'd better go to there if you want to see her.";
- close;
-L_Menu3:
- mes "[Waitress]";
- mes "I am so sorry they're all sold out and we can't afford to prepare alcohol anymore due to hostile creatures out there.";
- mes "My master built a very strict rule of his own, that is we only provide the best drinks to customers.";
- next;
- mes "[Waitress]";
- mes "So please come later again.";
- next;
- mes "[Waitress]";
- mes "Sorry for your inconvenience.";
- emotion e_sry;
- close;
-L_Menu4:
- mes "[Waitress]";
- mes "Have a nice day, dear.";
- mes "Sob...I wish I could be in bed of roses.";
- emotion e_sob;
- close;
-}
-
-payon.gat,193,116,1 script Woman#05 66,{
- mes "[Woman]";
- mes "Welcome to Payon. You must have had a hard time getting through the thick forest? I hope you didn't run into too much trouble?";
- next;
- mes "[Woman]";
- mes "I'm glad to see a new face around here. You see the number of tourists has decreased drastically due to the enormous amount of monsters outside.";
- next;
- mes "[Woman]";
- mes "Payon has become a very quite town because of this. There's isn't much for the towns people to do nowadays. As for myself I'm just chit-chatting with my friends.";
- next;
- mes "[Woman]";
- mes "To be honest, things are getting tough because of those creatures... (sighs)...";
- next;
- mes "[Woman]";
- if(Sex){
- mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?";
- mes "Let me tell you about a place where you can go train and become even stronger.";
- emotion e_hmm;
- }else{
- mes "Miss, how many monsters have you killed?";
- mes "I know a very good place for you to go train and get good monster drops.";
- emotion e_hmm;
- }
- next;
- mes "[Woman]";
- mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left.";
- mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?";
- next;
- menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
-L_Menu1:
- mes "[Woman]";
- mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~";
- next;
- mes "[Woman]";
- mes "Of course... there are the zombies... and Munaks... and Bonguns... which can be VERY DEADLY.....";
- emotion e_hmm;
- close;
-L_Menu2:
- mes "[Woman]";
- mes "No need to worry about preparing yourself. There is an excellent tool dealer in front of town where you can purchase the items you need.";
- next;
- mes "[Woman]";
- mes "I know because he's my husband... oops... I mean an acquaintance of mine... heh heh..";
- emotion e_swt;
- close;
-L_Menu3:
- mes "[Woman]";
- mes "Oh hohohoho! SO you noticed! This is what's in-style in Prontera these days! The women in this town don't know anything about fashion!";
- emotion e_ic;
- next;
- mes "[Woman]";
- mes "My husband buys me these clothes with the money he makes selling overpriced items to foolish young people... oh ho oh hoho...";
- emotion e_heh;
- close;
-}
-
-payon.gat,190,119,5 script Woman#06 66,{
- mes "[Jim's Mother]";
- mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen.";
- emotion e_dots;
- next;
- mes "[Jim's Mother]";
- mes "Believe me, she's an exception. Not all of us here in Payon have big mouths. She gets too exited with fortune telling.";
- next;
- mes "[Jim's Mother]";
- mes "Anyway, you look like a new face. Are you new in town?";
- next;
- mes "[Jim's Mother]";
- if(Sex){
- mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)";
- emotion e_kis;
- }else{
- mes "Don't you think your dress is too lousy?";
- mes "I don't like young ladies pounce up.";
- }
- next;
- menu "Fortune Telling?",-,"...Good Bye.",L_Bye;
-
- mes "[Jim's Mother]";
- mes "Oh yes, there is an extraordinary fortune teller here in town. You can find her in the central palace.";
- mes "The more money you pay her the more accurate your fortune will be told.";
- next;
- mes "[Jim's Mother]";
- mes "I saw her recently and she told me that I would meet a handsome young man this month............";
- if(Sex)
- mes ".......... tehehe. (winks at you)";
- else
- emotion e_lv;
- close;
-L_Bye:
- mes "[Jim's Mother]";
- mes "What? You have to go? Awwww...Why don't you stay and chit chat with me for a while...hmm? ...";
- close;
-}
-
-payon.gat,210,110,4 script Drunk 120,{
- mes "[Drunk]";
- if(BaseJob == Job_Archer){
- mes "Yoyo! Archer brother! Salute to your fingers stretching bowstring!";
- emotion e_ho;
- }else{
- mes "Hey hey! I am wondering how stupid archers who don't know how to aim targets could drink alcohol. Hahaha~!";
- mes "Do you want to buy me a drink?";
- emotion e_heh;
- }
- next;
- mes "[Drunk]";
- mes "Do you want to buy me a drink?";
- next;
- menu "Promise me you won't drink more than one jug.",L_Menu1,"No thanks,buddy.",L_Menu2,"Oh my god~ hell no~!",L_Menu3;
-L_Menu1:
- mes "[Drunk]";
- if(BaseJob == Job_Archer)
- mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)";
- else
- mes "Thanksh!... shhtrangersszz are alwayssszz a generoushhh bunch!... archer guysh are penny pinchershh nowadayssszz!..(hicup!)";
- next;
- emotion e_thx;
- if(Zeny < 200) goto L_SUB_1;
- set Zeny,Zeny-200;
- mes "[Drunk]";
- mes "Thanks brother! Strangers are always generous without exception! Archer guys are pinch-pennies nowadays!";
- mes "Muhahahaha! I wasn't like that when I was young.";
- mes "Back then I was young, I used to fool around with girls! One of the grannies in this village and I was really hot back then!";
- mes "She still acts like a young lady in taste for cosmetics and stuff!";
- next;
- mes "[Drunk]";
- mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!";
- emotion e_no1;
- close;
-L_SUB_1:
- mes "[Drunk]";
- mes "Cheapass, don't even have enough money. Move on young one, your waisting my time!";
- close;
-L_Menu2:
- mes "[Drunk]";
- mes "Blah. Young people don't know how to respect elderly people!";
- mes "Fine! I won't beg you anymore! I won't...";
- emotion e_pif;
- close;
-L_Menu3:
- mes "[Drunk]";
- mes "Umm, oookay. Fine by me...";
- emotion e_no1;
- close;
-}
-
-payon_in01.gat,47,59,5 script Archer Zakk 88,{
- mes "[Archer Zakk]";
- mes "I am so worried about one of my pals. He speaks about much crap.";
- mes "Well he is an expert of archery, but I hate his big mouth...";
- mes "Our chief is also fed up with him.";
- emotion e_ag;
- next;
- menu "Archer?",-,"Chief?",L_Menu2,"Big Mouth?",L_Menu3;
-
- mes "[Archer Zakk]";
- mes "Ah yeah yeah. My friend is the number one archer in Payon, in the same costume as me too.";
- mes "He teaches newbie archers around the archer village.";
- mes "Well...you'd better talk to him at lease once.";
- close;
-L_Menu2:
- mes "[Archer Zakk]";
- mes "Chief lives in the central palace. He is the spiritual guide of Payon.";
- mes "He used to dictate to the whole Payon forest carrying Gakkung. I remember the battle scene he showed when I was a little kid. Hmm~";
- mes "Even though he is old and weak now...his eyes...he still has keen-sighted eyes of his young days, he can hit targets without missing.";
- next;
- mes "[Archer Zakk]";
- mes "I admire him from the bottom of my heart.";
- close;
-L_Menu3:
- mes "[Archer Zakk]";
- mes "You know a big mouth is the person who is much talkative and who doesn't stop talking.";
- mes "He never stops talking as I said, one day he started to talk while we did laundry at the riverbank, he stopped talking when we realized our shirts tunrned out to get tattered.";
- mes "He became a kind of legend, people used to call him as Bowing Mouth or Chatterbox instead of his real name.";
- mes "I've never seen a person talk as much as him.";
- next;
- mes "[Archer Zakk]";
- mes "I've been many places, but I didn't see any guy who likes talking or being talkative.";
- mes "Maybe other people agree on my opinion. Oh yes, I think you are with me.";
- mes "As I see your face, you've got friends of few words so far! Hmm Hmm!!";
- mes "Taciturnity is bliss, you know.";
- next;
- mes "[Archer Zakk]";
- mes "Ah, My friend Wolt? He doesn't have his place so he always stay at inn.";
- mes "I guess you can meet him by now. Why don't you go see him?";
- close;
-}
-
-payon_in01.gat,66,64,5 script Archer Wolt 88,{
- mes "[Archer Wolt]";
- mes "Archers should practice as much as they can. Otherwise they won't be an expert.";
- mes "Are you new here? Howdy!";
- next;
- mes "[Archer Wolt]";
- mes "I am Wolt the Archer. Just call me Wolt.";
- mes "I know this is an expected question, do you tend to idle away your time?";
- next;
- menu "Hell no.",L_Menu1,"Yeah I guess.",L_Menu2;
-L_Menu1:
- mes "[Archer Wolt]";
- mes "Hmm... You don't? You are born to be an archer then.";
- next;
- mes "[Archer Wolt]";
- mes "We Archers are constantly practicing and rarely have time to just sit around. So we hate people who are not diligent.";
- next;
- mes "[Archer Wolt]";
- mes "Are you curious about HOW we practice?";
- emotion e_what;
- next;
- mes "[Archer Wolt]";
- mes "From sunrise to sunset the Archers of Payon search the surrounding forest for monsters.";
- next;
- mes "[Archer Wolt]";
- mes "With a bow in our hands and arrows on our back we fight dangerous monsters in order to train ourselves as well as to help keep Payon safe";
- next;
- mes "[Archer Wolt]";
- mes "For us fighting monsters is a way of life...(blah blah blah)...I once saw the sun set on a river...(blah blah blah blah)...sometimes I feel pretty...(blah blah)...";
- next;
- menu "You must need a good bow.",L_sub1,"Oh well, isn't it a practice?",-;
- close;
-L_sub1:
- mes "[Archer Wolt]";
- mes "....Well YES!! A well crafted Bow is essential to the success of an archer!";
- emotion e_ic;
- next;
- mes "[Archer Wolt]";
- mes "Bows constructed in Payon are the greatest bows you can find in Rune-Midgard! They are light yet, strong and very durable.";
- emotion e_no1;
- next;
- mes "[Archer Wolt]";
- mes "This is because they are made out of high quality wood found only in the Payon Forest!";
- mes "My bow was made from a Walnut tree and will last for generations to come.";
- next;
- mes "[Archer Wolt]";
- mes "Unfortunately many of the wonderful trees in Payon forest have been affected by the evil force that has spread throughout Rune-Midgard and have turned into horrible creatures.";
- next;
- mes "[Archer Wolt]";
- mes "It's a pitty to see such beautiful trees become tools of evil...";
- next;
- mes "[Archer Wolt]";
- mes "Strange as it may sound, even as monsters the trees still provide high quality wood that can be used for bows.";
- mes "Maybe the trees seek to help us fight the evils in the land?...";
- next;
- menu "I didn't realize the forest was so dangerous",L_case,"(This guy talks way to much)",L_End;
-L_case:
- mes "[Archer Wolt]";
- mes "But you know monsters don't appear only in the forest. Don't you realize why the archer village was established in this place?";
- mes "Heading west, you can see a cave. Inside the cave, enormous monsters keep spawning without limit.";
- mes "We are here, to protect our territory against them in obedience to our chief's order.";
- next;
- menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3;
-L_para1:
- mes "[Archer Wolt]";
- mes "Head north of town, you can see the cave I told you about.";
- mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead.";
- mes "If we let them out of the place, they would invade our town. We frequently clean up the cave.";
- next;
- mes "[Archer Wolt]";
- mes "However they are endlessly respawned. It seems we're wasting our time and labor without nothing...";
- mes "Enough already, let's cut off this crap. Even I can't talk more than this.";
- mes "I have lots of things to do!";
- close;
-L_para2:
- mes "[Archer Wolt]";
- mes "The Elder Chief is such a great person... although he always scolds me because he says I talk too much.";
- next;
- mes "[Archer Wolt]";
- mes "I don't think I talk all that much...I mean..(blah blah blah)...so I said to the guy...(blah blah blah blah blah).....";
- next;
- mes "[Archer Wolt]";
- mes "... uh... anyways... back to the Chief...";
- emotion e_swt;
- next;
- mes "[Archer Wolt]";
- mes "In the past he bravely protected Payon with his Gakung Bow. Now he is elderly, though he still worries about the safety of the town.";
- mes "He resides in the Palace and has his own personal gaurd. Only high level warriors are allowed to speak with him.";
- close;
-L_para3:
- mes "[Archer Wolt]";
- mes "Well that’s not very nice!";
- mes "If you don't like our humble town then you should leave, bastard!";
- close;
-L_Menu2:
- mes "[Archer Wolt]";
- mes "Hmm...sometimes you need rest.";
- mes "Do you want to listen to my story? I set fire on my house during my last holiday~ hahaha~ I fell a sleep while I heated the bath. Hahaha!";
- next;
- menu "Is it ok to take a rest?",L_temp1,"But how about my training?",L_temp2,"...Blah see ya.",L_temp3;
-L_temp1:
- mes "[Archer Wolt]";
- mes "Umm...it won't be ok if you don't practice and just goof around. Probably our chief will get mad at you...Well you could be the drunk in the pub in the future... Hahaha. Muhahaha.";
- next;
- menu "Chief?",L_sub_para1,"Drunk?",L_sub_para2,"I know you're already out of your mind!",L_sub_para3;
-L_sub_para1:
- mes "[Archer Wolt]";
- mes "Chief? Ah he is such a great guy. Well, he always scolds me because I talk too much talking.";
- mes "He always tries to keep us in safety. Lately it seems he doesn't come out of his palace.";
- mes "He is inside a room guarded by a warrior.";
- next;
- mes "[Archer Wolt]";
- mes "Heheheh~ I will be in trouble if he gets to know I tell you this to a stranger~ hehehe~";
- mes "Well somehow I already burst it out, no use to regret!";
- mes "Ummm however I think I'd better seal my lips by now. Ok bye, see you later dude!";
- close;
-L_sub_para2:
- mes "[Archer Wolt]";
- mes "Ah that guy in the pub. When I get spare money I buy him a drink sometimes, I am so worried about his drinking disorder.";
- mes "He is one of my villagers, I don't want to see him dead.";
- mes "Hmm...he reminds me of a jug full of beer...";
- mes "I got to go to the pub! Ok then, See you later!";
- close;
-L_sub_para3:
- mes "[Archer Wolt]";
- mes "Yeah dumbo.";
- close;
-L_temp2:
- mes "[Archer Wolt]";
- mes "Hmm...You don't? You are born to be an archer then.";
- mes "We, archers should not idle away without practice.";
- mes "So we hate people who are not diligent.";
- next;
- mes "[Archer Wolt]";
- mes "It is so amazing that lazy guy like me could be an archer.";
- mes "Life is worth to live.";
- mes "So live your life with passion!";
- close;
-L_End:
- mes "[Archer Wolt]";
- mes "...... (blah blah blah)......";
- close;
-L_temp3:
- close;
-}
-
-pay_arche.gat,77,131,2 script Archer Joe 88,{
- mes "[Archer Joe]";
- mes "Payon! What a wonderful place! Superb Bows! Excellent Archers!";
- emotion e_no1;
- next;
- mes "[Archer Joe]";
- mes "Hay you! Have you heard of our fame?";
- next;
- menu "Oh yeah!",L_Menu1,"Err Sorry?!",L_Menu2,"......",L_Menu3;
-L_Menu1:
- mes "[Archer Joe]";
- mes "Oh! You my man buddy! Archers of Payon! You know who we are!";
- emotion e_ok;
- next;
- mes "[Archer Joe]";
- mes "Arrows of Payon Archers never miss the targets! Even it can aim at the heart of the enemy from a long distance!";
- next;
- menu "You like this place, huh?",L_Msub1,"Haha...",L_Msub2;
-L_Msub1:
- mes "[Archer Joe]";
- mes "Yes! I love this place! So now I am researching Payon!";
- mes "If you have any questions, please ask me!";
- emotion e_ok;
- next;
- menu "People are wearing unique costumes in here.",L_Mpara1,"Can you tell me what the building is in the middle of town?",L_Mpara2,"Who is the guy drinking...Over there?",L_Mpara3,"Talk to you later.",L_Mpara4;
-L_Mpara1:
- mes "[Archer Joe]";
- mes "Yes, I agree.";
- mes "You must know this place has been isolated from the outside because of the thick forest, and people living here got to form a very unique culture, which is quite different from the one of this continent.";
- mes "This costume is the one of their traditional clothing! Why don't you try? It is very comfortable!";
- close;
-L_Mpara2:
- mes "[Archer Joe]";
- mes "Strangers are not allowed to enter the central palace. I've never been there.";
- mes "People say, royal families and their friends from outside are gathered in the place.";
- mes "In fact I would like to go in there. It attracts my attention.";
- close;
-L_Mpara3:
- mes "[Archer Joe]";
- mes "Oh! He is a notorious guy in this town! Don't treat him to drinks! You will regret that!";
- emotion e_gasp;
- close;
-L_Mpara4:
- mes "[Archer Joe]";
- mes "Ok! Catch you later! See ya!";
- close;
-L_Msub2:
- close;
-L_Menu2:
- mes "[Archer Joe]";
- mes "Oh boy, what a shame! How on earth can't you know there is something about archers of Payon!";
- emotion e_omg;
- next;
- mes "[Archer Joe]";
- mes "Please come back later when you become more skillful! Let's talk about what makes archers of Payon so attractive later!";
- close;
-L_Menu3:
- mes "[Archer Joe]";
- mes "What makes you zip your mouth? Are you shy?";
- mes "Ummm... you don't have to be shy before me..";
- emotion e_hmm;
- close;
-}
-
-payon.gat,132,235,2 script Monster Scholar 98,{
- mes "[Monster Scholar Vuicokk]";
- mes "Nice to meet you. I am Vuicokk the scholar in the monster research organization of Rune Midgard.";
- mes "Do you have any questions about monsters of Rune Midgard?";
- next;
- menu "Late News.",-,"Undead Monster.",L_Menu2,"Monster Research Organization.",L_Menu3,"Good day",L_End;
-
- mes "[Monster Scholar Vuicokk]";
- mes "Payon is located deep inside the forest, you can easily get attacked by monster troops.";
- mes "Besides a dangerous cave is near the town.";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "Especially in the cave, monsters of undead attribute are spotted here and there, monster academic world is paying attention on the cave.";
- mes "My mission in here is analyzing their characters.";
- close;
-L_Menu2:
- mes "[Monster Scholar Vuicokk]";
- mes "The remarkable thing about the Undead monsters of Payon is that many of them used to be citizens of Payon.";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "Now they are but lost, tortured, souls seeking release from their painful existence....";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "Undead monsters are of a totally different classification then the other monsters because of the fact that they used to be humans.";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "It is for this reason that the King of Rune Midgard has a great deal of interest in our research on Undead monsters. ";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "To know that they used to be citizens of his kingdom is very troubling to him.....";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "His Majesty Tristram the 3rd has mandated that we do all we can to find a way to remove the undead from this world.";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "In order to do that we must put an end to the source of the problem. I have tremendous faith that we can succeed in doing so.";
- close;
-L_Menu3:
- mes "[Monster Scholar Vuicokk]";
- mes "The Monster Research Organization was formed to find ways to counteract the sudden and rapid growth of monsters in Rune Midgard.";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "Talented scientist from all over the land have been called forth to participate in this research.";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "Of course this work is not as easy as one might expect. We are constantly risking our lives when we go out into the field.";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "There have already been countless injuries and fatalities suffered by the research team.";
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "However NOTHING can stop us! We will continue to persevere for the benefit of the people of RUNE MIDGARD!!!";
- emotion e_gasp;
- next;
- mes "[Monster Scholar Vuicokk]";
- mes "... Eh em... please excuse my emotional outburst... I am very passionate about this work.....";
- mes "Anyway if you happen to meet other scholars like myself, please treat them kindly.";
- close;
-L_End:
- mes "[Monster Scholar Vuicokk]";
- mes "Have a nice day.";
- close;
-}
-
-payon.gat,158,246,4 script Guardsman 708,{}
-payon.gat,158,245,4 script PayonGuard1TriggerArea 139,3,2,{
- mes "[Guardsman]";
- mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion while inside.";
- next;
- mes "[Guardsman]";
- mes "In the interest of protecting the peace, we will disarm your equipment once you enter.";
- mes "Your cooperation is";
- mes "much appreciated.";
- close;
-}
-
-payon_in03.gat,96,116,4 script Chief Guardsman 708,{}
-payon_in03.gat,96,117,4 script PayonGuard2TriggerArea 139,3,2,{
- mes "[Chief Guardsman]";
- mes "What brings";
- mes "you here?";
- next;
- mes "[Chief Guardsman]";
- mes "I can see you are none of the Payon locals. I would just like to remind you to conduct yourself in an orderly manner. Remember, you are a guest here.";
- next;
- nude;
- mes "[Chief Guardsman]";
- mes "In the interest of protecting the public peace, I will disarm your equipment. Thank you for your cooperation.";
- close;
-}
-
-payon_in03.gat,102,185,4 script Guard#06 708,{
- mes "[Guard]";
- mes "Hey...!";
- mes "You're not";
- mes "allowed here!";
- mes "Go back outside!";
- close;
-}
-
-payon_in03.gat,99,190,4 script Chief 120,{}
-payon_in03.gat,99,189,4 script PayonChiefAreaTrigger 139,2,1,{
- if(BaseLevel < 30){
- mes "[Guard]";
- mes "Hey...";
- mes "Hey...!";
- mes "Show your respect";
- mes "to our chief!";
- close;
- }
- mes "[Chief]";
- next;
- menu "Please tell me about Payon.",L_Menu1,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5;
-L_Menu1:
- mes "[Chief]";
- mes "Payon is the city of highlanders, who'be been self-supporting and self-sufficient.";
- mes "Although our ancestors couldn't take civilized cultural benefits as much as farmers or citizens did, they knew how to make their living without help.";
- mes "Young acting power motivated them to survive from the elemental forces. We, payon people including females have learned how to go hunt and how to protect ourselves from danger.";
- next;
- mes "[Chief]";
- mes "I heard of weak young people who fear fields or dungeons filled with monsters. But to us, battle against monsters is a part of our lives.";
- mes "That's why his majesty Tristram 3rd expects us to teach young people how to efficiently fight against evil creatures.";
- close;
-L_Menu2:
- mes "[Chief]";
- mes "Prontera has sent civil servants to Payon as I was young.";
- mes "Royal troops, Kafra ladies, officers...at first we used to argue due to different customs.";
- mes "However I cannot deny they've helped to activate foreign trade with other countries briskly.";
- next;
- mes "[Chief]";
- mes "Now young people outside Payon constitute themselves Payon villagers...I could hardly imagine this scene when I was young. Hh huh...";
- mes "I am very pleased to see them. Even though they came from other places they love Payon.";
- close;
-L_Menu3:
- mes "[Chief]";
- mes "The cave up North is the place I used to go to sometimes.";
- mes "It was harder then now, evil creatures that I'd never seen kept respawning inside without limit.";
- mes "Present monsters are...different from the monsters we used to fight with.";
- next;
- mes "[Chief]";
- mes "Have you ever happened to see? A lasting grudge coming out of the cave...it was caused from the dead who never came back after going inside the cave to protect this village.";
- next;
- mes "[Chief]";
- mes "Those walking dead make another victim...ah...I am too old to endure such a severe pain...I am too old...";
- next;
- mes "[Chief]";
- mes "I can do anything to stop the dead.....I can do anything....";
- close;
-L_Menu4:
- mes "[Chief]";
- mes "We gather enough wood from the huge forest surrounding Payon.";
- mes "It is a natural benefit that we own excellent archers. You might think Forest welcomes archers to practice bowing, but it takes the side opposite yours.";
- next;
- mes "[Chief]";
- mes "The forest aids you in hiding yourself, blocking the way of enemies who must approach to attack.";
- mes "Archers are dexterous to attack dull enemies from a long distance.";
- next;
- mes "[Chief]";
- mes "Besides...there is an expected merit being inside the forest. When I was young I was out of arrows while fighting against monsters in the woods, but arrows dropped by monsters saved my life from them. Muhahahaha!";
- close;
-L_Menu5:
- mes "[Chief]";
- mes "As foreign cultures were introduced in Payon, the battle style of ours has been changed.";
- mes "Especially explosive compound and technology have remarkably affected on people's life style. It seems people were not satisfied only with bows and arrows to fight.";
- next;
- mes "[Chief]";
- mes "Trapping skills which enable to hunt monsters easier were invented, so the previous Chief granted them a name of hunter.";
- mes "Even though it was all the go on the first place, trapping is a really dangerous skill, we hardly approve the youth to be hunters.";
- next;
- mes "[Chief]";
- mes "People who have enough responsibility on themselves can challenge on the class.";
- close;
- next;
-}
-
-payon.gat,160,185,0 script Billboard 111,{
- mes "^993333- The Billboard Reads -^000000";
- mes "Welcome, and enjoy your stay in";
- mes "the beautiful town of Payon.";
- close;
-}
-
-payon.gat,173,238,5 script Jade#01 754,{
- mes "[Jade]";
- mes "Bring me two";
- mes "Gemstones of the";
- mes "same color, and I will";
- mes "change them to Gemstones";
- mes "of a different color.";
- next;
-
- menu "Blue Gemstones into Red ones!",L_BlueToRed,"Red Gemstones into Yellow ones!",L_RedToYellow,"Yellow Gemstones into Blue ones!",L_YellowToBlue,"Cancel",L_Cancel;
-
-L_BlueToRed:
- set @SourceGemstones$,"Blue";
- set @SourceGemstonesID,717;
- set @TargetGemstones$,"Red";
- set @TargetGemstonesID,716;
- goto L_BeginExchange;
-
-L_RedToYellow:
- set @SourceGemstones$,"Red";
- set @SourceGemstonesID,716;
- set @TargetGemstones$,"Yellow";
- set @TargetGemstonesID,715;
- goto L_BeginExchange;
-
-L_YellowToBlue:
- set @SourceGemstones$,"Yellow";
- set @SourceGemstonesID,715;
- set @TargetGemstones$,"Blue";
- set @TargetGemstonesID,717;
- goto L_BeginExchange;
-
-L_BeginExchange:
- if(countitem(@SourceGemstonesID) >= 2) goto L_ExchangeOK;
- mes "[Jade]";
- mes "Hah...!";
- mes "You're kidding me, right?";
- mes "I can't give you "+@TargetGemstones$+" Gemstones";
- mes "if you don't give me at least";
- mes "2 "+@SourceGemstones$+" Gemstones!";
- close;
-
-L_ExchangeOK:
- set @ExchangeCount,countitem(@SourceGemstonesID)/2;
- mes "[Jade]";
- mes "This may Exchange "+@ExchangeCount+" "+@TargetGemstones$+" Gemstones";
- mes "How many do you want?";
- next;
- menu "Exchange all",L_ExchangeAll,"I want to set a number",L_PointCount,"Cancel",L_Cancel;
-
-L_ExchangeAll:
- if(countitem(@SourceGemstonesID) < @ExchangeCount*2) goto L_ExchangeNo;
- delitem @SourceGemstonesID,@ExchangeCount*2;
- getitem @TargetGemstonesID,@ExchangeCount;
- goto L_ExchangeDone;
-
-L_PointCount:
- mes "[Jade]";
- mes "How many do you want?";
- mes "Limit is '100'";
- next;
-L_InputPointCount:
- input @number;
- if(@number <= 0) goto L_ExchangeNo;
- if(@number > 100) goto L_ExchangeAbove;
- if(@number > @ExchangeCount) goto L_ExchangeNotEnough;
- if(countitem(@SourceGemstonesID) < @number*2) goto L_ExchangeNo;
- delitem @SourceGemstonesID,@number*2;
- getitem @TargetGemstonesID,@number;
- goto L_ExchangeDone;
-
-L_ExchangeNo:
- mes "[Jade]";
- mes "Hmmm... Very funny...";
- close;
-
-L_ExchangeAbove:
- mes "[Jade]";
- mes "Hmmm... Please don't set a number above '100'";
- next;
- goto L_InputPointCount;
-
-L_ExchangeNotEnough:
- mes "[Jade]";
- mes "Hmmm... The "+@SourceGemstones$+" Gemstones you have";
- mes "is not enough for "+@number+" "+@TargetGemstones$+" Gemstones.";
- mes "Please set a new number";
- next;
- goto L_InputPointCount;
-
-L_ExchangeDone:
- mes "[Jade]";
- mes "Here, This is the "+@TargetGemstones$+" Gemstones you need...";
- mes "Come back to me when you need more";
- mes "...mmm? Is there something on my face?";
- close;
-
-L_Cancel:
- mes "[Jade]";
- mes "OK, Very well... Come back if you need anything.";
- mes "I'll Exchange it for you anytime.";
- close;
-}
-
-//Need to find out ALL fortunes he can tell for each answer...
-payon_in03.gat,117,128,4 script Fortune Teller 704,{
- mes "[Lhimetorra]";
- mes "You're an adventurer of this";
- mes "world... " + strcharinfo(0) + ", right? So, what can an old person like me do for you?";
- next;
- menu "I would like a tarot card reading.",-,"What's a tarot card reading?",L_Info;
- mes "[Lhimetorra]";
- mes "Is that so...?";
- mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the spirits will grow angry and place a curse on you.";
- next;
- mes "[Lhimetorra]";
- mes "So, would you like a monster card reading?";
- next;
- menu "Yes.",-,"I would like to think over it once more.",L_No;
- mes "[Lhimetorra]";
- mes "Then...";
- mes "Please pay your fee with all of your sincerity.";
- next;
- input @fee;
- if(@fee < 0 || @fee > Zeny) goto L_FeeNotOK;
- if(@fee > 0) goto L_FeeOK;
- mes "[Lhimetorra]";
- mes "Ah...?!";
- mes "You have angered the monster spirits!";
- close;
-L_FeeNotOK:
- mes "[Lhimetorra]";
- mes "There's no need to overdo it! Just give with all your heart... *Tsk";
- mes "tsk*";
- close;
-L_FeeOK:
- set Zeny,Zeny-@fee;
- mes "[Lhimetorra]";
- mes "I accept your heart and your";
- mes "devotion with my gratitude.";
- mes "Thoughts are more important than the amount when paying a fortune teller.";
- next;
- mes "[Lhimetorra]";
- mes "Then, I will begin to tell the";
- mes "fortune of your wish. Concentrate";
- mes "on yourself...";
- next;
- mes "[Lhimetorra]";
- mes "...";
- mes "Clear your mind...";
- next;
- mes "[Lhimetorra]";
- mes "...";
- mes "Once you have emptied your mind, think of the thing you most wish to know.";
- next;
- mes "[Lhimetorra]";
- menu "(I would like to know my love fortune.)",L_AskLove,"(How rich will I be?)",L_AskMoney,"(I need advice about my future.)",L_AskFuture,"(Can I get a warning of any dangers awaiting?)",L_AskDangers;
-L_AskLove:
- mes "[Lhimetorra]";
- mes "I see it... I see a sign of";
- mes "love...";
- next;
- set @TEMP,rand(6);
- mes "[Lhimetorra]";
- if(@TEMP == 0) mes "Can't you hear the cry of the card? It is suffering. Love is like that.";
- if(@TEMP == 1) mes "His navel is very pretty. You have to meet someone with that type of navel to be happy.";
- if(@TEMP == 2) {
- mes "Hmm. How about giving a cute puppy as a gift? One with a round nose.";
- mes "Then they will surely be happy.";
- }
- if(@TEMP == 3) mes "No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility.";
- if(@TEMP == 4) mes "Who is he so fiercely gazing at with those grand muscles? He is looking at someone else for sure.";
- if(@TEMP == 5){
- mes "They may seem dreary and ominous, but their attire is spotless. They show devotion to the other.";
- mes "Even though you are not satisfied with your love right now, take a look at they attire.";
- }
- next;
- mes "[Lhimetorra]";
- if(@TEMP == 0) mes "So don't be upset about it!";
- if(@TEMP == 1) mes "Ok? Keep that in mind~";
- if(@TEMP == 2){
- mes "But can't help if they don't";
- mes "like puppies.";
- }
- if(@TEMP == 3) mes "Approach them with more sincerity and consideration.";
- if(@TEMP == 4) mes "Don't get sidetracked and look elsewhere! You will be cursed!";
- if(@TEMP == 5){
- mes "If it is carefully worn, their";
- mes "heart for you can be seen in it as well..";
- }
- next;
- mes "[Lhimetorra]";
- mes "You seek advice about love.";
- mes "Even if you may not pleased with it, consider it calmly and make an effort to find true happiness.";
- next;
- mes "[Lhimetorra]";
- mes "Then...";
- close;
-L_AskMoney:
- mes "[Lhimetorra]";
- mes "Ooh... something about your future is starting to show...";
- next;
- set @TEMP,rand(3);
- mes "[Lhimetorra]";
- if(@TEMP == 0) mes "Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker.";
- if(@TEMP == 1) mes "The Skeleton says that you can make money by going north. Go north.";
- if(@TEMP == 2) mes "A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to as such a knight a fortune about wealth?";
- next;
- mes "[Lhimetorra]";
- if(@TEMP == 0) mes "Jokers do not exist in one form. They will aim for your money in several different ways.";
- if(@TEMP == 1) mes "There must be great fortune in that direction.";
- if(@TEMP == 2) mes "The knight says that a new road of life will open once you look away from fortune.";
- next;
- mes "[Lhimetorra]";
- mes "Most people are curious about money.";
- mes "It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth.";
- next;
- mes "[Lhimetorra]";
- mes "Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper.";
- close;
-L_AskFuture:
- mes "[Lhimetorra]";
- mes "Future... the card that sees the future is beginning to speak...... Prepare yourself...";
- next;
- set @TEMP,rand(2);
- mes "[Lhimetorra]";
- if(@TEMP == 0) mes "Jack says you may be frustrated in the future.";
- if(@TEMP == 1) mes "He says to overcome the frustration, it is necessary to think of happy thoughts.";
- next;
- mes "[Lhimetorra]";
- if(@TEMP == 0) mes "Meaning your future will become a battle between happiness and frustration...";
- if(@TEMP == 1) mes "......"; //missing txt
- next;
- mes "[Lhimetorra]";
- mes "Speaking of the future is as dangerous act.";
- mes "Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future.";
- next;
- mes "[Lhimetorra]";
- mes "Your fortune is a rather good one. There are some in this world who get more horrible fortunes.";
- mes "Use this fortune as a support in your life. Ok?";
- close;
-L_AskDangers:
- mes "[Lhimetorra]";
- mes "Someone that knows of the dangers you do not, will warn you in the";
- mes "form of cards... so listen";
- mes "carefully-!";
- next;
- set @TEMP,rand(2);
- mes "[Lhimetorra]";
- if(@TEMP == 0) mes "The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well.";
- if(@TEMP == 1) mes "A warning is always a useful fortune. You can never lose anything.";
- next;
- mes "[Lhimetorra]";
- mes "I hope you will able to avoid misfortune with this warning.";
- mes "Then...";
- close;
-L_No:
- mes "[Lhimetorra]";
- mes "Ok then. Young adventurer, may luck be with you.";
- close;
-L_Info:
- mes "[Lhimetorra]";
- mes "Monster card reading uses the cards of familiar monsters around us to get advice about our future, love and many other things.";
- mes "A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person.";
- next;
- mes "[Lhimetorra]";
- mes "You should get no more than one card reading a day, and don't get one often since the cards can get angry or confused.";
- mes "Also, it can have a bad influence on your life, too!";
- next;
- mes "[Lhimetorra]";
- mes "And... one more thing.";
- mes "A card reading is only a";
- mes "reading... No matter how";
- mes "extraordinary the result may be,";
- mes "don't get too caught up with it.";
- mes "Bear that in mind.";
- close;
-}
-
-payon_in03.gat,131,7,4 script Hunter 59,{
- mes "[Hunter]";
- mes "...Can I help you?";
- mes "I'm here for official business and am busy at the moment. If you'll excuse me...";
- close;
+//===== eAthena Script ======================================= +//= Payon City +//===== By: ================================================== +//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2) +//= Darkchild (1.3) DracoRPG (1.5) +//===== Current Version: ===================================== +//= 2.0 +//===== Compatible With: ===================================== +//= Any eAthena Mod +//===== Description: ========================================= +//= (New) Payon City Npcs +//===== Additional Comments: ================================= +//= Most Credits To Muad Dib, Some Stuff By Me +//= 1.4 - Corrected a few typos +//= 1.5 - Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG] +//= 1.5b - Used Dino9021's script for the Gemstone exchanger [DracoRPG] +//= 1.5b1 fixed Gemstone Exchanger NPC [Lupus] +//= 1.5b2 added adv.classes/baby classes support [Lupus] +//= 1.6 Fixed typo’s [Nexon] +//= 1.7 Fixed bugs and exploits V__V [Lupus] +//= 1.8 Removed Duplicates [Silent] +//= 1.9 Fixed missing next;'s [Evera] +//= 2.0 fixed some bugs, optimized script, added missing msg [Lupus] +//============================================================ + +payon.gat,190,115,0 script Lady#05 90,{ + mes "[Lady]"; + mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves."; + emotion e_gasp; + next; + mes "[Lady]"; + mes "The towns people were so poor that they could not even afford to properly bury their deceased family members."; + mes "Because of this many people chose to simply place the dead corpses in the Cave near the village."; + next; + mes "[Lady]"; + mes "Not only was this a terrible way to treat those that passed away but it would later prove to have grave consequences for this town."; + next; + mes "[Lady]"; + mes "You see, because they were not given a proper burial, the dead were not able to leave this world and pass on to the other world."; + mes "Instead they became mindless zombies, wretched souls that were forced to walk the earth for all eternity."; + next; + mes "[Lady]"; + mes "Their rotten bodies filled with pain and suffering, yearned for the taste of human flesh. Any living person who came near the cave would fall victim to these zombies."; + mes "In order to protect the village the Elder Chief founded the Archer Village to train young warriors who could fight the zombies."; + next; + mes "[Lady]"; + mes "To this day the battle between the living and the undead still goes on."; + mes "It is a very tragic situation, for those zombies were at one time beloved members of the Payon community."; + close; +} +payon_in01.gat,177,91,5 script Young Man#06 88,{ + mes "[Young Man]"; + mes "I can see you are a stranger from the appearance of your traveling outfit. You must be a well-experienced fighter otherwise you couldn't successfully arrive at this steep place with all tough those creatures outside."; + mes "However you miss something important for fights. You can't defeat those monsters only with might."; + next; + mes "[Young Man]"; + mes "Sometimes you will encounter some creatures with a hard-shell body which can't be damaged by physical attacks. Only psychic power like magic can defeat them at ease."; + mes "If you study magic’s, works will be easier... If you don't, you'd better accompany with somebody using magic."; + close; +} + +payon.gat,104,62,5 script Young Man#07 88,{ + mes "[Young Man]"; + mes "I still remember the story my grandfather told me long ago about the Amulet that possessed an Evil Power within it."; + next; + mes "[Young Man]"; + mes "According to the story the Amulet could raise the dead from their Graves!!"; + mes "I am not sure if the story is true or not, but I wonder what would happen if I summoned my grandfather from his grave with it??..."; + next; + mes "[Spooky Voice]"; + mes "~~~~My child... do not even think of such a thing!!!~~~~~"; + next; + mes "[Young Man]"; + mes "Eeeeeeeeekkkkk?! Grampa? I-I-Is-Is t-t-th-that you?? ..."; + emotion e_wah; + next; + mes "(you notice that his pants have become wet... eeeewwwwwwwwww!!!....)"; + close; +} + +payon_in01.gat,180,7,0 script Waitress 90,{ + mes "[Waitress]"; + mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop."; + mes "I feel so melancholy and bored."; + emotion e_sob; + next; + mes "[Waitress]"; + mes "I am sick and tired of noodle soup. I have to take too many showers to get rid of the smell."; + mes "But it isn't easy to deodorize. sigh..."; + next; + mes "[Waitress]"; + mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?"; + next; + mes "[Waitress]"; + if(Sex) + mes "Hello, mister?"; + else + mes "Hello, lady?"; + next; + mes "[Waitress]"; + mes "Grandma the fortuneteller told me that I would meet great luck in the near future!"; + mes "But look at me, what's wrong with me!! I am leaving a manageable life everyday!!"; + mes "Oh.. boy. What a dumb wishy-washy person I am."; + emotion e_an; + next; + mes "[Waitress]"; + mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid."; + mes "I am sorry dear, please forgive my misbehavior."; + emotion e_swt; + next; + mes "[Waitress]"; + mes "So, how may I help you? "; + next; + menu "Have you ever heard of Zombies?",L_Menu1,"I want to have my fortune told.",L_Menu2,"I need some booze.",L_Menu3,"I'm good",L_Menu4; +L_Menu1: + mes "[Waitress]"; + mes "Zombies are the walking dead. You can easily spot them in this village, Payon."; + mes "It's rumored that they fear holiness. That's why Archers prefer to use arrows made out of holy metal, silver against Zombies."; + next; + mes "[Waitress]"; + mes "Legend says the chief of this town used silver arrows against walking zombies that used to be his brethren, to enlighten their souls to rest in peace."; + mes "We believe only this way, zombies can be leaded to the peaceful world beyond the realm."; + next; + mes "[Waitress]"; + mes "You might not agree on our tradition which respects the diseased."; + next; + mes "[Waitress]"; + mes "Somehow I would like to appreciate the chief to enlighten my grandfather's poor soul."; + close; +L_Menu2: + mes "[Waitress]"; + mes "Oh! I must say she is really an extraordinary person. Well, it could be your luck, she doesn't hang around here much as she used to do."; + emotion e_ic; + next; + mes "[Waitress]"; + mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace."; + mes "You'd better go to there if you want to see her."; + close; +L_Menu3: + mes "[Waitress]"; + mes "I am so sorry they're all sold out and we can't afford to prepare alcohol anymore due to hostile creatures out there."; + mes "My master built a very strict rule of his own, that is we only provide the best drinks to customers."; + next; + mes "[Waitress]"; + mes "So please come later again."; + next; + mes "[Waitress]"; + mes "Sorry for your inconvenience."; + emotion e_sry; + close; +L_Menu4: + mes "[Waitress]"; + mes "Have a nice day, dear."; + mes "Sob...I wish I could be in bed of roses."; + emotion e_sob; + close; +} + +payon.gat,193,116,1 script Woman#05 66,{ + mes "[Woman]"; + mes "Welcome to Payon. You must have had a hard time getting through the thick forest? I hope you didn't run into too much trouble?"; + next; + mes "[Woman]"; + mes "I'm glad to see a new face around here. You see the number of tourists has decreased drastically due to the enormous amount of monsters outside."; + next; + mes "[Woman]"; + mes "Payon has become a very quite town because of this. There's isn't much for the towns people to do nowadays. As for myself I'm just chit-chatting with my friends."; + next; + mes "[Woman]"; + mes "To be honest, things are getting tough because of those creatures... (sighs)..."; + next; + mes "[Woman]"; + if(Sex){ + mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?"; + mes "Let me tell you about a place where you can go train and become even stronger."; + emotion e_hmm; + }else{ + mes "Miss, how many monsters have you killed?"; + mes "I know a very good place for you to go train and get good monster drops."; + emotion e_hmm; + } + next; + mes "[Woman]"; + mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left."; + mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?"; + next; + menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3; +L_Menu1: + mes "[Woman]"; + mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~"; + next; + mes "[Woman]"; + mes "Of course... there are the zombies... and Munaks... and Bonguns... which can be VERY DEADLY....."; + emotion e_hmm; + close; +L_Menu2: + mes "[Woman]"; + mes "No need to worry about preparing yourself. There is an excellent tool dealer in front of town where you can purchase the items you need."; + next; + mes "[Woman]"; + mes "I know because he's my husband... oops... I mean an acquaintance of mine... heh heh.."; + emotion e_swt; + close; +L_Menu3: + mes "[Woman]"; + mes "Oh hohohoho! SO you noticed! This is what's in-style in Prontera these days! The women in this town don't know anything about fashion!"; + emotion e_ic; + next; + mes "[Woman]"; + mes "My husband buys me these clothes with the money he makes selling overpriced items to foolish young people... oh ho oh hoho..."; + emotion e_heh; + close; +} + +payon.gat,190,119,5 script Woman#06 66,{ + mes "[Jim's Mother]"; + mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen."; + emotion e_dots; + next; + mes "[Jim's Mother]"; + mes "Believe me, she's an exception. Not all of us here in Payon have big mouths. She gets too exited with fortune telling."; + next; + mes "[Jim's Mother]"; + mes "Anyway, you look like a new face. Are you new in town?"; + next; + mes "[Jim's Mother]"; + if(Sex){ + mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)"; + emotion e_kis; + }else{ + mes "Don't you think your dress is too lousy?"; + mes "I don't like young ladies pounce up."; + } + next; + menu "Fortune Telling?",-,"...Good Bye.",L_Bye; + + mes "[Jim's Mother]"; + mes "Oh yes, there is an extraordinary fortune teller here in town. You can find her in the central palace."; + mes "The more money you pay her the more accurate your fortune will be told."; + next; + mes "[Jim's Mother]"; + mes "I saw her recently and she told me that I would meet a handsome young man this month............"; + if(Sex) + mes ".......... tehehe. (winks at you)"; + else + emotion e_lv; + close; +L_Bye: + mes "[Jim's Mother]"; + mes "What? You have to go? Awwww...Why don't you stay and chit chat with me for a while...hmm? ..."; + close; +} + +payon.gat,210,110,4 script Drunk 120,{ + mes "[Drunk]"; + if(BaseJob == Job_Archer){ + mes "Yoyo! Archer brother! Salute to your fingers stretching bowstring!"; + emotion e_ho; + }else{ + mes "Hey hey! I am wondering how stupid archers who don't know how to aim targets could drink alcohol. Hahaha~!"; + mes "Do you want to buy me a drink?"; + emotion e_heh; + } + next; + mes "[Drunk]"; + mes "Do you want to buy me a drink?"; + next; + menu "Promise me you won't drink more than one jug.",L_Menu1,"No thanks,buddy.",L_Menu2,"Oh my god~ hell no~!",L_Menu3; +L_Menu1: + mes "[Drunk]"; + if(BaseJob == Job_Archer) + mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)"; + else + mes "Thanksh!... shhtrangersszz are alwayssszz a generoushhh bunch!... archer guysh are penny pinchershh nowadayssszz!..(hicup!)"; + next; + emotion e_thx; + if(Zeny < 200) goto L_SUB_1; + set Zeny,Zeny-200; + mes "[Drunk]"; + mes "Thanks brother! Strangers are always generous without exception! Archer guys are pinch-pennies nowadays!"; + mes "Muhahahaha! I wasn't like that when I was young."; + mes "Back then I was young, I used to fool around with girls! One of the grannies in this village and I was really hot back then!"; + mes "She still acts like a young lady in taste for cosmetics and stuff!"; + next; + mes "[Drunk]"; + mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!"; + emotion e_no1; + close; +L_SUB_1: + mes "[Drunk]"; + mes "Cheapass, don't even have enough money. Move on young one, your waisting my time!"; + close; +L_Menu2: + mes "[Drunk]"; + mes "Blah. Young people don't know how to respect elderly people!"; + mes "Fine! I won't beg you anymore! I won't..."; + emotion e_pif; + close; +L_Menu3: + mes "[Drunk]"; + mes "Umm, oookay. Fine by me..."; + emotion e_no1; + close; +} + +payon_in01.gat,47,59,5 script Archer Zakk 88,{ + mes "[Archer Zakk]"; + mes "I am so worried about one of my pals. He speaks about much crap."; + mes "Well he is an expert of archery, but I hate his big mouth..."; + mes "Our chief is also fed up with him."; + emotion e_ag; + next; + menu "Archer?",-,"Chief?",L_Menu2,"Big Mouth?",L_Menu3; + + mes "[Archer Zakk]"; + mes "Ah yeah yeah. My friend is the number one archer in Payon, in the same costume as me too."; + mes "He teaches newbie archers around the archer village."; + mes "Well...you'd better talk to him at lease once."; + close; +L_Menu2: + mes "[Archer Zakk]"; + mes "Chief lives in the central palace. He is the spiritual guide of Payon."; + mes "He used to dictate to the whole Payon forest carrying Gakkung. I remember the battle scene he showed when I was a little kid. Hmm~"; + mes "Even though he is old and weak now...his eyes...he still has keen-sighted eyes of his young days, he can hit targets without missing."; + next; + mes "[Archer Zakk]"; + mes "I admire him from the bottom of my heart."; + close; +L_Menu3: + mes "[Archer Zakk]"; + mes "You know a big mouth is the person who is much talkative and who doesn't stop talking."; + mes "He never stops talking as I said, one day he started to talk while we did laundry at the riverbank, he stopped talking when we realized our shirts tunrned out to get tattered."; + mes "He became a kind of legend, people used to call him as Bowing Mouth or Chatterbox instead of his real name."; + mes "I've never seen a person talk as much as him."; + next; + mes "[Archer Zakk]"; + mes "I've been many places, but I didn't see any guy who likes talking or being talkative."; + mes "Maybe other people agree on my opinion. Oh yes, I think you are with me."; + mes "As I see your face, you've got friends of few words so far! Hmm Hmm!!"; + mes "Taciturnity is bliss, you know."; + next; + mes "[Archer Zakk]"; + mes "Ah, My friend Wolt? He doesn't have his place so he always stay at inn."; + mes "I guess you can meet him by now. Why don't you go see him?"; + close; +} + +payon_in01.gat,66,64,5 script Archer Wolt 88,{ + mes "[Archer Wolt]"; + mes "Archers should practice as much as they can. Otherwise they won't be an expert."; + mes "Are you new here? Howdy!"; + next; + mes "[Archer Wolt]"; + mes "I am Wolt the Archer. Just call me Wolt."; + mes "I know this is an expected question, do you tend to idle away your time?"; + next; + menu "Hell no.",L_Menu1,"Yeah I guess.",L_Menu2; +L_Menu1: + mes "[Archer Wolt]"; + mes "Hmm... You don't? You are born to be an archer then."; + next; + mes "[Archer Wolt]"; + mes "We Archers are constantly practicing and rarely have time to just sit around. So we hate people who are not diligent."; + next; + mes "[Archer Wolt]"; + mes "Are you curious about HOW we practice?"; + emotion e_what; + next; + mes "[Archer Wolt]"; + mes "From sunrise to sunset the Archers of Payon search the surrounding forest for monsters."; + next; + mes "[Archer Wolt]"; + mes "With a bow in our hands and arrows on our back we fight dangerous monsters in order to train ourselves as well as to help keep Payon safe"; + next; + mes "[Archer Wolt]"; + mes "For us fighting monsters is a way of life...(blah blah blah)...I once saw the sun set on a river...(blah blah blah blah)...sometimes I feel pretty...(blah blah)..."; + next; + menu "You must need a good bow.",L_sub1,"Oh well, isn't it a practice?",-; + close; +L_sub1: + mes "[Archer Wolt]"; + mes "....Well YES!! A well crafted Bow is essential to the success of an archer!"; + emotion e_ic; + next; + mes "[Archer Wolt]"; + mes "Bows constructed in Payon are the greatest bows you can find in Rune-Midgard! They are light yet, strong and very durable."; + emotion e_no1; + next; + mes "[Archer Wolt]"; + mes "This is because they are made out of high quality wood found only in the Payon Forest!"; + mes "My bow was made from a Walnut tree and will last for generations to come."; + next; + mes "[Archer Wolt]"; + mes "Unfortunately many of the wonderful trees in Payon forest have been affected by the evil force that has spread throughout Rune-Midgard and have turned into horrible creatures."; + next; + mes "[Archer Wolt]"; + mes "It's a pitty to see such beautiful trees become tools of evil..."; + next; + mes "[Archer Wolt]"; + mes "Strange as it may sound, even as monsters the trees still provide high quality wood that can be used for bows."; + mes "Maybe the trees seek to help us fight the evils in the land?..."; + next; + menu "I didn't realize the forest was so dangerous",L_case,"(This guy talks way to much)",L_End; +L_case: + mes "[Archer Wolt]"; + mes "But you know monsters don't appear only in the forest. Don't you realize why the archer village was established in this place?"; + mes "Heading west, you can see a cave. Inside the cave, enormous monsters keep spawning without limit."; + mes "We are here, to protect our territory against them in obedience to our chief's order."; + next; + menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3; +L_para1: + mes "[Archer Wolt]"; + mes "Head north of town, you can see the cave I told you about."; + mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead."; + mes "If we let them out of the place, they would invade our town. We frequently clean up the cave."; + next; + mes "[Archer Wolt]"; + mes "However they are endlessly respawned. It seems we're wasting our time and labor without nothing..."; + mes "Enough already, let's cut off this crap. Even I can't talk more than this."; + mes "I have lots of things to do!"; + close; +L_para2: + mes "[Archer Wolt]"; + mes "The Elder Chief is such a great person... although he always scolds me because he says I talk too much."; + next; + mes "[Archer Wolt]"; + mes "I don't think I talk all that much...I mean..(blah blah blah)...so I said to the guy...(blah blah blah blah blah)....."; + next; + mes "[Archer Wolt]"; + mes "... uh... anyways... back to the Chief..."; + emotion e_swt; + next; + mes "[Archer Wolt]"; + mes "In the past he bravely protected Payon with his Gakung Bow. Now he is elderly, though he still worries about the safety of the town."; + mes "He resides in the Palace and has his own personal gaurd. Only high level warriors are allowed to speak with him."; + close; +L_para3: + mes "[Archer Wolt]"; + mes "Well that’s not very nice!"; + mes "If you don't like our humble town then you should leave, bastard!"; + close; +L_Menu2: + mes "[Archer Wolt]"; + mes "Hmm...sometimes you need rest."; + mes "Do you want to listen to my story? I set fire on my house during my last holiday~ hahaha~ I fell a sleep while I heated the bath. Hahaha!"; + next; + menu "Is it ok to take a rest?",L_temp1,"But how about my training?",L_temp2,"...Blah see ya.",L_temp3; +L_temp1: + mes "[Archer Wolt]"; + mes "Umm...it won't be ok if you don't practice and just goof around. Probably our chief will get mad at you...Well you could be the drunk in the pub in the future... Hahaha. Muhahaha."; + next; + menu "Chief?",L_sub_para1,"Drunk?",L_sub_para2,"I know you're already out of your mind!",L_sub_para3; +L_sub_para1: + mes "[Archer Wolt]"; + mes "Chief? Ah he is such a great guy. Well, he always scolds me because I talk too much talking."; + mes "He always tries to keep us in safety. Lately it seems he doesn't come out of his palace."; + mes "He is inside a room guarded by a warrior."; + next; + mes "[Archer Wolt]"; + mes "Heheheh~ I will be in trouble if he gets to know I tell you this to a stranger~ hehehe~"; + mes "Well somehow I already burst it out, no use to regret!"; + mes "Ummm however I think I'd better seal my lips by now. Ok bye, see you later dude!"; + close; +L_sub_para2: + mes "[Archer Wolt]"; + mes "Ah that guy in the pub. When I get spare money I buy him a drink sometimes, I am so worried about his drinking disorder."; + mes "He is one of my villagers, I don't want to see him dead."; + mes "Hmm...he reminds me of a jug full of beer..."; + mes "I got to go to the pub! Ok then, See you later!"; + close; +L_sub_para3: + mes "[Archer Wolt]"; + mes "Yeah dumbo."; + close; +L_temp2: + mes "[Archer Wolt]"; + mes "Hmm...You don't? You are born to be an archer then."; + mes "We, archers should not idle away without practice."; + mes "So we hate people who are not diligent."; + next; + mes "[Archer Wolt]"; + mes "It is so amazing that lazy guy like me could be an archer."; + mes "Life is worth to live."; + mes "So live your life with passion!"; + close; +L_End: + mes "[Archer Wolt]"; + mes "...... (blah blah blah)......"; + close; +L_temp3: + close; +} + +pay_arche.gat,77,131,2 script Archer Joe 88,{ + mes "[Archer Joe]"; + mes "Payon! What a wonderful place! Superb Bows! Excellent Archers!"; + emotion e_no1; + next; + mes "[Archer Joe]"; + mes "Hay you! Have you heard of our fame?"; + next; + menu "Oh yeah!",L_Menu1,"Err Sorry?!",L_Menu2,"......",L_Menu3; +L_Menu1: + mes "[Archer Joe]"; + mes "Oh! You my man buddy! Archers of Payon! You know who we are!"; + emotion e_ok; + next; + mes "[Archer Joe]"; + mes "Arrows of Payon Archers never miss the targets! Even it can aim at the heart of the enemy from a long distance!"; + next; + menu "You like this place, huh?",L_Msub1,"Haha...",L_Msub2; +L_Msub1: + mes "[Archer Joe]"; + mes "Yes! I love this place! So now I am researching Payon!"; + mes "If you have any questions, please ask me!"; + emotion e_ok; + next; + menu "People are wearing unique costumes in here.",L_Mpara1,"Can you tell me what the building is in the middle of town?",L_Mpara2,"Who is the guy drinking...Over there?",L_Mpara3,"Talk to you later.",L_Mpara4; +L_Mpara1: + mes "[Archer Joe]"; + mes "Yes, I agree."; + mes "You must know this place has been isolated from the outside because of the thick forest, and people living here got to form a very unique culture, which is quite different from the one of this continent."; + mes "This costume is the one of their traditional clothing! Why don't you try? It is very comfortable!"; + close; +L_Mpara2: + mes "[Archer Joe]"; + mes "Strangers are not allowed to enter the central palace. I've never been there."; + mes "People say, royal families and their friends from outside are gathered in the place."; + mes "In fact I would like to go in there. It attracts my attention."; + close; +L_Mpara3: + mes "[Archer Joe]"; + mes "Oh! He is a notorious guy in this town! Don't treat him to drinks! You will regret that!"; + emotion e_gasp; + close; +L_Mpara4: + mes "[Archer Joe]"; + mes "Ok! Catch you later! See ya!"; + close; +L_Msub2: + close; +L_Menu2: + mes "[Archer Joe]"; + mes "Oh boy, what a shame! How on earth can't you know there is something about archers of Payon!"; + emotion e_omg; + next; + mes "[Archer Joe]"; + mes "Please come back later when you become more skillful! Let's talk about what makes archers of Payon so attractive later!"; + close; +L_Menu3: + mes "[Archer Joe]"; + mes "What makes you zip your mouth? Are you shy?"; + mes "Ummm... you don't have to be shy before me.."; + emotion e_hmm; + close; +} + +payon.gat,132,235,2 script Monster Scholar 98,{ + mes "[Monster Scholar Vuicokk]"; + mes "Nice to meet you. I am Vuicokk the scholar in the monster research organization of Rune Midgard."; + mes "Do you have any questions about monsters of Rune Midgard?"; + next; + menu "Late News.",-,"Undead Monster.",L_Menu2,"Monster Research Organization.",L_Menu3,"Good day",L_End; + + mes "[Monster Scholar Vuicokk]"; + mes "Payon is located deep inside the forest, you can easily get attacked by monster troops."; + mes "Besides a dangerous cave is near the town."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "Especially in the cave, monsters of undead attribute are spotted here and there, monster academic world is paying attention on the cave."; + mes "My mission in here is analyzing their characters."; + close; +L_Menu2: + mes "[Monster Scholar Vuicokk]"; + mes "The remarkable thing about the Undead monsters of Payon is that many of them used to be citizens of Payon."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "Now they are but lost, tortured, souls seeking release from their painful existence...."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "Undead monsters are of a totally different classification then the other monsters because of the fact that they used to be humans."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "It is for this reason that the King of Rune Midgard has a great deal of interest in our research on Undead monsters. "; + next; + mes "[Monster Scholar Vuicokk]"; + mes "To know that they used to be citizens of his kingdom is very troubling to him....."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "His Majesty Tristram the 3rd has mandated that we do all we can to find a way to remove the undead from this world."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "In order to do that we must put an end to the source of the problem. I have tremendous faith that we can succeed in doing so."; + close; +L_Menu3: + mes "[Monster Scholar Vuicokk]"; + mes "The Monster Research Organization was formed to find ways to counteract the sudden and rapid growth of monsters in Rune Midgard."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "Talented scientist from all over the land have been called forth to participate in this research."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "Of course this work is not as easy as one might expect. We are constantly risking our lives when we go out into the field."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "There have already been countless injuries and fatalities suffered by the research team."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "However NOTHING can stop us! We will continue to persevere for the benefit of the people of RUNE MIDGARD!!!"; + emotion e_gasp; + next; + mes "[Monster Scholar Vuicokk]"; + mes "... Eh em... please excuse my emotional outburst... I am very passionate about this work....."; + mes "Anyway if you happen to meet other scholars like myself, please treat them kindly."; + close; +L_End: + mes "[Monster Scholar Vuicokk]"; + mes "Have a nice day."; + close; +} + +payon.gat,158,246,4 script Guardsman 708,{} +payon.gat,158,245,4 script PayonGuard1TriggerArea 139,3,2,{ + mes "[Guardsman]"; + mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion while inside."; + next; + mes "[Guardsman]"; + mes "In the interest of protecting the peace, we will disarm your equipment once you enter."; + mes "Your cooperation is"; + mes "much appreciated."; + close; +} + +payon_in03.gat,96,116,4 script Chief Guardsman 708,{} +payon_in03.gat,96,117,4 script PayonGuard2TriggerArea 139,3,2,{ + mes "[Chief Guardsman]"; + mes "What brings"; + mes "you here?"; + next; + mes "[Chief Guardsman]"; + mes "I can see you are none of the Payon locals. I would just like to remind you to conduct yourself in an orderly manner. Remember, you are a guest here."; + next; + nude; + mes "[Chief Guardsman]"; + mes "In the interest of protecting the public peace, I will disarm your equipment. Thank you for your cooperation."; + close; +} + +payon_in03.gat,102,185,4 script Guard#06 708,{ + mes "[Guard]"; + mes "Hey...!"; + mes "You're not"; + mes "allowed here!"; + mes "Go back outside!"; + close; +} + +payon_in03.gat,99,190,4 script Chief 120,{} +payon_in03.gat,99,189,4 script PayonChiefAreaTrigger 139,2,1,{ + if(BaseLevel < 30){ + mes "[Guard]"; + mes "Hey..."; + mes "Hey...!"; + mes "Show your respect"; + mes "to our chief!"; + close; + } + mes "[Chief]"; + next; + menu "Please tell me about Payon.",L_Menu1,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5; +L_Menu1: + mes "[Chief]"; + mes "Payon is the city of highlanders, who'be been self-supporting and self-sufficient."; + mes "Although our ancestors couldn't take civilized cultural benefits as much as farmers or citizens did, they knew how to make their living without help."; + mes "Young acting power motivated them to survive from the elemental forces. We, payon people including females have learned how to go hunt and how to protect ourselves from danger."; + next; + mes "[Chief]"; + mes "I heard of weak young people who fear fields or dungeons filled with monsters. But to us, battle against monsters is a part of our lives."; + mes "That's why his majesty Tristram 3rd expects us to teach young people how to efficiently fight against evil creatures."; + close; +L_Menu2: + mes "[Chief]"; + mes "Prontera has sent civil servants to Payon as I was young."; + mes "Royal troops, Kafra ladies, officers...at first we used to argue due to different customs."; + mes "However I cannot deny they've helped to activate foreign trade with other countries briskly."; + next; + mes "[Chief]"; + mes "Now young people outside Payon constitute themselves Payon villagers...I could hardly imagine this scene when I was young. Hh huh..."; + mes "I am very pleased to see them. Even though they came from other places they love Payon."; + close; +L_Menu3: + mes "[Chief]"; + mes "The cave up North is the place I used to go to sometimes."; + mes "It was harder then now, evil creatures that I'd never seen kept respawning inside without limit."; + mes "Present monsters are...different from the monsters we used to fight with."; + next; + mes "[Chief]"; + mes "Have you ever happened to see? A lasting grudge coming out of the cave...it was caused from the dead who never came back after going inside the cave to protect this village."; + next; + mes "[Chief]"; + mes "Those walking dead make another victim...ah...I am too old to endure such a severe pain...I am too old..."; + next; + mes "[Chief]"; + mes "I can do anything to stop the dead.....I can do anything...."; + close; +L_Menu4: + mes "[Chief]"; + mes "We gather enough wood from the huge forest surrounding Payon."; + mes "It is a natural benefit that we own excellent archers. You might think Forest welcomes archers to practice bowing, but it takes the side opposite yours."; + next; + mes "[Chief]"; + mes "The forest aids you in hiding yourself, blocking the way of enemies who must approach to attack."; + mes "Archers are dexterous to attack dull enemies from a long distance."; + next; + mes "[Chief]"; + mes "Besides...there is an expected merit being inside the forest. When I was young I was out of arrows while fighting against monsters in the woods, but arrows dropped by monsters saved my life from them. Muhahahaha!"; + close; +L_Menu5: + mes "[Chief]"; + mes "As foreign cultures were introduced in Payon, the battle style of ours has been changed."; + mes "Especially explosive compound and technology have remarkably affected on people's life style. It seems people were not satisfied only with bows and arrows to fight."; + next; + mes "[Chief]"; + mes "Trapping skills which enable to hunt monsters easier were invented, so the previous Chief granted them a name of hunter."; + mes "Even though it was all the go on the first place, trapping is a really dangerous skill, we hardly approve the youth to be hunters."; + next; + mes "[Chief]"; + mes "People who have enough responsibility on themselves can challenge on the class."; + close; + next; +} + +payon.gat,160,185,0 script Billboard 111,{ + mes "^993333- The Billboard Reads -^000000"; + mes "Welcome, and enjoy your stay in"; + mes "the beautiful town of Payon."; + close; +} + +payon.gat,173,238,5 script Jade#01 754,{ + mes "[Jade]"; + mes "Bring me two"; + mes "Gemstones of the"; + mes "same color, and I will"; + mes "change them to Gemstones"; + mes "of a different color."; + next; + + menu "Blue Gemstones into Red ones!",L_BlueToRed,"Red Gemstones into Yellow ones!",L_RedToYellow,"Yellow Gemstones into Blue ones!",L_YellowToBlue,"Cancel",L_Cancel; + +L_BlueToRed: + set @SourceGemstones$,"Blue"; + set @SourceGemstonesID,717; + set @TargetGemstones$,"Red"; + set @TargetGemstonesID,716; + goto L_BeginExchange; + +L_RedToYellow: + set @SourceGemstones$,"Red"; + set @SourceGemstonesID,716; + set @TargetGemstones$,"Yellow"; + set @TargetGemstonesID,715; + goto L_BeginExchange; + +L_YellowToBlue: + set @SourceGemstones$,"Yellow"; + set @SourceGemstonesID,715; + set @TargetGemstones$,"Blue"; + set @TargetGemstonesID,717; + goto L_BeginExchange; + +L_BeginExchange: + if(countitem(@SourceGemstonesID) >= 2) goto L_ExchangeOK; + mes "[Jade]"; + mes "Hah...!"; + mes "You're kidding me, right?"; + mes "I can't give you "+@TargetGemstones$+" Gemstones"; + mes "if you don't give me at least"; + mes "2 "+@SourceGemstones$+" Gemstones!"; + close; + +L_ExchangeOK: + set @ExchangeCount,countitem(@SourceGemstonesID)/2; + mes "[Jade]"; + mes "This may Exchange "+@ExchangeCount+" "+@TargetGemstones$+" Gemstones"; + mes "How many do you want?"; + next; + menu "Exchange all",L_ExchangeAll,"I want to set a number",L_PointCount,"Cancel",L_Cancel; + +L_ExchangeAll: + if(countitem(@SourceGemstonesID) < @ExchangeCount*2) goto L_ExchangeNo; + delitem @SourceGemstonesID,@ExchangeCount*2; + getitem @TargetGemstonesID,@ExchangeCount; + goto L_ExchangeDone; + +L_PointCount: + mes "[Jade]"; + mes "How many do you want?"; + mes "Limit is '100'"; + next; +L_InputPointCount: + input @number; + if(@number <= 0) goto L_ExchangeNo; + if(@number > 100) goto L_ExchangeAbove; + if(@number > @ExchangeCount) goto L_ExchangeNotEnough; + if(countitem(@SourceGemstonesID) < @number*2) goto L_ExchangeNo; + delitem @SourceGemstonesID,@number*2; + getitem @TargetGemstonesID,@number; + goto L_ExchangeDone; + +L_ExchangeNo: + mes "[Jade]"; + mes "Hmmm... Very funny..."; + close; + +L_ExchangeAbove: + mes "[Jade]"; + mes "Hmmm... Please don't set a number above '100'"; + next; + goto L_InputPointCount; + +L_ExchangeNotEnough: + mes "[Jade]"; + mes "Hmmm... The "+@SourceGemstones$+" Gemstones you have"; + mes "is not enough for "+@number+" "+@TargetGemstones$+" Gemstones."; + mes "Please set a new number"; + next; + goto L_InputPointCount; + +L_ExchangeDone: + mes "[Jade]"; + mes "Here, This is the "+@TargetGemstones$+" Gemstones you need..."; + mes "Come back to me when you need more"; + mes "...mmm? Is there something on my face?"; + close; + +L_Cancel: + mes "[Jade]"; + mes "OK, Very well... Come back if you need anything."; + mes "I'll Exchange it for you anytime."; + close; +} + +//Need to find out ALL fortunes he can tell for each answer... +payon_in03.gat,117,128,4 script Fortune Teller 704,{ + mes "[Lhimetorra]"; + mes "You're an adventurer of this"; + mes "world... " + strcharinfo(0) + ", right? So, what can an old person like me do for you?"; + next; + menu "I would like a tarot card reading.",-,"What's a tarot card reading?",L_Info; + mes "[Lhimetorra]"; + mes "Is that so...?"; + mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the spirits will grow angry and place a curse on you."; + next; + mes "[Lhimetorra]"; + mes "So, would you like a monster card reading?"; + next; + menu "Yes.",-,"I would like to think over it once more.",L_No; + mes "[Lhimetorra]"; + mes "Then..."; + mes "Please pay your fee with all of your sincerity."; + next; + input @fee; + if(@fee < 0 || @fee > Zeny) goto L_FeeNotOK; + if(@fee > 0) goto L_FeeOK; + mes "[Lhimetorra]"; + mes "Ah...?!"; + mes "You have angered the monster spirits!"; + close; +L_FeeNotOK: + mes "[Lhimetorra]"; + mes "There's no need to overdo it! Just give with all your heart... *Tsk"; + mes "tsk*"; + close; +L_FeeOK: + set Zeny,Zeny-@fee; + mes "[Lhimetorra]"; + mes "I accept your heart and your"; + mes "devotion with my gratitude."; + mes "Thoughts are more important than the amount when paying a fortune teller."; + next; + mes "[Lhimetorra]"; + mes "Then, I will begin to tell the"; + mes "fortune of your wish. Concentrate"; + mes "on yourself..."; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Clear your mind..."; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Once you have emptied your mind, think of the thing you most wish to know."; + next; + mes "[Lhimetorra]"; + menu "(I would like to know my love fortune.)",L_AskLove,"(How rich will I be?)",L_AskMoney,"(I need advice about my future.)",L_AskFuture,"(Can I get a warning of any dangers awaiting?)",L_AskDangers; +L_AskLove: + mes "[Lhimetorra]"; + mes "I see it... I see a sign of"; + mes "love..."; + next; + set @TEMP,rand(6); + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Can't you hear the cry of the card? It is suffering. Love is like that."; + if(@TEMP == 1) mes "His navel is very pretty. You have to meet someone with that type of navel to be happy."; + if(@TEMP == 2) { + mes "Hmm. How about giving a cute puppy as a gift? One with a round nose."; + mes "Then they will surely be happy."; + } + if(@TEMP == 3) mes "No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility."; + if(@TEMP == 4) mes "Who is he so fiercely gazing at with those grand muscles? He is looking at someone else for sure."; + if(@TEMP == 5){ + mes "They may seem dreary and ominous, but their attire is spotless. They show devotion to the other."; + mes "Even though you are not satisfied with your love right now, take a look at they attire."; + } + next; + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "So don't be upset about it!"; + if(@TEMP == 1) mes "Ok? Keep that in mind~"; + if(@TEMP == 2){ + mes "But can't help if they don't"; + mes "like puppies."; + } + if(@TEMP == 3) mes "Approach them with more sincerity and consideration."; + if(@TEMP == 4) mes "Don't get sidetracked and look elsewhere! You will be cursed!"; + if(@TEMP == 5){ + mes "If it is carefully worn, their"; + mes "heart for you can be seen in it as well.."; + } + next; + mes "[Lhimetorra]"; + mes "You seek advice about love."; + mes "Even if you may not pleased with it, consider it calmly and make an effort to find true happiness."; + next; + mes "[Lhimetorra]"; + mes "Then..."; + close; +L_AskMoney: + mes "[Lhimetorra]"; + mes "Ooh... something about your future is starting to show..."; + next; + set @TEMP,rand(3); + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker."; + if(@TEMP == 1) mes "The Skeleton says that you can make money by going north. Go north."; + if(@TEMP == 2) mes "A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to as such a knight a fortune about wealth?"; + next; + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Jokers do not exist in one form. They will aim for your money in several different ways."; + if(@TEMP == 1) mes "There must be great fortune in that direction."; + if(@TEMP == 2) mes "The knight says that a new road of life will open once you look away from fortune."; + next; + mes "[Lhimetorra]"; + mes "Most people are curious about money."; + mes "It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth."; + next; + mes "[Lhimetorra]"; + mes "Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper."; + close; +L_AskFuture: + mes "[Lhimetorra]"; + mes "Future... the card that sees the future is beginning to speak...... Prepare yourself..."; + next; + set @TEMP,rand(2); + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Jack says you may be frustrated in the future."; + if(@TEMP == 1) mes "He says to overcome the frustration, it is necessary to think of happy thoughts."; + next; + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Meaning your future will become a battle between happiness and frustration..."; + if(@TEMP == 1) mes "......"; //missing txt + next; + mes "[Lhimetorra]"; + mes "Speaking of the future is as dangerous act."; + mes "Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future."; + next; + mes "[Lhimetorra]"; + mes "Your fortune is a rather good one. There are some in this world who get more horrible fortunes."; + mes "Use this fortune as a support in your life. Ok?"; + close; +L_AskDangers: + mes "[Lhimetorra]"; + mes "Someone that knows of the dangers you do not, will warn you in the"; + mes "form of cards... so listen"; + mes "carefully-!"; + next; + set @TEMP,rand(2); + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well."; + if(@TEMP == 1) mes "A warning is always a useful fortune. You can never lose anything."; + next; + mes "[Lhimetorra]"; + mes "I hope you will able to avoid misfortune with this warning."; + mes "Then..."; + close; +L_No: + mes "[Lhimetorra]"; + mes "Ok then. Young adventurer, may luck be with you."; + close; +L_Info: + mes "[Lhimetorra]"; + mes "Monster card reading uses the cards of familiar monsters around us to get advice about our future, love and many other things."; + mes "A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person."; + next; + mes "[Lhimetorra]"; + mes "You should get no more than one card reading a day, and don't get one often since the cards can get angry or confused."; + mes "Also, it can have a bad influence on your life, too!"; + next; + mes "[Lhimetorra]"; + mes "And... one more thing."; + mes "A card reading is only a"; + mes "reading... No matter how"; + mes "extraordinary the result may be,"; + mes "don't get too caught up with it."; + mes "Bear that in mind."; + close; +} + +payon_in03.gat,131,7,4 script Hunter 59,{ + mes "[Hunter]"; + mes "...Can I help you?"; + mes "I'm here for official business and am busy at the moment. If you'll excuse me..."; + close; }
\ No newline at end of file diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt index a632bf557..ef68c80fe 100644 --- a/npc/cities/prontera.txt +++ b/npc/cities/prontera.txt @@ -1,626 +1,626 @@ -//===== eAthena Script =======================================
-//= Prontera Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.8a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= NPCs in Prontera
-//===== Additional Comments: =================================
-//= Fully working
-//= +AntiNovice exploit fix [Lupus] 1.2 added baby novice check
-//= Spellchecked [massdriller]
-//= 1.4 Optimized. Novices > 20 BaseJob can go to Culvert, too [Lupus]
-//= 1.5a Added a Jawaii related npc [MasterOfMuppets]
-//= 1.6 Replaced sewer_prt with (MISC_QUEST & 8) [Lupus]
-//= 1.7 Removed Duplicates [Silent]
-//= 1.8 Moved Culvert to quests/quests_prontera.txt
-//============================================================
-
-
-
-// Tono ---------------------------------------------------------------
-prontera.gat,54,240,5 script Tono 97,{
- mes "[Tono]";
- mes "Did you know the larva of a Creamy is a Fabre.";
- mes "The pupa stage of a Fabre is simply called Pupa.";
- mes "As you can imagine, there is another metamorphic monster out in the desert.";
- next;
- mes "[Tono]";
- mes "That's it! It the Peco Peco.";
- mes "The infant of the Peco Peco is called the Picky";
- mes "Unlike the colourfull Peco Peco, the Picky is a very cute pink.";
- close;
-}
-
-// Dairene ----------------------------------------------------------------
-prontera.gat,78,150,3 script Dairenne 90,{
- mes "[Town girl Dairenne]";
- mes "(Cough Cough)... Nowadays the streets are too crowded. (Cough Cough)...";
- mes "Oh..So Dusty...So dirty here... Now I think the Capital City isn't all that good.";
- next;
- mes "[Town girl Dairenne]";
- mes "Hmm... Anyway what is the matter?";
- next;
- menu "Talk",-,"Cancel",L_END;
-
- mes "[Town girl Dairenne]";
- if(Sex == 1) mes "I'm not sure if your into Girllie Dress Stuff..Hohoho..but...";
- mes "These days, the most interesting topic around here is beautiful dresses Dyed in various Colours.";
- next;
- mes "[Town girl Dairenne]";
- mes "To enhance your Clothing with those Dazzling Colours, you must use ^0000ffDyestuffs^000000 made in ^0000ffMorroc^000000 city... I hear they will cost you alot of money.";
- next;
- mes "[Town girl Dairenne]";
- mes "Ah... I wish I could wear a Dress like that just once in my life...";
- close;
-
- L_END:
- mes "[Town girl Dairenne]";
- mes "(Cough)....See you around.";
- close;
-}
-
-// Merideth --------------------------------------------------------------
-prontera.gat,106,117,6 script Merideth 91,{
- mes "[Merideth]";
- mes "The weather was nice on my day off, so my family and I decided to have a picnic.";
- mes "We chose to go to a somewhat secluded area and were amazed at what we saw.";
- next;
- mes "[Merideth]";
- mes "A HUGE swarm of hornets!! I never saw anything like it! But what was even more surprising was the Queen Bee.";
- mes "The fact that she could control all of them with such ease....";
- emotion e_omg;
- next;
- mes "[Merideth]";
- mes "If only a girl like myself had that much power over guys.... NOW THAT, would be really cool!!";
- emotion e_gg;
- close;
-}
-
-// YuNa ---------------------------------------------------------------------
-prontera.gat,146,204,2 script YuNa 700,{
- mes "[YuNa]";
- mes "Odin is the god of wisdom and war. He courageously removed one of his eyes in order to acquire ultimate wisdom. ";
- next;
- mes "[YuNa]";
- mes "The statue in the middle of the water fountain over there is sculpted after the god himself.";
- mes "I don't know who the sculptor was, which is a pity because.... because.";
- next;
- mes "[YuNa]";
- mes "HE DID IT ALL WRONG!!";
- emotion e_ag;
- next;
- mes "[YuNa]";
- mes "The statue is just totally different from the Odin we all know! He insisted that it was his artistic view or something....";
- next;
- mes "[YuNa]";
- mes "Look~ He doesn't have a broad brimmed hat.... he's not even riding Sleipnir.... this is just totally unacceptable~!";
- emotion e_pif;
- close;
-}
-
-// YuPi -----------------------------------------------------------------------
-prontera.gat,160,133,2 script YuPi 102,{
- mes "[YuPi]";
- mes "Among monsters of the same species, there are some that are MORE FEROCIOUS than others";
- mes "If you even TOUCH them by mistake, you'd better prepare yourself for what's gonna happen next.";
- next;
- mes "[YuPi]";
- mes "You can tell the difference between the more AGGRESSIVE ones and the more PASSSIVE ones by their body color.";
- mes "The more AGGRESSIVE the monster is, the more bright, and flashy it's color is.";
- close;
-}
-
-// Shuger -------------------------------------------------------------
-prontera.gat,102,287,5 script Shuger 98,{
- mes "[Shuger]";
- mes "In the fields outside of town, there are pink monsters called '^FF8888Porings^000000'.";
- mes "Though they are cute and do not harm people, they are notorious looters. They will absorb any item that they find on the ground.";
- next;
- mes "[Shuger]";
- mes "There are also green coloured ones, called ^008800Poporings^000000'. They are like the pink Porings but are much stronger.";
- mes "It would be a HUGE MISTAKE for a newbie to attack a Poporing, thinking that it was as weak as a Poring!";
- close;
-}
-
-
-
-//------------------------------------------------------------------------------------- Prontera Church -------------------------------------------------------------------------------\\
-// Henson ---------------------------------------------------------------
-prt_church.gat,103,71,2 script Henson 120,{
- mes "[Henson]";
- mes "Our duty is not only to help others, but to also purify poor souls that have been turned into the Undead.";
- mes "In order to successfully accomplish our duty, we have to learn special skills and practice them very diligently.";
- next;
- mes "[Henson]";
- mes "Well, what was it you wanted to ask me about?";
-L_MENU:
- next;
- menu "About Divine Protection",-, "About Demon Bane",L1, "About Decrease AGI",L2, "About Signum Crisis",L3, "About Pneuma",L4,
- "About Ruwach",L5, "About Teleport",L6, "End conversation.",L_END;
-
- mes "[Henson]";
- mes "If you want to improve your Defence against the Undead, it is a good idea to learn the skill called 'Divine Protection'.";
- mes "It is the most basic skill you'll need, and it doesn't even have a time limit or anything, anyways....";
- next;
- mes "[Henson]";
- mes "If you raise it to level 3, then a skill called 'Deamon Bane' will be available for you. 'Demon Bane' increases your attack against the Undead.";
- mes "With 'Divine Protection' as a foundation, several high class skills such as 'Angelus' and 'Blessing' will be available to you.";
- goto L_MENU;
- L1:
- mes "[Henson]";
- mes "'Demon Bane' improves your attack against the Undead. You need 3 levels of 'Divine Protection' before you can learn Demon Bane.";
- mes "As which 'Divine Protection', 'Demon Bane' is a passive skill and requires no sp and has no time limit.";
- next;
- mes "[Henson]";
- mes "Also, you have to acquire 3 levels of 'Demon Bane' to use a skill called, 'Signum Crisis', which lowers the Defence of Undead and Dark property monsters.";
- goto L_MENU;
-
- L2:
- mes "[Henson]";
- mes "When you use this skill, the movement speed, attack rate, and evasion rate of a targeted monster will be reduced.";
- mes "You will need to get 1 level of 'Increase AGI' first, before you can learn 'Decrease AGI.";
- goto L_MENU;
-
- L3:
- mes "[Henson]";
- mes "You can lower the defence of Undead and Dark property monsters with this skill, and the range of attack is very wide.";
- mes "The success rate, however, is pretty low since it is a very difficult skill to master.";
- next;
- mes "[Henson]";
- mes "Do not be disappointed even if you don't successfully use this skill all the time. You need level 3 'Demon Bane' to acquire this skill.";
- goto L_MENU;
-
- L4:
- mes "[Henson]";
- mes "Once you master 'Warp Portal', you can learn this skill.";
- next;
- mes "[Henson]";
- mes "It generates a barrier that defends you perfectly from long-range attacks, such as archer attacks.";
- goto L_MENU;
-
- L5:
- mes "[Henson]";
- mes "Ruwach allows you to see hidden monsters or players. You also need this skill to learn 'Teleport.";
- goto L_MENU;
-
- L6:
- mes "[Henson]";
- mes "At level 1, it allows you teleport to a random spot on the map you are in. At level2 it allows you to teleport to your last save point.";
- mes "You must learn Ruwach first in order to learn teleport.";
- goto L_MENU;
-
- L_END:
- mes "[Henson]";
- mes "If you're still not certain about all of this, you are always welcome to speak with me later!";
- close;
-}
-
-// Garnet --------------------------------------------------------------
-prt_church.gat,103,76,2 script Garnet 67,{
- mes "[Garnet]";
- mes "Oh~ you want to find pleasure in helping other people, but you don't know how to do so?";
- mes "Fortunately we have the abilities to help and support other people.";
- next;
- mes "[Garnet]";
- mes "We can heal people who are in poor health or awaken the potential hidden deep within others.";
- next;
- mes "[Garnet]";
- mes "Feel free to ask me anything. Although the priest scolds me for my lack of skill, I can assure you I have a VERY STRONG grasp of the theories.";
-L_MENU:
- next;
- menu "About Heal",-,"About Cure",L1,"About Increase AGI",L2,"About Angelus",L3,"Abour Blessing",L4,"About Warp Portal",L5,"End conversation",L_END;
-
- mes "[Garnet]";
- mes "You can recover either your own, or someone else's HP with 'Heal'.";
- next;
- mes "[Garnet]";
- mes "If you learned 'Heal' while you were an Acolyte, then as priest you can create an HP recovering area with the skill 'Sanctuary'.";
- next;
- mes "[Garnet]";
- mes "Here is a little secret... if you use 'Heal' on Undead monsters, it will actually inflict damage, not help them.";
- mes "Ah~ Don't forget to hold the 'Shift' key when you use it though... Ahem~ shhhhh~~!";
- goto L_MENU;
-
- L1:
- mes "[Garnet]";
- mes "'Cure' can alleviate any abnormal status effects you may have. You have to have level 2 'Heal' in order to learn Cure though.";
- goto L_MENU;
-
- L2:
- mes "[Garnet]";
- mes "'Increase AGI' increases your movement speed, attack rate, and evade rate. You can learn it after you've learned 3 levels of 'Heal'.";
- goto L_MENU;
-
- L3:
- mes "[Garnet]";
- mes "You can use 'Angelus' in order to increase the Defence of either yourself or your party members.";
- mes "Now remember, you can only use it on members IN YOUR party.";
- next;
- mes "[Garnet]";
- mes "Level 3 'Divine Protection' is needed to learn this skill.";
- next;
- mes "[Garnet]";
- mes "If you practice 'Angelus' you'll be able to use 'Kyrie Eleison' as a Priest, which allows you to evade attacks for a short period of time.";
- goto L_MENU;
-
- L4:
- mes "[Garnet]";
- mes "'Blessing' temporarily increases STR, DEX and INT. I am sure this skill will be of great advantage for your friends.";
- next;
- mes "[Garnet]";
- mes "'Blessing', like 'Angelus', also requires you know 'Divine Protection'. But you'll need to have 5 levels of 'Divine Protection' to learn it.";
- goto L_MENU;
-
- L5:
- mes "[Garnet]";
- mes "In order to open a 'Warp Portal' you first need to know how to 'Teleport', and in order to 'Teleport, you need 'Ruwach'.";
- next;
- mes "[Garnet]";
- mes "You can remember up to 4 warp points depending on the levels of 'Warp Portal' you've learned.";
- mes "But at least one place must be saved with a Kafra employee.";
- next;
- mes "[Garnet]";
- mes "It's a bit of a hassle, but you have to physically be at the place you want to warp to, and save the position first.";
- mes "This can be very dangerous in some areas so be quick~. Go in, save, and 'Teleport' out!";
- next;
- mes "[Garnet]";
- mes "Also, 'Warp Portal' consumes a huge amount of energy, so you MUST use a 'Blue Gemstone' as a catalyst.";
- next;
- mes "[Garnet]";
- mes "One more thing, you cannot Warp to the inside of dungeons so don't even waste your time trying to.";
- goto L_MENU;
-
- L_END:
- mes "[Garnet]";
- mes "Hehehe, hope I wasn't showing off too much. Well, be Happy in whatever you do~~!";
- close;
-}
-
-// ----------------------------------------------------------------------------------------------- PUB -----------------------------------------------------------------------------------------------------\\
-// Sir Michael (West End Pub)
-prt_in.gat,26,30,1 script Sir Michael 54,{
- mes "[Sir Michael]";
- mes "I dunno if you'll ever believe me, but I saw the WEIRDEST thing down in the ^5555FFCulvert Sewers^000000.";
- mes "I've been training in the 3rd level of the sewers for a long time now, so there's nothing about that area that I don't know.";
- next;
- mes "[Sir Michael]";
- mes "The 4th level is a different story however, and I must have ventured there when it happened.......";
- next;
- mes "[Sir Michael]";
- mes "I saw a GIAGANTIC, SHIMMERING, ^FF5555GOLDEN THIEF BUG^000000.";
- emotion e_gasp;
- next;
- mes "[Sir Michael]";
- mes "I all my years I've never seen a thief bug as LARGE or as SHINY!!! What an amazing sight!";
- close;
-}
-
-//Shevild ----------------------------------------------------
-prt_in.gat,173,24,2 script Shevild 85,{
- mes "[Shevild]";
- mes "Hey~Hey~ Come on over and have a drink, man. I'll tell you some exciting stories.";
- mes "Do not judge me by the way I look... I've been everywhere you can imagine around Prontera.";
- mes "I've been to places packed with monsters, but they also have the greatest view.";
- next;
- menu "Where can I find those places?",-,"Never mind",L_END;
-
- mes "[Shevild]";
- mes "In spite of how I look, I'm a all around-player~~!!!";
- mes "I go hunting, I carry weapons and stuff... and I deliver this and that...";
- mes "Some people ask, 'isn't that a job for an errand boy?....'";
- next;
- mes "[Shevild]";
- mes "But personally I am very proud of myself and of what I'm doing. You should know how harsh the world can be, right?";
- mes "But for me, nothing stands in the way of me accomplishing a job ~Ahem!";
- next;
- mes "[Shevild]";
- mes "Anyways, thanks to my career, I've been able to visit many interesting places where nobody has ever visited before...";
- mes "Oh~ that's the true charm of my job...";
- next;
- mes "[Shevild]";
- mes "Hm... Now... I'm suddenly reminded of a mysterious dungeon and a dangerous forest....";
- emotion e_hmm;
- next;
- L_MENU:
- menu "The mysterious Dungeon?",-,"The dangerous forest?",M_L01,"End conversation",M_END0;
-
- mes "[Shevild]";
- mes "Hm... yeah... yeah... a while ago I followed some hunters to a very mysterious dungeon to the north of Prontera.";
- next;
- mes "[Shevild]";
- mes "Rumour says that the monsters are very tough there, but because of the high risk that you take, you get rewarded with valuable monster drops.";
- mes "So I followed some highly skilled hunters there, but as soon as we stepped into the dungeon, we became confused by the maze of tunnels...";
- next;
- mes "[Shevild]";
- mes "No matter which direction you moved it seemed like you were ending up where you started.";
- mes "So we just got out empty-handed. I really want to explore that dungeon again sometime.";
- next;
- menu "How can I get there?",-,"End conversation",M_END0;
-
- mes "[Shevild]";
- mes "Huh? What? haven't you even wandered around just outside of Prontera yet, man?";
- mes "Alright, alright. I'll tell you. If you go north from the castle of Prontera, the dungeon is at the edge of the north-west side of the forest.";
- emotion e_what;
- next;
- goto L_MENU;
-
- M_L01:
- mes "[Shevild]";
- mes "There is a splendid ruin to the north-east of Prontera. I went there a while ago to deliver something to a priest there.";
- mes "Before you get to the ruins, there is a forest full of monkeys called ^FF4444Yoyos^000000.";
- next;
- mes "You have to be very cautious. As once as you drop something on the ground, a Yoyo jumps out of nowhere and snatches it.";
- next;
- menu "How can I get there?",-,"End conversation",M_END0;
-
- mes "[Shevild]";
- mes "The directions might sound a little confusing, but it really isn't, actually. Go out to the north and keep going to the east. Then you will find it.";
- next;
- goto L_MENU;
-
- M_END0:
- mes "[Shevild]";
- mes "Okay... Anyways watch out while you're travelling out here ~ pal!!";
- close;
- L_END:
- mes "[Shevild]";
- mes "Sure... if you wanna hear more, come back here any time. No problem~~";
- close;
-}
-
-// Bartender ---------------------------------------------------------
-prt_in.gat,181,21,2 script Bartender#03 61,{
- mes "[Bartender]";
- mes "Phew~ more and more people a crawling in these days.";
- mes "I am getting more and more tired everyday, though business has never been better...";
- mes "To tell you the truth, it's getting hard to get the right ingredients for my special dishes.";
- next;
- mes "[Bartender]";
- mes "As you probably know, recently there have many more monsters appearing outside of town. I don't dare step outside of this town any more.";
- mes "Think about it. How can I possibly make my Ultra Nice Super Special dishes with just regular ingredients?";
- next;
- mes "[Bartender]";
- mes "I don't just use any ingredients from the market you know. I use ingredients that come directly from monsters slain by Super heavy level hunters I personally hired.";
- mes "And they are EXTREMELY FRESH, I might add.";
- mes "But it's getting very hard to get enough of what I need even from them";
- next;
- mes "[Bartender]";
- mes "If things don't change... my special menu of 'Sour Crunches' and 'Tasty Yum-Yum' will disappear from people's memories, sob... sob...";
- emotion e_sob;
- next;
-L_MENU:
- menu "'Sour Crunches'?",-,"'Tasty Yum-Yum?'",L1,"Better let him be....",L_END;
-
- mes "[Bartender]";
- mes "Special Ant is the essential ingredient in making Sour Crunches. It can be found in Ant Hell on the way to the desert city of Morocc.";
- mes "The problem is that the number of ants grows exponentially and they also get very hostile. Most hunters don't even think about going near there.";
- next;
- mes "[Bartender]";
- mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)";
- next;
- goto L_MENU;
- L1:
- mes "[Bartender]";
- mes "It is a very tasty dish prepared with the legs of grasshopper creatures, called Rockers, that can be caught in the area past the forest to the west. ITS tHE BEST dish we have!";
- mes "Those grasshoppers have became very hostile and, moreover, an enormous number of bees have appeared out of nowhere in that area. It's almost impossible to get them.";
- next;
- mes "[Bartender]";
- mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)";
- next;
- goto L_MENU;
- L_END:
- mes "[Bartender]";
- mes "(Sighs..) Anyways, be careful and take care of yourself~.";
- close;
-}
-
-// Marvin -----------------------------------------------------------
-prt_in.gat,177,18,2 script Marvin 80,{
- mes "[Marvin]";
- mes "....Usually skills are mastered at level 10. So some people get nervous about selecting which one they should learn.";
- next;
- mes "[Marvin]";
- mes "'Hm... if I learn this, I won't be able to learn that...' or 'Uh-Huh? With that skill, will I have enough points to master this skill?' Like this...";
- mes "BUT every rule has an EXCEPTION~~.";
- mes "Not all skills require 10 skill points to be mastered. Ta-da~~... Ahem...";
- next;
- mes "[Marvin]";
- mes "you can master some skills when at level 5. Even better, some skills only require 1 or 2 levels.";
- mes "How pitiful would it be if you didn't learn a tremendously useful skill only because you were afraid of using up your skill points.";
- next;
- mes "[Marvin]";
- mes "But don't just willy nilly and use up all your skill points on every skill either. Collect some information about skills and plan ahead.";
- mes "That way, you can use your valuable skill points very wisely without wasting any.";
- close;
-}
-
-// Tensue -----------------------------------------------------
-prt_in.gat,177,20,2 script TenSue 97,{
- mes "[TenSue]";
- set @TEMP,rand(3);
- if(@TEMP == 1) goto L_TMP1;
- if(@TEMP == 0) goto L_TMP0;
-
- mes "What? You're sick and tired of killing monsters in fields and dungeons?";
- mes "Hahaha, it seems like you are very confident in your training. If you think so...";
- mes "Why don't you visit Izlude, the satellite of Prontera.";
- emotion e_what;
- next;
- mes "[TenSue]";
- mes "Cool Event Corp. has opened up the arena called Time Limit Fight and Battle Ordeal, to full fill the young people's thirst for more excitement...";
- mes "Well... Of course you will have to pay a small fee to participate...";
- next;
- mes "[TenSue]";
- mes "Are you gonna give it a shot?";
- close;
- L_TMP1:
- mes "One time I walked all the way to a place called 'Al de Barman. It was a very dangerous trip with all those monsters...";
- mes "Some of monsters just kept following and attacking me although I did nothing to harm them.";
- next;
- mes "[TenSue]";
- mes "Well.. Nonetheless, the scenic views on the way were so magnificent that I truly believe it was worth trying...";
- mes "A canal surrounding 'Al de Baran' makes the city more distinguishably beautiful.";
- next;
- mes "[TenSue]";
- mes "Also the Kafra Main Office is located there so you can expect great services. Haha. Don't forget to visit there once.";
- close;
- L_TMP0:
- mes "Prontera is presently under the reign of Tristran the 3rd. Everything we have now is only available thanks to his Majesty.";
- next;
- mes "[TenSue]";
- mes "But you know those outsiders at the corner of Prontera? Why do we have to accept them all the time...I really think that is NOT necessary at all.";
- mes "His Majesty ...well...is waaaaaaay to generous..";
- close;
-}
-
-
-//----------------------------------------------- Library -----------------------------------------------------\\
-
-// Library Girl Ellen ----------------------------------------------------
-prt_in.gat,175,50,2 script Librarian Ellen 71,{
- if(@libtmp)goto L_1;
- mes "[Librarian Ellen]";
- mes "Welcome. You can find books about monsters, organized by their properties here. There are also books about Merchant and Blacksmith skills.";
- next;
- mes "[Librarian Ellen]";
- mes "Ah~! The library next door also has many interesting reading materials so please visit there too.";
- set @libtmp,1;
- close;
-L_1:
- mes "[Librarian Ellen]";
- mes "What you think is what you get. From the seas to the air of the great";
- mes "One who hears the bell of chime, he trades what life is left of time";
- next;
- mes "[Librarian Ellen]";
- mes "You need the egg of blobs to seek the truth, the truth you seek is near it comes.";
- mes "What you want is not far, but to get this far you have seek in par.";
- set @libtmp,0;
- close;
-
-}
-
-// Gurator Guiss -------------------------------------------------------
-prt_in.gat,178,92,2 script Curator Guiss 57,{
- mes "[Curator Guiss]";
- mes "Our library keeps records of monsters in various dungeons scattered around Rune-Midgard.";
- mes "They are categorized according to each dungeon where the specific monster resides. Needless to say, every record is very easily accessible.";
- next;
- mes "[Curator Guiss]";
- mes "There are also must-read books for adventures on the top shelves. Please take your time and read those.";
- next;
- mes "[Curator Guiss]";
- mes "The library next door has organized records of monsters according to their properties.";
- mes "If you are interested, you should stop by there, too.";
- close;
-}
-
-// Drunken man in the inn -----------------------------------------------
-prt_in.gat,173,13,4 script Customer#Hans Solo 86,{
-
- set @number_drink,0;
- set @number_place,0;
- mes "[Hans Solo]";
- mes "UhOh... I'm drunk. hiccups!";
- mes "Hey, you. You look lonely!";
- next;
- mes "[Hans Solo]";
- mes "You must be angry seeing others busy getting marry too? You're upset, aren't you?";
- next;
- mes "[Hans Solo]";
- mes "You must be upset with the couples who ignore everyone and drown themselves in happiness,";
- mes "aren't you?";
- next;
- mes "[Hans Solo]";
- mes "I wonder since when everybody starts praising only themselves?";
- mes "It used to be peaceful before that...";
- next;
- mes "[Hans Solo]";
- mes "Anyway, it's ok even if you're not married, friend!!";
- mes "Come, I'll buy you a drink.";
- next;
- mes "- How do I become his friend all of a sudden?! -";
- mes "- Anyway, a free drink won't do any harm.... -";
- next;
- mes "- Gulu Gulu GuLu -";
- percentheal -10,0;
- next;
- mes "[Hans Solo]";
- mes "It's good, isn't it? I know a great place to hang out.";
- mes "Do you want to tag along?";
- next;
- Loopback:
- menu "...Give me another drink",-,"........What place is that?",s_What;
-
- mes "[Hans Solo]";
- mes "Well then, another drink it is.";
- mes "Hey,BaZooKa...let's have a drink!";
- next;
- mes "[Hans Solo]";
- mes "Cheers to the dateless adventurers!";
- next;
- mes "- Gulu Gulu GuLu -";
- percentheal -10,0;
- next;
- set @number_drink,@number_drink + 1;
- if (@number_drink == 5)goto s_Five;
- goto s_While;
-s_What:
- mes "[Hans Solo]";
- mes "Eat and drink as much as you like!";
- mes "Still don't have enough!";
- mes "Come, have more!";
- next;
- mes "[Hans Solo]";
- mes "Cheers for the dateless adventurers!";
- next;
- mes "- Gulu Gulu GuLu -";
- percentheal -10,0;
- next;
- set @number_place,@number_place + 1;
- goto s_While;
-
-s_Five:
- mes "[Hans Solo]";
- mes "UhOh... Are you alright?";
- mes "Come, sign your name here.";
- mes "I'll take you to a wonderful place!";
- next;
- menu "Sign it",-,"Don't sign it",s_Dont;
-
- mes "[Hans Solo]";
- mes "Good! Let me send you to that place now...Hehe..";
- percentheal 100,0;
- close2;
- warp "jawaii_in.gat",44,124;
- end;
-
-s_Dont:
- mes "[Hans Solo]";
- mes "....Hey!";
- close;
-s_While:
- if (@number_drink >= 4 && @number_place >= 1 || @number_place >= 4)
-{
- mes "[Hans Solo]";
- mes "Hiccups... So you finally decide to go there?";
- mes "Come... Sign your name here,";
- mes "I'll take you to a great place!";
- next;
- menu "Sign it",-,"Don't sign it",s_Dont2;
- mes "[Hans Solo]";
- mes "Good! I'll send you there now...Hehe..";
- mes "Grumble about your pityful life while you can...Hehe...";
- percentheal 100,0;
- warp "jawaii_in.gat",44,124;
- close;
-s_Dont2:
- mes "[Hans Solo]";
- mes "....Hey!";
- close;
-}
-goto Loopback;
+//===== eAthena Script ======================================= +//= Prontera Town +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.8a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= NPCs in Prontera +//===== Additional Comments: ================================= +//= Fully working +//= +AntiNovice exploit fix [Lupus] 1.2 added baby novice check +//= Spellchecked [massdriller] +//= 1.4 Optimized. Novices > 20 BaseJob can go to Culvert, too [Lupus] +//= 1.5a Added a Jawaii related npc [MasterOfMuppets] +//= 1.6 Replaced sewer_prt with (MISC_QUEST & 8) [Lupus] +//= 1.7 Removed Duplicates [Silent] +//= 1.8 Moved Culvert to quests/quests_prontera.txt +//============================================================ + + + +// Tono --------------------------------------------------------------- +prontera.gat,54,240,5 script Tono 97,{ + mes "[Tono]"; + mes "Did you know the larva of a Creamy is a Fabre."; + mes "The pupa stage of a Fabre is simply called Pupa."; + mes "As you can imagine, there is another metamorphic monster out in the desert."; + next; + mes "[Tono]"; + mes "That's it! It the Peco Peco."; + mes "The infant of the Peco Peco is called the Picky"; + mes "Unlike the colourfull Peco Peco, the Picky is a very cute pink."; + close; +} + +// Dairene ---------------------------------------------------------------- +prontera.gat,78,150,3 script Dairenne 90,{ + mes "[Town girl Dairenne]"; + mes "(Cough Cough)... Nowadays the streets are too crowded. (Cough Cough)..."; + mes "Oh..So Dusty...So dirty here... Now I think the Capital City isn't all that good."; + next; + mes "[Town girl Dairenne]"; + mes "Hmm... Anyway what is the matter?"; + next; + menu "Talk",-,"Cancel",L_END; + + mes "[Town girl Dairenne]"; + if(Sex == 1) mes "I'm not sure if your into Girllie Dress Stuff..Hohoho..but..."; + mes "These days, the most interesting topic around here is beautiful dresses Dyed in various Colours."; + next; + mes "[Town girl Dairenne]"; + mes "To enhance your Clothing with those Dazzling Colours, you must use ^0000ffDyestuffs^000000 made in ^0000ffMorroc^000000 city... I hear they will cost you alot of money."; + next; + mes "[Town girl Dairenne]"; + mes "Ah... I wish I could wear a Dress like that just once in my life..."; + close; + + L_END: + mes "[Town girl Dairenne]"; + mes "(Cough)....See you around."; + close; +} + +// Merideth -------------------------------------------------------------- +prontera.gat,106,117,6 script Merideth 91,{ + mes "[Merideth]"; + mes "The weather was nice on my day off, so my family and I decided to have a picnic."; + mes "We chose to go to a somewhat secluded area and were amazed at what we saw."; + next; + mes "[Merideth]"; + mes "A HUGE swarm of hornets!! I never saw anything like it! But what was even more surprising was the Queen Bee."; + mes "The fact that she could control all of them with such ease...."; + emotion e_omg; + next; + mes "[Merideth]"; + mes "If only a girl like myself had that much power over guys.... NOW THAT, would be really cool!!"; + emotion e_gg; + close; +} + +// YuNa --------------------------------------------------------------------- +prontera.gat,146,204,2 script YuNa 700,{ + mes "[YuNa]"; + mes "Odin is the god of wisdom and war. He courageously removed one of his eyes in order to acquire ultimate wisdom. "; + next; + mes "[YuNa]"; + mes "The statue in the middle of the water fountain over there is sculpted after the god himself."; + mes "I don't know who the sculptor was, which is a pity because.... because."; + next; + mes "[YuNa]"; + mes "HE DID IT ALL WRONG!!"; + emotion e_ag; + next; + mes "[YuNa]"; + mes "The statue is just totally different from the Odin we all know! He insisted that it was his artistic view or something...."; + next; + mes "[YuNa]"; + mes "Look~ He doesn't have a broad brimmed hat.... he's not even riding Sleipnir.... this is just totally unacceptable~!"; + emotion e_pif; + close; +} + +// YuPi ----------------------------------------------------------------------- +prontera.gat,160,133,2 script YuPi 102,{ + mes "[YuPi]"; + mes "Among monsters of the same species, there are some that are MORE FEROCIOUS than others"; + mes "If you even TOUCH them by mistake, you'd better prepare yourself for what's gonna happen next."; + next; + mes "[YuPi]"; + mes "You can tell the difference between the more AGGRESSIVE ones and the more PASSSIVE ones by their body color."; + mes "The more AGGRESSIVE the monster is, the more bright, and flashy it's color is."; + close; +} + +// Shuger ------------------------------------------------------------- +prontera.gat,102,287,5 script Shuger 98,{ + mes "[Shuger]"; + mes "In the fields outside of town, there are pink monsters called '^FF8888Porings^000000'."; + mes "Though they are cute and do not harm people, they are notorious looters. They will absorb any item that they find on the ground."; + next; + mes "[Shuger]"; + mes "There are also green coloured ones, called ^008800Poporings^000000'. They are like the pink Porings but are much stronger."; + mes "It would be a HUGE MISTAKE for a newbie to attack a Poporing, thinking that it was as weak as a Poring!"; + close; +} + + + +//------------------------------------------------------------------------------------- Prontera Church -------------------------------------------------------------------------------\\ +// Henson --------------------------------------------------------------- +prt_church.gat,103,71,2 script Henson 120,{ + mes "[Henson]"; + mes "Our duty is not only to help others, but to also purify poor souls that have been turned into the Undead."; + mes "In order to successfully accomplish our duty, we have to learn special skills and practice them very diligently."; + next; + mes "[Henson]"; + mes "Well, what was it you wanted to ask me about?"; +L_MENU: + next; + menu "About Divine Protection",-, "About Demon Bane",L1, "About Decrease AGI",L2, "About Signum Crisis",L3, "About Pneuma",L4, + "About Ruwach",L5, "About Teleport",L6, "End conversation.",L_END; + + mes "[Henson]"; + mes "If you want to improve your Defence against the Undead, it is a good idea to learn the skill called 'Divine Protection'."; + mes "It is the most basic skill you'll need, and it doesn't even have a time limit or anything, anyways...."; + next; + mes "[Henson]"; + mes "If you raise it to level 3, then a skill called 'Deamon Bane' will be available for you. 'Demon Bane' increases your attack against the Undead."; + mes "With 'Divine Protection' as a foundation, several high class skills such as 'Angelus' and 'Blessing' will be available to you."; + goto L_MENU; + L1: + mes "[Henson]"; + mes "'Demon Bane' improves your attack against the Undead. You need 3 levels of 'Divine Protection' before you can learn Demon Bane."; + mes "As which 'Divine Protection', 'Demon Bane' is a passive skill and requires no sp and has no time limit."; + next; + mes "[Henson]"; + mes "Also, you have to acquire 3 levels of 'Demon Bane' to use a skill called, 'Signum Crisis', which lowers the Defence of Undead and Dark property monsters."; + goto L_MENU; + + L2: + mes "[Henson]"; + mes "When you use this skill, the movement speed, attack rate, and evasion rate of a targeted monster will be reduced."; + mes "You will need to get 1 level of 'Increase AGI' first, before you can learn 'Decrease AGI."; + goto L_MENU; + + L3: + mes "[Henson]"; + mes "You can lower the defence of Undead and Dark property monsters with this skill, and the range of attack is very wide."; + mes "The success rate, however, is pretty low since it is a very difficult skill to master."; + next; + mes "[Henson]"; + mes "Do not be disappointed even if you don't successfully use this skill all the time. You need level 3 'Demon Bane' to acquire this skill."; + goto L_MENU; + + L4: + mes "[Henson]"; + mes "Once you master 'Warp Portal', you can learn this skill."; + next; + mes "[Henson]"; + mes "It generates a barrier that defends you perfectly from long-range attacks, such as archer attacks."; + goto L_MENU; + + L5: + mes "[Henson]"; + mes "Ruwach allows you to see hidden monsters or players. You also need this skill to learn 'Teleport."; + goto L_MENU; + + L6: + mes "[Henson]"; + mes "At level 1, it allows you teleport to a random spot on the map you are in. At level2 it allows you to teleport to your last save point."; + mes "You must learn Ruwach first in order to learn teleport."; + goto L_MENU; + + L_END: + mes "[Henson]"; + mes "If you're still not certain about all of this, you are always welcome to speak with me later!"; + close; +} + +// Garnet -------------------------------------------------------------- +prt_church.gat,103,76,2 script Garnet 67,{ + mes "[Garnet]"; + mes "Oh~ you want to find pleasure in helping other people, but you don't know how to do so?"; + mes "Fortunately we have the abilities to help and support other people."; + next; + mes "[Garnet]"; + mes "We can heal people who are in poor health or awaken the potential hidden deep within others."; + next; + mes "[Garnet]"; + mes "Feel free to ask me anything. Although the priest scolds me for my lack of skill, I can assure you I have a VERY STRONG grasp of the theories."; +L_MENU: + next; + menu "About Heal",-,"About Cure",L1,"About Increase AGI",L2,"About Angelus",L3,"Abour Blessing",L4,"About Warp Portal",L5,"End conversation",L_END; + + mes "[Garnet]"; + mes "You can recover either your own, or someone else's HP with 'Heal'."; + next; + mes "[Garnet]"; + mes "If you learned 'Heal' while you were an Acolyte, then as priest you can create an HP recovering area with the skill 'Sanctuary'."; + next; + mes "[Garnet]"; + mes "Here is a little secret... if you use 'Heal' on Undead monsters, it will actually inflict damage, not help them."; + mes "Ah~ Don't forget to hold the 'Shift' key when you use it though... Ahem~ shhhhh~~!"; + goto L_MENU; + + L1: + mes "[Garnet]"; + mes "'Cure' can alleviate any abnormal status effects you may have. You have to have level 2 'Heal' in order to learn Cure though."; + goto L_MENU; + + L2: + mes "[Garnet]"; + mes "'Increase AGI' increases your movement speed, attack rate, and evade rate. You can learn it after you've learned 3 levels of 'Heal'."; + goto L_MENU; + + L3: + mes "[Garnet]"; + mes "You can use 'Angelus' in order to increase the Defence of either yourself or your party members."; + mes "Now remember, you can only use it on members IN YOUR party."; + next; + mes "[Garnet]"; + mes "Level 3 'Divine Protection' is needed to learn this skill."; + next; + mes "[Garnet]"; + mes "If you practice 'Angelus' you'll be able to use 'Kyrie Eleison' as a Priest, which allows you to evade attacks for a short period of time."; + goto L_MENU; + + L4: + mes "[Garnet]"; + mes "'Blessing' temporarily increases STR, DEX and INT. I am sure this skill will be of great advantage for your friends."; + next; + mes "[Garnet]"; + mes "'Blessing', like 'Angelus', also requires you know 'Divine Protection'. But you'll need to have 5 levels of 'Divine Protection' to learn it."; + goto L_MENU; + + L5: + mes "[Garnet]"; + mes "In order to open a 'Warp Portal' you first need to know how to 'Teleport', and in order to 'Teleport, you need 'Ruwach'."; + next; + mes "[Garnet]"; + mes "You can remember up to 4 warp points depending on the levels of 'Warp Portal' you've learned."; + mes "But at least one place must be saved with a Kafra employee."; + next; + mes "[Garnet]"; + mes "It's a bit of a hassle, but you have to physically be at the place you want to warp to, and save the position first."; + mes "This can be very dangerous in some areas so be quick~. Go in, save, and 'Teleport' out!"; + next; + mes "[Garnet]"; + mes "Also, 'Warp Portal' consumes a huge amount of energy, so you MUST use a 'Blue Gemstone' as a catalyst."; + next; + mes "[Garnet]"; + mes "One more thing, you cannot Warp to the inside of dungeons so don't even waste your time trying to."; + goto L_MENU; + + L_END: + mes "[Garnet]"; + mes "Hehehe, hope I wasn't showing off too much. Well, be Happy in whatever you do~~!"; + close; +} + +// ----------------------------------------------------------------------------------------------- PUB -----------------------------------------------------------------------------------------------------\\ +// Sir Michael (West End Pub) +prt_in.gat,26,30,1 script Sir Michael 54,{ + mes "[Sir Michael]"; + mes "I dunno if you'll ever believe me, but I saw the WEIRDEST thing down in the ^5555FFCulvert Sewers^000000."; + mes "I've been training in the 3rd level of the sewers for a long time now, so there's nothing about that area that I don't know."; + next; + mes "[Sir Michael]"; + mes "The 4th level is a different story however, and I must have ventured there when it happened......."; + next; + mes "[Sir Michael]"; + mes "I saw a GIAGANTIC, SHIMMERING, ^FF5555GOLDEN THIEF BUG^000000."; + emotion e_gasp; + next; + mes "[Sir Michael]"; + mes "I all my years I've never seen a thief bug as LARGE or as SHINY!!! What an amazing sight!"; + close; +} + +//Shevild ---------------------------------------------------- +prt_in.gat,173,24,2 script Shevild 85,{ + mes "[Shevild]"; + mes "Hey~Hey~ Come on over and have a drink, man. I'll tell you some exciting stories."; + mes "Do not judge me by the way I look... I've been everywhere you can imagine around Prontera."; + mes "I've been to places packed with monsters, but they also have the greatest view."; + next; + menu "Where can I find those places?",-,"Never mind",L_END; + + mes "[Shevild]"; + mes "In spite of how I look, I'm a all around-player~~!!!"; + mes "I go hunting, I carry weapons and stuff... and I deliver this and that..."; + mes "Some people ask, 'isn't that a job for an errand boy?....'"; + next; + mes "[Shevild]"; + mes "But personally I am very proud of myself and of what I'm doing. You should know how harsh the world can be, right?"; + mes "But for me, nothing stands in the way of me accomplishing a job ~Ahem!"; + next; + mes "[Shevild]"; + mes "Anyways, thanks to my career, I've been able to visit many interesting places where nobody has ever visited before..."; + mes "Oh~ that's the true charm of my job..."; + next; + mes "[Shevild]"; + mes "Hm... Now... I'm suddenly reminded of a mysterious dungeon and a dangerous forest...."; + emotion e_hmm; + next; + L_MENU: + menu "The mysterious Dungeon?",-,"The dangerous forest?",M_L01,"End conversation",M_END0; + + mes "[Shevild]"; + mes "Hm... yeah... yeah... a while ago I followed some hunters to a very mysterious dungeon to the north of Prontera."; + next; + mes "[Shevild]"; + mes "Rumour says that the monsters are very tough there, but because of the high risk that you take, you get rewarded with valuable monster drops."; + mes "So I followed some highly skilled hunters there, but as soon as we stepped into the dungeon, we became confused by the maze of tunnels..."; + next; + mes "[Shevild]"; + mes "No matter which direction you moved it seemed like you were ending up where you started."; + mes "So we just got out empty-handed. I really want to explore that dungeon again sometime."; + next; + menu "How can I get there?",-,"End conversation",M_END0; + + mes "[Shevild]"; + mes "Huh? What? haven't you even wandered around just outside of Prontera yet, man?"; + mes "Alright, alright. I'll tell you. If you go north from the castle of Prontera, the dungeon is at the edge of the north-west side of the forest."; + emotion e_what; + next; + goto L_MENU; + + M_L01: + mes "[Shevild]"; + mes "There is a splendid ruin to the north-east of Prontera. I went there a while ago to deliver something to a priest there."; + mes "Before you get to the ruins, there is a forest full of monkeys called ^FF4444Yoyos^000000."; + next; + mes "You have to be very cautious. As once as you drop something on the ground, a Yoyo jumps out of nowhere and snatches it."; + next; + menu "How can I get there?",-,"End conversation",M_END0; + + mes "[Shevild]"; + mes "The directions might sound a little confusing, but it really isn't, actually. Go out to the north and keep going to the east. Then you will find it."; + next; + goto L_MENU; + + M_END0: + mes "[Shevild]"; + mes "Okay... Anyways watch out while you're travelling out here ~ pal!!"; + close; + L_END: + mes "[Shevild]"; + mes "Sure... if you wanna hear more, come back here any time. No problem~~"; + close; +} + +// Bartender --------------------------------------------------------- +prt_in.gat,181,21,2 script Bartender#03 61,{ + mes "[Bartender]"; + mes "Phew~ more and more people a crawling in these days."; + mes "I am getting more and more tired everyday, though business has never been better..."; + mes "To tell you the truth, it's getting hard to get the right ingredients for my special dishes."; + next; + mes "[Bartender]"; + mes "As you probably know, recently there have many more monsters appearing outside of town. I don't dare step outside of this town any more."; + mes "Think about it. How can I possibly make my Ultra Nice Super Special dishes with just regular ingredients?"; + next; + mes "[Bartender]"; + mes "I don't just use any ingredients from the market you know. I use ingredients that come directly from monsters slain by Super heavy level hunters I personally hired."; + mes "And they are EXTREMELY FRESH, I might add."; + mes "But it's getting very hard to get enough of what I need even from them"; + next; + mes "[Bartender]"; + mes "If things don't change... my special menu of 'Sour Crunches' and 'Tasty Yum-Yum' will disappear from people's memories, sob... sob..."; + emotion e_sob; + next; +L_MENU: + menu "'Sour Crunches'?",-,"'Tasty Yum-Yum?'",L1,"Better let him be....",L_END; + + mes "[Bartender]"; + mes "Special Ant is the essential ingredient in making Sour Crunches. It can be found in Ant Hell on the way to the desert city of Morocc."; + mes "The problem is that the number of ants grows exponentially and they also get very hostile. Most hunters don't even think about going near there."; + next; + mes "[Bartender]"; + mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)"; + next; + goto L_MENU; + L1: + mes "[Bartender]"; + mes "It is a very tasty dish prepared with the legs of grasshopper creatures, called Rockers, that can be caught in the area past the forest to the west. ITS tHE BEST dish we have!"; + mes "Those grasshoppers have became very hostile and, moreover, an enormous number of bees have appeared out of nowhere in that area. It's almost impossible to get them."; + next; + mes "[Bartender]"; + mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)"; + next; + goto L_MENU; + L_END: + mes "[Bartender]"; + mes "(Sighs..) Anyways, be careful and take care of yourself~."; + close; +} + +// Marvin ----------------------------------------------------------- +prt_in.gat,177,18,2 script Marvin 80,{ + mes "[Marvin]"; + mes "....Usually skills are mastered at level 10. So some people get nervous about selecting which one they should learn."; + next; + mes "[Marvin]"; + mes "'Hm... if I learn this, I won't be able to learn that...' or 'Uh-Huh? With that skill, will I have enough points to master this skill?' Like this..."; + mes "BUT every rule has an EXCEPTION~~."; + mes "Not all skills require 10 skill points to be mastered. Ta-da~~... Ahem..."; + next; + mes "[Marvin]"; + mes "you can master some skills when at level 5. Even better, some skills only require 1 or 2 levels."; + mes "How pitiful would it be if you didn't learn a tremendously useful skill only because you were afraid of using up your skill points."; + next; + mes "[Marvin]"; + mes "But don't just willy nilly and use up all your skill points on every skill either. Collect some information about skills and plan ahead."; + mes "That way, you can use your valuable skill points very wisely without wasting any."; + close; +} + +// Tensue ----------------------------------------------------- +prt_in.gat,177,20,2 script TenSue 97,{ + mes "[TenSue]"; + set @TEMP,rand(3); + if(@TEMP == 1) goto L_TMP1; + if(@TEMP == 0) goto L_TMP0; + + mes "What? You're sick and tired of killing monsters in fields and dungeons?"; + mes "Hahaha, it seems like you are very confident in your training. If you think so..."; + mes "Why don't you visit Izlude, the satellite of Prontera."; + emotion e_what; + next; + mes "[TenSue]"; + mes "Cool Event Corp. has opened up the arena called Time Limit Fight and Battle Ordeal, to full fill the young people's thirst for more excitement..."; + mes "Well... Of course you will have to pay a small fee to participate..."; + next; + mes "[TenSue]"; + mes "Are you gonna give it a shot?"; + close; + L_TMP1: + mes "One time I walked all the way to a place called 'Al de Barman. It was a very dangerous trip with all those monsters..."; + mes "Some of monsters just kept following and attacking me although I did nothing to harm them."; + next; + mes "[TenSue]"; + mes "Well.. Nonetheless, the scenic views on the way were so magnificent that I truly believe it was worth trying..."; + mes "A canal surrounding 'Al de Baran' makes the city more distinguishably beautiful."; + next; + mes "[TenSue]"; + mes "Also the Kafra Main Office is located there so you can expect great services. Haha. Don't forget to visit there once."; + close; + L_TMP0: + mes "Prontera is presently under the reign of Tristran the 3rd. Everything we have now is only available thanks to his Majesty."; + next; + mes "[TenSue]"; + mes "But you know those outsiders at the corner of Prontera? Why do we have to accept them all the time...I really think that is NOT necessary at all."; + mes "His Majesty ...well...is waaaaaaay to generous.."; + close; +} + + +//----------------------------------------------- Library -----------------------------------------------------\\ + +// Library Girl Ellen ---------------------------------------------------- +prt_in.gat,175,50,2 script Librarian Ellen 71,{ + if(@libtmp)goto L_1; + mes "[Librarian Ellen]"; + mes "Welcome. You can find books about monsters, organized by their properties here. There are also books about Merchant and Blacksmith skills."; + next; + mes "[Librarian Ellen]"; + mes "Ah~! The library next door also has many interesting reading materials so please visit there too."; + set @libtmp,1; + close; +L_1: + mes "[Librarian Ellen]"; + mes "What you think is what you get. From the seas to the air of the great"; + mes "One who hears the bell of chime, he trades what life is left of time"; + next; + mes "[Librarian Ellen]"; + mes "You need the egg of blobs to seek the truth, the truth you seek is near it comes."; + mes "What you want is not far, but to get this far you have seek in par."; + set @libtmp,0; + close; + +} + +// Gurator Guiss ------------------------------------------------------- +prt_in.gat,178,92,2 script Curator Guiss 57,{ + mes "[Curator Guiss]"; + mes "Our library keeps records of monsters in various dungeons scattered around Rune-Midgard."; + mes "They are categorized according to each dungeon where the specific monster resides. Needless to say, every record is very easily accessible."; + next; + mes "[Curator Guiss]"; + mes "There are also must-read books for adventures on the top shelves. Please take your time and read those."; + next; + mes "[Curator Guiss]"; + mes "The library next door has organized records of monsters according to their properties."; + mes "If you are interested, you should stop by there, too."; + close; +} + +// Drunken man in the inn ----------------------------------------------- +prt_in.gat,173,13,4 script Customer#Hans Solo 86,{ + + set @number_drink,0; + set @number_place,0; + mes "[Hans Solo]"; + mes "UhOh... I'm drunk. hiccups!"; + mes "Hey, you. You look lonely!"; + next; + mes "[Hans Solo]"; + mes "You must be angry seeing others busy getting marry too? You're upset, aren't you?"; + next; + mes "[Hans Solo]"; + mes "You must be upset with the couples who ignore everyone and drown themselves in happiness,"; + mes "aren't you?"; + next; + mes "[Hans Solo]"; + mes "I wonder since when everybody starts praising only themselves?"; + mes "It used to be peaceful before that..."; + next; + mes "[Hans Solo]"; + mes "Anyway, it's ok even if you're not married, friend!!"; + mes "Come, I'll buy you a drink."; + next; + mes "- How do I become his friend all of a sudden?! -"; + mes "- Anyway, a free drink won't do any harm.... -"; + next; + mes "- Gulu Gulu GuLu -"; + percentheal -10,0; + next; + mes "[Hans Solo]"; + mes "It's good, isn't it? I know a great place to hang out."; + mes "Do you want to tag along?"; + next; + Loopback: + menu "...Give me another drink",-,"........What place is that?",s_What; + + mes "[Hans Solo]"; + mes "Well then, another drink it is."; + mes "Hey,BaZooKa...let's have a drink!"; + next; + mes "[Hans Solo]"; + mes "Cheers to the dateless adventurers!"; + next; + mes "- Gulu Gulu GuLu -"; + percentheal -10,0; + next; + set @number_drink,@number_drink + 1; + if (@number_drink == 5)goto s_Five; + goto s_While; +s_What: + mes "[Hans Solo]"; + mes "Eat and drink as much as you like!"; + mes "Still don't have enough!"; + mes "Come, have more!"; + next; + mes "[Hans Solo]"; + mes "Cheers for the dateless adventurers!"; + next; + mes "- Gulu Gulu GuLu -"; + percentheal -10,0; + next; + set @number_place,@number_place + 1; + goto s_While; + +s_Five: + mes "[Hans Solo]"; + mes "UhOh... Are you alright?"; + mes "Come, sign your name here."; + mes "I'll take you to a wonderful place!"; + next; + menu "Sign it",-,"Don't sign it",s_Dont; + + mes "[Hans Solo]"; + mes "Good! Let me send you to that place now...Hehe.."; + percentheal 100,0; + close2; + warp "jawaii_in.gat",44,124; + end; + +s_Dont: + mes "[Hans Solo]"; + mes "....Hey!"; + close; +s_While: + if (@number_drink >= 4 && @number_place >= 1 || @number_place >= 4) +{ + mes "[Hans Solo]"; + mes "Hiccups... So you finally decide to go there?"; + mes "Come... Sign your name here,"; + mes "I'll take you to a great place!"; + next; + menu "Sign it",-,"Don't sign it",s_Dont2; + mes "[Hans Solo]"; + mes "Good! I'll send you there now...Hehe.."; + mes "Grumble about your pityful life while you can...Hehe..."; + percentheal 100,0; + warp "jawaii_in.gat",44,124; + close; +s_Dont2: + mes "[Hans Solo]"; + mes "....Hey!"; + close; +} +goto Loopback; }
\ No newline at end of file diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt index c0ae1e84d..bfd3bdb82 100644 --- a/npc/cities/umbala.txt +++ b/npc/cities/umbala.txt @@ -1,885 +1,885 @@ -//===== eAthena script =======================================
-//= Umbala Town script
-//===== By: ==================================================
-//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
-//===== Current Version: =====================================
-//= 1.9
-//===== Compatible With: =====================================
-//= Any eAthena Version; RO Episode XX
-//===== Description: =========================================
-//= Umbala Town Npcs
-//==================================================
-//===== Additional Comments: =================================
-//= 1.0 - Done By jAthena (dunno Who)
-//= 1.1 - Translated by Fusion Dev Team
-//= 1.2 - Fixed Something by Muad Dib
-//= 1.3 - Fixed up For eA by Darkchild
-//= 1.4 - Fixed some wrong item names [Lupus]
-//= 1.5 – Spell Checked [massdriller]
-//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
-//= 1.7 - Fixed bugs and exploits [Lupus]
-//= 1.8 - Warps you to Niff with 1HP [Lance]
-//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
-//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
-//============================================================
-
-
-//========================================================
-// == NPCs on the road to Umbala ==
-//========================================================
-//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!!
-comodo.gat,170,137,7 script Reid 84,{
- close;
-On_Emotion20:
- emotion e_hmm;
- end;
-On_Emotion29:
- emotion e_gg;
- end;
-}
-
-//========================================================
-comodo.gat,171,137,1 script Heath 92,{
- mes "[Reid]";
- mes "There's a huuuuuuuge treasure hidden";
- mes "somewhere around here!";
- next;
- mes "[Heath]";
- mes "If only we could get our hands on it,";
- mes "the people who call us the 'Dunce Duo'";
- mes "will certainly have to eat their words!!";
- next;
- mes "[Reid]";
- mes "We'll keep looking as long as it takes!";
- next;
- donpcevent "Reid::On_Emotion29";
- emotion e_gg;
- mes "[Heath]";
- mes "Hey, Reid, come on!";
- next;
- mes "[Reid]";
- mes "............";
- next;
- donpcevent "Reid::On_Emotion29";
- emotion e_hmm;
- mes "[Reid]";
- mes "Okay, okay...I'm coming.";
- next;
- menu "Hey, wait! Treasure?",Lwhat_1;
-
- Lwhat_1:
- mes "[Reid]";
- mes "You mean you've never heard of it?!";
- next;
- emotion e_gg;
- mes "[Heath]";
- mes "Oh, you want to hear the story of the";
- mes "treasure, huh? Well, how important";
- mes "is it to you, really?";
- next;
- mes "[Reid and Heath]";
- donpcevent "Reid::On_Emotion29";
- emotion e_gg;
- mes "Important enough for you to";
- mes "cough up 1000 zeny?!";
- next;
- menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2;
-
- Lzeny_1:
- if(Zeny < 1000) goto Lzeny_no;
- set Zeny,Zeny-1000;
- mes "[Heath]";
- mes "Alright, my 'friend'. listen up.";
- next;
- mes "[Reid]";
- mes "A famous adventurer named Niles";
- mes "returned to this village from his";
- mes "adventures abroad.";
- mes "He was dragging...";
- next;
- mes "[Heath]";
- mes "...(Whisperwhisperwhisper)";
- mes "a really big box along behind him!!";
- next;
- mes "[Reid]";
- mes "He returned during the dead of night,";
- mes "hoping no one would see his cargo.";
- next;
- mes "[Heath]";
- mes "There has to be something";
- mes "valuable in that box!";
- mes "There's no other explanation!";
- next;
- mes "[Reid]";
- mes "I'm on a search for that box!";
- mes "I'm going to find it!";
- next;
- emotion e_hmm;
- mes "[Heath]";
- mes "There's just one problem.";
- mes "We don't have the slightest";
- mes "idea where Niles put the treasure.";
- next;
- mes "[Reid]";
- mes "Niles is making us look foolish!";
- next;
- menu "Where is Niles now?",Lwhere_1;
-
- Lwhere_1:
- mes "[Reid]";
- mes "He's on the north side of the village.";
- next;
- mes "[Heath]";
- mes "I hope this information was worth";
- mes "it.";
- next;
- mes "[Reid and Heath]";
- mes "It was certainly worth it to us!";
- mes "Heh heh heh!";
- close;
-
- Lzeny_no:
- mes "[Reid]";
- mes "Hey! Come back when you're not dirt";
- mes "poor! Gotta spend money to make money, right?";
- close;
-
- Lzeny_2:
- donpcevent "Reid::On_Emotion20";
- emotion e_hmm;
- mes "[Heath]";
- mes "Whaaaaat?! I swear that our marks";
- mes "aren't as gullible as they used to be.";
- mes "How are we supposed to make an honest zeny?!";
- close;
-}
-
-//========================================================
-cmd_in01.gat,175,120,3 script Iria 69,{
- mes "[Iria]";
- mes "That guy over at the far table";
- mes "in the corner is the adventurer";
- mes "Niles. He seems to have a wealth";
- mes "of stories about his many adventures.";
- next;
- mes "[Iria]";
- mes "He's always so boisterous, saying things";
- mes "like 'Will your journey lead you to fame,";
- mes "or to certain death?!'";
- next;
- mes "[Iria]";
- mes "Nevertheless, anyone who talks to Niles";
- mes "for any length of time seems to be invariably";
- mes "inspired by his passion.";
- close;
-}
-
-//========================================================
-cmd_in01.gat,164,115,1 script Niles 731,{
- mes "[Niles]";
- mes "Oh?";
- mes "Another fool come to ask about";
- mes "that idiotic rumour circulating";
- mes "around town?";
- next;
- mes "[Niles]";
- mes "The story about me finding a great";
- mes "treasure is a big misunderstanding.";
- mes "In reality, it's just my collection";
- mes "of modest finds.";
- next;
- mes "[Niles]";
- mes "That said, I think I have a lead";
- mes "on a potentially lucrative ";
- mes "item just waiting to be found.";
- next;
- mes "[Niles]";
- mes "Don't you think that cave";
- mes "near Comodo village is interesting?";
- next;
- mes "[Niles]";
- mes "I think a large jewel may be";
- mes "hidden within its confines.";
- next;
- mes "[Niles]";
- mes "Until recently, we didn't know how to";
- mes "reach the cave.";
- next;
- mes "[Niles]";
- mes ".............";
- next;
- mes "[Niles]";
- mes ".......Hm?";
- next;
- mes "[Niles]";
- mes "Is your mind set on going there?!";
- mes "Can you imagine what you'll find?!";
- next;
- mes "[Niles]";
- mes "Doesn't just talking about it make";
- mes "you want to go on an adventure?!!!";
- next;
- mes "[Niles]";
- mes "Just break down any barrier in your";
- mes "path and trust your primal instincts";
- mes "to guide you to your goal!";
- next;
- mes "[Niles]";
- mes "Go! Quickly!";
- next;
- mes "[Niles]";
- mes "Will you find the path to fame on";
- mes "your journey, or the path to certain";
- mes "death?! Hahahaha!!!!";
- close;
-}
-
-
-//==================================================================
-// Umbala NPCs and Quests
-//==================================================================
-
-//==================================================================
-//Trade money for meat
-umbala.gat,70,106,3 script Utan Child#1 781,{
-if(event_umbala < 3) goto LumWord;
- mes "[???]";
- mes "Hello! I'm a member of";
- mes "the Utan tribe.";
- next;
- mes "[???]";
- mes "My name is Hatan! Nice to";
- mes "meet you.";
- emotion e_heh;
- next;
- mes "[Hatan]";
- mes "...I can't play now, because";
- mes "a recent thunderstorm caused";
- mes "the roof of our house to become";
- mes "cracked...";
- emotion e_sob;
- next;
- mes "[Hatan]";
- mes "...!";
- next;
- mes "[Hatan]";
- mes "Hey! You guys seem pretty well";
- mes "off. Do you think you could";
- mes "give us a little zeny";
- mes "so we can fix the crack?";
- mes "Please!";
- emotion e_sob;
- next;
- menu "Nod",-,"Shake Head",Lend2;
-
- if(Zeny < 1000) goto LError2;
- mes "[Hatan]";
- mes "Yay!!";
- mes "You're the best!!";
- set Zeny,Zeny-1000;
- getitem 517,1;//Items: Meat,
- emotion e_swt2;
- next;
- mes "[Hatan]";
- mes "Please take this as a token of my gratitude.";
- emotion e_heh;
- close;
-
- LError2:
- mes "[Hatan]";
- mes "Well, maybe I underestimated your";
- mes "wealth, but you shouldn't lie...";
- emotion e_pif;
- close;
- Lend2:
- mes "[Hatan]";
- mes "...Awwwww.";
- emotion e_sob;
- close;
-
-LumWord:
- mes "[???]";
- mes "Umba!";
- mes "Umbaluwababawamuba.";
- next;
- mes "[???]";
- mes "Umba! Umbaumba!";
- mes "Umbabama Hatan baba.";
- emotion e_heh;
- next;
- mes "[Hatan]";
- mes "...Umba, Umbaumbaumba.";
- mes "Umbaumbaumbababa.";
- mes "Umbabawaumbaumbaba.";
- mes "Umbaumba.";
- mes "...Umbaumbamabababumba.";
- emotion e_sob;
- next;
- mes "[Hatan]";
- mes "...!";
- next;
- mes "[Hatan]";
- mes "Umba!";
- mes "Umbaumbaumbababa.";
- mes "Umbababaumbawabaumba!";
- mes "Umbaumbaumbababa.";
- mes "wamfuba! Umba!";
- emotion e_sob;
- next;
- menu "Nod",-,"Shake Head",Lend;
-
- if(Zeny < 1000) goto LError;
- mes "[Hatan]";
- mes "Umbaumba!!";
- mes "Um!-babaumba-baumba-.";
- mes "Umba-umba-Umbabawamamaba!";
- set Zeny,Zeny-1000;
- getitem 517,1;//Items: Meat,
- emotion e_swt2;
- next;
- mes "[Hatan]";
- mes "Umbaumba....";
- emotion e_heh;
- close;
-
- LError:
- mes "[Hatan]";
- mes "Umba-Umbana!";
- emotion e_pif;
- close;
- Lend:
- mes "[Hatan]";
- mes "....Umba....";
- emotion e_sob;
- close;
-}
-
-//==================================================================
-//Trade Meat for Clover, ???, and Soft Fur
-umbala.gat,59,243,5 script Utan Child#4 787,{
-if(event_umbala < 3) goto LumWord;
- mes "[Kotan]";
- mes ".....";
- mes ".....";
- mes "...I want meat.";
- mes "...Gimme meat!";
- next;
- menu "Sure",-,"No way!",L2;
- if(countitem(517) < 1) goto LError;//Items: Meat,
- delitem 517,1;//Items: Meat,
- mes "[Kotan]";
- mes "Hey, thanks!";
- mes "Take these!";
- emotion e_scissors;
- getitem 909,2;//Items: Jellopy,
- getitem 914,2;//Items: Fluff,
- getitem 705,2;//Items: Clover,
- close;
- L2:
- mes "[Kotan]";
- mes "......";
- mes "...I'm hungry!";
- mes "...Gimme meat!";
- emotion e_sob;
- close;
-LError:
- mes "[Kotan]";
- mes "Hey! You said you have";
- mes "meat! So you were lying?";
- mes "I hate you!";
- emotion e_an;
- close;
-LumWord:
- mes "[???]";
- mes "....";
- mes "....";
- mes "...Umbaba!";
- mes "...Famba!";
- emotion e_rock;
- next;
- menu "Umba",-,"Umbabu",Lu2;
- if(countitem(517) < 1) goto LuError;//Items: Meat,
- delitem 517,1;//Items: Meat,
- mes "[???]";
- mes "Umbaumbaumbababa.";
- mes "Umbababauma.";
- emotion e_scissors;
- getitem 909,2;//Items: Jellopy,
- getitem 914,2;//Items: Fluff,
- getitem 705,2;//Items: Clover,
- close;
- Lu2:
- mes "[???]";
- mes "....";
- mes "......Unguba!";
- mes "....Umbababa.";
- emotion e_sob;
- close;
-LuError:
- mes "[???]";
- mes "Umbawamufumabababa!";
- mes "Umbabababaumbaumbu!";
- emotion e_an;
- close;
-}
-
-
-//=====================================================================
-umbala.gat,177,153,3 script Bast 97,{
- if (event_umbala>=3) emotion e_gasp;
- mes "[Bast]";
- mes "Oh! Another outsider. It's";
- mes "great to encounter another one";
- mes "in this village! My name is";
- mes "Bast.";
- next;
- mes "[Bast]";
- mes "Because Umbala village is isolated";
- mes "within a deep forest, its culture";
- mes "is unaffected by the steady pull";
- mes "of progress.";
- next;
- mes "[Bast]";
- mes "Not only that, but the natives' skin colour";
- mes "and language are also different.";
- mes "Aren't you confused by their";
- mes "alien gestures and expressions?";
- next;
- mes "[Bast]";
- mes "Even the things you would expect";
- mes "to transcend culture have a";
- mes "different meaning in Umbala.";
- next;
- mes "[Bast]";
- mes "Just because a tribeman's face laughs";
- mes "doesn't necessarily mean his";
- mes "heart is laughing. Understand?";
- next;
- emotion e_sob;
- mes "[Bast]";
- mes "Because of that, people in the village";
- mes "who know our language may have trouble!!";
- close;
-}
-
-//=====================================================================
-umbala.gat,80,146,4 script Yuki 753,{
- mes "[Yuki]";
- mes "Umbaubaugau...Oh!";
- mes "You're from abroad? That's";
- mes "wonderful! I didn't think that";
- mes "I would meet someone else from abroad.";
- mes "Hahaha.";
- next;
- mes "[Yuki]";
- mes "I came here looking for strong";
- mes "companions, but I was unable";
- mes "to understand the language.";
- mes "I had to listen to the language being spoken";
- mes "for some time before I picked it up.";
- mes "Hahaha.";
- next;
- mes "[Yuki]";
- mes "The people here seem to want to";
- mes "preserve their native culture while";
- mes "eschewing the trappings of modern life.";
- mes "The tribesmen are really prone to";
- mes "mischief-making.";
- next;
- mes "[Yuki]";
- mes "The primitive atmosphere here is really";
- mes "refreshing. Tribal law is very lax and";
- mes "doesn't intrude upon one's enjoyment of";
- mes "the village. It's really wonderful.";
- close;
-}
-
-//=====================================================================
-um_in.gat,101,73,3 script Yunatan 783,{
- if(event_umbala < 3) goto LumWord;
- mes "[Yunatan]";
- mes "I'm standing out here because I";
- mes "can't stand to lay eyes on";
- mes "that lecher Wambokoriotan.";
- mes "I hate his guts!";
- close;
-LumWord:
- mes "[Yunatan]";
- mes "Umbaba! Umbaumbaugaga";
- mes "Ugugumubaugaumuumu.";
- mes "Umbabababababababa.";
- close;
-}
-
-//=====================================================================
-um_in.gat,94,123,5 script Bartsutan 783,{
- if(event_umbala < 3) goto LumWord;
- mes "[Bartsutan]";
- mes "I want to see Wambokoriotan";
- mes "morph into an insect so I can";
- mes "have the satisfaction of crushing";
- mes "his skull! I hate him and his";
- mes "advances! I wish he would just stay";
- mes "away from me.";
- close;
-LumWord:
- mes "[Bartsutan]";
- mes "Umbarugumbarumbauma!";
- mes "Umuguugumubarumba.";
- mes "Umba...uumu.";
- close;
-}
-
-//=====================================================================
-umbala.gat,140,157,6 script Utan Tribe Young Adult::UtanTribeYougAdult1 785,{
- if(event_umbala < 3) goto LumWord;
- mes "[Seirutan]";
- mes "Bungy jumping is extremely dangerous.";
- mes "As such, completing a successful";
- mes "jump is a prerequisite for recognition";
- mes "as an adult in the Utan tribe.";
- close;
-LumWord:
- mes "[?????]";
- mes "Umbaumbafumba.";
- mes "Uwambaunbaumbabaufumba";
- mes "Umbababaumbaumba.";
- close;
-}
-
-//=====================================================================
-umbala.gat,146,157,4 script Utan Young Adult#2 786,{
- if(event_umbala < 3) goto LumWord;
- mes "[Arotan]";
- mes "Making a safe bungy jump is a";
- mes "really big deal. When someone makes";
- mes "their first jump safely, many people";
- mes "gather for a large feast.";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumbaumbabaumbaba.";
- mes "Umbaumbabaumbababaumufumuba.";
- close;
-}
-
-//=====================================================================
-umbala.gat,149,165,4 script Utan Young Adult#3 781,{
- if(event_umbala < 3) goto LumWord;
- mes "[Kryubatan]";
- mes "I'm really afraid of heights,";
- mes "so I really don't want to jump,";
- mes "but I must in order to be";
- mes "recognized as a courageous";
- mes "member of the Utan tribe.";
- close;
-LumWord:
- mes "[??????]";
- mes "Umbaumbaumbababa.";
- mes "Umbaumbaumumbabaumfumuba.";
- mes "Umbaumbaumumubafumba.";
- close;
-}
-
-//=====================================================================
-umbala.gat,92,159,4 script Hartan 785,{
- if(event_umbala < 3) goto LumWord;
- mes "[Hartan]";
- mes "You want to know why our";
- mes "skin is jet-black?";
- mes "......";
- next;
- mes "[Hartan]";
- mes "Well...";
- mes "Every night before we sleep,";
- mes "we eat lots of chocolate!";
- next;
- mes "[Hartan]";
- mes "Mmmmmmm...Chocolate...";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumbaumba";
- mes "Umbaumbaumba";
- mes "Umbaumbaumba";
- next;
- mes "[????]";
- mes "Umbaumbabaungaha.";
- emotion e_sob;
- close;
-}
-
-//=====================================================================
-umbala.gat,194,104,4 script Utan Tribe Child#2 787,{
- if(event_umbala < 3) goto LumWord;
- mes "[Burkatan]";
- mes "An outsider?";
- mes "Are you here to try bungy jumping?";
- next;
- menu "You got it",-,"Well....",L2;
- mes "[Burkatan]";
- mes "What courage!";
- mes "The Utan tribe welcomes those";
- mes "with courageous hearts.";
- close;
- L2:
- mes "[Burkatan]";
- mes "The adults don't want me to even";
- mes "get close to the bungy jumping area.";
- mes "In this tribe, bungy jumping is a rite";
- mes "of passage. If I can show them that";
- mes "I'm big enough to brave bungy jumping,";
- mes "they'll have to recognize me as an adult!";
- close;
-LumWord:
- mes "[???]";
- mes "Umbaumbababaumfumuba.";
- mes "Umbababaumbabaumbaumba.";
- next;
- menu "Um...yes?",-,"Nope...",Lu2;
- mes "[???]";
- mes "Umbaumbaumbababa.";
- mes "Umbaumbaumubaba.";
- close;
- Lu2:
- mes "[???]";
- mes "Umbaumbaumuam.";
- mes "Umbaumbaumbaba.";
- mes "Umbaumfumababaumu.";
- close;
-}
-
-//=====================================================================
-umbala.gat,193,208,6 script Utan Child#3 789,{
- if(event_umbala < 3) goto LumWord;
- mes "[Fuitan]";
- mes "When I was younger, I went bungy";
- mes "jumping even though it was extremely";
- mes "dangerous. I did it, though, and my";
- mes "chest swelled with a feeling of achievement.";
- mes "The tradition encourages rash behavior, but";
- mes "boys will be boys, don't you think?";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumbababa.";
- mes "Umbamubafumabaumumbabamua";
- mes "Umumbababaumbafuma.";
- close;
-}
-
-//=====================================================================
-umbala.gat,139,205,4 script Utan Tribe Young Adult::UtanTribeYougAdult5 785,{
- if(event_umbala < 3) goto LumWord;
- mes "[Tsunitan]";
- mes "Awesome! I haven't seen an outsider in some time.";
- mes "You're just in time to watch as";
- mes "youth from all over the village bungy";
- mes "jump to prove their courage!";
- next;
- mes "[Tsunitan]";
- mes "After you jump, you can use the";
- mes "cord to climb. Also, if you search";
- mes "underwater, you might be able to find";
- mes "a submerged cave. Of course, there have";
- mes "been unlucky souls who have died...";
- next;
- mes "[Tsunitan]";
- mes "You may also feel sick";
- mes "as the bottom draws near, because";
- mes "the ominous shapes of aquatic monsters";
- mes "drift slowly under the surface.";
- mes "If you linger underwater, you might die...";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumba!";
- mes "Umbaumbabababaumumba.";
- mes "Babaum Utan Umbaumbaba";
- mes "Umbababafumu.";
- mes "Umfumubabaumbaumbaumbaba.";
- next;
- mes "[????]";
- mes "Umbafumumababaumba.";
- mes "Umbabatanumbaumba.";
- mes "Umumu. Umbaumbaumbaum.";
- mes "Umbabaumbaumbaumubaamum.";
- mes "Umbaumbaumbafumu.";
- close;
-}
-
-//=====================================================================
-um_in.gat,158,71,3 script Utan Tribesman 787,{
- if(event_umbala < 3) goto LumWord;
- mes "[Mutakutan]";
- mes "Umbala has enough interesting trees";
- mes "that studying them never gets old!";
- next;
- mes "[Mutakutan]";
- mes "My favourite tree near Umbala is huge!";
- mes "It stretches into the sky as far";
- mes "as the eye can see!";
- mes "It's supposed to be the tallest tree in the world!";
- emotion e_ok;
- next;
- mes "[Mutakutan]";
- mes "It's so old and large that";
- mes "the top can't even be seen!";
- next;
- mes "[Mutakutan]";
- mes "Even after climbing the tree";
- mes "to quite a height, the top was not";
- mes "in sight. I consider myself";
- mes "a tree-climbing expert, so this";
- mes "was quite distressing.";
- next;
- mes "[Mutakutan]";
- mes "That said, the fruit I was able";
- mes "to pick off of some of the higher";
- mes "branches is yummy!";
- emotion e_no1;
- next;
- mes "[Mutakutan]";
- mes "It has a slightly sour taste. Eating";
- mes "it makes me feel all tingly inside!!";
- emotion e_no1;
- next;
- mes "[Mutakutan]";
- mes "At the same time, a terrible illness";
- mes "was ravaging Umbala village.";
- next;
- mes "[Mutakutan]";
- mes "The elder's health was declining";
- mes "and he was in danger of dying, but";
- mes "when I gave him a piece of that";
- mes "fruit, his health improved";
- mes "dramatically in a short time. Surely";
- mes "this fruit was a gift from the forest!";
- emotion e_sob;
- next;
- mes "[Mutakutan]";
- mes "The tree is north of the village. Why";
- mes "not visit it if you're over that way?";
- close;
-LumWord:
- mes "[????]";
- mes "Umbaumbaumbabaumba!";
- mes "Umbaumbaumbababaumba";
- mes "Umbaumbaumba";
- mes "Umbabaumbaumbaba.";
- close;
-}
-
-//=====================================================================
-umbala.gat,145,217,3 script Chibibatan 783,{
- if(event_umbala < 3) goto LumWord;
- mes "[Chibibatan]";
- mes "I want to have some fun with";
- mes "Wambokoriotan, but after seeing";
- mes "how his wife can be, I don't know if";
- mes "I want to end up being on her bad side.";
- close;
-LumWord:
- mes "[Chibibatan]";
- mes "Umbaba.";
- mes "Ugaugumbarumbaruuuu!";
- mes "Ugugauwubaruguagumbagua.";
- close;
-}
-
-//=====================================================================
-um_in.gat,139,48,5 script Purenotan 783,{
- if(event_umbala < 3) goto LumWord;
- mes "[Purenotan]";
- mes "See that loser over there?";
- mes "I'm on to him. He hasn't";
- mes "exactly made a secret of his desire";
- mes "to have an affair or three.";
- mes "He needs to be smacked in the nuts, HARD.";
- close;
-LumWord:
- mes "[Purenotan]";
- mes "Umbaumbaugaga!";
- mes "Umbaumbabababa!";
- mes "Umbaumba!";
- emotion e_an;
- next;
- mes "[Purenotan]";
- mes "Umbaumabaumbaumbaba!";
- mes "Umbababababaugau!";
- mes "Uguugaumbabaumbagumba!";
- emotion e_oh;
- next;
- emotion e_go;
- close;
-On_emo:
-emotion e_an;
-end;
-}
-
-//=====================================================================
-um_in.gat,144,45,5 script Wambokoriotan 789,{
- if(event_umbala < 3) goto LumWord;
- mes "[Wambokoriotan]";
- mes "Ahhh...My wife is a real";
- mes "hothead. Ouch...ouch.";
- next;
- mes "[Wambokoriotan]";
- mes "Yunatan, Bartsutan, Chibibatan...";
- mes "I want Umbala's babes as much";
- mes "as they want me...Ouch...ouch!";
- close;
-LumWord:
- mes "[Wambokoriotan]";
- mes "Umbaumbaba.....";
- mes "Umbaugua!";
- mes "Umbagumumbabagumbagaga!";
- emotion e_heh;
- next;
- donpcevent "Purenotan::On_emo";
- close;
-}
-
-//==============================================================================
-//Bungee jumping!
-//==============================================================================
-umbala.gat,140,197,0 script #Shibonochikka 139,0,1,{
- set @jumprand,rand(0,4);
- if (@jumprand == 1) goto L1;
- if (@jumprand == 2) goto L2;
- if (@jumprand == 3) goto L3;
- if (@jumprand == 4) goto L4;
- mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8;
- end;
-
-L1:
-//Dead
- mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8;
- percentheal -100,0;
- end;
-
-L2:
-//HP50% Damage
- mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8;
- percentheal -50,0;
- end;
-
-L3:
-//HP99% Damage
- mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8;
- percentheal -99,0;
- end;
-
-L4:
-//1 HP left, warp to Niflheim
- mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8;
- heal -HP+1,0;
- warp "nif_in.gat",69,15;
- end;
-}
-
-//=====================================================================
-umbala.gat,136,195,0 script #Warp Point 139,1,1,{
- warp "umbala.gat",145,166;
- end;
-}
+//===== eAthena script ======================================= +//= Umbala Town script +//===== By: ================================================== +//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3) +//===== Current Version: ===================================== +//= 1.9 +//===== Compatible With: ===================================== +//= Any eAthena Version; RO Episode XX +//===== Description: ========================================= +//= Umbala Town Npcs +//================================================== +//===== Additional Comments: ================================= +//= 1.0 - Done By jAthena (dunno Who) +//= 1.1 - Translated by Fusion Dev Team +//= 1.2 - Fixed Something by Muad Dib +//= 1.3 - Fixed up For eA by Darkchild +//= 1.4 - Fixed some wrong item names [Lupus] +//= 1.5 – Spell Checked [massdriller] +//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus] +//= 1.7 - Fixed bugs and exploits [Lupus] +//= 1.8 - Warps you to Niff with 1HP [Lance] +//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera] +//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms] +//============================================================ + + +//======================================================== +// == NPCs on the road to Umbala == +//======================================================== +//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!! +comodo.gat,170,137,7 script Reid 84,{ + close; +On_Emotion20: + emotion e_hmm; + end; +On_Emotion29: + emotion e_gg; + end; +} + +//======================================================== +comodo.gat,171,137,1 script Heath 92,{ + mes "[Reid]"; + mes "There's a huuuuuuuge treasure hidden"; + mes "somewhere around here!"; + next; + mes "[Heath]"; + mes "If only we could get our hands on it,"; + mes "the people who call us the 'Dunce Duo'"; + mes "will certainly have to eat their words!!"; + next; + mes "[Reid]"; + mes "We'll keep looking as long as it takes!"; + next; + donpcevent "Reid::On_Emotion29"; + emotion e_gg; + mes "[Heath]"; + mes "Hey, Reid, come on!"; + next; + mes "[Reid]"; + mes "............"; + next; + donpcevent "Reid::On_Emotion29"; + emotion e_hmm; + mes "[Reid]"; + mes "Okay, okay...I'm coming."; + next; + menu "Hey, wait! Treasure?",Lwhat_1; + + Lwhat_1: + mes "[Reid]"; + mes "You mean you've never heard of it?!"; + next; + emotion e_gg; + mes "[Heath]"; + mes "Oh, you want to hear the story of the"; + mes "treasure, huh? Well, how important"; + mes "is it to you, really?"; + next; + mes "[Reid and Heath]"; + donpcevent "Reid::On_Emotion29"; + emotion e_gg; + mes "Important enough for you to"; + mes "cough up 1000 zeny?!"; + next; + menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2; + + Lzeny_1: + if(Zeny < 1000) goto Lzeny_no; + set Zeny,Zeny-1000; + mes "[Heath]"; + mes "Alright, my 'friend'. listen up."; + next; + mes "[Reid]"; + mes "A famous adventurer named Niles"; + mes "returned to this village from his"; + mes "adventures abroad."; + mes "He was dragging..."; + next; + mes "[Heath]"; + mes "...(Whisperwhisperwhisper)"; + mes "a really big box along behind him!!"; + next; + mes "[Reid]"; + mes "He returned during the dead of night,"; + mes "hoping no one would see his cargo."; + next; + mes "[Heath]"; + mes "There has to be something"; + mes "valuable in that box!"; + mes "There's no other explanation!"; + next; + mes "[Reid]"; + mes "I'm on a search for that box!"; + mes "I'm going to find it!"; + next; + emotion e_hmm; + mes "[Heath]"; + mes "There's just one problem."; + mes "We don't have the slightest"; + mes "idea where Niles put the treasure."; + next; + mes "[Reid]"; + mes "Niles is making us look foolish!"; + next; + menu "Where is Niles now?",Lwhere_1; + + Lwhere_1: + mes "[Reid]"; + mes "He's on the north side of the village."; + next; + mes "[Heath]"; + mes "I hope this information was worth"; + mes "it."; + next; + mes "[Reid and Heath]"; + mes "It was certainly worth it to us!"; + mes "Heh heh heh!"; + close; + + Lzeny_no: + mes "[Reid]"; + mes "Hey! Come back when you're not dirt"; + mes "poor! Gotta spend money to make money, right?"; + close; + + Lzeny_2: + donpcevent "Reid::On_Emotion20"; + emotion e_hmm; + mes "[Heath]"; + mes "Whaaaaat?! I swear that our marks"; + mes "aren't as gullible as they used to be."; + mes "How are we supposed to make an honest zeny?!"; + close; +} + +//======================================================== +cmd_in01.gat,175,120,3 script Iria 69,{ + mes "[Iria]"; + mes "That guy over at the far table"; + mes "in the corner is the adventurer"; + mes "Niles. He seems to have a wealth"; + mes "of stories about his many adventures."; + next; + mes "[Iria]"; + mes "He's always so boisterous, saying things"; + mes "like 'Will your journey lead you to fame,"; + mes "or to certain death?!'"; + next; + mes "[Iria]"; + mes "Nevertheless, anyone who talks to Niles"; + mes "for any length of time seems to be invariably"; + mes "inspired by his passion."; + close; +} + +//======================================================== +cmd_in01.gat,164,115,1 script Niles 731,{ + mes "[Niles]"; + mes "Oh?"; + mes "Another fool come to ask about"; + mes "that idiotic rumour circulating"; + mes "around town?"; + next; + mes "[Niles]"; + mes "The story about me finding a great"; + mes "treasure is a big misunderstanding."; + mes "In reality, it's just my collection"; + mes "of modest finds."; + next; + mes "[Niles]"; + mes "That said, I think I have a lead"; + mes "on a potentially lucrative "; + mes "item just waiting to be found."; + next; + mes "[Niles]"; + mes "Don't you think that cave"; + mes "near Comodo village is interesting?"; + next; + mes "[Niles]"; + mes "I think a large jewel may be"; + mes "hidden within its confines."; + next; + mes "[Niles]"; + mes "Until recently, we didn't know how to"; + mes "reach the cave."; + next; + mes "[Niles]"; + mes "............."; + next; + mes "[Niles]"; + mes ".......Hm?"; + next; + mes "[Niles]"; + mes "Is your mind set on going there?!"; + mes "Can you imagine what you'll find?!"; + next; + mes "[Niles]"; + mes "Doesn't just talking about it make"; + mes "you want to go on an adventure?!!!"; + next; + mes "[Niles]"; + mes "Just break down any barrier in your"; + mes "path and trust your primal instincts"; + mes "to guide you to your goal!"; + next; + mes "[Niles]"; + mes "Go! Quickly!"; + next; + mes "[Niles]"; + mes "Will you find the path to fame on"; + mes "your journey, or the path to certain"; + mes "death?! Hahahaha!!!!"; + close; +} + + +//================================================================== +// Umbala NPCs and Quests +//================================================================== + +//================================================================== +//Trade money for meat +umbala.gat,70,106,3 script Utan Child#1 781,{ +if(event_umbala < 3) goto LumWord; + mes "[???]"; + mes "Hello! I'm a member of"; + mes "the Utan tribe."; + next; + mes "[???]"; + mes "My name is Hatan! Nice to"; + mes "meet you."; + emotion e_heh; + next; + mes "[Hatan]"; + mes "...I can't play now, because"; + mes "a recent thunderstorm caused"; + mes "the roof of our house to become"; + mes "cracked..."; + emotion e_sob; + next; + mes "[Hatan]"; + mes "...!"; + next; + mes "[Hatan]"; + mes "Hey! You guys seem pretty well"; + mes "off. Do you think you could"; + mes "give us a little zeny"; + mes "so we can fix the crack?"; + mes "Please!"; + emotion e_sob; + next; + menu "Nod",-,"Shake Head",Lend2; + + if(Zeny < 1000) goto LError2; + mes "[Hatan]"; + mes "Yay!!"; + mes "You're the best!!"; + set Zeny,Zeny-1000; + getitem 517,1;//Items: Meat, + emotion e_swt2; + next; + mes "[Hatan]"; + mes "Please take this as a token of my gratitude."; + emotion e_heh; + close; + + LError2: + mes "[Hatan]"; + mes "Well, maybe I underestimated your"; + mes "wealth, but you shouldn't lie..."; + emotion e_pif; + close; + Lend2: + mes "[Hatan]"; + mes "...Awwwww."; + emotion e_sob; + close; + +LumWord: + mes "[???]"; + mes "Umba!"; + mes "Umbaluwababawamuba."; + next; + mes "[???]"; + mes "Umba! Umbaumba!"; + mes "Umbabama Hatan baba."; + emotion e_heh; + next; + mes "[Hatan]"; + mes "...Umba, Umbaumbaumba."; + mes "Umbaumbaumbababa."; + mes "Umbabawaumbaumbaba."; + mes "Umbaumba."; + mes "...Umbaumbamabababumba."; + emotion e_sob; + next; + mes "[Hatan]"; + mes "...!"; + next; + mes "[Hatan]"; + mes "Umba!"; + mes "Umbaumbaumbababa."; + mes "Umbababaumbawabaumba!"; + mes "Umbaumbaumbababa."; + mes "wamfuba! Umba!"; + emotion e_sob; + next; + menu "Nod",-,"Shake Head",Lend; + + if(Zeny < 1000) goto LError; + mes "[Hatan]"; + mes "Umbaumba!!"; + mes "Um!-babaumba-baumba-."; + mes "Umba-umba-Umbabawamamaba!"; + set Zeny,Zeny-1000; + getitem 517,1;//Items: Meat, + emotion e_swt2; + next; + mes "[Hatan]"; + mes "Umbaumba...."; + emotion e_heh; + close; + + LError: + mes "[Hatan]"; + mes "Umba-Umbana!"; + emotion e_pif; + close; + Lend: + mes "[Hatan]"; + mes "....Umba...."; + emotion e_sob; + close; +} + +//================================================================== +//Trade Meat for Clover, ???, and Soft Fur +umbala.gat,59,243,5 script Utan Child#4 787,{ +if(event_umbala < 3) goto LumWord; + mes "[Kotan]"; + mes "....."; + mes "....."; + mes "...I want meat."; + mes "...Gimme meat!"; + next; + menu "Sure",-,"No way!",L2; + if(countitem(517) < 1) goto LError;//Items: Meat, + delitem 517,1;//Items: Meat, + mes "[Kotan]"; + mes "Hey, thanks!"; + mes "Take these!"; + emotion e_scissors; + getitem 909,2;//Items: Jellopy, + getitem 914,2;//Items: Fluff, + getitem 705,2;//Items: Clover, + close; + L2: + mes "[Kotan]"; + mes "......"; + mes "...I'm hungry!"; + mes "...Gimme meat!"; + emotion e_sob; + close; +LError: + mes "[Kotan]"; + mes "Hey! You said you have"; + mes "meat! So you were lying?"; + mes "I hate you!"; + emotion e_an; + close; +LumWord: + mes "[???]"; + mes "...."; + mes "...."; + mes "...Umbaba!"; + mes "...Famba!"; + emotion e_rock; + next; + menu "Umba",-,"Umbabu",Lu2; + if(countitem(517) < 1) goto LuError;//Items: Meat, + delitem 517,1;//Items: Meat, + mes "[???]"; + mes "Umbaumbaumbababa."; + mes "Umbababauma."; + emotion e_scissors; + getitem 909,2;//Items: Jellopy, + getitem 914,2;//Items: Fluff, + getitem 705,2;//Items: Clover, + close; + Lu2: + mes "[???]"; + mes "...."; + mes "......Unguba!"; + mes "....Umbababa."; + emotion e_sob; + close; +LuError: + mes "[???]"; + mes "Umbawamufumabababa!"; + mes "Umbabababaumbaumbu!"; + emotion e_an; + close; +} + + +//===================================================================== +umbala.gat,177,153,3 script Bast 97,{ + if (event_umbala>=3) emotion e_gasp; + mes "[Bast]"; + mes "Oh! Another outsider. It's"; + mes "great to encounter another one"; + mes "in this village! My name is"; + mes "Bast."; + next; + mes "[Bast]"; + mes "Because Umbala village is isolated"; + mes "within a deep forest, its culture"; + mes "is unaffected by the steady pull"; + mes "of progress."; + next; + mes "[Bast]"; + mes "Not only that, but the natives' skin colour"; + mes "and language are also different."; + mes "Aren't you confused by their"; + mes "alien gestures and expressions?"; + next; + mes "[Bast]"; + mes "Even the things you would expect"; + mes "to transcend culture have a"; + mes "different meaning in Umbala."; + next; + mes "[Bast]"; + mes "Just because a tribeman's face laughs"; + mes "doesn't necessarily mean his"; + mes "heart is laughing. Understand?"; + next; + emotion e_sob; + mes "[Bast]"; + mes "Because of that, people in the village"; + mes "who know our language may have trouble!!"; + close; +} + +//===================================================================== +umbala.gat,80,146,4 script Yuki 753,{ + mes "[Yuki]"; + mes "Umbaubaugau...Oh!"; + mes "You're from abroad? That's"; + mes "wonderful! I didn't think that"; + mes "I would meet someone else from abroad."; + mes "Hahaha."; + next; + mes "[Yuki]"; + mes "I came here looking for strong"; + mes "companions, but I was unable"; + mes "to understand the language."; + mes "I had to listen to the language being spoken"; + mes "for some time before I picked it up."; + mes "Hahaha."; + next; + mes "[Yuki]"; + mes "The people here seem to want to"; + mes "preserve their native culture while"; + mes "eschewing the trappings of modern life."; + mes "The tribesmen are really prone to"; + mes "mischief-making."; + next; + mes "[Yuki]"; + mes "The primitive atmosphere here is really"; + mes "refreshing. Tribal law is very lax and"; + mes "doesn't intrude upon one's enjoyment of"; + mes "the village. It's really wonderful."; + close; +} + +//===================================================================== +um_in.gat,101,73,3 script Yunatan 783,{ + if(event_umbala < 3) goto LumWord; + mes "[Yunatan]"; + mes "I'm standing out here because I"; + mes "can't stand to lay eyes on"; + mes "that lecher Wambokoriotan."; + mes "I hate his guts!"; + close; +LumWord: + mes "[Yunatan]"; + mes "Umbaba! Umbaumbaugaga"; + mes "Ugugumubaugaumuumu."; + mes "Umbabababababababa."; + close; +} + +//===================================================================== +um_in.gat,94,123,5 script Bartsutan 783,{ + if(event_umbala < 3) goto LumWord; + mes "[Bartsutan]"; + mes "I want to see Wambokoriotan"; + mes "morph into an insect so I can"; + mes "have the satisfaction of crushing"; + mes "his skull! I hate him and his"; + mes "advances! I wish he would just stay"; + mes "away from me."; + close; +LumWord: + mes "[Bartsutan]"; + mes "Umbarugumbarumbauma!"; + mes "Umuguugumubarumba."; + mes "Umba...uumu."; + close; +} + +//===================================================================== +umbala.gat,140,157,6 script Utan Tribe Young Adult::UtanTribeYougAdult1 785,{ + if(event_umbala < 3) goto LumWord; + mes "[Seirutan]"; + mes "Bungy jumping is extremely dangerous."; + mes "As such, completing a successful"; + mes "jump is a prerequisite for recognition"; + mes "as an adult in the Utan tribe."; + close; +LumWord: + mes "[?????]"; + mes "Umbaumbafumba."; + mes "Uwambaunbaumbabaufumba"; + mes "Umbababaumbaumba."; + close; +} + +//===================================================================== +umbala.gat,146,157,4 script Utan Young Adult#2 786,{ + if(event_umbala < 3) goto LumWord; + mes "[Arotan]"; + mes "Making a safe bungy jump is a"; + mes "really big deal. When someone makes"; + mes "their first jump safely, many people"; + mes "gather for a large feast."; + close; +LumWord: + mes "[????]"; + mes "Umbaumbaumbabaumbaba."; + mes "Umbaumbabaumbababaumufumuba."; + close; +} + +//===================================================================== +umbala.gat,149,165,4 script Utan Young Adult#3 781,{ + if(event_umbala < 3) goto LumWord; + mes "[Kryubatan]"; + mes "I'm really afraid of heights,"; + mes "so I really don't want to jump,"; + mes "but I must in order to be"; + mes "recognized as a courageous"; + mes "member of the Utan tribe."; + close; +LumWord: + mes "[??????]"; + mes "Umbaumbaumbababa."; + mes "Umbaumbaumumbabaumfumuba."; + mes "Umbaumbaumumubafumba."; + close; +} + +//===================================================================== +umbala.gat,92,159,4 script Hartan 785,{ + if(event_umbala < 3) goto LumWord; + mes "[Hartan]"; + mes "You want to know why our"; + mes "skin is jet-black?"; + mes "......"; + next; + mes "[Hartan]"; + mes "Well..."; + mes "Every night before we sleep,"; + mes "we eat lots of chocolate!"; + next; + mes "[Hartan]"; + mes "Mmmmmmm...Chocolate..."; + close; +LumWord: + mes "[????]"; + mes "Umbaumbaumba"; + mes "Umbaumbaumba"; + mes "Umbaumbaumba"; + next; + mes "[????]"; + mes "Umbaumbabaungaha."; + emotion e_sob; + close; +} + +//===================================================================== +umbala.gat,194,104,4 script Utan Tribe Child#2 787,{ + if(event_umbala < 3) goto LumWord; + mes "[Burkatan]"; + mes "An outsider?"; + mes "Are you here to try bungy jumping?"; + next; + menu "You got it",-,"Well....",L2; + mes "[Burkatan]"; + mes "What courage!"; + mes "The Utan tribe welcomes those"; + mes "with courageous hearts."; + close; + L2: + mes "[Burkatan]"; + mes "The adults don't want me to even"; + mes "get close to the bungy jumping area."; + mes "In this tribe, bungy jumping is a rite"; + mes "of passage. If I can show them that"; + mes "I'm big enough to brave bungy jumping,"; + mes "they'll have to recognize me as an adult!"; + close; +LumWord: + mes "[???]"; + mes "Umbaumbababaumfumuba."; + mes "Umbababaumbabaumbaumba."; + next; + menu "Um...yes?",-,"Nope...",Lu2; + mes "[???]"; + mes "Umbaumbaumbababa."; + mes "Umbaumbaumubaba."; + close; + Lu2: + mes "[???]"; + mes "Umbaumbaumuam."; + mes "Umbaumbaumbaba."; + mes "Umbaumfumababaumu."; + close; +} + +//===================================================================== +umbala.gat,193,208,6 script Utan Child#3 789,{ + if(event_umbala < 3) goto LumWord; + mes "[Fuitan]"; + mes "When I was younger, I went bungy"; + mes "jumping even though it was extremely"; + mes "dangerous. I did it, though, and my"; + mes "chest swelled with a feeling of achievement."; + mes "The tradition encourages rash behavior, but"; + mes "boys will be boys, don't you think?"; + close; +LumWord: + mes "[????]"; + mes "Umbaumbababa."; + mes "Umbamubafumabaumumbabamua"; + mes "Umumbababaumbafuma."; + close; +} + +//===================================================================== +umbala.gat,139,205,4 script Utan Tribe Young Adult::UtanTribeYougAdult5 785,{ + if(event_umbala < 3) goto LumWord; + mes "[Tsunitan]"; + mes "Awesome! I haven't seen an outsider in some time."; + mes "You're just in time to watch as"; + mes "youth from all over the village bungy"; + mes "jump to prove their courage!"; + next; + mes "[Tsunitan]"; + mes "After you jump, you can use the"; + mes "cord to climb. Also, if you search"; + mes "underwater, you might be able to find"; + mes "a submerged cave. Of course, there have"; + mes "been unlucky souls who have died..."; + next; + mes "[Tsunitan]"; + mes "You may also feel sick"; + mes "as the bottom draws near, because"; + mes "the ominous shapes of aquatic monsters"; + mes "drift slowly under the surface."; + mes "If you linger underwater, you might die..."; + close; +LumWord: + mes "[????]"; + mes "Umbaumba!"; + mes "Umbaumbabababaumumba."; + mes "Babaum Utan Umbaumbaba"; + mes "Umbababafumu."; + mes "Umfumubabaumbaumbaumbaba."; + next; + mes "[????]"; + mes "Umbafumumababaumba."; + mes "Umbabatanumbaumba."; + mes "Umumu. Umbaumbaumbaum."; + mes "Umbabaumbaumbaumubaamum."; + mes "Umbaumbaumbafumu."; + close; +} + +//===================================================================== +um_in.gat,158,71,3 script Utan Tribesman 787,{ + if(event_umbala < 3) goto LumWord; + mes "[Mutakutan]"; + mes "Umbala has enough interesting trees"; + mes "that studying them never gets old!"; + next; + mes "[Mutakutan]"; + mes "My favourite tree near Umbala is huge!"; + mes "It stretches into the sky as far"; + mes "as the eye can see!"; + mes "It's supposed to be the tallest tree in the world!"; + emotion e_ok; + next; + mes "[Mutakutan]"; + mes "It's so old and large that"; + mes "the top can't even be seen!"; + next; + mes "[Mutakutan]"; + mes "Even after climbing the tree"; + mes "to quite a height, the top was not"; + mes "in sight. I consider myself"; + mes "a tree-climbing expert, so this"; + mes "was quite distressing."; + next; + mes "[Mutakutan]"; + mes "That said, the fruit I was able"; + mes "to pick off of some of the higher"; + mes "branches is yummy!"; + emotion e_no1; + next; + mes "[Mutakutan]"; + mes "It has a slightly sour taste. Eating"; + mes "it makes me feel all tingly inside!!"; + emotion e_no1; + next; + mes "[Mutakutan]"; + mes "At the same time, a terrible illness"; + mes "was ravaging Umbala village."; + next; + mes "[Mutakutan]"; + mes "The elder's health was declining"; + mes "and he was in danger of dying, but"; + mes "when I gave him a piece of that"; + mes "fruit, his health improved"; + mes "dramatically in a short time. Surely"; + mes "this fruit was a gift from the forest!"; + emotion e_sob; + next; + mes "[Mutakutan]"; + mes "The tree is north of the village. Why"; + mes "not visit it if you're over that way?"; + close; +LumWord: + mes "[????]"; + mes "Umbaumbaumbabaumba!"; + mes "Umbaumbaumbababaumba"; + mes "Umbaumbaumba"; + mes "Umbabaumbaumbaba."; + close; +} + +//===================================================================== +umbala.gat,145,217,3 script Chibibatan 783,{ + if(event_umbala < 3) goto LumWord; + mes "[Chibibatan]"; + mes "I want to have some fun with"; + mes "Wambokoriotan, but after seeing"; + mes "how his wife can be, I don't know if"; + mes "I want to end up being on her bad side."; + close; +LumWord: + mes "[Chibibatan]"; + mes "Umbaba."; + mes "Ugaugumbarumbaruuuu!"; + mes "Ugugauwubaruguagumbagua."; + close; +} + +//===================================================================== +um_in.gat,139,48,5 script Purenotan 783,{ + if(event_umbala < 3) goto LumWord; + mes "[Purenotan]"; + mes "See that loser over there?"; + mes "I'm on to him. He hasn't"; + mes "exactly made a secret of his desire"; + mes "to have an affair or three."; + mes "He needs to be smacked in the nuts, HARD."; + close; +LumWord: + mes "[Purenotan]"; + mes "Umbaumbaugaga!"; + mes "Umbaumbabababa!"; + mes "Umbaumba!"; + emotion e_an; + next; + mes "[Purenotan]"; + mes "Umbaumabaumbaumbaba!"; + mes "Umbababababaugau!"; + mes "Uguugaumbabaumbagumba!"; + emotion e_oh; + next; + emotion e_go; + close; +On_emo: +emotion e_an; +end; +} + +//===================================================================== +um_in.gat,144,45,5 script Wambokoriotan 789,{ + if(event_umbala < 3) goto LumWord; + mes "[Wambokoriotan]"; + mes "Ahhh...My wife is a real"; + mes "hothead. Ouch...ouch."; + next; + mes "[Wambokoriotan]"; + mes "Yunatan, Bartsutan, Chibibatan..."; + mes "I want Umbala's babes as much"; + mes "as they want me...Ouch...ouch!"; + close; +LumWord: + mes "[Wambokoriotan]"; + mes "Umbaumbaba....."; + mes "Umbaugua!"; + mes "Umbagumumbabagumbagaga!"; + emotion e_heh; + next; + donpcevent "Purenotan::On_emo"; + close; +} + +//============================================================================== +//Bungee jumping! +//============================================================================== +umbala.gat,140,197,0 script #Shibonochikka 139,0,1,{ + set @jumprand,rand(0,4); + if (@jumprand == 1) goto L1; + if (@jumprand == 2) goto L2; + if (@jumprand == 3) goto L3; + if (@jumprand == 4) goto L4; + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8; + end; + +L1: +//Dead + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8; + percentheal -100,0; + end; + +L2: +//HP50% Damage + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8; + percentheal -50,0; + end; + +L3: +//HP99% Damage + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8; + percentheal -99,0; + end; + +L4: +//1 HP left, warp to Niflheim + mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8; + heal -HP+1,0; + warp "nif_in.gat",69,15; + end; +} + +//===================================================================== +umbala.gat,136,195,0 script #Warp Point 139,1,1,{ + warp "umbala.gat",145,166; + end; +} diff --git a/npc/cities/valkyrie.txt b/npc/cities/valkyrie.txt index 1aea9c3aa..4b64b826b 100644 --- a/npc/cities/valkyrie.txt +++ b/npc/cities/valkyrie.txt @@ -1,553 +1,553 @@ -//===== eAthena Script =======================================
-//= Valkyrie Realm
-//===== By: ==================================================
-//= Nana, fixes by Poki
-//= finished, optimized and tested by Lupus
-//===== Current Version: =====================================
-//= 2.6a
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= The Jobquest from kRO on how to advance to a Reborn class.
-//===== Additional Comments: =================================
-//= 1.1 Made all into functions,additional checks,quest skills,now Valhallana can return you back. She also makes reborn process only when you got no Zeny/items (as in kRO) [Lupus]
-//= 1.2 now alternative classes can use their 1-1 job NPC to become Advanced 1st Class [Lupus]
-//= 1.4 added Baby Class support [Lupus]
-//= 1.5 Fixed loads of gramatical errors. [Mass Zero]
-//= 1.6 Added a func which prevent advanced classes passing 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
-//= 1.7 On reborn reset some Job Quest Vars and Reset Girls Counter [Lupus]
-//= 1.8 Added Taekwondo classes check [Lupus]
-//= 1.9 Added support for Job NPC Fase pics, sorrected one dialogue stuff [Lupus]
-//= 2.0 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 2.1 Changed all numbers into constants. [Vicious]
-//= 2.2 Now ALL quests skills are saved/restored [Lupus] 2.3 Removed Duplicates [Silent] 2.4 Fixed typos, optimized [Lupus] 2.5 Fixed a stuck bug [Lupus]
-//= 2.6a Adding proper dialogues [Lupus]
-//============================================================
-
-
-// -== Warp's needed! ==-
-valkyrie.gat,48,73,0 warp valk01 1,1,valkyrie.gat,48,64
-valkyrie.gat,48,66,0 warp valk01 1,1,valkyrie.gat,48,75
-
-// -== Book of Ymir (Heavens Door) ==-
-yuno_in02.gat,93,207,0 script Book of Ymir 111,{
- mes "[Book of Ymir]";
- if(Upper==1 || valkyrie_Q>1){
- mes "...The entrance to the Hall of Honor";
- mes "is open to everyone who will move forward, into their next lives.";
- mes "It is there to help heroes decide what they want to do, and can";
- mes "access every place in this world.";
- next;
- mes "[Book of Ymir]";
- mes "In the Hall of Honor, everything is perfectly prepared for heroes.";
- mes "It is rumored that any wish that";
- mes "cannot be fulfilled in our reality";
- mes "can be realized in the Hall of Honor.";
- next;
- switch(select("Stop reading.:Continue reading.")) {
- case 1:
- mes "[Book of Ymir]";
- mes ". . . . .";
- close;
- break;
- case 2:
- mes "[Book of Ymir]";
- mes "There is a forgotten path which leads to";
- mes "the Hall of Honor, the closest place to the heavens. However, it is forbidden";
- mes "for ordinary people to know about it...";
- close2;
- warp "valkyrie",48,9; //48,8?
- end;
- break;
- }
- }
- if(valkyrie_Q<1 || Upper==2 || BaseClass == Job_Taekwon || BaseJob == Job_Gunslinger || BaseJob == Job_Ninja){
- mes ". . . . .";
- }
- mes "...Therefore, ancient heroes were";
- mes "always in anguish, knowing that";
- mes "eventually, they were mortal and";
- mes "would pass from this realm...";
- next;
- mes "[The Book of Ymir]";
- mes "There were no documents, songs";
- mes "or remaining folklore that";
- mes "had any information on life";
- mes "after death. However, I recently";
- mes "uncovered an old scroll about";
- mes "Valkyrie...";
- next;
- mes "[The Book of Ymir]";
- mes "Valkyrie...";
- mes "The legendary guardian angel";
- mes "angel of Ragnarok.";
- next;
- mes "[The Book of Ymir]";
- mes "Adventurers of great strength";
- mes "and bravery will be lead by";
- mes "Valkyrie to Valhalla, the Hall";
- mes "of Honor. There, they will be";
- mes "given a new life.";
- next;
- mes "[The Book of Ymir]";
- mes "Reborn, they will live again as";
- mes "even greater heroes that will";
- mes "brighten the world. Bodies that";
- mes "were exhausted will be filled";
- mes "with energy...";
- next;
- mes "[The Book of Ymir]";
- mes "And the spirit will be given";
- mes "abilities with the heart of Ymir.";
- mes "However, the heart of Ymir was";
- mes "totally destroyed and scattered";
- mes "all over the world after the battle of the Rune-Midgarts.";
- next;
- mes "[The Book of Ymir]";
- mes "I had found a small amount of";
- mes "Ymir heart pieces over a long";
- mes "long period of time. But I can't";
- mes "confirm if the story of Valkyrie";
- mes "and Valhalla is true or not";
- mes "through scientific tests.";
- next;
- mes "[The Book of Ymir]";
- mes "So, I am leaving this record";
- mes "and hope that someone in the future";
- mes "can confirm that Valkyrie and Valhalla";
- mes "exist through my records.";
- next;
- mes "[The book of Ymir]";
- mes "Let the heroes live new lives";
- mes "so they could protect the world from danger.";
- mes "And then......";
- mes "...........";
- close;
-}
-
-// -== The Librarian that watches the "Book of Ymir" ==-
-yuno_in02.gat,91,176,5 script Librarian 754,{
- mes "[Librarian]";
- if(valkyrie_Q){
- mes "Why? You have already paid me.";
- mes "Now go and look for the Book of Ymir.";
- close;
- }
- if(BaseJob >= Job_Knight && Upper==0) goto L_PAY;
- mes "Have a look around, but don't touch the book. Only a few chosen ones can read its wise words.";
- close;
-
-L_PAY:
- mes "You seem like a worthy human.";
- mes "I, the 78th Librarian of the secret order have sworn to protect this book, it won't thread lightly on you.";
- mes "In order to let me allow you to view into this wonderous book, you have to do two things for me.";
- next;
- mes "[Librarian]";
- mes "One. You have to pay me 1,285,000 Zeny. Remember that you need the accurate amount. Not over or under 1,285,000z.";
- mes "Two. You have to venture deep inside of Yuno castle, into the Heart of Ymir.";
- mes "Remember that you cannot view the book unless you have done this.";
- mes "Now go, brave one.";
- next;
- menu "Pay now",-,"Close",M_EXIT;
-
- mes "[Librarian]";
- if(Zeny != 1285000){
- mes "You didn't bring me the accurate number of zeny I wanted. Bring me back only 1,285,000 zeny!";
- mes "Not more, nor less.";
- close;
- }
- set Zeny,0;
- set valkyrie_Q,1;
- mes "Go now, into Heart of Ymir";
- mes "There, you'll find the last piece of information before you can open the book.";
-M_EXIT:
- close;
-}
-
-// -== The Heart of Ymir ==-
-yuno_in05.gat,50,44,0 script Heart of Ymir 111,{
- mes "[Heart of Ymir]";
- if(valkyrie_Q == 1){
- mes "Thus upon hard times and when our self esteem is at its lowest, then is when our faith has to be the strongest.";
- mes "For aeons the secret guardians of the path to heaven have protected the secret gate from evil spirits entering it.";
- mes "Thus, the bonds became to weaken over time... That's when the Legion of Sages started recruiting and making young, brave and quick minded mages and sages, teaching them the laws and propositions of our world.";
- next;
- mes "[Heart of Ymir]";
- mes "Aeons passed and the Sages grew stronger in both mind and forces, until they all were feared throughout the monsters' world.";
- mes "Now, after listening to my words of wisdom, please advance to the Book of Ymir and give yourself into Gods light.";
- mes "If you are pure of heart and have no evil intentions, the gates of dawn will open for you and take you in...";
- set valkyrie_Q,2;
- close;
- }
- if(valkyrie_Q == 2){
- mes "I have nothing more to teach you, nor to tell you.";
- close;
- }
- mes ". . .";
- close;
-}
-
-// -== Researcher of the Book of Ymir ==-
-yuno_in02.gat,90,77,4 script Researcher#06 744,{
- mes "[Researcher]";
- mes "Argh, where is it!?";
- mes "They said that it would be around here somewhere...";
- mes "Maybe I have to look deeper into this castle...";
- emotion e_what;
- close;
-}
-
-// -== Valhallana ==-
-valkyrie.gat,48,86,6 script Valkyrie 811,{
- mes "[Valhallana]";
- if(BaseJob == Job_SuperNovice) goto L_SN;
- if(baseClass == Job_Taekwon || BaseJob == Job_Gunslinger || BaseJob == Job_Ninja) goto L_CANT; //sent back any Taekwondo/GS/NJ classes
- if(Upper == 2) goto L_BABY;
- if(Upper > 0) goto L_ALREADY;
- if(BaseLevel >= 99 && JobLevel >= 50 && BaseJob > Job_Thief) goto L_CHANGE;
- if(BaseJob <= Job_Thief) goto L_NOTHING;
-
- mes "You need 99 Base Level and 50 Job Level.";
- mes "Also you must get rid of all of your money and items.";
- next;
- goto L_NOTHING;
-
-L_BABY:
- mes "A Baby?! How did you get here?";
- mes "I'm passing you back to your parents.";
- emotion e_what;
- next;
-L_Y:
- warp "yuno_in02.gat",93,204;
- close;
-
-L_CANT:
- mes "How did you get here?";
- emotion e_what;
- next;
- goto L_Y;
-
-L_SN:
- mes "Welcome to Valkyrie, "+strcharinfo(0)+".";
- mes "I see you have followed a hard way of the Super Novice.";
- next;
- mes "[Valhallana]";
- mes "I am sorry, but I can't help you.";
- emotion e_sry;
- next;
- goto L_NOTHING;
-
-L_ALREADY:
- mes "I can't help you anymore.";
- if(Class == Job_Novice_High) mes "You have been reborn already.";
- if(Class >= Job_Swordman_High && Class <= Job_Thief_High) mes "Please go over there, to the person representing your class.";
- next;
-
-L_NOTHING:
- mes "Do you wish to go back to your world?";
- next;
- menu "Yes",L_Y,"No",-;
-
- mes "[Valhallana]";
- mes "As you wish...";
- close;
-
-L_CHANGE:
- mes "Welcome to Valkyrie, "+strcharinfo(0)+". From this point on, there is no returning back.";
- next;
- mes "[Valhallana]";
- if(Zeny || Weight) goto L_ZENYITEMS;
- if(checkcart(0)) goto L_CART;
- if(checkfalcon(0)) goto L_FALCON;
- if(checkriding(0)) goto L_PECO;
- if(skillpoint > 0) goto L_SKILLPNTS;
-
- mes "Let's start your reincarnation ceremony...";
- next;
-
- set ADVJOB, Class+Job_Novice_High; //memo the target 3rd Job ID
- if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
- if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
-
- callfunc("F_SaveQuestSkills");
-
- mes "[Valhallana]";
- mes "Done...";
- mes "Good luck.";
- jobchange Job_Novice_High;
- resetlvl(1);
- callfunc "F_ClearJobVar";
- set RES_SKILL,0; //we reset Reset Skills NPC counter
- next;
- if(ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) goto L_Izl;
- if(ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) goto L_Pro;
- if(ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) goto L_Gef;
- if(ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator) goto L_Alb;
- if(ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy) goto L_Pay;
- if(ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) goto L_Mor;
-
-L_Pro:
- savepoint "prontera.gat",273,354;
- warp "prontera.gat",273,354;
- close;
-
-L_Mor:
- savepoint "morocc.gat",160,94;
- warp "morocc.gat",160,94;
- close;
-
-L_Alb:
- savepoint "alberta.gat",116,57;
- warp "alberta.gat",116,57;
- close;
-
-L_Pay:
- savepoint "payon.gat",155,90;
- warp "payon.gat",155,90;
- close;
-
-L_Izl:
- savepoint "izlude.gat",94,103;
- warp "izlude.gat",94,103;
- close;
-
-L_Gef:
- savepoint "geffen.gat",120,100;
- warp "geffen.gat",120,100;
- close;
-
-L_ZENYITEMS:
- mes "Your money and items do rope you to your routine life.";
- mes "You should get rid of them.";
- close;
-
-L_CART:
- mes "Please, drop your cart and we'll continue.";
- close;
-
-L_FALCON:
- mes "Please, free your Falcon and we'll continue.";
- close;
-
-L_PECO:
- mes "Please, free your PecoPeco and we'll continue.";
- close;
-
-L_SKILLPNTS:
- mes "You will need to use up all of your skill points if you want me to continue.";
- close;
-}
-
-// function HIGH NOVICE -> HIGH 1
-//getarg(0) - High Job ID
-//getarg(1) - High Job Name
-//getarg(2) - 3rd Job ID
-//getarg(3) - current NPC's name
-
-function script F_ToHigh {
- if(Upper == 2) return; //Baby Class - skip it
- if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight;
- if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
- set @fjob,ADVJOB; //alternative classes should pass, too
- if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross;
- if(@fjob == Job_Creator) set @fjob,Job_Whitesmith;
- if(@fjob == Job_Clown || @fjob == Job_Gypsy) set @fjob,Job_Sniper;
- if(@fjob == Job_Paladin) set @fjob,Job_Lord_Knight;
- if(@fjob == Job_Champion) set @fjob,Job_High_Priest;
- if(@fjob == Job_Professor) set @fjob,Job_High_Wizard;
-
- if(Class == getarg(0)) goto L_WELCOME; //3rd Job
- if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class
- if(Class == Job_Novice_High && @fjob == getarg(2)) goto L_GETHIGH; //High Novice -> High XXXX
- if(Class == Job_Novice_High) {
- mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
- close;
- }
- return; //this char doesn't want to get HIGH class
-
-L_GETHIGH:
- mes "["+getarg(3)+"]";
- if(JobLevel < 10) goto L_NOTREADY;
- if(checkcart(0)) goto L_CART;
- if(checkfalcon(0)) goto L_FALCON;
- if(checkriding(0)) goto L_PECO;
- if(skillpoint > 0) goto L_SKILLPNTS;
-
- mes "Hello there, "+strcharinfo(0)+"!";
- mes "You've made a brave choice in coming here to be reborn and stepping forth into the advanced ranks.";
- mes "Now... close your eyes.";
- next;
- mes "["+getarg(3)+"]";
- mes "Open your eyes.";
- mes "You have become a "+getarg(1)+".";
- jobchange getarg(0); //High Class
- next;
- if(ADV_QSK){
- mes "["+getarg(3)+"]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process, "+strcharinfo(0)+".";
- next;
- //return learnt quest skills
- callfunc("F_Load1Skills");
- }
- mes "["+getarg(3)+"]";
- mes "I wish you good fortune in the near future!";
- emotion e_grat;
- close;
-
-L_NOTREADY:
- mes "You are not ready to become a "+getarg(1)+".";
- mes "You have to raise your Job Level to 10.";
- emotion e_gasp;
- close;
-
-L_SKILLPNTS:
- mes "You will need to use up all of your skill points if you want me to continue.";
- emotion e_hmm;
- close;
-
-L_CART:
- mes "Please, drop your cart and we'll continue.";
- emotion e_hmm;
- close;
-
-L_FALCON:
- mes "Please, free your Falcon and we'll continue.";
- emotion e_hmm;
- close;
-
-L_PECO:
- mes "Please, free your Pecopeco and we'll continue.";
- emotion e_hmm;
- close;
-
-L_WELCOME:
- mes "["+getarg(3)+"]";
- mes "You are welcome, "+strcharinfo(0)+"!";
- mes "We're always glad to see a "+getarg(1)+" here!";
- close;
-
-L_ALREADY:
- mes "["+getarg(3)+"]";
- mes "It's such a big honor to salute envoys of Valhalla.";
- mes "Come again.";
- emotion e_ho;
- close;
-}
-
-// function GET 3rd JOB
-//getarg(0) - High Job ID
-//getarg(1) - High Job Name
-//getarg(2) - 3rd Job ID
-//getarg(3) - 3rd Job Name
-function script F_Rebirth {
- mes "["+getarg(3)+"]";
- if(Upper == 2) goto L_BABY; //Baby Class - skip it
- if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class
- if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_GET3RD; //Hight XXXX -> 3rd Job
- mes "Go talk to either Valhallana or one of my collegues...";
- emotion e_sry;
- close;
-
-L_GET3RD:
- if(JobLevel < 45) goto L_NOTREADY;
- if(checkcart(0)) goto L_CART;
- if(checkfalcon(0)) goto L_FALCON;
- if(checkriding(0)) goto L_PECO;
- if(skillpoint > 0) goto L_SKILLPNTS;
-
- mes "Congratulations!";
- mes "You have trained well. Now stroll here as a "+getarg(3)+"!";
- jobchange getarg(2); //Rebirth Class
- set ADVJOB,0;
- if(ADV_QSK2){
- next;
- mes "["+getarg(3)+"]";
- mes "Let me just add in the missing Quest Skills you lost under the Reborn process, "+strcharinfo(0)+".";
- next;
- //return learnt quest skills
- callfunc("F_Load2Skills");
- }
- close;
-
-L_NOTREADY:
- mes "You have went so far to get here. But I am sorry, you aren't quite ready to become a "+getarg(3)+".";
- mes "You need at least Job Level 45 or higher.";
- emotion e_gasp;
- close;
-
-L_SKILLPNTS:
- mes "You will need to use up all of your skill points if you want me to continue.";
- emotion e_hmm;
- close;
-
-L_CART:
- mes "Please, drop your cart and we'll continue.";
- emotion e_hmm;
- close;
-
-L_FALCON:
- mes "Please, free your Falcon and we'll continue.";
- emotion e_hmm;
- close;
-
-L_PECO:
- mes "Please, free your Pecopeco and we'll continue.";
- emotion e_hmm;
- close;
-
-L_ALREADY:
- mes "Well, hello there! You have been reborn once, there is no second chance.";
- emotion e_ho;
- close;
-
-L_BABY:
- mes "What a lively baby!";
- mes "How did you get here? Go to aunt Valhallana and ask her to take your home.";
- emotion e_pat;
- close;
-}
-
-// function GUIDE player to Valhalla for getting 3rd JOB
-// this function prevents passing 2nd JOB QUESTS by advanced classes also
-//getarg(0) - High Job ID
-//getarg(1) - High Job Name
-//getarg(2) - 3rd Job ID
-//getarg(3) - 3rd Job Name
-//getarg(4) - NPC Name
-function script F_BlockHigh {
- if(Upper != 1) return; //This func should interact with Advanced classes only
- mes "["+getarg(4)+"]";
- if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_RIGHTHIGH;
- if(Class == getarg(2)) goto L_RIGHT3RD;
- if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY3RD; //already advanced class, but from wrong guild
-//this player is a High Novice
- if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
-//this player has 1st advanced job, but from wrong guild
- if(Class == getarg(0)) mes "A "+getarg(1)+"?";
- if(Class != Job_Novice_High) mes "Rumors say only Valhallana knows your way...";
- emotion e_sry;
- close;
-
-L_RIGHT3RD:
- mes "Well, hello there! You look... younger.";
- emotion e_hmm;
- next;
- mes "["+getarg(4)+"]";
- mes "You are always welcome here, "+strcharinfo(0)+"!";
- mes "Our good old guild is your second home, isn't it?";
- emotion e_no1;
- close;
-
-L_RIGHTHIGH:
- mes "Hello, "+strcharinfo(0)+"!";
- mes "If you are going to become a "+getarg(3)+", then you should visit Valhalla again.";
- if(JobLevel < 45) mes "But you need at least Job Level 45 or higher.";
- emotion e_gasp;
- close;
-
-L_ALREADY3RD:
- mes "A "+getarg(3)+"?";
- mes "You don't belong to our guild. Begone!";
- emotion e_omg;
- close;
-}
+//===== eAthena Script ======================================= +//= Valkyrie Realm +//===== By: ================================================== +//= Nana, fixes by Poki +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 2.6a +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= The Jobquest from kRO on how to advance to a Reborn class. +//===== Additional Comments: ================================= +//= 1.1 Made all into functions,additional checks,quest skills,now Valhallana can return you back. She also makes reborn process only when you got no Zeny/items (as in kRO) [Lupus] +//= 1.2 now alternative classes can use their 1-1 job NPC to become Advanced 1st Class [Lupus] +//= 1.4 added Baby Class support [Lupus] +//= 1.5 Fixed loads of gramatical errors. [Mass Zero] +//= 1.6 Added a func which prevent advanced classes passing 2nd Job Quests again. It also guides adv classes where to go. [Lupus] +//= 1.7 On reborn reset some Job Quest Vars and Reset Girls Counter [Lupus] +//= 1.8 Added Taekwondo classes check [Lupus] +//= 1.9 Added support for Job NPC Fase pics, sorrected one dialogue stuff [Lupus] +//= 2.0 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 2.1 Changed all numbers into constants. [Vicious] +//= 2.2 Now ALL quests skills are saved/restored [Lupus] 2.3 Removed Duplicates [Silent] 2.4 Fixed typos, optimized [Lupus] 2.5 Fixed a stuck bug [Lupus] +//= 2.6a Adding proper dialogues [Lupus] +//============================================================ + + +// -== Warp's needed! ==- +valkyrie.gat,48,73,0 warp valk01 1,1,valkyrie.gat,48,64 +valkyrie.gat,48,66,0 warp valk01 1,1,valkyrie.gat,48,75 + +// -== Book of Ymir (Heavens Door) ==- +yuno_in02.gat,93,207,0 script Book of Ymir 111,{ + mes "[Book of Ymir]"; + if(Upper==1 || valkyrie_Q>1){ + mes "...The entrance to the Hall of Honor"; + mes "is open to everyone who will move forward, into their next lives."; + mes "It is there to help heroes decide what they want to do, and can"; + mes "access every place in this world."; + next; + mes "[Book of Ymir]"; + mes "In the Hall of Honor, everything is perfectly prepared for heroes."; + mes "It is rumored that any wish that"; + mes "cannot be fulfilled in our reality"; + mes "can be realized in the Hall of Honor."; + next; + switch(select("Stop reading.:Continue reading.")) { + case 1: + mes "[Book of Ymir]"; + mes ". . . . ."; + close; + break; + case 2: + mes "[Book of Ymir]"; + mes "There is a forgotten path which leads to"; + mes "the Hall of Honor, the closest place to the heavens. However, it is forbidden"; + mes "for ordinary people to know about it..."; + close2; + warp "valkyrie",48,9; //48,8? + end; + break; + } + } + if(valkyrie_Q<1 || Upper==2 || BaseClass == Job_Taekwon || BaseJob == Job_Gunslinger || BaseJob == Job_Ninja){ + mes ". . . . ."; + } + mes "...Therefore, ancient heroes were"; + mes "always in anguish, knowing that"; + mes "eventually, they were mortal and"; + mes "would pass from this realm..."; + next; + mes "[The Book of Ymir]"; + mes "There were no documents, songs"; + mes "or remaining folklore that"; + mes "had any information on life"; + mes "after death. However, I recently"; + mes "uncovered an old scroll about"; + mes "Valkyrie..."; + next; + mes "[The Book of Ymir]"; + mes "Valkyrie..."; + mes "The legendary guardian angel"; + mes "angel of Ragnarok."; + next; + mes "[The Book of Ymir]"; + mes "Adventurers of great strength"; + mes "and bravery will be lead by"; + mes "Valkyrie to Valhalla, the Hall"; + mes "of Honor. There, they will be"; + mes "given a new life."; + next; + mes "[The Book of Ymir]"; + mes "Reborn, they will live again as"; + mes "even greater heroes that will"; + mes "brighten the world. Bodies that"; + mes "were exhausted will be filled"; + mes "with energy..."; + next; + mes "[The Book of Ymir]"; + mes "And the spirit will be given"; + mes "abilities with the heart of Ymir."; + mes "However, the heart of Ymir was"; + mes "totally destroyed and scattered"; + mes "all over the world after the battle of the Rune-Midgarts."; + next; + mes "[The Book of Ymir]"; + mes "I had found a small amount of"; + mes "Ymir heart pieces over a long"; + mes "long period of time. But I can't"; + mes "confirm if the story of Valkyrie"; + mes "and Valhalla is true or not"; + mes "through scientific tests."; + next; + mes "[The Book of Ymir]"; + mes "So, I am leaving this record"; + mes "and hope that someone in the future"; + mes "can confirm that Valkyrie and Valhalla"; + mes "exist through my records."; + next; + mes "[The book of Ymir]"; + mes "Let the heroes live new lives"; + mes "so they could protect the world from danger."; + mes "And then......"; + mes "..........."; + close; +} + +// -== The Librarian that watches the "Book of Ymir" ==- +yuno_in02.gat,91,176,5 script Librarian 754,{ + mes "[Librarian]"; + if(valkyrie_Q){ + mes "Why? You have already paid me."; + mes "Now go and look for the Book of Ymir."; + close; + } + if(BaseJob >= Job_Knight && Upper==0) goto L_PAY; + mes "Have a look around, but don't touch the book. Only a few chosen ones can read its wise words."; + close; + +L_PAY: + mes "You seem like a worthy human."; + mes "I, the 78th Librarian of the secret order have sworn to protect this book, it won't thread lightly on you."; + mes "In order to let me allow you to view into this wonderous book, you have to do two things for me."; + next; + mes "[Librarian]"; + mes "One. You have to pay me 1,285,000 Zeny. Remember that you need the accurate amount. Not over or under 1,285,000z."; + mes "Two. You have to venture deep inside of Yuno castle, into the Heart of Ymir."; + mes "Remember that you cannot view the book unless you have done this."; + mes "Now go, brave one."; + next; + menu "Pay now",-,"Close",M_EXIT; + + mes "[Librarian]"; + if(Zeny != 1285000){ + mes "You didn't bring me the accurate number of zeny I wanted. Bring me back only 1,285,000 zeny!"; + mes "Not more, nor less."; + close; + } + set Zeny,0; + set valkyrie_Q,1; + mes "Go now, into Heart of Ymir"; + mes "There, you'll find the last piece of information before you can open the book."; +M_EXIT: + close; +} + +// -== The Heart of Ymir ==- +yuno_in05.gat,50,44,0 script Heart of Ymir 111,{ + mes "[Heart of Ymir]"; + if(valkyrie_Q == 1){ + mes "Thus upon hard times and when our self esteem is at its lowest, then is when our faith has to be the strongest."; + mes "For aeons the secret guardians of the path to heaven have protected the secret gate from evil spirits entering it."; + mes "Thus, the bonds became to weaken over time... That's when the Legion of Sages started recruiting and making young, brave and quick minded mages and sages, teaching them the laws and propositions of our world."; + next; + mes "[Heart of Ymir]"; + mes "Aeons passed and the Sages grew stronger in both mind and forces, until they all were feared throughout the monsters' world."; + mes "Now, after listening to my words of wisdom, please advance to the Book of Ymir and give yourself into Gods light."; + mes "If you are pure of heart and have no evil intentions, the gates of dawn will open for you and take you in..."; + set valkyrie_Q,2; + close; + } + if(valkyrie_Q == 2){ + mes "I have nothing more to teach you, nor to tell you."; + close; + } + mes ". . ."; + close; +} + +// -== Researcher of the Book of Ymir ==- +yuno_in02.gat,90,77,4 script Researcher#06 744,{ + mes "[Researcher]"; + mes "Argh, where is it!?"; + mes "They said that it would be around here somewhere..."; + mes "Maybe I have to look deeper into this castle..."; + emotion e_what; + close; +} + +// -== Valhallana ==- +valkyrie.gat,48,86,6 script Valkyrie 811,{ + mes "[Valhallana]"; + if(BaseJob == Job_SuperNovice) goto L_SN; + if(baseClass == Job_Taekwon || BaseJob == Job_Gunslinger || BaseJob == Job_Ninja) goto L_CANT; //sent back any Taekwondo/GS/NJ classes + if(Upper == 2) goto L_BABY; + if(Upper > 0) goto L_ALREADY; + if(BaseLevel >= 99 && JobLevel >= 50 && BaseJob > Job_Thief) goto L_CHANGE; + if(BaseJob <= Job_Thief) goto L_NOTHING; + + mes "You need 99 Base Level and 50 Job Level."; + mes "Also you must get rid of all of your money and items."; + next; + goto L_NOTHING; + +L_BABY: + mes "A Baby?! How did you get here?"; + mes "I'm passing you back to your parents."; + emotion e_what; + next; +L_Y: + warp "yuno_in02.gat",93,204; + close; + +L_CANT: + mes "How did you get here?"; + emotion e_what; + next; + goto L_Y; + +L_SN: + mes "Welcome to Valkyrie, "+strcharinfo(0)+"."; + mes "I see you have followed a hard way of the Super Novice."; + next; + mes "[Valhallana]"; + mes "I am sorry, but I can't help you."; + emotion e_sry; + next; + goto L_NOTHING; + +L_ALREADY: + mes "I can't help you anymore."; + if(Class == Job_Novice_High) mes "You have been reborn already."; + if(Class >= Job_Swordman_High && Class <= Job_Thief_High) mes "Please go over there, to the person representing your class."; + next; + +L_NOTHING: + mes "Do you wish to go back to your world?"; + next; + menu "Yes",L_Y,"No",-; + + mes "[Valhallana]"; + mes "As you wish..."; + close; + +L_CHANGE: + mes "Welcome to Valkyrie, "+strcharinfo(0)+". From this point on, there is no returning back."; + next; + mes "[Valhallana]"; + if(Zeny || Weight) goto L_ZENYITEMS; + if(checkcart(0)) goto L_CART; + if(checkfalcon(0)) goto L_FALCON; + if(checkriding(0)) goto L_PECO; + if(skillpoint > 0) goto L_SKILLPNTS; + + mes "Let's start your reincarnation ceremony..."; + next; + + set ADVJOB, Class+Job_Novice_High; //memo the target 3rd Job ID + if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight; + if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin; + + callfunc("F_SaveQuestSkills"); + + mes "[Valhallana]"; + mes "Done..."; + mes "Good luck."; + jobchange Job_Novice_High; + resetlvl(1); + callfunc "F_ClearJobVar"; + set RES_SKILL,0; //we reset Reset Skills NPC counter + next; + if(ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) goto L_Izl; + if(ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) goto L_Pro; + if(ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) goto L_Gef; + if(ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator) goto L_Alb; + if(ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy) goto L_Pay; + if(ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) goto L_Mor; + +L_Pro: + savepoint "prontera.gat",273,354; + warp "prontera.gat",273,354; + close; + +L_Mor: + savepoint "morocc.gat",160,94; + warp "morocc.gat",160,94; + close; + +L_Alb: + savepoint "alberta.gat",116,57; + warp "alberta.gat",116,57; + close; + +L_Pay: + savepoint "payon.gat",155,90; + warp "payon.gat",155,90; + close; + +L_Izl: + savepoint "izlude.gat",94,103; + warp "izlude.gat",94,103; + close; + +L_Gef: + savepoint "geffen.gat",120,100; + warp "geffen.gat",120,100; + close; + +L_ZENYITEMS: + mes "Your money and items do rope you to your routine life."; + mes "You should get rid of them."; + close; + +L_CART: + mes "Please, drop your cart and we'll continue."; + close; + +L_FALCON: + mes "Please, free your Falcon and we'll continue."; + close; + +L_PECO: + mes "Please, free your PecoPeco and we'll continue."; + close; + +L_SKILLPNTS: + mes "You will need to use up all of your skill points if you want me to continue."; + close; +} + +// function HIGH NOVICE -> HIGH 1 +//getarg(0) - High Job ID +//getarg(1) - High Job Name +//getarg(2) - 3rd Job ID +//getarg(3) - current NPC's name + +function script F_ToHigh { + if(Upper == 2) return; //Baby Class - skip it + if(ADVJOB == Job_Lord_Knight2) set ADVJOB,Job_Lord_Knight; + if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin; + set @fjob,ADVJOB; //alternative classes should pass, too + if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross; + if(@fjob == Job_Creator) set @fjob,Job_Whitesmith; + if(@fjob == Job_Clown || @fjob == Job_Gypsy) set @fjob,Job_Sniper; + if(@fjob == Job_Paladin) set @fjob,Job_Lord_Knight; + if(@fjob == Job_Champion) set @fjob,Job_High_Priest; + if(@fjob == Job_Professor) set @fjob,Job_High_Wizard; + + if(Class == getarg(0)) goto L_WELCOME; //3rd Job + if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class + if(Class == Job_Novice_High && @fjob == getarg(2)) goto L_GETHIGH; //High Novice -> High XXXX + if(Class == Job_Novice_High) { + mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher."; + close; + } + return; //this char doesn't want to get HIGH class + +L_GETHIGH: + mes "["+getarg(3)+"]"; + if(JobLevel < 10) goto L_NOTREADY; + if(checkcart(0)) goto L_CART; + if(checkfalcon(0)) goto L_FALCON; + if(checkriding(0)) goto L_PECO; + if(skillpoint > 0) goto L_SKILLPNTS; + + mes "Hello there, "+strcharinfo(0)+"!"; + mes "You've made a brave choice in coming here to be reborn and stepping forth into the advanced ranks."; + mes "Now... close your eyes."; + next; + mes "["+getarg(3)+"]"; + mes "Open your eyes."; + mes "You have become a "+getarg(1)+"."; + jobchange getarg(0); //High Class + next; + if(ADV_QSK){ + mes "["+getarg(3)+"]"; + mes "Let me just add in the missing Quest Skills you lost under the Reborn process, "+strcharinfo(0)+"."; + next; + //return learnt quest skills + callfunc("F_Load1Skills"); + } + mes "["+getarg(3)+"]"; + mes "I wish you good fortune in the near future!"; + emotion e_grat; + close; + +L_NOTREADY: + mes "You are not ready to become a "+getarg(1)+"."; + mes "You have to raise your Job Level to 10."; + emotion e_gasp; + close; + +L_SKILLPNTS: + mes "You will need to use up all of your skill points if you want me to continue."; + emotion e_hmm; + close; + +L_CART: + mes "Please, drop your cart and we'll continue."; + emotion e_hmm; + close; + +L_FALCON: + mes "Please, free your Falcon and we'll continue."; + emotion e_hmm; + close; + +L_PECO: + mes "Please, free your Pecopeco and we'll continue."; + emotion e_hmm; + close; + +L_WELCOME: + mes "["+getarg(3)+"]"; + mes "You are welcome, "+strcharinfo(0)+"!"; + mes "We're always glad to see a "+getarg(1)+" here!"; + close; + +L_ALREADY: + mes "["+getarg(3)+"]"; + mes "It's such a big honor to salute envoys of Valhalla."; + mes "Come again."; + emotion e_ho; + close; +} + +// function GET 3rd JOB +//getarg(0) - High Job ID +//getarg(1) - High Job Name +//getarg(2) - 3rd Job ID +//getarg(3) - 3rd Job Name +function script F_Rebirth { + mes "["+getarg(3)+"]"; + if(Upper == 2) goto L_BABY; //Baby Class - skip it + if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY; //already advanced class + if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_GET3RD; //Hight XXXX -> 3rd Job + mes "Go talk to either Valhallana or one of my collegues..."; + emotion e_sry; + close; + +L_GET3RD: + if(JobLevel < 45) goto L_NOTREADY; + if(checkcart(0)) goto L_CART; + if(checkfalcon(0)) goto L_FALCON; + if(checkriding(0)) goto L_PECO; + if(skillpoint > 0) goto L_SKILLPNTS; + + mes "Congratulations!"; + mes "You have trained well. Now stroll here as a "+getarg(3)+"!"; + jobchange getarg(2); //Rebirth Class + set ADVJOB,0; + if(ADV_QSK2){ + next; + mes "["+getarg(3)+"]"; + mes "Let me just add in the missing Quest Skills you lost under the Reborn process, "+strcharinfo(0)+"."; + next; + //return learnt quest skills + callfunc("F_Load2Skills"); + } + close; + +L_NOTREADY: + mes "You have went so far to get here. But I am sorry, you aren't quite ready to become a "+getarg(3)+"."; + mes "You need at least Job Level 45 or higher."; + emotion e_gasp; + close; + +L_SKILLPNTS: + mes "You will need to use up all of your skill points if you want me to continue."; + emotion e_hmm; + close; + +L_CART: + mes "Please, drop your cart and we'll continue."; + emotion e_hmm; + close; + +L_FALCON: + mes "Please, free your Falcon and we'll continue."; + emotion e_hmm; + close; + +L_PECO: + mes "Please, free your Pecopeco and we'll continue."; + emotion e_hmm; + close; + +L_ALREADY: + mes "Well, hello there! You have been reborn once, there is no second chance."; + emotion e_ho; + close; + +L_BABY: + mes "What a lively baby!"; + mes "How did you get here? Go to aunt Valhallana and ask her to take your home."; + emotion e_pat; + close; +} + +// function GUIDE player to Valhalla for getting 3rd JOB +// this function prevents passing 2nd JOB QUESTS by advanced classes also +//getarg(0) - High Job ID +//getarg(1) - High Job Name +//getarg(2) - 3rd Job ID +//getarg(3) - 3rd Job Name +//getarg(4) - NPC Name +function script F_BlockHigh { + if(Upper != 1) return; //This func should interact with Advanced classes only + mes "["+getarg(4)+"]"; + if(Class == getarg(0) && ADVJOB == getarg(2)) goto L_RIGHTHIGH; + if(Class == getarg(2)) goto L_RIGHT3RD; + if(Class >= Job_Lord_Knight && Class <= Job_Paladin2) goto L_ALREADY3RD; //already advanced class, but from wrong guild +//this player is a High Novice + if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher."; +//this player has 1st advanced job, but from wrong guild + if(Class == getarg(0)) mes "A "+getarg(1)+"?"; + if(Class != Job_Novice_High) mes "Rumors say only Valhallana knows your way..."; + emotion e_sry; + close; + +L_RIGHT3RD: + mes "Well, hello there! You look... younger."; + emotion e_hmm; + next; + mes "["+getarg(4)+"]"; + mes "You are always welcome here, "+strcharinfo(0)+"!"; + mes "Our good old guild is your second home, isn't it?"; + emotion e_no1; + close; + +L_RIGHTHIGH: + mes "Hello, "+strcharinfo(0)+"!"; + mes "If you are going to become a "+getarg(3)+", then you should visit Valhalla again."; + if(JobLevel < 45) mes "But you need at least Job Level 45 or higher."; + emotion e_gasp; + close; + +L_ALREADY3RD: + mes "A "+getarg(3)+"?"; + mes "You don't belong to our guild. Begone!"; + emotion e_omg; + close; +} diff --git a/npc/cities/yuno.txt b/npc/cities/yuno.txt index 6d4c16fa3..7c8f97348 100644 --- a/npc/cities/yuno.txt +++ b/npc/cities/yuno.txt @@ -1,392 +1,392 @@ -//===== eAthena Script =======================================
-//= Yuno City
-//===== By: ==================================================
-//= KitsuneStarwind, kobra_k88
-//===== Current Version: =====================================
-//= 1.3.2
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Added additional npcs. Added Metto quest. [kobra_k88]
-//= Moved item quest to quest folder. Re-edited a majority of the npcs. [kobra_k88]
-//= Removed duplicate npcs already found in the sage quest.
-//= Fixed & Spellchecked [massdriller]
-//= 1.3 Started updating Juno NPCs based on iRO. 10% complete.
-//= 1.3.2 Started updating Juno NPCs based on iRO. 30% complete.
-//============================================================
-
-
-yuno.gat,330,100,4 script Knight 734,{
- mes "[Leibech]";
- mes "I have a great";
- mes "interest in collecting";
- mes "unique and uncommon";
- mes "goods. You know, things";
- mes "that most people see just";
- mes "once in their lifetimes.";
- next;
- mes "[Leibech]";
- mes "I usually use the";
- mes "Alchesh Trading Company.";
- mes "to help add to my collection.";
- mes "Their prices aren't the cheapest,";
- mes "but their service is very";
- mes "reliable.";
- close;
-}
-
-//======================================================================================
-yuno.gat,208,164,4 script Active little girl 101,{
- mes "[Hisa]";
- mes ".....";
- mes "This town is so boring.";
- mes "No events, no festivals...";
- mes "All people do all day is stay";
- mes "at home and study. How dull!";
- close;
-}
-
-
-//======================================================================================
-yuno.gat,164,200,4 script Noyee 101,{
- mes "[Noyee]";
- mes "Did you know that there's a";
- mes "difference between the armor you";
- mes "can buy from NPC shops and the";
- mes "kinds you obtain from hunting";
- mes "monsters?";
- next;
- mes "[Noyee]";
- mes "The difference, my friend, is in";
- mes "the number of ^5533FFslots^000000 in your armor.";
- next;
- mes "[Noyee]";
- mes "The same kind of Armor will have";
- mes "the same Defense. However, if an";
- mes "Armor has a slot, you can insert a";
- mes "Monster Card which will add an";
- mes "enhancement to that armor.";
- next;
- mes "[Noyee]";
- mes "Both Monster Cards and Slotted";
- mes "Armors are rarely dropped by";
- mes "monsters, and are thus valuable";
- mes "commodies.";
- close;
-}
-
-//======================================================================================
-yuno.gat,184,173,4 script Freidrich 729,{
- mes "[Freidrich]";
- mes "The city of Sages,";
- mes "^5533FFJuno^000000, is made of";
- mes "three isnlands.";
- next;
- mes "[Freidrich]";
- mes "These are Solomon, the islands of";
- mes "honor, Mineta, the islands of";
- mes "prosperity, and Snotora, the island";
- mes "of knowledge.";
- next;
- mes "[Freidrich]";
- mes "The location of each island is";
- mes "North-west : Solomon";
- mes "North-east : Snotora";
- mes "South : Mineta.";
- close;
-}
-
-//======================================================================================
-yuno.gat,157,87,4 script A Citizen of Yuno 102,{
- mes "[Shalima]";
- mes "When you go north from Al De Baran,";
- mes "you will arrive at 'Elmeth";
- mes "Plateau', a place covered with";
- mes "molten rock.";
- next;
- mes "[Shalima]";
- mes "On the top of a mountain connected";
- mes "to the plateau, you can find a";
- mes "bridge which leads you this";
- mes "place!,^5533FFJuno^000000, the city of Sages.";
- next;
- mes "[Shalima]";
- mes "In Juno, you can visit places such";
- mes " as the 'Juphero Plaza', 'Juno";
- mes "Conference Hall', 'Schweicherbil";
- mes "Magic Academy', or the 'Monster";
- mes "'Museum'. These places are famous";
- mes "around the world!";
- next;
- mes "[Shalima]";
- mes "You may also wish to drop by the";
- mes "'Sage Castle', where people can";
- mes "change their jobs into 'Sage', one";
- mes "of the more unique classes.";
- next;
- mes "[Shalima]";
- mes "If you're interested in the Sage";
- mes "class, why don't you go look around";
- mes "the castle?";
- close;
-}
-
-//=======================================================================================
-yuno.gat,157,205,4 script Juno Artisan 54,{
- mes "[Artisan]";
- mes "*Mumble mumble...*";
- next;
- mes "[Artisan]";
- mes "Oh, hello there. Let me introduce";
- mes "myself. I am an artisan who tries";
- mes "to succeed the rights and duties of";
- mes "item makers in Juno.";
- next;
- menu "About Powerful Equipment.",M_1,"About Unique Items",M_2,"About Authentic Food",M_3,"End Conversation",M_End;
-
- M_1:
- mes "[Artisan]";
- mes "Let me suggest the ^5533FFHoly Guard^000000 and";
- mes "^5533FFHoly Avenger^000000 which are";
- mes "special items for Crusaders.";
- next;
- mes "[Artisan]";
- mes "These pieces of equipment are very";
- mes "light and have sufficient";
- mes "abilities. They also happen to";
- mes "possess holy power.";
- next;
- mes "[Artisan]";
- mes "Therefore, this equipment is more";
- mes "powerful over some kinds of";
- mes "monsters such as Ghosts or the";
- mes "Undead.";
- next;
- mes "[Artisan]";
- mes "However it is rumored that only a";
- mes "few chosen Crusaders are able to";
- mes "obtain those items due of their";
- mes "rarity.";
- close;
-
- M_2:
- mes "[Artisan]";
- mes "It looks like a simple scroll";
- mes "marked with concentric circles and";
- mes "a star. Although the ^5533FFWorn-Out Magic^000000";
- mes "^5533FFScroll^000000 is very old, it's wanted by";
- mes "many Sages for research purposes.";
- next;
- mes "[Artisan]";
- mes "It seems you can use that item when";
- mes "you chant a high-level magic";
- mes "spell.";
- close;
-
- M_3:
- mes "[Artisan]";
- mes "^5533FFRice Cake^000000! Yes, it's a traditional";
- mes "food that's favored by a lot of";
- mes "people. There's a lot of nostalgic";
- mes "memories of old fashioned markets";
- mes "that are connected to the Rice";
- mes "Cake.";
- next;
- mes "[Artisan]";
- mes "Ahhh~";
- mes "I wish i could eat a bit of Rice";
- mes "Cake right now.";
- close;
-
- M_End:
- mes "[Artisan]";
- mes "Although Yuno is known as the city of";
- mes "Sages, I hope you understand that";
- mes "ordinary people live and prosper";
- mes "here as well. Please enjoy the";
- mes "unique atmosphere that Juno has to";
- mes "offer.";
- close;
-}
-
-//======================================================================================
-yuno.gat,336,227,4 script Juno Granny 103,{
- mes "[Granny]";
- mes "I am an old Sage granny who";
- mes "foresees everything...";
- next;
- mes "[Granny]";
- mes "Have you heard of a boss monster";
- mes "that has been around Juno for a";
- mes "long time? it's known only as the";
- mes "^FF3355Lord of the Dead^000000.";
- next;
- mes "[Granny]";
- mes "It is rumored to be from the realm";
- mes "of the dead. It brings many undead";
- mes "monsters with it, intending to lead";
- mes "living creatures to its cold and";
- mes "icy realm.";
- next;
- mes "[Granny]";
- mes "You have already chosen whether or";
- mes "not you will challenge the Lord of";
- mes "the Dead. All you need to do right";
- mes "now is understand why you made the";
- mes "decision.";
- close;
-}
-
-//========================================================================================
-yuno.gat,328,239,4 script Juno Fighter 732,{
- mes "[Sergiof]";
- mes "My name is Sergiof,";
- mes "the fighter who";
- mes "serves Granny.";
- next;
- mes "[Sergiof]";
- mes "I will tell you about ^5533FF'Grand Peco'^000000";
- mes "which is a high level Peco Peco.";
- mes "Grand Peco is faster than Peco Peco";
- mes "and is quite aggressive";
- next;
- mes "[Sergiof]";
- mes "It attacks using its strong bill";
- mes "and many Peco Pecos follow it.";
- mes "There's quite a difference in power";
- mes "between Peco Peco and the Grand";
- mes "Peco.";
- close;
-}
-
-//========================================================================================
-yuno.gat,343,68,4 script Juno Despot 730,{
- mes "[Ninno]";
- mes "Have you ever heard of an Egyptian";
- mes "king who was once believed to be a";
- mes "son of a god? his name is ^5533FFPharaoh^000000.";
- next;
- mes "[Ninno]";
- mes "He was rumored to be a high";
- mes "sorcerer that used his power to";
- mes "curse innocents. It is said that he";
- mes "is still around, placing his curses";
- mes "on people.";
- next;
- mes "[Ninno]";
- mes "As an adventurer, it's possible";
- mes "that you may see him in your";
- mes "travels. Be careful...";
- close;
-}
-
-//=======================================================================================
-yuno.gat,261,99,4 script Sage Yklah 735,{
- mes "[Yklah]";
- mes "^5533FFJuphero^000000...";
- mes "That was the name of the city that";
- mes "once existed in ancient times.";
- next;
- mes "[Yklah]";
- mes "The most intelligent and talented";
- mes "people of that time lived there,";
- mes "harnessing the pieces of Ymir's";
- mes "heart to power their civilization.";
- next;
- mes "[Yklah]";
- mes "Unfortunately, they happened to";
- mes "abuse that great power and somehow";
- mes "destroyed themselves.";
- next;
- mes "[Yklah]";
- mes "If you long to acquire God's";
- mes "knowledge, you must first be";
- mes "humble. Otherwise...";
- close;
-}
-
-//=========================================================================================
-yuno.gat,305,207,6 script Sage Syklah 735,{
- mes "[Syklah]";
- mes "The people here keep talking of";
- mes "some suspicious man living in";
- mes "Juno.";
- next;
- mes "[Syklah]";
- mes "Supposedly, he's pretty dangerous,";
- mes "and is always immersing himself in";
- mes "some kind of research.";
- next;
- mes "[Syklah]";
- mes "People already consider him a 'Mad";
- mes "Scientist', wasting his time";
- mes "studying impractical things beyond";
- mes "the understanding of normal";
- mes "people.";
- next;
- mes "[Syklah]";
- mes "It's rumored that this scientist is";
- mes "responsible for creating 'Blazer',";
- mes "a monster made of magic flame.";
- next;
- mes "[Syklah]";
- mes "It's a dangerous and fearsome";
- mes "monster that casts spells like Fire";
- mes "Bolt and Fire Ball that lives";
- mes "outside of Juno.";
- close;
-}
-
-//==========================================================================================
-yuno.gat,213,298,4 script Sage Esklah 735,{
- mes "[Esklah]";
- mes "I remember watching a harmless";
- mes "piece of paper floating";
- mes "trough the air...";
- next;
- mes "[Esklah]";
- mes "As i was thinking of how";
- mes "wonderfully poetic that image was,";
- mes "that paper suddenly attacked me!";
- mes "Me, one of Juno's greatest Sages!";
- next;
- mes "[Esklah]";
- mes "I tried defending myself with my";
- mes "trusty sword, but being paper-thin,";
- mes "that monster managed to dodge all";
- mes "of my blows. I had to cast magic in";
- mes "order to destroy it.";
- next;
- mes "[Esklah]";
- mes "Later, I learned that monster is";
- mes "known as ^FF5533The Paper^000000.";
- next;
- mes "[Esklah]";
- mes "It used to be a part of an old book";
- mes "that contained a lot of ancient";
- mes "knowledge about Juno, but somehow,";
- mes "became a monster. Isn't that";
- mes "peculiar?";
- close;
-}
-
-
-
-//======================================================================================
-yuno.gat,165,111,4 script Juno Sage 123,{
- mes "[Le Morpheous]";
- mes "^FF5533Apocalypse...^000000";
- mes "It is the name of an android that";
- mes "used to guard Juno long ago.";
- next;
- mes "[Le Morpheus]";
- mes "Because its artificial intelligence";
- mes "has corrupted over the years, it";
- mes "can no longer distinguish comrades";
- mes "from enemies. Sadly, that android";
- mes "is nothing but a mindless monster";
- mes "now.";
- close;
+//===== eAthena Script ======================================= +//= Yuno City +//===== By: ================================================== +//= KitsuneStarwind, kobra_k88 +//===== Current Version: ===================================== +//= 1.3.2 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Added additional npcs. Added Metto quest. [kobra_k88] +//= Moved item quest to quest folder. Re-edited a majority of the npcs. [kobra_k88] +//= Removed duplicate npcs already found in the sage quest. +//= Fixed & Spellchecked [massdriller] +//= 1.3 Started updating Juno NPCs based on iRO. 10% complete. +//= 1.3.2 Started updating Juno NPCs based on iRO. 30% complete. +//============================================================ + + +yuno.gat,330,100,4 script Knight 734,{ + mes "[Leibech]"; + mes "I have a great"; + mes "interest in collecting"; + mes "unique and uncommon"; + mes "goods. You know, things"; + mes "that most people see just"; + mes "once in their lifetimes."; + next; + mes "[Leibech]"; + mes "I usually use the"; + mes "Alchesh Trading Company."; + mes "to help add to my collection."; + mes "Their prices aren't the cheapest,"; + mes "but their service is very"; + mes "reliable."; + close; +} + +//====================================================================================== +yuno.gat,208,164,4 script Active little girl 101,{ + mes "[Hisa]"; + mes "....."; + mes "This town is so boring."; + mes "No events, no festivals..."; + mes "All people do all day is stay"; + mes "at home and study. How dull!"; + close; +} + + +//====================================================================================== +yuno.gat,164,200,4 script Noyee 101,{ + mes "[Noyee]"; + mes "Did you know that there's a"; + mes "difference between the armor you"; + mes "can buy from NPC shops and the"; + mes "kinds you obtain from hunting"; + mes "monsters?"; + next; + mes "[Noyee]"; + mes "The difference, my friend, is in"; + mes "the number of ^5533FFslots^000000 in your armor."; + next; + mes "[Noyee]"; + mes "The same kind of Armor will have"; + mes "the same Defense. However, if an"; + mes "Armor has a slot, you can insert a"; + mes "Monster Card which will add an"; + mes "enhancement to that armor."; + next; + mes "[Noyee]"; + mes "Both Monster Cards and Slotted"; + mes "Armors are rarely dropped by"; + mes "monsters, and are thus valuable"; + mes "commodies."; + close; +} + +//====================================================================================== +yuno.gat,184,173,4 script Freidrich 729,{ + mes "[Freidrich]"; + mes "The city of Sages,"; + mes "^5533FFJuno^000000, is made of"; + mes "three isnlands."; + next; + mes "[Freidrich]"; + mes "These are Solomon, the islands of"; + mes "honor, Mineta, the islands of"; + mes "prosperity, and Snotora, the island"; + mes "of knowledge."; + next; + mes "[Freidrich]"; + mes "The location of each island is"; + mes "North-west : Solomon"; + mes "North-east : Snotora"; + mes "South : Mineta."; + close; +} + +//====================================================================================== +yuno.gat,157,87,4 script A Citizen of Yuno 102,{ + mes "[Shalima]"; + mes "When you go north from Al De Baran,"; + mes "you will arrive at 'Elmeth"; + mes "Plateau', a place covered with"; + mes "molten rock."; + next; + mes "[Shalima]"; + mes "On the top of a mountain connected"; + mes "to the plateau, you can find a"; + mes "bridge which leads you this"; + mes "place!,^5533FFJuno^000000, the city of Sages."; + next; + mes "[Shalima]"; + mes "In Juno, you can visit places such"; + mes " as the 'Juphero Plaza', 'Juno"; + mes "Conference Hall', 'Schweicherbil"; + mes "Magic Academy', or the 'Monster"; + mes "'Museum'. These places are famous"; + mes "around the world!"; + next; + mes "[Shalima]"; + mes "You may also wish to drop by the"; + mes "'Sage Castle', where people can"; + mes "change their jobs into 'Sage', one"; + mes "of the more unique classes."; + next; + mes "[Shalima]"; + mes "If you're interested in the Sage"; + mes "class, why don't you go look around"; + mes "the castle?"; + close; +} + +//======================================================================================= +yuno.gat,157,205,4 script Juno Artisan 54,{ + mes "[Artisan]"; + mes "*Mumble mumble...*"; + next; + mes "[Artisan]"; + mes "Oh, hello there. Let me introduce"; + mes "myself. I am an artisan who tries"; + mes "to succeed the rights and duties of"; + mes "item makers in Juno."; + next; + menu "About Powerful Equipment.",M_1,"About Unique Items",M_2,"About Authentic Food",M_3,"End Conversation",M_End; + + M_1: + mes "[Artisan]"; + mes "Let me suggest the ^5533FFHoly Guard^000000 and"; + mes "^5533FFHoly Avenger^000000 which are"; + mes "special items for Crusaders."; + next; + mes "[Artisan]"; + mes "These pieces of equipment are very"; + mes "light and have sufficient"; + mes "abilities. They also happen to"; + mes "possess holy power."; + next; + mes "[Artisan]"; + mes "Therefore, this equipment is more"; + mes "powerful over some kinds of"; + mes "monsters such as Ghosts or the"; + mes "Undead."; + next; + mes "[Artisan]"; + mes "However it is rumored that only a"; + mes "few chosen Crusaders are able to"; + mes "obtain those items due of their"; + mes "rarity."; + close; + + M_2: + mes "[Artisan]"; + mes "It looks like a simple scroll"; + mes "marked with concentric circles and"; + mes "a star. Although the ^5533FFWorn-Out Magic^000000"; + mes "^5533FFScroll^000000 is very old, it's wanted by"; + mes "many Sages for research purposes."; + next; + mes "[Artisan]"; + mes "It seems you can use that item when"; + mes "you chant a high-level magic"; + mes "spell."; + close; + + M_3: + mes "[Artisan]"; + mes "^5533FFRice Cake^000000! Yes, it's a traditional"; + mes "food that's favored by a lot of"; + mes "people. There's a lot of nostalgic"; + mes "memories of old fashioned markets"; + mes "that are connected to the Rice"; + mes "Cake."; + next; + mes "[Artisan]"; + mes "Ahhh~"; + mes "I wish i could eat a bit of Rice"; + mes "Cake right now."; + close; + + M_End: + mes "[Artisan]"; + mes "Although Yuno is known as the city of"; + mes "Sages, I hope you understand that"; + mes "ordinary people live and prosper"; + mes "here as well. Please enjoy the"; + mes "unique atmosphere that Juno has to"; + mes "offer."; + close; +} + +//====================================================================================== +yuno.gat,336,227,4 script Juno Granny 103,{ + mes "[Granny]"; + mes "I am an old Sage granny who"; + mes "foresees everything..."; + next; + mes "[Granny]"; + mes "Have you heard of a boss monster"; + mes "that has been around Juno for a"; + mes "long time? it's known only as the"; + mes "^FF3355Lord of the Dead^000000."; + next; + mes "[Granny]"; + mes "It is rumored to be from the realm"; + mes "of the dead. It brings many undead"; + mes "monsters with it, intending to lead"; + mes "living creatures to its cold and"; + mes "icy realm."; + next; + mes "[Granny]"; + mes "You have already chosen whether or"; + mes "not you will challenge the Lord of"; + mes "the Dead. All you need to do right"; + mes "now is understand why you made the"; + mes "decision."; + close; +} + +//======================================================================================== +yuno.gat,328,239,4 script Juno Fighter 732,{ + mes "[Sergiof]"; + mes "My name is Sergiof,"; + mes "the fighter who"; + mes "serves Granny."; + next; + mes "[Sergiof]"; + mes "I will tell you about ^5533FF'Grand Peco'^000000"; + mes "which is a high level Peco Peco."; + mes "Grand Peco is faster than Peco Peco"; + mes "and is quite aggressive"; + next; + mes "[Sergiof]"; + mes "It attacks using its strong bill"; + mes "and many Peco Pecos follow it."; + mes "There's quite a difference in power"; + mes "between Peco Peco and the Grand"; + mes "Peco."; + close; +} + +//======================================================================================== +yuno.gat,343,68,4 script Juno Despot 730,{ + mes "[Ninno]"; + mes "Have you ever heard of an Egyptian"; + mes "king who was once believed to be a"; + mes "son of a god? his name is ^5533FFPharaoh^000000."; + next; + mes "[Ninno]"; + mes "He was rumored to be a high"; + mes "sorcerer that used his power to"; + mes "curse innocents. It is said that he"; + mes "is still around, placing his curses"; + mes "on people."; + next; + mes "[Ninno]"; + mes "As an adventurer, it's possible"; + mes "that you may see him in your"; + mes "travels. Be careful..."; + close; +} + +//======================================================================================= +yuno.gat,261,99,4 script Sage Yklah 735,{ + mes "[Yklah]"; + mes "^5533FFJuphero^000000..."; + mes "That was the name of the city that"; + mes "once existed in ancient times."; + next; + mes "[Yklah]"; + mes "The most intelligent and talented"; + mes "people of that time lived there,"; + mes "harnessing the pieces of Ymir's"; + mes "heart to power their civilization."; + next; + mes "[Yklah]"; + mes "Unfortunately, they happened to"; + mes "abuse that great power and somehow"; + mes "destroyed themselves."; + next; + mes "[Yklah]"; + mes "If you long to acquire God's"; + mes "knowledge, you must first be"; + mes "humble. Otherwise..."; + close; +} + +//========================================================================================= +yuno.gat,305,207,6 script Sage Syklah 735,{ + mes "[Syklah]"; + mes "The people here keep talking of"; + mes "some suspicious man living in"; + mes "Juno."; + next; + mes "[Syklah]"; + mes "Supposedly, he's pretty dangerous,"; + mes "and is always immersing himself in"; + mes "some kind of research."; + next; + mes "[Syklah]"; + mes "People already consider him a 'Mad"; + mes "Scientist', wasting his time"; + mes "studying impractical things beyond"; + mes "the understanding of normal"; + mes "people."; + next; + mes "[Syklah]"; + mes "It's rumored that this scientist is"; + mes "responsible for creating 'Blazer',"; + mes "a monster made of magic flame."; + next; + mes "[Syklah]"; + mes "It's a dangerous and fearsome"; + mes "monster that casts spells like Fire"; + mes "Bolt and Fire Ball that lives"; + mes "outside of Juno."; + close; +} + +//========================================================================================== +yuno.gat,213,298,4 script Sage Esklah 735,{ + mes "[Esklah]"; + mes "I remember watching a harmless"; + mes "piece of paper floating"; + mes "trough the air..."; + next; + mes "[Esklah]"; + mes "As i was thinking of how"; + mes "wonderfully poetic that image was,"; + mes "that paper suddenly attacked me!"; + mes "Me, one of Juno's greatest Sages!"; + next; + mes "[Esklah]"; + mes "I tried defending myself with my"; + mes "trusty sword, but being paper-thin,"; + mes "that monster managed to dodge all"; + mes "of my blows. I had to cast magic in"; + mes "order to destroy it."; + next; + mes "[Esklah]"; + mes "Later, I learned that monster is"; + mes "known as ^FF5533The Paper^000000."; + next; + mes "[Esklah]"; + mes "It used to be a part of an old book"; + mes "that contained a lot of ancient"; + mes "knowledge about Juno, but somehow,"; + mes "became a monster. Isn't that"; + mes "peculiar?"; + close; +} + + + +//====================================================================================== +yuno.gat,165,111,4 script Juno Sage 123,{ + mes "[Le Morpheous]"; + mes "^FF5533Apocalypse...^000000"; + mes "It is the name of an android that"; + mes "used to guard Juno long ago."; + next; + mes "[Le Morpheus]"; + mes "Because its artificial intelligence"; + mes "has corrupted over the years, it"; + mes "can no longer distinguish comrades"; + mes "from enemies. Sadly, that android"; + mes "is nothing but a mindless monster"; + mes "now."; + close; }
\ No newline at end of file |